Invisible Stalker


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Uncommon

Combos Browse all

Invisible Stalker

Creature — Human Rogue


Invisible Stalker is unblockable.

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Cardhoarder (MTGO)

0.04 TIX $0.02 Foil


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Invisible Stalker Discussion

Nethereon on Academic Eldrazi

2 days ago

Honestly, you really need to dump the Caverns and add a couple of either Glacial Fortress or Prairie Stream instead. You really gain nothing by having four $50 cards, in order to cast eight creatures. Second, this type of deck plays very similarly to the Bogles deck. There is absolutely nothing in the deck to protect your creatures from removal, except hoping your opponent makes a mistake so you can counter your way out of it. I wouldn't count on that always being the case, especially against a Tron or Jeskai deck.

My recommendations would be to add hexproof creatures like Slippery Bogle, Invisible Stalker, and Ascended Lawmage to prevent spot remove across the board. Also, Totem armors, such as Hyena Umbra and Felidar Umbra (instead of Spirit Link), are almost necessary, otherwise your opponent has an easy two for one trade, or worse, on a single removal spell. Another great spell for sideboard is Retether in the event that things get real and you either lose your enchantments due to discard or your creatures are killed with the enchantments attached. It's worth considering.

Finally, as much as I love Serum Visions, it really doesn't have a place in an aura deck. If you're goal is to win via enchants, then focus on that objective. A Curiosity on an Invisible Stalker is a guaranteed card draw every turn, versus a on time shot that takes up space in the deck.

All in all, it is a very interesting deck and similar to the other variations, but it still needs some Hexproof love to really shine. Good luck and I hope my suggestions helped. :)

MoJoMiXuP on Ezuri Melee Control

2 days ago

Managorger Hydra curves nicely in front of Ezuri, or if your patient, triggers an experience counter after. He has trample so pushes through damage when you want, and most importantly, gets pumped permanently off of ANY spell cast. In a multiplayer format, when your turn comes back around, he should be at least a 7/7 or 8/8, unless someone is playing prison. After your main phase casting and Ezuri trigger he could be ...bigger. I would suggest you play test it and see how you feel but I've found him to be the best commander inclusion from origins for green, even more useful to me than Woodland Bellower.

After a second look, I'd also suggest Invisible Stalker and Silhana Ledgewalker as the hexproof/evasion combo of both creatures gives you a (relatively) safe place to put your +1/1 counters. Also Birthing Pod because sacking token producers for other higher cmc producers at opponents endstep is always a good idea or pulling Mystic Snake out in un-counterable fashion feels damn fine every time. That said, Birthing Pod requires a careful look at your creature curve and a good working knowledge of your deck so you know what to pull when.... Maybe shelve that suggestion till you feel really good about what you have and then decide if it fits your build or not.

ticked-off-squirrel on Jeskai Human Commander

2 weeks ago

rockergage I do have a R/W commander but it is being used in a soon to be R/W token deck. but if I can find a R/G/W legendary I will change it around. and my friend playtested this it works out great. the CoP's are in there to protect yourself with so your creatures can attack. and having that splash blue helps out more than you want to give credit for. like the Invisible Stalker and the Keymaster Rogue. and my friend uses the Clone to copy either his Hamletback Goliath or his Stun Sniper. this deck was meant to be a human deck so Cavalry Pegasus could be of use. now I do not know but I think the Legions are human but if not they still help out in allot of ways. so having the splash blue supports this deck allot.

