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, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saproling: You gain 2 life and draw a card
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Fungal Plots Discussion
3 days ago
I would suggest trading your Fatal Push or Fungal Infection for a quick token. Throw in some Llanowar Elves for a turn one ramp drop. Take out one land as well as your Verdant Force due to it being so much mana and trade in your Vraska, Relic Seeker for Vraska, Scheming Gorgon. Maybe put Deathbloom Thallid in as a chump blocker. I would only use 2 Fungal Plots as four seems kinda excessive and for evasion I'd chuck in some Pierce the Sky.
4 days ago
I mostly use the Fungal Plots to generate life by sacrificing the saprolings.
4 days ago
Always nice to see Fungus Sap decks. My main concern with your deck layout is your mana curve and choice of 1 drops. While you have what appears to be a lot of 1 cost spells, most of them require a creature on the board to be useful. The card Navigator's Compass also does not seem that useful as you are doing nothing that suggests the need for the artifact. I would cut all copies of the artifact in favor of Llanowar Elves as the creature will help you with ramping spells out and can be sacrifice fodder for Whisper, Blood Liturgist when you have to many lands.
Another card I would cut would be Demonic Vigor as most your creatures cost too much or lack ETB (enter the battlefield) to make good use of having the creature added back to your hand.
A strong creature for Saproling decks that you are missing is Tendershoot Dryad. The creature makes all your tokens much stronger, generates you fodder that can be sacrificed into Whisper, Blood Liturgist, and is a much stronger target to have Helm of the Host put on then any of your current creatures in deck.
A card to be careful with is the Fungal Plots. I have mixed feelings with how this card functions. Most of my time from playing with it as a token oriented deck, I find it too slow and only useful to eat saps most of the time in response to a field wipe. With your deck including grave recursion like Whisper, Blood Liturgist, I am not sure how often you are going to want to use the enchantments function to devour your grave for tokens. I would suggest Arguel's Blood Fast as a better draw option if that is what you are looking for from the spell.
Best of luck with your deck.
1 week ago
In my general opinion, Fungal Plots is unnecessary and slows down potential in the deck overall. Check out my deck which is very similar but slightly cheaper for more ideas maybe: ThornyBush. Runs quite well at FNM; averaging wins between turn 6-8 75% of the time by swamping them with early damage and non combat damage as finisher. (Also contains 3 most recent sets to stay in standard longer) Hope this helps it run more efficiently.
1 week ago
Won't run efficiently with 20 lands. Should have minimum of 22: the 2 extra makes a big difference. Fungal Plots is also very slow and not necessarily worth having 4. Song of Freyalise has much more potential and can act as a win condition if you have enough dudes out when its final stage goes off.
This is my fungus/sapporling deck for more ideas. ThornyBush. Spent under 40$ to make it and only includes 3 most recent sets. It competes well (wins between turn 6-8 75%) at FNM compared to more expensive aggro/dino/midrange/control decks.
2 weeks ago
I would not necessarily Swap Naturalize for Broken Bond, sometimes instant speed removal is necessary. Maybe swap World Shaper for Broken Bond though World Shaper does synergize well with Fungal Plots
3 weeks ago
Meant to say Fungal Plots should be in your main 60. It's sac outlet is essentially free.
3 weeks ago
Also, Fungal Plots should be in here. Free Sac outlet and yet another way to generate tokens will annoy any control player.