Verdant Haven

Verdant Haven

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Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Price & Acquistion Set Price Alerts Price Cardhoarder (MTGO) Price
Low Avg High Foil Normal Foil
$0.03 $0.14 $0.7 $0.28 0.01 TIX 0.01 TIX

Verdant Haven Discussion

Kurremkarmerruk on Land Crush

4 days ago

Tried Verdant Haven but the life gain isn't as important as the two extra mana I gain from Market Festival. The combo is Market Festival + Voyaging Satyr for six mana. I can bring out anything with that. With two satyrs, Crater's Claws wins the game. Verdant haven isn't good enough.

savage knuckles ... I'm not feelin it. My creatures destroy land when they tap mana. The angel is just a decoy I don't mind losing.

Kurremkarmerruk on Land Crush

4 days ago

potatofish123, there are two copies of Spiteful Blow so there is the tiniest splash of swamp. Besides, Verdant Haven can produce any color.

Werternut on Land Crush

4 days ago

Perhaps you could use Verdant Haven? You'll heal off some of the damage and get colors needed for spells. It'd it easier for you to play Spiteful Blow, in particular.

Tjt125 on Selesnya Aggro

3 weeks ago

so this deck would love some Avatar of the Resolute and some more Dromoka's Command and some more Fleecemane Lion but i get the feeling you made this with what you had so those are just suggestions for future additons to the deck maybe add the dromoka's command in in replacement of the Verdant Haven

notKingCole on spawn of Cthulhu

3 weeks ago

You need a LOT of ramp, and cheaper ramp at that. Drop Boundless Realms, the Grazing Gladehearts, and Seedborn Muse, as they don't add to your mana. While not consistently competitive, a ramp base that revolves around Arbor Elf and Voyaging Satyr + Utopia Sprawl, Verdant Haven, and/or Sheltered Aerie can work pretty nicely.

I would say, replace Elvish Mystic with Arbor Elf, and pull Boundless Realms, Cultivate, Rampant Growth, Ranger's Path, Summer Bloom, Khalni Heart Expedition, Seedborn Muse, and Grazing Gladeheart for 4x Voyaging Satyr, 4x Utopia Sprawl, 4x Verdant Haven, and 2x Garruk Wildspeaker.

enpc on Contaminating the Hive Mind

3 weeks ago

First things first - I would look at removing the bounce lands. The're too slow and cumbersome, even with Amulet of Vigor (especially with the number of tutors you run). As for ramp, cut Shard Convergence for actual ramp. Verdant Haven is just begging for land destruction, replace it with land fetching.

Festival of the Guildpact, Tangle and Lightning Bolt are not super great in commander (Lightning Bolt is good in some decks). You're better off just running removal like Swords to Plowshares or Wrath of God (especially since your general gives your stuff indestructible). Aura Shards is good too. just a note though, DO NOT RUN Harmonic Sliver. It is bad. The effect is a must.

I don't like Coat of Arms. Its not as good as Sliver Legion, just run Green Sun's Zenith / Chord of Calling instead. It gives you more options. Same thing goes for Konda's Banner. At max it gives your creatures +2/+2. In reality thats not that good. It's not worth running Time Warp by itself with little to no ways of getting it. I would replace it with Maelstrom Archangel or Maelstrom Nexus (or both).

I would add Diffusion Sliver, it seems really good.

Hopefully this gives you some good ideas.

Lorthos_on_Tap on Sliver

4 weeks ago

No problem, at this point it's basically observing what slivers/other cards are the most useful and replacing the ones that underperform with more/different/same-but-better utility. I was gold-fishing some games and the ones I was least happy to see pop-up were Lymph Sliver, Victual Sliver, and Poultice Sliver. Lymph Sliver wasn't a favorite since, while overall damage protection is nice, I would rather have Ward Sliver for the same cost. Not sure what I would do with the other two, but Magma Sliver, Brood Sliver, Horned Sliver, and/or Homing Sliver would have loved to be there in the tests. Also, unless there are multiple slivers decks in your meta it might be nice to find older, cheaper-costed versions of new slivers like Two-Headed Sliver over Belligerent Sliver, Heart Sliver over Blur Sliver, and there are probably more I can't remember. Almost forgot to mention Urza's Incubator; a card I stumbled upon when researching cost reduction cards(maybe replace Verdant Haven). Got one for my slivers and have yet to look back. After that I think draw power should be your next focus. You have access to the best draw power from every color don't be afraid to cut slivers that aren't advancing the hive for draw power. That's pretty much all the help I can give without feeling like I'm completely commandeering your deck building, but if you have questions feel free to ask.

Color(s) Red Black Blue Green White
Cost 2G
Converted cost 3
Avg. draft pick 8.46
Avg. cube pick 2.45


Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Magic 2015 Common
Magic 2014 Common
Gatecrash Common

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