Fierce Guardianship

Fierce Guardianship

Instant

If you control a commander, you may cast this spell without paying its mana cost.

Counter target noncreature spell.

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Set Rarity
Commander 2020 (C20) Rare
Ikoria: Lair of Behemoths (IKO) Rare

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Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Brawl Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Arena Legal
Unformat Legal
Pre-release Legal
Standard Legal
Legacy Legal

Latest Decks as Commander

Fierce Guardianship Discussion

Starsky2814 on Omnath, A Song of Creation and Chaos

2 days ago

Cornelius_1216, the deck has even surprised me with its performance. This isn’t anything competitive by any means, because I wanted something that would be fun for me to pilot, but the deck can just blow up out of nowhere on turns 4-6. I’m glad you were able to find some stuff out of my brew to include to yours. Feel free to send me a link to your Omnath, Locus of Creation. I’d definitely like to check it out!

Metachemist, I am definitely on board with cutting Nissa, Vital Force and Echo of Eons for Enlightened Tutor and Worldly Tutor. Felidar Retreat I wanted to give a shot, but you do make valid points and I can make the cut for Fierce Guardianship. I think I might opt for Deflecting Swat over the other counter cards. Though I would need to cut something else over Wheel of Fortune. That card has disrupted my opponents hands and giving me a desperately needed full hand many times than none. I’m definitely open to more feedback from you.

Metachemist on Omnath, A Song of Creation and Chaos

2 days ago

So I have some more suggestions that I think would help tighten up the deck a bit, it leans it more towards combo/control but hear me out.

Cuts: Nissa, Vital Force it's good and it's synergy but I think we can do better.

Wheel of Fortune I know that draw is an issue for you but! I think this and Echo of Eons better fit in a deck that want to take advantage of the parity of up to 3 other opponents drawing that many cards.

My last cut is Felidar Retreat this card is cute and synergy but again I think we can do better

Adds: Fierce Guardianship tapped out from a big turn but couldn't quite close out the game? Would a Wrath or Counter really wreck your plans? Tell them to bugger off.

Force of Will or Force of Negation See above.

Enlightened Tutor and Worldly Tutor we don't need to draw as much if we draw exactly what we need. (insert head tap meme here)

jaymc1130 on Kinnan the Incredibly Frightening

2 weeks ago

From a competitive standpoint the deck is running so little interaction and protection as it stands that it won't ever be able to hold up in competitive settings.

You'll definitely want each of these pieces of interaction in a Kinnan helmed deck at a minimum:

xCounterspell xMental Misstep xDispel xFlusterstorm xMuddle the Mixture xCyclonic Rift xChain of Vapor xNature's Claim xFierce Guardianship xVeil of Summer xPongify/Rapid Hybridization

As it stands that won't be quite enough pieces to consistently have the access to permission and protection elements to remain in a competitive position in most game states and these pieces are worth running much of the time:

xNegate xDelay xInto the Roil/2cmc bounce spells (UG has very limited access to tools that can remove hate pieces from the board that prevent a win like Grafdigger's Cage, Notion Thief, or Narset, Parter of Veils.) xBeast Within

As an additional note about competitive Kinnan builds, you can lose the Dramatic Scepter stuff entirely. There's no need in a Kinnan deck. The most effective and efficient method of generating the infinite combo needed to win is any dork that can produce U and G mana combined with Freed from the Real and Pemmin's Aura. Basalt Monolith is worth running in Kinnan decks because it generates infinite colorless with just Kinnan out on the field also, so you can usually get a couple of Kinnan activations off to dig for Thrasios. For the mana dork complement it's best to stick with BoP, all the 1 cmc tap for G elf dorks, and then a handful of 2 cmc "tap for any color" dorks. The most effective back up infinite mana engines for a Kinnan deck are typically Simic Ragworm or Horseshoe Crab paired with Paradise Mantle and the Monolith (which is often why the deck runs Staff of Domination as an additional outlet that's easy to tutor for in the colors) rather than Dramatic Scepter combo as the Scepter combo relies on density of dorks and rocks to be engaged and this can be more difficult than a less card intensive engine (Crab, Mantle, Kinnan is 3 cards with one from the command zone compared to Kinnan, Dramatic Reversal, Isochron Scepter, 2 mana rocks/dorks at 5 cards to engage) and thus less reliable for the game play patterns Kinnan wants to ideally play from. Shapers of Nature and Thrasios, Triton Hero are the standard outlets that will eventually be found from Kinnan activations that allow you to draw the whole deck. From there winning is easy, so stick to win conditions that are more live than things like Blue Sun's Zenith and run Thassa's Oracle plus a looping mechanism (such as Narset's Reversal and Timetwister or Elixir of Immortality) to use the interaction pieces like Swan Song and Pongify as the win conditions (this helps to avoid other issues too, like not being able to win with Oracle due to Angel's Grace, etc, in addition to improving card slot efficiency). Green Sun's Zenith and Drift of Phantasms are generally considered must runs as tutor options for competitive Kinnan lists, but a good number of quality tutor options are available to provide consistency. Incubation Druid+Vigean Graftmage is somewhat popular as another back up 3 card game winning infinite combo line.

