Boreal Druid

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Common

Combos Browse all

Boreal Druid

Snow Creature — Elf Druid

Tap: Add (1) to your mana pool.

Boreal Druid Discussion

FullmetalWes on Snow Globes! (Horizons snow tribal)

5 days ago

I would take out all or most of the Boreal Druid . I don't think the colorless mana is really that helpful and beyond that he's just a 1/1 snow permanent but you already have PLENTY of snow permanents.

lagotripha on Modern Snow Mill?

2 weeks ago

Iceberg Cancrix is interesting in that it can be extra copies of Hedron Crab -the question is what that means and how to use it. Crab is amazing because fetches become mill six, while cancrix still only mills two.

Scrying Sheets is a great payoff card for moving to slow, but it does point to a slower, more control deck style.

This means that non-land snow cards need to be looked at- Coldsteel Heart , Skred , Into the North , Boreal Druid , On Thin Ice , Marit Lage's Slumber , Dead of Winter , Ice-Fang Coatl , Arcum's Astrolabe & Rimebound Dead / Icehide Golem .

They don't exactly scream 'we have planned an archetype'.

I feel the most likely list you might build would be a sutai self-mill list looking to cast Splendid Reclamation / The Mending of Dominaria to put 10 lands onto the battlefield milling six cards each, with a Scapeshift backup plan. Just lots of instants, scrying sheets and hall for value and a lot of exile effects.

dingusdingo on Weather Outside is Frightful

2 weeks ago

Reducing lands is definitely the correct move for this deck. In the modern meta, the only decks running above 20 lands are Amulet Titan (for obvious reasons), and decks that feature land based land destruction in Ghost Quarter and Field of Ruin (Eldrazi Tron and Teferi Control, respectively).

Almost like I recommended a value draw engine to help fill hand, a mana rock to help accelerate and color fix, and a cost reducer as well as the deck already running a turn 1 dork ?

How it work

You don't even need the turn 1 dork to get to the turn 4 Owl, or you could miss the turn 2 rock. Worst case scenario pitch Owl to power your Force of Negation or tuck it with Serum Visions if you see it early on top. There's a reason I recommended small inclusion size, not a 4x. Yes, in a vacuum the Owl is expensive, but not with the other recommends I gave. Also consider that it serves a role as finisher for games that go longer where this deck can grind value with its big removal and counterspell suite (14 pieces of interaction!), and unlike Marit Lage's Slumber you don't have to take an upkeep for it to be a creature. The Slumber can be removed by enchantment removal, as well as permanently be lost to any 1 or 2 cmc bounce spell.

ToolmasterOfBrainerd on Modern Snow (MH1 Spoilers!)

3 weeks ago

Also it feels like a big mistake to play Boreal Druid instead of Noble Hierarch . If you're trying to play 3 colors with only basics you should probably opt for some fixing.

SynergyBuild on Modern Snow (MH1 Spoilers!)

3 weeks ago

In Modern Horizons, given the all of the cards are spoiled now, I think Snow is a real deck.

Based Green, while splashing white and blue, this list has a lot going for it.

The Manabase isn't bad. Between Prismatic Vista and like 7 fetches (3 misty, 2 Windswept, 2 Flooded), along with 2 plains and 2 islands, 4 forests, and a Scrying Sheets , that manabase works well, because this list has a lot of ramp. Mouth of Ronom , Frostwalk Bastion , Boreal Shelf , Artic Flats, as well as some other lands are considerations, but I am not a huge fan.

Into the North , Rime Tender, Arcum's Astrolabe , and Boreal Druid help our mana a lot.

Ice-Fang Coatl and Ohran Viper are card draw/removal, but On Thin Ice and Gelid Shackles are strong answers too. Glacial Revelation is the strongest card in the deck, while Ambominable Treefolk is our massive beater.

Diamond Faerie is a secondary option as a finisher, my rough list runs 2 mainboard. It can close out games.

Icehide Golem is another quick beatstick.

Simple list, ramp, draw, removal, and beaters, but all of them are well above the normal rate.



Modern Snow

Modern SynergyBuild

SCORE: 1 | 0 VIEWS | IN 1 FOLDER



Additionally, I think a mono-green list and simic list may have legs too.

SideBae on Gruul Werewolves May.12 2019

1 month ago

So I've never built a werewolf tribal deck, but I have seen a hell of a lot of red-and-green decks. So I'll put out what I suggest.

First, you do NOT need rocks -- you need dorks. Being a green deck means you have access to Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Orcish Lumberjack , Birds of Paradise , Priest of Titania , Bloom Tender and Boreal Druid , all in your colors. Green Sun's Zenith for zero can fetch Dryad Arbor as a turn 1 ramp spell as well, and later GSZ can fetch whichever creature is best for you (like Reclamation Sage , if you choose to run it). Having all the mana helps cast fat, important spells.

Running a lot of creatures means you should run Growing Rites of Itlimoc  Flip, which is a WAY more affordable Gaea's Cradle .

Another bonus of the dorks is that they make things like Slate of Ancestry (which you should run) and Shamanic Revelation (which you do run) much better. Also, if you run something like Overrun or Craterhoof Behemoth , they become efficient beat sticks. If you choose to run Craterhoof, I also suggest Natural Order to get it out for cheap. Overwhelming Stampede is another good choice for a finisher.

Depending on your meta, you may want to alter your land-base to be able to run Ruination or Blood Moon . Flashfires and Choke are also on the table, depending on the colors your friends like to play. Carpet of Flowers is a good way to take advantage of a blue player. Depending on the meta, Stranglehold from your Maybeboard is also a good idea.

With regard to removal of artifacts or enchantments, Nature's Claim is a good choice, as is Krosan Grip . Ancient Grudge , By Force , and Shattering Spree are good artifact hate; Back to Nature and Tranquil Grove are good enchantment hate.

In EDH, many-for-one spells are awesome. Decimate should come in off the Maybeboard, as it's good for blowouts. I also agree with NV_1980 in that Hull Breach is a good card. Eternal Witness is wonderful recursion.

You may want to run Nature's Lore and Farseek . These are very good for finding lands, and the Lore doesn't make the land enter tapped. Further, neither specifies the 'basic' supertype, so they can get your Stomping Ground . If you put Cinder Glade in, you can fetch that too. The Lore and Farseek are better than Kodama's Reach and Cultivate , at least in my experience.

With 31 creatures, you may want to consider Lurking Predators . Also, if you choose to run Sensei's Divining Top , this card becomes even better, and running Into the Wilds becomes better.

Lands can be expensive, but the best two for you are Cavern of Souls and Ancient Tomb . Typically, you don't want your lands to ETB tapped, as that puts you behind a turn. Grove of the Burnwillows and Taiga are also pretty good. Note that, if you choose to run Grove and your meta runs a lot of x/2s or x/1s, you might want to run Punishing Fire as well.

Rhythm of the Wild is a good way to make all your creatures into more immediate threats. Shared Animosity puts pressure on hard.

Running Mana Vault and slamming it turn 1 means you can cast your general turn 2. So... it's a good idea, I think.

If you're running Gruul Turf , I again agree with NV_1980: you should run Exploration . It's a good way to get your lands down fast and efficiently.

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Boreal Druid occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.46%

Golgari: 0.08%