Elvish Visionary

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2015 (C15) Common
Magic Origins (ORI) Common
Commander 2014 (C14) Common
Magic 2013 (M13) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Promo set for Gatherer (PSG) Common
Promo Set (000) Common

Combos Browse all

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

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Elvish Visionary Discussion

Griffin_1 on Evolving Pauper

15 hours ago

I think if your game plan is to overwhelm, as soon as you're playing Fog you losing. Your goal is to overwhelm with creatures so Lead the Stampede Should help you draw into them, and then Elvish Visionary and Sea Gate Oracle both draw you into more creatures. I don't think flash does anything for you so I might drop Shambleshark to just make stuff 4 ofs. I'm sure there's more counter shenanigans you can pull but I don't know what they are.

You might want to add straight cantrips like Brainstorm with Shuffle effects like Evolving Wilds or Ash Barrens. But It might just distract from overwhelming with creatures.

TaegukTheWise on Roon Blink

4 days ago

You could take out one of the draw creatures with low CMC like Wall of Blossoms or Elvish Visionary, Azor, the Lawbringer is a Sphinx's Revelation on a stick so it can maybe replace a draw creature, you could also try taking out Stonehorn Dignitary depending on how much your opponents rely on combat. The other thing to note is that Azor is rather color restrictive. You can play him but you would need enough reliable mana to do so (this is a probable downside). But the upside is that it lowers your opponents interaction whilst being good when you don't need to blink him, so he's actually really good to put in. Its a tough call, but if you really wanted to use Azor take out wall or visionary as my recommendation but if you're not willing to take those two out I would say Armada Wurm due to it being just as restrictive in cost but with no other benefit except tokens. If you take out wall or visionary it will lower your amount of 2 drops for birthing pod but raises the ceiling, so that's also another thing to consider when thinking of what to take out.

Bxbx on Ghalta, SUPER SMASH BOI - under $90

1 week ago

Hi, first of all, I like the deck.

Maybe you could add some more utility creatures, because your primary wincon is to win via commander dmg and hence you do not necessarily need many other threats. What about Solemn Simulacrum, Acidic Slime, Qasali Slingers, Uktabi Orangutan, Eternal Witness, Wood Elves, Elvish Visionary, Fauna Shaman, Terastodon. While not supporting your +1/+1-counter-plan, they really give your game a lot of additional value and options and still help to get out Ghalta, Primal Hunger.

Enemyinsid3 on Kitchen table deck help?

1 week ago

this is the deck I need help with.I just wanna make it better. It was loosely based on managorger hydra back in Origins.

TheDuggernaught on

2 weeks ago

Growing Rites of Itlimoc  Flip does not work well with Eldrazi. You want lots of creatures with growing rites -- which is not something Eldrazi do well. Eldrazi go tall instead of wide. They play with big creatures, not lots of small ones -- which you would need to make growing rites work. If you want to play growing rites, you likely need to play Elves. There are a couple of variations of elves -- one of which you might like. It does not play Primal Surge, but it is capable of playing out its entire deck on turn 3 or 4. I can go into details if it piques your interest.

I would also contend again that if you want to play a bunch of Eldrazi with primal surge, you that you just are not playing a good deck. the Eldrazi do not enter with haste, and since the Eldrazi are technically not cast, you do not get their on-cast triggers. They are just put into play. The only way Eldrazi work with Primal Surge is also with Xenagos, God of Revels, to give them haste. In this case, you would likely only want to run a 1 or 2 of Emrakul, the Aeons Torn, and that is it for Eldrazi. And again, you would likely only want to then run 1 copy of Primal Surge and a bunch of tutors to ensure that you hit both of the combo pieces.

If you were to go with the Primal Surge strategy, you could run tron lands, but I would not suggest it. The reason being is that if you play tron lands, you also want to run Sylvan Scryings and Ancient Stirrings to help dig for those tron lands. if you run these, then they get in the way of your Primal Surge. Therefore, the best strategy is likely to run 4x Arbor Elf, 4x Utopia Sprawl, 3-4x Garruk Wildspeaker, 4x Voyaging Satyr, 3-4x Overgrowth, and 2-4 Nykthos, Shrine to Nyx, with a total of about 22 lands. This is pretty similar to what you are already running. I would likely contest though that it is not that you are only drawing lands -- it is likely that you are just not drawing cards that let you do anything. This is because you have so many cards that cost so much mana. This is all fine and dandy if your opponent never does anything to try and stop you... but they will. Every time. Therefore, if you trim the deck of most of those high end cards, you have more room for cards that actually do things in the early to mid game.

