Invisible Stalker


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Uncommon

Combos Browse all

Invisible Stalker

Creature — Human Rogue


Invisible Stalker is unblockable.

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Recent Decks

Invisible Stalker Discussion

kbrauner3005 on Lazav, the Multifarious

1 day ago

Before actually playing the deck I was very focused on setting up a nice graveyard for Lazav using a bunch of wheel effects and looters. I also had a lot of evasive creatures included to ensure that Lazav would connect.

After playing the deck I think it works a lot better to just play the cards out without focusing to much about the setup for Lazav. As a result I cut down to just 2 wheel effects (I think) and no looters unless they are evasive creatures. I only run evasive creatures that I would not mind playing without thinking about Lazav (I still think Invisible Stalker is to good to not be included though).

The creatures that can protect Lazav are so much better then I ever thought they would be. It comes up every single game (multiple times) and it can really be a blow out when you are left with your (sometimes lethal) commander after people put in an effort to remove it, did some collateral damage and payed a price themselves. Cavern Harpy dodges everything (besides Take Possession which I have never seen played) but have the drawback of resulting in Lazav gaining summoning sickness when I replay him. I had a game where I played Lazav, someone tried to remove him (sometimes by killing the board) I would turn Lazav into Cavern Harpy to dodge. Then replay Lazav, new removal, harpy again, repeat for like 4-5 turns. Summoning sickness is a real draw back from Cavern Harpy but is non the less a really strong protection piece. Erebos, God of the Dead (and Thassa, God of the Sea when I manage to get one) can dodge a lot of removal without the issue of summoning sickness.

I've also found that this deck can do some really fast kills fairly easy when a little lucky. Simply playing Lazav on turn 2, Buried Alive on turn 3 to get Vector Asp, Phyrexian Dreadnought (and maybe Dimir Infiltrator) sets up for a kill on turn 4 on players who simply cannot block, and turn 5 with any evasion creature in the mix.

In a very very lucky scenario imagine this. Turn 1: Sol Ring, Dimir Signet Turn 2: Lazav AND Buried Alive Turn 3: Kill with and evasive lazav as a Phyrexian Dreadnought with infect.

But in most games where we simply dont draw Buried Alive, just playing the deck more like a control deck is really fun and work well.

wallisface on Golgari Flyers

6 days ago

This seems really slow. Best case scenario, Vraska is able to ult and you win on turn 7. That’s really slow in terms of modern, and generally requires a large amount of control to even have a game go this long.

I’d suggest getting the full playset of Vraska, and also a full 4 of Invisible Stalker. It means you’ll need to splash blue, but he’s reliable so he’ll be ae to close out the game.

Ditch pretty much all the other creatures/instants/sorceries you have (especially ditch the fetch-sorceries, they’re hella slow), and replace them with killspells (Abrupt Decay, Assassin's Trophy, Damnation etc), and various counterspells (probably also include Serum Visions). This will let you play out a longer game and actually win with Vraskas ult.

At the moment your creatures are slow/unweildly, your expensive search-sorceries will chew up whole turns, and you have no easy way to protect your plainswalker

ZendikariWol on Estrid Aim's High

1 week ago

^^^ more lands.

Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.

You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,

chadjshonk on Yuriko: Crouching Tiger, Hidden Ninja

1 week ago

Homelessguy Thanks for the suggestions. Sleep isn't a bad idea but I'm not sure I like the one-off effect as opposed to a static ability. Levitation is probably closer but I want to be swinging before Turn 4.

DRmagic2017 Invisible Stalker was in the deck but I took it out because it doesn't do anything other than be unblockable. The hexproof is useless because no one is using their removal on my 1/1; they'll save it for the Ninja. Sun Quan, Lord of Wu is powerful but at 6 Mana it's too expensive for what I'm trying to do.

Mattrockj Rogue's Passage is a good suggestion. But 1) it's so expensive to activate 2) I'm very conscious of how many colorless lands I run and 3) giving one creature unblockable isn't really where I'm trying to be. But I'm sure that's just me and that most Yuriko lists have the card.

