mtg, mtg cards, magic the gathering, gaming, geeks
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
Verdant Haven is too expensive in my opinion. By turn three, I want to have played a Demolish or Bramblecrush . I'm thinking I might put some Clan Defiance in the sideboard. Burning-Tree Emissary is in here to add devotion, and it's basically a free 2/2.
You should probably get a better mana ramp combo. My old one was + . How this works is that you use Voyaging Satyr to untap the land that is Enchanted with Verdant Haven this would produce 4 mana with one land and one Satyr 6 mana with 2 on the land and so on. This amount greatly increases per Voyaging Satyr you have. Also drop the Elvish Mystic and your good to go with your huge drops. Also I'd suggest some removal like Clan Defiance . In addition I don't see the reason you need Burning-Tree Emissary because it just wastes a card instead try to replace them with more Oracle of Bones and Zhur-Taa Druid .
So how would this work if you splashed in Red? Activate the ability + Madcap Skills + Blightcaster ? Festering Newt saccing? Using Green for just the ramp? Verdant Haven could work well if you went for a -X/-X theme.
oracletext I took your advice. I removed the 4x Verdant Haven s and put in 3x Nylea, God of the Hunt and 1 more Bow of Nylea . It accelerates just fine and hits pretty hard now with that trample out. Good call.
for a budget mono green deck a definite +1, but you might want to add a couple of Plains or Selesnya Guildgate 'sfor Karametra, God of Harvests just in case you don't have a Verdant Haven ready for it. Also might be worth adding in Raised by Wolves to go with your Howl of the Night Pack for some major creature ramp. Nice deck though.
|Color(s)||R, B, U, G, W|
|Avg. draft pick||7.89|
|Avg. cube pick||2.22|
|Commander / EDH||Legal|