|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Mythic Rare|
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Sorin, Solemn Visitor
Planeswalker — Sorin
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink.
-2: Put a 2/2 black Vampire creature token with flying onto the battlefield.
-6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
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Sorin, Solemn Visitor Discussion
21 hours ago
Hi bonsai11943, I like the deck idea. is my favorite because I think it is the strongest color combination.I also had Vizkopa Guildmage - combo in my deck, but desided to replace her with Sorin, Solemn Visitor - they also work well together... you know Wall of Blood ?Wall of Blood Instant Win Combosuggestions:
here is my deck and all it's sideboard-versions for more ideas: Flammendes Schwert 0
1 week ago
If you really want this to be competitive in Modern, there's going to be quite a few changes, I think.
Firstly, the removal. Fatal Push is the best removal in Modern currently. You should play 4 before things like Hero's Downfall (seems like a sideboard card at best) and Go for the Throat (Affinity is a popular deck).
Thirdly, the creatures. Guul Draz Assassin is just not that good. It takes a giant amount of resources to utilize his abilities; and if you just need someone to trigger Mavren Fein's ability, maybe consider Bloodghast. 3 Gifted Aetherborn is perfectly fine; 3 Bloodline Keeper Flip might be a bit greedy and 3 Kalitas, Bloodchief of Ghet is never going to work (a 7-drop with 20 lands and no ramp!).
Fourthly, the planeswalkers. Sorin, Solemn Visitor is perfect for the deck but Sorin, Grim Nemesis is a tougher call because of its CMC and the number of lands you play. Maybe consider Sorin, Lord of Innistrad or more copies of Solemn Visitor?
Lastly, the lands. It's probably a budget reason why there aren't Marsh Flats and Godless Shrine in the deck, but there are ways to work around that. More importantly, 20 lands seems too few for what is essentially a mid-to-late game deck. Even typical BW Tokens, which has a much lower curve than this deck, runs 23-24 lands.
My personal opinions.
3 weeks ago
@Shadowdarkraity: The problem with Midnight Haunting and Beckon Apparition is they aren't very mana efficient. Both cards shine when you have Intangible Virtue or Favorable Winds on the table, because you basically pay 3 mana for a 4/4 flying, flash creature split in two.
If you don't have an anthem or lord on the table, you're paying a lot of mana and a card for a 2/2 flyer with flash. The same goes for Beckon Apparition, which is a 1/1 flyer with flash...and that's it.
So when you're ahead, Beckon Apparition/Midnight Haunting are really good. But so is having a Rattlechains. When you're behind, Beckon Apparition/Midnight Haunting aren't that great, whereas Rattlechains/Selfless Spirit/some other spirit can help you stabilize the board or protect something important (like a Geist of Saint Traft).
Which brings me to another question: have you ever thought about B/W Tokens? It benefits from the cards you're wanting to play more effectively. You can also add some blue to the deck so you can Polymorph a token into something huge (like Emrakul, the Aeons Torn) since you don't play any creatures in the deck (all of your stuff comes from instants/sorceries).
As for splashing other colors, what you'd do is play 8+ fetchlands and one of each shockland that's in your colors. So to splash green, let's say, you'd play something like:
...this would let you play 4x Collected Company, 1+ Elder Pine of Jukai, and 2+ Gavony Township. If you up the fetchland count to 10 (4x Flooded Strand, 2x Misty Rainforest, 4x Windswept Heath), you could also play Noble Hierarch, Avacyn's Pilgrim, or Arbor Elf. Chord of Calling also becomes easier to cast when you go for more fetchlands, with the downside being there's not too many green spirits to help convoke it out faster.
In other words, you have very few green cards/abilities, but you always have the mana to use them, without mana screwing yourself out of your main color combination of U/W.
To splash black, it's mostly the same:
4 weeks ago
@Madhava, Gonna respond to your comment in bullet points as it will probably be easier.
