Elvish Visionary


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Commander Anthology (CM1) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2015 (C15) Common
Magic Origins (ORI) Common
Commander 2014 (C14) Common
Magic 2013 (M13) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

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Elvish Visionary Discussion

Vash13 on King Rhys, Elven Warlord

2 days ago

Doombeard1984 thank you for the positive review, ill try to explain my card choices so youll know why ive chosen for card draw ive been running Mind's Eye and Mentor of the Meek and Skullclamp and on top of that i can bounce Elvish Visionary with Wirewood Symbiote if i have to, so thats been doing me justice, and ive been basicly running Eldrazi Monument as a cheap akroma, but yeah i have stepped away from the token centered deck in favor of the elves, and finally Coat of Arms is not in this deck purely as a meta choice for my local play group, one of our most experienced players plays a mono green elf ball so last thing i wanted to do was pump him up.

JKRice on Elfball!

2 weeks ago

Seems like a decent elfball deck except a couple of things

1: you need more elves. Elvish Visionary would probably be good to cycle to more elves

2: Xenagos doesn’t do as much as your elves do, I would go down to 2 of him

3: go ahead and cut two of the titans, but definitely keep all of the Khalini hydras. Also don’t add in tutors. The tutors that are available in modern aren’t worth it.

4: the landbase could probably be better. If you add in more elves, definitely go at least 3x nykthos. Also, not sure what your budget is, but Windswept Heath would help a lot with being able to play xenagos and the burn spells

5: maybe go down to 2 fireballs; Kessig Wolf Run is a burn spell in itself and you don’t want too many burn spells taking up slots that could go towards ramp

ruben5000 on Golgari self mill

2 weeks ago

I wouldn't call myself an "experienced Golgari player," but a while ago I built a deck with a similar idea in mind.

The main issue I see with your deck is that you have almost entirely creatures, with only 4 noncreature cards that aren't lands. I would recommend playing Grisly Salvage in your mainboard, 2-3 copies, as well as maybe some other cards that generate card advantage. The new Underrealm Lich is REALLY GOOD at that, but it's also an expensive card if you don't have it.

I would take out Nighthowler, just because it isn't that great and you already have a lot of cards doing similar things.

I would play a maximum of 2 copies of big finishers like Boneyard Wurm, Graveblade Marauder, or Ghoultree. You already have Splinterfright which does the same thing as the Wurm, and the others just aren't necessary because you have so many duplicates.

With the remaining 7-8 slots (after you take those out and put in the Grisly Salvages), I would recommend around 2 slots of removal other than Abrupt Decay (something like Doom Blade would be good). I mentioned draw before, and Elvish Visionary is a really good, cheap way to gain card advantage—plus, when it dies you get another creature in your graveyard. I would recommend 3 copies of Elvish Visionary and take out 1 Satyr Wayfinder.

That leaves 3-4 slots. I would actually play the Nyx Weavers, 2 copies, as they are a really good blocker and can fill up your graveyard easily.

Finally, with the last 1 or 2 slots, I would recommend Deadly Recluse What? A garbage common from a core set?? Yeah I know, but trust me, this is your best bet dealing with fliers. Flying gets underrated as a mechanic, but the second one of your buddies whips out a deck where all his little 1/1 tokens have flying, or his spirits start whacking you for 2 in the air every turn, these can slow down those attacks considerably.

So to review:

-4 Nighthowler

-2 Boneyard Wurm

-2 Graveblade Marauder

-2 Ghoultree

-1 Satyr Wayfinder

+2/3 Grisly Salvage

+2 Doom Blade

+3 Elvish Visionary

+2 Nyx Weaver

+1/2 Deadly Recluse

And that's it! Keep in mind that these are just suggestions. All of these cards can be had for about 50¢, and if you have them, I would definitely recommend Underrealm Lich instead of 1 of the Abrupt Decays, and a second copy instead of 1 of the Stitcher's Suppliers.

Have fun! I love playing around with the graveyard, and I hope these suggestions help you improve the deck!

multimedia on X-Men

3 weeks ago

Hey, mana dorks are pretty good with Ezuri. They can first help to ramp into him as early as turn three and later on they can give experience counters or be a body to put counters on.

Cards to consider adding:

Other cards to consider:

All my suggestions other than Speaker are low mana cost cards, these can help to reduce the avg. CMC of this deck which is high at 3.6. Speaker is six mana which is a lot, but with the counters strategy you get a ton of value for six mana; she can draw a lot of cards.

Cards to consider cutting:

  • Ezuri's Predation
  • Biomantic Mastery
  • Verdant Confluence
  • Cytospawn Shambler
  • Simic Basilisk
  • Primeval Bounty
  • Fable of Wolf and Owl
  • Death's Presence
  • Contagion Engine

Good luck with your deck.

ZendikariWol on For the Vicious Swarm - Ezuri Counter EDH

1 month ago

You're missing a few big heckin cards.

