|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Mythic Rare|
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Delve (Each card you exile from your graveyard while casting this spell pays for .)
Take an extra turn after this one. Exile Temporal Trespass.
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Temporal Trespass Discussion
3 days ago
I think you are missing the crucial card draw. I don't see many cards that add you card advantage in the early game. Also, I feel a couple extra turn cards wouldn't hurt with the ramp you possess in this deck.
Brainstorm, Ponder, Harmonize, Night's Whisper are some real efficient draw. Temur Ascendancy is also a utility draw piece I add if the deck has the colours and could draw me atleast 3 cards through out the game.
Also Ring of Three Wishes is a very good card in proliferate decks
I personally have a problem running less than 8 mana rocks as Armageddon is very much a played card in commander. Worn Powerstone, Commander's Sphere, Hedron Archive, Darksteel Ingot and Palladium Myr are guys I run any chance I have (granted most of these aren't that competitive, just great ramp)
Signets are also great mana fix that ramp you also.
Sylvan Scrying lets you look for any land card in your deck which I think is powerful considering some of the land in magic
1 week ago
Hey man! There are a lot of good choices for recursion, and you've hit a lot of them. Just gonna make a few more suggestions.
Also consider Tortured Existence to not only fill your graveyard, but get key creatures back on the off chance they get milled.
Hope this helps!
1 week ago
Tunman, like SynergyBuild stated. I also, didn’t find Vanishing too beneficial in this case. It is an option for protection, if extra is needed for certain metas. Right now, for me, the flex Auras that can be swapped out for alternate spells are, Predator's Gambit, Indestructibility and Spirit Loop. So if this were to be used as a blueprint. Those spells are good as gone for other flavor spells.
jesusaintnodj, thanks for the +1! I’m glad you enjoy the build! SynergyBuild, did mention before that I should add an infinite combo. So by popular demand, I’ll do just that. I’ll add Exquisite Blood + Sanguine Bond . Also, I have been playing around with a couple prototype builds based on this. One that is the “Control Edition” and the other I have dubbed the “Time Walk Edition.” Time Walk Edition, includes Nexus of Fate, Time Warp, Temporal Mastery, Temporal Trespass, Karn's Temporal Sundering, Temporal Manipulation, Capture of Jingzhou and Walk the Aeons. Cards that I cut for those are, Predator's Gambit, Indestructibility, Spirit Loop, Gilded Lotus, Consecrated Sphinx, Hero of Iroas, Kor Spiritdancer and Sram, Senior Edificer.
3 weeks ago
1 month ago
Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.
Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.
Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.
1 month ago
Nathanaiel: Dictate of Kruphix would be a good card, good enough that it might even warrant replacing Cryptic Serpent in one of the flex spots. While going down a creature or two is risky, being able to find answers faster and grow Chasm Skulker or flip Thing in the Ice Flip faster might be worth it.
Thirst for Knowledge is also good, being an instant rather than a sorcery. I could swap out Chart a Course for it, as drawing and discarding an extra card for only one extra mana is a lot more value, especially considering it helps turn on Temporal Trespass and Cryptic Serpent faster. I'm just not sure if I can afford to pay that extra one mana, I'll have to playtest it and see which one works better.
1 month ago
oh no what happened, you broke it. the mana base is super intensive for this deck for Puresteel Paladin, for Temporal Trespass, Brainstorm without shuffle effect is super bad, delve without fetches is gonna be hard to pull off. no where neer enough good stuff to hit off commander, only 4 other red cards for Fury of the Horde. a Open the Vaults that does nothing. i was iffy on planewalkers before but playing a behind the curve Ajani, Caller of the Pride with the commander being another ~3 turns away and only 2 other creatures ughhhhhhhhhhhhhhhhhhhhhhhh.
nice alters though. if you wanted to speed up the process you could make a templete and use that to cut the text boxes out (might not like diffrent resoultion base images but worth a try)
1 month ago
JoeNathan37 Too right, it's certainly a struggle at times, haha. I definitely empathise :P Oh crap, of course I couldn't mirror my legendary creatures, how stupid of me! I'm not going to lie, I've only used the Altered Ego a couple of times since I made this deck as it often ends up milled and isn't worth reanimating usually. The two times I did play it, the first time I copied my friend's big stompy green creature with a couple extra +1/+1s (much to his annoyance), and the other time I copied a zombie Hornet Queen I had reanimated, before I removed it from the deck. It was these times I was referring to when I said it's put out work, but you're quite right, there probably are better options in this specific build :P It's certainly one of the weaker links at the moment.
Door of Destinies can be very, very good if you draw it early like you mention, but you're also correct in that it isn't great lategame... It can literally swamp my opponents with huge zombie token armies in some games and for that I do love it, but it is quite an expensive drop to not have an effect on the turn it does drop, and there's always the chance you're not going to be able to play any zombies for a couple turns too :P conversely, it does pair extremely well with Rooftop Storm at times. Which brings me to my next point... Out of Door of Destinies and Herald's Horn. I'd probably be more inclined to swap out the horn just because it becomes fairly useless once Rooftop Storm is out... Also Undead Warchief does have the same effect with reducing zombie cast costs early game, but removing the horn would mean I'd lose the start of turn ability, which is the best part about it honestly and can put out a lot of work. I'll have to consider about these two carefully and make an informed decision. :) Ah, yes. Wildest Dreams was my initial thought to replace for Muldothra, and now you mention it aswell I've taken the liberty to switch the two on the mainboard ^^ I was thinking about it earlier like 'oh crap, but what if my Muldothra gets milled?', but then I remembered I have numerous ways to reanimate a creature, or to bring them back to my hand. So it is certainly a better option, thanks :)
Torrent Elemental has been in this deck since I started building it and is somewhat of a nostalgia pick for me xD I know it isn't the best in terms of pure synergy, but it's one of those unexpected flavour picks that can catch people by surprise when they think they're playing pure zombie tribal. It has won me a good number of games, I won't lie. If I have Mikaeus, the Unhallowed on the field, it's not uncommon that I would tutor for Torrent Elemental with Sidisi, Undead Vizier or Diabolic Revelation just to apply that extra pressure on the opponent's defenses. It is also extremely nice to exile with delve like you mentioned, but since I removed Temporal Trespass due to not being able to sufficiently hit the triple island around the time the spell would be useful I don't have any delve mechanic cards other than Empty the Pits. Also, the deck did use to have an extreme weakness to fliers, hence the Hornet Queen and Torrent Elemental, but now that I've added Wonder to the build pairing with Entomb, I don't see that being much of a problem anymore and it's certainly an idea to switch out the elemental for something more tribal orientated, to stick with the theme of the deck :P It would likely assist in the final streamline.
Excellent point about Kodama's Reach, I don't own that card but then again I don't own a fair few cards on the mainboard yet, I'm just attempting to organize the final build. I suppose Nissa's Pilgrimage would suffice for the time being, altho Kodama's will be better ^^
Once again, many thanks for the suggestions, I feel like I'm finally getting somewhere on this deck that has eluded my final touches for quite some time now :P will be nice to see it finished, for sure. Cheers for the help dude