Temporal Trespass

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all

Temporal Trespass

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Take an extra turn after this one. Exile Temporal Trespass.

Temporal Trespass Discussion

ManaLocked on Pir and Toothy Superfriends

2 days ago

Hello! Sorry that it has taken me awhile to answer! Ralsek I did consider Inexorable Tide once you suggested it, but found that unless I were to turn this into more of a combo/spell slinger deck that I would not get enough value out of it. It is also one of those cards with great value the turn after you play it (assuming you didn't have mana to cast anything else), which is slightly less good when one of this deck's main bottlenecks is mana.

beardumbra Salutations twin! I'm glad to see a fellow player interested in this interesting commander combo! I will admit that I've been using your list as a sample to playtest against as I slowly work in more additions to the deck. I can see how fun it is, and it has influenced some of the decisions in my deck. Nissa, Voice of Zendikar and Karn Liberated are still having trouble finding their way into the deck, but I will find a slot for them in good time haha. I'm also considering Ugin, the Spirit Dragon for the control aspect it can provide. You can see that some clone effects have found their way in, which has been a very fun way to draw cards in the deck (now if I only had the mana to cast them all). Once I can solve the low mana issue, I will definitely find a slot for. One of the strengths of this deck is the taking of extra turns (since walkers don't require mana after they're on the field), so I have to consider things like Walk the Aeons , Temporal Manipulation , Temporal Trespass , and Expropriate .

multimedia on Vicious Ninjutsu

6 days ago

Hey, nice budget version of Yuriko. Delve spells are quite powerful with Yuriko's reveal ability because they have high CMCs, but their mana cost can be reduced by you by exiling cards from your graveyard including lands.

Budget cards ($5 or less each) to consider adding:

Cards to consider cutting:

  • Kindred Dominance
  • Ghostform
  • Raise Dead
  • Resourceful Return
  • Counterlash
  • AEtherspouts
  • Cloak of Mists
  • Armillary Sphere
  • Darksteel Forge
  • Minamo Sightbender
  • Possessed Skaab

Good luck with your deck.


multimedia on Go Ninja, Go Ninja GO!

2 weeks ago

Hey, consider more low CMC fliers and cards with delve? More low CMC fliers who give you value when they ETB can take more advantage of ninjutsu since they will most of the time hit a player without being blocked. You want to bounce them back to your hand so they can ETB again. Delve spells have high CMCs when revealed with Yuriko, but the casting cost can be reduced by exiling cards from your graveyard.

Cards to consider adding:

Cards to consider cutting:

  • Mirko Vosk, Mind Drinker
  • Consuming Aberration
  • Stormtide Leviathan
  • Deep-Sea Kraken
  • Wrexial, the Risen Deep
  • Mindcrank
  • Bloodchief Ascension
  • Connive / Concoct
  • Rags / Riches
  • Rise from the Grave
  • Traitor's Clutch
  • Spite / Malice
  • Sai of the Shinobi

I'm suggesting to consider cutting the opponent mill strategy because there's not enough of it. With opponent mill in multiplayer Commander go all out with Oona, Queen of the Fae or Phenax, God of Deception as Commander or infinite combos with Altar of Dementia / Altar of the Brood . Opponent mill is a not a reliable strategy unless you have a lot of it and are focusing on it. Self-mill is powerful, but opponent mill is not. Most of the cards to consider cutting are high CMC cards and replace them with low CMC cards. The delve spells are upgrades for some of the split cards.

Good luck with your deck.

lamocomp1 on Ninjas and Owls

1 month ago

Hi there! My Yuriko, the Tiger's Shadow is part ninja tribal, part topdeck matters, and it is aggresive enough to win turn 5-6 (no infinite combos). Goal of the deck is to show fat cmc cards from the top with Yuriko or other ninjas (or creature type shenanigans) and kill the table with Yuriko's ability.

To kill the table, you need to have 3 triggers and tutor 3 cards. Insidious Dreams is the best way to tutor. Some combination of Lim-Dul's Vault Mystical Tutor Vampiric Tutor Personal Tutor Imperial Seal and Brainstorm Scroll Rack

Note that most of those can and should be played instant speed with yuriko triggers already on the stack. You tutor for: Commit / Memory Temporal Trespass Blinkmoth Infusion Draco Treasure Cruise Draco and Blinkmoth Infusion should go last, unless you go for the win, as they are unplayable. 30 damage to each opp with just 2 triggers is really fun.

Changelog Show

Roryrai on Yuriko Doomsday

1 month ago

ChrisNicolella To be perfectly honest I haven't thought about it in a while so I need to remember a couple lines, and I'm not 100% sure this list is up to date (it seems to be missing a card). However, the main pile is pretty straightforward.

With at least 3 ninjas capable of dealing combat damage in one turn, pile (from the top down):

1 - Draco

2 - Blinkmoth Infusion

3 - Temporal Trespass

4 - Anything

5 - No, really, anything

Get 3 triggers and the table loses 41.

I know I worked in a pile that sets up a Nexus of Fate loop with an unblockable Yuriko for infinite life loss but I can't remember off the top of my head. You could also fit in a standard Lab Man pile if you wanted to, which would have the benefit of going off with less initial requirements but would require more "dead" cards, and you use Yuriko as a guaranteed way to crack the pile.

triproberts12 on Yuriko ninja

2 months ago

Vampiric Tutor is the #1 card you could put in to improve the deck. Diabolic Vision is an excellent cantrip. Temporal Trespass is the best extra turn spell you could ask for, since the CMC is an upside. Same goes for Curtains' Call and Avatar of Woe . Insidious Dreams and Ancestral Knowledge are extra Doomsdays. Unnatural Selection is an extra creature-type changer. Emrakul, the Promised End is a good eldrazi of choice, since you'll actually be able to cast it if you tutor it to the top of your library. Trench Gorger is a good late game card, since it does triple duty acting as a huge beater, high-CMC target, and deck-thinner. For little guys, Tormented Soul , Triton Shorestalker , Faerie Impostor , Prickly Boggart , Vampire Cutthroat , Looter il-Kor , Nether Traitor , Flitterstep Eidolon , Thalakos Seer , Baleful Strix , Augury Owl , Spire Owl , and Sage Owl are better than some of your choices,

Phaetion on Scooping to Expropriate

2 months ago

Arvail: It, Temporal Mastery and Temporal Trespass are the only extra turn cards I run (for everyone's sakes). Removing Expropriate means I'll probably slip a Time Warp in its place (or Nexus of Fate the day a nonfoil version is printed). I admit that I consistently had a strong presence once Yennett got going, and I adore the deck.

snotice: The main remedy is to remove the problem card. My build has an aggro side to it, after all. I only ever plan to run 3 extra turn cards here, so I'd simply add a new one in Expropriate's place.

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Temporal Trespass occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%