Leyline Prowler

Leyline Prowler

Creature — Nightmare Beast

Deathtouch, lifelink

: Gain one mana of any colour.

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Set Rarity
War of the Spark (WAR) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Leyline Prowler Discussion

CelestaHex on $5 Vraska's Touch

2 days ago

Leyline Prowler is a great card. Its even super cheap. If you have a bit of a higher budget or just want to upgrade the deck, Legion Loyalist is very good, though it is a few bucks for just one copy.

Epicurus on Witch-Maw-Counters

4 days ago

I think you're doing it right so far. Rather than throw a lot of card suggestions at you, I'll point to 3 decks I have that are centered around +1/+1 counters, and let you peruse them. One is mono-green, and the other two are Simic, so take it as you like.

Also, though, Ajani, Wise Counselor, Ajani, Inspiring Leader, Anafenza, Kin-Tree Spirit, Archangel of Thune, Drana, Liberator of Malakir, Karlov of the Ghost Council, Faeburrow Elder, Bloom Tender, Leyline Prowler and Cryptolith Rite.

That's a lot to absorb, but I'll add also that this deck seems ripe for including the Heliod, Sun-Crowned + Walking Ballista combo. Both cards would work independently in this deck, and the infinite loop possibility would be always there.

Sorry for the long comment. Cheers!

slashdotdash on 5 color no theme deck

6 days ago

Dear Kronhamilton

Golos, Tireless Pilgrim is my favorite commander, and I've been brewing around him ever since he was teased. Let me just say you've chosen an excellent commander.

(I’ve written quite a lot in an attempt to make a sort of guide for you, so if you want the short version, check out the Suggestions panel)

Golos can be tricky to build around since he can do literally anything pretty well. The easiest way to make an effective Golos deck is to lean into Golos's 7 Mana Rainbow Wheel Of Death. Before getting into that though, we need to cover some EDH deckbuilding basics.

I think the most useful advice I can give someone who is just beginning to explore the deck-building territory of EDH is to structure your deck and mind your Ratios. By this I mean it is useful to categorize the cards in your deck according to the role they fulfill.

We’ll begin by looking at some core categories that you’ll want to make your deck function effectively. Then I’ll present the Ratios (how many of each category of card) you will want to make a generic Golos deck function effectively. Next, I’ll include a detailed (but not totally complete, because I’d be here all day) catalogue of cards within some of those categories. I’ll also offer up some suggestions and input about some of your specific card choices. Lastly, since I’m about to unpack a lot of information, I will include a brief list of suggestions (see the bottom) for a generically good Golos ‘Shell’ that should be able to support most Golos strategies.

Categories

  • Draw

  • Ramp

  • Removal

  • Sweepers

  • Threats

  • Support

  • Land

Draw Show

Ramp Show

Removal Show

Sweepers Show

Threats Show

Support Show

Land Show

The art of Ratios is all about determining what combination of cards from each category makes your deck run the most smoothly.

Please note that these Ratios will not total to 99 cards. This is because you will invariably have extra flexibility to choose how your deck behaves even after establishing functional Ratios. Also keep in mind that although these Ratios do recommend you adhere to the minimum number of cards in each category, you still can choose which cards will fill those slots. The point is not to restrict your options, but instead to create a ‘Shell’ that is reliable enough to power your Threats cards, Support cards, and other cards. Whatever you do, make sure you have at least the minimum number of Draw and Ramp cards. THE MOST IMPORTANT CARDS IN THE DECK ARE DRAW AND RAMP!!!

While I ultimately suggest Ratios resembling the Basic Golos Shell, I will lay out the Ratios for several different Shells;

  • Template: a sort of baseline beginner’s guide which is commonly promoted as a place to start.

  • Basic Golos: a modified version of the Template that suites most Golos decks.

  • Control: a version tailored for a slower game with many Sweepers.

  • Aggro: a version designed to act quickly and deploy Threats before the opponents are prepared.

  • Big Mana: a version invested heavily into Ramp with the goal of deploying many end-game Threats.

  • Mega Mana: an even more extreme version of Big Mana with extremely expensive Threats.

Template Show

Basic Golos Show

Control Show

Aggro Show

Big Mana Show

Mega Mana Show

Draw Show

Please remember that any suggestions I make are because I am trying to help. Ultimately, the choices you make with your deck are up to you, and I can only provide constructive criticism based on my own experience and opinions.

Good luck :)

Ratio Fixing

The most effective change to your deck would probably be adjusting the Ratios, especially with regard to your Draw cards. Applying the most basic Template Shell, you want to have at least these three quantities nailed down for a smoother and reasonably powerful deck;

  • Lands – 36 --> You have 40 Lands (Cut 4 Lands)

  • Ramp – 10 --> You have 5 true Ramp cards (Add 5 to 8 Ramp cards)

  • Draw – 10 --> You have 3 true Draw cards (Add 7 to 10 Draw cards)

What I counted in your deck Show

Mutate

Depending on how strong your Mutate subtheme is, some of your Mutate inclusions may act as engines. However, I must state that Mutate is a VERY risky and even fragile strategy since your Mutate ‘Pile’ of creatures will all be destroyed at once if your opponent uses a Removal spell or a Sweeper. For that reason, I recommend leaning out of the Mutate theme (unless the Mutate card is just straight-up insane, as in the example of Nethroi, Apex of Death).

With that said, playing a Mutate theme is your decision and I totally respect that and if you want to stick to a Mutate theme then by all means do so. I just want to be sure you know that Mutate is a risky strategy that you cannot depend on to fulfill your Ramp and Draw slots (so you’ll just need to supplement it with other cards).

Cut or Include?

