Boreal Druid

Boreal Druid

Snow Creature — Elf Druid

Tap: Add (1) to your mana pool.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Coldsnap (CSP) Common

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Boreal Druid occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.46%

Golgari: 0.08%

Boreal Druid Discussion

Spell_Slam on "Toss A Coin"

2 days ago

Great idea!

Liliana definitely gives me some pretty big Yennefer vibes. Maybe a few copies of her would be good? Liliana, Heretical Healer  Flip and Liliana of the Veil could work.

The Gitrog Monster could work well as the Ofiri prince in the sewers of Oxenfurt from the HoS DLC.

Necrophages are pretty easy to find in Black. I'm thinking of the new art on Carrion Feeder would work well, so would Phyrexian Ghoul. Wraiths of all kind are also pretty easy to find. Frozen Shade from 5th Edition, Chilling Shade, Liliana's Shade and Nightwing Shade all seem like good options.

Higher Vampires are also pretty easy, you can take your pick from tons of options. Maybe you could put in some legendary vampires that could represent Detlaff and Regis? Maybe Baron Sengir and Crovax the Cursed? Shauku, Endbringer looks like an Alp or Bruxa.

You need a horse and a boat! Sleek Schooner looks about right. There are a surprising amount of horses in Black and Green, the best of which are Nightmare, Timbermare and Vine Mare. Roach looks a bit more like Dusk Charger (minus the red eyes).

The Wild Hunt and the White Frost could be represented by a Snow subtheme. A handful of snow basics, Boreal Druid and Rimebound Dead could be a decent start, along with a few more things like Dead of Winter.

I'll give this some more thought later. Hopefully this gave you some ideas you like!

Senomar on Kathril, aspect of its liking

2 weeks ago

Hello my friend, can you tell us how this deck perform ? :) Seems really strong ! My only point is your lands... 34 is really really hard in the format. Even Weeny White or Red Decks Win decks run 36+ lands and they have 1 or 2 ccm commanders not 5 ccm :D I know you have 3 talismans and 3 signets (what about Arcane Signet btw ?) but if you want a competitive build you should really try to go to 38 lands and add all the 1 turn ramp ; maybe instead of your 2 mana rocks ? (Arbor Elf, Avacyn's Pilgrim, Elvish Mystic, Lotus Cobra... even Boreal Druid or Gilded Goose because flying and your commander) Skullclamp is a good way to cycle your mana droks mid-game.

WolfishHat on Snow Monster

3 weeks ago

I run a 5-color snow deck you can see in my profile. My playing has shown me the following:

The Abominable Treefolk are great and you will want 6 of them. The closest substitute is Conifer Wurm, and with your mana ramp you should be good.

Prismatic Vista and Into the North and can help search out the colors you need. Into the North also works as a turn 2 play if you don’t get your Boreal Druid turn 1, and also fetches special snow-covered lands.

Assassin's Trophy and Dead of Winter are great mainboard cards, and can replace Teferi and On Thin Ice if you want to drop white as a color entirely.

Optimator on Muldrotha deck

1 month ago

Looking good! It's hard to screw up Muldrotha. Just go to value town. Your selection of creatures seems great!

That said, I would include a little more ramp. You are at eightish, which is where one usually wants to be in an EDH deck, but Muldrotha is usually kill-on-sight and 6 CMC. Try to use more things that permanently get a land into the field, which you already have a good amount of, like Cultivate and Kodama's Reach. Also, Wood Elves, Farhaven Elf, and Wayfarer's Bauble can be brought back for value--making them particularly good. Elvish Reclaimer is an interesting choice too.

The one-CMC dorks (Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, Arbor Elf, Wild Growth (and to a lesser extent Birds of Paradise and Utopia Sprawl) are all extremely good generally for their speed and chumping ability. If they get whacked or boardwiped they can slowly be brought back later. Getting Muldrotha out as soon as possible is very worth it. I don't run many mana dorks in my Muldrotha deck. I would run as few artifact rampers as possible, since you don't have to (as you run Green). Lands are always safest. Commander's Sphere being brought back for the card draw is nice--probably better than the Darksteel Ingot.

Good job on including Evolving Wilds. I would also add Terramorphic Expanse and maybe Myriad Landscape, Warped Landscape, and Blighted Woodland. The Mirage fetches (Bad River, et al) are decent but better with fetchable lands that have two colors--like Sunken Hollow and Watery Grave. Be sure to include Opulent Palace. Exotic Orchard, Grand Coliseum, and Command Tower are worth including too. On a budget, Vivid Marsh, Vivid Creek, and Vivid Grove are all good too. That all said, I still like running a healthy amount of Basic Lands for repeated fetching.

