Vorel of the Hull Clade

Legendary Creature — Human Merfolk

, : Double the number of each kind of counter on target artifact, creature, or land.

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Vorel of the Hull Clade Discussion

Tiddilywinkus on rockleemyhero

1 week ago

Sorry posted trade stuff on your wall , moved to your binder

Rzepkanut on Mecha-Counters

1 week ago

I know it's a big change but Silas Renn, Seeker Adept would pair beautifully with Reyhan. Adding a blue partner would open many other card options like Vorel of the Hull Clade and Master Biomancer. Oh and maybe Necropolis Regent too.

Zerraphon on He's better than everyone, Kruphix.

1 week ago

Also i noticed you mentioned Gilder Bairn do you think i should go more of a counter type deck with Vorel of the Hull Clade and Inexorable Tide? Because these three cards crossed my mind when I first started to make this deck

Jumpnshootman on Zegana Git ya Sucka

1 week ago

I love the deck, but would possibly add Experiment Kraj for some crazy shenanigans with counters. Walking Ballista would also be good for a win con, but that might be a better job for Vorel of the Hull Clade as the commander instead.

Another thing is that Sylvan Primordial isn't commander legal. bright side is, easy choice for what to take out for ballista, haha.

mathemagic314 on +1/+1 counter Simic

1 week ago

Or my personal favorite, Vorel of the Hull Clade, but I think your one outlast creature is a good one, trample is a great ability for those snakes to gain.

thedent on Ezuri Embarrassment of Riches

3 weeks ago

Hey man, pretty great stuff, looks like you have a pretty solid deck there. A few suggestions I have for creatures you could put in would be Blighted Agent, Forgotten Ancient, Vorel of the Hull Clade, Viral Drake, Den Protector. I don't know how you feel about using infect, but judging from your use of Triumph of the Hordes I assume you're at least somewhat of a fan. Viral Drake and Blighted Agent are great because along with infect they also have some evasion built in to make sure their hits connect. Vorel and Forgotten Ancient are good for generating counters, and cards like forgotten ancient that let you shift around your counters can make things interesting. I saw you included Champ of Lambholdt, and Den Protector is kind of a lesser version because the effect only applies to her, but she does give you a bit of graveyard recursion if you morph her.

I also saw that you were looking at Curse of the Swine. This card is pretty great for dealing with a nasty boardstate, but another route you could go is Ixidron. This card is great because it not only wipes their board but can also lock up an opponents commander if it happens to be on the board since it gets turned face down rather than being destroyed. This can be especially useful if they're relying on their commander, such as Narset, Enlightened Master and Yahenni, Undying Partisan. Just make sure Ezuri isn't out though because then you're screwed too. Another bit of removal that synergizes with the deck well is Simic Manipulator. Like Ixidron, it'll get rid of some pesky creature without letting the opponent have the chance to regain control of it.

A few side cards I think work well with the deck are Panharmonicon (get double the triggers from Ezuri), Rampant Growth (2cmc ramp to get Ezuri out by turn 3, Llanowar Elves is also a great low cmc ramp card that will get Ezuri out a turn earlier. Any ramp cards 2 cmc and lower like the 1 drop mana elves and Birds of Paradise, Devoted Druid, Boreal Druid, Exploration, Priest of Titania, Moss Diamond, Joraga Treespeaker, Sylvan Caryatid and Beastcaller Savant are the most ideal. The best combo to get though by far is drawing a Forrest, an Island, and Sol Ring in your starting hand and being able to get Ezuri out on turn 2), Cryptolith Rite (if you get this out you can basically play anything you draw), Lightning Greaves (some nice protection for Ezuri), Altered Ego (this card can have some good uses, like just today I used it to copy an opponent's 7/7 and put 7 +1/+1 counters on it, then used Rite of Replication on my new 14/14 and kicked it so I had 5 14/14 creatures. It can be good if an opponent lays down a nasty threat and you need something that can go toe-to-toe with it. Rite of Replication is great for this too, but altered ego has the added benefit of not being able to be countered.), and From Beyond/Awakening Zone (not as good a token generator as Mycoloth (which you have) but still a good one especially if you need a chump blocker each turn or a little extra mana)

landofMordor on

3 weeks ago

First off, sweet deck! and I appreciate that you're trying to moderate the power level of your decks so you can have fun with your friends (after all, that's what MtG is about).

You've got the shell to a lot of cool combos here, but in my estimation you're lacking some finishing power. To that end, I might add some 1/1 counter synergy like Vorel of the Hull Clade, Master Biomancer, Ridgescale Tusker, and some of the new AER cards. Champion of Lambholt is also effective, I've found.

Maulfist Revolutionary and Skyship Plunderer are the kind of cards you should be looking for, I think. Those will give you explosive turns with energy.

That was just a really quick glance through, so let me know if you've got any questions or if I can be of help in any other way! Good luck!

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