Invisible Stalker

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad Uncommon

Combos Browse all

Invisible Stalker

Creature — Human Rogue

Hexproof

Invisible Stalker is unblockable.

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Invisible Stalker Discussion

MagicGALAXY on Big Brother is Watching And His Name is Neb

1 week ago

GmT Greetings! Thanks for the ideas and +1. I spent a good deal of time on this deck, but ended up leaving it behind because I thought this deck would leave a giant target on my head and didn't seem very optimal in terms of a strategy hoping no one blocks my discard synergy creatures. However, the mentioning of Invisible Stalker gives me an idea of an unblockable theme to this deck. Interesting . . . perhaps I should revisit. Thanks again!

Hunson_Abadeer on Blue Aggro?

2 weeks ago

Maybe throw in Invisible Stalker and Inkfathom Infiltrator with some equipment to make them go off

Sai of the Shinobi is an easy and cheap equipment.

Shane on Free Lobotomys

2 weeks ago

Might I suggest Invisible Stalker

StoryArcher on Simic Infinite Counters Combo deck ...

3 weeks ago

Good day, all. I have a core concept that I'd really like to turn into a competitive Modern deck if its possible.

(EDIT: if you wish, you can view my updated deck here - Simic Counter-Combo)

These are the primary cards:

Combos:

(Leech Bonder + Paradise Mantle + Hardened Scales + Fathom Mage will allow infinite draws as well, but I'm not automatically including it due to its higher casting cost and the fact that it would be a bit redundant with the Sage of Hours combo.)

So here's my quandary - how to turn that core of 20 cards into an effective and competitive deck strategy. I started off with the following:

Let's say I go with those - that leaves 12 slots. At the moment, some of the options I'm eyeing hardest are:

For card draw/counter creation (3):

For protection/disruption (8):

And then there are the 'X-Factor' cards, cards which could accelerate the combo like Summoner's Pact or give me alternate win conditions, like Helix Pinnacle or Sphinx's Tutelage. At this point I'm mentally dealing with a bit of 'option paralysis', so any and all help in sifting through the possibilities would be more appreciated.

PurePazaak on EzurggroTech

4 weeks ago

Hey there! Congrats on choosing the best commander of them all :D

[cracks knuckles] Let's get started! ;)

  • Manglehorn is good, but I like ol' Reclamation Sage a little better. At least in my playgroup, I find the option to remove an enchantment is very valuable. You will, of course, lose the second ability of Horn, but honestly I think it's worth the swap.

  • She may be a little slow for you, but I think every Claw player should consider Sakashima the Impostor. Copying Ezuri is just bonkers, with each creature giving you two experience, and having your counters distributed twice each combat. Value! She can, of course, copy anything else. But usually, your general is the target.

  • Also a little slow but extremely effective is Cultivator of Blades. She was mentioned earlier by someone else, so I wonn't go into too much detail. If you decide not to include her, then you should consider Wild Beastmaster. I feel that card is far inferior, but its cmc may be more pleasing to you.

  • Especially in your aggressive build, Champion of Lambholt needs to be included. This card is simply bonkers! He will get surprisingly big. And yes, most of your creatures already have evasion. However, some do not - and it's never a bad thing to have a little redundancy in EDH.

  • Speaking of aggro, you should consider Invisible Stalker. Dump some counters on this guy, and you've got yourself a threat that can only be dealt with by wiping the board. This is good for two reasons. The obvous one is that he will likely stick around for a while and, with Ezuri's help, deliver some serious damage. The second and less obvious reason is that he can draw out your opponent's boardwipes. Even if your opponent has a hefty board presence, they will be tempted to destroy/exile/bounce everything, just to make sure the aren't being stalked by some invisible creep.

  • Defense of the Heart is a stellar card, but is perhaps less effective in this aggressive, non-toolbox meta. Still, something to consider.

  • You currently run Hidden Herbalists. Now, I have not seen your deck in action, but I feel that it may not work as well as something else could. Take, for example, Fertilid. This guy is crazy good. Reusable ramp is great, and you can use it the turn he comes out. Yes, it is one more mana (I'm having a hard time suggesting things that are more aligned to your curve xD), but his effect is more reliable and can even fetch you an Island, if you're hurting for blue.

  • I know Doubling Season is not out of your budget (cough Gaea's Cradle cough cough), but it may be a little high of a mana cost for you. If so, I would recommend running Hardened Scales. It doesn't seem that flashy, but in the early game, the aggro player's realm, this is a powerhouse of a card.

