Kessig Cagebreakers

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Rare
Innistrad (ISD) Rare

Combos Browse all

Tokens

Kessig Cagebreakers

Creature — Human Rogue

Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf token onto the battlefield tapped and attacking for each creature card in your graveyard.

Browse Alters

Kessig Cagebreakers Discussion

subrosian on Let Not Their Tales Be Forgotten

2 months ago

Thanks Drakorya and Icbrgr! I originally had Rancor but it seemed like Talons of Wildwood had a bit more synergy. And I totally forgot Kessig Cagebreakers and Exoskeletal Armor , so I'll definitely be adding those.

Drakorya on Let Not Their Tales Be Forgotten

2 months ago

Cool idea!

Have you considered using other effects that benefit from creatures in your graveyard? Like Kessig Cagebreakers or Hatchery Spider ?

Also, I feel like Exoskeletal Armor and Wreath of Geists would be good here.

Ashen0ne on Strength of the Pack

2 months ago

Hey there! Always wanted to see more wolves in edh! Here’s a few suggestions to consider.

Garruk Relentless  Flip makes wolf tokens and, when you’re ready you can have one of those tokens fight him to transform into his black version. Pretty sure he’s still legal here but I could be wrong. Once he’s transformed you can convert extra tokens into other useful creatures with his tutor.

Mayor of Avabruck  Flip buffs your commander but when he transforms he buffs everyone else and makes more wolves for you. Managing that transformation can be tricky though.

Kessig Cagebreakers creates more wolves as they attack.

Sword of Body and Mind protects a key piece from blue spot removal and makes more wolves. The mill is also amusing and unexpected in your colors

Tolsimir Wolfblood is a good throwback to his original printing. Plus he buffs your creatures. And, you guessed it, he makes more wolves

Hope some of that helps! Keep up the good work, my friend!

mrdehring on

3 months ago

Kessig Cagebreakers is another way to make creatures from a full graveyard.

Pitiless Plunderer makes you some treasure for those creatures you are sacrificing.

Poison-Tip Archer is another Blood Artist style creature

With all the creatures you have that will just die to sac outlets, you may consider Grave Pact and Dictate of Erebos

The weaker cards in your deck appear to be:

Bloodmist Infiltrator you can find better, and repeatable sac abilities ** Viscera Seer

Desecration Demon from my experience, when an opponent gets to choose they always choose the option you didn't want them to take.

Orzhov Racketeers discard doesn't really seem like a thing this deck is doing and the creature has a high cmc for this effect ** Hypnotic Specter

Silhana Wayfinder LOTS of better ways to search; especially in black.

Vicious Conquistador probably just going to make everyone at the table annoyed early and a really bad card late.

Hope this helps with your build. You have some good synergy here. There are better versions of some cards you are playing, but you seem like you have a solid base.

EPICSpider23 on Edh Werewolfs

4 months ago

Big fan of Werewolves and have also looked at Eidolon of Rhetoric with the same thing in mind and I really like what you've done here. Just a couple things... - Seeing as it's not that budgeted, why didn't you include Arlinn Kord  Flip? I mean, she's a Werewolf planeswalker, that's pretty neat. - There's more Wolf or Werewolf cards that you might have missed that have some pretty hefty effects you might want to consider; Silverfur Partisan , Spirit of the Hunt and Ulrich's Kindred (I imagine this would be incredibly useful to use up mana as well because you don't want to cast too many spells). Would consider some of these over some less-synergy creatures. - Furthermore, I know it's a Werewolf deck but focusing on some Wolf tokens as well is especially useful even more so since they also get majority of the same buffs. Some that I found are: Wren's Run Packmaster , Kessig Cagebreakers , Raised by Wolves (One of my personal favourites :P), Wolfcaller's Howl , Feed the Pack and Master of the Wild Hunt (would be especially good since it won't even put your Werewolves at risk). Just remember it is your deck so you don't have to take any of my feedback at all but I do like what you've done. Happy brewing and good luck sleeving and de-sleeving all those Werewolves!

Kirihara on

5 months ago

Update:

Removed:

Replaced By:

Why?
Simply put, to speed up win condition tutoring and comboability of the deck (if that isnt a word, it is now!).

FrostTheBear on Here come them boys

6 months ago

I recommend Take out Plummet replace with Swords to Plowshares Take out Take Vengeance replace with March of the Multitudes take out Rosemane Centaur replace with Growing Rites of Itlimoc  Flip take out Kessig Cagebreakers replace with Path of Discovery

MethodGorilla on Meren tweek list

7 months ago

I like what's going on. I think some of the instants/sorceries can be replaced or cut in lieu of a creature that does the same thing would be good. Unless you're burning an e witness or something to bring them back those cards are worthless in your graveyard, but as creatures they're easier for you to bring back and abuse multiple times. I'll add cards here that I would consider cutting just to bring numbers down.

The rest is kind of flexible I feel with how much you want to do. How many 'ramp' creatures do you want vs how many 'sac outlet' creatures do you want vs how many 'killin shit' creatures do you want, etc. There's a lot of the same-ish effects from a lot of the creatures on the list, those can be narrowed down simply based on how you want things to run. There's a few creatures in there that provide hella value but don't necessarily fit with the theme in my opinion but I don't want to list cards as cuts since I'm not sure what you're thinking. And not to contradict myself right away but I did cut the proliferate stuff because while I get what you're trying to do with the extra counters on your general, I just don't think it's very effective or as reliable as your ability to simply sac outlet your little pissant creatures to get the counters.

  • I think that if you plan on running more bodies or permanents I would cut all of your ramp spells like cultivate and kodama's and shit and just have creatures fill that role. If you can get essentially the same effect, creatures will ALWAYS be a better option than an instant/sorcery in this deck.
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Kessig Cagebreakers occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.13%