|Commander / EDH||Legal|
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|Battlebond (BBD)||Mythic Rare|
|Commander 2013 (C13)||Rare|
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Creature — Merfolk Rogue
As True-Name Nemesis enters the battlefield, choose a player.
True-Name Nemesis has protection form the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
True-Name Nemesis Discussion
20 hours ago
ToolmasterOfBrainerd - I disagree, a lot of the cards that break legacy are in Modern, and therein lies the problem.
Looking at MTGTop8, the top few Legacy decks right now are:
Miracles - 8% - while you loose a lot with the transition from Modern to legacy ( Force of Will , Counterspell , and Brainstorm ), the core of Legacy Miracles is Terminus and an aggressive pack of topdeck manipulation ( Ponder , Brainstorm , and Jace, the Mind Sculptor ).
Ultimately, you lose some of the control spells in the transition from Legacy to MNBL, but the core elements of the deck still will work.
Stoneblade - 8% - the core of this deck is Stoneforge Mystic into Batterskull , Umezawa's Jitte , and Sword of Fire and Ice , all Modern-era cards.. With the exception of True-Name Nemesis , the remainder of the deck tech would need some adjustments, but nothing that would break the core elements of the deck.
This deck might lose its core ramp package in the switch to Modern, but there's already a similar Modern deck--Tron--which would happily take the Eye of Ugin , so you would still end up with a powerful Eldrazi deck.
Note, Tron is not played in Legacy not because it not good enough for the format, but because Wasteland is legal.
A lot of the core components of many top Legacy decks are from the Modern-era (in fact, 11 of the top 20 cards in Legacy are Modern-era cards). The biggest losses when moving from Legacy to Modern are not the core threats of the decks, but rather some of their control elements. Many of the decks themselves would survive and thrive in the slower Modern environment if the Modern banlist was removed.
4 days ago
Yo meatman87, for a competitive Tuvasa Enchantress deck, I would definitely do some reworks and go a bit more into the taxing route. Some cards I would add in already that comes to mind is:
- Rhystic Study
- Greater Auramancy
- Fertile Ground
- Carpet of Flowers
- Energy Flux
- Ground Seal / Ashes of the Abhorrent
I would also reconsider adding in Mystic Remora , it is a great card that slows down other competitive players or force you to gain card draw which is important. You should also consider other avenues to winning with Tuvasa as your 3rd line to winning if all else fails. You can do something akin to Enchanted Evening / Aura Thief or Cleansing Meditation . Three part combo with that as well as Calming Verse / Faith's Reward / Teferi's Protection . Enchanted Evening also goes well to make infinite tokesn with Ajani's Chosen .
Another line you can also go for in the Blind Obedience + Bloom Tender / Pemmin's Aura / Freed from the Real infinite extortion win. There are also cards that don't make sense with the current build so these would be the cards I would recommend cutting.
- Open the Vaults
- Kruphix's Insight
- Green Sun's Zenith
- Sword of Feast and Famine
- Sword of Fire and Ice
- Rampage of the Clans
- True-Name Nemesis
- Thassa, God of the Sea
- Eternal Witness
- Aegis of the Gods
- Abundant Growth
- Gift of Paradise
- Steel of the Godhead
- Weirding Wood
- Fortified Village
- Port Town
The cards I mentioned above either doesn't have a place in the deck your going for or isn't further accelerating your game plan. What you want to do assuming is to accumulate resources and value ahead of your opponent while preventing them to do anything. I would also say that you wouldn't actually need JTMS, Mother of Runes or Noble Hierarch as they won't trigger your draw. You also might want to consider adding in a High Market to have a kill switch for your Academy Rector . You have a couple avenues of fetching for it in the forms of Crop Rotation as well as Wargate when you add the latter in. Sylvan Scrying might also not be a bad add in as it can fetch you your Reliquary Tower / Serra's Sanctum and if you want to consider adding in Nykthos, Shrine to Nyx , those are all valuable targets.
Lemme know if you have any questions on the card reasoning or if somehting doesn't make sense to ya!~
3 weeks ago
Demarge, Wotc has already supported the format immensely through supplemental product - True-Name Nemesis , Containment Priest , Council's Judgment ; a second Cradle, albeit weaker, rather than stronger, in Growing Rites of Itlimoc Flip are just the few new cards I can think of that have been printed in support of legacy.
