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Creature — Human Rogue
Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf token onto the battlefield tapped and attacking for each creature card in your graveyard.
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Kessig Cagebreakers Discussion
3 weeks ago
I think you should work on focusing your deck a bit more, sultai dredge could be an interesting design. Firstly go down to 60 cards by cutting The Gitrog Monster it is a card that needs a very specific deck to work. From there you can focus more on dredge by going up to 4 Stinkweed Imp and 4 Dakmor Salvage. I would personally play 3 Splinterfright as it is just better than Sultai Ascendancy in fueling the grave for an easier to mange cost. Lotleth Troll is another card I think you should consider to accomplish the fueling of your graveyard. From there you should address what payoffs you have, Nemesis of Mortals is not enough; Ghoultree, Jarad, Golgari Lich Lord, Bonehoard, and Kessig Cagebreakers are all great payoffs to the dredge plan. Also Tasigur, the Golden Fang will always be one or two mana in this deck which makes him a huge threat. Returning to Dakmor Salvage this syncs really well with Raven's Crime giving you more opportunities to dredge whilst also forcing your opponent to discard. My go to counter in sultai dredge would be Remand as dredge needs card draw to stay productive. To finish if you ever are looking to upgrade the deck in the future, Abrupt Decay is great removal in your colours; Liliana of the Veil is also a good choice sans budget. Also Life from the Loam is a must in dredge but you can get away with Satyr Wayfinder or Commune with the Gods.
4 weeks ago
Yeah, you could probably take out an artifact hate-card or two, given your recursion and tutors, unless you play a few rounds and you realize you're never sorry to see one topdeck. Hornet Queen is a great add. Maybe Yisan, the Wanderer Bard?
The list seems really tuned to me! Tons of ramp and ETB effects and sacrifice triggers, with tutors and recursion aplenty! This deck will perform for you and at least take you through the midgame no trouble.
As for win conditions, that depends on your playstyle...Pathbreaker Ibex is obviously good. I've found that Mogis's Marauder is surprisingly good, as is Kessig Cagebreakers. Vraska the Unseen is crazy if you can boardwipe, ult her, and then cast the Marauder... You can also win by attrition, using Butcher of Malakir, etc, but I personally find that strategy pretty boring, with a long time-to-kill.
I'm trying, therefore, to think of some unusual win conditions. I think this deck is good enough at tokens to use Overrun effects as your main win condition -- there are some interesting BG cards like Dance of Shadows, Dirge of Dread, Enlarge (those Lure effects would be a unique way to do it), Chorus of Might for an instant-speed alpha strike, Ridgescale Tusker for some jank grindy value...is that what you're looking for? The consistency of Craterhoof minus the annoying "seen-this-before" factor.
1 month ago
It looks like your battling between going wide and going tall. It's my opinion that the wide is more important than the tall (though some of the buffers are too great to pass up)
Things to add -
Ezuri's Predation - a board wipe that gives you tokens
Shamanic Revelation - massive card draw and potentially some life-gain
Collective Blessing - bigger bang for your buck than glorious anthem
Cryptolith Rite - massive ramp with all your tokens
Dictate of Heliod - Another massive anthem
Zendikar Resurgent - mana ramp and turns your creature cards into card draw
Mirari's Wake - ramp and creature buff
Selvala, Explorer Returned - ramp, life gain, card draw Sevala may actually help you more as the commander considering how little ramp and card draw is inherent in Green/White.
Things to cut -
Growing Ranks - Conceptually, this card should work. I found it's just too slow, and, with most of your token as 1/1's, you just don't get the best impact for a 4 mana spell
Glorious Anthem - This is just too little bang for your commander buck. Go +2/+2 or bigger
Celestial Ancient - Not enough enchantments to make a big impact and going tall instead of wide
Kessig Cagebreakers - He triggers on attack, and you don't have enough creatures to be in your graveyard to really make him pay off (especially for a 5 cmc)
Sigil Captain - only helps your 1/1 go taller and is a bit squishy on a creature
Goldnight Commander - the +1/+1 only for the turn
Juniper Order Ranger - going tall instead of wide
I do still think you could use a few more card draw engines like Howling Mine or Staff of Nin or Font of Mythos, and I would seriously consider moving your current commander to the 99 and putting Selvala, Explorer Returned at the helm, especially considering many of the token creators cost a ton of mana.
1 month ago
As the previous poster suggests, it might be worthwhile to use token creatures to power up Ezuri very quickly. There are a couple options that seem most applicable to your deck, including:- Avenger of Zendikar- Chasm Skulker- Hangarback Walker- Hooded Hydra
Other options might include, to name a few: Acorn Harvest, AEther Mutation, Animation Module, Awakening Zone, Beacon of Creation, Caller of the Claw, Howl of the Night Pack, Homarid Spawning Bed, Genesis Chamber, Grizzly Fate, Kessig Cagebreakers, Master of Waves, Rise from the Tides, Sprout Swarm, Wolfbriar Elemental, Snake Basket, Sekki, Seasons' Guide.
These are mostly was to dump tokens into play en masse to most quickly generate experience from Ezuri, as well as establishing board presence more quickly.
Cool deck, though!
1 month ago
2 months ago
I love equipment in my Edric decks, just add in any unblockable dork and you got something good.. Empyrial Plate, Sword of the Animist, Captain's Claws, Quietus Spike, & Sword of Feast and Famine. Also One with Nature, Stolen Identity, Spontaneous Generation, Arachnogenesis, Bear Umbra, Harvest Season, Spawnwrithe and Kessig Cagebreakers have been awesome for me. Also don't forget about shadow guys like Infiltrator il-Kor, Looter il-Kor, etc. they are also basically unblockable. I have 2 edric decks built on here you can see for more ideas:
2 months ago
Hero of Bladehold Inexorable Blob Kessig Cagebreakers! Myr Battlesphere Nacatl War-Pride! Reveille Squad!
Adriana, Captain of the Guard Agrus Kos, Wojek Veteran Armory Automaton Bruse Tarl, Boorish Herder Caller of the Pack Blade of Selves! Copperhorn Scout!!!! Cultivator of Blades Custodi Soulcaller? Elite Scaleguard Fangren Firstborn
Flamerush Rider! Gahiji, Honored One! Galepowder Mage! Goblin Rabblemaster Hamlet Captain Jedit Ojanen of Efrava Kalonian Hydra! Krond the Dawn-Clad Lightning Runner Pathbreaker Ibex! Radha, Heir to Keld Savage Ventmaw Scourge of the Throne Stonehoof Chieftain Victory's Herald Wolf of Devil's Breach Xantid Swarm! Sword of the Animist
Zhur-Taa Druid all i did was find a bunch of creatures that seem to be good in combat. a few of these are must haves i think for you though which i noted with a !also annihilator as a mechanic