|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Creature — Bird
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Augury Owl Discussion
1 week ago
I really like Paradise Mantle , I'll definitely add that. Cloudchaser Eagle actually used to be in the deck, as did Augury Owl ! I'll definitely have to revisit them for some more utility in here. I did consider Aven Fateshaper too, but he's just too expensive to be reliable - his activated ability cost is actually 4U not 1U.
The big thing I'm noticing in playtesting is that Kangee works really well with all this proliferate. Even getting him out with only one feather counter has been perfectly viable, as it never stays just one. But with him as the sole linchpin, it's not hard for an opponent to just kill him off and leave me entirely open. Even upon his second cast he costs 9 mana to get out with a single feather counter. I need to maybe go a little overboard with my mana solutions here, and almost definitely add at least Whispersilk Cloak and Swiftfoot Boots to offer him some protection.
1 week ago
In terms of mana, some other ideas are Dreamscape Artist .... he alllllmost counts as a bird? Technically he does, he's a shapeshifter, but maybe not a flavour win, haha. Probably not good enough. Also, I'd say Paradise Mantle which has a flavour win as it's off the Birds of Paradise idea and, even if only in imagery, gives "wings" (see picture) ;). I was going to recommend Dream Thrush over a signet if you had one, for fixing mana on theme, but you don't have one.
I really like Opt , Brainstorm , and Ponder in my blue decks cause they help me make sure I hit my landrops, or later on get me the cards I need (or skip the cards I don't need). In this awesome bird theme your building up, I think Augury Owl is a great way to fill that niche. Brilliant, in my own mind :). Aven Fateshaper does that too, but he's a little more pricey... except, when he comes out he can keep doing it for ! Awesome.
If you ever find that infinite combo, Apex Hawks might be good in here!
Cloudchaser Eagle is almost like bird tribals very own Acidic Slime ... note quite, but almost. I see you got Kestrel in there, his cheaper counter part (though I guess classified "equal" as kestrel requires two vs. the extra for eagle.
If your playgroup combos off, goes Voltron, or has some crazy creatures that end games, Aven Augur seems like cool utility. If you playgroup is just "good times" though, I do think you should put in Carnivorous Death-Parrot for fun or Cardpecker ;). My playgroup allows 1 unhinged type card, unless it's absolutely broken.
It's too bad Aven Warhawk is so pricey, or else his effect would be great!
This would be fun to play, I can tell. Nice work! So cool to see a tribe with such a tool box.
1 month ago
Vampiric Tutor is the #1 card you could put in to improve the deck. Diabolic Vision is an excellent cantrip. Temporal Trespass is the best extra turn spell you could ask for, since the CMC is an upside. Same goes for Curtains' Call and Avatar of Woe . Insidious Dreams and Ancestral Knowledge are extra Doomsdays. Unnatural Selection is an extra creature-type changer. Emrakul, the Promised End is a good eldrazi of choice, since you'll actually be able to cast it if you tutor it to the top of your library. Trench Gorger is a good late game card, since it does triple duty acting as a huge beater, high-CMC target, and deck-thinner. For little guys, Tormented Soul , Triton Shorestalker , Faerie Impostor , Prickly Boggart , Vampire Cutthroat , Looter il-Kor , Nether Traitor , Flitterstep Eidolon , Thalakos Seer , Baleful Strix , Augury Owl , Spire Owl , and Sage Owl are better than some of your choices,
1 month ago
I'd recommend looking through list of staples in your colors. Stuff like Eternal Witness and Cyclonic Rift are always good. You definitely need better ramp and more card draw. Cards that fill that role and could suit your deck well are Rishkar, Peema Renegade, Cultivate, Mystic Remora, Blue Sun's Zenith, Beast Whisperer, and Soul of the Harvest. I would also recommend adding some more token generators, because small tokens synergize specially well with your commander: Chasm Skulker, Hornet Queen, Hangarback Walker, or, a personal favorite, Fable of Wolf and Owl. You should also consider adding more single target removal. Cards like Pongify or Rapid Hybridization are great for getting rid of big threats and for popping off your own cards like in case of them being exiled. There is no better feeling that responding to a Path to Exile targetting your Hangarback Walker with ten +1/+1 counters with your own Pongify. In case you have trouble wondering what to cut I'd recommend taking out the worst mana producers, Biomantic Mastery, Snakeform, Infiltration Lens, Augury Owl, Omenspeaker, Overrun, and Give / Take. Maybe even one to three lands given how low your curve is and how much card draw you can generate. I hope this helps.
