Celestial Purge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Celestial Purge

Instant

Exile target black or red permanent.

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MM2

M12

M11

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Recent Decks

Celestial Purge Discussion

NikolaiHamerov on Luschen Spellslinger

2 weeks ago

Other upgrades that I can recommend outside of what was shared above would be to the Mana base. If you have troubles with Mana fixing Evolving Wilds is a super cheap replacement for some of the many basic lands included, however if you play with more dual lands like Wind-Scarred Crag that give a life but come in tapped, it can still work well with the tempo of the deck. Also the lifegain on Silverstrike is nice but Celestial Purge can be a better card of you are going against an opponent who are playing a strong creature who might have hexproof. Not to mention it costs two Mana less overall.

clayperce on Moltenheart (Skred-Dragons)

1 month ago

Pheardemons,
I'm not honestly sure on the "correct" split between Thunderbreak Regent and Verix Bladewing, but here are a few thoughts ...

  • It really depends on how how greedy our manabase is. I personally love Frank Karsten's recommendations on Lands because it makes the deck run (much) more smoothly in the early game. The trade-off is the deck is more likely to get flooded out in the late game. But we can mitigate that with mana sinks/things to do with excess Lands. Scrying Sheets and Sarkhan's Looting ability are great here, but Kicker on Verix is IMO even better.
  • It also depends on what our opponents are using for removal. Thunderbreak is great in many metas, since 6 damage from a Bolt-Snap-Bolt is brutal and 3 damage from a Path, Celestial Purge, or (soon) Assassin's Trophy can certainly add up. But if our meta is crawling with Terminus/Settle the Wreckage/Wrath of God/Liliana of the Veil/etc., Verix gets a little better.
  • I'm a big fan of Dragon Tempest and though I don't really like it in Skred Dragons I play it whenever I think I can get away with it. If it's anywhere in the 75, Verix for sure! :-)

EpicBox75 on 4 Color Control

1 month ago

Hey me again ^_^

I have done testing with this deck in MtGo and in real life MtG and this is working deck and I have loved it but there have been some things that I personally have changed.

First there aren't enough of hard removal. I have had many situations that bolt/helix wasn't enough (like Restoration Angel, Tarmogoyf, Primeval Titan and planeswalkers) and I have tested some other removals like Terminate Fatal Push and Dreadbore. My personal favorite was 1 terminate to mainboard and 1 Dreadbore to side.

Secondly Supreme Verdict is too hard to cast if opponent has even some land destruction like Ghost Quarter so I have added 1 plains to the deck but I am not sure what is the best land to take out for it. (I haven't tested that if Godless Shrine or Sacred Foundry would do the same.)

In sideboard I haven't used Esper Charm in many games and I personally haven't liked it really much but that may be only preference

My little changes what I have done:

Also tested Torrential Gearhulk and ended in that it is personal preference do you want to play it over 1 tasigur or Nicol bolas (I love that card in this deck because it is always 2 for 1) or do you wan't to play only 3 Snapcaster Mages

Now I am trying to see if Celestial Purge could be fitted in because it deals with Liliana, Blood Moon and other shit like that

The decks that I have faced with this:

  • Amulet titan (Not the hardest but I cried when I didn't have hard removal to titan)
  • Death and Taxes (Hard match up because it has so much LD)
  • Storm (Combo isn't easy but with Damping Sphere it is manageable)
  • Mono G-, eldrazi- and mono blue, Tron (Without Damping Sphere this match up is really depended does you opponent has cast triggers)
  • Burn (Lightning Helix + Snapcaster Mage make this manageable)
  • Jund (With fast Tasigur and other threats it is win able and isn't super hard)
  • Ponza (I couldn't win this match up because there is just too much LD and blood moons)
  • UW and Bant spirits (With deck full of small efficient removal actually pretty nice match up)
  • Different types of control (Every discarding card in these match ups is AMAZING but in the end skill is the thing that determines the winner)
  • Hollow one (Actually pretty good match up thanks to Command because it kills almost everything but against angler and tasigur I cried)
  • Mardu Pyromancer (If played correctly this can be surprisingly good or even match up)

Sadly somehow I have missed all the

  • Human
  • Living End
  • Vengevine
  • Ironworks
  • Death's Shadow
  • Titan Shift

But surely they will come someday

Those are my experiences and hopefully these testings can give you some information and ideas how to improve this deck. Also would love to hear your experiences of this deck because it can help me as well to learn this deck more because it is awesome deck.

Silverdrake on Esper Draw-Go

2 months ago

Hey! I've been playing Esper control on and off for the past several years (playing Azorius in the off time, I just can't make up my mind about the inclusion of black). In practice you'll find Remand is a powerful tempo card, but generally in a control deck like this the only tempo you care about is making land drops every turn. If I were you, I'd drop it for either a Mana Leak since it's the same cost but most often actually deals with the threat instead of delaying it, at the cost of not replacing itself, or a third Snapcaster Mage to get more use out of your other utility spells. You also might consider a Celestial Purge for the sideboard - Blood Moon neuters this deck and you don't always have an opportunity to counter it on the way down. Purge gives you a way out of that

Beda69 on esper controll

2 months ago

SilverdrakeThank you again for the feedback.

