Elvish Visionary

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Commander Anthology (CM1) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2015 (C15) Common
Magic Origins (ORI) Common
Commander 2014 (C14) Common
Magic 2013 (M13) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

Browse Alters

Elvish Visionary Discussion

SynergyBuild on Animar is a meta crusher

1 day ago

Last_Laugh between their numerous cantrip creatures ( Wall of Roots , Elvish Visionary , Fblthp, the Lost , and the Divination in Generous Patron , etc.) as well as their many tutor creatures, and tutors for creatures, I have many times seen Animar win from top-deck mode, and currency, only Beast Whisperer , glimpse, and the Recruiter/Spellseeker you talked about does the Harvest Animar run. OG Kozilek is rare now, and Soul, Sage, and Tishana don't see any cEDH play in Animar any more.

SaberTech on Ancestral Animar

2 days ago

I was just goldfishing a hand where I cast Glimpse of Nature to try drawing some cards and wound up drawing into Statue, enabling me to draw my deck. Normally I would not have been able to go off that turn due to being forced to wait for the Glimpse effect to end so that I didn't deck myself, but I was able to draw into Lotus Petal to cast Peregrine Drake and untap all my lands. That let me cast the Kiki combo for the win without decking myself. I count that as a plus for the Kiki combo since it doesn't rely on having to repeatedly bounce creatures.

I hadn't considered using Phyrexian Metamorph to bounce Ancestral Statue back for free, but that's probably because I seem to constantly play it prior to drawing the Statue, either due to the Neoform line or because I somehow seem to keep drawing it early. I play pretty loose with Metamorph because I have nothing against using it to copy an Elvish Visionary or any other value creature early in the game to net cards and hopefully draw into my combo pieces faster.

My problem with the Beast Whisperer is that I'll quite often have it on the board prior to going into the Neoform line. That means that by the time I get to tutor for Statue I'm usually tapped out and Metamorph is already on the field so it can't be used to bounce Statue if I use the statue to bounce the Whisperer. That often leaves me with having to find alternative ways to remove the Whisperer while still leaving the Statue free to bounce.

Honestly, even if I don't find Kiri worth including now that we have Neoform, I'm still inclined to leave in Peregrine Drake. There have been a lot of times where I was able to combo off turn four instead of five because I had Drake and Lotus Petal available in my deck to reset my lands.

lagotripha on Replacement for Hydroid Krasis

1 week ago

Standard doesn't have a 'straight swap' for Hydroid Krasis, which is why its so expensive. It also looks fairly unique in modern, which is why you should keep an eye on it when the set rotates.

For modern I'd look at Genesis Wave combo to find replacements. Alternatively,a Nissa, Steward of Elements creatures deck offers tools.

Cards like Fathom Mage , Beck , Elvish Visionary Gilt-Leaf Archdruid , Inspiring Call Kiora, the Crashing Wave Life from the Loam engines etc etc all could have a place, the question is exactly what you'd want to build in modern to meet your local metagame.

epicrean on Help with old Ausus, lost ...

2 weeks ago

This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive

I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.

Asus, lost but seeking

PenguinOwl on Faeries and Death v3.1

4 weeks ago

I feel like a splash of green would really help this deck, as it would allow you to play high-value cards that your deck lacks, namely Fog and Aurochs Herd , as they provide great utility, one of them even being so broken that it allows you to negate an infinite amount of damage. It would also synergize greatly with Elvish Visionary , creating a powerful card draw engine that would confuse the opponent.

TL;DR take out blue, as it is cluttering up the true power of your deck.

multimedia on Animar Big N Stompy

4 weeks ago

Hey, looks good, but one of the best interactions with Animar are cards that can bounce themselves or other creatures you control. This lets you get more counters on Animar faster.

Statue can bounce itself unlimited number of times since its colorless, each time you bounce it you put a counter a on Animar and it reduces the casting cost of Statue.

Low mana cost creatures who give you value when they ETB are good when you can bounce creatures.

When playing a lot of creatures as well as bounce then Beast Whisperer is good repeatable draw. Forgotten Ancient and Managorger Hydra are two good cards for the +1/+1 counters strategy because each gets counters when any player plays a spell. This includes your opponents and in multiplayer Commander these creatures can get very big. They're also good with the strategy of bounce because you're casting creatures after you bounce them back to your hand. Ancient can be a counters engine since at your upkeep you can move counters from him onto any other creatures you control any way you like including onto Animar. If you like some of these suggestions I offer help to make cuts.


For the manabase really consider more lands. 30 total lands is low for your deck to function without being consistently land screwed. Getting land screwed is not fun; it's better to have more lands than not enough. There's some budget ($1-$5 or less each) lands to consider adding:

Good luck with your deck.


multimedia on Wrath of Cthulhu

1 month ago

Hey, Ancestral Statue is too important of a creature with Animar, you realize this, but you don't have any cards that tutor for it?

In a $100 deck I can understand why you wouldn't have a tutor, but not in a $400 deck. Consider Fabricate ? It doesn't break the bank and if not tutoring for Statue it can tutor for Curio. Consider Fauna Shaman ? She also doesn't break the bank and can be a repeatable creature tutor. That's good when you can't afford to add other expensive price creature tutors. Hell, if price is a concern then cut Dark Depths and add tutors that can help in a game to search for the cards that break Animar. These cards are more important than Depths for your overall deck to function.

Curio and Statue is a good, but consider some low CMC creatures who can bounce themselves or another creature back to your hand to cast again:

These creatures mimic what Statue does, more ways to get fast counters on Animar and they help if you don't draw or Statue is killed. These creatures also help like Curio does to abuse creatures with strong ETB abilities:

Empath is a very good tutor here for Eldrazi because he's a creature who you can bounce back to your hand. Faeries helps to play more creatures a turn by untapping your lands. Visionary is repeatable draw who's a creature. Witness is very good if you can bounce her.


Not sure why you've neglected the manabase so much instead you've focused on all the other fat in the deck. This is something that new players do... Why 24 basic lands in the manabase that's three colors and no Chromatic Lantern ? If budget is a concern you can still add some budget dual lands:

Can even cut Keranos, God of Storms , Thought-Knot Seer and Propaganda for price to add Lantern and more dual lands to the manabase. Dual lands and Lantern will help your deck much more than these cards do. Mana fixing is pretty damn important to have in a three color deck especially with a restrictive, no colorless mana, three colored mana cost Animar who you want to consistently cast turn three.

I'm sorry if I was harsh, but you're forgetting basic principles of Commander deck building while presenting yourself as a good player who other players should listen too. Good luck with your deck.

DruneGrey on Santa's Revenge 2: The Return of Marwyn

1 month ago

Elvish Visionary pumps Marwyn and replaces itself.

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Elvish Visionary occurrence in decks from the last year

Modern:

All decks: 0.1%

Green: 2.23%

Commander / EDH:

All decks: 0.04%

Green: 0.5%

Golgari: 0.1%