GS10 on Ezuri, Personal Trainer

2 weeks ago


I thought you might know Meren a bit too well, considering the Tajuru Preserver in your maybeboard. I start about 90% of my games with Fleshbag Marauder or Merciless Executioner in hand, waiting fot the Ezuri player to get greedy and have Ezuri be his first creature on the battlefield. It's already my signature move with Meren lol

About your question, definitely keep Blighted Agent, since it kills in one hit and much earlier, requiring faster answers from the table. Trust me, I play modern infect! eheh

(Fun story about that... Once I didn't found a way to kill it soon enough with my Meren, but I did find a Spore Frog. The agent took the whole table and it was me with Meren and Spore Frog facing a 127/127 Blighted Agent. We were using the life counter app to keep track of its counters! And I actually won! lol)

Jhessian Infiltrator and such is also good, but not having hexproof makes it less appealing, Thalakos Deceiver is pretty much unblockable and has some nice twist to it if you want too. The Ezuri deck I play doesn't run the deceiver but runs the infiltrator and A LOT of unblockables. It's probably strong enough of an ability in the deck to favour it over other strong options, maybe even Gilder Bairn, since it forces you to go wide and distribute counters for everyone before you can take full advantage and you already run Vorel of the Hull Clade which does a better job and is more resilient and Kalonian Hydra which has a much more massive effect on the board. Either way, Blighted Agent and Invisible Stalker must be in there, the rest is much more of a personal option to fit your own style of play.

What about Synthetic Destiny? When I read it yesterday I didn't think it was bad, but today it kind of seems like the odd duck of the bunch. To me it seems like a awkward way to deal with a board wipe, but it's a bit too conditional, no?

One thing that I've been doing with my decks in tappedout lately is categorizing the cards according to their function. This forces me to justify to myself why I keep the wierd ones around. In here, for instance, you can set apart which cards give you or benefit from you getting counters, which are removal, which are card draw, which are ramp spells or mana rocks, which are instawins with Ezuri, which are there to generate mass exp. counters, and so on. Get a grasp of how many cards you have for each function, and cut those which are not contributing much to the general plan, in favour of more consistency.

Remember, I'm suggesting from the opponent's point of view, I know the deck well from playing against it. I know what feels nasty being played on me, but I don't know what feels lacking to get the engine running smoothly.

pixelated_painter on Ezuri, Personal Trainer

2 weeks ago


Wow! Thank you, that's a great amount to consider. Ironically, I also have a Meren of Clan Nel Toth player who I put Ezuri up against. About the cards:

Thanks again, I definitely want to add some of these!

denijsx90 on Modern Mill

2 weeks ago

Consider Invisible Stalker and/or Dimir Infiltrator. And the fatties Consuming Aberration and Wight of Precinct Six

And Mindcrank would be nice.. which the next natural suggestion would be Duskmantle Guildmage, for the infinite combo.

Mmm... let's see.. what else.. maybe don't rely solely on Paranoid Delusions I recommend Trepanation Blade or even better Sword of Body and Mind.

I'm a huge fan of mill. Please check out my stuff sometime, I think you'd like Arkham

GS10 on Ezuri, Personal Trainer

2 weeks ago

I've been playing against a pretty cool Ezuri deck since it was first launched so I am always really curious to see Ezuri decks and it's always a rare and welcome surprise when I find a card I have never seen before in these builds! Spike Weaver is brilliant! I play Meren of Clan Nel Toth usually and Spore Frog is my go-to option to keep my head over the water against Ezuri. The Ezuri version of fog-on-a-stick is pretty cool too!

About the deck itself, I'm suggesting what I've had trouble dealing with and what lost me games before, against Ezuri, not only playing Meren, but a few other decks too.

  • First and foremost: Invisible Stalker. You could argue that Sage of Hours is worst of an headache, but honestly, Sage of Hours gives me hope on a screw up, Invisible Stalker makes me do math and ask how soon can I find and cast a board wipe. Until this day, it happened 0% of the time. Hexproof+Unblockable wins games in Ezuri, specially coming out this soon.

  • I've been going on and on about Bring to Light as well. You can only converge for 2, but as we've already seen, there's some pretty nasty stuff to get on 2 CMC. Sage of Hours of course, Blighted Agent... It's a pretty affordable tutor and despite being 5 mana, it will usually be used to win you the game right away.

