Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is its converted mana cost.
|Want (2)||Mr.Bubbles11 , CodeGorilla|
Printings View all
|Vintage Masters (VMA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Aether Mutation Discussion
5 months ago
Rith probably isn't the best saproling commander. I think you just lose too much value being unable to play AEther Mutation, Ghave, Guru of Spores, Slimefoot, the Stowaway, Sprouting Thrinax, and Supply / Demand. Lifegain always seems like a good idea, but it just adds in the extra step of having to find a way to win the game. If you load up on Blood Artist effects in black and WB, that gives you a better way to affect opponents than hitting a critical mass of creatures to deal 120 combat damage. You also miss Arcane Adaptation, Xenograft, and Conspiracy by not playing black and blue, which seem good.
As for general card replacements, the ramp package is where I see the most room for improvement that is easy on the budget. I highly recommend taking your cues from Dana Roach's EDHREC article on green land ramp.
In general, I would lean away from auras, with the possible exception of Verdant Embrace- there are a few cards like that missing, so I'd check out the saproling cards on Scryfall. That would also be the place to look for tribal cards, although you can also see the most popular ones on the general tribal page and saproling tribal page at EDHREC.
1 year ago
I haven't fleshed out the description for the new list yet, but the general gist is it takes the ideas from this list and trims down the CMC (TappedOut doesn't do CMC for split cards correctly, so the number it reports is wrong), adds protection effects, efficient standalone token producers, efficient targeted clone spells, and tries to go instant speed where it can, and it removes the slow, narrow, and situational cards. In general, it's faster and more resilient with fewer dead cards and more potential to win out of nowhere.
Notable removals from this deck:
- Mentor effects: Talrand, Sky Summoner , Docent of Perfection Flip, Metallurgic Summonings : Mentor effects are slow, removal magnets, and generally not as good as efficient standalone token producers (the same four mana for Talrand gets you five creatures immediately off Hunted Troll ) or clone spells. These three were cut because they're the most expensive, plus Talrand and Summonings don't have the same synergy with the added clone effects.
- Targeted token makers: Adverse Conditions , AEther Mutation , Supplant Form : Expensive, replaced by cheaper clones like Quasiduplicate . Clones have additional synergy with Hunted creatures and the few ETB utility dudes ( Eternal Witness , Imperial Recruiter , Spellseeker ).
- Wincons: Berserk , Confront the Unknown , Fiery Gambit , Willbreaker : Berserk and Confront have been replaced by Appeal / Authority , though Confront might still be better. Gambit is a 3-mana wincon that's annoying to resolve and still doesn't win through infinite life like LabMan does. It's been replaced by Kari Zev's Expertise , which is a wincon, untap/haste effect for Earthcraft, Cryptolith Rite, and Natural Affinity, and also has the insane ability to cast a spell from your hand for free for each creature, and each of those spells then gets copied as well. Willbreaker is painfully slow, requires you to cast another spell to actually do anything, and doesn't even give the haste/untap from red threaten effects. If the deck needs to pass the turn after it tries to go off, Willbreaker's likely going to get removed anyway.
- Synergy: Isochron Scepter and Unsubstantiate : Too slow, and your cheap instants are redundant enough that you don't really need to be able to repeat a specific one. Plus, most of the time you'd want to put a cantrip on it, and Scepter actually increases the cost of those. These are slow win-more cards that look clever but don't actually end up doing much in practice because the deck is already plenty redundant.
- Hexproof equipment: Swiftfoot Boots and Champion's Helm : Cut for Lightning Greaves . Shroud looks anti-synergistic, but the zero equip cost means you can move it over to a token on your turn when you're ready to do things and it can be used to give a mana army haste for Cryptolith Rite or Natural Affinity. If you need to protect Ink-Treader while actually going off, shroud is worse than hexproof, but generally you'll just wait to go off until you have a protection spell ready.
- Cantrip: Shadow Rift : This was actually the hardest cut. Instant-speed targeted cantrips are what makes the deck tick, and for a while I had Refocus in. I eventually decided that the difference between 10 and 11 1-mana cantrips was negligible, and Shadow Rift is the worst one (it does literally nothing; everything having shadow is the same as nothing having shadow). All of the others have at least some utility or synergy.
