Invisible Stalker

Invisible Stalker

Creature — Human Rogue

Hexproof

Invisible Stalker is unblockable.

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Invisible Stalker Discussion

combustablecake on Did you hear something? (Ninja Tribal)

3 days ago

I somehow never considered Cipher cards, these are great suggestions. Call of the Nightwing seems a bit slow but Hands of Binding seems like a possible replacement for Downpour. That being said, As overwhelming as they potentially are, Cipher seems vulnerable. The whole reason I picked an equipment over an aura for evasion is because I didn't want that individual ninja to become an easy two-for-one, and Cipher certainly falls into this trap. As for Fireshrieker, seems potentially insane but it's a bit of a win-more card, so I feel the mana would be better spent on just playing another ninja rather than putting more eggs in the same basket, so to speak.

However, Stolen Identity seems like a viable win-con card, though you'd probably want to emphasize hexproof enablers like Invisible Stalker to be your Cipher carrier.

Hawkinn2 on ethereal auras!

4 days ago

Since you splashed blue maybe Invisible Stalker? Or potentially Fencing Ace for the double strike?

-Logician on Devotion Beast Tribal Agro/Midgame

6 days ago

I have to say, icehit6 is correct that Affinity is competitive and would likely place higher in a tournament than the list you have here, and perhaps your matchup against it is pretty good, but how would your deck fair against the devastating control cards like Path to Exile and Remand?

The best advice I can give you for your deck is to consider a devotion strategy that doesn't limit yourself to just beasts, and try to drop your curve to something much lower. On turn 3 and 4, it's dangerous to tap out for some of the cards you're tapping out for. With the way your deck is looking, I feel like leaving up mana for fight effects like with Setessan Tactics, Pit Fight, or Dromoka's Command is imperative. The reason you really need the ability to kill an opponent's creature is because combos are very prevalent that include creatures, and most of those strategies will go off around turn 4. The last thing you want to be in that situation is tapped out. It's much better to not be tapped out and a Pit Fight in hand.

Considered splashing a second color? White offers you precious gems such as Dromoka's Command, Selesnya Charm, Path to Exile, Loxodon Smiter, Voice of Resurgence, Qasali Pridemage, Silverblade Paladin, and more cards that generally include pretty much all the hatebears and plenty of removal. Blue offers late-game gas, tempo, permission, flash creatures, and unblockable (which is a good form of inevitability) with cards such as Artful Dodge, Remand, Bounding Krasis, Invisible Stalker, Mana Leak, Day's Undoing, and Vapor Snag. Black offers the "Rock" deck playstyle, giving you access to an endless supply of removal and discard effects, as well as resilience in your creatures allowing you to play a deck where you try to beat your opponent with overwhelming attrition in the form of Thoughtseize, Duress, Go for the Throat, Abrupt Decay, Golgari Charm, Disfigure, Scavenging Ooze (Ooze doesn't require black, but because your deck specializes in removal, its value and effectiveness is noticeably very strong here), Lotleth Troll etc. Splashing red gives you access to burn spells, and a very fast creature base with cards like Lightning Bolt, Burning-Tree Emissary, Forked Bolt, Goblin Guide, Atarka's Command, Assault Strobe, and honestly a lot more that I can't think of atm because I'm honestly not much of a gruul player. Gruul is probably the color combo I've played least of all in my time playing magic.

In any case, Aspect of Hydra isn't too bad, but could be better. Some good alternatives are Groundswell, Might of Old Krosa, Become Immense, and Rancor for trample. Another strategy altogether could be to deploy a good-sided team of fatties, then use Overrun or Triumph of the Hordes to win, which to me seems like a much more powerful gameplan, because a single removal spell isn't going to be a total blowout. If the threat isn't mostly one creature, and is instead all of your creatures, then the game changes. They have to counter your pump spell to survive. To stop your opponent from countering your mass pump spell, you could use Grand Abolisher, Silence, or Boseiju, Who Shelters All.

As for lands you could add, obviously a Nykthos, Shrine to Nyx would clearly be nice. Also, Treetop Village is a community favorite, offering a cheap 3/3 trampling manland. Manlands are serious business!

Here's some other green cards just to take a look at. Some of these cards are mostly only relevant in devotion strategies with Nykthos, Shrine to Nyx.

alexyoung on How to Abuse Your Magic Cards Legally (4-1) at FNM

1 week ago

There is a lot of life loss due to shocks, fetches, Apostle's Blessing, and Bob. I'd recommend some basics rather than the Blood Crypts since you don't run red. Maybe even cut blue seeing as Invisible Stalker is the only card you'd lose. I'd replace him with Lotleth Troll as he's pretty much the same (he has some combat evasion and protection just in different ways), but with a discard outlet to keep from having to cast some scavenge creatures.

Ruxius on Exalted Help

1 week ago

Hi Good sir! Invisible Stalker Cathedral of War Finest Hour are some suggestions for you :3

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