Enchantment — Aura
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
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Verdant Haven Discussion
3 weeks ago
Personally, I would avoid End Hostilities. You are running plenty of creatures yourself, and a board wipe just seems counter-intuitive. If you are worried about aggressive decks that go wide, I would consider splashing in black for Doomwake Giant, as it has better synergy with your strategy and doesn't necessarily wipe your side of the board. If you are more concerned about large, devotion style decks, I would consider more removal spells such as Suspension Field.
Additionally, I'm not entirely sure how I feel about Font of Fertility, Nylea's Presence, or Verdant Haven. I get that you're trying to ramp without the use of mana dorks, but it just seems a little clunky to me. If I were you, I would just swap in the standard fare of Elvish Mystic and Sylvan Caryatid, and not fret over losing the non-enchantment ramp. Really, if you think about it, you really don't start seeing much synergy until you have something like Eidolon of Blossoms or Sigil of the Empty Throne in play anyway.
Finally, while Starfield of Nyx is awesome (and, really, I am such a huge fan of this card, it seems like it could result in some truly degenerate things), I'm not sure that you actually want to be playing more than 2 copies. Really, I could probably even make an argument for a single copy. If you look at most of the enchantments in your deck, the vast majority of them will end up as a 3/3 creature or less. Really, Starfield, Sigil, and Eidolon are the only cards that will see a gain in power and toughness with this card in play. As such, I would probably only run a single copy and up Sigil of the Empty Throne to a full playset.
Overall, I really would consider trying to splash in a third color--if nothing else, just for sideboard options. Based on the results of the pro tour, I would expect to see a significant uptick in aggressive decks, even if just for a week or two. As such, I would want some options in the sideboard (or even mainboard) to sweep away their creatures and help me stabilize. As I mentioned earlier, I think that Doomwake Giant would be an all-star in this deck. Another option to consider could be something such as Circle of Flame, but I feel like Doomwake would hit more targets. In addition to this, I would definitely consider playing some sort of artifact and/or enchantment hate, such as Naturalize or Reclamation Sage.
Overall, though, it seems like a fun idea!
1 month ago
I've only ever owned 1 Sylvan, and like Phenax, it's going to rotate out soon. But then again, the Skulker is going away, too. I was hoping to find something that stuck around after rotation.
I'm down to 12 creatures. In play testing, I managed to double counters on the Hierarch and the Skulker, so that little guy becomes a 3/3 with vigilance which means I can still tap him second main phase. Not bad for a mana ramper, but I also put in Ordeal of Nylea to bring in my lands early as an experiment. It's okay, but not really what I want in here. This deck needs lots of mana out to be able to play well.
On a different note, I am adding 2 Rogue's Passage to give my Skulker an open swing, though. I guess I have to keep brewing.
1 month ago
I love it! I remember seeing a 5c ramp deck early in KTK standard that ran off of, like, twenty lands, 8 land-untapping creatures, Market Festival and Verdant Haven. Good to know that you don't have to go all-out gimmick mode to make a 5c mana base, though! +1 for awesomeness bro
1 month ago
corpse_machine After a difficult debate I decided that I like Ajani Goldmane a touch more and I'm maybe-boarding it until I figure out if and how I will incorporate it into the deck. I like Corpsejack Menace but to run it I would have to splash black which i'm not the happiest doing.
p00nslayer I could use Verdant Haven and I actually used to run it but I found that it ended up taking up a slot that could be better used for other cards. I'll maybeboard it again and see how it will work out.
Verdant Haven would help run Corpsejack Menace but I don't like having dead cards in my hand. If I can't get black mana then I have a card burning a hole in my hand and deck. If we can figure out a way to run them with no problem or even turn this deck Abzan then I will gladly run Corpsejack Menace.
Thank you both for the suggestions and if you can think of anything else I would love to hear them. Thanks!
1 month ago
Ethereal Armor is pretty awesome. I would go with some green mana boost like Verdant Haven so that your more expensive spells can be cast easier and it stays on the field versus an instant and your armor gets bigger on whichever creature you want to slug it out with.
1 month ago
2 months ago
The fundamental card for token generation or +1/+1 counters is a Doubling Season, if you want to ignore budget. Primal Vigor applies to everyone on the field, but is much cheaper. Anafenza, Kin-Tree Spirit for bolster triggers. Death's Presence for when a creature dies, another creature on your side absorbs its power in +1/+1 counters.
Swords to Plowshares and Path to Exile - removes indestructibles from the game.
Putrefy and Hero's Downfall - both are powerful options that offer more than just destroying a creature; one prevents regeneration, the other can destroy planeswalkers.
Merciless Eviction - stupidly powerful wrath for when the board state is just too hard to deal with.
Austere Command - Gives you options on what you want to destroy.
Heartstone - Reduces the amount it costs to activate Daghatar the Adamant's ability to just two swamp/forests. A Bog Initiate can assist in mana fixing.
Arcane Lighthouse - 1 mana, tap, no more hexproof for the whole turn.
Opaline Unicorn is so shit, just use a signet or any good land retriever like Tempt with Discovery or Ranger's Path.
Sol Ring - a solid card for every EDH deck ever.
Urborg, Tomb of Yawgmoth - Self explanatory powerful land.
Murmuring Bosk and the shock lands Overgrown Tomb, Godless Shrine and Temple Garden - Can be tutored for with your Windswept Heath.
Cards I'd remove:
Opaline Unicorn - Sylvan Caryatid is objectively better which you already have, and there's just better cards to put in it's place.
Phalanx Leader - His heroic trigger will only activate with two cards in the whole deck, he's just a chump blocker outside of that.
Stab Wound - Powerful for the early play, but often useless by late game.
Verdant Haven - For 3 mana, you could put some spot removal in, green is a color that should have few issues with obtaining lands.
Hope all this helps.
2 months ago
Personally, I'd be wary only having 8 means (The 4 pipers and 4 amulets cards) of getting out 11 of your creatures. Especially when those are the creatures that'll really win the game for you. It would be good to make this more of a five color by having two Islands, two Mountains, two Plains and two Swamps in your deck. If you do add the other four mana types, a great way to get out your preferred mana would be Cultivate, Verdant Haven, Evolving Winds, Terramorphic Expanse or Rampant Growth. I would have these cards replace your 4 Elvish Mystics, in addition to some of your land since it'll substitute quite nicely since they still get your land out guaranteed and of your color choice. Two even with Cultivate.
|Color(s)||Red Black Blue Green White|
|Commander / EDH||Legal|
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