Enchantment — Aura
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
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Verdant Haven Discussion
2 weeks ago
Yes to both. The first ability for Nykthos, Shrine to Nyx is a mana ability, as is the second. Whether it even will actually generate mana successfully is irrelevant. It interacts with Verdant Haven like you want, too, since it's being tapped for mana.
This is on the Oracle ruling, viewable on Gatherer:
9/15/2013 The second ability is a mana ability. It doesnt use the stack and cant be responded to.
2 weeks ago
If you enchant the Nykthos with something like Verdant Haven, you get the bonus mana from the aura when you use the devotion activation for mana on the Shrine?
Also, The Shrine is a mana producing activation, so it doesn't use the stack and can't be responded to (by opponent destroying some permanents to reduce devotion for example), right?
I'm 95% thinking yes to both, but I want to be certain.
2 weeks ago
I've tried using Elvish Mystics before, but I didn't really like them. As for Whisperer, by the time I have a creature for Ferocious, I can pretty much cast everything in my hand anyways.
I might consider Hardened Scales since it'll give me a T1 play, but it won't really help for Heroes' Bane. I'd probably swap it in for Verdant Haven but, unlike the Mystics or Whisperers, it doesn't give me more mana to ramp with. Also, It'd be a pain to calculate it when I activate the ability 10+ times.
Dragonscale Boon is a great idea, and it'll make people cry.
2 weeks ago
Are you only wanting to use cards from certain sets ? because if not there are many substitutes you could use for example;Instead of Sudden Reclamation, March of the Returned and Fearsome Awakening you could use: Morbid Plunder,Ghoulcaller's Chant,Raise Dead,Undying Evil,Death Denied,Disturbing Plot,Macabre Waltz
Cards like Rotting Mastodon ,Feral Krushok and Alpine Grizzly seem like a waste because they don't really bring anything to the table maybe consider:Protean Hulk,Skullbriar, the Walking Grave,Varolz, the Scar-Striped,Vulturous Zombie
Also more than 40% of your deck cost 5 or more so I feel like you might struggle at the start maybe look at substituting for some smaller drops? Some that might work are:Dreg Mangler,Kin-Tree Invocation,Slitherhead,Stalker Hag,Odious Trow ,Shambling Shell,Essence Warden,Slith Predator,Slith Bloodletter
I hope I've helped, I only had a quick look but it did seem pretty solid maybe just look at the mana costs.
also I have some decks up that I would love some help with, I think I just need a fresh pair of eyes to go over it. I would appreciate any help or suggestions I can get
3 weeks ago
I don't like Pay No Heed, Hold at Bay, or Ajani's Presence here (or anywhere, for that matter). Ethereal Haze is useful if you expect to take noncombat damage from creatures, and Dawn Charm can protect your creatures, stop burn spells, or fog (ie, everything you'd want from Pay No Heed or Hold at Bay, but done better). The only reason to play Ajani's Presence is to protect your creatures (which Dawn Charm can do reasonably well) or as a way to punch through for a bit of extra damage, which spamming Angel tokens does more efficiently. It's not like you need to protect your Angel tokens from removal when you can just make more.
Remember that Terramorphic Expanse and Evolving Wilds are both commons, so you can play up to 8 copies of that effect. Also, the Refuge lands from Khans of Tarkir (Blossoming Sands, Rugged Highlands, etc) are also commons, if you need more mana fixing, not to mention the guildgates.
Why do you play more auras than you have creatures? If you want to give your angel tokens vigilance (as you do with Marked by Honor), Intangible Virtue is extremely powerful, even if it costs you your uncommon slots. There's little point in putting Trollhide on anything but Guardian of the Gateless (you can put more power onboard with Luminarch Ascension for the same mana cost), and expecting to draw the angel in more than 1/3rd of your games is ridiculous with only 2 copies.
Verdant Haven is an incredibly weird card choice. Utopia Sprawl, Fertile Ground, and Trace of Abundance all accomplish the same effect for less mana. You're never going to cast Verdant Haven before turn 4, anyway. You'll generally cast Luminarch Ascension on turn 2, and you should expect your opponent to start attacking by turn 3. This means you'll need to keep up mana to stop your opponent from dealing you damage, which you can't do if you cast Verdant Haven on turn 3.
You should probably use the "Turbofog" tag for this deck.
Overall, interesting concept. I would not have thought of Luminarch Ascension as a win condition for Turbofog.
3 weeks ago
I like the idea but I'm unsure of Thassa's Ire. I personally would Remove Thassa's Ire and replace with 2-4 Chord of Calling and with remaining space 4x both Verdant Haven or market festival as chording a sabertooth is pretty effective or even chording a mana dork can start the combo
1 month ago
I would cut some Doomwake Giants for Elvish Mystics. You don't have enough enchantments to chain -1/-1s to count against midrange, and your Verdant Havens will probably come down before your Giant anyways. Mystic at least can help you chump block against aggro. Also, it wouldn't hurt to incorporate some U/B Control cards in at least sideboard (Pharika's Cure, Bile Blight, Hero's Downfall, counters?). And may I especially suggest Hour of Need, to work around 1 for 1 removal?
1 month ago
I didn't see Hardened Scales in your deck i was wrong. But i have new cards Oran-Rief, the Vastwood mana and counters and it's not legendary. Other lands i suggest you for more mana and less mana cost: Overgrowth for Market Festival and Utopia Sprawl for Verdant Haven
|Color(s)||Red Black Blue Green White|
|Avg. draft pick||8.46|
|Avg. cube pick||2.45|
|Commander / EDH||Legal|
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