|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Rare|
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Creature — Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
Price & Acquistion Set Price Alerts
|Have (13)||ironax , Ferritt , Justinaut , dplerner , Mousemke , DrLitebur , jamesesdad , CastleSiege , Vasbear1 , TheRealPeaches , robbnoble , TheDuggernaught , jaustinhowald|
|Want (6)||Dadaman11 , Spinalripper , Chandelier , TheDuggernaught , KCMetroGnome , jtaddeo|
True-Name Nemesis Discussion
felipe3142 on Póques
2 weeks ago
Erich_Zann,The only card that withstood the test in WB was Vindicate. It has been good to get rid of Planeswalkers, enchantments and artifacts that eventually slip through the disruption and get on the battlefield. Black has a hard time dealing with noncreature/nonland permanents and I've always hated diverting mana from the disruption to cast things like Ratchet Bomb early on to start stacking counters.
Lingering Souls is never worth casting. Only later on the game I would have spare mana to get two tokens from the Flashback. It would work if you wanted to be more aggressive rather than focusing 100% on control. Nether Spirit has proven his superiority, I can get him going as soon as turn two and start swinging for damage faster.
I would still keep Innocent Blood over Swords to Plowshares in the Maindeck because of stuff like True-Name Nemesis and Leovold, Emissary of Trest. So there is even less room for Swords in the Sidedeck, it would be too much single creature removal.
And, dude, Balance would be so nice...
1 month ago
Intruder Alarm is pretty nice with Phenax and the ability to place creatures and at the very least it can limit your opponents from Swinging, while you get to make another creature every turn.
Lazav, Dimir Mastermind is brilliant in any mill deck, especially one that could recur him.
Sewer Nemesis, like Consuming Aberration, won't make a very good zombie but he gets just as big in 1v1, and still pretty huge in multiplayer... plus you can use your own yard if your opponents don't have one.
True-Name Nemesis Would appreciate the 4/4 body.
I would also consider Mesmeric Orb and, if you can stomach the cost, Ensnaring Bridge is useful too. Both of these cards protect you and let you rely on your Scarab Clock instead of dealing direct damage.
2 months ago
This is a pritty good low cost legacy merfolk deck I'm currently 90% thought building something very similar. Unlike every other merfolk deck it doesn't have playsets of Mutavault , True-Name Nemesis, Aether Vial or Force of Will which while making the deck stronger and better quintupls the priced. The only difference between yours and mine are I'm running Merfolk Sovereign.
2 months ago
True-Name Nemesis Is a good merfolk too
2 months ago
Recommendations - Ninja of the Deep Hours - Exploration - True-Name Nemesis - Force of Will - Aether Vial - Become Immense - Mutagenic Growth - Vines of Vastwood - Pendelhaven - Collected Company
- Azusa, Lost but Seeking- Green Sun's Zenith- Rancor - Paradoxical Outcome - Gaea's Cradle - Glimpse of Nature - Aluren
2 months ago
I was able to get 2 each of the vampire and dragons precon for C17 in hopes that they will increase in price at some point. I see that they are selling at $45-50 right now, but will they continue to rise? Vampires and dragons are very popular tribes in the magic community so I was thinking that could drive the price up at some point. However, after looking at the deck lists not many of the cards are holding a high price tag. The highest price I see right now is Teferi's Protection. So would that make the vampires deck the one to hold? Will it be similar to the C13 deck which had True-Name Nemesis ? Just trying to figure out if I made a bad investment and should just return them or I need to just stay pat and let it the next print cycle pass for doing anything? I also realize that none of these decks are as powerful as Atraxa so I am not expecting a huge price change (though it be nice!). Thanks for looking.
4 months ago
I'm actually liking some of the new cards in the upcoming Commander release. I figured we could use a thread to discuss what cards are playable in the new set and people's thoughts on them from a non-EDH perspective.
Some of my thoughts so far:
This seems solid in Ad Nauseam, but I'm not experienced with the deck to know whether this is better than any of the other Angel's Grace cards. The nice thing is you can respond to a Doomsday or Ad Nauseam as usual, but you're not stuck at 1 life. You can also use it defensively to phase out your permanents to protect yourself from Wasteland.
You can also use the protection on yourself so you can dodge cards like Hymn to Tourach.
I might play around with this in Goblins. Getting Lotus Petals each turn seems strong in conjunction with Aether Vial. Might also try some kind of weird R/x Prison deck with Mishra's Factory beatdowns.
The mana costs on this are lower than Mirage Mirror. An activation cost of seems solid when you want to create multiple Goblin Piledrivers, hatebears, or Priest of Titania. The downside is that it can only be used on tribal cards and you need to have a creature in play worth copying.
Not sure if this will find a home in any Legacy decks, moreso that it's kind of a cute beatstick. I was thinking Maverick may have a slot for it, since there's some synergy with Qasali Pridemage. You could also make some weird Illness in the Ranks deck. Hunted Troll , Hunted Phantasm , and Forbidden Orchid would be the other cards, but this doesn't seem like a viable strategy in Legacy to me.
Another piece of removal for Hatebear strategies. I like this guy, especially since it gets rid of the creature permanently and you don't have to do weird Flickerwisp + Fiend Hunter things. The only downside is you can't deal with a creature before it attacks, specifically Emrakul, the Aeons Torn in the Show and Tell matchup. Still, I'm 99% positive this guy finds itself taking over slots in D&T.
Any other cards people are thinking about playing in their Eternal non-EDH decks? As far as I know, the full card spoiler hasn't been released anywhere, so there will likely be other new playables or staples coming out. I don't think we're going to see anything on the level as True-Name Nemesis, but some of these come close.