|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Rare|
|MTG: Commander (CMD)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
: Regenerate Mortivore.
5 days ago
God I almost forgot about Phenax. Tried really hard to make him work in standard when he first came around. I think you certainly have something going on here, but I'm not 100% sure wall tribal is the way to go about it. I would try to look more towards cards thats power/toughness care about how much is in the opponent's graveyard. Some good examples could be Consuming Aberration , Wight of Precinct Six , Mortivore , The Haunt of Hightower , Nighthowler , and Sewer Nemesis . I like the untapping options you have going, and I would recommend considering adding in some more draw + mill options like Sire of Stagnation , and Jace's Archivist , as well as including some copy mechanics like Lazav, Dimir Mastermind , Gigantoplasm , and Clever Impersonator to have more good stuff going at all times. Hope that all helps. Good luck on the milling!
2 weeks ago
A few I haven't seen yet:
- Time Reversal (pretty sure at least one of those is a moon)
- Opportunity (7th)
- Dreamborn Muse (Legions, 10th, Commander)
- Higure, the Still Wind (Betrayers, Planechase)
- All Sun's Zenith cards (Mirrodin Besieged)
- Etched Champion (Scars)
- Strionic Resonator (very debatable) (M14, Commander 2019)
- Gustha's Scepter (Alliances)
- Solarion (Fifth Dawn)
- Precursor Golem (Scars)
- Flying Carpet (Revised, Arabian Nights, 4t, 5th, 6th) (on the minaret)
- Oblivion Stone (Mirrodin, Commander)
- Doomsday (arguable) (Masters 25)
- Mortivore (9th, 10th, Odyssey, Commander)
- Ihsan's Shade (Masters 25)
- Dralnu's Pet (Planeshift)
- Ribbons of the Reikai (Betrayers)
- Somnophore (arguable) (Urza's Saga)
- Jace, the Living Guildpact (2015 Core Set)
- Elvish Ranger (Alliances)
- Descendants' Path (Avacyn)
- Burn at the Stake (Avacyn)
- Chaos Imps (Return to Ravnica)
- Enlightened Tutor (right cheek tattoo) (Mirage, 6th)
- Mother of Runes (in the hieroglyphics, top left) (Eternal Masters)
- Nevermore (Innistrad)
- Bottle of Suleiman (Arabian Nights)
- Silent-Blade Oni (Planechase, Commander 2018)
- Angel of Despair (Guildpact, Commander, Ultimate Masters)
- Glacial Fortress (Magic 2010-2013)
- Darkslick Shores (Scars)
- Plateau (arguable) (Alpha-Revised)
- Caged Sun (New Phyrexia, Commander 2014)
- Berserk (on the belt) (arguable) (All editions but A/B/U)
- Brutalizer Exarch (New Phyrexia, Planechase)
- Lotus Cobra (Zendikar, Iconic Masters)
- Homeward Path (Commander, Commander 2013, Commander 2016)
- Lake of the Dead (arguable) (Alliances)
- Tribute to the Wild (Commander, Commander 2015)
- Serene Heart (Mirage)
- Tranquil Domain (arguable) (Mirage)
- Guard Gomazoa (Rise of the Eldrazi, Commander)
- High Tide (Fallen Empires variant 2)
- Ray of Command (Mirage, Commander)
- Skithiryx, the Blight Dragon (arguable) (Scars)
- Thrummingbird (Scars)
- Hand of the Praetors (Scars)
- Sword of Light and Shadow (Modern Masters)
- Sword of Body and Mind (Scars, FTV: Relics)
- Sword of Feast and Famine (Mirrodin Beseiged)
- Sword of War and Peace (New Phyrexia)
- Mana-Charged Dragon (Commander)
- Crucible of Worlds (Fifth Dawn, 10th Ed, Core 2019)
Couple tips when looking for moons: Both actual moons and moon symbols count, so keep an eye out for moons on things like books, texts, and manufactured things in the art. There is no limit on how small they can be, though it's obvious it has to be large enough to make out. Some cards have very small, very sneaky moons hidden in them this way.
