Nemesis of Reason
Creature — Leviathan Horror
Whenever Nemesis of Reason attacks, defending player puts the top ten cards of his or her library into his or her graveyard.
|Want (4)||griwes , Xababla , cmellerbrook , villa1n|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Alara Reborn (ARB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Nemesis of Reason occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Nemesis of Reason Discussion
2 weeks ago
1 month ago
Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.
That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell
Oboro, Palace in the Clouds to trigger Hedron Crab over and over
Visions of Beyond because it's basically Ancestral Recall for Mill
Field of Ruin to hit your opponent's important lands
Crypt Incursion as a way to help you survive
Snapcaster Mage to flashback your Glimpses, Visions, etc.
Breaking / Entering as a maybeboard card if you really need more efficient mill
Here are some other thoughts I had:
-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:
Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.
Patient Rebuilding: very variable and you may not even get any triggers out of it.
Keening Stone: you probably won't be able to cast this card.
Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.
Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!
Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.
-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!
Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!
2 months ago
Magnanimous i do like the fact that Jace's Phantasm is a very cheap 5/5 creature and i might add it to my side deck to work along with Nemesis of Reason & Bonehoard in case i dont have Ensnaring Bridge to cover any incoming attacks atm, although those cases are seldom seen.
2 months ago
Some good mill cards to consider are Sword of Body and Mind ,Nemesis of Reason , Memory Erosion , Jace, Memory Adept. Also if your trying to spend some money on this deck Consecrated Sphinx and Bloodchief Ascension are good utility cards in a deck like this. Hope this helps +1.
4 months ago
Sick deck. Is King Macar, the Gold-Cursed being used with Freed from the Real and Phenax, God of Deception? That's a disgusting combo. Also, doesn't the Undead Alchemist + haste effect only work if you hit creatures? What if an opponent has all noncreature spells in their library?
Below are my initial thoughts. I'm no mill authority, so take my suggestions with a grain of salt. The most important thing to remember when playing commander is to play the way that YOU want to play, not someone else. These are just some cards I might put in if I was piloting Phenax.
You could use more draw. Cards like Windfall and Whispering Madness are excellent sources of both draw and mill. Ponder, Preordain, Chart a Course, Compulsive Research and Consecrated Sphinx are simply solid draw effects. Additionally, Rhystic Study is probably better for our meta than Mystic Remora, I'd say half the decks at our LGS don't play noncreature spells before turn three.
I think you need more efficient mill effects. Mesmeric Orb, Memory Erosion, Altar of Dementia, Altar of the Brood, Dreamborn Muse and Nemesis of Reason are cheaper and more effective than some of the millers you're playing.
Finally, stronger ramp is needed. I think cards like Scaretiller and Nyx Lotus are too slow and conditional; you want ramp that will immediately take effect. Consider Thran Dynamo, Solemn Simulacrum, Talisman of Dominance and Arcane Signet.
I think if you take some of the cards I've mentioned here and trim down some of the extraneous cards from your deck you can definitely power it up to a seven. Also: I wouldn't remove a ton of cards right away. I've found it's better to make small changes here and there, it's easier for me to see the card's impact on the deck.
6 months ago
So, if you want to mill or make your opponent draw out their deck, some cards that are going to help you get there are as follows:
Use Pili-Pala and Grand Architect to create infinite mana and then cast Archeomancer and Mercurial Pretender to blink Archeomancer to pull those instant and sorcery cards back from the graveyard to continue to force your opponent to draw out their deck.
As a back up, get rid of all the jank in the deck and throw in about 20 Persistent Petitioners with Thrumming Stone , and all the tribal stuff like Coat of Arms , Stoneforge Masterwork , Adaptive Automaton , and Vanquisher's Banner . You can either use the petitioners to mill out opponents or you can just swing them. Nobody will expect that. Hell, throw in Archetype of Imagination for good fun.
11 months ago
So, a couple things: 40 lands is too many for this deck, I'd go down to 38 or maybe even 37 because of the new mulligan rule. I'd also work on the balance of mana based on the colors you have in the deck, taking out some Swamps and replacing them with Islands, and maybe trying to find a few more dual lands because you don't really gave too many and having mostly basics will make it easy for you to get color screwed. Maybe a few more artifacts like a Dimir Signet , Sol Ring for obvious reasons, and Fellwar Stone , stuff like that.
It also seems like you're stuck between Faerie tribal and mill. Personally I'd go with mill, because it's probably cheaper. You can take out cards like Final-Sting Faerie , Nectar Faerie , Quickling , Thornwind Faeries , Wasp Lancer , Distant Melody , Bident of Thassa , Violet Pall , and Faerie Tauntings . You could put cards like Jace, Wielder of Mysteries , Fraying Sanity , Jace, Memory Adept , Sire of Stagnation , Hedron Crab (I have one of these that you can use), Lazav, Dimir Mastermind , Notion Thief , and Nemesis of Reason in order to strengthen your mill plan, and if you wanna win with tokens out of nowhere, you can put in Scion of Oona to keep your tokens safe.
I would also put in some more removal, like Murder , Cast Down , Rapid Hybridization , Go for the Throat , Hero's Downfall , or similar cards. I really like the inclusion of cards like Crypt Incursion and Startled Awake Flip, because those are just really cool cards. This deck has potential, I think you made a really solid first draft.