For graveardhate i decied to go with Leyline of the Void because i think Rest in Peace cut off a lot of my own cards.

I want to split my wraths because Meddling Mage.

Stony Silence looks good against affiniti but also tron or KCI i think.

Blessed Alliance and Collective Brutality both flexible and i imagen good against aggro with the opotunety to kill something and gain life. Celestial Purge as a cheap removle for everithing in the right matchups.

I think Leyline of Sanctity is most efficent as a 4 off in the sideboard so i have good chances to have it on my startinghand. After i get Thoughtseize or Inquisition of Kozilek it's not that impressive to play Leyline of Sanctity on turn 4. But maybe i see in testing that hexprofe for me is that important.

I have now cuttet all Negate in the sideboard and i'm not sure about that. It's so powerfull in a lot of matchups and i'm not sure i have enough to board in i case i want to board out most of my creature removle.

I will update you after my first matches.

hungry000 on Reaper Madness

3 months ago

Celestial Purge is a good sideboard card in its own right, and with Painter's Servant (and Scuttlemutt) it's even better since you can blow up lands and other non-black/red permanents with it as well if you need to. It could replace Maelstrom Pulse with it in the sideboard, 4 Pulse is usually too many anyways. While we're talking about sideboards, the one Serum Visions is honestly a wasted slot. It doesn't directly improve any of your matchups, and having a slightly higher chance of drawing one won't change the game in your favor. Either move it into the main or cut it; another Thoughtseize would use that spot better.

Also, Negate is better than Heroic Intervention, especially since you're a lot more heavily weighted towards blue. It can hit more things and it does everything Intervention does (beats sweepers and removal) so it's almost always going to be better; Intervention was meant to be a replacement Negate for green decks without access to blue, so for a blue deck to be playing it over Negate seems... inefficient? I can't really think of the word. You can also play Dispel for cheaper protection.

Moving on, from what I can tell Call to the Kindred was meant to be an extra Reaper King tutor, but I think 4 copies is too many. It's a very slow card and can easily end up in a 2-for-1 without you being able to get any value out of it. You don't want to draw more than one copy of a slow card like that (generally 4 copies means you want to draw multiples each game), especially taking its cmc into account, so I suggest dropping to 3 or 2 copies.

I know someone said this already, but with the number of artifacts you're playing (22, I think the above comment missed the Pentad Prisms and Chromatic Stars), Spire of Industry is pretty much a direct upgrade to Mana Confluence.

Anyways, you've made a pretty neat deck. Good job.

TKDbeast on AETHER HORDE (Esper Zombie Tribal)

4 months ago

This is a really cool deck! Zombies are really amazing, and it looks like you have a very competitive version of them.

What made you pick the Zombie lords over other lords, such as Cemetery Reaper, Lord of the Accursed, Lord of the Undead, and Risen Executioner? Or other Zombies-matter cards, like Skirk Ridge Exhumer, Plague Belcher, and Graveborn Muse.

If you're looking for crazy, kind of out-there ideas, it might be worth checking out Helldozer, Army of the Damned, Endless Ranks of the Dead, Grave Titan, Josu Vess, Lich Knight, Kalitas, Traitor of Ghet, Liliana, Death's Majesty, or Necromancer's Stockpile.

Lifebane Zombie, Stillmoon Cavalier, Shamble Back, Celestial Purge, and even Selfless Spirit could make good SB additions.

I'm fascinated by Withered Wretch and Revoke Existence. What brought you to choose them over more traditional choices?

I'm even more interested as to why you didn't choose Path to Exile, considering that nearly every other brew out there running white uses it. Lack of slots? Helps opponent too much? Does it not synergize like Fatal Push does?

Also, what are your thoughts on Blue for zombie decks? There are plenty of good cards

Finally, your mana base. I'd consider taking out Urborg, Tomb of Yawgmoth, Bloodstained Mire, and a couple Swamps for Marsh Flats, a Plains, and ~2 Mutavaults. The Plains allows for you to cast stuff with a Blood Moon on the field, or fix your mana after getting a creature Path to Exiled. Also, Concealed Courtyards might be worth checking out, since you're so low to the ground. They're rotating out of Standard soon as well.

Sorry for the wall of text full of stuff you probably thought of before! Thanks for posting your deck!

ArchonBlue on Leyline in U/W Control?

4 months ago

I've been running three Leyline of Sanctity in the sideboard for my Control list, but I haven't been too impressed by it. Its mostly there for burn spells and to a lesser extend hand disruption, but often I don't get to play it turn 0 and its just kind of slow and clunky. I think I could throw in some better cards like Damping Sphere, Celestial Purge, or Ceremonious Rejection. Any thoughts on this? I'd really appreciate some feedback! Here's the list: Gideon U/W Control

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