Thanks for the suggestions folks. The deck is a lot of fun and can win very quickly if not kept in check.

DarkStarStorm on Crucio

1 week ago
  • Slither Blade instead of Mist-Cloaked Herald; it's strictly better.

  • Hands of Binding as a repeatable version of your removal spells.

  • Mindlock Orb doesn't do anything; players will be fetching before turn four. If you're in a casual format, hardly anyone will be tutoring for anything. Excess copies beyond the first are literally useless, and wouldn't it just be better to counter what they tutor for?

  • Ingest also does nothing. I would cut them in favor of cards that have relevant upsides, like Invisible Stalker or Augury Adept. Anyone worth their salt will not be tilted by Ingest as it has equal chances of helping/hurting them.

  • Rune Snag or Mana Leak are far better than Cancel in 90% of circumstances. Any spell that your opponent can afford to pay the tax is likely too small for you to even care about countering, and if it's early game than they are indeed literal Counterspell. Rune Snag in particular scales well as the game goes on.

  • Ordeal of Thassa gives you a payoff for attacking and speeds up your clock.

Finally, cut the deck down to 60 cards. Having over 60 reduces the odds that you are going to draw your best cards. Always stick to the minimum card

Harashiohorn on One-Trick Pony: Lazav!

1 week ago

Entomb is just too good to not run. Phyrexian Dreadnought combo's well with Lazav, since when he copies the ETB doesn't trigger, and playing it but failing the ETB makes it go right to the yard to enable the combo. Invisible Stalker lets you give hexproof easily.

Going in another direction, Glimpse the Unthinkable and other mill cards provide a way to quickly stack your graveyard, while Phyrexian Reclamation and Recall let you recur the things you want back. If you're stacking your graveyard you might as well add in Living Death, type effects (Bonus points for All Hallow's Eve).

Tainted Strike gives Infect as another means of grabbing that 1 hit kill. Warped Physique can be either a pump spell or removal once you've gotten your graveyard full. Mortal Combat provides a fun alternative wincon, if you want.

Wonder and Filth both give you benefits just for being in your graveyard.

For protecting your graveyard, your best bet is probably just counterspells. Things like Silent Gravestone only work with non-targeted reanimation.

landofMordor on clayperce

2 weeks ago

Hey friend!

I totally understand about the Ponza deck. It's a tough meta out there right now. (though, when is it not?) But it's especially tough for the fair decks of the world rn. When Jund struggles, so will RGx. Maybe the W sideboard hate will help your Naya build?

However, I, too, love that curve. I don't usually like RG as a color combo, but I love that the deck can play 5- and 6- drops without Urza lands. It feels so good. I'm running The Rock on Arena right now, because I could never afford that in paper, and it feels so good to curve out in that manner.

(Of course, my ideal Standard curve goes Llanowar Elves into Plaguecrafter into Ravenous Chupacabra into Vraska, Golgari Queen and removal...but to each his own!)

I also passed on Prerelease this time, but my brother and I are buying a box to draft over the holidays. I'm probably going to use that as trading collateral for Azorius pieces from next set.

I thought the Vivien story was just a little crass and grotesque in places, like a middle-schooler realizing they can cuss without getting told off. The narrative was neat (if simple, as you mention), but it just lingered a little too long on the gore. My other quibble was that the vocabulary felt stilted on occasion, like the author was trying too hard not to use the same word twice. (I respect that impulse, but I think the poetry of one's writing matters more than vocabulary.) Let's just say I can't wait for the Rav3 story!

I'm trying right now to think of ways to use the new Lazav, the Multifarious as my first UB commander. Unfortunately, the only "combos" I can imagine are sooooo mana-intensive (Invisible Stalker into Phage the Untouchable), or just half-baked (like cheating Leveler into play) and so he's seeming kinda durdly. Let me know if you wake up sweating at 3am with a good combo for him(;


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