True-Name Nemesis

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Price & Acquistion Set Price Alerts

C13

Ebay

Recent Decks

True-Name Nemesis Discussion

PacoBob on The Umezawa Clan

2 days ago

True-Name Nemesis may help to be a political tool.

Mdmaster13 on Temur Cascade

1 month ago

Bolt seems unnecessary since I'm already running the Punishing combo, Punishing Fire burns off any threats I would worry about and Atarka's Command in a worst case scenario is just yeah, 3 to the face and prevents the gaining of life. Best case scenario is it closes out the game out of nowhere with the burn/pump, which in some of the faster matchups is extremely helpful when you're trying to win the race. Alternate scenarios include using it to ramp out a turn 3 Bloodbraid Elf if I'm off DRS, or even the niche tech of being able to cheat in Wasteland at instant speed. Heck even the prevention of lifegain can be of value if you're in a matchup like Reanimator that wants to gain back life with Griselbrand to keep their pressure up. In the games I've played with it it's been a pretty diverse tool and its worst case scenario of dealing 3 has been perfectly fine, chances are bolt would wind up doing the same thing if I ran it instead, but bolt can't buff a True-Name Nemesis

Squirrelbacon on

1 month ago

As a small suggestion, I think that 4 True-Name Nemesis is overboard. It's a great card and a brutal bruiser, but the namesake cards are DRS and Stoneforge. I think not running 4 SFM is a mistake since that tutor ability is just so strong. I could also be wrong, as I only know much about Esper and U/W Blade variants...

gavingun99 on MURfolk

2 months ago

I have some suggestions since I am building Kumena as well.I know they add a bit of price but more fetches would be better than taplands. Also Cavern of Souls is pricey but extremely good.Some Merfolk I would recommend, Merfolk Branchwalker,Jadelight Ranger, Silvergill Adept,True-Name Nemesis,Cursecatcher,Fallowsage,Wanderwine Prophets (although its a bit slow it can do a lot),Some Tribal Cards too, Urza's Incubator,Coat of Arms,(i like this over Beastmaster Ascension unless ur playgroup is mostly tribal then ig not),Vanquisher's Banner, Door of DestiniesAlso Dramatic Reversal and Isochron Scepter seems like a good combo for the deck if u slot in the mana rocks and dorks. Quest for Renewal seems really good too. Also you could always add more staple cards, namely Sylvan Library, can trips (Ponder,Preordain,Brainstorm), Rhystic Study.(and ofc if you can afford it you should put it the good ol' Gaea's Cradle, and Tropical Island, but if you don't want to buy them thats normal)

Spartin23 on Kumena's Dancing Tribe 2.5

2 months ago

I might be missing something but what about True-Name Nemesis?

Bible66 on Chaos-Value

3 months ago

Thank you. I tried fitting in Snapcaster Mage so you could Bloodbraid Elf, into a Eternal Witness into a Snapcaster Mage, into a spell....but it was too inconsistent for that combo. Put True-Name Nemesis in to replace the Snapcasters.

Senomar on Mermaid Man and The Barnacle Boys

3 months ago

Hey dude :)This really look like my first version of Kumena. After several plays with my friends I realize the deck :1 - is too fast and you afraid others players so you have take the aggro too quickly and you have turn 3 or 4 everybody against you2 - is extremely vulnerable to wraths and every multiplayers deck have a whole bunch of it. Furthermore, it's extremely difficult to catch back the game after a wrath

It seems like you want to develop the +1/+1 counters theme. If you do that you should put Razorfin Abolisher because it can both save any of your creature with a +1/+1 counter on it and bounce any of ennemie creature with a counter on it. Simic Fluxmage is a great tool too for this kind of deck.Kopala, Warden of Waves was in my first version but he is in fact kinda useless in multiplayers formats where people play with wraths and where big amount of mana are involved.Inspiring Call, Heroic Intervention, Steely Resolve, Fallowsage are must have in your deck. And of course Kiora's Follower because he's one of the best combo piece of the whole game.Master of Waves and Wake Thrasher are maybe the best merfolks ever.Merrow Commerce is strong in duel but you would prefer Quest for Renewal or Intruder Alarm in multiplayer format.True-Name Nemesis is bad in multiplayer because you're telling to one guy "you can't attack me so you have to attack the others" and others are just going to blast it because of the 1 hp. Furthermore, kinda expensive.Having unblockable creatures + islandwalk is maybe too much. I kicked the islandwalk part because it takes too many cards to run it and you can't properly attack the manabase of 3 people like you will do in duel.

Keep in mind that Merfolk lords don't give +1/+1 counters to your other creatures. It's periodic and once they got killed it's over. That doesn't really fit your deck theme (except for the tribal part)

I don't think I have the best version of Kumena but I have already done several changes and I enjoy playing with it a lot, take a look :)


Fishy Production Multi Kumena Combo

Commander / EDH* Senomar

SCORE: 1 | 311 VIEWS | IN 1 FOLDER


jpsuchecki on Kumena's wet slapping

3 months ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

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