Verdant Haven

Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

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Verdant Haven Discussion

Sharpeimagine on Control the Krakens *rotation-ready*

2 days ago

I would probably say drop a handful of counters. The idea should be on getting your Kraken's out asap and more focus on mana generation should be substituted. I would drop Kruphix as I would not be so worried about flashing in your Kraken's. See the Unseen is going to be your go to card and you want that played asap. Verdant Haven and Market Festival can help you generate more mana. Take out the Dissolve's and just keep Negate and Dissipate. With the less use of counter's will help you make more decisive decisions on which card will be more of a threat. Burning Anger can also be a fun card to play as a big theme looks to be a lot of life gain. Especially if you play Kiora and pump her up to 5 loyalty then get her emblem. Switch out a Tromo for another Stormtide because how awesome is it to have a better chance of StU 2 Stormtide's?

adventfaith on Forces of Nature

4 days ago

Here is every single green card that is standard currently, so, you'll have to weed out the about to rotate cards :P

Have to find a way to increase creatures you really want to more than 1. it increases the odds of you actually drawing it, making the deck more reliable, giving it better chances of winning/doing what you want.

i'd drop Fated Intervention and Perilous Vault and add in 3 Mortal's Resolve or Ranger's Guile for some spot survival

Darksteel Citadel doesn't feel like it should be in here, i would drop all three, add in 2 Nykthos, Shrine to Nyx and a Forest in place.

drop 1 Nissa, Worldwaker you an only have one out, so a playset isn't exactly great

there are a few cards that probably have better replacements;

Paragon of Eternal Wilds -> Nylea, God of the Hunt (passively give trample, and given you're a ramp deck, you'll have mana and creatures for her to be a 6/6 indestructible god)

Nylea's Disciple seems more of a sideboard card for those aggro decks. should try Bow of Nylea instead. you can gain three life a turn, same devotion, 1 cmc less(not a creature though)

Ancient Silverback large and durable, overall not a bad card, i'll think on that one. Most that comes to mind is Reverent Hunter

Soul of Zendikar -> another Arbor Colossus (souls mana costs are far too much for it's benefits)

Font of Fertility It is good for a turn 2 extra land, i cant think of anything better. but, there are cards like Verdant Haven /Nissa's Expedition /Peregrination /Ordeal of Nylea /Market Festival

austoniac on Hydra counters

5 days ago

That is a lot of one-ofs, and some cards that I feel like don't belong.

Archetype of Imagination, Hypnotic Siren, Kalonian Twingrove, Nemesis of Mortals and Nylea's Disciple are among others that I think pretty subpar and I believe could be replaced by some cards that would greatly improve your deck.

My first recommendation would be to remove the Back to Nature (good for sideboard, but not main) , 2 Verdant Haven (there are better cards to use for ramp), the Nemesis of Mortals (has nothing to do with your gameplan) and the Archetype of Imagination (while it gives your guys some evasion, it costs a lot. I can think of some better ways to give the team evasion, but more on that later). Add 1 more Elvish Mystic and add 4 Sylvan Caryatid . That should be all the ramp you'll be needing.

Next, I would remove the Hypnotic Siren (see Archetype of Imagination), Arbor Colossus (this is a good card, however, I again think there are some better ones you could use), Genesis Hydra (great hydra, but sadly does not combo with other 'x' casting cost hydras as well as you don't have very many bombs to hit) and 3 Nylea's Disciple (too slow, and you don't need THAT much ramp). In their place, I would put 2 more Mistcutter Hydra , and 4 Hooded Hydra .

Then, I would remove Scourge of Skola Vale (saccing your own creatures isn't exactly what your deck wants to be doing. maybe if it was G/B instead), Reclamation Sage (belongs in the sideboard), and all 4 Negate (completely situational counterspell, not exactly what a green deck wants to be doing). I would add 3 Hardened Scales and 3 Tuskguard Captain (this is the "evasion" I was talking about- much cheaper, but works just as well).

I may have missed a couple of things but that's just my 2 cents. It's a great deck you got going there!

Jdvanliew on 2014-09-15 update of Everlasting Hornet ...

5 days ago

Not enough lands. To easy to get screwed in this build. You are depending too heavily on Market Festival and Verdant Haven .

Welcome2egypt912 on Garruk GB

2 weeks ago

Ok, I realize you're new to this game, and don't have a great collection, but you should still not play Radiant Fountain it can really screw your mana base if you plan to drop Elvish Mystic and Golden Hind early. Also, if your "relatively new" to magic, how do you have four Genesis Hydra ? Also maybe not the Nissa's Expedition ,Staff of the Wild Magus , and 4 Verdant Haven . More like one or two would be great. You've also fallen into the new player trap of life gain. Life gain means nothing if you have no board presence, and it's more like delaying the inevitable rather than jumping ahead. also maybe Llanowar Wastes to fix your mana or Golgari Guildgate . And since your mostly green, maybe Nykthos, Shrine to Nyx for super ramp, but it can be expensive. Overgrown Tomb is also a really good land, as well as Temple of Malady , and if you can get the bugger, Urborg, Tomb of Yawgmoth . Sorry if this comes off like I'm talking down to you and being kinda mean. Keep working on it! +1

Yezdagert on Ramping To A $5 Victory

2 weeks ago

Thanks for the suggestion nanoperception! I will definitely replace Verdant Haven with Utopia Sprawl as the 2 life generally isn't relevant.And also, I'm only at $12 right now so the Utopia Sprawl s should bring me to almost exactly $15 lol

Caerid on 2014-08-27 update of Goldfinger - ...

3 weeks ago

Springleaf Drum would work for triggering off the inspired, but I don't know what I would take out. Verdant Haven and Market Festival don't really work in this deck. I don't really need that much extra mana. Market Festival is at least the same casting cost as alot of my other cards and would work with the Disciple of Deceit , but again. I'm not entirely certain what I would remove.

awesomealex77 on New Sliver Deck

3 weeks ago

When I make a deck, I always like to imagine what it would be like if I drew all of the same card I have in a row, for instance your Sliver Hivelord . Imagine even having two of them in your hand, this card is a legend, so you cannot have more than one on the field, making it useless to you. It also has indestructible, so the only real things you have to worry about are exile or counter. It is a great card, but having 4 of them in a deck is overkill. The same goes for your other slivers, such as Blur Sliver .

I suggest trimming all of your creatures so you have less of them and then adding some other spells. For instance, you could add some card draw so you don't find yourself top decking.

You run blue in your deck, so might as well use one of its best aspects! Oracle's Insight , Divination , Prophetic Prism are some suggestions.

Maybe use black "kill cards" Hero's Downfall is a great one, Doom Blade is pretty popular, even though I don't really like it.

White is good for exile, when people have indestructible permanents, most often the only way to get rid of them is with exile. Banishing Light , Deicide , Devouring Light , Constricting Sliver are some good ones.

Green is a great place to fix any and all mana problems, Verdant Haven , Sylvan Caryatid , Market Festival , Mana Bloom are good.

Red's strongest aspect is burn in my opinion, but there are plenty of other good red spells out there for dealing with pesky artifacts and harmful permanents. Price

Low Avg High Foil
$0.02 $0.12 $0.6 $0.25
Color(s) Red Black Blue Green White
Cost 2G
Converted cost 3
Avg. draft pick 7.89
Avg. cube pick 2.33


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2015 Common
Magic 2014 Common
Gatecrash Common


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