Wizards have 2 ways to gain $$$ from older formats:
2/ Print new cards like the abovementioned that are exclusively legal and help only the older formats.
Legacy is only a dying format, because the amount of support for it is lackluster. Printing new exciting cards to play in legacy that may dethrone older ones goes against the spirit of the format, but is a way to revive it.
Bans are not the only solution and printing a supplemental set of new cards designed by the Play Design team specifically for Eternal formats is the only way to save them. These formats need an affordable entry point and a new product is the onyl thing that can work without pissing off too many people.
Outright banning cards will tank them and reduce the trust in WOTC as a whole and make the whole RL moot. Another solution is needed for sure.
1 month ago
For the meantime, I would think Derevi, Empyrial Tactician would be a better commander than Rubinia since she'll allow extra mana if you're going aggro and since you have some unblockables. She'd also pair well with True-Name Nemesis.
2 months ago
First, welcome to the format. Next, Nova Pentacle is very far from legacy playable.
The first issue is that legacy is not a creature-based format. The top decks play creatures, sure, but they typically have 1-2 in play at any given time. Rarely more. If they are attacking with creatures, then that creature is probably Delver of Secrets Flip and you will never resolve Nova Pentacle. And even if you did then it's turn 4 and you're mostly dead anyway. There are also a lot of creatures like Baleful Strix and True-Name Nemesis and Tarmogoyf, all of which are basically immune to Nova Pentacle. There are also a lot of Jace, the Mind Sculptors which will win them the game even if you have Pentacle.
Secondly, legacy is very fast. The games do tend to make it to turn 5 or 6 because the decks are slow to kill, but most decks can lock the board down by turn 2 or 3. Games only make it longer because cards like Force of Will keep the balance in check. My point is that by the time you can play Nova, it's already too late. Playable creature removal consists of Swords to Plowshares, Lightning Bolt, Fatal Push, Abrupt Decay, Terminus, Diabolic Edict.
I hate to be a downer, but legacy is a very very competitive format. There's not much room for brewing. There is some and the brews tend to be fascinating because of the really high bar set by the meta.
2 months ago
Generally the double blue isn't too much of a problem - it has been an issue once or twice but on the whole the deck struggles more with generating red mana than blue. I have thought about cutting both True-Name Nemesis and Vendilion Clique in the past but they're so good. And as I upgrade the mana base of the deck they do get easier to cast.
3 months ago
Well for one True-Name Nemesis isn’t modern legal. I’d recommend cutting the Sea's Claim and Mana Leak. Replacing with 3 Dismember and 3 Spell Pierce and 2 more islands. It’d help if you had Mutavault
3 months ago
Hi Jackh! If building a standard merfolk deck is what you're looking for, then have a look at my list.
SCORE: 182 | 68 COMMENTS | 65984 VIEWS | IN 82 FOLDERS
However, if what you're looking for is a budget merfolk deck that can be built on the cheap, then I can suggest some very fun cards.
Cold-Eyed Selkie Cursecatcher Harbinger of the Tides Kiora's Follower Master of Waves Merfolk Sovereign Merfolk Trickster Merrow Harbinger Prime Speaker Zegana Stonybrook Banneret Thada Adel, Acquisitor Vorel of the Hull Clade Wistful Selkie Spreading Seas
With some more that cost a few dollars each if you're looking to upgrade.
I'm sure I'm missing a few obvious choices, but hopefully you'll find a use for some of these cards. In my experience, some cards you may want to drop to make room are Herald of Secret Streams, River Sneak ,and vineshaper mystic .
Some cards that aren't related to Merfolk per say, but would be beneficial to your deck are: Giant Growth, Mana Leak, Unclaimed Territory , Botanical Sanctum(much cheaper out of standard), Hinterland Harbor, Lumbering Falls, Simic Growth Chamber, Temple of Mystery, Thornwood Falls, and Yavimaya Coast.
Sorry if all of this is a lot of information or if I've listed a lot of cards out of your price range, but there are defiantly some cheap upgrades to be made.
**edit I've noticed that tappedout has some card prices listed incorrectly, so check elsewhere first if you're thinking a card is too expensive.
True-Name Nemesis occurrence in decks from the last year
All decks: 0.3%
Commander / EDH:
All decks: 0.01%