Celestial Purge


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Uncommon
2012 Core Set Uncommon
2011 Core Set Uncommon
2010 Core Set Uncommon
Conflux Uncommon
Promo Set Uncommon

Combos Browse all

Celestial Purge


Exile target black or red permanent.

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Celestial Purge Discussion

mozz on Esper Delver Pushed

1 week ago

Hi again m0x,

So after some testing, I can defend Delver of Secrets  Flip a bit more :)

NeoGlacius on Budget Mardu midrange

3 weeks ago

Wear and/or Celestial Purge seems pretty neccessay, as any deck that runs leyline or blood moon in their sideboard will be able to get around plenty of cards in your deck, and they'll run wild while you do nothing, I'd add at least a basic plains to your board over one of the lands because you are color dependent.

I'd cut a sin collector and a pyroclasm for 2x Wear personally, as I think it'd have the most utility in your deck and you already mainboard anger.

I'd cut Zealous persecution as it serves no real purpose unless your facing a mirror matchup, if the targetless effect is what you are after, Blessed Alliance or Crackling Doom might serve you better

iamnickhansen on Jeskai Prodigy

1 month ago

I also feel with the amount of targeted removal the deck has in Path to Exile, Lightning Bolt, and Lightning Helix in the main, and the sideboard has Blessed Alliance, Celestial Purge and Engineered Explosives, I've been able to keep the board clear or manageable enough to get to a Supreme Verdict or Wrath of God.

All that to be said, Anger of the Gods is a card that is one of my cards able to fit into the sideboard as an option I don't have in mine.

Ballzanya on Disappearing Torrential Gearhulk

1 month ago

Also, if you really want to make this competitive at FNM, (even if not big tournaments) a few things can be done, and you really don't have to spend upwards of 400 dollars either. First, let's start with the mana base. Take out all of the Swiftwater Cliffs, Tranquil Coves, and add four Glacial Fortress. It's a 2-3 dollar non-basic land that comes into play untapped a good deal of the time. You should add one more Inspiring Vantage, taking out an island.

I'd also remove the two Concealed Courtyard. What are you adding black mana for? Just the Unlicensed Disintegrations? You don't need those. Just focus on the three main colors of the deck. Add two Clifftop Retreat in place of the courtyards. I don't think you need the Aether Hub either. Add a fourth Prairie Stream or if you have to, a Port Town. Also add two Shivan Reef which is a budget option, assuming you can't afford two Sulfur Falls. Add one Desolate Lighthouse as well, because the card draw/discard helps out a lot.

Next, there are a bunch of cards that are not good enough for constructed play/any competitive format. I'd advise you to take out all copies of the follow cards: Acrobatic Maneuver, Cancel, Celestial Flare, Deny Existence, Disdainful Stroke, Harnessed Lightning, Send to Sleep, Spell Shrivel, Void Shatter(good for standard, not modern), Aether Theorist, the already mentioned Zendikar Incarnate, Radiant Flames, and Quarantine Field. We'll get to the sideboard later, which also needs a desperate overall.

There are some cards which are not ideal, but a case can be made for their inclusion. Anticipate, Dovin Baan, Jace, Unraveler of Secrets, and Glimmer of Genius. As a general rule, you want to avoid cards that cost upwards of 4 mana most of the time, unless the power level/card advantage is so good that it's worth it. (For example Ugin, the Spirit Dragon, Gideon Jura, or Elspeth, Sun's Champion)

I have not played the jace your playing outside of standard, so I don't know how good it will be in modern, but it does draw you a card the turn it comes down, but you have to evaluate whether paying 5 mana for one turn of that is worth it, or even worse, paying 5 mana just to have it get countered by other decks running blue. I would probably play the four drop jace, Jace, Architect of Thought in there as a one or two of(even if one is in the sideboard) or even one Jace Beleren. I think Dovin Baan is actually fine, even if not the most ideal planeswalker for modern. He costs four which is decent, and does gain you life, which is good against burn. I would also play one copy of Narset Transcendent as she is pretty decent in modern and isnt that expensive to acquire. So, depending upon your preference you should run between 2-4 Anticipate and not just one. It helps you draw cards and can put lands on the bottom in the late game, when you have enough lands on the field and need to draw counters or removal spells. Put two of the three Negate in the sideboard, as they are useless against creatures, and decks like Abzan, Affinity, and Zoo will steamroll you otherwise.

