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Creature — Human Rogue
Invisible Stalker is unblockable.
Latest as Commander
Invisible Stalker Discussion
2 days ago
Sorry for the text wall...
I've run Infect in these colors since Modern was invented and I can offer some advice based on that experience. I've been quite successful with it, including a PPTQ a few years back, but ymmv.
First, Manamorphose is a trap. I understand the appeal since you aren't running Hierarchs, but you'll find it almost never good enough. Casting it blind to dig for an answer is a bag of bad feels. Of all my advice, however, this is the biggest grain of salt. It's a good card in a vaccuum and you should run it if it feels right. Jut remember, it's not a "free" spell.
Instead, run Simian Spirit Guide . It let's you play Agent and Myr on T1, activate Inkmoth, cast your red spells, and keep up Apostle's Blessing while tapped out. You also get to cut to 19 landspretty safely (Unless I'm wrong. I play Hierarhs,so it's hard to figure. The correct number might be 20-21). If you're going all-in on the combo, I can't recommend SSG enough.
Apostle's Blessing is a main board must if you're running SSG,and also probably if you're not. It pushes through damage, can be cast off Inkmoth, and can get you past giant robots with piles of +1/+1 counters. It's criminally undervalued in the current top lists, in my opinion, but I'm not a pro, so....
Temur Battle Rage isn't necessary. You're only ever using doublstrike to win the game, so instant speed isn't important. Plus, your 3 Strobe and 2 Scale Up are the perfect amount of "I win right now" effects. Cast the Sorcery first and proceed to win.
You run 4 copies of Mutagenic Growth if you're leaning on T2-3 wins. Period. Every saved mana puts the math more in your favor. If you're worried about your life total, this is probably not the right deck anyway.
Rancor is funny, in that it's ONLY ever good to push damage through. I play exactly one, preferring 2-3 copies of Ghor-Clan Rampager along side it. Bloodrush can't usually be countered, and the ability to just cast a 4/4 And beat down in a grindy game is more relevant than you think. It also helps with you Sideboard. More on that later.
So here's what I might do to your main deck:
- -1 Rancor
- -4 Temur Battle Rage
- -2 Manamorphose
-3 lands (probably Island, Mountain, and a Forest)
- +3 Simian Spirit Guide
- +2 Mutagenic Growth
- +3 Apostle's Blessing
- (Or 2 Blessing and keep a Manamorphose )
Now let's talk sideboard:
Force of Vigor is a key upgrade to Infect SBs. Clean up multiple Eidolon of the Great Revel without taking damage. Blow up Chalice of the Void with impunity. Blood Moon / Blood Sun is no longer so bad. This spell was printed for Infect.
You need counterspells to beat counterspells. Your pump spells counter almost everything else. Spell Snare is far too narrow. If you're casting Blue Counters, it should be Spell Pierce , but maybe Guttural Response is your best bet since since keeping up Blue Mana is hard without Hierarchs. It's also casts with SSG and pitches to FoV above, which is convenient.
With your configuration, and assuming some of the MD change suggested above, I would run the following board in an unknown meta:
1 month ago
I think Invisible Stalker is much better than Inkfathom Infiltrator because the stalker has a lot more evasión , not being able to be targeted by any burn spell or removal unless it is a Wrath of God , basically it wont die unless you block with it because you're desperate to survive (you cant block with inkfathom infiltrator).
Maybe Frogtosser Banneret ?
You can try cards with changeling .
You may add something for late game that gets bonuses from tribals decks like Door of Destinies , Coat of Arms , Adaptive Automaton , Metallic Mimic , Stoneforge Masterwork (i think this one is the best because most of your creatures are unblockable and is very fast , and if you add Invisible Stalker it is almost impossible to get rid of it , while the infathom will probably die instantly when you equip the artifact to it)
Knowledge Exploitation for sideboard
3 months ago
3 months ago
ForsakenxEDHx The very short answer to all of your questions is that I have essentially abandoned this list for the most part. I was really excited when Lazav first got spoiled, but I found out very quickly that he does not fit my preferred playstyle at all. My meta is also rampant with graveyard strategies, and with that comes graveyard hate to hose all of the graveyard-based decks. This list was a project to see how Lazav can be abused, and while I found him to have the potential to be blisteringly fast, I opted against building him for more preferable commanders based on what I personally like to do in a game and what the rest of the table likes to do in the game. He just didn't make the cut for me. No shade on him though, I think Lazav could work in some metas, just not mine I'm afraid.
