True-Name Nemesis

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

True-Name Nemesis

Creature — Merfolk Rogue

As True-Name Nemesis enters the battlefield, choose a player.

True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)

Price & Acquistion Set Price Alerts

C13

Ebay

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True-Name Nemesis Discussion

Zombi3 on Legacy Tribal Merfolk Deck

2 weeks ago

This is a pritty good low cost legacy merfolk deck I'm currently 90% thought building something very similar. Unlike every other merfolk deck it doesn't have playsets of Mutavault , True-Name Nemesis, Aether Vial or Force of Will which while making the deck stronger and better quintupls the priced. The only difference between yours and mine are I'm running Merfolk Sovereign.

PTsmitty on C17 vampires and dragons price ...

1 month ago

I was able to get 2 each of the vampire and dragons precon for C17 in hopes that they will increase in price at some point. I see that they are selling at $45-50 right now, but will they continue to rise? Vampires and dragons are very popular tribes in the magic community so I was thinking that could drive the price up at some point. However, after looking at the deck lists not many of the cards are holding a high price tag. The highest price I see right now is Teferi's Protection. So would that make the vampires deck the one to hold? Will it be similar to the C13 deck which had True-Name Nemesis ? Just trying to figure out if I made a bad investment and should just return them or I need to just stay pat and let it the next print cycle pass for doing anything? I also realize that none of these decks are as powerful as Atraxa so I am not expecting a huge price change (though it be nice!). Thanks for looking.

sylvannos on Legacy Playables in Commander 2017

2 months ago

I'm actually liking some of the new cards in the upcoming Commander release. I figured we could use a thread to discuss what cards are playable in the new set and people's thoughts on them from a non-EDH perspective.

Some of my thoughts so far:

Teferi's Protection

This seems solid in Ad Nauseam, but I'm not experienced with the deck to know whether this is better than any of the other Angel's Grace cards. The nice thing is you can respond to a Doomsday or Ad Nauseam as usual, but you're not stuck at 1 life. You can also use it defensively to phase out your permanents to protect yourself from Wasteland.

You can also use the protection on yourself so you can dodge cards like Hymn to Tourach.

Curse of Opulence

I might play around with this in Goblins. Getting Lotus Petals each turn seems strong in conjunction with Aether Vial. Might also try some kind of weird R/x Prison deck with Mishra's Factory beatdowns.

Mirror of the Forebearers

The mana costs on this are lower than Mirage Mirror. An activation cost of seems solid when you want to create multiple Goblin Piledrivers, hatebears, or Priest of Titania. The downside is that it can only be used on tribal cards and you need to have a creature in play worth copying.

Alms Collector

"That's a nice Brainstorm you have there. It would sure be a shame if you were to get Notion Thief'd by Death and Taxes..."

Hungry Lynx

Not sure if this will find a home in any Legacy decks, moreso that it's kind of a cute beatstick. I was thinking Maverick may have a slot for it, since there's some synergy with Qasali Pridemage. You could also make some weird Illness in the Ranks deck. Hunted Troll , Hunted Phantasm , and Forbidden Orchid would be the other cards, but this doesn't seem like a viable strategy in Legacy to me.

Oddly, it might be better in a BUG Fish shell in Vintage. Combined with Null Rods, Trygon Predator, etc., you get mainboard hate against Oath of Druids and Monastery Mentor.

Stalking Leonin

Another piece of removal for Hatebear strategies. I like this guy, especially since it gets rid of the creature permanently and you don't have to do weird Flickerwisp + Fiend Hunter things. The only downside is you can't deal with a creature before it attacks, specifically Emrakul, the Aeons Torn in the Show and Tell matchup. Still, I'm 99% positive this guy finds itself taking over slots in D&T.

Any other cards people are thinking about playing in their Eternal non-EDH decks? As far as I know, the full card spoiler hasn't been released anywhere, so there will likely be other new playables or staples coming out. I don't think we're going to see anything on the level as True-Name Nemesis, but some of these come close.

ChaosJester on Darwin's Natural Selection of your Library

2 months ago

ToolmasterOfBrainerd When I playtested this, War Tax was very useful. But of course that depends from so many factors. The same is true for Fog Bank but maybe Sun Droplet could help out against creature heavy decks. Do you have experiences with Delver of Secrets  Flip? Does this creature support an aggro strategy? I prefer to run black instead of White because of Extirpate and some discard effects but then I have the balancing problem with my mana I think. The good news is, no one in my playgroup play True-Name Nemesis haha. They are mostly playing decks like Ally, Bird or Soldier tribals or ability based decks like undying or with energy counter and I thought that Fog Bank or similar cards could be efficient permanents against such decks.

ToolmasterOfBrainerd on Darwin's Natural Selection of your Library

2 months ago

War Tax doesn't fit in the deck at all imo. You already need to spend a lot of mana on Isochron Scepter every turn, so another mana sink doesn't help you much. Similarly Fog Bank is just a removal magnet and can't block True-Name Nemesis. Every legacy deck will have either true-name to get around it, jitte/sofi to kill it, or they don't need combat to kill you. Or they're elves and will kill you through combat anyway.

Splashing white for Terminus and Monastery Mentor would be the best thing to do, but that would get really expensive, so the better answer might be Thing in the Ice  Flip aggro as a backup plan. You still get screwed by True-Name Nemesis but you'd have a pretty good chance at winning combo matchups. You could even go as far as to sideboard 4 Delver of Secrets  Flip for a surprise creature aggro plan in game 2. That may or may not work. Not sure.

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