Cornelius_1216 on Aminatou: Social Distancing 101

2 weeks ago

Why do you run Teferi, Time Raveler? It means that only you have the option to interact with your opponents, and you are only running three counterspells. Also, why only run three counterspells? Why Counterspell over Mana Drain? Competitive decks, even stax-focused ones, generally should run more than three. Negate, Spell Pierce, Flusterstorm, Fierce Guardianship, Delay, and Force of Negation are all common good ones. Why are you running Windfall but not/instead of Timetwister? I don't see your deck caring about its graveyard. Since you have a subtheme of wheels, why not run Smothering Tithe and Alms Collector? Or Whispering Madness for extra density? Furthermore, you deck needs a real, tangible, hard win condition. Simply locking your opponents is not enough to win at a competitive table. Why not include Demonic Consultation and/or Tainted Pact and Thassa's Oracle and/or Jace, Wielder of Mysteries? Solid wincon that doesn't require long games to win, but works just fine in them.

goldlion Wishclaw Talisman is probably in there because of its interaction with Aminatou. -1 Aminatou targeting Talisman, activate Talisman in response, then Aminatou's flicker resolves. Unlimited tutors that cost {1} apiece. Avarice Totem is bad.

Poly_raptor on Inniaz's Deasil Designs EDH

3 weeks ago

This is a really neat deck, I like stuff that messes with the board

I’d maybe run a few counterspells, Fierce Guardianship is great if it’s affordable. Render Silent is a personal favourite.

I’m not sure on the rulings, does Inniaz, the Gale Force specifically target the non-land permanents? I would think it does, which means Willbreaker could actually just steal up to 3 creatures each turn? I think?

+1 from me

simondiamond2012 on Chain Veil Teferi

1 month ago

I'm surprised this deck isn't running Thassa's Oracle.

T.O. seems like a slam dunk here at almost any juncture of the game, whether it's for early game scrying, as a wincon (after establishing the win from Chain Veil), or even as pitching fodder for Chrome Mox or Force of Will.

Concurrently, Force of Negation and Fierce Guardianship seem like no-brainers here too. Any reason why they're not in here?

SideBae on Atemsis, Misplay-Seeing

1 month ago

I actually think this deck looks amazing -- I'd love to play against it! I do have a few suggestions though. Mind you, they vary widely in price, so some may or may not be more applicable than others.

  1. The most straightforward way I can see to improve here is by improving your manabase. Fetches are largely unimportant in mono-colored strategies, but if you can afford them I'd definitely run them. They shuffle after Brainstorm for free, but perhaps more importantly they fetch Mystic Sanctuary, which lets you stack what you need from your graveyard on top of your deck. If the Zendikar/Onslaught fetches are out of your price range, consider slow fetches (Flood Plain, Bad River)...

  2. A card that comes to mind is Ideas Unbound. I feel like having a critical mass of cards in your hand is key to slaying someone with Atemsis, and Ideas Unbound lets you you get cards in your hand and gives you time to reveal them to an Atemsis trigger. Honestly, IDK how good it'd be -- but it's probably worth a try.

  3. Depending on how often you activate Atemsis's looting ability, you could consider running some madness cards. Circular Logic and Just the Wind come to mind, but Welcome to the Fold might be good, too.

  4. You've got some good ramp, but I think there're a few 2-drop rocks you may have overlooked. Coldsteel Heart is pretty good as an admittedly worse Arcane Signet, and Everflowing Chalice is pretty good, too. If you're willing to invest, Chrome Mox and Mox Diamond are also in most of my decks.

  5. Fierce Guardianship is a good piece of protection for your combo. I run it in most of my blue decks, and it's pretty good.

  6. One particularly salt-inducing card is Commandeer. Since it was templated before planeswalkers happened, it can steal them -- for no mana, btw. Also, as a 7-drop, it takes a more uncommon slot for mana-cost for your commander triggers.

Right. I think that's all I got. Good luck

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