Metzali, Tower of Triumph


Path of Mettle  Flip


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Metzali, Tower of Triumph

Legendary Land

(Transforms from Path of Mettle.)

: Add one mana of any color to your mana pool.

, : Metzali, Tower of Triumph deals 2 damage to each opponent.

, : Choose a creature at random that attacked this turn. Destroy that creature.

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Metzali, Tower of Triumph Discussion

multimedia on Radiant Elves

1 month ago

Hey kshock68, the Standard bans helped all tribal decks. Aggressive swarming tribal strategies got a big boost. I think Elves are better positioned now because they can do things that the other tribes can't. But, compared to the other tribes I don't think Elves are a contender yet simply because other tribes got so many good creatures in RIX.

Elves are at a disadvantage because the main strategy +1/+1 counters is done better by Merfolk with Kumena, Tyrant of Orazca and explore with Winding Constrictor. In this current version Elves have an advantage with three colors, ramp, trample and flying. These abilities separates the Elf tribe from the other tribes. Some of these abilities have the possibility of going over the top of a swarm of creatures which is what Elves need to do because they can't match, go toe to toe with the amount of creatures that other tribes can put on the battlefield as fast as they can.

Ramp with Rishkar, Peema Renegade and ascended Radiant Destiny gives Elves an advantage because if my opponent stumbles which will happen then I can potentially get ahead with board position. Ramp also gives Elves some much need game against midrange. I'm very happy that Aether Hub didn't get banned because it pairs so well with Servant of the Conduit, this is a color advantage Elves have over other tribes. Trample becomes pretty important in Vamp matchups because of tokens and flying is a way to go over the top of Merfolk, Dinos and midrange.

Taking even more advantage of ramp maybe the next step for this deck. Ramping into River's Rebuke can wreck any tribal deck. Ghalta, Primal Hunger because of trample also seems very good, going completely over the top. Armorcraft Judge can be good for draw advantage in some matchups, but he can also be too slow, requires some set-up or the perfect hand. He's better in midrange matchups such as Temur, Sultai, Grixis. Baffling End becomes much better with the bans because it's very good in nonDino tribal matchups and wrecks Snake decks.

Control is set to return to the meta as a real option. Temur and Mono-Red are what was keeping control in check. Temur was able to out value control with all of it's energy producing cards backed up with Negate and Mono-Red was too fast for control to deal with. I expect to have to prepare for variations of decks with Approach of the Second Sun or The Scarab God. Making Negate, Ixalan's Binding great sideboard cards for the future meta to stop Settle the Wreckage, Fumigate and Scarab.

Temur, Sultai and Mono-Red took a big hits with the bans, but they will all survive in Standard. I think they will survive, but look very different Jadelight Ranger can replace Refiner, more land can replace Attune, but a fourth splash I don't think is possible. Sultai still has Winding Constrictor, Rishkar and the new explore creatures are nuts with the Snake.

Red will survive, but it will look different because it's reach, Ruins and it's tribal hate, Ferocidon were banned. Hazoret is still here, some deck will play it maybe Vehicles will return and play it as top the end. Red may morph to accommodate Pirates or Path of Mettle  Flip, using Metzali, Tower of Triumph as it's new reach, Ruins replacement. Glorybringer is a fantastic card to combat the tribal decks I expect to continue to lose to it in Standard.

Grixis Midrange is set to become the new midrange deck to beat in Standard. I expect to have to plan more sideboard for this matchup. The manabase is very good and it can play Ravenous Chupacabra, Glorybringer and The Scarab God and back-up these powerful creatures with Negate for control. Essentially mimicking aspects that made Temur energy so oppressive.

Relentless5 on R/W Mettle Aggro

2 months ago

drianob, the reason I took Relentless Raptor over Sky Terror is simply because of Path of Mettle  Flip. I want to flip that to Metzali, Tower of Triumph as fast as I can, however I really like the thought of Kinjalli's Sunwing on the main board to push damage through against creature heavy decks.