Celestial Purge

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
2012 Core Set (M12) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon
Conflux (CON) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Celestial Purge

Instant

Exile target black or red permanent.

Celestial Purge Discussion

JKRice on Soul Stampede

1 week ago

I think you are a bit heavy on the enchantments and stuff. Many soul sisters decks I have seen have four copies of Spectral Procession as the only noncreature spells. Since you have a lot of lifegain, you usually don’t need as many defensive enchantments like Pacifism . If you want a super solid base I would recommend finishing out full play sets of Martyr of Sands and Soul Warden , maybe even throwing in some Soul's Attendant s. As for sideboard, Teyo is a really good choice. Celestial Purge and Celestial Flare are good removal cards into decks like jund that will beat you on the board. Burrenton Forge-Tender and Auriok Champion are good into burn and other such decks. If you happen to hit another soul sisters deck, Suture Priest might be good, but that’s not super likely.

kamarupa on $5 Kithkin Tribal

1 week ago

Celestial Flare . and Celestial Purge in the sideboard. Or Blessed Alliance for a both little extra $ and versatility.

kamarupa on It's a bird! It's a plane! It's... a lion?

3 weeks ago

Looks very close to my deck "Sand Flies." A few spells I run in that I recommend here:

Always Watching . I've found a full set of AW along with a full set of Favorable Winds drastically improves the consistency of pumps hitting the battlefield.

Signal Pest - The big problem with this creature is that Favorable Winds doesn't apply. I think it makes up for that by essentially being another pump, and for only 1CMC! In mine, 2x SP, 4xAW, & 4xFW means there are 10 pump spells to make all my little 1/1 flying creatures often become 3/3's and bigger.

If you include Always Watching, then Segovian Angel isn't needed. Also, I completely disagree with DefectiveDwarf regarding it over Healer's Hawk . While a 1/1 HH might not be all that meaningful, a 3/3 HH is a menace. And it's not that uncommon to get 2 or even 3x HH down in a single game - 3x 3/3 flying, lifelink is good enough that you can let your opponent hit you.

I really like Squadron Hawks in my deck, mainly because I see it as pseudo draw-card. It's just a really solid way to keep creatures hitting the battlefield turn after turn. I've playtested my deck quite a bit and the Hawks have been better than I'd hoped.

Even if you don't add Signal Pest, I'd still suggest adding 1x Buried Ruin . Just playing it can make opponents second guess the wisdom of removing an artifact you control. Other lands I'd suggest considering: Temple of Enlightenment - shifting a scry ability into the mana-base means more room for other utility effects. Scavenger Grounds - it's pretty useful to be able to exile some people's graveyards.

I think Immortal Servitude is better than Vesperlark and worth the extra casting cost. It tends to hit right at the point opponents think they've got you licked, which also tends to be devastating for them.

Over the years, I come to realize that no matter how low a deck's AVG CMC is, 20 is really the lowest number of lands a deck can scrape by on. Of course, there are sure to be exceptions to such a rule of thumb, but generally speaking, 20 is the bottom number. Good decks can get going with 3-4 spells and 2-4 lands in an opening hand. A lot of decks try to do too much or over-kill opponents when it typically takes a lot less to win. If we consider 4 spells and 3 lands a good opening hand, that means statistically, about 57% of a deck is spells (34-35) and 42% lands (25-26). Now I've always been a bit rebellious and for years have tried to build decks with 16 lands, but I'm sad to report it doesn't yield great results. I'm typically trying to include as much as 25 lands in most the new brews I work on, but it usually ends up being more like 22. I think 20 is enough here. Another way to put all this would be to say I think you need to cut a couple creatures or other spells.

Spells I'd suggest dropping: Vesperlark (too narrow), Spell Queller (too high CMC), Curious Obsession (too narrow), Smuggler's Copter (not a creature, resource demanding, not great to discard).

As crazy as it sounds I'm actually considering dropping Pride of the Clouds . It's a major target that almost always get removed. It seems like I've had better games when all my creatures were close to the same power/toughness. It's hard for opponents to deal with decks that don't have singular wincons.

