|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Promo Set (000)||Uncommon|
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Exile target black or red permanent.
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Celestial Purge Discussion
2 weeks ago
I love the idea of this deck but I don't see it doing much against other modern decks.
But if you want to do budget deck any 1 mana elf like Llanowar Elves or Elvish Mystic will do the job because you need that mana acceleration to crack your clues faster. Tamiyo, Field Researcher could be cool card and she is pretty cheap. Mana Leak or Metallic Rebuke or Remand because multiple Deprive will but you back in lands especially with out mana producing creatures. Dromoka's Command can be nice removal spell that can buffs your creature.
Also for mana base in 3 colors I highly recommend getting some two color lands and real fetch lands for more reliable manabase. Temple Garden is now cheap thanks for wizard reprinting it and Hallowed Fountain and Breeding Pool are coming in next set so their price will go lower. Also Seachrome Coast and/or Razorverge Thicket if you want fast lands so you can get turn 1 white without pain. And if you have the money few Horizon Canopy are extremely powerful
For sideboard suggestions Dispell or Spell Pierce fast, cheap and effective Damping Sphere against tron and storm/other combo decks Knight of Autumn value creature that does it all, Rest in Peace, Worship, Settle the Wreckage or Supreme Verdict, Kitchen Finks, Celestial Purge, Blessed Alliance
I hope that this helps
3 weeks ago
Silence the Crowd
If you have cast a red or blue spell this turn, Silence the Crowd costs less to cast.
Destroy target creature.
Not quite CMC 2, but castable for 2 mana.
Create a card that hates on its ally colors, in the spirit of the Celestial Purge cycle. Flavor is impotant here--why is the color turning against its allies?
4 weeks ago
You're very heavy on the 4-drop slot. I would recommend cutting the Approach of the Second Sun, since you should be trying to win by bringing your opponent's life to zero. Anointed Procession is cool, and can be powerful, but it relies on you following it up with other cards. THough pricey, this should be History of Benalia as this card does not depend on being followed up by another card and produces more Knights on its own.
You should be running 4 of the Dauntless Bodyguards in the maindeck, they should not be in the sideboard. You're going to be wanting to swarm the enemy in a flood of chivalry as fast as possible, and a few amazing 1 drops can help you out that way. Accorder Paladin, Knight of Glory, and Sigiled Paladin are all great 2 drop knights that help you out in attacking strong and early. Knight of the White Orchid can act as ramp, but is also a decent beater.
Mirran Crusader is extremely powerful and you should definitely be running 4 of this one.
Vona, Butcher of Magan is really cool and can give you an answer to nearly anything, and she helps pay for herself with that lifelink.
You'll also want to use some of black's card draw capabilities, since card advantage is definitely white's biggest weakness. Don't be afraid to spend a little bit of life to draw some cards with Dark Bargain, Read the Bones, Night's Whisper, Sign in Blood, or Damnable Pact just to name a few.
For your sideboard, cards like Duress are very important if you're running black, I would recommend running 3-4 of these in your sideboard, since you have no other hand disruption. Celestial Purge is pretty popular, as is Timely Reinforcements. Vraska's Contempt and Anguished Unmaking can help you deal with opposing planeswalkers, and Unmaking hits any troublesome non-land, Rest in Peace, Stony Silence, and Zealous Persecution are very strong sideboard options as well.
Let me know if this was helpful or would like to know some of the reasoning's behind the suggestions!
1 month ago
You should add some removal variety to your sideboard to deal with various threats - here's a few options: Oblivion Ring, Banishing Light, Journey to Nowhere, Blessed Alliance, Celestial Flare, Celestial Purge, Cast Out, Seal Away, Doomblade, Fatal Push, Hero's Downfall, Murder, Cast Down, Geth's Verdict
2 months ago
Other upgrades that I can recommend outside of what was shared above would be to the Mana base. If you have troubles with Mana fixing Evolving Wilds is a super cheap replacement for some of the many basic lands included, however if you play with more dual lands like Wind-Scarred Crag that give a life but come in tapped, it can still work well with the tempo of the deck. Also the lifegain on Silverstrike is nice but Celestial Purge can be a better card of you are going against an opponent who are playing a strong creature who might have hexproof. Not to mention it costs two Mana less overall.