2 months ago
These are all cards I use in my Aminatou deck. These first 3 give some descent continual top deck manipulation that I think is worth their higher converted mana cost (compared to sorcery versions)
Hostage Taker: can keep stealing opponents artifacts/creatures as long as you cast them in between blinks
2 months ago
There are a few cards I'd like to call into question.
- Sphinx of the Steel Wind I know this card is a good beater, but it doesn't really seem to fit your overall flicker gameplan. try Magister Sphinx if you want a big threat.
- Augury Owl You seem to be running a fair number of to deck manipulation already so Im not sure if this is worth it, but if you like this effect maybe consider Cryptic Annelid
- Armillary Sphere, I just think Solemn Simulacrum would work a lot better.
And there are a few cards I think you should really consider:
- Archaeomancer You have quite a few valuable instants and sorceries, why not use them twice?
- Venser, the Sojourner and Eldrazi Displacer, always good to have repetitive flicker effects.
- Venser, Shaper Savant, absurdly strong with flicker
- Oblivion Stone this card works incredibly well with Sun Titan
I tried to avoid recommending anything super expensive but I believe that any of these cards would slot right into your deck.
3 months ago
I would definitely replace your Thought Erasures with another Dimir Infiltrator, And one more of each of your combo cards. Need 4x of each of your combo pieces. There's nothing more frustrating than waiting to draw or the right moment to tutor your winning piece.
It also beefs the Transmute mechanic. Allowing you to use Muddle the Mixture as a badly needed counter, instead of a tutor.
Delver of Secrets Flip feels weak in this deck. It doesn't add to your archetype, and relies on revealing your instants and sorceries, for a 3/2 flyer that dies to Shock. Consider Thing in the Ice Flip, to make the spells you cast controlling the tempo of the game work toward a boardwipe and alternate wincon. Remember, the less your opponent knows about your weapon, the better.
Runechanter's Pike and Vendilion Clique also feel a bit out of place. Clique is just an expensive Thoughtseize, and Pike doesn't win you games. I would suggest more hand hate: Thoughtseize, Duress, Despise
Hope this helps!
3 months ago
Not to try and steer you in any particular direction, but I feel if I were building this deck i'd be doing something like. It probably looks quite a bit different to what you're actually after, but might give you some more ideas to play around with.
3x Augury Owl
4x Gilder Bairn
3x Mystic Snake
4x Turn to Mist
Some reasoning behind what I've done: Mystic Snake and Nulltread Gargantuan seem good but having 4 of each seem a bit too many. Tempest Caller seems to me at least like a pretty poor 4-drop (considering this turn you'll want to be either dropping a walker or holding up counter-magic). Metallic Mimic is great and combos with Animation Module greatly (if you name servo) for as many servos as you can afford each turn. Also helps spread around some love - though you could also name Druid, Snake, or Bird for a degree of value. Rishkar, Peema Renegade seems like a great include to give you the ramp you will soo badly need. I didn't think Elvish Pioneer cut the mustard so I ditched him. I threw in Judge's Familiar instead as it seems to give you more control options, and slow your opponent down.
Paradise Mantle seems great for this deck as not only giving you some easy mana ramp for creatures that you don't really want to be attacking with, but also gives Gilder Bairn a free way to tap without needing to attack!
Your existing instants seemed a bit slow so I figured Turn to Mist could be more useful as far as costing less mana, but also being able to be used on opponents creatures in times of need. as a backup, 2 copies of Illusionist's Stratagem will give you some late-game card draw. Finally I added a 3rd Planeswalker to the mix (reducing the others down to 3-ofs each) so that you have better odds of having multiple walkers down at a time. Nissa is also great for pumping the army while also creating blockers for stall. I think ideally there'd just be 2 of each Kiora, to make way for 2-of a 4th walker, but not sure which one fits the theme best.
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