Creature — Human Rogue
Invisible Stalker is unblockable.
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Invisible Stalker Discussion
1 day ago
Triton Shorestalker may look good as a replacement for Invisible Stalker just to get the game moving that much faster. Definitely considering Ghastlord of Fugue, but what creature should I replace it with? Im probably only to be going to run one of those considering all cards except for 3 are of 5 mana or less. The prime candidate would be one Murderous Redcap, yet I'm not 100% sure as of yet. I do know that after play testing this deck a bit, Quietus Spike is gonna replace No-Dachi, but other than that, I'm unsure.
5 days ago
1 week ago
Thanks for the suggestions! I was really thinking that I should cut blue. I love Kor Spiritdancer but your right that she can be killed easily. I won't add Spirit Link cause I already have lots of enchantments that give you lifelink. Is this a good tradeout? 1 Glaring Aegis, 2 Geist of Saint Traft, 2 Kor Spiritdancer, and 1 Invisible Stalker for 3 Silhana Ledgewalker, 2 Keen Sense and another Slippery Bogle? Since this deck is mainly focusing on budget, I'll think I'll run 4 Windswept Heath, 2 Sunpetal Grove, and 2 Canopy Vista or Temple Garden then 8 plains and 5 forest.
1 week ago
hi, i agree with Lame_Duck, you should cut your deck for .I'm playing the boogles at modern events and you want to run them down in 4-5 turns. Therefore you need a lot of cheap auras and a few creatures. A starting hand with 1-2 creatures and 1-2 lands is enought for the whole game. take off Glaring Aegis, Geist of Saint Traft, Invisible Stalker and Kor Spiritdancer. Invisible Stalker seems to be a nice option cause he's unblockable, thanks to Spirit Mantle, you don't need it! Also Kor Spiritdancer isn't worth it, cause she dies very fast and will be countered or killed as soon as possible, replacing her with Silhana Ledgewalker will be much better. Run 4x Slippery Bogle, 4xGladecover Scout and 3x Silhana Ledgewalker. Add Keen Sense for card advantage and add Spirit Link for insane lifelink. Spirit Mantle is one of your strongest win conditions. Also you need to rework your manabase, add a few copies of Temple Garden Brushland and Razorverge Thicket. And i think you need some copies of Wooded Foothills and Windswept Heath. Thin out your deck with fetchlands is worth it, cause you have a doped Boogle with lifelink ;-)
1 week ago
Geist of Saint Traft and Invisible Stalker really don't seem worth the extra inconsistency to your mana-base of adding a third colour. I think you'd be better off staying and replacing them with Silhana Ledgewalkers.
2 weeks ago
You should definitely change this to an EDH deck. 80 cards in a Modern deck makes it bad, because you're a lot less likely to find the cards you want depending on how the game unfolds. Having that many singletons is bad for the same reason. You play too many creatures and barely any cards that help disrupting the opponent's gameplan. All your creatures either cost too much mana or die to everything (or both). And making an opponent lose 1 life while you gain 1 life is an EXTREMELY weak ability unless you can do it a ton of times at once (like Rally the Ancestors decks do).
I hope you don't read this as a "your deck sucks" sort of comment, because I really don't want to offend or discourage you. It's just that the format you chose happens to be an extremely unforgiving one, where even casual matches can get brutal and be over as quickly as in 4 turns, there's an ungodly amount of cheap removal available and strategies based on weak creatures, chip damage and little interaction are doomed to fail.
My advice is: switch to either EDH or Pauper (since most of your cards are of the common variety anyway). If you go to Pauper or decide to keep this as a Modern deck, then do the following:
Cut down on your cards to exactly 60.
Instead of playing one copy of each card, play as many 4-ofs as you can, so you always know exactly what you're gonna do and how likely you are to find the pieces you want to find.
Play 20-24 lands, and make sure none of them enters the battlefield tapped (Marsh Flats and Godless Shrine are what you want for a B/W deck, but if money is an issue, at least buy some Caves of Koilos and Isolated Chapels).
Play less creatures, and don't play anything that costs more than 3 mana unless it AT LEAST has toughness higher than 4 (so it survives Lightning Bolt - you don't want to spend 4 mana on a creature and have it die to a 1-mana spell, do you?).
Drop the extort/lifegain strategy. Extort is an extremely slow ability that has virtually no impact on the game, and lifegain is useless if you don't have anything to do with all that life (e.g. make Serra Ascendant a 6/6 flyer, trigger Angelic Accord for Angel tokens, give Voracious Wurm a ton of +1/+1 counters, and so on).
Play at least 6-8 spells that can kill creatures. Seriously, you NEED removal in Modern, and your deck has too little of it. What are you going to do if the opponent summons something like a Platinum Angel? Oh, and make sure your killspells cost only 1 or 2 mana. Victim of Night and Go for the Throat are good, Path to Exile and Dismember are amazing, Murder and the like are awful.
Don't play Aura spells. You know what's a Modern player's favorite thing? Having the opponent cast an Aura on their creature, then responding by killing the creature with an instant (which makes the Aura go straight to the graveyard, so they got rid of two of your cards while spending only one of theirs. We call that a 2-for-1). Auras are only good for enchanting creatures with hexproof (Slippery Bogle, Gladecover Scout, Invisible Stalker), and you have none of those.
Oh, and one last thing: I love Westvale Abbey Flip, but be aware that flipping it into Ormendahl, Profane Prince Flip doesn't guarantee you win. Ormendahl dies to Path to Exile and gets hosed by any bounce spells (Vapor Snag and the like), not to mention land destruction (Ghost Quarter, Tectonic Edge). And if it dies, you're left with one less land, five tapped lands and five less creatures on your side of the board. Just a heads up.
2 weeks ago
Ok I would make a midrange deck, I will give you some advice:
I don't like these cards:
1x Bear Umbra
2x Spirit Loop
So now we ave 13 slots
you can add:2x Loxodon Smiter, because it's big and it can't be countered
4x of Birds of Paradise, They are fundamental for every deck with green
2x Farseek to speed up the deck
and add 2 lands
sorry for my bad english and ask me if you need ;)
2 weeks ago
i think the REAL question here is " is this REALLY a mill deck?" i say no. it has elements of mill. and i definitely see how it does the milling. it just isnt efficient.
now, having said that.. if youre gonna go with 'damage based mill'... which.. i mean what is that, right? youre asking creatures to do damage so you can draw several cards in order to mill them. but its WAY easier to take away 20 life than 60 cards. so your mill has to be more efficient in order to compete with other decks; that is to say damage dealing decks.
Mindcrank is the obvious way to go. but you may also cipher Whispering Madness or Paranoid Delusions onto one of your unblockables or an evasive creature like Invisible Stalker or Dimir Infiltrator. look into Sword of Body and Mind
now the reason i dont like this type of mill is because youre way more likely to just do damage and kill them with a ton of tiny pings, rather than mill. in which case the rest of your deck would be better off stuffed with Titanic Growth.. know what i mean?
i personally run my hyper draw mill machine inside a control shell. lots of counters and bounces, while my milling is done passively. passively increase your own draw with spells like Howling Mine, Font of Mythos, Mind Unbound, and Kami of the Crescent Moon.
if youd like to check out my hyper draw mill deck Learning Curve, please do. and leave some suggestions of your own.