There's actually an infinite combo in the deck with Spellseeker + Earthcraft/Cryptolith Rite: With one of the rampchantments and Inktreader in play plus some mana to start, cast Spellseeker into Twinflame . Twinflame (radiated) copies Spellseeker and gets more hasty dudes to tap for mana. New Seeker gets Regrowth , which gets Twinflame back. Twinflame again gets you even more dudes, plus two new Spellseekers. One of those seekers gets Eladamri's Call into Eternal Witness , which gets Twinflame back, the other seeker getting a cantrip. The next Twinflame not only gets you four more seeker-tutors, it also gives you another Witness, which can get back Twinflame again, and further Twinning makes multiple Witnesses so you can get back your graveyard, all while drawing your deck through the cantrips you've seeker'd up and getting an infinite army of hasty dudes for attacking and mana (you're tapping two for Twinflame mana every iteration, but each cast doubles your army size).
The most exciting single new card by far is Electrodominance . For a long time I had Savage Summoning in the list because instant speed is so important for combo decks, and this just replaced it. Dominance has the downside of not being able to cast Ink-Treader from the command zone, but it works on all spell types instead of just creatures, can be used as removal in a pinch, AND it's targeted, which means it has the Kari Zev's Expertise effect of casting a free spell for each creature on the field that then also get radiated. We play targeted indestructible effects for protection and Pongify anyways, so you're likely to not even reduce the creature count from the Dominance damage. EOT radiated Electrodominance for X=3 is generally game.
1 year ago
AEther Mutation , Altered Ego , Cold-Eyed Selkie , Fable of Wolf and Owl , Growth Spiral , Invert the Skies , Kiora's Follower , Kumena, Tyrant of Orazca , Kiora, the Crashing Wave , Master Biomancer , Merfolk Mistbinder , Momir Vig, Simic Visionary , Prime Speaker Zegana , Shapers of Nature , Tatyova, Benthic Druid , Thrasios, Triton Hero , Tishana, Voice of Thunder , Urban Evolution , Vorel of the Hull Clade , Vedalken Orrery , Leyline of Anticipation , Surgespanner
2 years ago
As usual, I shall hope for reprints of expensive yet essential cards, such as Akroma's Memorial, Chromatic Lantern, Rhystic Study, or Privileged Position; since Doubling Season was recently reprinted, it is not likely to be reprinted, again, so soon.
Although they are not essential cards, I would very much like to see Absorb, Undermine, Recoil, Countersquall, and Voidslime reprinted, because they are all excellent cards, but are either expensive or limited in quantity. Also, AEther Mutation is the only card of the mutation cycle that has not yet been reprinted, so I would like to see it reprinted, as well.
Sigarda, Host of Herons has never yet been reprinted, and, thus, is expensive, so she definitely deserves a reprint.
2 years ago
Kalonian Hydra, Hooded Hydra, Marwyn, the Nurturer, Sylvan Offering,Ulvenwald Tracker,Viral Drake, Cytoplast Manipulator, Druid's Call, Thada Adel, Acquisitor and AEther Mutation are all fun cards here. I think only the Kalonian Hydra is expensive.
Triskelion is amazing here.
If you want to strengthen the Elf theme there's enough to do the entire deck just with that. I was fiddling with my Ezuri deck and started to look at possible themes like Elf, Rogue, Wizard etc. Morph, Wizard and Elf were the strongest. Not enough creatures to make Modular work =(
I'm almost certain you're going to want some more protection for Ezuri once people start seeing him work.
2 years ago
Some changes I'd suggest:
You should shift the manabase more towards green because this is clearly your main color. Also, I'd recommend to cut both copies of Phyrexian Arena :D and also Grave Pact because their mana costs are too restrictive in a deck that plays cards that cost WUBG (Atraxa, Preator's Voice), double-green (Night Soil, Fungal Bloom, Spore Flower), green-white (Selesnya Evangel), green-black (Necrogenesis) and green-blue (Vorel of the Hull Clade). You could maybe add Dictate of Erebos because it costs 5 and only double-black.
2 years ago
Koro, Thopter King
Legendary Artifact Creature - Thopter
Whenever a Thopter you control deals combat damage to a player, put a +1/+1 counter on it and draw a card.
2 years ago
green - Fertile Imagination, Fists of Ironwood, Spontaneous Generation, Squirrel Nest, Saproling Symbiosis, Chatter of the Squirrel, Cobra Trap, Fresh Meat, Nissa, Voice of Zendikar, Bestial Menace, Night Soil, Parallel Evolution, Snake Pit,
multicolored - Seed Spark, Aura Mutation, AEther Mutation, Sorin, Lord of Innistrad, Migratory Route, Dovescape, Call, Thopter Foundry, Supply, Abzan Ascendancy, Fable of Wolf and Owl, Flurry of Wings,