Phantom Nishoba

Phantom Nishoba

Creature — Cat Beast Spirit

Trample, lifelink (Whenever this creature deals damage, you gain that much life.)

Phantom Nishoba enters the battlefield with seven +1/+1 counters on it.

If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) jpv

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Judgment (JUD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Phantom Nishoba Discussion

DrukenReaps on Saskia Deckbuilding Directions?

4 weeks ago

I was actually just thinking about her the other night because I'm getting the Secret Lair that she will be in. I think the best route to make use of her is things that trigger on damage. Some of those legends are a good start but if you don't mind infect it would be great with her. Lifelink, double strike, and trample are all "nicer" keywords that people get less upset by. True Conviction is high on the CMC but potentially every bit as devastating as Triumph of the Hordes.

Some good cards with on damage triggers Charnelhoard Wurm, Stigma Lasher, Soltari Visionary, Phantom Nishoba, Order of Yawgmoth, and Hypnotic Specter. These triggers are on damage so with Saskia in play they go off twice.

Angel of Deliverance is a maybe. I don't like the cost or the hoop but the effect is strong...

Avenging Druid is interesting but maybe Hunting Cheetah is less painful? Depends on if you do any grave stuff.

Otherwise I like the Sunforger plan. A lot of combat tricks can be had here. Though Sunforger is usually only a piece of a deck and not the only thing going on in it.

TevishSzat on Unchained Malady [Budget Polukranos]

2 months ago

The thing about Polk and toughness boosters is that he only prevents damage if he has a counter to remove, unlike Phantom Nishoba and friends in the old days. As long as he has at least 1 counter, all damage is prevented, but 0 counters is vulnerable. To get Polkranos stable you need to give him +toughness (so he doesn't die to 0 toughness SBE) and some mechanism to refund counters (so he doesn't take real damage). Vampiric Embrace is the only card that does it in one card to allow for tactical sniping. Outside that toughness boosts from auras or equipment are a dime a dozen, but triggered counters are a little more scarce. Eternal Thirst, Sadistic Glee, and Blade of the Bloodchief are probably the best sources.

Of course part of the beauty of this guy is that if he dies you can just let him hit the 'yard and Escape for a bigger commander. In fact, in some cases it might better to play for that, using something like Rogue's Passage to get in the 2-hit with Commander damage rather than trying to win on board presence.

UsagiBlade on meow

11 months ago

Cards to consider adding:

Creatures:

Artifacts:

Instants:

Artifacts:

Lands:

Cards to consider cutting:

Creatures:

Lands:

Artifacts:

Instants:

vdiddy1 on I hope this will be good.

1 year ago

"Other" Section Observations:

Burgeoning good card, but you have alot of multiple lands per turn cards

Constant Mists solid

Crop Rotation Unnecessary imo

Life / Death Can only use one spell, can prob find something that is more impactful to the deck

Sensei's Divining Top Yes

Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures

Sylvan Library V good card, excels if you maintain lifegain sub-strategy

Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy

Traverse the Outlands fantastic, can this be turned into a win condition?

Volcanic Offering fun af, but probably better options for the card slot

Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this

Wildfire Abso-freakin-lutely

Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies


Additional Observations:

World Breaker kinda sucks for 7 mana

Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta

Nissa, Vastwood Seer  Flip her -2 will trigger the legendary rule

Exsanguinate Love it.


Final Comment:

Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.

Some good creatures for this deck:

Liege of the Tangle

Oran-Rief Hydra

Charnelhoard Wurm

Blightsteel Colossus

Ghalta, Primal Hunger

Molimo, Maro-Sorcerer

Phantom Nishoba

Stonehoof Chieftain

Worldspine Wurm

lordnathan21 on Kitters

1 year ago

There's a reason that those other decks are mostly running equipment, since you can re equip it if the creature dies. That doesn't make enchantments bad at all, there's just more synergy with a lot of existing cats.

I'd suggest cutting the token theme, since it's much slower to get up and running compared to dropping a few weak creatures and pumping them up. You may consider trying to lower the curve a little bit and include more low cost creatures and buffs. If you have a 1/1 and can give it +3/+x, with enough to activate Arahbo, you are suddenly dealing 8 damage with just that 1/1 creature. Sure, casting something like Phantom Nishoba and doubling it's power does work, but not until you've spent 5-7 turns building up mana.

You should have a Sol Ring in every EDH deck. It's too good, and too cheap compared to something like Privileged Position . I'd also cut Blanchwood Armor , Ajani's Aid (since you don't have the card it references, it's not much more than a Fog your opponent knows about), and most of your higher CMC cards.

Seht's Tiger is a very solid cat, it's not often you'll find what is basically a counter spell in white. Also add in Temur Sabertooth . That can not only save some decent creatures, but also make a strong attacker, and let you recast things with ETB effects.

squillem on Equipped Cats

1 year ago

Hey man, here are my thoughts

First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.

Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.

Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).

Utility:

Sword of the Animist

Conqueror's Flail

Dowsing Dagger

Mask of Memory

Protection/Insurance:

Heirloom Blade

Forebear's Blade

Evasion:

Prowler's Helm

Trailblazer's Boots

Threat-makers:

Fireshrieker

Godsend

Strata Scythe

Helm of the Host

Golem-Skin Gauntlets

Inquisitor's Flail

Grafted Exoskeleton

Stoneforge Masterwork

Assault Suit

Tenza, Godo's Maul

Bloodforged Battle-Axe

Blackblade Reforged

Masterwork of Ingenuity

Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:

Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)

Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)

Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)

Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)

Qasali Ambusher (This creature just isn't impactful on its own)

Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)

Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.

Let's look at some creatures that might improve your deck.

Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)

Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)

Odric, Lunarch Marshal (Makes one threat into a whole team of them)

Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)

Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)

Grand Abolisher (Gives you a lot more control over combat on your turn)

Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)

Indomitable Archangel (As above, but it also has flying, which makes it even better.)

Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)

Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)

Mother of Runes (Good for defending from removal or getting a creature through combat)

Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)

Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)

Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)

Mentor of the Meek (More card draw since most of your creatures are cheap)

Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)

Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)

Silverblade Paladin (The ability to give another creature double strike is fantastic.)

Steelshaper Apprentice (Weird card, but lets you get what you need.)

Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)

Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)

Some additional advice: Run 10 ramp cards and 10 card draw cards. Consider including Steelshaper's Gift and Open the Vaults. That's all I've got for now!

TheBloopKing on

2 years ago

Additions; Kiora, Master of the Depths, Elvish Mystic, Whisperer of the Wilds, Treasure Cruise, Negate, Dispel, Mana Leak

Subtractions; Liliana, Heretical Healer  Flip, Beastcaller Savant, Restock, Sisay's Ring, Sultai Charm, Phantom Nishoba, Merciless Eviction

This has been one of my biggest changes to a deck. Atraxa has lost it's identity and since I changed focus on the deck from counters to super friends. I got rid of Beastcaller Savant because it doesn't hit nearly as much and added in a couple mana dorks to help ramp. This deck has a problem getting things out and stopping opponents so I have added in counterspells such as Negate, Dispel and Mana Leak. Liliana, Heretical Healer  Flip was taken out as it got hard to trigger into a walker sometimes, and didn't really fit any theme to the deck.

DrukenReaps on Nazahn Advice (Additions/Removals)

2 years ago

Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant

Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality

I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:

https://edhrec.com/commanders/nazahn-revered-bladesmith

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