Master of Cruelties


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Mythic Rare

Combos Browse all

Master of Cruelties

Creature — Demon

First strike, deathtouch

Master of Cruelties can only attack alone.

Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.

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Recent Decks

Master of Cruelties Discussion

duff87 on Alesha

2 weeks ago

hell yeah dude cuz hes like required for any Alesha build. i used to have an Alesha deck with Master of Cruelties in there. i only have the one copy and now hes in my

Kaalia, Mardu Queen

Commander / EDH duff87


duff87 on Alesha

2 weeks ago

yeah,why no Master of Cruelties ?

Ecmdrw5 on Does Vigor save my Blizzard ...

3 weeks ago

My opponent is attacking with Master of Cruelties. I have Vigor and a Blizzard Specter on the board. I'm blocking with Blizzard Specter. Because of Vigor and his prevent damage and add +1/+1 for each damage prevented, my Blizzard Specter should live and get (1) +1/+1 correct?

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

1 month ago

I had conidered all of those projectneptune, and I don't think that they would add what you think they would add. I will go through each.

Glacial Chasm - This card has way too many downsides. The Cumulative Upkeep alone is out of control. Additive life loss becomes huge. T1 is 2, T2 is 6, T3 is 12, T4 is 20. Half your starting life to reach 4 more turns is pretty huge. On top of that, it costs 2 land drops to use. This can be huge, and combined with the life loss it is not something you just put out to be prepared. It also prevents some of my offense. If I want to play a Master of Cruelties or Virtus the Veiled for an attempt at a win, I need to advertise the play and expose myself for a full round ahead in order to be able to attack with it, and that doesn't even count the Insurrection play. In all, I have much better options. Other decks that are built to abuse it would be a better home for it.

Leave // Chance - That is a very narrow set of circumstances that makes it worthwhile. Board wipes happen, but I would rather counter, Boros Charm, Teferi's Protection , or just recover faster with new threats. Even a Replenish or Yawgmoth's Will would probably do me much better.

Archfiend of Despair - As a budget option, I can see this being fine. As it stands, I like my other options. They body is a liability compared to the durability of an enchantment, and the Academy Rector to Wound Reflection is an awesome play.

Cleansing - This card is much less a third Price of Progress/Acidic Soil than you think. I looked at this card early on, as soon as I saw the power of Price of Progress. Unfortunately, it is not nearly good enough. Giving the opponent choices makes it basically useless. Acidic Soil has to be held until they are really beat down or they have 15 lands to make it worthwhile, and usually only comes out as a finisher. I actually wish I had a better option than Acidic Soil, and Cleansing is no Acidic Soil. Here's how it would play. Wait until mid to late game so it actually matters. In the mid game playing it means that they take maybe 5-7 damage or so, and keep their board state. That is not nearly enough to change a game. Late game it matters even less. Even if they are pretty low, Say 15 life and 15 lands, they will sacrifice only their worst lands, they will keep enough to retaliate hard, and they will take 6-8 damage, leaving themselves with a Gaea's Cradle, an Ancient Tomb, two dual lands, an Urborg, Tomb of Yawgmoth and a Maze of Ith. That is not nearly good enough an effect to warrant the slot. This is also my problem with Torment of Hailfire. Give them choices and they will find a way out of losing. If Cleansing did 3 damage per land saved, it would be worth it. For 1 damage, it is too little to matter.

cdkime on teferis underworld

1 month ago

First off, this is not Standard legal. In fact, it's not legal in any sanctioned format--Sol Ring is only allowed in Vintage, and you're restricted to one copy. You should change the deck to "Casual."

This type of deck is most commonly found in Commander with Nekusar, the Mindrazer--quite frankly, I don't think it is a powerful enough archetype for a sixty card, four-of format, especially one allowing Vintage card, but I'll presume you know your meta better than I. Here are some suggestions:

  • Cut Howling Mind and Master of Cruelties. Without your damage-dealing cards, these are dead draws, helping your opponents as much as yourself. Even with one or two pain engines in play, your opponents will likely be quite happy to trade 1-2 life for additional cards.

  • Cut Goblin Fireslinger - it doesn't do anything for you.

  • Add some more wheels, such as Reforge the Soul and Dark Deal.

  • If you add those above wheels, which result in discards, you could consider Library of Leng. You can discard the cards you don't want, but redraw the ones you do.

DeckBuildersSociety on CMDR: Mathas, Fiend Seeker

1 month ago

Very cool decklist!

Your deck seems really well tuned so my suggestions are pretty minor.

First I'd look at equipment upgrades for your creatures:

Instant speed:

Sorcery speed:

Creatures: I like the creatures you have I'd recommend adding a few more big threats, especially if you go the Buried Alive route. Here are a few of my favorites...



Get this card, if you play black you play Necropotence. It's the best card draw spell in the game.

Neotrup on card:master of cruelties vs card:Zetalpa, ...

1 month ago

How the entire combat phase will work:

Start of combat step:
This step is mostly for abilities to trigger, so it goes straight into a round of priority. We'll assume nobody wants to cast spells or activate abilities and move on.

Declare attackers step:
Master of Cruelties attacks.
Players have a chance to respond, but we'll assume nobody does.

Declare blockers step:
Zetalpa, Primal Dawn blocks Master of Cruelties.
Master of Cruelties would trigger here if it were unblocked, but as it was blocked it does not trigger. Again we'll assume no responses.

First strike combat damage step:
Master of Cruelties deals 1 damage to Zetalpa, Primal Dawn and Zetalpa, Primal Dawn deals 4 damage to Master of Cruelties.
State based actions are checked. Master of Cruelties is destroyed due to lethal damage and Zetalpa, Primal Dawn attempts to be destroyed due to deathtouch damage, but as it is indestructible it will not be destroyed.
Once again players get an opportunity to respond, but only after Master of Cruelties is already in the graveyard.

Regular combat damage step:
Zetalpa, Primal Dawn would deal combat damage again here, however as the creature it was blocking is no longer on the battlefield (as it died during the first strike combat damage step), it has nothing to deal damage to.
Again players have a chance to respond, but things look a lot like they did during the previous step, so it's unlikely they will.

End of combat step:
Like the start of combat step this step doesn't actually have a turn based action associated with it, so we go right to priority. Again things look a lot like they did a second ago, so responses are unlikely.

Madcookie on card:master of cruelties vs card:Zetalpa, ...

1 month ago

Zetalpa, Primal Dawn has indestructible so destroy effects (like from deathtouch won't kill it). She also has double strike with does both first strike and normal damage, so even without the indestructible Master of Cruelties wouldn't have survived the encounter.

Indestrictible - 702.12b A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

Deathtouch - 702.2c Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. See rules 510.1c–d.

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