At a glance your deck seems like something you have created using just your collection – and that’s great! However, if you want to incrementally upgrade your deck, then I recommend replacing most of the cards in your deck with more powerful options over time.

Here is a list of cards you should probably keep playing: - Barrier Breach (Removal, because exiling 3 enchantments is helpful in some situations)

In my opinion, there are other, better options for all of the other nonland cards in the deck, however it is up to you to decide on how you would like to proceed so I won’t intrude.

I strongly recommend cutting the Planeswalkers though – Calix, Destiny's Hand doesn’t seem to synergize much with the deck and I feel that Lukka, Coppercoat Outcast is not very potent.

Lands

Just as a recommendation, I would suggest the following spread of Basic Lands;

  • 8 Basic Forests

  • 3 of each other Basic Land

The remainder of your lands could be either more basics (which is really, really, risky if you don’t have tons of Ramp – think like 15 Ramp cards and about 12 Basic Forests) or Color Fixing Lands (see the Catalogue for more options). It is rough to have your lands enter the battlefield tapped, but unless you want to either lean into Green or spend a lot of money on lands, you will just have to live with it (I play around 5-10 tapped lands in a normal Golos deck and it isn’t really that bad).

In this section, I will list out an example of the Basic Golos Shell complete with the necessary Ratios and some examples of good/fun cards in each category. I’ll try to keep it relatively Budget sensitive and most of these cards will be relatively random – this won’t be based on any particular theme so don’t expect it to be optimal.

As a reminder:

Basic Golos Show

The Shell

Ramp – 12

Draw – 13

Removal – 7

Sweepers – 2

Threats – 12

Support – 7

Land – 36

Good Luck :)

-Slashdotdash

GregariousG on Everybody in the Club Gettin' Keywords

3 weeks ago

To beets:

I’m not a fan of Banehound. Yes, Banehound has Lifelink and Haste, which are good keywords. However, Banehound doesn’t do that much. I don’t want to see this card early because it is just a 1/1. Serra Ascendant is just better at for attacking on the ground, Healer's Hawk is better for attacking due to flying, and Segovian Angel is better if I’m defending. If I just want Banehound to be in the graveyard, Leyline Prowler is useful both on the field and in the graveyard. Arcane Signet is good, but isn’t the want the deck wants. Mana dorks for mana acceleration, trigger ETB effects such as Aura Shards, and sacrificing for Ayli, Eternal Pilgrim. As for Swiftfoot Boots and Shalai, Voice of Plenty, these two cards provide a Hexproof option if Kathril isn’t allowed to come into play. In my meta, the “play Kathril and beat face’’ plan might occur uncontested maybe twice before they understand the deck’s strategy. Therefore, I like having other sources of Hexproof. Also, Shalai protects my creatures and myself.


To ClockworkSwordfish:

You are correct about Questing Beast.

thom-le on Kathril, Aspect Warper EDH

1 month ago

Hi, I also try to find a good way playing this commander (Kathril Turbo Fog [no Primer yet]). For ramp you may consider Sylvan Caryatid and/ or Leyline Prowler. Both cards help out early and later on in the game. Sometimes it's hard to get indestructible creatures in the graveyard, therefor High Market and/ or Miren, the Moaning Well could sack them in the right moment. (Maybe Evolutionary Leap too)

If you are going more in the direction of supporting your commander, you may need some cards to get Zetalpa, Primal Dawn, Akroma, Angel of Wrath earlier in the graveyard. In fact, normally you won't play them very fast - though Kathril, Aspect Warper needs those cards in the graveyard zone. Buried Alive, Entomb or other filter cards like Grisly Salvage could be helpful. The other way around would be to get them out with Pattern of Rebirth, - so directly into play - or by discarding them (you already have Fauna Shaman considered, but there other ways too..

These are just my first thoughts, I'm still brewing on my deck - which goes into Turbo Fog strategy, so a bit different - but there are many questions on my side too..

Apollo_Paladin on First Strike Deathtouch

2 months ago

Already looks a LOT better!

I forgot to mention Leyline Prowler -- there's a 3-mana creature that's certainly worth running 3 or 4 of...help crank out some of your other big drops in the process too.

Zomgasa on Jodah

2 months ago

I really like Jodah decks, would defiantly say Warstorm Surge is worth it as an add and it combos with Enter the Infinate and Omniscience REALLY well for a "I hope you can stop this!" sort of turn.

Ancient Brontodon just feels vanilla in this deck, there are more interesting things than a 9/9 dude without trample or something more scary and harder to deal with. cough Blightsteel Colossus cough

Fusion Elemental is cool and you can cast him without NEEDing Jodah on the field, but same argument as the Brontodon, just boring.

Leyline Prowler and Rattleclaw Mystic are nifty, but nothing will be better than a Birds of Paradise or Noble Hierarch for that early game goodness!

I actuall like Pathrazer of Ulamog, he's big and hard to deal with. Ulamog's Crusher however, I'd rather play one of the Eldrazi Gods directly (depending on how the rest of your metta plays).

I don't understand what Wall of Runes, Feral Incarnation, or Opt do for you. Go for more direct land fetching, fix those colors! (by the way, I like the mana filter ideas, solid back-up plan that doesn't require foolish amounts of expensive lands!)

Peer Through Depths and Sift Through Sands are cute, but why not go bigger or something like Rhystic Study?

I love the direction and it looks like it plays well, but I would take it as more aggressive. Mana-ramp to get Jodah out as soon as you can and just start abusing his power!

DemonDragonJ on How Can I Get Leyline ...

2 months ago

Upon further deliberation, I removed two copies of Leyline Prowler and replaced them with two copies of Deathrite Shaman, which lowered the average converted mana cost of this deck from 3.38 to 3.25, which I feel is more reasonable.

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