Elvish Visionary

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Battlebond (BBD) Common
Commander Anthology (CM1) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2015 (C15) Common
Magic Origins (ORI) Common
Commander 2014 (C14) Common
Magic 2013 (M13) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
2019-10-04 Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Elvish Visionary occurrence in decks from the last year

Modern:

All decks: 0.1%

Green: 2.23%

Commander / EDH:

All decks: 0.04%

Green: 0.5%

Golgari: 0.1%

Elvish Visionary Discussion

ShikiTen on Rhys' Retaliation

2 days ago

Hey. Cool deck. While I'm not used to seeing this version of Rhys be used as a commander, I'm glad I took a look.

A couple elves I would recommend for this deck are Copperhorn Scout and Joraga Warcaller. The warcaller works well with your strategy & will make your elves less susceptible to dying to combat damage. The mana elves you run can make his multikicker get pretty high. The Copperhorn Scout can give you more mana to use on your second main phase or give you double the life from Wellwisher each turn.

A non-elf I would recommend for this deck would be Elvish Guidance. Essentially makes the land a Gaea's Cradle for your deck without the price tag. Speaking of which, Growing Rites of Itlimoc  Flip as well as Nykthos, Shrine to Nyx would go a long way to helping those X-spells in your deck.

Not sure what I would recommend to cut to make room for all of these, but I will say I'm not sure how effective your discard strategy is. I get denying cards can be powerful, but I feel it splits focus from the deck. So I would recommend cutting Nath of the Gilt-Leaf and Mind Slash.

Oh! Just thought of a couple more elves. Elvish Visionary (draw 1) and Generous Patron (draw 2 when you resolve its support on opponents' creatures) can give you some added draw for your deck while also giving you an elf in play to add to your elf count.

All right. I think that's all I have right now. Again, love the deck list and apologies for not offering more options to cut. Anyway, +1 from me for sure.

5dollarMTG on Emerge Eldrazi v1

3 days ago

Hey ConstantVigilance. Cool deck! I've never built around the emerge mechanic before, but it looks like fun. Here are a few initial thoughts.

First, if you want to keep this as budget as possible, I'd recommend sticking to just two colors. Otherwise, all the tap lands can really slow things down. In this case, I that would probably mean dropping black - this would mean giving up Abundant Maw and Mindbender, but that doesn't seem like much of a loss. That would also allow you to run something like Sanctum of Ugin which would help you chain together multiple copies of Elder Deep-Fiend - probably the best thing you can do.

Second, I think you need some interaction early in the game to help you get to your big creatures. If you stick with black, Doom Blade is a super cheap option. If you drop black, you could run a playset of something like Unsummon - which you could also use later in the game to replay your Elder Deep-Fiend. It also wouldn't hurt to have a couple copies of Negate around for early game interaction and late game protection.

Third, for your big creatures, I would try to play a full playset of the very best options - Elder Deep-Fiend, Wretched Gryff, and maybe two copies of Conduit of Ruin. Cards like Vexing Scuttler and It of the Horrid Swarm don't seem nearly as good to me.

Last up: I can see what you're trying to do with the Stichwings, but that's such a high price to pay to get then back! I would probably drop all of them, along with the Bloodbriar, and focus on cards that give you immediate value when they enter or leave the battlefield - Blisterpod, Nest Invader, Foul Emissary, etc. (Or, if you don't care about sticking to eldrazi, you could run card draw pieces like Elvish Visionary, Feral Prowler or Floating-Dream Zubera.) In general, I would try to focus on ramp and card draw, rather than recursion. That's my thought anyway.

Best of luck!

Hi_diddly_ho_neighbor on Melira's Alter Pod - WIP - Ideas Please!

1 week ago

Hi there. Here are some suggestions based on your description/questions:

Altar of the Brood and Blasting Station are two win-cons for when you go infinite with Melira, a persist creature, and a sac-outlet.

Manglehorn is another good Reclamation Sage type creature.

The Great Henge and Renata, Called to the Hunt are fantastic with persist and with the high amount of creatures that you are running.

You have most of the best sac outlets, but I see that you are missing Greater Good. I've also always been a big fan of Spawning Pit.

