Ulamog, the Ceaseless Hunger

Legality

Format Legality
Pre-release Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Ulamog, the Ceaseless Hunger

Legendary Creature — Eldrazi

When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.

Indestructible

Whenever Ulamog, attacks, defending player exiles the top twenty cards of his or her library.

Price & Acquistion Set Price Alerts

BFZ

Ebay

Recent Decks

Ulamog, the Ceaseless Hunger Discussion

-Orvos- on Fungus Saproling Deck

18 hours ago

buckeyetron so what are some removal spells that you suggest?

Utopia Mycon and Cryptolith Rite have been providing me with some mana ramp, the only downside is that its slower than I would like; but I don't have too much trouble lasting until turn 3 or 4. Cryptolith Rite allows me to tap a saproling for mana to pay for itself to be sac'd to draw a card and Utopia Mycon provides mana filtering and just enough ramp to be useful.

I stated in the original post that I'm not looking to take this to tournaments, just have fun :D. My play group likes to play with modern rules and I have plenty of decks that are competitive enough to win so I thought I'd make a fun themed one. Black is a color I don't normally play which is why I don't know a lot of the removal cards. I'm fairly certain there is a really good one that does something awesome if a creature I control has died this turn, I just don't know whats its called. Those are the types of cards that I was hoping to get input on in here. I'd love to hear your suggestions, so please tell me some specific cards that you think would work and I'll make them fit into the deck. Please don't just point out all the ways you think this deck doesn't work, or at least if you're going to do that please offer some advice in return with specific cards. I'm comfortable running this deck on 18 lands and I'm willing to reduce the creature average CMC to make that work; but I think with my current ramp/draw/scry I have enough.

I killed an Ulamog, the Ceaseless Hunger with Deathspore Thallid yesterday by the way.

Argy on Buying Ulamog: a collector's story

5 days ago

I need an Ulamog, the Ceaseless Hunger for one of my decks.

There is one on eBay that costs $15, or nearest offer.

I offer $10 to see how low the Seller will go.

S/he counter offers $12.00

I forgot to check, and the offer expires.

I search and the same card from the same Seller pops up for $10 Buy it Now.

Success??

Argy on Brawling Eldrazi

1 week ago

Let me see if I can explain it.

OK so, imagine Ulamog, the Ceaseless Hunger is your Commander.

He has absolutely NO mana symbols anywhere on his card that are any colour.

That means that you can't include any cards that have any coloured mana symbols on cards, in his deck.

He doesn't have the symbol either. Think about how impossible it would be to build a deck with him, if you can't use ANY cards that have somewhere on them. Remember that all lands that used to produce have now been errated to say they produce

You basically would not be able to build a deck for him.

However, you can. It's only COLOURED mana symbols that are considered. This is why just about every Commander deck you will ever play against runs Sol Ring. Sol Ring has NO colour identity, because it has no coloured mana symbole on it. That is why it can be used in every single Commander deck.

The colour identity for a Commander with in its casting coat is in fact NOT , but NO colour identity.

You can only use lands and spells that make colourless or generic mana, or have no coloured mana symbols on them.

It is fine for me to use cards with no colour identity in my deck.

I only have to avoid using those WITH a colour identity that is different from my Commander.


buckeyetron you're kidding, right?

They are literally the FIRST TWO SENTENCES in my very short Description.

This deck is for the Frontier Brawl format.

Same rules as Brawl, but the card pool is anything from M15 onwards, with no ban list, the same as for Frontier."

Brawl is silly. Frontier Brawl is where it's at.

Anteus3575 on Budget Tron

1 week ago

Reality Smasher is really good, and only five mana, you could use Ulamog, the Ceaseless Hunger or Emrakul, the Promised End also since you are running red and green you might want to have a playset of Lightning Bolt Thought-Knot Seer is also amazing

Anteus3575 on My deck needs to be ...

1 week ago

four of each of the Tron Lands Urza's Mine, Urza's Power Plant and Urza's Tower one eldrazi to add is; Ulamog, the Ceaseless Hungerif you want to find some more competitive colorless artifact decks for modern Affinity is a good option and so is the Krark-Clan Ironworks combo (otherwise known as Eggs) but both of these will require some money. other than that I don't really know any budget colorless artifact decks.