Other spells to consider: Dovin, Grand Arbiter - it's really fun to +2 him and add another 2-4 loyalty counters. It's actually pretty easy to ultimate and that ultimate is pretty good. Serra the Benevolent - another pump for fliers and a Worship ultimate is not bad at all. Sideboard/utilities: Generous Gift , Faith's Shield , Blessed Alliance , Negate , Oblivion Ring , Celestial Purge , Disenchant , Revoke Existence , Nevermore , Ratchet Bomb , Elixir of Immortality , Pithing Needle , Teyo, the Shieldmage , Witchbane Orb , Sanctimony , Shalai, Voice of Plenty , Leyline of Sanctity , Tormod's Crypt .

hungry000 on B/W Gideon, Brisela

4 weeks ago

For the Zombies deck some extra exile cards are gonna be useful; 2 Celestial Purge , maybe 1 Settle the Wreckage . Here's where I'd start for a sideboard and how to upgrade it:

2 Duress (upgrade --> Thoughtseize )

3 Nihil Spellbomb (upgrade --> 2 Rest in Peace / Relic of Progenitus + 1 Grafdigger's Cage )

2 Celestial Purge

1 Blessed Alliance

1-2 Runed Halo

1 Sorcerous Spyglass

2 Kaya's Guile

1 Timely Reinforcements

0-1 Oblivion Ring

1 Settle the Wreckage

Deck seems good to me, it'll probably perform well too. Have fun and tell me how it does next time you play.

kamarupa on UW spirits

1 month ago

Metallic Mimic , Anafenza, Kin-Tree Spirit , & Grateful Apparition seem to pair up well with each other. Tezzeret's Gambit fits with them as well. Venser, the Sojourner seems like a possible fit, too, though his CMC isn't ideal. I'm guessing you'd get more mileage out of Dovin, Grand Arbiter . Unclaimed Territory or Ancient Ziggurat seem like possible land additions.

Sideboard ideas: Blessed Alliance , Nevermore , Revoke Existence (super against stuff like Hangarback Walker , etc) Ratchet Bomb , Pithing Needle , Elixir of Immortality , Shalai, Voice of Plenty and Teyo, the Shieldmage are cheaper than Leyline of Sanctity , Celestial Purge

Oda-Jimbob on Mayael and Other-wordly Allies

2 months ago

Deck Edit 1:

Rishkar's Expertise out -> Ruric Thar, the Unbowed in

Shivan Dragon out -> Iona, Shield of Emeria in

Song of Freyalise out -> Worldly Tutor in

Celestial Purge out -> Teferi's Protection in

I have in my collection an Avenger of Zendikar , a Baneslayer Angel and a Vorinclex, Voice of Hunger . Not sure if these are upgrades for anything already in the deck, so would love some feedback on what people think??

kamarupa on Aggressive Lifegain

3 months ago

Looks pretty good. Might need a stronger wincon since you don't have any evasion. Also might benefit from more options in the sideboard. Below is a mix of suggestions appropriate for main and sideboards in no particular order.

Riot Control , Unbreakable Formation , Blessed Alliance , Celestial Purge , Sanctimony , Ordeal of Heliod , Nevermore , Teyo, the Shieldmage , Oblivion Ring , Pithing Needle , Chalice of Life  Flip, Abzan Falconer , Tuskguard Captain , Inspiring Call

Epidilius on Esper Control

3 months ago

Mainboard changes:

3x Fatal Push -> 3x Surgical Extraction

1x Path to Exile -> 1x Spell Snare

1x Settle the Wreckage -> 1x Unmoored Ego

1x Engineered Explosives & 1x Wrath of God -> 2x Absorb

Sideboard changes:

2x Ceremonious Rejection -> 2x Celestial Purge

1x Unmoored Ego & 2x Negate -> 3x Dovin's Veto

This is what I'm thinking about. Less removal, more control, but I worry about taking out most of my creature removal. 4 spot removal and 3 wipes seems like a lot to lose.

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Celestial Purge occurrence in decks from the last year

Modern:

All decks: 0.0%