  • Same thing can be said about Yisan, the Wanderer Bard, it's a bit frail, being a creature, but if you use it twice, you'll get the same game enders. You might want to consider Scute Mob as a one drop to make the most of it, but personally, I am not much of a fan of that plan. Ezuri already takes care of the +1 counters, so the Mob feels a bit irrelevant and it's easy to remove. Any mana dork would fit the bill too, so if you include Yisan, make sure to get 1 or 2 one-drops to fetch with it since you're at it ;)

  • Glen Elendra Archmage is the real deal, and maybe better than Brago, King Eternal and Marchesa, the Black Rose, which before were in my opinion the best generals to grant the Archmage something of an eternal life of countering spells, Ezuri is flawless at it. If someone tries to remove Ezuri, counter it with the archmage, then use Ezuri to put the counters on her and the -1/-1 counter gets negated, allowing her to persist again. She flies as well, so the counters from Ezuri wouldn't be a waste since she will most likely have a target to chip away some life from. A bit expensive, moneywise, but worth every penny when it comes to in game value.

  • If your problem with Strionic Resonator is having to pay repeatedly to make use of it (which is worth it by the way!), you can experiment Sakashima the Impostor. Just copy Ezuri, don't mind the Legends Rule and have plenty of counters! Also, you can consider Defense of the Heart. Get Avenger of Zendikar + Sakashima the Impostor , target Ezuri with the Impostor, the Avenger makes that usual buttload of tokens, which will get the both the original Ezuri and the Impostor to give you experience counters, and before combat they will each distribute those counters wherever you like. Keep in mind they can target each other and you can swing for general damage too. These are both a bit expensive moneywise too, and if I had to choose between these and the Archmage, I'd go with the Archmage, but these are also a massive swing to your board position. You'll become the biggest threat, but most likely, you're opponents will be too far behind to do much about it and the game should be yours by then.

  • From Beyond and Awakening Zone provide a whole lot in Ezuri. They give you experience counters, they ramp you, they provide chump blocks when need be. They might not be crazy explosive on their own, but they make a difference. Besides, effects like Parallel Lives, Primal Vigor, Overrun and Triumph of the Hordes work beautifully with these.

  • GET A Reliquary Tower. This is not a suggestion, it's a duty! ;) If you happen to trigger Ezuri with Fathom Mage and don't have Thought Vessel you'll waste a lot of draws, so changing a basic for the tower is pure advantage.

This being said, I believe that the less impactful cards in your deck and the ones I'd consider taking out are:

Kiora's Follower

Naturalize (you might even want to trade this for the strictly better Viridian Corrupter )

Ohran Viper

Howl of the Night Pack (It only has one use, unless you're targeting it with the confluence or witness, and that would be really desperate, so I'd favour cheaper incremental token generators)

Inexorable Tide

At least, these are the ones I feel a bit more underwhelming, but in commander there are always some cards we have a sweet spot for and that makes the games much more fun, so it's up to you and your gut to choose and upgrade where you feel your deck should be doing better. At least now you have a few new cards to consider, so you can ask yourself card by card "Is this better than that new one?". Ultimately that's how you should decide how to change things around ;)

Aneximines on EDRIC

2 weeks ago

Cheap evasive creatures are nice with Edric; get one in the first couple of turns and start the card advantage rolling as soon as you drop Edric. Draw them later, and they're cheap to get out of your hand. Invisible Stalker is the best one, I think, but there's also Gudul Lurker, Triton Shorestalker, and a few 2-mana ones like Jhessian Infiltrator and Flitterstep Eidolon.

Deathtouch (and similar) is a good fit, too, because then they have to choose between losing a blocker or letting you draw. The best, I think, is Ohran Viper. The cheapest are Wasteland Viper, Gnarlwood Dryad, and Sedge Scorpion. And there's always Acidic Slime.

Some green/blue good-stuff that I don't see listed already: Coiling Oracle, Nimbus Swimmer, Kaseto, Orochi Archmage, Shardless Agent, Temporal Spring, Mystic Snake, Momir Vig, Simic Visionary

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