Temporal Trespass

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all

Temporal Trespass

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Take an extra turn after this one. Exile Temporal Trespass.

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Temporal Trespass Discussion

Benwatts14 on The Board is Mine

6 days ago

xyr0s Thanks for your suggestions! Ill play test and try those options. I like Temporal Trespass for situations when I flip Thing in the Ice  Flip. I havent had much of an issue with it interfering with Cryptic Serpent because its my game ender. It can be really hard to recover from 2 big swings when you have no creatures. If there are 2 of the krakens on the board the game is over. I like your idea of a planeswalker instead Ill look into those more. Thanks!

xyr0s on The Board is Mine

6 days ago

A few other things: Temporal Trespass is a nonbo with Rise from the Tides and Cryptic Serpent. I think you should remove the delve-card.

Spells with an x-cost are going to be underwhelming in a deck with relatively little land - playing Blue Sun's Zenith for 3 cards will cost 6 mana, and not be something you can expect to do much earlier than turn 11. I'll leave that hanging: 6 mana for 3 cards, in turn 11. Is it worth a slot? Aren't some of the monoblue planeswalkers better, since they give long term card advantage?

I think either Magus of the Future or Future Sight could be useful in this deck. Sure, sometimes you end up announcing to your opponent what you are going to draw. But you might also lock the game down when opponent can see a counterspell of some sort on top of your library. You could also consider Isochron Scepter for more semi-lockdown pieces (getting out of a scepter with Remand on it is just no fun at all).

Judge's Familiar is a pretty ok card, but it's 4 or 0, since it's only good in the early game. Also, it is much better in decks where you mess with your opponents mana. I don't think you'd miss it much if you removed it from this deck.

Loreshadow on Fast Mana is Fair and Balanced - JWC Storm Primer

2 weeks ago

Does Panharmonicon work with Imprint artifacts? Let you fire off both Temporal Trespass and Pull from the Deep using a single Clutch of Currents and Spellweaver Helix for example? Would it create an infinite loop to get continually draw, cast and recast your instants and sorceries?

Balinor5 on Legoman18

3 weeks ago

Played my version of the Ice Breakers based off your v2 version this weekend in my play-group. Won the game off a flip Thing in the Ice  Flip followed by a Temporal Trespass. You are right, that Trespass is the money card! Thanks for sharing your deck, I've had a lot of fun playing my version (I'm in a casual group so I can add things like Counterspell and Minds Aglow). The deck is super fun. Thanks!!!

scotchtapedsleeves on Narset

3 weeks ago

I've never played against or played Narset, but I hope my comment will still help!

I was thinking maybe some extra combat phases to get more cards exiled? Combat Celebrant and Aggravated Assault were the first to come to mind.

Strionic Resonator to take advantage of Narset's ability. Extra turn effects seem really prominent in Narset decks so maybe Temporal Trespass and Part the Waterveil

Ask me if you need help for any other decks! I'll help best I can!

scotchtapedsleeves on Narset

3 weeks ago

I've never played against or played Narset, but I hope my comment will still help!

I was thinking maybe some extra combat phases to get more cards exiled? Combat Celebrant and Aggravated Assault were the first to come to mind.

Strionic Resonator to take advantage of Narset's ability. Extra turn effects seem really prominent in Narset decks so maybe Temporal Trespass and Part the Waterveil

Ask me if you need help for any other decks! I'll help best I can!

ThallionDarkshine on Nekusar's Infectious Grasp

2 months ago

So... It looks like I horribly screwed up the formatting on my last post, so sorry about that. Here it is again in an actually readable form.

Some things that feels a bit out of place to me:

  • Painful Quandary feels like it could actually be detrimental at times. Your opponents having a large hand size is actually helpful a lot of the time, letting you generate value off of Liliana's Caress and Waste Not and powering up your Windfall effects.
  • Wheel of Fate isn't all that great of a card here, since it's incredibly hard to get a lot of value out of it when your opponents know when it's going to resolve.
  • Underworld Dreams doesn't do all that much for having such a color-intensive mana cost, so maybe a different payoff card would be better.

Next, some things that I've always hated playing against in Nekusar:

  • Phyrexian Tyranny is another payoff card that lets you deal 2 to players for every card they draw, or just tax their mana significantly. It hurts you a little too, but can deal tons of damage.
  • Megrim is another card that hits opponents for 2 at a time, this time for cards they discard. While not as good as Liliana's Caress, it's still a powerful damaging effect.
  • Fellwar Stone is great, and it's pretty much the only good 2-cmc rock you're not playing atm. Cheap rocks are very powerful in a wheel-based deck, since they let you get off to ridiculously fast starts and then refill your hand easily.
  • Notion Thief is an incredibly powerful card, letting you lock opponents out of the game with Teferi's Puzzle Box or just gain some incredibly lopsided value out of a wheel effect.
  • Propaganda is another great protection effect, since you will probably be the target in most games (I don't see why, all you're doing is letting them draw cards...).
  • Mana Geyser can help generate ridiculous amounts of mana to help fuel one explosive turn. One thing I always hated was when my friend asked on like turn 6, "can I kill you?" This makes that much more possible, fun right!
  • Trinket Mage feels like a pretty versatile card here. You could find Sol Ring or Mana Vault for ramp, Library of Leng if you need to wheel and keep certain cards in hand, and you could add Relic of Progenitus or Nihil Spellbomb to add some grave hate to that package.
  • Lim-Dul's Vault can let you stack your library to give yourself an incredibly powerful hand after you wheel, and would basically serve as a cheap multi-card tutor in this deck, which sounds sweet!
  • Increasing Vengeance is one of the best fork effects in existence. While you lose a bit of utility compared to Reverberate by not being able to copy opposing spells, the flashback ability definitely makes up for it in my opinion.
  • Temporal Trespass, Treasure Cruise, Dig Through Time are all incredibly powerful with the amount of cards you dump into the graveyard while wheeling.
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