As far as the counters you should run, I'll assume you want to keep if affordable and aren't opting for cards like Cryptic Command, or Spell Snare which is fine. You happen to be in luck since two really good counters in modern, are fairly cheap. You want to play 3 or 4 copies of Mana Leak in the mainboard as its so good in the first four turns of the game and can stop some powerful threats from hitting the board.

The next counter you want is Remand. While it does go back to their hand, it only costs two mana, and you get to draw a card, which is always good in a control deck. I don't think you need a full playset, but you should run either 2 or 3 of them. So with four mana leak, 2-3 remand, and one negate in the mainboard and two negate in the side, you should fare well in terms of countering your opponent's stuff. There is the option for playing one or two Ojutai's Command as well, since it is a budget alternative to cryptic command albeit not as powerful. It is worth considering in decks that also run Wall of Omens though as you can get it back to the battlefield with it. So, I'd say add one of that card.

Instead of Radiant Flames, you need two Anger of the Gods for three mana you can exile everything that it kills which is just better. Also, the damage is guaranteed to be three, which is sometimes not the case with Radiant Flames. Lightning Helix needs to be in the mainboard. I'd advise to get one more copy of it as well. Replace the Harnessed Lightnings with Lightning Bolt. Sure it's a 3-4 dollar common, but it's so good. Only needing one red mana to kill something and still having mana up to counter something, is no joke. Play four of them. No excuses for not doing so. If you can't afford Path to Exile, there is a budget alternative, while not as good, still costs one mana and helps keep you alive, Condemn. I'd play between 2-3 copies in the main.

Definitely run two Electrolyze. It draws you a card and you often get to kill a creature with one toughness and send the other 1 damage at your opponent. Another cheap but effective card is Izzet Charm. Play one or two of them.On to the wrath effects, other than the already mentioned, Anger of the Gods. If Supreme Verdict is out of budget(as it very well may be at around 6-8 bucks), you still have two other options. First, the better of the two, Wrath of God the card is around 4 or 5 bucks, but kills all creatures and they can't be regenerated. The second, is a similar card, Day of Judgment which is identical to wrath, but creatures can still regenerate.

In terms of creatures, I'd play one AEtherling, as mentioned earlier. Two or three Wall of Omens,and one Sun Titan, in addition to the two Torrential Gearhulk you have in there. Other planeswalkers I'd add, would be one Elspeth, Sun's Champion and one or two copies of Gideon Jura.

Now for the sideboard. I'd take everything you have in it out, except for maybe Jace, Unraveler of Secrets, which even if taken out of the main, could fit as a one of in your sideboard, probably only brought in against other control decks.

With the sideboard, you have to consider what the meta is for your local game store, but in general you should have answers to as many of the popular decks in the format as you can. The sideboard should probably contain 2x Disenchant(which is modern legal), 2x Negate as mentioned earlier, 2x either Tormod's Crypt, Relic of Progenitus or Rest in Peace, 2x Spell Pierce, 2x Timely Reinforcements or Kor Firewalker, 2x Blessed Alliance for burn and bogles decks, 1x Jace, Architect of Thought for black/white tokens or decks with little creatures, 1x Deflecting Palm also good against bogles or big creatures which are often found in Jund and Abzan decks, and 1x Celestial Purge.

Infinimage007 on Mardu

1 month ago

I would say:

mr_funk on American Scepter of Democracy

1 month ago

other options to consider (depending on your meta, preferences, sideboard, and deck strengths/weaknesses) could be Anticipate, Far / Away, Azorius Charm, Blessed Alliance, Celestial Purge, Cyclonic Rift, Dawn Charm, Dead/Gone, Disenchant, Echoing Truth, Flashfreeze, Hide/Seek, Holy Day, Hurkyl's Recall, Izzet Charm, Profit / Loss, Negate, Pollen Lullaby, Rest for the Weary, Skullcrack, Smash to Smithereens, Spell Snare (i hate this card soooo much, but it's good), Wear / Tear, Vapor Snag,

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