|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Promo Set (000)||Uncommon|
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Exile target black or red permanent.
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|Have (11)||ironax , tlhunter07 , Ashy , maR2307 , Kimimaro , jtaddeo , thetechzombie , Grantley91 , GeminiSpartanX , TheRealPeaches , gildan_bladeborn|
Celestial Purge Discussion
3 weeks ago
1 month ago
JexInfinite That's illogical, dude.
Why would you only have 1 Celestial Purge? If there's not a huge chance of you drawing it, there's no reason in running it, right?
And you talk about Halo like it somehow has a bad matchup spread, but it really, really doesn't. It comes in against a lot of matchups, including some of the most played, and also some of your worst mathups.
Valakut, Bogles, Death's Shadow, Eldrazi Tron, Titan Bloom, Dredge, Storm, Tokens and reanimator.
1 month ago
I wouldn't make them tribal decks. I would just pick a "commander" that reflects that colors greatest strengths. You might at well make the format modern as well if its just going to be the set 5 decks.
Here are some Ideas for my commanders and their edicts.
1 month ago
2 months ago
Your sideboard could use some tuning. For example you don't need surgical extraction if it is your main card for Dredge and graveyard decks. Honestly even though you are a Logic Knot snapcaster deck. Rest in Peace against dredge is still lights out and you will sideout knot anyway. I also think the number of Blessed Alliance should go up what with Burn and Death shadow being difficult matchups. No Stony Silence that card is really good against artifact decks obviously. I would try and find some room to make 2 slots for it. Why Celestial Purge? Not a fan of thougtseize. Card:Ceremonious Rejection however would be a fine replacement. Last but not least another threat plan when your opponent sides in izzet staticaster to kill your tokens. Something like Elspeth, Sun's Champion or Baneslayer Angel. Why baneslayer first strike blocks reality smasher. Lifelink for the aggro matchups. Hard to deal with being a 5/5
3 months ago
I thought of the Celestial Purge for an early Blood Moon but i feel i am asking for a lot. to blow up the moon i have my only basic plains in play, i think cutting a Mutavault for waste is....well, a waste. i had to face Blood Moon in charlotte last week, i beat it every time, i am not going to sit here and say my discard spells is all i needed, because luck was a factor. i would hit timely discard spells and rip or i got lucky with basics in my hand or what ever the situation was i got out it. i have no fetch and no way of fixing mana, i should get hosed by moon. since i dont have much for it outside of discard i figured those are usually matches i cant win or have a lower chance to win if it resolves so i am not going to bother trying to water down my deck. at the open i did run a Anguished Unmaking but it didnt do much, i figured it i would add more cards against matches i could win if i just had a little bit of help. i dont know if that makes sense to you but it worked out for me, maybe not in main event but side events it did.
3 months ago
Perhaps you could add something in the SB as an answer against Blood Moon? I know you have the discard spells, but something like Fragmentize or Disenchant or Celestial Purge might help. Either that or adding a basic Wastes to your manabase in place of a mutavault should do it.
3 months ago
Here are my suggestions:
I'd move a Condemn to the main and play a 4th Path (or just put 2 Condemn main if you don't have a 4th Path, but Path would be ideal).
I'd pop a Jace, Architect of Thought and an Elspeth, Sun's Champion main, since Elspeth is the best non-Zenith wincon you could ask for, while Jace serves as recurring card advantage that card be a wincon on occassion.
Think Twice is definitely a card you play 4 of in this deck. Same with Serum.
A Detention Sphere or 2 would be better than Reflector Mage main, since it's more permanent and can deal with non-creature threats. Maybe 1 Cast Out instead, to dodge Abrupt Decay and fill the 'yard for Knots.
Geist is really not a control card, and for the reasons I gave you before on my Esper list, I simply wouldn't play it. Also worth noting, it doesn't play well with your board wipes.
Speaking of board wipes, I suggest playing 1 more, preferably a Supreme Verdict.
Finally, you have no way of interacting with lands at all, so I suggest putting 3-4 Ghost Quarters and/or some Spreading Seas in there. You could play Tectonic Edge over Ghost Quarter if you want to. Otherwise, what are you going to do against Cavern of Souls, Tron Lands (Urza's Tower, Urza's Mine, Urza's Power Plant), and opposing creaturelands?
Other stray thoughts: I don't see the harm in playing an Azorius Charm or 2, since it's a pseudo-removal-spell that cycles against combo decks. A 2nd Jace isn't the worst, not maybe not the best.
Also, sideboard cards to consider: Celestial Purge, Relic of Progenitus, Negate, Dispel, Rest in Peace (if you don't mind siding out Knots and playing Think Twice without flashback), Ceremonious Rejection, Timely Reinforcements, and Disenchant. Not trynna tell you how to build your board, but giving a sort of exhaustive list on cards that are playable in the board that you may not have been aware of.