2 months ago
- It really depends on how how greedy our manabase is. I personally love Frank Karsten's recommendations on Lands because it makes the deck run (much) more smoothly in the early game. The trade-off is the deck is more likely to get flooded out in the late game. But we can mitigate that with mana sinks/things to do with excess Lands. Scrying Sheets and Sarkhan's Looting ability are great here, but Kicker on Verix is IMO even better.
- It also depends on what our opponents are using for removal. Thunderbreak is great in many metas, since 6 damage from a Bolt-Snap-Bolt is brutal and 3 damage from a Path, Celestial Purge, or (soon) Assassin's Trophy can certainly add up. But if our meta is crawling with Terminus/Settle the Wreckage/Wrath of God/Liliana of the Veil/etc., Verix gets a little better.
- I'm a big fan of Dragon Tempest and though I don't really like it in Skred Dragons I play it whenever I think I can get away with it. If it's anywhere in the 75, Verix for sure! :-)
3 months ago
Hey me again ^_^
I have done testing with this deck in MtGo and in real life MtG and this is working deck and I have loved it but there have been some things that I personally have changed.
First there aren't enough of hard removal. I have had many situations that bolt/helix wasn't enough (like Restoration Angel, Tarmogoyf, Primeval Titan and planeswalkers) and I have tested some other removals like Terminate Fatal Push and Dreadbore. My personal favorite was 1 terminate to mainboard and 1 Dreadbore to side.
Secondly Supreme Verdict is too hard to cast if opponent has even some land destruction like Ghost Quarter so I have added 1 plains to the deck but I am not sure what is the best land to take out for it. (I haven't tested that if Godless Shrine or Sacred Foundry would do the same.)
In sideboard I haven't used Esper Charm in many games and I personally haven't liked it really much but that may be only preference
My little changes what I have done:
Also tested Torrential Gearhulk and ended in that it is personal preference do you want to play it over 1 tasigur or Nicol bolas (I love that card in this deck because it is always 2 for 1) or do you wan't to play only 3 Snapcaster Mages
The decks that I have faced with this:
- Amulet titan (Not the hardest but I cried when I didn't have hard removal to titan)
- Death and Taxes (Hard match up because it has so much LD)
- Storm (Combo isn't easy but with Damping Sphere it is manageable)
- Mono G-, eldrazi- and mono blue, Tron (Without Damping Sphere this match up is really depended does you opponent has cast triggers)
- Burn (Lightning Helix + Snapcaster Mage make this manageable)
- Jund (With fast Tasigur and other threats it is win able and isn't super hard)
- Ponza (I couldn't win this match up because there is just too much LD and blood moons)
- UW and Bant spirits (With deck full of small efficient removal actually pretty nice match up)
- Different types of control (Every discarding card in these match ups is AMAZING but in the end skill is the thing that determines the winner)
- Hollow one (Actually pretty good match up thanks to Command because it kills almost everything but against angler and tasigur I cried)
- Mardu Pyromancer (If played correctly this can be surprisingly good or even match up)
Sadly somehow I have missed all the
- Living End
- Death's Shadow
- Titan Shift
But surely they will come someday
Those are my experiences and hopefully these testings can give you some information and ideas how to improve this deck. Also would love to hear your experiences of this deck because it can help me as well to learn this deck more because it is awesome deck.
4 months ago
Hey! I've been playing Esper control on and off for the past several years (playing Azorius in the off time, I just can't make up my mind about the inclusion of black). In practice you'll find Remand is a powerful tempo card, but generally in a control deck like this the only tempo you care about is making land drops every turn. If I were you, I'd drop it for either a Mana Leak since it's the same cost but most often actually deals with the threat instead of delaying it, at the cost of not replacing itself, or a third Snapcaster Mage to get more use out of your other utility spells. You also might consider a Celestial Purge for the sideboard - Blood Moon neuters this deck and you don't always have an opportunity to counter it on the way down. Purge gives you a way out of that