|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Uncommon|
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Creature — Insect Wizard
Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don't control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
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Kraul Harpooner Discussion
1 week ago
1 week ago
Rhizome Lurcher - I would compare this guy with Molderhulk and the Hulk can come at least one turn earlier and he gives you land from the graveyard. My experience with Hulk: Early threat but without any evasion or trample which the Lurcher haven't as well, it will die horribly or gets blocked. So I would prefer Hulk over Lurcher even it will get bigger.
Necrotic Wound - At the beginning where I start to build the deck, I got a playset Assassin's Trophy, three Necrotic Wound and three Ravenous Chupacabra as the removal pack. While the meta, lgs-wise, switches to a drake-heavy gameday, I change the package to Kraul Harpooner and Cast Down. Cast Down don't require a full graveyard and while there aren't many copies of Niv Mizzet around it wasn't a bad addition, Kraul Harpooner needs one creature in the yard to kill the drakes while Trophy has the drawback "ramping the opponent". Maybe since the added Seekers' Squire which gives more tools to fill the graveyard, I could change the Removal pack back to Necrotic Wound.
My last thought is that I could change a little bit more to add another Journey to Eternity Flip as well as a one-off Lotleth Giant as a payoff to the filled grave. I guess that I have to cut the Creeping Chill and the Maindeck Ritual of Soot to be more resilient.
2 weeks ago
Thanks for your comment Argy. Sorry it took so long to get back to you.
It's not a pure aggro deck, but it's quite rapid. Those Pelt Collectors are a real pain to try and deal with. Turn one Pelt Collector, turn two Glowspore Shaman means I can swing for two damage on turn two, then playing any of the three drops means I can swing for a further six on turn three. I can reliably deal lethal damage in five turns this way.
If that doesn't work, the game then transposes into a mid-range grind, as you pointed out, and this deck is good in that regard, too. The Midnight Reapers, Vraska, Golgari Queens and Izoni, Thousand-Eyed all provide excellent card advantage. The Find half of Find / Finality and Gruesome Menagerie also grant excellent value - two or three creatures returned for one card can generally overpower spot removal. Gruesome Menagerie in particular, when it goes off, can win games. Control's best response to this deck is a board wipe on turn four or five, and after that they're left tapped out and unable to counter Gruesome Menagerie, which just laughs at board wipes. Even if my opponent plays a board wipe afterwards, I'm still trading one card for one card, plus I get those juicy ETB triggers so even in that scenario I'm ahead. It's a brilliant card, the only question is how many.
When I got back into magic recently I decided I wasn't going to spend a lot of money. Vraska's Contempt is definitely out, for that reason. Though tbh, I'll play Status / Statue in that spot anyway, should I need removal - it's rare I need to gain life, and if I do, Kraul Foragers is perfect. Wait, it's not in my sideboard. Oops. Anyway, Status / Statue for the most part kills a larger range of stuff than Vraska's Contempt.
I'll stick with Kraul Harpooner for now, since as a creature it has synergy with the other cards in the deck, although I haven't even played it yet since I normally just trample over flyers with my Charnel Trolls without really needing to sideboard.
I've been toying with Golgari Findbroker, but tbh it just for the most part seems worse than Gruesome Menagerie, except for fetching Vraska, Golgari Queen, of course. I don't really need it, though. We'll see.
I've updated with how it is now. See if that's aggro enough for you :P
1 month ago
1) hi I'm Tom and I've been playing for 6 years, give or take.
2) you've got a decent deck on your hands, but if I were to suggest a few things:
With all the ramp you have, you don't really seem to do a ton. I count 5 large creatures in the entire deck. This is kind of funny because normally the rookie's mistake is playing too many large creatures.
Kraul Harpooner feels kind of out of place here. Undergrowth is a weird mechanic for a deck like yours to utilize, since you have no proactive means of getting creatures in your graveyard.
You don't have a ton of redundancy. I'm not saying everything needs to be a 4-of, just you should probably not run quite so many 2-ofs. Right now you have 9 2-ofs or 1-ofs.
Those are just some tips from a guy. My final piece of advice: you should try out commander if you want to have a good time playing casual. Trust me, it's great.
1 month ago
Hey Gloomy-Butt, if you're looking for advice, you have to get your mana curve down. A one drop like Pelt Collector will help you do that and get off to more fast starts. This deck is also screaming for Steel Leaf Champion. I would cut Vigorspore Wurm and Primordial Wurm for that. If you can, Nullhide Ferox will give opponents fits, especially if you can get him out turn 3. Chromatic Lantern and Manalith are way to slow for what you are trying to do. Ghalta, Primal Hunger as a three of would be great. I'd also pull Traveler's Amulet. With no card draw, you are looking for a turn 5 or 6 win. Otherwise, your opponent is going to out-value you. Your instants and sorceries are also not helping you here. Thrashing Brontodon is going to help you curve out, and it will take the place of Naturalize, while still helping you swing. Kraul Harpooner will do the exact same for Pierce the Sky.
Overall, right now your deck will get outpaced by aggro, and waits to drop relevant creatures until control already has answers. I think that's why your deck is unplayable right now. Keep fighting and making changes though! I have a green red stompy deck that is very similar to this that wins quite a bit. And as always, have fun!
1 month ago
Thanks again for your comment. I knew that was called Naya, but I wanted to keep it Selesnya for the alliteration.
I don’t play a lot of token decks in my meta, so I’ll keep one Settle in the sideboard. However, I do face some decks such as Boros Angels that might have a use for Settle, so I’ll consider getting another one. I agree with you on Crushing Canopy/Plummet, so I’ll swap Kraul Harpooner for Crushing Canopy when I get the chance. The fact that’s Canopy is Instant speed also helps its case. As for more anti-removal, I totally agree with you on that, and I will take out a Deafening Clarion for another Assure / Assemble, as I think the other side can benefit me in a grindy game, rather than just being a flop in the late game.
1 month ago
This deck works really well for the most part.
The Harpooner can be a bit situational. If you need to get rid of an early or midrange Flier sometimes you don't have enough Creatures in the Graveyard for it to work.
Plummet is a lot more certain.
If an Opponent has enough removal it can cause problems for this deck. You could get around that by adding a couple of Make a Stand and/or Sheltering Light to your Sideboard, to supplement Assure / Assemble.
Hope that helps.
1 month ago
Kraul Harpooner is an alternative for Plummet. It's a bit situational with the Undergrowth, but if it survives the Pit Fight (say if you pump it with Titanic Growth), you have a creature with reach on the field to block with. Only downside is you lose the instant speed.