This then brings me to my next question. How attached are you to Primal Surge? I ask because it really does not do anything better than other options. If you want to cast an Eldrazi? Just play Tron. If you want to combo with Edrazi? Just play Tooth and Nail. While it does not grab your entire library, the best use of grabbing your entire your library is usually finding your best cards -- which Tooth and Nail does. You could run surge in conjunction with Prismatic Omen, and Valakut, the Molten Pinnacle. But why not just run Scapeshift? Primal Surge also limits the cards you can run and you do not want to tun any other cards that are non-permanents. This really hampers your options for interacting with and controlling your opponent. There are just not many things that Primal Surge has going for it that other cards do not do better or cheaper.

Your wants just seem to be all over the place for this deck. Decks that suffer from an identity crisis do not function well. If they try to do too many things, they wind up doing none of those things well. You want Primal Surge, and control; but you cannot run most good control cards with Primal Surge as they disrupt surge's ability to dump so much value onto the table. you also want the deck to be aggressive, but all your threats are cost 7+ mana. You want to run growing rites with big huge eldrazi that cost a lot to put into play. But by the time you have enough creatures to make the growing rites flip, it will likely already be turn 6,7, or 8, and you can already hard cast the big creatures without the extra mana. From what I can tell, your best options to match as many of your criteria as possible would be:

Gx Devotion: green devotion ramps with the typical Arbor Elf, Utopia Sprawl packages. they also run the Nykthos, Shrine to Nyx with Voyaging Satyr, and Garruk Wildspeaker. Most lists will look to ramp into Tooth an Nail for Emrakul, the Aeons Torn and Xenagos, God of Revels and will be . However, you could certainly run a , , or list. These lists also have the neat combo of Eternal Witness and Primal Command -- which essentially locks your opponent out of their draw step for at least 4 turns while tossing creatures with double in their mana costs to ramp your devotion more so that you can cast those Tooth and Nails. If you include a Temur Sabertooth, you can lock your opponent out of their draw step indefinitely.

Tron: Most tron lists these days are . However, there is a long history of Tron being or even just . These lists look to assemble their tron lands as early as turn 3-4, and start churning out big threats such as Wurmcoil Engine, Karn Liberated, Walking Ballista, World Breaker, Ugin, the Spirit Dragon, and eventually those big Eldrazi titans you like. Mosts lists will run Oblivion Stone as their removal. But other control options depend on your colors. Blue will have counter spells like Remand, Condescend, and Spell Burst. Black will have Fatal Push, Inquisition of Kozilek, Thoughtseize and Collective Brutality. red will have Pyroclasm, Kozilek's Return, and Firespout. White will have Path to Exile, and Condemn. Most lists will run Ancient Stirrings, Sylvan Scrying, Chromatic Star, Chromatic Sphere, and Expedition Maps to help them tutor, dig, and fix their mana.

Elves: Lots of routes to go with elves. The one you might like involves Cloudstone Curio, Nettle Sentinel, Heritage Druid, and Elvish Visionary. Through these card interactions, you are able to generate lots of mana and draw lots of cards that will eventually end with you playing a huge Craterhoof Behemoth. This can happen as early as turn 3 or 4. Even without the Cloudstone Curio combo, elves can generate huge amounts of mana early and flood the board faster than just about any other deck. Ezuri, Renegade Leader then makes your eleves very hard to kill.

Primal Surge: The list would likely have to be , (Jund), or maybe even 4 color. would be your basic list, and would run primarily for Liliana Vess, and Rune-Scarred Demon, and or Sidisi, Undead Vizier to act as a tutor to pull up your Primal Surge. You could then run Emrakul, the Aeons Torn, Craterhoof Behemoth, or maybe Rampaging Baloths. Akroma's Memorial could be used to give your creatures haste off of the surge. Red would give you access to Xenagos, God of Revels.

And no on Mirror Gallery. A 5 drop that does not impact board state will always be a bad card. Compare it with Thragtusk. Thragtusk puts your opponent on a 4 turn clock, gains you 5 life, and leaves behind a 3/3 when it leaves the battlefield. All this, and Thraggy still does not see much play because there are even still better things to be doing with 5 mana.

