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Target creature gets -1/-1 until end of turn. Create a 1/1 Green Saproling creature token.
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Fungal Infection Discussion
19 hours ago
Ps. Do you haf any sidebord plan at all?
3 days ago
I've tested this against Aggro and I have some thoughts.
For a Control deck 23 Lands feels a bit light. I usually go with 25 or 26. There were times I was waiting for a land.
More Ritual of Soot in the Sideboard would help against Aggro. Maybe a playset?
Hope that helps.
3 days ago
The other thing I dislike is when someone will just suggest a card for a deck because you are using a certain colour, without taking into consideration whether or not it suits the theme of that deck.
"You're playing ? Better use Rekindling Phoenix."
"? Play Teferi."
"? You need Saproling Migration."
"? History of Benalia."
6 days ago
See, now you've got me thinking all about this deck.
I used it in a Control deck and everyone thought I was crazy ... until they saw all their x/2 Creatures dying horrible deaths.
It's a shame we don't have Fatal Push any longer. That thing was killer.
1 week ago
Maybe cut a Thrashing Brontodon and a Duress? Assassin's Trophy can already deal with artifacts and enchantments and I'm not sure how much control is going to be in the meta since the Azorius guild was not in GRN. Also I'm not sure about Ritual of Soot, can you explain that choice? Against Aggro you may want to include Fungal Infection, it can also deal with Pelt Collector and Llanowar Elves and so on. Just some suggestions :)
4 weeks ago
1 of each creature is going to be pretty inconsistent. It'd be good to play some turn 1 ramp like Llanowar Elves and you'll wanna see it a lot so I'd use 4 of them. Then you can focus on combo and such. So 4 Slimefoot, the Stowaway and I would think 4 Sporecrown Thallid. Then you just need token generators. You have Fungal Infection and Yavimaya Sapherd which are good. I really like 4 of Spore Swarm too. Then fill in with your finishers. Ghalta, Primal Hunger and Demon of Catastrophes are strong. Play some removal like Cast Down and hand hate like Duress. Maybe a couple cards that can help return your big finishers from the graveyard or a way to help ramp into them, Song of Freyalise is my choice in my saprolings. Does wonders with 4 creatures on the board already.
In the end, you only need 4 Tendershoot Dryad to make saprolings really work.
1 month ago
Thanks @TogalUstir! Not wrong about Vine Mare haha I think Fungal Infection creating a green* creature token in relevant because of that very interaction, but Divest is the way to go for sure. The spyglass was, and should probably be in here. I think I switched it out for an extra Duress and forgot about it, I don't remember. I will say I'm glad Abrade and Chandra, Torch of Defiance are rotating... If only Rekindling Phoenix was on it's way out too. That card is annoying in literally every match-up.
1 month ago
I really like this build, it seems to be the most sensible way to Very Quickly meet the conditions for a win, while filtering enough to get the lands and combo pieces efficiently.
I wanted to suggest a couple cards directly:
Fungal Infection - doesn't have to be a kill card, it's a unique creature at instant speed. that's good enough to include, but the Flash is GREAT for last second casting to surprise your opponent with your forth creature.
Cultivator's Caravan I realize that this rotates very soon, it's still a great EDH card, no loss. MEANWHILE, it is a mana-rock that speeds up your win, while STILL being a creature (with crew) that helps feed your wincon. Did I mention that it Also mana fixes? Good grief! It does EVERYTHING you need to do in this deck.
This is my version of this strategy, closely based on your deck. I picked a few different creatures and lowered the curve a bit. http://tappedout.net/mtg-decks/lillys-deal/?cb=1535689562