Gurmag Swiftwing is just bad. I guess you could declare Lazav as an attacker first as a copy of Swiftwing, but it feels a lot safer to just give him a static haste enabler for the turn with Blighted Bat and then turn him into Invisible Stalker before declaring attackers if you're going that route. Otherwise, you NEED Blighted Bat to pull off any hasty Necrotic Ooze combo. Swiftwing doesn't warrant a slot for that reason alone. It would just be fluff at that point.
Careful Study is okay, but it's not actual card advantage. The transmute cards you listed are fine, but if I were to revise this list I don't think I would run any transmute cards because the obtainable targets are very conditional. The only reason why I have some in here is that they're also Nooze targets in the graveyard.
SynergyBuild is correct on all accounts, like always. :)
3 months ago
Kumi First off, thanks so much for the feedback!
While I do want to build W/U (mainly for the off-the-radar vibes), I realize that G/W is probably the better option just because it has access to Gladecover Scout . That being said, I have some reasoning for some of the card choices here:
(and a disclaimer: I do not profess to be a Bogles veteran, so feel free to tell me if I'm completely off on something)
I wanted to play W/U specifically to make the bad matchups less bad; these matchups include Ad Nauseum or Prison decks (decks that run Ensnaring Bridge ). I do see what you’re saying, that 5 counterspells might be too many. I just felt like I wanted to see one to two every game, and 5 felt like the right number.
I agree that Dryad Arbor is super important in the Jund/GB Rock matchups, but I assumed that the real key player was Leyline of Sanctity , because, from what I’ve seen of the matchup (and this is super limited experience here, so feel free to take it with a grain of salt), the real danger in the G/B midrange matchup is the discard that they have available. I feel like a turn 1 Thoughtseize or Inquisition of Kozilek taking a hexproof dude would be a much earlier game over. In terms of Liliana of the Veil , my plan was just countering it with Spell Pierce or Stubborn Denial .
In terms of Spellskite , I wasn’t even thinking about Burn or Scapeshift, but rather Infect. As Infect seems to me like a garbage-fire of a matchup, I was considering Spellskite as a way to slow them down and build my own clock. Also, Spellskite seems like it would be absolutely busted in the Bogles mirror. But, as neither of these decks are particularly prevalent in the current meta, I see your point. Faster is better.
I totally get the Gladecover Scout over Invisible Stalker argument. But going down to two Kor Spiritdancer seems strange to me, just because I’ve heard from several Bogles players that, depending on the matchup, it’s straight gas and better to have in the mainboard.
I also understand the concern of not having enough Auras, which is why I made the decision to run Curious Obsession over Unstable Mutation . I think I’ll be going up one Curious Obsession to have a full playset; maybe I’ll take out the mainboard Spell Pierce .
And...I think that’s about it. Once again, I’d just like to say thanks so much for the feedback. While I do adore W/U, I’m strongly considering switching to Bant Bogles because of the boost I’d get from both Rancor and Gladecover Scout .
Oh yeah! One final question: considering how prevalent Humans is in the current meta, should I keep the two Tocatli Honor Guard in the board? It seems like a ridiculous bomb against that deck.
3 months ago
Looter il-Kor for Latch Seeker and River Sneak for Invisible Stalker . if its on budget Delver of Secrets Flip but you will need to add more spells. all the enchantments seem redundant Ordeal of Thassa , Singing Bell Strike , Waterknot could be replaced by Curious Obsession , Hands of Binding , Hidden Strings or spells like Vapor Snag , Boomerang , etc. Hall of Triumph might be too slow and you can only have one at a time. if you add black to the mix you could have Inkfathom Witch for a bit more reach and better removal plus a few revival cards like Undying Evil and Demonic Vigor , and hand disruption. and having a 4 of Rune Snag will probably help you too, to stop the opponent killing your creatures or getting a threat. that all i got, i think, good luck with the brew.
4 months ago
4 months ago
I think Harmonize might be more useful than Explore - after all, there's only 20 lands here, so the odds of getting the ramp effect are thin. For les mana, Serum Visions or even Opt would probably be more useful, too.
Invisible Stalker occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UB (Dimir): 0.99%