Snake on Zegana Counters

2 weeks ago

Criaturas que sacaria:- Fyndhorn Elves Llanowar Elves Elvish Visionary , Elvish Mystic monos que dan mana? mejor pon el trio de muros que se ayudan: Overgrown Battlement Vine Trellis Sylvan CaryatidDe cualquier manera es mejor poner mana rocks creo yo.

Ezuri, Claw of Progress: y pa que este mono aca, si no es pa ser el comandante es re poco lo que ayuda.

opciones:

enchants:le sacaria:Mind Over Matter .- esta carta es buenisima..pero aqui no pega con niuna puta wea.Ni recuperas cartas, ni giras permanentes a excepcion de tierras.nah.

opciones:

PWS:

otras:

no olvidar: Sol Ring, Cultivate, Sylvan Scrying, Whelming Wave ,Curse of the Swine

eso..son ideas.

solarbeam on Growing Strong

2 weeks ago

If you're prepared to put a little bit of money into it, here are my suggestions that stick to your theme

-4 Druid of the Cowl

-2 Thornweald Archer

-1 Karametra's Acolyte

-1 Heroes' Bane

+4 Elvish Mystic

+4 Llanowar ElvesIf you go red, replace one of those 2 groups with 4 Burning-Tree Emissary Black, 4 Elves of Deep Shadow

Waker of the Wilds looks fun as heck.

Genesis Hydra, Mistcutter Hydra, terastadon, Verdant Force, Void Winnower, and Terra Stomper are all pretty good budget big mana pay-offs.

I would remove the enchantments for 4 Harmonize. If you're dead set on running effects like Overgrowth, Arbor Elf is the kind of creature you want to be running. You don't need the Fog effects since you should be the one on the attack, but if you're running them for the hexproof, consider Blossoming Defense instead. I would go 4 Rampant Growth and 4 Search for Tomorrow in your sorceries.

Nissa, Nature's Artisan is respectable, but I'd suggest Nissa, Worldwaker or Garruk Relentless  Flip instead. I wouldn't run your enchantment or flier hate in the mainboard, instead fill it with the planeswalkers above, or more creatures like Elvish Visionary.

One thing you really have to be aware of in Legacy is that the three most popular board wipes (to my knowledge) are; Terminus, Toxic Deluge, and Supreme Verdict. There's not a whole lot you can do against the first two, but have a couple Heroic Intervention in your sideboard could be important. I would also run a couple Life Goes On or Feed the Clan in the sideboard as well to go against more aggro opponents.

Some fun spells to consider are Verdant Confluence, Primal Command, and Helix Pinnacle.

I'm not really a green player, but I hope this was a little helpful

keevel on Advice on Building deck for ...

2 weeks ago

Do not pay attention to the guys recommending single cards that would cost more than your deck. Learn what you like about each color and then play and get creative there. Later you can invest in the powerful and creative thing you know you like if you want to.

General deck building advice:

  • Decks with less than 20 lands cannot consistently cast spells costing more than 3 mana.

  • Decks with higher mana cost spells will often have 23-25 (or more!) lands to cast everything consistantly

  • Black is good at - Discard and removal

  • Green is good at big cheap land creatures and mana ramping

  • Black and Green both have card draw card advantage options

  • More copies of the same card (for 4 of) or same effect (for up to 8 of) for more consistency. That way you get to decide if you want more or less creature removal, creatures, discard, ramp.

  • Black and green often intersect around the graveyard (counting things in it for Power or Toughness, returning things from it)

  • Focus on the color strengths you will break out of this later as you get to enjoy deck building, but starting here is good)

  • Against Control you can either do alot of 1 Mana discard or switch to all small undercosted creatures

Choose your own Adventure - These are only beginning suggestions to explore specific aspects or these two colors

Discard: - Despise - Duress

Removal: - Go for the Throat- Doom Blade- Dismember

Mana Ramp: - Arbor Elf - Elvish Mystic

Card Advantage/Card Draw:- Elvish Visionary- Eternal Witness- Courser of Kruphix- Underworld Connections- Phyrexian Arena- Night's Whisper

Combat Tricks- Blossoming Defense- Supernatural Stamina

Filling the Graveyard- Satyr Wayfinder- Grisly Salvage

Cheap Graveyard Shenanigans- Nighthowler- Nemesis of Mortals

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