True-Name Nemesis


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare
Commander 2013 (C13) Rare

Combos Browse all

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

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Recent Decks

True-Name Nemesis Discussion

jolli20 on Wizardy draw with some fish

5 days ago

Let's get you some wincons, and fix that landbase.

First: Landbase. Basic stuff, manarocks, and better land cards, and a touch of fetchlands to get us rocking and rolling. Then, guess what, you're playing green. Congrats, you get the luxury of a vast array of tasty morsels called ramp spells, so we'll take advantage of that.

-3x Island, +Simic Growth Chamber, +Yavimaya Coast, +Bant Panorama

-2 Forest, +Myriad Landscape, +Command Tower

-Beneath the Sands + Traverse the Outlands (great way to filter land out of the deck if you get a big hand size power/toughness creature)

-Zndrsplt's Judgment +Thran Dynamo

-Blink of an Eye + Gilded Lotus

-Evacuation +Simic Signet

-Displace +Cultivate

-Mystic Confluence, + Kodama's Reach

-Time of Ice, + Nissa's Pilgrimage

-Entrancing Melody + Explosive Vegetation

Next, let's look at capitalizing on your commander's strengths: Card draw. We'll add in card draw, and some hand size manipulation to help manage it, along with some ways to make use of all that mana you gain and cards you draw.

-Watertrap Weaver, + Minds Aglow

-Oviya Pashiri, Sage Lifecrafter + Mind Spring

-Academy Journeymage + Braingeyser

-Academy Elite + Pull from Tomorrow

-True-Name Nemesis + Venser's Journal

-Genesis Hydra + Thought Vessel

- Storm Sculptor + Tishana, Voice of Thunder

-Riddleform +Spellbook

-Divination +Harmonize

-Fleet Swallower +Awakening

Now for some wincons:

-Devastation Tide +Goblin Cannon (with your upcoming infinite mana/card draw combos, draw into this, then ping everyone for infinite damage and win, the ability stacks as many times as you pay the mana for it, before sacrificing itself).

-Saheeli's Artistry +Empyrial Plate (slap that on your commander, give it flying with caller of gales, free commander damage kill)

-Grunn, the Lonely King, + Laboratory Maniac

-Index + Time Warp

-Broken Bond, + Beacon of Tomorrows

-Opt +Psychosis Crawler

-Jace's Ingenuity +Sturmgeist

-Spelltwine. - River's Rebuke

+Isochron Scepter, +Dramatic Reversal (infinite mana combo with some mana rocks)

-Fumble +Illusionist's Bracers

-Ghostly Flicker +Aphetto Alchemist (equip bracers to alphetto, tap to untap it and target manarock or kydele for aother infinite mana combo, once you have infinite combos going, you can take multiple turns, draw out your whole deck with psychosis or lab maniac or tishana, or empyrial plate, etc)

Other infinite combos you can look for are Sword of the Paruns or Umbral Mantle equipped to kydele if she's drawn enough cards. The possibilities are vast, just a matter of finding yourself a bit of room for those cards, which shouldn't be too hard. However I'm also aware of budgets, I know I've suggested a LOT of changes, many that you might need to purchase, and while the individual cards aren't too pricey, collectively it's a lot once you look at all the changes. But if you're personally looking to take your deck to the next level, I'll add some more blingy suggestions at the end of this comment.

Last couple of swaps to make:

-Overwhelming Denial +Counterspell (cheaper, better counterspell)

-AEtherspouts +Swan Song

The bling: Staff of Domination (more kydele comboing)

Patron Wizard

Seedborn Muse

Minamo, School at Water's Edge

Boseiju, Who Shelters All

Cyclonic Rift


Vorinclex, Voice of Hunger

Tooth and Nail

other cards to consider would be a touch more cantrips and counterspells? Depends on local meta, how often you need to stop people from preventing your comboing off: Pact of Negation Muddle the Mixtures Brainstorm Mystical Tutor

Boza on Poverty Format

5 days ago

Additionally, you can go with the Canadian Highlander (or Australian) version of "restricted" list. Canadian highlander is 100 card singleton format where every card legal in Vintage is completely legal in the format.

How they deal with power level is that every powerful card has points attached to it. For example, something powerful like Black Lotus is 7, while something cool but not so powerful like True-Name Nemesis is 1 point. In your deck you can play cards that are no more than 10 points total.

For example, if you want to run Flash (3 points) + Protean Hulk (7 points), you cannot include any other card from the points list in your deck.

You can certainly make this Modern-only, remove the singleton nature and call it a format that will be easy to determine whether a deck is legal.

FuneralofGod on rockleemyhero

1 week ago

Hello there! I'm interested in trading for your Misty Rainforest. From your wants, I have:
Seedborn Muse
Relic of Progenitus
Sea of Clouds
Search for Azcanta  Flip
Sower of Temptation
True-Name Nemesis
Skyshroud Claim

I would be happy to trade all of these straight across for the Misty, or you're welcome to check my trade binder and porpose another offer.

Dakomos on Fisch GmbH & Co. KG

2 weeks ago

Hey, thank you very much for your suggestions.

I always liked Coat of Arms especially in tribal decks like this. But the meta in my playgroup is very tribal heavy and therefore i don't want to use it. Even the non tribal decks Play a lot of token synergie which benefit more than my merfolk deck from it.

True-Name Nemesis is a great Idea. Im gonna test it to see wether ist worth ist Price for me :D

Coralhelm Commander was in my deck before but got replaced with Merfolk Mistbinder. I found it quite slow compared to the Mistbinder and my goal is to win as fast as possible since my lategame is not that strong.

I've had card draw spells like the Blue Sun's Zenith or Mind Spring in my deck before but i liked the idea of putting more merfolk who could tap to draw Cards more than pure draw spells.

Clever Impersonator could be replaced with Rite of Replication. Definitetly gonna try it out!

seshiro_of_the_orochi on Guided passage through the raptor's run

1 month ago

hungry000: Thanks for the comment, dude. I like your idea a lot, but I think it would be too inconsistent. If it could ever win a game would basically depend on how good my opponent is in guessing the number of copies of some cards I have. The way the deck is built right now, my opponent basically never has a chance of giving me any bad cards in any given situation. If I built the combo version, I'd have to include many situational cards, thus I'd give my opponent a way higher chance of giving me dead cards.

I definitely am on a budget, though it isn't a fixed price but rather a general thing of not paying high prices for cards. Otherwise, I'd defintely go to four True-Name Nemesis and four Deathrite Shaman for sure.

Witness is a great card, but I'm not too sure it's that great here...might consider it though.

Maaagic on Mono Blue Merfolk

1 month ago

Lord of Atlantis is modern legal, and if you were playing Legacy you would then need True-Name Nemesis, Force of Wills, and Dazes

BrandonJamesCAC on Is Battlebond a worthwhile investment?

1 month ago

Rudy is not a good resource for smaller investments.

He's a stockbroker and his hobby is stockpiling crates of Magic Cards.

As for Battlebond, I don't see value until they either do or don't do additional print runs.

I feel like True-Name Nemesis is going to be the draw to sell the set because I can't see people actually playing this.

DankStompy on Battlebond Spoilers Threaad

1 month ago

Catalog9000: considering the reveal of Swords to Plowshares and True-Name Nemesis, i think even without googling the set its safe to say it will not be standard legal.

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