Protecting Muldrotha is important. Kaya's Ghostform is an excellent choice. I would also include a combination of Aspect of Mongoose, Canopy Cover, Alpha Authority, Diplomatic Immunity, Alexi's Cloak, Cloudform, Mystic Veil, Robe of Mirrors, Mirror Shield, Whispersilk Cloak, Neurok Stealthsuit, Mask of Avacyn, and Swiftfoot Boots. Usually the Enchantment Auras are considered weak because they can be two-for-one'd, but Muldrotha can bring them right back!

Personally, I believe every single EDH deck should run at least two boardwipes, and more if you can find the room. Sometimes it's just an emergency. On a budget in Sultai colors I like Crux of Fate and Gaze of Granite the most, followed by In Garruk's Wake (should have the mana!), Deadly Tempest, Decree of Pain, Extinction Event, Hex, Nevinyrral's Disk, Oblivion Stone, Killing Wave, Hythonia the Cruel, Life's Finale, Massacre Girl, Necromantic Selection, and Black Sun's Zenith. Pernicious Deed is great too.

Not everyone likes doing this, but I love running Enchantment-based removal in Muldrotha since it can be reused. Many have strong effects but still aren't worth it since they can be removed but Muldrotha gets rid of that drawback! Things like Corrupted Conscience, Inevitable End, Kasmina's Transmutation, Ichthyomorphosis, Lignify, and Lay Claim. I've actually had good luck with things an innocuous as Universal Solvent.

abby315 on Beyond Divinity

1 month ago

I'm not great at which big creatures or big spells should be your top-end; I think that's really up to you, and you certainly don't need to make it an all-creatures deck to use Kinnan for great value!

What I would definitely recommend is adding additional non-land mana sources to take advantage of her ability. Here are some good options:

Selvala, Heart of the Wilds
Fyndhorn Elves
Birds of Paradise
Boreal Druid
Sylvan Caryatid
Bloom Tender
Thought Vessel
Commander's Sphere
Moss Diamond
Sky Diamond

Basalt Monolith is an honorable mention, in that it's a 1-card combo with Kinnan for infinite mana - but maybe this is OK for you, since it doesn't produce any colored mana so you can't just put your whole deck on the battlefield?

I hope that helps!

gvbarroso on [cEDH] Painter's Evolution

1 month ago

Hi dingusdingo, thanks for your nice comment! Following your suggestion, I've swapped Goblin Engineer for Boreal Druid.

I've run Bonus Round but was not impressed by it. Same thing with Past in Flames, although I am considering bring the latter back.

I think there are lots of spells that benefit from copying. For example, you can also blow things up with REB. As for when to use Tormenting Voice effects, you have to play with the deck and learn how to do it.

Cheers, G.

AGroupOfPandaz on Frick Uro, I changed my mind

1 month ago

Hey, Levi here. Here are some potential ideas for some more efficient mana dorks to consider: Llanowar Elves, Arbor Elf,
Boreal Druid, Llanowar Elves, Elvish Mystic, and Fyndhorn Elves.
There are also good mana rocks that help to ramp faster. Some are Talisman of Curiosity,
Sol Ring, Lotus Petal, and Simic Signet.

GhostChieftain on Primal Genesis needs help

1 month ago

A minor thing that ends up being a big bonus later is to try and get cards that could be considered staples and can go in any deck that has it's colors. This will save you money in the long run and will give you more consistently powerful decks overall. Certain cards are considered staples for a reason.

My suggestion of where to start with this is to add in as many of the 1 cmc mana producing creatures as possible. Fyndhorn Elves, Llanowar Elves, Elvish Mystic, Birds of Paradise, Boreal Druid, Avacyn's Pilgrim. These can take the place of a few of your weakest higher mana cost cards as well as a few lands to give you a more consistent mana curve. Having the possibility of 3 mana by turn 2 helps you cast things ahead of your opponents and will eventually let you get your commander out a turn or two faster than you usually would. Once you have enough mana via lands to cast your spells, they become extra beaters that can get pumped up by things like Shalai or Finale of Devastation. I would say focus your purchases for your deck around green because green staples are relatively cheap and for the most part used across the casual-competitive spectrum.

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