mtg, mtg cards, magic the gathering, gaming, geeks
invisible Stalker is unblockable.
|Have (23)||KevinLS , Ashy , Qivine , Unforgivn_II , mymanpotsandpans , Dallie , Comicalflop , Skulldrey , xzavierx , ichiroftw , udinator , CW , Zerafiall , gorgon_locke , weirdghishies , Wizard of the Damned , Elmo2210 , DukeNicky , Alizer313 , Muneco , twospires , Tstainbrook , Jelatinator|
|Want (9)||Oniwa , Qivine , jamin , thyhax , Epochalyptik , Uzumaki1 , ShadowLand , Apoptosis , Alizer313|
I should probably rename the deck to be Bant Aggro because I don't intend the whole purpose of this deck to be hexproof. I've playtested and it 90% of the time wins before turn 6. Using hexproof creatures is just a little extra help in ensuring the damage gets through. The main idea is to get out small, quick, turn two or three drops...Buff them up to become huge creatures and if they're unblockable then great they get through. If they're not then Spectral Flight and Ajani, Caller of the Pride 's -3 can help with evasion. Gladecover Scout and Slippery Bogle are a bit too slow and plain to fit in this deck, they don't have double strike, they're not unblockable, and they don't have lifelink whereas Invisible Stalker , Fiendslayer Paladin , and Fabled Hero all do. I do think all the enchantments you've listed are pretty legit. I'll try to fit them in somehow but idk. I'm normally a standard player so I don't know a lot of Modern Cards. Thanks for the suggestions!!
Thought Scour isnt the best one mana card draw for this deck. There are many other one mana draw spells that does better things than milling 2.
: Lets you untap a blocker
Curiosity : Pretty sweet on Invisible Stalker . Hexproof unblockable creature that lets you draw every turn.
Gitaxian Probe : "Free" draw and insight on opponents hand
Peek : The same, without option to pay with 2 life
Twisted Image : Lets you do some combat tricks
I would take out Cancel for another 2 Mana Leak . And Mind Control could be taken out for another 2 AEtherling and 2 Vedalken Shackles . Jace's Mindseeker does nothing for your gameplan, and Phantom Warrior would be better of as Invisible Stalker since it has hexproof. Also, Boomerang is pretty good to bounce stuff you could not counterspell, or to bounce lands to mess with opponents tempo..
The blue in the deck seems kind of redundant. Claustrophobia should be Oblivion Ring and the counterspells should be more auras. If you really want to run a counterspell though, Mana Tithe is a good option. Also, you need some hexproof guys, like Slippery Bogle , Gladecover Scout , and Silhana Ledgewalker . if you really want to keep the blue, you definitely need Invisible Stalker , you should also run Rancor and Armadillo Cloak . Pacifism should also be Journey to Nowhere
I think Invisible Stalker is the only one that needs banning.
Mixed feelings on that. I was also eying Ascended Lawmage and I think it's not as busted as Invisible Stalker because it can be blocked by fliers. It would be very powerful and very hard to remove, but the only work it does it attacking and it will need support to continually connect. Invisible Stalker just needs a deck full of counterspells and a few + power pumps.
I used to use it quakenbake, but I took it out because of the lack of Cipher targets and having better/more powerful alternatives. You do however raise a good point about man-lands. I will put it into the maybe-board for consideration. Also, about Invisible Stalker or True-Name Nemesis , my goal here isn't to attack my opponent's directly, but to whittle their life down every turn. Also having a combo in a 100 deck without having tutors (would take up too much space) isn't a very smart thing to do.
On The Tabernacle at Pendrell Vale topic nbarry223, I have quite a few forms of mana negation. Overburden , Mana Breach , Dream Tides , Wash Out , Sunder , Winter Orb , Static Orb , Tangle Wire , Pendrell Mists , Propaganda and Phyrexian Tyranny . I also don't care about budget. I need to know the route I'm going to go before I start buying anything. So making a deck as expensive as possible lets me know what I should save up for, and what cards I could substitute out when actually making the deck.
I'm also not too concerned if my Commander is removed really. I have 9 other occasions of my Commander's abilities in various forms. Kederekt Parasite , Psychosis Crawler , Spiteful Visions , Underworld Dreams , Breathstealer's Crypt , Phyrexian Tyranny , Niv-Mizzet, the Firemind , Megrim and Liliana's Caress .
How does everyone think I should do my sideboard?
So I recently discovered the card Possibility Storm , and I instantly wanted to make a deck entirely focused on using it and other various cards to make your opponent(s) extremely upset and unhappy with their lives. I currently have an extortion deck that makes more enemies than friends (especially in free for all games with "friends"). So, in an attempt to be more annoying, I present...The Storm Maker!! (Name pending)
4x Fog Bank
4x Crystal Ball
1x Warp World
2x Minds Aglow
2x See Beyond
4x Tolaria West
So theres the list. The entire strategy is just getting out possibility storm(s), then casting cheap spells for possibly bigger ones. Or, if not big, other helpful small spells. Most of the more expensive sorceries are purely for annoyance and disruption of gameplay, while the enchantments make things more hectic in general.For win conditions, the main one is getting the heavy hitter out. Although hitting them constantly with Invisible Stalker might be fun too, he's mainly there for the occasional Worldslayer strike. Another combo is using Widespread Panic with Myr Mindservant ; shuffle so you can put something back onto your library so its a guarantee pull from Possibility Storm , while annoying tutoring opponents.My main concerns are survivability, mana, and Planar Portal 's usefulness...So, comments, criticism, etc? All are appreciated!
|Power / Toughness||1/1|
|Avg. draft pick||3.43|
|Avg. cube pick||8.09|
|Commander / EDH||Legal|