True-Name Nemesis


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2013 Rare

Combos Browse all

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 5%

52.0 TIX $1.5 Foil

Isle of Cards

$20.94 Paper


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True-Name Nemesis Discussion

Sir_Jinx on The Best Possible Sliver Deck.

1 week ago

The deck seems good however a few things that you might want to consider are 1. some way of getting card advantage would be nice since if games go long you will just get out-valued by other decks 2. due to the influx of True-Name Nemesis you are going to want Toxic Deluge/Zealous Persecution somewhere in the 75 to be able to deal with that and 3. the sideboard could use some tweaking in my opinion especially for grindy games soo something like Umezawa's Jitte is great to help give you the edge on them

zeusbad on Trump's Great Wall-suggestions requested

2 weeks ago

True-Name Nemesis do not fit in the deck, you should probably try something that can help you in your objectif like Wrexial, the Risen Deep,Necrotic Ooze, Jace's Archivist,Avatar of Woe, Tunnel Vision and Hinder combo.

GabeCubed on hunting for a witness

3 weeks ago

Looks like it's definitely unique, but yes, there are some cards you do need to change.

Creatures: Looks decent. I'd add Vendilion Clique or True-Name Nemesis, but not sure what to take out. Deathrite Shaman is a Legacy must, so add it if you can. Also, a one of Emrakul, the Promised End, or just another big boy creature, would be pretty sweet.

Instants: The place that need the most help. Intuition, Tolarian Winds and Thought Scour are not what you want to do. You need a four of Brainstorm. Daze, Force of Will, Spell Pierce and Counterspell are all things that are pretty necessary. Of those, Daze is probably the worst, and more for a tempo based strategy. I'd also move down a copy of Spell Snare.

Sorceries: Commune with the Gods costs too much mana for Legacy. Ponder is a worthy replacement, possibly also adding Preordain, though not as good.

Enchantments: Seance is kinda alright. Too much mana, to be honest.

Lands: Adding a land or two would help too, especially a fetchland. It assists your Brainstorm and Threshold.

Hope that helps, at least a bit.

Hybrow on Steal, Mill, Kill, & Thrill! w/ Lazav

3 weeks ago

Blade of Selves works great with True-Name Nemesis. But you are right, it would kill Lazav, Dimir Mastermind or any other Legendary.

If you really wanted it, you put in Mirror Gallery, but seems like a tough add just so you could copy Lazav. I would still recommend it though for clones who copy creatures with ETB effects, like Clever Impersonator and Phyrexian Metamorph. Then when you copy them, if I am reading them right they dont have to be a copy of the attacking creature, could be copy of any creature on board.

krackhour on Sygg, The Nice One (River Guide)

1 month ago

GD Merfolk! I have a merfolk EDH with Sygg and I luvv it, but it just doesn't keep up with super aggro decks unfortunately. They aren't terrible in multi-player, but in heads up merfolk EDH can be very disappointing. Trust me, I've tried most notable cards in it and in every configuration. I highly recommend cards like Inundate, Wash Out, Teferi's Moat, AEtherize, Opposition. Also, True-Name Nemesis is almost a must! Still +1 from me because I've been there.

ccccc on Death and Taxes (GP Louisville)

1 month ago

Oh -- yes; it's just that there aren't that many situations in Legacy right now where Mangara solves a problem that couldn't have been solved by someone else. And there is one big True-Name Nemesis problem that he doesn't solve. Or many times Mangara is too tempo-negative to fix the problem in time.

pskinn01 on Venser_the_Sojoner

1 month ago

You asked if I had esper lands. What I do have are Blightsteel Colossus, All Is Dust, Contagion Engine, Elspeth, Sun's Champion, Sorin, Solemn Visitor, Thundermaw Hellkite, Xenagos, God of Revels, True-Name Nemesis, and a Konda's Banner from recent local trades that I don't have a current need for, but have not listed in my online binders yet. In case you are interested in including any of those. I have lots of other cards I have not got around to listing.

Shadowwarrior346 on

2 months ago

Hi, I finally managed to turn my bad streak around and finish with a 3-1 record last thursday.

Round 1: Grixis Delver 2-0

Game 1: I managed to beat him down with multiple lords and True-Name Nemesis.

Game 2: I won with True-Name Nemesis, while using Dismember to kill his threats.

Board out: 4x Cursecatcher.

Board in: 1x Umezawa's Jitte, 1x Dismember, 2x Back to Basics.

Round 2: Turbo Depths 0-2

Game 1: The opposing player normally play BUG, so I kept a hand well suited for that matchup, but unfortunately I had no answers to a turn 3 20/20 flyer in my hand.

Game 2: I keep a 5 card hand with only one land and I never drew the second land.

Board out: 4x Cursecatcher, 1x Umezawa's Jitte, 2x Dismember.

Board in: 2x Pithing Needle, 2x Cursed Totem, 1x Echoing Truth, 2x Back to Basics.

Round 3: Maverick 2-1

Game 1: I kill 2 of his creatures with Dismember, but I end up dying to a huge Knight of the Reliquary.

Game 2: True-Name Nemesis and Phantasmal Image wins the race against Stoneforge Mystic with a Sword of Fire and Ice equipted, but only because I drew a Lord of Atlantis, the turn before I would have died.

Game 3: Almost identical to game 2, except this time I also had an Umezawa's Jitte equipted on my True-Name Nemesis. :)

Board out: 4x Cursecatcher, 4x Chalice of the Void.

Board in: 2x Pithing Needle, 2x Cursed Totem, 1x Umezawa's Jitte, 1x Dismember, 2x Back to Basics.

Round 4: Monoblack Reanimator 2-0

Game 1: He mulled to 5 cards and did not manage to go off, before dying to a Cursecatcher and 2 Lords.

Game 2: I start the game with a turn 1 Tormod's Crypt into a turn 2 Chalice of the Void for 1 with Force of Will backup. After that I beat him down with Mutavault and Lord of Atlantis.

Board out: 1x AEther Vial, 1x Umezawa's Jitte, 1x Echoing Truth, 2x Dismember, 4x True-Name Nemesis.

Board in: 2x Tormod's Crypt, 1x Grafdigger's Cage, 2x Pithing Needle, 2x Flusterstorm, 2x Cursed Totem.

Things that I learned: - The Phantasmal Image is definitely worth it.- I did not miss Harbinger of the Tides even once.- Back to Basics might be too slow and should maybe be replaced with Misdirection- That it is actually nice to play an event, where I do not have to face elves 1-2 times. :)

Things that I still want to test: - Unfortunately my 2x Smuggler's Copter have still not arrived after 10 days, so I'm still waiting impatiently for the chance to try them out as a 2 of in the maindeck. :)

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