Creature — Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
|Have (4)||, Mortiferus_Rosa , metalmagic , lorddarkstar|
Printings View all
|Battlebond (BBD)||Mythic Rare|
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
True-Name Nemesis occurrence in decks from the last year
All decks: 0.71%
Commander / EDH:
All decks: 0.01%
True-Name Nemesis Discussion
1 month ago
Zenzu, Nemesis of Magic
Legendary Creature - Merfolk Wizard
Whenever another creature you control enters the battlefield choose a player. That creature has protection from the chosen player as long as you control Zensu, Nemesis of Magic.
Legendary version of True-Name Nemesis
Create a Magus of _ for a noncreature spell that doesn't have a magus. For example Magus of the Moon is the creature form of Blood Moon and Magus of the Tabernacle is the creature form of The Tabernacle at Pendrell Vale
3 months ago
Hey, some good suggestions so far, here's some more:
5 months ago
Metroid_Hybrid I play Esper Delver Blade in Legacy, so I know my way around a Stoneforge Mystic. I do not think that Stoneforge Mystic would be cancer in modern at all. Blade decks are not oppressive in legacy.
As for stoneblade in legacy, the deck is tier 2 or 3. It is not oppressive in the least. Wrenn and Six + Wasteland is what oppression looks like. And the majority of cards in a stoneblade deck are actually not modern legal. Here is a sample list.. Of 40 nonland cards in the main deck, 14 are legal in modern. If I'm counting correctly, literally less than half.
But the tier level of a legacy deck is a very bad metric for modern power level. I think it's okay in modern because modern is a completely different format. I am absolutely comparing format dynamics; card power levels mean nothing without format context. Looking around, I'm struggling to see what modern deck can't beat a Batterskull . Burn can Searing Blaze your Stoneforge, which is awful for the stoneforge player. Hardcasting Batterskull on turn 5 is not good against burn. And if you do jam through a Batterskull, legacy burn players already know how to sideboard in Smash to Smithereens . I think even modern players can figure out how to do that. Jund has Kolaghan's Command . And Tarmogoyf is bigger than Batterskull . And Thoughtseize is so good vs Stoneforge. And they don't care about you gaining life, so Batterskull is just a 4/4 to them. When you play against Tron, stoneforge is slow. Attacking turn 4 with a 4/4 and a 1/2 is not a winning strategy. Mono-R Phoenix is in about the same position as Burn. Whirza doesn't care. E-tron plays bigger creatures, and can use Thought-Knot Seer to take your Batterskull away after you tutor it if it's that big of a deal. UR Pheonix flies over it or bounces your germ token. Or Flame Slash es your germ token. Gaining 4 life is nice against Phoenix decks, but connecting will be difficult. And even Humans can easily beat a Batterskull. They can go bigger with Thalia's Lieutenant or remove your token with Reflector Mage or Deputy of Detention .
Of course I know that Stoneforge Mystic will be a good card in some of those matchups. And I know that half the time you'll grab Sword of Feast and Famine instead of Batterskull . My point is that modern has the tools to deal with Stoneforge. It will not be oppressive on its own; it needs the support of a good deck to back it up. UW Stoneblade in legacy is a good deck because of True-Name Nemesis , not Stoneforge.
To address the case of a potential unban, I agree that WOTC will probably not unban it unless there is an upcoming reprint set. Some people may accuse WOTC for taking advantage of a money-grab, but consider the alternative: Stoneforge Mystic spikes to being a $100 card and the barrier to enter modern is even higher than usual. And without a reprint it will stay at $100 for awhile. This is not a reality you want. Having a reprint right after an unban is what players should want for the sake of card accessibility.
5 months ago
That’s a fair and valid point, albeit an aggressively-phrased one at that. Nobody is denying that SFM is a good Magic card, because it wouldn’t see the play in Legacy that it does otherwise. I do think there is some issue with bringing the Legacy issue of Stoneblade into the Modern argument. The fact that cards like Force of Will and True-Name Nemesis and Brainstorm are not legal in Modern is exactly why I don’t think SFM would be oppressive. There’s a reason why Delver of Secrets Fliponly sees fringe play in Modern, where it’s always tier 1-tier 0 in Legacy. In addition, Stoneblade isn’t even particularly oppressive in Legacy given the current meta; last time I checked it’s like 3% of the meta (just below W/U Miracles).
That’s not to say that you’re wrong, in any case. I’d be the first to admit that Legacy is not my format, and it seems like you’re fairly knowledgeable on it. I’ve just been testing SFM in a variety of Modern decks recently and I’m not seeing the problem. Force of Negation is fine, but it’s no FoW.
Thanks for bringing up the point, though. I appreciate discussions where people don’t all just parrot the same thing and your comments finally spurred me to check out the Legacy metagame again for the first time in 3 or so months! :p
6 months ago
If you have a lot of basics, I recommend 1 or 2 Back to Basics in the sideboard. It destroys 12-post decks and is really good against any deck with greedy mana.
I don't like your mana base right now. 4 pains is too many. 3 plains and 5 islands would be much better. 2 plains would even be fine. You're a blue deck that splashes white. White mana is not very important. If you can afford more fetchlands, then you should play more fetchlands. Brainstorm is best when you can play a fetchland to shuffle your library immediately after.
This decklist looks really good!
6 months ago
Went 3-1. R1: Mono blue turns (2-1) R2: RDW (2-1) R3: Medium Red (0-2) R4: Rakdos Aggro (2-0)
6 months ago
I play against a mono green deck a lot and the builder was smart enough to include lots of uncounterable cards like Carnage Tyrant and Shifting Ceratops . It’s basically a mono green ramp deck and my plan is to bolt creatures and counter big stuff and win with midrange threats like True-Name Nemesis and Goblin Rabblemaster I am on a bit of a budget for example I’m not running Jace, the Mind Sculptor but Teferi instead.