|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Common|
|Planechase 2012 Edition (PC2)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Creature — Bird
When Augury Owl enters the battlefield, scry 3. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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|Want (16)||mumblethief , jarjar102 , thorrs , HKLives , Hakira , dlbennett96 , hotdoglord123 , MementoMuffin , SleepySushi , Seventy7INa45 , SweetMermaidPuss , FNG , KeksimusMaximus , Wopenras , SilverGalaxE , RoninH3RO|
Augury Owl Discussion
1 week ago
These are all cards I use in my Aminatou deck. These first 3 give some descent continual top deck manipulation that I think is worth their higher converted mana cost (compared to sorcery versions)
Hostage Taker: can keep stealing opponents artifacts/creatures as long as you cast them in between blinks
2 weeks ago
There are a few cards I'd like to call into question.
- Sphinx of the Steel Wind I know this card is a good beater, but it doesn't really seem to fit your overall flicker gameplan. try Magister Sphinx if you want a big threat.
- Augury Owl You seem to be running a fair number of to deck manipulation already so Im not sure if this is worth it, but if you like this effect maybe consider Cryptic Annelid
- Armillary Sphere, I just think Solemn Simulacrum would work a lot better.
And there are a few cards I think you should really consider:
- Archaeomancer You have quite a few valuable instants and sorceries, why not use them twice?
- Venser, the Sojourner and Eldrazi Displacer, always good to have repetitive flicker effects.
- Venser, Shaper Savant, absurdly strong with flicker
- Oblivion Stone this card works incredibly well with Sun Titan
I tried to avoid recommending anything super expensive but I believe that any of these cards would slot right into your deck.
1 month ago
I would definitely replace your Thought Erasures with another Dimir Infiltrator, And one more of each of your combo cards. Need 4x of each of your combo pieces. There's nothing more frustrating than waiting to draw or the right moment to tutor your winning piece.
It also beefs the Transmute mechanic. Allowing you to use Muddle the Mixture as a badly needed counter, instead of a tutor.
Delver of Secrets Flip feels weak in this deck. It doesn't add to your archetype, and relies on revealing your instants and sorceries, for a 3/2 flyer that dies to Shock. Consider Thing in the Ice Flip, to make the spells you cast controlling the tempo of the game work toward a boardwipe and alternate wincon. Remember, the less your opponent knows about your weapon, the better.
Runechanter's Pike and Vendilion Clique also feel a bit out of place. Clique is just an expensive Thoughtseize, and Pike doesn't win you games. I would suggest more hand hate: Thoughtseize, Duress, Despise
Hope this helps!
1 month ago
Not to try and steer you in any particular direction, but I feel if I were building this deck i'd be doing something like. It probably looks quite a bit different to what you're actually after, but might give you some more ideas to play around with.
3x Augury Owl
4x Gilder Bairn
3x Mystic Snake
4x Turn to Mist
Some reasoning behind what I've done: Mystic Snake and Nulltread Gargantuan seem good but having 4 of each seem a bit too many. Tempest Caller seems to me at least like a pretty poor 4-drop (considering this turn you'll want to be either dropping a walker or holding up counter-magic). Metallic Mimic is great and combos with Animation Module greatly (if you name servo) for as many servos as you can afford each turn. Also helps spread around some love - though you could also name Druid, Snake, or Bird for a degree of value. Rishkar, Peema Renegade seems like a great include to give you the ramp you will soo badly need. I didn't think Elvish Pioneer cut the mustard so I ditched him. I threw in Judge's Familiar instead as it seems to give you more control options, and slow your opponent down.
Paradise Mantle seems great for this deck as not only giving you some easy mana ramp for creatures that you don't really want to be attacking with, but also gives Gilder Bairn a free way to tap without needing to attack!
Your existing instants seemed a bit slow so I figured Turn to Mist could be more useful as far as costing less mana, but also being able to be used on opponents creatures in times of need. as a backup, 2 copies of Illusionist's Stratagem will give you some late-game card draw. Finally I added a 3rd Planeswalker to the mix (reducing the others down to 3-ofs each) so that you have better odds of having multiple walkers down at a time. Nissa is also great for pumping the army while also creating blockers for stall. I think ideally there'd just be 2 of each Kiora, to make way for 2-of a 4th walker, but not sure which one fits the theme best.
3 months ago
3 months ago
3 months ago
Nothing quite like spice with a price limit hah.
Hm, Kozilek's Predator doesn't seem to do much for you here. It's too expensive to be effective ramp and too small to be an effective beater. I'd say you're better off swapping those out for another beater that pairs well with unblockable. Sagu Mauler has the advantage of having hexproof so he can't be picked off as easily, and Hunted Troll has the advantage of being absolutely massive for the mana cost. You could also swap out some of the Yasova Dragonclaws for some of these.
Similarly, Augury Owl is too small to be a beater and doesn't ramp you at all. I'd say you're better off playing either some removal or more unblockable enablers in its place. Personally I'd swap them out for another two Aqueous Form, but you could also try Distortion Strike, Vapor Snag, or Disperse. The former two help your gameplan, the latter two help you stay alive to pull your gameplan off.
Smiliarly again, Call the Scions is too expensive to be an effective ramp spell, and the dorks are too small to make effective beaters. I say you're better off swapping them out for two more Llanowar Elves as a much more effective ramp spell. If you're afraid of sweepers or just prefer traditional ramp, you could opt instead for the OG Rampant Growth or even Harrow if you're feeling extra spicy (notice that harrow puts the lands into play untapped- you basically pay one mana to ramp on that turn!)
Civilized Scholar Flip is... well, it's something. I'm not trying to tell you what to do or anything, but why play this? I suppose it does help filter through your deck and does make a scary beater if you can make it unblockable, but it dies to literally everything. Electrolyze, blocked by a lingering souls token, pyroclasm, even night of souls betrayal. I'd say if you're going to play something with one toughness it would be better off being a mana dork. Alternatively you could swap this for another unblockable spell or some removal.
Hour of Need doesn't play into your main strategy pretty much at all but I do think the concept of turning a few mana dorks into 4/4 fliers is hilarious. I assume you really like this card, leave it in if it's fun. It could be replaced with something else to make the deck more competitive but sometimes you just have to stick to your memes.
That's all I can think of while sticking close to the $10 budget. If your budget goes up let me know, I've got a few more ideas