|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis||Common|
|Duels of the Planeswalkers||Common|
|2010 Core Set||Common|
|Shards of Alara||Common|
|Promo set for Gatherer||Common|
Combos Browse all
Creature — Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
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Elvish Visionary Discussion
6 days ago
Good question! I really like your list...maybe Temur Sabertooth? or is it a combo piece?
1 week ago
Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.
You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.
I'd probably try to play closer to 37 lands with Varolz.
If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).
Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).
Fertile Ground > Gift of Paradise.
Prey Upon > Cartouche of Strength.
Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.
Silence the Believers > Edifice of Authority.
Golgari Signet > Golgari Cluestone.
Lull > Haze of Pollen, though I would advise against running either card.
Nature's Claim > Natural State.
Sword of the Animist > Explorer's Scope.
I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.
Giant Growth > Shed Weakness, though I wouldn't recommend running either card.
Seal of Doom > Spidery Grasp.
Wickerbough Elder > Springsage Ritual.
You have a lot of creature slots that are due for upgrades.
1 week ago
In response to djnewellmit -- Rogue Refiner is there as a pretty much new Elvish Visionary , with a 3/2 body that can attack well with Sylvan Advocate , and also as a good emerge target for those times that we'd want to use Elder Deep-Fiend
2 weeks ago
I cast a Necrotic Ooze. Do I gain 2 life, my opponent looses 2, I draw a card, and so on?
2 weeks ago
Isn't Mulch, Jarad's Orders, and Grisly Salvage a way to get card advantage, and at the same time putting combo-pieces in the GY? They are card-neutral, which Altar's Reap also is (the latter draws you two cards, in exchange for a creature and itself = 2 for 2), but they give you a lot better selection as they dig deeper. I think Elvish Visionary is better than Abundant Growth - it also draws a card, but it can block early attackers, be sac'ed to Altar's Reap or varolz, and discarded to Lotleth Troll.
For a two-coloured deck, you don't really need manafixing, when you play the lands you do. Skylasher is really a sideboard-card, and not even a good one at that. It doesn't have hexproof, it just has "protection from blue, advanced". Thrun is solid, though.
Another card to consider could be Rite of Consumption. It makes the deck even more combo-like. It should be boarded out against anything with counterspells (same as Altar's Reap, but otherwise it's good.
2 weeks ago
2 weeks ago
I've played Legacy Elves (a full Elves deck, with 4 Gaea's Cradle and all) for about four years now, so I'm going to weigh in a bit:
You have two paths you can take this deck. Full, legitimate Legacy Combo Elves, or a casual Combo Elves deck. If you want to do casual Combo Elves, remove the Timberwatch Elves for Green Sun's Zeniths and then drop Wellwisher for Staff of Domination. Staff is basically better Genesis Wave in this deck and gives you 7 outlets for big mana- if you control either Priest or an Archdruid plus four other Elves, you now have infinite mana, card draw, untaps, and life gain. Landing it with 5 Elves simply means you should win, lol, and Ezuri can pump your Elves to ridiculous numbers, so no need for Timberwatches anymore. GSZ's help make sure you can grab a Priest or Archdruid every game, which will aid your consistency. Boom- decent casual deck though lacking in interaction. You should be able to turn 5 everyone regularly, anyway.
If you decide to do legit Legacy Elves: You don't need Wellwisher. Drop it. There's your Heritage Druid slot. Life gain is nice, but it's unnecessary when you just drew through your whole deck on the third turn. Seeker of Skybreak needs to go, as well, because Nettle Sentinel does a similar job for half the cost and usually will produce more mana with Druid. Asceticism is unnecessary, and can be your slot for Natural Order, which is important and I'll explain why in a bit.
Green Sun's Zenith still needs to be in the deck, so that could easily take the place of Timberwatch Elf. Elvish Visionary and Wirewood Symbiote have insane synergy, so I'd highly recommend the Visionary. Glimpse of Nature will draw you into more of your library early than Genesis Wave can (as you only really need to land 10 or so Elves and then fish out your Behemoth for the win in a Legacy game). Elvish Mystic can be Deathrite Shaman, and Quirion Ranger should probably be put into the deck in some fashion, probably over Taunting Elf.
With 2 more slots, add in Craterhoof Behemoth. You Natural Order for the Behemoth after drawing/casting 10~ Elves, which makes one or two getting through game.
The Legacy combo Elves version is fairly resilient (IE, killing one of your creatures doesn't slow you down ludicrously as it has tutors and many of the creatures are lower cost), and goes off on turns 3 and 4, respectively, versus just Genesis Waving for 14+ on turn 5.
If you do multiplayer games, do the casual Elves deck as tuned meta Legacy Elves won't work against more than one opponent. If you're doing 1v1 games, there's nothing greater than the feeling of drawing a ton of cards on the third turn and crushing your opponent.
3 weeks ago
Answer to "Removed cards as suggested and updated April 30, 2017"So to drop down from 68 -> 60 cards i suggest you drop following cards:
Drop Sigil of Valor your better with out it. better to draw a useful cards that contributes to the deck.
Move Bonds of Mortality to sideboard. you don't need this for all matchups.
Consider moving 1-2x Archetype of Endurance to sideboard, this will be a dead card if drawn, only needed late-game as a win con. that will say you don't need the extra % to draw it early.
Remove 2x Forest think 23 lands is ok.
The last 2 cards you need 2 consider removing are from your early creatures. The following cards are suggestionens on what you should cut on:
All of above cards are just for buying time, the Elvish Visionary are like a free face block and Jaddi Offshoot are a ok blocker -> gives life. both Scythe Leopard and Snapping Gnarlid is the decks only early aggression, but i think they are not contributing enough to late deck plan.
I would recommend to remove 2x Scythe Leopard.