When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
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Hey, thanks for the props on my deck, Infernal Savagery!
Here are some things I'm noticing about your deck that could use some adjusting in my opinion.
You don't have a lot going on for early game aggro or defense. I would recommend throwing in some Lightning Bolt s or if you're going to include black, include more black with stuff like Thoughtseize , or maybe a combination of Duress and Despise if you don't want to spend that kind of money on cards. You could also throw in stuff like Doomblade that way.
That brings me to the next point, your only option for black mana comes through with the 3 Verdant Haven 's. Throw some more dual lands in. Perhaps a couple Golgari Rot Farm s as well, or the R/B version of it. My favorite combo is with Voyaging Satyr and those 2 mana dual lands from the old Ravnica block. They work very well together, especially if you're enchanting the lands with something that produces more mana. However, those dual lands won't allow you to use black mana on the first or second turn, so just put some plain old Swamp s in if you opt for black removal or low-cost creature options.
Savageborn Hydra is a beast and I'd consider putting at least one more in. He should be in my deck, by all rights, but I like what I have as it is.
You've only got 5 creatures that will work with Spellbreaker Behemoth efficiently. Xenagos only enters as a creature if you have the devotion, Savageborn requires you to put at least 5 counters on him, and I don't believe it will work with the Phoenix at all. I'd move him out unless you're putting more 5+ power creatures in.
Anyway, the main 2 things I'm seeing that could use some work are your mana base (particularly if you're going with more black), and options for early aggro or removal. Hope this helps!
May I suggest to change the deck's name in Simic (U/G) Artifacts? In mtg, B stands for Black ;-)I agree with you, your deck is almost monoblue, and the only green card you have is there to give you mana of any color... I'd suggest to swap out the green lands and Verdant Haven , to make the deck monoblue. Also, I'd keep it standard legal, since in legacy it will be beaten every match. If you still want to play older formats, I suggest to make it modern legal. You can maybe make a modern version of the izzet (R/U) artifact deck which is going good actually in standard.
No, you may use Verdant Haven s ability for as long as you control it, whenever your land becomes untapped.
Oh, this is a fun post.
First off, rules questions like this should be asked in the MTG Q&A section, linked up top.
Secondly, link your cards in threads by putting the name in [ [ ] ] double square brackets.
Thirdly, Verdant Haven doesn't find lands. An example of a card that does find lands: Rampant Growth . Unless the card specifically states that it's looking for a land card, you do not get a land. V Haven instead adds mana to your mana pool (collection and representation of how much mana you have available). All basic lands have the ability : TAP: Add (1 colroed mana) to your mana pool. V HAven makes your land, in essence, say: TAP: Add (2 colored mana) to your mana pool. This is mana that you have available, but is not a land card. Does that make sense?
I'd consider running some kind of mana acceleration instead of the spear. your mana curve looks fine on paper, but you basically have only 8 2drop creatures and another 2 3drops. Abzan Ascendancy is quite amazing, but very very harsh on your mana, as it needs 3 specific colors with no fixing - and you only run 6 sources for TWO of the colors needed. so, its a safe drop when, turn 7 if even that? you have no draw to quickly dig through your deck to find that swamp or forest you need desperately... I'm not entirely sure how to do that though.
could try to run Market Festival , but thats really slow, on turn 4. I feel like you want more tempo. Elvish Mystic requires green and only gives green as well, but you're quite well set with 1 green source, so its basically useless. you could consider the Abzan Banner , Astral Cornucopia , Opaline Unicorn or Verdant Haven . all of those are 3 mana though, and more or less reliable. Karametra's Favor might be an option as well, as it'd trigger the Phalanx Leader ontop of mana fixing. it'd also take an attacker though.
other than that, I'd consider running non-standart lands, as its better to wait a turn than be mana-screwed IMO..... not entirely sure though. scrylands would be an option, painlands would probably be nice as they enter untapped, especially Llanowar Wastes - it fixes for both green and black if nessessary. Mana Confluence might be another idea, but that has a very obvious downside, as it WILL ping you for using it. Unknown Shores is slow, but doesn't hurt for using. I'd probably not run the obvious Sandsteppe Citadel as long as you run that many basic white sources either.
all in all, I'd say use 4 Llanowar Wastes and 4 Temple of Malady , taking out 4 forests and 4 swamps. also I'd probably replace the 2 Spear of Heliod with 2 Abzan Banner . you give it some thought and decide yourself.
Ohey you're ahead of me on the Verdant Haven bit, only you're using Market Festival . Fair enough. I like the prospect of gaining life a little more than the extra mana, but if you're playing Market Festival it's silly not to play the full nut of 8 + .
You don't even need to cut that many spells. With 16 mana dorks you could go to 19 land.
The fundamental combo you are abusing here is mana dorks untapping with every spell. When you have 1 mana dork, any noncreature spell you cast is essentially discounted by 1 mana. When you have 5 mana dorks out, your spells start generating mana, and you go infinite. So why not really abuse it?
Point is, the larger your fraction of mana tied up in mana dorks instead of land, the better. This has the added benefit of accelerating your mana, giving you enough mana to combo off earlier.
Also, once you're up to 6 or more untappers, you can start to consider Verdant Haven . With an Voyaging Satyr and a land with a Verdant Haven on it, every Satyr generates 2 mana when tapped instead of one. Go GEOMETRIC! :)
So I've been running a fun little GW deck that uses
and Mistcutter Hydra
to make big swingers, then uses Sylvan Caryatid
and Verdant Haven
to splash Garruk, Apex Predator
out of nowhere. Literally no one expects it, it's hilarious. But with the new set, I want to incorporate more black.
I've built two decks on here, one that uses my same general strategy as before, one that diversifies the threats more. Both use a deathtouch + trample combo to win if the beat down is taking too long, but go about it different ways.
Which would the all knowing internet suggest, and what improvements could be made?
|0.02 TIX||0.02 TIX|
|Color(s)||Red Black Blue Green White|
|Avg. draft pick||8.49|
|Avg. cube pick||2.45|
|Commander / EDH||Legal|