Mortivore

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
MTG: Commander (CMD) Rare
Duels of the Planeswalkers (DPA) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Odyssey (ODY) Rare

Combos Browse all

Mortivore

Creature — Lhurgoyf

Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.

: Regenerate Mortivore.

Price & Acquistion Set Price Alerts

CM2

CMD

DPA

Ebay

Mortivore Discussion

Boza on Muldrotha Splinterfright Ramp

2 weeks ago

Well, you are already highly dependant on the graveyard, with all the star/star creatures and Cagebreakers and 0 Spider Spawning... Not to mention you are already playing hedron crab, sidisi, stitcher's supplier, glimpse the unthinkable, grisly salvage to specifically mill yourself, all of which except sidisi are just weaker than Traumatize. Sometimes, you have to accept that every deck has a weak point and for every muldrotha deck it is the graveyard, since no graveyard means you have a strictly worse Colossal Dreadmaw as a commander.

But other than that, I think that you have a focus - play big creatures that rely on the graveyard. However, the plan to get there is a bit weird - you have all the small enabling dudes to power out big Mortivore, but no way to get them there. You need sac outlets and Birthing Pod is probably the best one.

Additionally, you can combine the two - sac outlet and graveyard payoff - with Izoni, Thousand-Eyed. While you have lots of ways to continously sac and replay creatures, the same is not true for other permanents. Something like The Gitrog Monster will be super helpful.

Maxing out the muldrotha payoffs is also nice. Late game, your commander allows you to play absurd number of cards. Having one more type of card - planeswalker - will not hurt. Liliana, Death's Majesty and Nissa, Steward of Elements are some of the best choices for Muldrotha.

Ramping and generating value is the name of the game for this deck, so the lack of Commander's Sphere is surprising. Additionally, artifact creatures are very cool with muldrotha, so something like Solemn Simulacrum is a good addition.

Nekronaut on Mortal Combat

3 weeks ago

In my version of this deck I would run some copies of Daring Apprentice, Nighthowler instead of Mortivore. Ideas Unbound would give you another draw/discard-option. And finally I would put some mass destruction in there (e.g. Languish) to get rid of opponents creatures and yours to trigger the win condition faster.

ZendikariWol on Can't think of a good pun on sac'ing creatures...

4 weeks ago

Varolz, the Scar-Striped is not great here, since you don't want to be exiling your graveyard. Twilight Drover is really slow. Mortivore is really nothing extraordinary, since you're sacrificing tokens.

K1ngMars on "Library.exe has stopped working" [Updated]

1 month ago

Hi Chiberia, thanks for the comment! I didn't know about this cool combo, and seems super unexpected and fun. I'm afraid I will not include it though in the deck, here's why:

  • The combo works only if both pieces are available, and I don't run the tutors necessary to make them reliably be in my hand. This means that the cards must be already good and in them on their own, but unfortunately, they aren't. Leyline of the Void directly goes against my principal win conditions, that is tapping creatures like Mortivore with Phenax, God of Deception's ability. If those cards get exiled, the yards would be all empty (apart from mine, though I don't plan , and so my possibility to win.

  • On the other hand, Helm of Obedience has the problem in being an effect with an X cost. My deck doesn't ramp much, so investing all my mana on such an X activated ability is pretty much worthless, considering I would most often than not flip something useless or just not flip anything at all. The chance of flipping an Ulamog, the Ceaseless Hunger once in my life isn't really appealing to me.

  • The two cards both cost about 15$ and 20$ respectively. Another reason to not risk including them, even though the combo is able to kill an opponent point blank.

leodh on Phenax, Grave's Despair

1 month ago

Man, i'm running 2 Grave's man on the deck Mortivore and Nighthowler, so add one more don't pay my attention.

I'm thinking put Guiltfeeder in, or one of the boots.

DangoDaikazoku on Multifarious Infinite Combos

1 month ago

thom-le while I agree that Will-o'-the-Wisp over Mortivore is effective for it's cheaper cost, I am mainly concerned with potentially substituting the activated abilities that cost mana with those of which that cost life instead so that I dont have to rely on holding up mana to do so. Mischievous Poltergeist effectively enables this for me and has more graveyard value in my opinion. Otherwise, I have favored Mortivore over Will-o'-the-Wisp for value on the battlefield so far in playtesting, because he can get rather massive and pose a threat on the battlefield if I have to.

Kaleb_H99 on Phenax, God of Milling

2 months ago

Bokamoso I really like Eater of the Dead. I'm sure you realized I run multiple defenders because of the ability they receive from Phenax, God of Deception but Eater of the Dead is an awesome card to include with the same mill ability and I will have to find a spot for it in the deck. I actually had Mortivore in this deck previously but cut it out to make room for some other cards and I am wanting to put it back in because of the ability to get stronger from the milled cards which helps mill even more. Thanks for your suggestions!

Load more