When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
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So I've been running a fun little GW deck that uses
and Mistcutter Hydra
to make big swingers, then uses Sylvan Caryatid
and Verdant Haven
to splash Garruk, Apex Predator
out of nowhere. Literally no one expects it, it's hilarious. But with the new set, I want to incorporate more black.
I've built two decks on here, one that uses my same general strategy as before, one that diversifies the threats more. Both use a deathtouch + trample combo to win if the beat down is taking too long, but go about it different ways.
Which would the all knowing internet suggest, and what improvements could be made?
Mass amount of playtesting and goldfishing happened tonight. Here are my thoughts:
Your suggestions were great. I freaking love Burning Anger . Now on to this batch..
is definitely interesting. My only problem is that it's a little bit slow. The mana fixing is nice, and the life gain could definitely help, but in playtesting I found it didn't quite have the punch I would want.
I've thought about Embodiment of Spring , but I actually won't be able to sac him T2, assuming I played a mana dork that turn. He costs 2 to sac, which I would rather be able to spend on a mana dork anyways, or even a Negate . I see him as insurance for if you miss drawing a caryatid or follower, in which case why wouldn't you just run more ramp creatures?
Which brings me to...
I was totally wrong about Elvish Mystic . I did a ton of testing with him, and when run alongside Sylvan Caryatid and Kiora's Follower , he actually increased my chances of having 6 mana available for See the Unwritten by T4 by a significant margin. I tip my hat to you for showing me the light.
I did as you suggested and took counter spells out to make room. I'm not sure if this is the right call yet, but it's gone well so far so it will most likely remain this way.
The recent changes have made this deck MUCH faster and sturdier, thanks to everyone who contributed. If anyone else has any suggestions, I'd love to hear them.
Glad you took my suggestions! You still need some mana ramp. If anything run Embodiment of Spring as well as Verdant Haven . Turn 1: An 0/3 first turn blocker for haste creatures, end of both turns. Turn 2: untap, play land, cast Follower or carytid, end turn, sack Spring for land, end opp turn. Turn 3: untap, play land, play verdant haven gain 2 life from any damage you took along the way. Each turn you should be able to do something and by turn 3 you can start countering using negate or dissolve and even add in Stubborn Denial . I say get rid of Keranos and AoI. By turn 4 you should be able to See the Unwritten and pull off a Leviathan of your choice. if Knuckle is out there, then you can use the Ferocious part and get an extra Leviathan out there. Turn 5 you can Burning Anger one of them. Turn 6 attack with Stormtide, untap him with Follower, Burning Anger. If you have another Follower out then it will be overkill.
Blood Artist is just insane. Make the opponent lose 2 life everytime a 1/1 deathtouch fights.
Vampire Nighthawk have deathtouch... flying AND lifelink. You got evasion to do damage, gain life and if he want to block, you kill his creature.
Rancor is probably my favorite option with that kind of deck where you have many 1/1 deathtouch. You enchant your little creature. You attack for 3.. OR you destroy his creature and have Rancor back in your hand to do the same for another one.
I think that 4 Prey Upon is not too much.
I'm not sure about the Blightcaster cause you only got 9 enchantment. At turn 4 or 5, the creatures will be bigger than 2 of toughness, so you would like to play 2 enchantment in the same turn to kill 1 creature... it's meh :/
First strike with deathtouch is awesome! I like your Bladed Pinions ;)
I don't think you need Verdant Haven in your side. If you need more mana, don't play that. If it's for life, there's better cards that will give you some. (like the lifelink in the black)
Bow of Nylea : Almost all your creatures have deathtouch.. do you really need it? (just asking..)
Deadly Allure is interresting cause the opponent have to block it. But as i said, i would prefer to play Rancor cause it will force your opponent to block anyway, OR give you a significative life advantage. Also, Rancor can be reuse again and again.
I hope this helped you. Your deck still good and cheap. I like it! But ask you this question about certain cards : do you really NEED it? If the answer is no, search for something that you will say yes ;)
What you need is ramp. You need more green mana. You also have a lot of 1 copy cards. It is one reason why you are getting the slow feeling. A lot of your cards are great if you can get them early on.