You could also try some more card advantage and ramp through creatures. Additions to consider are Sakura-Tribe Elder, Farhaven Elf, Guardian Project, The Great Henge (again...the card is serious busted), Elvish Visionary, Skullclamp, and Beast Whisperer.

Beast Within is also a staple in mono-green.

Happy deck building!

Rhadamanthus on Yarok and making Copies

2 months ago

You just get 2 cards.

A triggered ability always starts with one of the words "when", "whenever" or "at". Phantasmal Image's copy effect isn't a triggered ability. Rather, it's a replacement effect that modifies how Phantasmal Image enters the battlefield. It enters as a copy of Elvish Visionary, the "draw a card" ability triggers, and Yarok, the Desecrated copies that trigger.

Liszt on Yarok and making Copies

2 months ago

Let's assume I have Yarok, the Desecrated and Elvish Visionary in play. Now I am casting Phantasmal Image targeting Elvish Visionary.

Is the following correct? Phantasmal entering the battlefield causes it's triggered ability to go on the stack. The static ability of Yarok doubles this trigger. Now the first trigger resolves, turing my Image into a Visionary which then causes the trigger and draws me two cards (because of Yarok). Then the second Image trigger resolves and if I target the visionary again the same thing happens all over? Meaning I draw 4 cards in total?

Lemky24 on Bant Flicker/Blink

2 months ago

Cards I would remove:

AEtherling Does not combo with much and is not a huge impact for the cost

Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists

Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs

Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone

Mirror Image See above

Phyrexian Metamorph See above

Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.

Restoration Angel A 1 time use, I would rather a tutor to find Deadeye Navigator

Wall of Omens I would limit the amount of walls as they can not attack

Wall of Blossoms See above

Cards I would add:

Tutors: lets you find any missing piece as most of your best stuff is creature based

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Ramp:

Cultivate Ramp and thin your deck

Kodama's Reach Ramp and thin your deck

Wood Elves can abuse with blink

Farhaven Elf can abuse with blink

Peregrine Drake Infinite mana with most blink enabling cards like Deadeye Navigator

Recursion: a couple more options to return things from your graveyard

Sun Titan

Reveillark

Good value:

Elvish Visionary Card draw that can attack

Avenger of Zendikar Generate a lot of tokens plus with Farhaven Elf you can make them huge

Mulldrifter Card draw, plus you can evoke and save him with a blink effect.

Hornet Queen Generate a lot of flying deathtouch tokens

Prime Speaker Zegana Card draw

Sunblast Angel A reusable semi board wipe

Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects

Leyline of Anticipation Combos great with Seedborn Muse and lets you react to your opponents moves easier

Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game

multimedia on [Primer] Yarok, The Value Engine

2 months ago

Hey, good version of Yarok.

Yarok + Shrieking Drake + Cloud of Faeries + fours lands (two of them have to make blue mana) equals infinite mana and infinite casts of Drake and Cloud. Yarok gives Drake two bounce triggers which are used to bounce Drake and Cloud. Yarok also gives Cloud two triggers which lets you untap four lands. You want four lands because it costs three mana to cast Drake and Cloud netting you one mana each iteration of the combo which equals infinite mana. Tap four lands make four mana, cast Cloud untap two lands, second Cloud trigger untaps another two lands, cast Drake bounce Cloud, second Drake trigger bounce Drake, repeat.

With infinite casts of Drake and Cloud then Aetherflux Reservoir is a win condition with this combo. When you achieve this combo just announce you have 20,000 mana and then with infinite mana you can stop bouncing Cloud with Drake and instead bounce another creature such as Coiling Oracle or Risen Reef. These creatures let you put all nonland cards from your library into your hand and all the lands from your library onto the battlefield which could equal 60+ landfall triggers. Easier with Oracle or Reef just trigger them until you find Aetherflux Reservoir and Heroic Intervention/Negate for protection to win.

Elvish Visionary, Fblthp, the Lost, etc. any creature who draws when it ETB, could replace Oracle or Reef to draw into your library until you find Reservoir and Intervention/Negate. Peregrine Drake can replace Cloud of Faeries in the combo since Peregrine gets two triggers from Yarok. Peregrine is also an infinite mana combo with Deadeye Navigator who's already in your deck.

Eternal Witness is great with Yarok. Recurring any two cards is very good.

Good luck with your deck.

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