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Snow Enchantment — Aura
Enchanted creature gets +2/+1 and has "(Snow): This creature can't be blocked this turn except by snow creatures." ((Snow) can be paid with one mana from a snow permanent.)
Rime Transfusion Discussion
7 months ago
Welcome to TappedOut!
Coldsnap can be problematic mostly due to the majority of the cards are made with a high mana cost with sub-optimal abilities. As much as I love the set, it's still mostly bad. There are a few gems that exist though.
I'd also suggest you put in a few check-lands like Clifftop Retreat, Isolated Chapel and Dragonskull Summit to smooth out your mana base. Scrying Sheets might be an option to let you filter through your deck with the snow permanents you have.
1 year ago
Able to change one of your pumps into removal if needed.
To run this you have to play with snow lands, but if you're able to get your hands on some of them this card could be great.2/1 + unblockable for 1 snow mana.
1/1 + regen for 1 black.
2 years ago
Rime Transfusion has no way to be activated unless you run snow swamps.
I would play the full module set, as a source of 2/2 tokens which can be sacrificed.
Are you wanting to push this more voltron or aristocrats?
2 years ago
-Zirilan of the Claw He can be a REALLY good budget alternative for Kaalia of the Vast. I run both, and I can confirm that Zirilan of the Claw, though he isn't equally effective, can be just as fun and make just as many hilarious and cool plays when sitting in a multiplayer game.
-Krenko, Mob BossIf you're looking to build a deck from scratch without having to buy each individual card online, Krenko, Mob Boss if your best bet. I can't even tell you how many goblins exist in this game, and synergises with all of them. Goblins make for great synergy and when you have a deck of 100 cards, you can do a lot of damage and force them to interact with one another really well. He's quite hilarious when You get him to survive into the late game at big tables.
Volrath the Fallen I love this guy, but sometimes, to make him efficient, you need a LOT of mana rocks, and that can be expensive. The reason for this is because you're gonna want to fill your deck with creatures who have a high cmc (you know, to buff Volrath the Fallen). You also wanna give him a lot of protection and make him have either flying, fear, or unblockable. Heres a few cards you should add to help with that.
etc. etc. You get the idea.
You also are going to want to run a LOT of recursion, becuase this way, you can bring back creatures with a high CMC to the battlefield without having to pay their mana cost. This could include:Phyrexian Reclamation
Volrath is mono black, which happens to my specialty, seeing as how over 70% of decks I build are either mono black or have black in them, so if you need help or have questions, you can always message me, EDH is also my format of choice, for a lot of reasons.
Visara the DreadfulMono black good stuff. She's just SO in flavor and if you can protect her with cards like Lightning Greaves, shes a free kill spell every turn. She just kills stuff, and I can't see how that doesn't make for one of the best mono-black Good stuff commanders of all time.
Sakashima the ImpostorMono blue goodstuff. She allows you to basically steal everybody else's creature's board effects, and shes VERY versatile because you could make a deck that uses another person's deck against themselves. Lets say you happen to play Sakashima the Impostor to copy a Ulamog, the Infinite Gyre. You could then cast a Cyclonic Rift, return that creature to their hand, and then annihilate it if they cast him next turn. I'm REALLY not a good blue player, in fact, its my worst color, but I know that if you can properly build Sakashima the Impostor correctly, she will be hilarious and INSANELY fun. I dont think she is as powerful as she could be in large games (of 4+ players), however.
Teferi, Mage of ZhalfirHe saves your ass from anybody countering creatures you play, or countering any cards like Counterspell or Pongify that you might decide to cast. He can resolve quite nicely if protected well. I love him because you can basically counter what everybody is doing using creature effects while also building a board of creatures to swing with, he isn't a huge threat on the board, but holds his own at large tables.
-Eight-and-a-Half-TailsThere aren't a lot of good generals in mono white, I find, so my highest recommendation would be Eight-and-a-Half-Tails. I really can't see a person building "mono white goodstuff" because white is a color that is so diverse that its hard to make everything synergize within itself. But, Eight-and-a-Half-Tails will protect yourself from anything that people want to do to annihilate your board or control you, and white is a color that also locks opponents from making advances aswell. I think he's a really neat general, but I'm not even sure how I'd use him. I guess he is just diverse.
Ezuri, Renegade LeaderELFBALL! Elves are LUDICROUSLY fun, and Ezuri is a great general for them, they buff eachtoher, they gain yourself some health, they populate like rabbits, they are a giant wall of protection and UNSTOPPABLE 3/3s WHO SWING WITH LIKE 85 CREATURES. I love this guy, and building an elfball is amazing, it just about never goes wrong.
Just mana ramp as much as you can to play ALL of the green goodstuff. Both make excellent generals for almost anything you want to do in flavor of green.
I highly recommend that you pick a general that is a SINGLE COLOR. EDH is very often a person's first eternal format. When you're playing an eternal format, you have access to almost every single card in the game of that color scheme. It really teaches you what the most famous cards in the game, such as Force of Will are capable of, why they are famous, and it helps you psychologically associate certain objectives with certain colors. EDH is a GREAT mind builder's toolkit for learning what your favorite color(s) is/are, and I recommend that you don't make it too confusing by assorting multiple colors together all at one time, because that's going to be a lot for you to delve into in terms of what is in and out of flavor for the colors you are playing. EDH is just about the only format where you can choose specifically what colors you want to play with, and then build a deck around those colors. I think its best for a person to associate certain abilities and flavors with a color before delving into choosing a 3 (or soon to be 4) color general.
I also think that the pre-build EDH decks that Wizards sell are a FANTASTIC value, and that you should also consider just buying one of those and building off of and altering that. They come with 3 different legendarys in the color scheme to use as generals, and the decks all work well with every commander running them. I think you should consider buying one of them and just building based off of those aswell. Goodluck!
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