|Commander / EDH||Legal|
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Creature — Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
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True-Name Nemesis Discussion
1 day ago
Hey all, I basically need everything except for the deathrites, Jaces, swords to plowshares, and brainstorm. I still need 4x Force of Will (non alliance preferred), True-Name Nemesis, Daze, Thoughtseize (eventually wanting these to be invocations) and the Stoneforge Mystics. Hope we can work something out!
3 days ago
The issue is that legacy has better options? Like, the premium UR deck is a very aggressive one, using Delver of Secrets Flip etc to provide lots of early pressure, backed up with better removal, burn and creatures. This deck will inefficiently try to trade 1 for 1, against creatures like Leovold, Emissary of Trest and True-Name Nemesis, while the other decks can Brainstorm sculpt perfect hands and stuff.
Take a look at this for example.
1 week ago
I forgot to mention that I really hope that True-Name Nemesis is not in this set, because it would be far too powerful in a one-on-one game.
1 week ago
Abzan has better answers to problem permanents, for sure. Being able to exile stuff is better, IMO. Council's Judgment can hit True-Name Nemesis, which is a thing. Lingering Souls plus equipment definitely can seal the game! I've seen Punishing Abzan, which uses Grove and Punishing Fire, but it definitely stretches the mana base, which I'm not a fan of.
1 week ago
chiri I have indeed considered it, but I don't remember if I had it in my maybe-board before your suggestion or not. My playgroup strangely doesn't run many flyers overall, a deck might have one or two for the most part. We do have a Bruna, Light of Alabaster player though and that would indeed put the breaks on that deck. However, he also runs True-Name Nemesis in the deck as a mini commander of sorts. I think that my strategy with this deck will be to attack anyone with a large air force first and hope that I can beat them with the incremental gains this deck currently has. If that fails then, yeah, Bower Passage or similar card will enter the deck.
2 weeks ago
NV_1980, thanks. I've only played the deck 3 times since I created it because I rarely get to play EDH (1 day a week if I'm lucky). Also my group is only made up of 3 players.
This deck lacks a large amount of ramp, but there are ways around this by cheating large creatures into play with cards such as Riptide Shapeshifter, Zoologist, Eldritch Evolution, and more. There are low mana creatures which are defensive, thus they protect you early game: True-Name Nemesis, Baleful Strix, Guard Gomazoa, etc. Cards like Wash Out and Whelming Wave help stall opponents and turns.
2 weeks ago
Sheoldred, Whispering One takes a turn to get going, and a lot of Legacy decks don't care about it. They path it. They don't play creatures. Etc
Sigarda, Host of Herons is hard to kill, sure, but she isn't a very impressive body and she has been made worse by the printing of cards like Council's Judgment and the ubiquity or former ubiquity of Terminus. At the same time, you are getting a 3-4 mana discount at best and she ends the game in 4 turns, not 3.
Rune-Scarred Demon is a 6/6 flyer so 4 turns still, and it tutors 1 card, so what specific card do you want to get? Griselbrand draws you cards, which is better, ends the game in 3 turns and has lifelink.
Sire Of Insanity is played because for a lot of decks it is just game. Combo decks can't win if they've had to discard their entire hand on turn 1. Control decks are gonna struggle as they need to go land-go every turn. Midrange has to respect the big body.
Chancellor of the Annex allows you to go off on turn 1 and your opponent generally can't stop you because of the mana tax, as well as messing with their tempo. It is also a reasonable sized taxing body.
Some other reanimator targets are Worldgorger Dragon (normally you make a buried alive or double entomb pile of Oona, Queen of the Fae and Worldgorger Dragon, animate dead on Dragon. This makes a loop of WG coming into play. Exiling everything, including Animate, losing animate dead and dying. Everything returning. You tap your lands for mana. Animate dead looks for a target. Repeat for infinite mana then get Oona from Animate Dead and deck someone), Grave Titan (10 power over 3 bodies, makes more bodies) and Jin-Gitaxias, Core Augur for another sire/griselbrand type effect but slower.
3 weeks ago
I'd value the Nissa at ~$30 (value I traded for it, TCG Mid), which would make us square on the True-Name Nemesis if that works for you (presuming the TNN and the Verdant Catacombs are all in the same trade, which is what I'm going for. The Xiahou Dun, the One-Eyed would make it very easy, but I understand if it's a low priority).