1 month ago
The Commander's Quarter had a on a budget Phenax deck. This is a good list for a casual group. Here are some cards that I want to highlight from his list:
- Creatures/cards that scale with size of graveyards: Wight of Precinct Six , Mortivore , Nighthowler , and Bonehoard .
- Duskmantle Guildmage - This was the original combo piece with Mindcrank. You have Syr Konrad, but it is good to have another combo piece.
- Thousand-Year Elixir - This card doubled in price early this year. You have a bunch of low-drop defenders; this enables you to mill them the same turn they enter the battlefield with Phenax out.
- Tree of Perdition - If you manage to get this early, you can have its toughness to be > 30. That's a lot of cards to be milled!
2 months ago
4 months ago
Hey, saw your forum topic asking for help.
Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.
The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.
There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.
Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.
My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .
11 cards to consider cutting to add more lands:
- Act of Treason
- Mark of Mutiny
- Selective Snare
- Contract Killing
- Storm Strike
- Bolt Bend
- Price of Fame
- Grim Captain's Call
- Train of Thought
Other cards to consider cutting to make 100 cards:
- Burn from Within
- Voyage's End
- Welding Sparks
- Pirate's Pillage
- Pirate's Prize
- Think Twice
- Mana Geode
- Eel Umbra
- Curator's Ward
- Curse of Opulence
- Metamorphic Alteration
- Octopus Umbra
- See Red
- Bloodmist Infiltrator
- Deep-Sea Kraken
- Phylactery Lich
- Kiku, Night's Flower
- Body Double
- Buccaneer's Bravado
- Blinding Flare
- Sinister Sabotage
- Costly Plunder
- Doom Blade
- Polymorphist's Jest
- Teferi's Time Twist
- Darksteel Ingot
- Stealth Mission
- Stolen Goods
- Treasure Hunt
- Brass's Bounty
- Deliver Unto Evil
- Light Up the Stage
- Sleight of Hand
- Collective Restraint
- Conqueror's Galleon Flip
- Spell Swindle
- Icy Blast
- Fated Infatuation
- Deadeye Navigator
- Lighthouse Chronologist
- Dreadhorde Invasion
- Ral, Storm Conduit
- Nicol Bolas, God-Pharaoh
As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.
Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.
Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.
For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.
Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.
Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.
I offer more advice if you would like. Good luck with your deck.
5 months ago
Out: 2 basics, Drana, Kalastria Bloodchief , Dread Return , Ob Nixilis Reignited , Stitcher Geralf , Swiftfoot Boots In: Drownyard Temple , Geier Reach Sanitarium , Temporal Aperture , Entreat the Dead , Mortivore , Vizier of Many Faces , Wretched Confluence
6 months ago
Thanks for you input, ClockworkSwordfish!
Initially playtesting the deck i realized that without the access to the access to useful wheels is rather limited. Therefor i tried to limit the number of creatures i'd feel devastated to hard cast then get into the graveyard later on. So far Maralen of the Mornsong is the only one. And trust me, if i hard cast her, people really shy away to block/attack into her, blow up the board and so on.
Without discard options Phyrexian Dreadnought is the only close to convincing option of your suggested creatures. And that one sits at 20€ right now. Which is way more than i'm willing to pay for a two turn clock. Consuming Aberration , Mortivore , Nighthowler , Wight of Precinct Six and Phage the Untouchable are capable to one shot opponents usually.
Buried Alive has been in the deck for a while, but proven to be risky. Buried Alive plus Ornithopter et al, one of the above finishers and the requirements for said finisher to be lethal, maybe even mana to counter/protect my commander isn't as easy to come by. And that's just considering the best case scenario.
I'd like to try Geier Reach Sanitarium as another looting land to see if it fits.
Anyhow, thanks for checking out and analyzing my decklist, i appreciate it!
9 months ago
between Iname, Death Aspect and Mirror-Mad Phantasm , milling this deck down happens quick. I try not to play Mirror-Mad Phantasm till I have Laboratory Maniac either on the board or in hand with enough mana to cast in second phase. I have won with both these win conditions and once pulled both off twice, right after my opponent took control of my, at the time 21/21 Mortivore and i was down to 4 life, lol.
Mortivore occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%