Verdant Haven


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Gatecrash (GTC) Common

Combos Browse all

Verdant Haven

Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

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Recent Decks

Verdant Haven Discussion

lukas96 on

2 months ago

Arbor Elf is a nice way to ramp especially if you are able to make your lands produce more than one mana. there are several enchantments that can do that and would give you good ramp.Fertile Ground, Gift of Paradise, Weirding Wood, Verdant Haven and Utopia Sprawl do that you can pic the ones you like the most;)

your best ramp targets would be Wurmcoil Engine and Thragtusk I think.

you also need a sideboard and a better mana base to make the deck competitive

LiveForChaos on Green Red Hydra Ramp

3 months ago

Sakura-Tribe Elder + Journey to Eternity is a very strong way to ramp very quickly.

Hardened Scales is a must.

Prey Upon > Mutant's Prey

Burst of Strength is too weak imo.

Karametra's Favor is useless in this deck.

Verdant Haven can be swapped for Utopia Sprawl and/or Overgrowth

Arbor Elf is better than Elvish Mystic regardless if you're using Utopia Sprawl, Overgrowth, or Verdant Haven.

If you aren't playing modern Seething Song > Geosurge

Alternatively, you could go with mono-green ramp with Karametra's Acolyte and Nykthos, Shrine to Nyx and either:

Fierce Empath + Woodland Bellower

or Genesis Hydra + Nessian Game Warden

merrowMania on Arcane Ray

4 months ago

Consider Gift of Paradise, Overgrowth, and Verdant Haven over Market Festival. There is a distinct struggle in there first 3 turns to make sure you have green mana, ramp, and the pieces to your combo. Turns 4-5 are usually used to drop all the ramp on a land and turns 5-6 are used for the kill. Only needing to get to 3 mana instead of 4 to drop a ramp piece is a LOT more realistic. When playtesting, I would usually chain arcane spells with a Psychic Puppetry on an incomplete land in order to ramp into Market Festival.

cdkime on Pinball Wizard - Karona, False God EDH

5 months ago


Despite its high mana cost, I've had pretty decent returns from Dawn's Reflection. While it sets me back one turn though, it's cost is more manageable if I cast when 5 lands are on the field, as I can use the two additional mana automatically), the colour fixing (allowing three different colours from one land), provides great flexibility and makes casting Karona a lot quicker. Verdant Haven helps to a lesser extent with the ramp/fixing, though not as effectively as I would like. I like the idea of subbing it for untap effects, and will try that some.

I forgot Imprisoned in the Moon was a card, and will be adding it.

I am reluctant to take out any lands. While most of the deck is focused on lower-curved creatures, the commander effectively costs 9 mana to cast. I have tried to run the deck with 1-2 fewer lands, and ultimately had difficulties safely playing my commander.

Ocelot44 on Pinball Wizard - Karona, False God EDH

6 months ago

I'd try taking out Dawn's Reflection and Verdant Haven because they seem pretty slow. I understand you're running them because this is an enchantment deck, but that doesn't give you an excuse to run just any crappy enchantment in the game. I'd try and run more efficient ramp and maybe some creatures that untap lands like Voyaging Satyr or Kiora's Follower

I would also recommend trying out Imprisoned in the Moon instead of Darksteel Mutation, or finding some other card to take out for it because that card is amazing

Otherwise, try taking out a land or two. Your curve doesn't seem to be very high and you might be able to get away with it

Dismal on Xactly

7 months ago

Switch out Verdant Haven for Utopia Sprawl?

Nutron on Angels/Green

8 months ago

3 Time of Need for both angels and Verdant Haven and Khalni Heart Expedition with Harrow would help get that land out

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