Cephalid Constable is miraculously underrated, Drumhunter is a personal howling mine AND a mana dork, Elvish Visionary draws a card, Experiment One and Pelt Collector are excellent one-drops, Fertilid is awesome repeatable ramp, Forgotten Ancient is bat-shit insane with four players, Gilder Bairn is both adorable and quite functional, Glen Elendra Archmage is a repeatable negate, Kalonian Hydra is hilarious (and it's a 0/0 so I think you can trigger Ezuri's ability before his ETB), Kaseto, Orochi Archmage is a powerhouse, Managorger Hydra get too big too quickly for most opponents to handle, Novijen Sages is a nice draw engine, Permeating Mass is fantastic in this deck, Pir, Imaginative Rascal and Toothy, Imaginary Friend are such a good combo, Plaxcaster Frogling is great protection, Scavenging Ooze is awesome (Meren is in my meta, idk about you), Seedborn Muse is good anywhere, Simic Manipulator leads to fun shenanigans, Sporeback Troll, also good protection, Tuskguard Captain is perfect evasion, Ulvenwald Tracker is about as good as green removal gets, and Wild Beastmaster is another Cultivator of Blades, but a little less for a little less mana. Rishkar's Expertise and Soul's Majesty are a couple gems, Bred for the Hunt, Doubling Season, and Hadana's Climb  Flip are great for countered up dudes, Rhystic Study, which should honestly go in every blue EDH deck, Cloudstone Curio it's better than Panharmonicon in this, Strionic Resonator is also probably better than Panharmonicon here. Also a Thran Dynamo might do ya good in the mana department.

Apollo_Paladin on Tooth and Nail Devotion

1 month ago

Since you say Elvish Visionary is your weakest card, have you thought about just simply tossing in Llanowar Elves instead just to speed things along?

multimedia on Izoni Self-Mill

1 month ago

Hey, consider speeding up self-mill by adding more two drops? A plan should be to be able to consistently self-mill a dredge card turn two/three this sets up the game very well for you. There's a lot of powerful green two drop spells that self-mill, in my opinion even though these spells are not creatures they're too important to set-up dredge in the early game while also potentially getting you a card. These cards also help in the early game to set-up Loam by putting it or lands into your graveyard. Since you're not playing any Fetch lands you want other ways to get lands into your graveyard in the early game.

Cards to consider adding:

The nice thing about Salvage/Commune/Grapple is they can potentially get you a land. When you're self-mill/dredging while also trying to get to six lands to play Izoni this is helpful to make your land drops. Hermit is less good when playing lots of Basic lands, but it is still one of the fastest ways to self-mill the most cards in green. His ability is repeatable each turn, that's great for self-mill and it's good that he can also find a land.

Dredge is important with a self-mill plan, but dredge cards are problematic because they go back to your hand after dredging. You don't want dredge cards in your hand therefore adding some cards that can allow you to discard cards from your hand are helpful. Sometimes you even want to be able to discard Loam because you don't have lands in your graveyard to target, but mostly for the dredge creatures (Grave-Troll, Stinkweed, Thug, Shambling) to get them back into your graveyard. Consider these discard outlets:

Fauna is great with dredge creatures because they can be constant fuel to discard because they can keep coming back to your hand after dredging to then be discarded to tutor for another creature. Getting dredge creatures into your graveyard while also tutoring for another creature is pretty busted. Existence is nice to be able to discard a creature card and then recur a creature, good with value creatures who have ETB/die abilities such as Wayfinder, Sage, Tribe Elder, Visionary, Plaguecrafter, etc.

Being able to sac Izoni is good because she can't sac herself. Spending her back to the Command Zone or into the graveyard is good for you to be able to play her again to make more Insects. No mana cost sac outlets are also helpful with the Cutthroat/Archer plan of making your opponent's lose life and are busted with Skullclamp. Consider these other creature sac outlets:

Creature ramp is wanted with Izoni. Creatures because they can help to ramp or be fuel for Izoni when self-milled/discarded. Deathrite is great, but can sometimes be less consistent as ramp, you want more reliable ramp. Consider these other ramp creatures:

To speed up dredge you want other ways to draw, other than the card you draw at your draw step. Low mana cost creatures who draw are helpful:

Other cards to consider:

If you self-mill/dredge Dread then you can potentially reanimate something for free the turn you play Izoni by sacing Izoni and two other Insects or just three Insects. Dread is powerful with Insects. Intent is one of the best budget tutors in Commander especially when sacing a creature is very beneficial. Sidisi is a creature who's also a tutor and self-sac. Sage is pretty much a green staple for Commander. Plaguecrafter is an updated Fleshbag/Executioner, an effect that makes all opponents sac a creature/Planeswalker can be very helpful in some situations. Shambling is another dredge creature, even though it's the least good of these creatures, it's more dredge.

I realize I have suggested a lot of cards to add; if you would like help with what cards to cut I offer more advice.

Good luck with your deck.

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