Vorel of the Hull Clade

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Dragon's Maze (DGM) Rare

Combos Browse all

Vorel of the Hull Clade

Legendary Creature — Human Merfolk

, : Double the number of each kind of counter on target artifact, creature, or land.

Vorel of the Hull Clade Discussion

Nexas on You Win Enchants With Proliferate

2 days ago

That is correct. I’ve considered pulling Azor's Elocutors . Just still toying, as the possible proliferate can accelerate it, and Vorel of the Hull Clade can potentially take him above the range 5 counters if need be. But it is a much slower win path than others.

Lenax on Reworking my creature stealing tactics

5 days ago

WanderingSpirit I have looked at those cards before, but for another deck I made! I created a Vorel of the Hull Clade deck recently, looking at cloning my creatures and the likes with similar tactics.

I feel Athreos, God of Passage has better synergies, and with enough devotion keeps Last Laugh out.

tacosaurus on Count on it!

4 weeks ago

Thanks for the suggestion on Sharktocrab. I'm still back and forth between adding more Adapt cards, or just looking for everything that adds counters.

The Vorel of the Hull Clade and Galloping Lizrog together have made for some fun -- shut down a game the other day attacking for about 127 with trample.

Looks like I shouldn't have used the Standard tag - apologies. We play kitchen sink magic - just a bunch of old dudes playing to have a good time. I've been playing for about six months, so this seems like the best way to keep the habit affordable.

Again, thanks!

Drakoy07 on Atraxa's Wrath of Life

1 month ago

Hey qwikster thanks for the kind words! Glad to know that someone took the time to read some of my ramblings; I appreciate it! :P Also awesome that it inspired a build! Link me when it's done if you decide to post it on here. ;P

I like the idea of Plasm Capture especially the flavour text that includes a quote from my second favourite commander: Vorel of the Hull Clade It's a nice addition. Its just personal preference and group/meta opponents when it comes down to deciding on specific counter spells. I might test it out one day.

Saprazzan Skerry hmm this one is new to me, thanks for pointing it out. It's a nice piece, and once again I think a little down to personal preference. You could use Saprazzan Skerry or a bounce land like Dimir Aqueduct both have their advantages and disadvantages. An advantage of Saprazzan Skerry is that it doesn't require the bouncing of another land back to your hand, but in the case of the bounce land it could be a benefit for an aditional landfall trigger for use when Exploration is in play with Lotus Cobra or even Horn of Greed or the effect of the land itself repeating the ETB triggers of Bojuka Bog or Halimar Depths .

A disadvantage of Saprazzan Skerry is that it only enters with 2 counters. That's cutting it really close as you already have to deal with Pentad Prism coming in with only 2 and making it hard to use without having Atraxa out, but if she dies early...oof it's a set back that you have to manage as we have no way of replenishing counters on it. 3 like Gemstone Mine I can understand, but 2 is asking for Atraxa to be ready and available to proliferate it after the first use. That is a little too needy for my liking for it being a land. Nice spot though.

I like City of Shadows . I don't like that you have to sac a creature for it, but nothing worth having comes easy right? The problem with that is that we don't link sacrificing our utility creatures willingly as we care not for the resurrection of a damned soul...may they Rest in Peace . :P However in response to someone targeting to kill or exile Atraxa we could activate it and send Atraxa back to the command zone. It's an idea. Its a nice spot.

I will at some point be revamping the land base to incorporate the Coffers combo Urborg, Tomb of Yawgmoth + Cabal Coffers as so many people in my group are using it. I've resisted the temptation, but I don't think I can keep up with the massive amount of mana available so easily to them without it. And when it's out early....its just too insane. We fall behind a few turns because of this.

So when you build Atraxa how about you try the Coffers combo and give me some tips on how I could revamp the land base, as it feels like a massive undertaking which could involve cutting some pieces from other areas to make space for more land and land tutors.

Actually a Voltron Control deck might be easier to build than this was...it'll probably be more straight forward and less convoluted than my build, as was trying to make the theme quite unique since Atraxa is so popular.

Thanks again for checking out my current masterpiece! Keep in touch with your build ;P

_Delta_ on Wonkiest Standard Wins? - Any ...

2 months ago

I honestly can't think of any atm in terms of standard, however let me share something from a 4 player commander game like 3 years ago. I use to play a Vorel of the Hull Clade deck (was my first edh deck built) and about halfway through the match I had a 6/6 Sphinx of Magosi out that I was using for a blocker. Me and one other friend were the most in the lead over the other two when it came to board states, meanwhile one of my opponents was stuck on 2 lands and a Rakdos Signet and had begun to discard to hand size for like 5 times around the table. I went to combat with the Sphinx of Magosi a few turns later when I had it as an 8/8 vs my friend who was the only significant threat at the time besides me. Also, because I had nothing else to do whatsoever that turn, I just used the effect on my turn to make it a 9/9. He decided to let the damage go through as he had 40 health still. Then completely out of the blue, my opponent that I mentioned who wasn't able to do like anything up until that point in the match cast a Tainted Strike for lethal. The look of surprise from everyone was amazing.

