|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
Price & Acquistion Set Price Alerts
True-Name Nemesis Discussion
1 week ago
The deck seems good however a few things that you might want to consider are 1. some way of getting card advantage would be nice since if games go long you will just get out-valued by other decks 2. due to the influx of True-Name Nemesis you are going to want Toxic Deluge/Zealous Persecution somewhere in the 75 to be able to deal with that and 3. the sideboard could use some tweaking in my opinion especially for grindy games soo something like Umezawa's Jitte is great to help give you the edge on them
2 weeks ago
True-Name Nemesis do not fit in the deck, you should probably try something that can help you in your objectif like Wrexial, the Risen Deep,Necrotic Ooze, Jace's Archivist,Avatar of Woe, Tunnel Vision and Hinder combo.
3 weeks ago
Looks like it's definitely unique, but yes, there are some cards you do need to change.
Creatures: Looks decent. I'd add Vendilion Clique or True-Name Nemesis, but not sure what to take out. Deathrite Shaman is a Legacy must, so add it if you can. Also, a one of Emrakul, the Promised End, or just another big boy creature, would be pretty sweet.
Instants: The place that need the most help. Intuition, Tolarian Winds and Thought Scour are not what you want to do. You need a four of Brainstorm. Daze, Force of Will, Spell Pierce and Counterspell are all things that are pretty necessary. Of those, Daze is probably the worst, and more for a tempo based strategy. I'd also move down a copy of Spell Snare.
Enchantments: Seance is kinda alright. Too much mana, to be honest.
Lands: Adding a land or two would help too, especially a fetchland. It assists your Brainstorm and Threshold.
Hope that helps, at least a bit.
3 weeks ago
If you really wanted it, you put in Mirror Gallery, but seems like a tough add just so you could copy Lazav. I would still recommend it though for clones who copy creatures with ETB effects, like Clever Impersonator and Phyrexian Metamorph. Then when you copy them, if I am reading them right they dont have to be a copy of the attacking creature, could be copy of any creature on board.
1 month ago
GD Merfolk! I have a merfolk EDH with Sygg and I luvv it, but it just doesn't keep up with super aggro decks unfortunately. They aren't terrible in multi-player, but in heads up merfolk EDH can be very disappointing. Trust me, I've tried most notable cards in it and in every configuration. I highly recommend cards like Inundate, Wash Out, Teferi's Moat, AEtherize, Opposition. Also, True-Name Nemesis is almost a must! Still +1 from me because I've been there.
1 month ago
Oh -- yes; it's just that there aren't that many situations in Legacy right now where Mangara solves a problem that couldn't have been solved by someone else. And there is one big True-Name Nemesis problem that he doesn't solve. Or many times Mangara is too tempo-negative to fix the problem in time.
1 month ago
You asked if I had esper lands. What I do have are Blightsteel Colossus, All Is Dust, Contagion Engine, Elspeth, Sun's Champion, Sorin, Solemn Visitor, Thundermaw Hellkite, Xenagos, God of Revels, True-Name Nemesis, and a Konda's Banner from recent local trades that I don't have a current need for, but have not listed in my online binders yet. In case you are interested in including any of those. I have lots of other cards I have not got around to listing.
2 months ago
Hi, I finally managed to turn my bad streak around and finish with a 3-1 record last thursday.
Round 1: Grixis Delver 2-0
Game 1: I managed to beat him down with multiple lords and True-Name Nemesis.
Board out: 4x Cursecatcher.
Round 2: Turbo Depths 0-2
Game 1: The opposing player normally play BUG, so I kept a hand well suited for that matchup, but unfortunately I had no answers to a turn 3 20/20 flyer in my hand.
Game 2: I keep a 5 card hand with only one land and I never drew the second land.
Round 3: Maverick 2-1
Game 2: True-Name Nemesis and Phantasmal Image wins the race against Stoneforge Mystic with a Sword of Fire and Ice equipted, but only because I drew a Lord of Atlantis, the turn before I would have died.
Round 4: Monoblack Reanimator 2-0
Game 1: He mulled to 5 cards and did not manage to go off, before dying to a Cursecatcher and 2 Lords.
Things that I learned: - The 4.th Phantasmal Image is definitely worth it.- I did not miss Harbinger of the Tides even once.- Back to Basics might be too slow and should maybe be replaced with Misdirection- That it is actually nice to play an event, where I do not have to face elves 1-2 times. :)
Things that I still want to test: - Unfortunately my 2x Smuggler's Copter have still not arrived after 10 days, so I'm still waiting impatiently for the chance to try them out as a 2 of in the maindeck. :)