When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
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I would probably say drop a handful of counters. The idea should be on getting your Kraken's out asap and more focus on mana generation should be substituted. I would drop Kruphix as I would not be so worried about flashing in your Kraken's. See the Unseen is going to be your go to card and you want that played asap. Verdant Haven and Market Festival can help you generate more mana. Take out the Dissolve's and just keep Negate and Dissipate. With the less use of counter's will help you make more decisive decisions on which card will be more of a threat. Burning Anger can also be a fun card to play as a big theme looks to be a lot of life gain. Especially if you play Kiora and pump her up to 5 loyalty then get her emblem. Switch out a Tromo for another Stormtide because how awesome is it to have a better chance of StU 2 Stormtide's?
Here is every single green card that is standard currently, so, you'll have to weed out the about to rotate cards :P
Have to find a way to increase creatures you really want to more than 1. it increases the odds of you actually drawing it, making the deck more reliable, giving it better chances of winning/doing what you want.
i'd drop Fated Intervention and Perilous Vault and add in 3 Mortal's Resolve or Ranger's Guile for some spot survival
Darksteel Citadel doesn't feel like it should be in here, i would drop all three, add in 2 Nykthos, Shrine to Nyx and a Forest in place.
drop 1 Nissa, Worldwaker you an only have one out, so a playset isn't exactly great
there are a few cards that probably have better replacements;
That is a lot of one-ofs, and some cards that I feel like don't belong.
Archetype of Imagination, Hypnotic Siren, Kalonian Twingrove, Nemesis of Mortals and Nylea's Disciple are among others that I think pretty subpar and I believe could be replaced by some cards that would greatly improve your deck.
My first recommendation would be to remove the Back to Nature (good for sideboard, but not main) , 2 Verdant Haven (there are better cards to use for ramp), the Nemesis of Mortals (has nothing to do with your gameplan) and the Archetype of Imagination (while it gives your guys some evasion, it costs a lot. I can think of some better ways to give the team evasion, but more on that later). Add 1 more Elvish Mystic and add 4 Sylvan Caryatid . That should be all the ramp you'll be needing.
Next, I would remove the Hypnotic Siren (see Archetype of Imagination), Arbor Colossus (this is a good card, however, I again think there are some better ones you could use), Genesis Hydra (great hydra, but sadly does not combo with other 'x' casting cost hydras as well as you don't have very many bombs to hit) and 3 Nylea's Disciple (too slow, and you don't need THAT much ramp). In their place, I would put 2 more Mistcutter Hydra , and 4 Hooded Hydra .
Then, I would remove Scourge of Skola Vale (saccing your own creatures isn't exactly what your deck wants to be doing. maybe if it was G/B instead), Reclamation Sage (belongs in the sideboard), and all 4 Negate (completely situational counterspell, not exactly what a green deck wants to be doing). I would add 3 Hardened Scales and 3 Tuskguard Captain (this is the "evasion" I was talking about- much cheaper, but works just as well).
I may have missed a couple of things but that's just my 2 cents. It's a great deck you got going there!
Ok, I realize you're new to this game, and don't have a great collection, but you should still not play Radiant Fountain it can really screw your mana base if you plan to drop Elvish Mystic and Golden Hind early. Also, if your "relatively new" to magic, how do you have four Genesis Hydra ? Also maybe not the Nissa's Expedition ,Staff of the Wild Magus , and 4 Verdant Haven . More like one or two would be great. You've also fallen into the new player trap of life gain. Life gain means nothing if you have no board presence, and it's more like delaying the inevitable rather than jumping ahead. also maybe Llanowar Wastes to fix your mana or Golgari Guildgate . And since your mostly green, maybe Nykthos, Shrine to Nyx for super ramp, but it can be expensive. Overgrown Tomb is also a really good land, as well as Temple of Malady , and if you can get the bugger, Urborg, Tomb of Yawgmoth . Sorry if this comes off like I'm talking down to you and being kinda mean. Keep working on it! +1
Thanks for the suggestion nanoperception! I will definitely replace Verdant Haven with Utopia Sprawl as the 2 life generally isn't relevant.And also, I'm only at $12 right now so the Utopia Sprawl s should bring me to almost exactly $15 lol
Springleaf Drum would work for triggering off the inspired, but I don't know what I would take out. Verdant Haven and Market Festival don't really work in this deck. I don't really need that much extra mana. Market Festival is at least the same casting cost as alot of my other cards and would work with the Disciple of Deceit , but again. I'm not entirely certain what I would remove.
When I make a deck, I always like to imagine what it would be like if I drew all of the same card I have in a row, for instance your Sliver Hivelord . Imagine even having two of them in your hand, this card is a legend, so you cannot have more than one on the field, making it useless to you. It also has indestructible, so the only real things you have to worry about are exile or counter. It is a great card, but having 4 of them in a deck is overkill. The same goes for your other slivers, such as Blur Sliver .
I suggest trimming all of your creatures so you have less of them and then adding some other spells. For instance, you could add some card draw so you don't find yourself top decking.
White is good for exile, when people have indestructible permanents, most often the only way to get rid of them is with exile. Banishing Light , Deicide , Devouring Light , Constricting Sliver are some good ones.
Red's strongest aspect is burn in my opinion, but there are plenty of other good red spells out there for dealing with pesky artifacts and harmful permanents.
|Color(s)||Red Black Blue Green White|
|Avg. draft pick||7.89|
|Avg. cube pick||2.33|
|Commander / EDH||Legal|