To address the first problem, add Nissa, Worldwaker and Nykthos, Shrine to Nyx . Remove Overgrowth , Verdant Haven , and Quiet Disrepair . I am not a fan of Pheres-Band Tromper . You only have 1 Voracious Wurm and he doesn't seem to be of much consequence to this deck. Not only that, it dies to Abrupt Decay .
If you need other things to remove, I would say Forced Adaptation . Again, it is a weak card when green can swing for game on turn 5-7. I once saw a creature swing with a power/toughness that had 23 zeros at the end of it. that happened turn 8. You could also consider increasing your Hydra count. Hydras LOVE Nykthos.
Let me know how it works after this.
I would probably say drop a handful of counters. The idea should be on getting your Kraken's out asap and more focus on mana generation should be substituted. I would drop Kruphix as I would not be so worried about flashing in your Kraken's. See the Unseen is going to be your go to card and you want that played asap. Verdant Haven and Market Festival can help you generate more mana. Take out the Dissolve's and just keep Negate and Dissipate. With the less use of counter's will help you make more decisive decisions on which card will be more of a threat. Burning Anger can also be a fun card to play as a big theme looks to be a lot of life gain. Especially if you play Kiora and pump her up to 5 loyalty then get her emblem. Switch out a Tromo for another Stormtide because how awesome is it to have a better chance of StU 2 Stormtide's?
Here is every single green card that is standard currently, so, you'll have to weed out the about to rotate cards :P
Have to find a way to increase creatures you really want to more than 1. it increases the odds of you actually drawing it, making the deck more reliable, giving it better chances of winning/doing what you want.
i'd drop Fated Intervention and Perilous Vault and add in 3 Mortal's Resolve or Ranger's Guile for some spot survival
Darksteel Citadel doesn't feel like it should be in here, i would drop all three, add in 2 Nykthos, Shrine to Nyx and a Forest in place.
drop 1 Nissa, Worldwaker you an only have one out, so a playset isn't exactly great
there are a few cards that probably have better replacements;
That is a lot of one-ofs, and some cards that I feel like don't belong.
Archetype of Imagination, Hypnotic Siren, Kalonian Twingrove, Nemesis of Mortals and Nylea's Disciple are among others that I think pretty subpar and I believe could be replaced by some cards that would greatly improve your deck.
My first recommendation would be to remove the Back to Nature (good for sideboard, but not main) , 2 Verdant Haven (there are better cards to use for ramp), the Nemesis of Mortals (has nothing to do with your gameplan) and the Archetype of Imagination (while it gives your guys some evasion, it costs a lot. I can think of some better ways to give the team evasion, but more on that later). Add 1 more Elvish Mystic and add 4 Sylvan Caryatid . That should be all the ramp you'll be needing.
Next, I would remove the Hypnotic Siren (see Archetype of Imagination), Arbor Colossus (this is a good card, however, I again think there are some better ones you could use), Genesis Hydra (great hydra, but sadly does not combo with other 'x' casting cost hydras as well as you don't have very many bombs to hit) and 3 Nylea's Disciple (too slow, and you don't need THAT much ramp). In their place, I would put 2 more Mistcutter Hydra , and 4 Hooded Hydra .
Then, I would remove Scourge of Skola Vale (saccing your own creatures isn't exactly what your deck wants to be doing. maybe if it was G/B instead), Reclamation Sage (belongs in the sideboard), and all 4 Negate (completely situational counterspell, not exactly what a green deck wants to be doing). I would add 3 Hardened Scales and 3 Tuskguard Captain (this is the "evasion" I was talking about- much cheaper, but works just as well).
I may have missed a couple of things but that's just my 2 cents. It's a great deck you got going there!
|Color(s)||Red Black Blue Green White|
|Avg. draft pick||7.89|
|Avg. cube pick||2.33|
|Commander / EDH||Legal|