  • He doesn't play with counters very much, but Trygon Predator is one of the most powerful creatures Simic has to offer. Artifact/enchantment removal that can trigger every combat is just stupid good.

  • Something else that doesn't synergize with counters, yet is very valuable indeed, is Abundance. I can't tell you how many times this card has won games for me, and I suspect it would be even better for you. Starved for mana? You're guaranteed a land. Flooded? Never fear: lands are no longer part of the equation. If you're still not convinced, I don't blame you. This is a card that can be hard to grasp until it is seen in action. However, there is a reason why every Naturalize-ish effect my opponents play will target this.

  • You have a hefty (and expensive cough cough) counterspell package, but not much by way of removal. Some good cards I would recommend: Beast Within, Pongify, Rapid Hybridization, and Reality Shift, which is especially good against decks that are light on creatures. I've seen Reality Shift take out a Mizzix of the Izmagnus and manifest a Capsize, effectively removing that card from the game. In addition, Nature's Claim is great for artifacts/enchantments. The lifegain is negligible, and seeing the one green mana in the corner is a thing of beauty :)

  • You mentioned putting in Panharmonicon, but I don't see it in your list. Was it too slow for you? I have found that card to be utterly and completely broken in my build. With it out, along with Ezuri and Sakashima the Impostor, when i cast Cultivator of Blades or Whirler Rogue, I get One creature, Four tokens, and TWENTY experience counters. I don't know how effective it will be for you, but i would certainly playtest it, if you haven't already.

I share because I care! You told me your deck would be far different than I expected and uhyup, it was! But it is a fun, innovative, and seemingly effective build. Props be unto you, my friend! Make it a good one! :)

Dk1997 on Edric Unblockables - cEDH

1 month ago

to resume the faerie trible, here are some one i like and might be ok additions, Briarberry Cohort, can replace Invisible Stalker, Cloud Sprite, Cloudseeder, could also replace Invisible Stalker and makes lands more useful, and if you go full fearie, lol, there's actually a couple of nice lords, surprising enough, with the best probably being Scion of Oona, there are more but this should suffice if you decide to add a few more faerie's just to increase the strength of Spellstutter Sprite's efficiency

TankyHamster on Screams from the Fallen

1 month ago

For cutting, I have two suggestions. One, this may be a bit risky, but you could take out the liliana. I know it's really great when she flips, but because she is a one-of, you either don't get her into your hand or it ends up getting milled. Second, you could take out the Renowned Weavers. She is a really good combat trick, but I feel as if she would be better in a more mid-range deck. This deck is very aggro, and has no problem getting there fast, so I personally feel as if she is not really fulfilling her full potential in this deck.

Also, you were concerned about not having a pump spell. Most of the time, the Fauna Shaman can tutor out the Nighthowler? So throughout the game, you would either have a pump spell or the fauna shaman to tutor out that pump spell, increasing your chances of being able to make a super strong Invisible Stalker if you get it into your hand.

The only reason I even suggested the Invisible Stalker was because of fear of someone being able to just strip all of the Splinterfrights from the deck. The game is lost right there. I know there's mill, but it's really hard to win off of that strategy if the deck is still in graveyard mode. I would feel more confident if, when Splinterfright is no longer an option, to use mill as a stall and to get out the pumped Invisible Stalker when the opponent is running out of answers. Side note, if both Splinterfright and a pumped Invisible Stalker is on the board, the opponent is basically scooping on the spot.

I really liked your deck, and I plan on making it my first real modern deck in paper. Remember how I asked for more budget options? Well, I actually went ahead and made a budget version of this deck! It would be great if you could check it out and give me some pointers; I'm not a deck building savant yet: The Fallen Are Screaming To Be More Budget!

TheSurgeon on Modern Mill

1 month ago

I find that I'm waiting to draw land after turn 2, so I can use most of my spells.

Mill is tricky, you can't use creatures and turbo mill. It just doesn't work fast enough.Mill (in any capacity) needs time. You need to make that time.

Your cmc is rather high for a modern mill, but I see what you are trying to do with the creatures and the sword. Not an original idea, but I find this build intriguing. You should take out the instant mill spells:
Compelling Argument for Thought Scour cause it does both for less.
2x Traumatize for 2x more Shriekhorn
2x Mind Funeral for 2x Turn Aside to keep your artifacts and creatures safe.
You'll ever get to play a Grisly Spectacle or Dreadwaters effectively. How about Mindcrank to turn that combat damage you're dealing into more mill power?
Scrapskin Drake and Viral Drake for Invisible Stalker.

It's a start. Playtest and see if the suggestions don't improve the deck's speed a little.

Luck to ya!

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