|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Rare|
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Creature — Dinosaur
Creature spells you cast cost less to cast.
Whenever another creature enters the battlefield under your control, Marauding Raptor eals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
Marauding Raptor Discussion
1 week ago
First of all...I wish I knew about Reinforcements prior to purchasing Noxious Revival to play the same role in my deck, but here we are haha. Also, Reclaim is another good budget reanimator option for this deck.
Anyways, as a fellow person trying to brew with Atla, here are some suggestions. I am not sure of your budget restrictions so some of these may be a bit expensive:
You run a bunch of mana dorks, which are dud hits with Atla. You mention in your description that you use top deck manipulation to help avoid this, but that doesn't always work. You could probably completely avoid the issue by using more mana rocks and sorcery ramp in place of the mana dorks. That would ensure that all of your egg hits are impactful. Your mana dorks are also a bit of a nonbo with Marauding Raptor .
Penance is fantastic for sculpting the top of your library from your hand. It adds additional protection as well.
Nesting Dragon can consistently provide eggs and is an amazing board wipe deterrent.
You might also be creature heavy enough to profitably use Lurking Predators
+1 from me!
1 week ago
I just posted my Atla version when I saw your post. My version isn't Dinosaur focused, but I still run Marauding Raptor . I think it would be a good fit here too. The raptor insta-kills egg tokens upon entering the battlefield, triggers your various enrage abilities, and reduces creature costs. Since you are running sac outlets you do not need to be afraid of the Polyraptor infinite loop drawing the game. In fact you could combine the two cards with a sac outlet and have another win-con.
Though the focuses are a bit different, feel free to take a look at my version for other ideas (or critiques): Omlette Du Fromage
1 week ago
Etali, Primal Storm is a fantastic Dinosaur card for commander
Carnage Tyrant is one of the better Dinosaurs
Guardian Project for card draw
Charging Tuskodon can be a massive hay maker.
Regal Behemoth for card draw and ramp
Ripjaw Raptor for card draw
Wakening Sun's Avatar is a very specific tribal wrath
Frontier Siege can give you either mana or a ETB fight trigger
Urza's Incubator to make them all cheaper
Sol Ring for mana
1 week ago
Apex Altisaur is awesome.
This is one of the best dino decks on TappedOut
1 week ago
I would recommend Commune with Dinosaurs , and Drover of the Mighty . Dover would let you also ramp into you land destruction and because of the +2/+2. He won't be destroyed by Marauding Raptor . I also think the planeswalkers are too slow. If you are trying to do land destruction commit to it and fill another 4 slots with it.
That is just my two cents. Fun deck though. I love dinosaurs!
2 weeks ago
Relentless Raptor feels weak and doesn’t synergize well, maybe worth ditching?
Imo you should be up to at least 23 lands
2 weeks ago
This is a pretty good start!
The biggest thing to fix here is how many different cards you have and how often they are included in the deck. Your deck should be focused on how to win, and possible counters to other deck styles, like burn spells, and removal.
Let's start with creatures: Get rid of Fearless Halberdier , Fire Elemental , Goblin Assailant , and Hellkite Whelp . Those cards, especially the first three, can be replaced with others that cost the same and do more, such as Goblin Chainwhirler , Charging Monstrosaur , Marauding Raptor , and Verix Bladewing respectively. Try to focus on how you want to win, and what creatures will get you there, if they don't, throw them out. Use full playsets (4 of a card) as much as possible. It seems like you're going for a quick kill haste kinda vibe, which is good, but make sure then that your creatures all have haste, or can be good answers to threats.
Spells: You can't have a deck called Chandra's Fury without using a lot of burn spells. Glad to see you're running 4 Shock s. If you include 4 Verix Bladewing s, you should also have 4 Spit Flame . 4 counts of Banefire should also be included. Additionally, add one or two more Chandra's Flame Wave (to get Chandra more often) and remove Sure Strike and Engulfing Eruption . Replace Act of Treason with Hijack , because it allows you to gain control of an artifact or a creature for the same cost.
Throw in an extra Chandra, Flame's Fury and only use 20 mountains.
Try to keep your deck to 60 cards, that way you get the best cards most often, and your deck isn't drowned out by useless cards. Glad to help, let me know if you have any more questions!
3 weeks ago
It would indeed go infinite unless there was a way for Marauding Raptor to die. The result would be a draw. If I was going to put Polyraptor in, I'd def need to run Lightning Strike 's and have enough mana up to cast it after, oh, 1 million triggers occur and I could strike my own Marauding Raptor . 10 mana is a reach, and this is more about being consistent. Otherwise, for the lolz, sure.
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