Elvish Visionary

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Common
Commander Anthology (CM1) Common
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Commander 2015 (C15) Common
Magic Origins (ORI) Common
Commander 2014 (C14) Common
Magic 2013 (M13) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Shards of Alara (ALA) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Elvish Visionary

Creature — Elf Shaman

When Elvish Visionary enters the battlefield, draw a card.

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Elvish Visionary Discussion

Pieguy396 on Ezuri Elf Tribal

1 week ago

Hi! Looks like a good start to me! Here are some suggestions:

Additions:

Cuts:

Hope this helps! Feel free to message me any time!

FroggyTroller on Selvala, Explorer Returned cEDH Primer

2 weeks ago

Enivid
Sensei's Divining Top was already in the deck. As for the cuts, I don't think that I can cut Elvish Visionary or Joraga Treespeaker. The deck needs a critical mass of elves for cards like Priest of Titania to be effective. Harmonize can probably be cut, and Seeds of Renewal has constantly impressed me. I really like having Regrowth type effects, so I might try Noxious Revival.

Enivid on Selvala, Explorer Returned cEDH Primer

2 weeks ago

Cuts I would make are Elvish Visionary, Harmonize, Seeds of Renewal, 2 Forests. This will let you slot in more removal, another combo package, Noxious Revival, Sensei's Divining Top and possibly other things. You do not own all fast mana rocks or anything like that but your commander is pretty much all you will need for the most part. Joraga Treespeaker is also not very good.

Slivortal on Freyalise High Tide

2 weeks ago

Haven’t been impressed with Elvish Visionary; trying Summoner's Pact in its place. Hoping for a decent token generator from GRN to take its place.

legendofa on Elvish clancaller VS visionary

1 month ago

After looking at the deck I would suggest Elvish Visionary, like IzzetFanatic suggests.

legendofa on Elvish clancaller VS visionary

1 month ago

Elvish Clancaller's search effect is a pretty significant mana investment, but that's usually not a problem for elves, and you always know what you get. Anthem effects are always good. Elvish Visionary is simple and more variable, but it's cheap card advantage. What does the rest of the deck look like? Could you please link it?

Slivortal on Freyalise High Tide

1 month ago

Considering cutting Ant Queen. It's good with Earthcraft, but Earthcraft's always insane in this deck, so that synergy is somewhat overkill/"winmore". Outside of Earthcraft, 2 mana/token body is just too low rate to be really playable. Considering adding Elvish Visionary in its place as a cheap body that replaces itself, but also willing to entertain other options.

enpc on Why Every Commander is Competitive

1 month ago

I'm not saying you need to delve into lots of technical theory, my concern is that there is a certain vibe of "You can either win with a combo deck or... You know what, just play combo." Hell, your words are: "Well, though some decks (normally stax decks) can pull this off, I don't recommend it". I get that it's not as strong as combo when played as just pure aggro, but in the context of stax it can be incredibly effective.

Again, I get that beatdown isn't as represented in cEDH and that most beatdown decks will have a combo line out, however the fundamental design of the deck is not a combo deck. And yes, in the case of Edric you're chaining extra turn spells, but I still wouldn't call it combo. The problem with labelling everything which isn't "turn sideways, pass turn and hope you get to do it again" as combo both dilutes what actual combo is and can cause a lot of confusion. After all, Edric decks are usually digging for their Notorious Throng to close games out.

Storm however I would consider to be a combo deck. While it's not your classic "I generate infinite mana and then wreck you with Comet Storm" type deal, the look and feel of the deck is that of combo. You are daisy chaining plenty of spells which are generally netting you a lot of mana, only to power some sort of finisher.

But looking at macro, my issue is that your primer is glossing over the concept of aggro from a fundamentals point of view. I know it's under-represented because raw aggro is not as strong, but it's still a thing. Please don't get me wrong, I do think that for the most part what you're saying is fine and I think that there's some really good stuff in there. I just think it's worth talking about the combo/aggro/control triangle because it is the fundamentals of how MtG works.

As a side note with Eidolon of Blossoms, I run it alongside Elvish Visionary. Eidolon can fulfil the same kind of roles, however it also generates extra value with any other enchantment in the deck, but especially Gift of Immortality. And with Lead the Stampede vs Harmonize, it depends on what you're digging for. If it's a creature, sure. But of you're looking for an enchantment or artifact (Like Blasting Station, the staple win condition for a Saffi Eriksdotter deck), Harmonize is the better choice. Don't get me wrong, I don't personally run either however it's not a bad include, depending on build style.

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