True-Name Nemesis

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare
Commander 2013 (C13) Rare

Combos Browse all

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Browse Alters

True-Name Nemesis Discussion

ToolmasterOfBrainerd on Modern Horizons Announced

1 month ago

Pillage probably isn't better than Fulminator Mage , so I don't think there's any harm in introducing it to modern.

The sword isn't very exciting to me, but I'm a modern and legacy player, so the bar for being exciting is pretty high.

Hexdrinker is kind of scary. The potential to be a really powerful card is there. I want to try to use it like a True-Name Nemesis , but I'm not quite sure what to do with it yet. Could it be played like a Delver of Secrets  Flip? A small creature that becomes a deadly threat if left unchecked?

I wonder what the black mythics will be.

Towelie on Death and Taxes

1 month ago

I would definitely take out Brightling since it really is a win more card, I've found that if I'm in a position where I'm not using all my mana to port my opponent or I feel I don't need to port them I'm already winning that game and it's a huge blowout against a card like Baleful Strix and also I've found remorseful cleric way to low impact, not fast enough against reanimator and only hamstrings a deck like dredge that can rebuild off of one or 2 good turns, and with those 2 spots I would put in 2 Recruiter of the Guard since he turns all of your 1 of hatebears Iand haymakers into 3 ofs for way more consistency, also with the sideboard I'd recommend putting in 1 or 2 more councils judgement to deal with True-Name Nemesis since that is the only card that can beat you when playing against delver, and choose either Gideon or cataclysm not both considering they both come in for the same matchups and having both in hand make each a bad card to have. I know you've seen my version and it's much more control/prison so I'm speaking from personal experience of course but have done a fair amount of playtesting and have found all of these cards/card combos to be problematic as I did used to have 2 Brightlong in my main and found it to be very low impact and not to mention can't be fetched up by recruiter, I'd also say that 4 revoker is at least 1 too many and can be better utilized with either Gideon Blackblade or Walking Ballista i have to update my list since I've made a couple changes but I'm currently running 3 Gideon blackboard in the main and have found him to be a great addition at protecting my creatures along with providing a big body

QKey on Emissary of Salt

1 month ago

I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)

@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.

Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...

There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta  Flip (getting out of the lock), Parallax Wave , etc...

I think i have never used the third mode :)

Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.

Jamirostyle on "Move to Declare Blockers?" Yuriko Doomsday

2 months ago

Nice work! +1 . I like tribal decks and i was looking for a new option like Ninjas but this version seems solid to me. Have you considered Blighted Agent , Dimir Infiltrator , Cavern Harpy and True-Name Nemesis for your combat tricks ?

Dango on Chromium, The Esper Bogle

3 months ago

I second the suggestion of Bastion Protector . True-Name Nemesis can probably be cut to make room for it considering Nemesis doesn't really contribute to the Voltron strategy of winning by commander damage. The same could also be said for running the original Chromium, but I can understand the importance of flavor wins.

ZendikariWol on EDH Luxury Items

3 months ago

Land Tax , True-Name Nemesis , the BB lands (ie Sea of Clouds )?

Also the deck archetype you’re looking at here is colloquially referred to as goodstuff.

TaegukTheWise on Grixis [League of Super Evil] Control

3 months ago

Wandering Fumarole is a main board pick for me, mainly due to the low density of creatures that control decks usually carries, so a land that can turn into a win condition against other control decks, or a blocker against more aggressive decks is very much needed. I would trade it out for Lavaclaw Reaches due to the fact that its colors are a lot easier to get to and add to your deck based on how wizards seems to not like the enemy color pairings but its also more expensive than a pick I would rather use over lavaclaw: Mishra's Factory , since it can be a very cheap attacker that allows you to keep up counter magic more effectively and turn it into a 3/3 after summoning sickness passes when you need to block. on the topic of lands City of Brass does more harm to you than good, especially against aggressive matchups, or storm.

I don't know about Volrath's Stronghold in a deck that doesn't: A: have very many creatures, and B: is not focused on a creature combo like Kiki-Jiki, Mirror Breaker and Pestermite . And even then you have Kolaghan's Command to get back a threat anyway. If you want better recursion against a good portion of decks that's repeatable and punishes aggro decks look for The Scarab God , or if you want a cheap walker that can do that, look for Liliana, Death's Majesty , she makes 2/2 zombies while putting stuff in the bin for Tasigur, the Golden Fang , and reanimates something like Platinum Emperion after an Abrade .

Red Elemental Blast seems like a very specific pick, I'm wondering what kind of meta garners that kind of pick, but i'm not judging.

Liliana of the Veil is a good card, however I don't see how she fits with the decks overall strategy, yes she discards fueling delve, and makes an opponent sacrifice a creature, but resolving her doesn't win the game in the way Jace, the Mind Sculptor does, nor does she have the broad utility that you need for her to be that good in this type of deck. She's not good for card advantage and in fact it enables reanimator strategies where she's played in and helps decks that are more efficient than you are get ahead, and her creature removing capabilities are hindered by opposing tokens (which in that case I recommend Pyroclasm ). she's a good card, but she doesn't do that much for you.

Stifle is more of a tempo pick, but if it works it works, however if your looking for a better version that has more of a control outlook try Disallow .

So if you're stuck on what points to put in, I would do the following assuming you either have the card or don't care about price: Ancestral Recall 7, Dig Through Time 1, and either Treasure Cruise , True-Name Nemesis , or Mana Drain 1 = 10. Otherwise, you can stick with Demonic Tutor and try using the tutors fairly instead of using it for a combo: Demonic Tutor 3, Vampiric Tutor 3, Dig Through Time 1, Treasure Cruise 1, True-Name Nemesis 1, Mana Drain 1 = 10. However if you want to try adding combo to your list cheaply, like I have with my Grixis control deck with Kiki combo your two points for treasure cruise and true-name would instead go to Mystical Tutor at 2. However there's still at least one more point spread, which does involve combo and changing some of your deck's dynamics and cards to support it which can hedge into dedicated combo or a control shell to protect it, and again if you don't care about price: Time Vault 6, Demonic Tutor 3, Dig Through Time 1 = 10. To find the time vault deck, go through my page and go to "recently viewed" and look for "Grixis Vault control" from the Canadianhighlanderdatabase.

That's all for now, but I might comment again based on whatever feedback you need.

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True-Name Nemesis occurrence in decks from the last year

Legacy:

All decks: 0.71%

Commander / EDH:

All decks: 0.01%