Verdant Haven

Verdant Haven

View at Gatherer

Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Price & Acquistion Set Price Alerts Price Cardhoarder (MTGO) Price
Low Avg High Foil Normal Foil
$0.03 $0.13 $0.65 $0.28 0.01 TIX 0.06 TIX

Verdant Haven Discussion

Tjt125 on Selesnya Aggro

12 hours ago

so this deck would love some Avatar of the Resolute and some more Dromoka's Command and some more Fleecemane Lion but i get the feeling you made this with what you had so those are just suggestions for future additons to the deck maybe add the dromoka's command in in replacement of the Verdant Haven

notKingCole on spawn of Cthulhu

5 days ago

You need a LOT of ramp, and cheaper ramp at that. Drop Boundless Realms, the Grazing Gladehearts, and Seedborn Muse, as they don't add to your mana. While not consistently competitive, a ramp base that revolves around Arbor Elf and Voyaging Satyr + Utopia Sprawl, Verdant Haven, and/or Sheltered Aerie can work pretty nicely.

I would say, replace Elvish Mystic with Arbor Elf, and pull Boundless Realms, Cultivate, Rampant Growth, Ranger's Path, Summer Bloom, Khalni Heart Expedition, Seedborn Muse, and Grazing Gladeheart for 4x Voyaging Satyr, 4x Utopia Sprawl, 4x Verdant Haven, and 2x Garruk Wildspeaker.

enpc on Contaminating the Hive Mind

6 days ago

First things first - I would look at removing the bounce lands. The're too slow and cumbersome, even with Amulet of Vigor (especially with the number of tutors you run). As for ramp, cut Shard Convergence for actual ramp. Verdant Haven is just begging for land destruction, replace it with land fetching.

Festival of the Guildpact, Tangle and Lightning Bolt are not super great in commander (Lightning Bolt is good in some decks). You're better off just running removal like Swords to Plowshares or Wrath of God (especially since your general gives your stuff indestructible). Aura Shards is good too. just a note though, DO NOT RUN Harmonic Sliver. It is bad. The effect is a must.

I don't like Coat of Arms. Its not as good as Sliver Legion, just run Green Sun's Zenith / Chord of Calling instead. It gives you more options. Same thing goes for Konda's Banner. At max it gives your creatures +2/+2. In reality thats not that good. It's not worth running Time Warp by itself with little to no ways of getting it. I would replace it with Maelstrom Archangel or Maelstrom Nexus (or both).

I would add Diffusion Sliver, it seems really good.

Hopefully this gives you some good ideas.

Lorthos_on_Tap on Sliver

6 days ago

No problem, at this point it's basically observing what slivers/other cards are the most useful and replacing the ones that underperform with more/different/same-but-better utility. I was gold-fishing some games and the ones I was least happy to see pop-up were Lymph Sliver, Victual Sliver, and Poultice Sliver. Lymph Sliver wasn't a favorite since, while overall damage protection is nice, I would rather have Ward Sliver for the same cost. Not sure what I would do with the other two, but Magma Sliver, Brood Sliver, Horned Sliver, and/or Homing Sliver would have loved to be there in the tests. Also, unless there are multiple slivers decks in your meta it might be nice to find older, cheaper-costed versions of new slivers like Two-Headed Sliver over Belligerent Sliver, Heart Sliver over Blur Sliver, and there are probably more I can't remember. Almost forgot to mention Urza's Incubator; a card I stumbled upon when researching cost reduction cards(maybe replace Verdant Haven). Got one for my slivers and have yet to look back. After that I think draw power should be your next focus. You have access to the best draw power from every color don't be afraid to cut slivers that aren't advancing the hive for draw power. That's pretty much all the help I can give without feeling like I'm completely commandeering your deck building, but if you have questions feel free to ask.

CallMeCrazySam on abzan bounce/flicker

1 week ago

I'd run Fertile Ground over Verdant Haven. Also drop one of those to take Utopia Sprawl up to four.

nobu_the_bard on Nykthos, Shrine to Nyx and ...

1 month ago

Yes to both. The first ability for Nykthos, Shrine to Nyx is a mana ability, as is the second. Whether it even will actually generate mana successfully is irrelevant. It interacts with Verdant Haven like you want, too, since it's being tapped for mana.

This is on the Oracle ruling, viewable on Gatherer:

9/15/2013 The second ability is a mana ability. It doesnt use the stack and cant be responded to.

JasonMB on Nykthos, Shrine to Nyx and ...

1 month ago

Nykthos, Shrine to NyxVerdant Haven

If you enchant the Nykthos with something like Verdant Haven, you get the bonus mana from the aura when you use the devotion activation for mana on the Shrine?

Also, The Shrine is a mana producing activation, so it doesn't use the stack and can't be responded to (by opponent destroying some permanents to reduce devotion for example), right?

I'm 95% thinking yes to both, but I want to be certain.

Color(s) Red Black Blue Green White
Cost 2G
Converted cost 3
Avg. draft pick 8.45
Avg. cube pick 2.45


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2015 Common
Magic 2014 Common
Gatecrash Common

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