Writing all of that out, I actually thought of one that was standard related. I will try my best to recall it all as it got a bit much. Once on a game of arena back when it was just Ixalan block, I was playing a deck that was basically vampire tribal with a decent amount of removal. I played a Bishop of Binding which my opponent immediately chose to exile on my endstep with Cast Out and I couldn't do anything at the time about it. But a few turns later, I played my own Cast Out on his Cast Out to get my Bishop of Binding and exile whatever target I chose once again. He followed this up on his turn with another 2nd Cast Out targeting my copy of Cast Out so that he could get back his first copy of Cast Out to exile my Bishop of Binding again. Then I managed to play a second Cast Out of my own not long after and you get the idea i'm sure by now,to get my Bishop of Binding yet again. My opponent would follow suit with another Cast Out and repeat the process again and what I did this time was play an Ixalan's Binding that I drew which made my opponent quit immediately lol.

Balthamir on 4 color Superfriends

2 months ago

Deepglow Skate is in my Vorel of the Hull Clade deck and right now only have the one. Contagion Engine would be nice just don't have as yet

LordBlackblade on more

2 months ago

I'm going to lay it all on the table here to make my train of thought as clear as possible, and back up my statements with source material. I spent way too much time on this already, so I might as well post it!

Here's a Scryfall search showing all creatures with the Vampire subtype. Of them, thirteen (a mere 5.8% of all vampires) have an additional race subtype. Of those thirteen, three are undead Vampires ( Vampire Revenant , Nirkana Revenant , and Skeletal Vampire ), four are from the Eldritch Moon block and are Vampire Horrors ( Weirded Vampire , Voldaren Pariah  Flip, Stromkirk Occultist , and Stromkirk Condemned ), and four were printed before the Grand Creature Type Update (hencefore GCTU) ( Vampiric Dragon , Vampire Hounds , Mirri the Cursed , and Irini Sengir ). The final two are Aetherborn Vampires from Kaladesh ( Yahenni, Undying Partisan and Gifted Aetherborn ).

All of this points to Vampires with two races being the vast minority (again 5.8%) of all Vampires ever printed. Aside from the pre-GCTU Vampires, they all have set-specific reasons for having two racial subtypes or are undead (which seems counter intutive as I've always considered Vampires to be undead already...but I digress).

Here again (for posterity) is the link to the GCTU Announcement. This clarifies what the stance is or R&D in their approach to creature subtypes. From the article, "...we implemented the "race class" model for Magic creatures..." This establishes a baseline for every single MTG creature from September 2007 onward. Elf Druid, Human Warrior, Zombie Knight, etc. This is a framework for card design.

I want to be clear, its a guideline, not a hard and fast rule. In general, they wanted to keep it simple as part of the New World Order of MTG which you can find in an article here. While the article doesn't explicitly state that creatures typing is part of the NWO, it can be inferred from it that simplicity is important in MTG going forward. With that in mind it only makes sense that they would try very hard while designing cards to keep to the "race class" system for both consistency and simplicity. Are they never going to print a card with two races? Of course not, as you mentioned Frilled Mystic and as I mentioned Vorel of the Hull Clade . Wizards isn't afraid to work outside their own general guidelines if it suits their purposes, fits with the lore (this one is important for this argument), and doesn't unbalance the game.

By your argument, every Vampire would have the "Pre-Vampire-Race Vampire Class" e.g. Elf Vampire Druid, Human Vampire Warrior, Vampire Zombie Knight. Could they do it? Sure, but it goes against R&D's stated goal for what they want for MTG going forward by adding needless complexity (and letterhead) to cards.

Your example of Ahn-Crop Invader brings up an interesting point though and I have a thought about it. Let's use some cards with current links as examples. For you side I produce Marauding Boneslasher . A Zombie Minotaur 'Race Race" just like your example. For my side I produce Merciless Eternal . A Zombie Cleric "Race Class." I think what this shows is that when Wizards does put two races on a card it is unlikely be two "Common" races. E.g. Zombie Human, Elf Goblin, etc., unless there are extreme circumstances (Looking at you Vorel). Again I think it comes back to complexity. If every undead or mutated creature had to state its pre-death/mutation type, there'd be way too many of the core tribes in the game. The vast majority of Vampires and Zombies were originally humans judging from their art. By giving cards like that the Human subtype, Humans as a tribe would become overly powerful simply from having a large pool to draw cards from. Keeping the number of races/classes on a card to a minimum could potentially be balance related.

tldr:

1) Multi-Race Vampires are small percentage of all Vampires ever printed.

2) Wizards wants to consistent in its product and has chosen the "Race Class" model for subtypes

3) Wizards wants to keep the game simple when possible. Extra subtypes go against this and as such are only used when crucial mechanically (e.g. Horrors for the Eldritch Moon block) or from a lore perspective (e.g. Yahenni, Undying Partisan )

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Vorel of the Hull Clade occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GU (Simic): 0.74%