Verdant Haven

Verdant Haven

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Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $0.03 $0.14 $0.7 $0.29
Cardhoarder (MTGO) Price Normal Foil
  0.02 TIX 0.02 TIX

Verdant Haven Discussion

Tom_a_hawk on Standard Hydra Devotion

5 days ago

I didn't see Hardened Scales in your deck i was wrong. But i have new cards Oran-Rief, the Vastwood mana and counters and it's not legendary. Other lands i suggest you for more mana and less mana cost: Overgrowth for Market Festival and Utopia Sprawl for Verdant Haven

DefiantReaction on Black/Green Graveyard

1 week ago

Bile Blight is stronger than Pharika's Cure at removing threats. I would ditch the Verdant Havens for some kind of card draw engine like Grim Haruspex.

ThatJunkMage on Combo question

2 weeks ago

In your original scenario, let's say you have exactly one forest with exactly one Overgrowth on it. There are two different things that can happen from here:

1: You do not have Omnath on the board - You have access to three mana that you may use to cast spells like Verdant Haven during either main phase. If you tap your land to add that mana during your main phase one, you will not be able to use it later if you do not use it during your main phase one, until you untap at the next turn.

2: You have an Omnath on the board - You have access to three mana that you may use to cast spells like Verdant Haven during either main phase. If you tap your land to add that mana during your main phase one, you may use that mana at any point during your turn for the rest of the turn, or later on, for as long as you control Omnath. If you do not use that mana before untaping for your next turn, it will still be in your mana pool if you control Omnath. So here, if Omnath is unaffected by spells or abilities (say, he gets Path to Exiled and then the turn progresses to the next phase), you have 3 mana from your last turn, and an additional 3 mana from this turn that you have access to.

Basically, Omnath allows you to roll over your mana to the next turn.

theironnvrlies on Combo question

2 weeks ago

yea thats what i meant. you have unlimited use of the available mana. so could you theoretically cast 2 Verdant Haven's in the same turn right?

ThatJunkMage on Combo question

2 weeks ago

Once a mana is removed from a pool, it is gone. you can't spend it willy-nilly, over and over. Onmath basically just removed the game rule that forces you to empty your mana pool between phases. Three mana will still only pay for a Verdant Haven, you cannot spend three mana seven times to cast a Craterhoof Behemoth. But with Omnath out, your three mana doesn't need to be acquired during your main phase or whatever, it can be mana you acquired last turn.

danthek84 on Hail Hydra

2 weeks ago

I'd first of all cut the deck down to 60 cards. Put the 2 Mistcutter Hydra in the sideboard, take out 2 Verdant Haven and 1 of the 4 Heroes' Bane

I'd also consider putting in Nissa, Worldwaker and A GREAT CARD FOR THIS DECK WOULD BE Shamanic Revelation. Think about it:

Your having tons of little guys out early to ramp up the big creatures. That means, you're going to be drawing TONS of cards when you cast it. ADDED BONUS! With all your hydras triggering the ferocious ability, you're bound to gain TONS of life.

awphutt on A Siege Butcher?

2 weeks ago

You don't really have anything in here that makes Butcher of the Horde worth playing. No Sylvan Caryatid or Satyr Wayfinder that was in Brad Nelson's version of the deck. I personally like having a pair of Hornet Nests in the main deck, with 4 Lightning Strikes. Surprise blocks are good against Abzan and Mardu and any Devotion/Monsters build. Not sure I like Verdant Haven, seems like it's not great...

Dragniel2190 on Mono-Green hail hydra

3 weeks ago

have you tried adding in Market Festival and Verdant Haven with the synergy of Voyaging Saytr

Color(s) Red Black Blue Green White
Cost 2G
Converted cost 3
Avg. draft pick 8.49
Avg. cube pick 2.45


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2015 Common
Magic 2014 Common
Gatecrash Common

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