Boreal Druid

Boreal Druid

Snow Creature — Elf Druid

Tap: Add (1) to your mana pool.

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Set Rarity
Coldsnap (CSP) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Boreal Druid occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.46%

Golgari: 0.08%

Boreal Druid Discussion

SeniorEdificer on Landlord Korvold [Primer]

6 hours ago

Hey, ThatGrimGuy! Thanks for the +1 and question. Wrenn and Six is used for recurring a land and for pinging dorks, but mainly the former. Another Crucible of Worlds-type effect is what would be ideal.

Unfortunately, I don't know of another card like except for Shaman's Trance, which I don't think cuts it. Other Korvold lists run Boreal Druid, which isn't the same thing, but it does net you an extra after summoning sickness goes away.

Plunge into Darkness is another Korvold Krew Discord favorite, so that might be something worth looking into in your list.

I hope that helps!

GhostChieftain on Group Goad Unblockable Tribal

1 day ago

I would cut about 4 lands to add in Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Boreal Druid. Doing so increases your early creature count for extra bits of damage, it ramps you into your commander more quickly, and it makes it so you have less dead draws later. Mana dorks op. Turn 3 commander for you nearly every time

Azeworai on Rashmi Flash

3 weeks ago

One direction you could bring the deck towards easily is running more elves. Priest of Titania is far more powerful when she taps for three mana consistently, as athwart to one, maybe two.

Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are cheap and effective upgrades. Considering that this deck probably wants it's commander as soon as possible, these may aid with a turn three Rashmi. Talisman of Curiosity and Mind Stone seem worthy as well.

As such, whilst Kodama's Reach and Cultivate are fine ramp, they're more wont to slower strategies. Turn three Cultivate into Rashmi just seems lacking.

One tip I have for any deck really is running cantrips over lands. Thirty-seven is a lot, so just draw spells instead have more value early and late-game. Impulse, Anticipate, and Once Upon a Time both are all instants that do the job.

I believe that is all from me. Good luck!

Optimator on Bastards on Parade

1 month ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

Kjartan on Nayxz

1 month ago

There really isn't a so to speak druid or cleric deck, but I mean, there are support cards to druids... I don't think you'll get a strong deck out of it, though. (Clerics don't have any modern legal support cards as far as I know. You'll need to go to legacy for that)

Druids aren't great... But it does have Gilt-Leaf Archdruid , which combined with a lot of mana dorks could make an okay combo deck with Arbor Elf , Boreal Druid , Beast Whisperer , Devoted Druid , Elves of Deep Shadow , Elvish Mystic , Llanowar Elves and such...

dingusdingo on Need to cut 5 cards ...

1 month ago

1) You have 40 lands. If you keep Exploration while raising draw power, you will see far more use from it. Its a really good card, you can cut down to 36 lands and add 4 draw effects and I bet you will see higher performance. Consider Sylvan Library Dark Confidant Phyrexian Arena Runic Armasaur Tymna the Weaver or any handful of others. You can cut all the way down to 34 lands if you add some strong draw pieces.

2) Najeela has some easy built in combos, one of which you run in Sword of Feast and Famine . Also check out Nature's Will and Druids' Repository . These cards allow Najeela to win all by herself once you hit a critical mass. They're very good in any Najeela deck.

3) If you're playing superfriends, you need more ways to clear board or more ways to stop attacks. Consider wipes like Pyroclasm Whipflare Toxic Deluge Wrath of God Supreme Verdict . Consider no attack pieces like Ensnaring Bridge Ghostly Prison Meekstone Silent Arbiter Magus of the Moat . Having some more of these will help with space for your PW to power up.

4) I'd cut some of the larger spells you run. Expropriate is nice but its going to be a dead draw if its in your hand for first 6-8 turns of game. Same with Primevals' Glorious Rebirth . It might be worthwhile to keep Ulamog.

5) Adding in 1 cost mana elves can significantly speed your game, and gives you chump blockers. Llanowar Elves Fyndhorn Elves Deathrite Shaman Birds of Paradise Elvish Mystic Boreal Druid

TheLordStormCrow on Too Many Elves on the Shelf

1 month ago

If you want this to be competitive in modern, you have too many high cmc cards and cards that just don't do enough.

Cards like Elvish Harbinger , Elvish Visionary , Nettle Sentinel , Protean Hulk , Jarad, Golgari Lich Lord , Maralen of the Mornsong , Castle Garenbrig , Summoner's Pact , Doubling Season , Growing Rites of Itlimoc  Flip, and Elvish Promenade are just not good enough for modern GB Elbe.

You also want to go up to 4 of Heritage Druid and Collected Company , as they're two of your best cards.

In general, the cards I named above just aren't fast/good enough for modern if you want to play competitively (but if you want me to explain why, feel free to ask and I'll give my reasons for that)

You'll probably want to run a set of Elves of Deep Shadow or Boreal Druid in addition to Llanowar Elves and Elvish Mystic s, whichever you prefer, to make your draws more consistent, I've been playing GB Elves competitively for almost a year now, and your draws with a mana dork on 1 are a LOT better than without.

Ezuri, Renegade Leader is one of the best payoffs you can play, because he's legendary, 2/3 is probably the right number, he's a payoff for your mana from Elvish Archdruid , and can regenerate your team to make combat very favourable/to (almost) blank a board wipe.

You might also want to try Once Upon a Time , it helps find land drops when you need them, allowing you to keep a low land count, and also finds payoffs pretty often when you need them.

Silverdrake on Rainbow Snow

2 months ago

That's a tough question. After a good look-over, I think I'd cut the Boreal Druid s. My thought process on that is this: generally, one-cmc mana dorks are most powerful and most useful when you're playing them on turn 1 to slam a high-power 3 drop on turn 2. The only thing you're running that I would consider being worth the dedicated dorks to be able to slam on turn 2 is Blood Moon - and in order to do that, you have to have exactly forest, boreal druid, blood moon, and either mountain or prismatic vista in your opening hand & first draw - since you're only running one mountain, that's highly unlikely.
I'm not saying Boreal Druid is a bad card, I'm just saying that in the type of shell you've built here I think more often than not when you draw it, you're going to wish you had drawn something else. That does bring your creature count a bit low though, and seeing how it's already on the lower end that's something we want to avoid. All things considered, here's what I'd do:
Cut: 1x Marit Lage's Slumber , 3x Growth Spiral , 1x Carnage Tyrant , 4x Boreal Druid
Add: 1x Into the North , 2x Assassin's Trophy , 2x Diamond Faerie , 4x Glacial Revelation

Of course, that's just my opinion. Whatever yuo decide to do, good luck and have fun with it!

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