I have not gotten to play this list a ton recently. I have all the cards for it, but I try to play a different deck every week at my LGS. Keeps my opponent's sideboards honest, and keeps my experience fresh. Obvious downside is I do not have a ton of reps with any single deck, but I find that it makes me a better player -- knowing the intricacies of so many different deck styles. Last time I played this, I match up against Mono U tron (what I am assuming is a terrible match up), a mardu reanimator deck running Alesha, Who Smiles at Death, Fulminator Mage, and Young Pyromancer (another match up I found to be bad with the land destruction, and the endless stream of tokens), and dredge (which was not bad... but not good either).
It is maybe a tad color greedy. I have not had many issues, but I have also had to fetch shocks pretty aggressively -- which can be taxing on my health pool, and only makes that BloodMoon match up worse. A friend of mine also suggested trimming more of either white or green. I like Garruk Wildspeaker a lot as he makes Smallpox effects even more 1-sided. But I think I have found that it can be difficult to play him on curve when you t2 Smallpox. I like the suggestion of Utopia Sprawl though, as it acts a little like a Flagstones of Trokair with Urborg, Tomb of Yawgmoth, allowing me to turn 2 Smallpox and still end the turn with 2 mana. I would cut Gideon of the Trials, but he allows me to be super greedy with deathclouds... although maybe the life gain from Sorin, Solemn Visitor helps with that enough??
The white sources are so I would always have an option to fetch with Flagstones of Trokair. I very well could be a bit overkill though.
Haunted Fengraf has worked beautifully. My only creature is Eternal Witness. It allows me to dredge with impunity and always be able to get my key cards or continually recycle Smallpox for value as it also kills the Eternal Witness to be recureed again and again in a vicious cycle.
Worm Harvest has been great in grindy or control match ups. it can feel bad for control players to counter Life from the Loam or Worm Harvest when they can just as easily be cast again next turn. It adds a lot of inevitability that most decks just cannot deal with.
I get that Zombie Infestation is good. I really liked that inclusion when I first looked at your list. But is that also too slow? How soon do you find yourself getting a critical mass of zombos? It seems like you can really only get 1-2 per cast of Life from the Loam? I also like Call of the Bloodline. I just wish you could use it more than once per turn.
My meta is pretty varied. I go with a friend that is normally on dredge, but after that it changes from week to week, with lots of new faces coming each week. occasionally, there is a kid that will show up playing merfolk or elves. Surprisingly little Death's Shadow or eldrazitron.
What are your thoughts on Ensnaring Bridge? I have also toyed with the idea with trying to utilize Spirit of the Labyrinth in conjunction with Grier Reach Sanitarium. I know you have played with Knight of the Reliquary variants before. How did playing creatures in pox feel? I would maybe want to play KotR in that shell to fetch the sanitarium?
1 month ago
1 month ago
Vraska can be used to blow up your opponent's stuff and spawn win-cons, and the other three have really nasty emblems that can be achieved relatively easily with a Proliferate deck.
1 month ago
Warchief Giant is pretty great too. Send one of the token copies at the chosen enemy (for Saskia). He has to block or take 10 damage, and 5/3 is some killing power.
Also some good aggressive planeswalkers include Arlinn Kord Flip (good budget), maybe Domri Rade, Nahiri, the Harbinger, Samut, the Tested, Sarkhan Vol, and seriously consider Sorin, Solemn Visitor. His lifelink ability could be simply insane, and he's real cheap for a walker.
Keeping those fresh ideas coming.
1 month ago
Mono-black IS good for vampires to be sure, but since Edgar Markov is a thing, going multicolor wouldn't be the worst thing in the world. Anowon, the Ruin Sage is a strong commander to be sure, but Ed would give you more colors and more options.
Even Just splashing some red and going with Olivia Voldaren or Olivia, Mobilized for War wouldn't be a terrible idea, as it opens up the door for damage amp cards like Gratuitous Violence or Curse of Bloodletting, not mention plenty of vamps that put +1/+1's on themselves.
Splashing some white and going with Vish Kal, Blood Arbiter or Vona, Butcher of Magan would allow for some more life based cards like Campaign of Vengeance or Sorin, Solemn Visitor. Plus, if I recall correctly, B/W vamp cards have a lot token generation.
This may be a lot to take in at once and if it is, I'm sorry. Don't get me wrong, what you have here is really good as far as I can tell. Just be aware of your options if you weren't already.