If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Printings View all
|Commander 2020 (C20)||Rare|
|Ikoria: Lair of Behemoths (IKO)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fierce Guardianship Discussion
1 day ago
Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:
These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.
If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.
I wish you good luck for your tournament, and let me know about your results!
1 day ago
For anyone considering Fierce Guardianship, my hot take is to cut Negate for it. Parity on your counter spell value (both noncreature effects), and while it costs 1cmc higher if hard cast, negate hardly an ideal piece of super early game interaction.
2 days ago
As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.
2 days ago
Doombeard1984, Yarok, As much as I absolutely enjoy Deadly Rollick limiting my targeting options to just creatures only wouldn't be as beneficial. Since this deck is considering a cEDH meta my concern would be primarily non-creature permanents. I turned in a bunch of foils I've picked up from opening up half a box of Mystery Booster packs and sent them in to Card Kingdom. I can at the very least pay for a Fierce Guardianship outright in store credit, but i'll have to pay out of pocket for each Deflecting Swat (I need 2). But after that I should be good. My other want for this deck is a DCI Judge Promo Counterspell, (I don't think tappedout actually has the DCI promo version scanned up) but it's always circulating around $30 US. I'm definitely going to get one as Counterspell is a pet card of mine that I just adore - it shaped my experience in Magic when I first started playing around 2001-2002. I was playing mostly T2 then, but I rocked a casual U/B Wizards deck which contained whole host of counter-magics. Ah, memories.
2 days ago
3 days ago
4 days ago
Ok so looking at the list it seems like its heavy with ways to protect your commander but maybe a little light on splashy triggers from your commander. Think of it this way, you get Yennett out turn 4/5 and swing next turn. Right now you are much more likely to hit something that won't impact the board much. If (when) I was building it I prioritized cards with awesome Enters the Battlefield abilities. That way if I flipped one with yennett something happened immediately. Thats why sorceries and instants are good with her since it becomes a free spell. Any creature you flip can't do anything until the following turn. I will offer some little suggestions here but you should really consider what your win condition in first. Is it commander damage? Is it swarming with creatures? Do you have a combo you are digging for?
That Which Was Taken is too expensive of protection. Swap for Champion's Helm or General's Kabuto Or possibly just cut it for something that will impact the board like the three new instants from the commander decks in your color Deadly Rollick, Fierce Guardianship and Flawless Maneuver. If you can afford/get those cards they would definitely kick up to compete level here.
You need Lightning Greaves. Getting yennet protected and with haste will always be good. Maybe take out Bloodthirsty Blade since it doesn't do anything for your commander and there are better ways to deal with opponents creatures.
As much as I love Spirit of the Night lets be honest you will never feel good about casting it for 9. If you don't cast it for free it will most always be a bad card in hand. I would replace with the new card Verge Rangers which is perfect for this deck. It will ramp you on occasion AND lets you look at the top of your deck whenever you want.
5 days ago
At least three cards to add here: Reconnaissance Mission and Sea-Dasher Octopus and Fierce Guardianship. Potentially I could try and find a slot for Decoy Gambit, Murmuring Mystic, Of One Mind, or Ominous Seas. There were a lot of good blue cards this set.