Necrotic Wound

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) None
Promo Set (000) Uncommon

Combos Browse all

Necrotic Wound

Instant

Unergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

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Necrotic Wound Discussion

TrickyIdea on LILIANA'S CHILDREN (Mono-black Zombies GRN)

2 days ago

Hey, I'm playing your deck at the moment, and I've some questions about it.

First, how do you manage a teferi deck with this one ? If I don't have a really good hand at the start I fell like playing for nothing cause I won't be able to overcome a the control of the deck :/

Secondly, Do you think that Josu Vess, Lich Knight is a good idea ? Because even if you're able to kick him, you'll get a great board for 10 mana, but think about it : for 10 mana with Liliana, Untouched By Death you're able to summon 4 Diregraf Ghoul, 3 Stitcher's Supplier and 1 Death Baron which is a better deal if you just want to get a full board. Even beter, if you that much mana and a Lotleth Giant, you can summon it deal dmg (10 mana means turn 10 minimum so you should have at least 6 beast on the graves with this deck) which deals a lot of dmg and then summon it again from the graves with Liliana, Untouched By Death. If you have the cards, you can do a 2 turn one shot : Liliana on board, Lotleth Giant on hands => summon Lotleth Giant to deal dmg, Next turn kill the giant with Necrotic Wound or Severed Strands and re-summon it with Liliana. So for cheaper cost, you get more... I'm not playing Josu for these reasons even I would love to play him just for the lore :/

Now, I've a last problem : the lack of planeswalker management. Well, I'm playing on arena that means that most of the games will be set without touching at the side deck so when the oppenent is playing with a planeswalker as main card (teferi...) I don't have anything to get rid of it effectivly, No Vraska's Contempt, no targeted dmg, no flying beast, no unblockable beast, no remover... Is there any solution or am I just to bad ?

I'm not a pro in magic, I'm more of a beginner but thos points are pretty weak in my point of view.

Thx to reading this comment, and sorry if I've made mistakes in mu, It's not my primary language

GolgariJunkman on GB Valueyard

1 week ago

Rhizome Lurcher - I would compare this guy with Molderhulk and the Hulk can come at least one turn earlier and he gives you land from the graveyard. My experience with Hulk: Early threat but without any evasion or trample which the Lurcher haven't as well, it will die horribly or gets blocked. So I would prefer Hulk over Lurcher even it will get bigger.

Necrotic Wound - At the beginning where I start to build the deck, I got a playset Assassin's Trophy, three Necrotic Wound and three Ravenous Chupacabra as the removal pack. While the meta, lgs-wise, switches to a drake-heavy gameday, I change the package to Kraul Harpooner and Cast Down. Cast Down don't require a full graveyard and while there aren't many copies of Niv Mizzet around it wasn't a bad addition, Kraul Harpooner needs one creature in the yard to kill the drakes while Trophy has the drawback "ramping the opponent". Maybe since the added Seekers' Squire which gives more tools to fill the graveyard, I could change the Removal pack back to Necrotic Wound.

My last thought is that I could change a little bit more to add another Journey to Eternity  Flip as well as a one-off Lotleth Giant as a payoff to the filled grave. I guess that I have to cut the Creeping Chill and the Maindeck Ritual of Soot to be more resilient.

Or should I add Blue (Chemister's Insight, Sinister Sabotage, Mission Briefing) or Red (Fight with Fire, Experimental Frenzy, Risk Factor)... Thoughts?

TrashWolf95 on Creeping call of the Dead

2 weeks ago

Nice deck, it's simular to what I built here check it out if you like for a few ideas: https://tappedout.net/mtg-decks/m19-budget-zombies-1/

my suggestions would be add 1-2 Open the Graves it's a nice card to have since you will be sacing a few zombs it's good get something back for sacing and your Death Barron can power up them tokens. Lord of the Accursed would be a nice add too as it powers up your zombs and that ability is really useful. Crucible of Worlds is an expensive card but would be a nice one of as I play a simular deck in standard atm and you end up getting a few lands in your graveyard so it is very useful especially since your playing 4 Stitcher's Supplier Necrotic Wound would be good since your deck is very heavy on getting zombies in the graveyard and it can deal with indestrutible creatures I would switch Creeping Chill with Necrotic Wound as the mana cost is high for not a lot except the life gain Vicious Offering is worth while mention as well as it fits in with the sacing nature of your deck. Dread Wanderer would be a nice replacement to Diregraf Ghoul just because that ability is quite useful and is simular to Diregraf Ghoul.

Ravenous Harpy would be good sideboard encase of any decks with flying creatures.

as for names how about: "Undead Nightmare" "Creeping call of the Dead" "Call from beyond the Grave" "Shrieking Calls from the Grave" "The dead shall rise again" "Scary Monsters and Super Creeps" just a few suggestions off top of my head.

Hope that helps, I think your deck is pretty cool it has good synergy 1+

Loizo on Card creation challenge

2 weeks ago

Indeed creatures with 0 or less toughness are only destroyed if it's by damage but they still die which is the wording you need. Like on Necrotic Wound.

Vraska, Gorgon Elder

Plainswalker Vraska

+1 : creatures you control untap during the next untap step.

-2 : create a 1/1 green Llanowar elves token with ": add " and two 1/1 green insect tokens with deathtouch.

-5 : you get an emblem with "creatures you control have deathtouch" and "at the beginning of each combat, target creature you control gains indestructible and fights target creature you don't control."

Design a rakdos sorcery for the next set!

hydrothermia on Beginner's Bargain

2 weeks ago

@Quadsimotto, thanks for the upvote and comment.

Hah, the only reason I have Doom Whisperers is due to me pulling them from packs and originally running Liliana's Contract for a win-con. Necrotic Wound was in the first draft and build of this deck. It just ended up being very inconsistent, the Undergrowth mechanic requires A LOT of creatures and cards that put your library into your graveyard quickly to take advantage of it like Stitcher's Supplier. I may revisit it in the future, but for now Fungal Infection and Vicious Offering have been very good and consistent for me.

Quadsimotto on GB Valueyard

2 weeks ago

How about Rhizome Lurcher? Seems like it would have tons of value here. Also the card you have for your main pic. Necrotic Wound slides in like butter.

Quadsimotto on golgari grave rave

2 weeks ago

How about Necrotic Wound? I am thinking about building something similar and it seems like it would fit right in to your game plan. At least as a sideboard option for that vanguard that is always of 4x in boros aggro.

Quadsimotto on Beginner's Bargain

2 weeks ago

I like this. Other than the whisperer its really well put together under a budget. For this particular deck I think Necrotic Wound may be a better choice for removal than the vicious offering. You have seven sac outlets and it appears as though a good deal of creatures will hit your yard. The only worry I have with this deck is the amount of self inflicted damage and life loss. You only have the one card for gaining it back. Which I guess is an eight sac outlet. Perhaps a one drop creature in the mix would be nice. Idk though. Your curve on the removal and duress is your one drop spot.

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