SynergyBuild on White Knights Unite

2 weeks ago

I don't think you understand modern as a format, unless you can overwhelm Kiki-Jiki, Mirror Breaker and his infinite swarm, Path to Exile is useful, same goes for a Wurmcoil Engine and it's babies, or if you ever want to cast a spell chosen by a Meddling Mage.

Sure, this deck may be able to beat a 2/1, but if you want to stop Dark Confidant from overwhelming you with card advantage, pack yourself a couple Path to Exiles before you get beat.

Decks in the metagame that Path to Exile is useful against:

5 Color Humans (Meddling Mage, Dark Confidant, Mantis Rider)

R/B Hollowed One (Everything, they want it recurred, now it is in exile)

Jund (Dark Confidant, Tarmogoyf)

Mono-Green Tron (Ulamog, ceaseless hunger, World Breaker, Wurmcoil Engine)

U/R Gift's Storm (Baral, Chief of Compliance, Goblin Electromancer)

Affinity (Whatever creature they alpha strike with)

Burn (Eidolon of the Great Revel, Grim Lavamancer)

Grixis Death's Shadow (Death's Shadow, Gurmag Angler, Tasigur, the Golden Fang)

Eldrazi Tron (Matter Reshaper, Thought-Knot Seer, Reality Smasher, Endbringer, Wurmcoil Engine, Ulamog, the Ceaseless Hunger)

Bogles (Dryad Arbor, Kor Spiritdancer)

U/W Control (Wall of Omens)

Land Destruction G/R (Courser of Kruphix, Tireless Tracker, Pia and Kiran Nalaar, Inferno Titan)

Jeskai Control (Spell Queller, Pia and Kiran Nalaar)

Mardu Pyromancer (Young Pyromancer, Bedlam Reveler)

Scapeshift (Primeval Titan)

Ad Nauseam (Laboratory Maniac, they lose they next turn off of an Angel's Grace)

Counters Company (Devoted Druid, Vizier of Remedies, Kitchen Finks)

Grishoalbrand (Griselbrand, Borborygmos Enraged, Worldspine Wurm)

Amulet Combo (Azusa, Lost but Seeking, Courser of Kruphix, Primeval Titan)

Living End (Archfiend of Ifnir mostly, but any of their creatures should help slow down their explosion of creatures)

Infect (Self Explanatory, any of their creatures and they are doomed)

Ironworks Combo (Kill their Scrap Trawler, and they lose)

Welp, that about wraps up my reasons why path is so dang good, but I guess I'll share some more:

It isn't rare to have Path to Exile be named the best removal in modern, next to Lightning Bolt and Fatal Push as it's contenders, it exiles, unlike either, and is unrestricted removal, some decks splash white just to play it, and you don't play it when it is your only color it looks stupid to say "Oh, I'll trample over all of the creatures it could hit", when your creatures are smaller than many (even after buffs and accounting for double strike) and they wouldn't block the others.

Creatures aren't removal (until they are, like Nekrataal), and Path to Exile is, please don't think removal is only for blockers or attackers.

Anteus3575 on Abzan Rites in modern

2 weeks ago

Obzedat, Ghost Council is good, also Elesh Norn, Grand Cenobite. you could also add some big eldrazi (Ulamog, the Ceaseless Hunger) if you want to be super budget. Other than that I think the deck is very nice

Duke.Fleed on Green/Black Elves

2 weeks ago

This is a great start to your own take on modern elfs. If I can make a few suggestions, I think this deck can become very competitive.

1st: one thing you want to focus on in modern is having very impactful turns 1 and 2. To enable this, you should consider playing less 3 drops and more 1 and 2 drops. A few cards I would recommend is: Elvish Mystic (more copies of llanowar elfs is always good), Heritage Druid+Nettle Sentinel (means butt tons of mana very quickly), and Dwynen's Elite (gives you multiple elves at once).

2nd: a big problem that people have when they have too much mana is that they alread cast all their cards in hand and need to draw more. Especially in green, drawing cards is hard. Here are a couple good draw spells for elfs: Elvish Visionary (is an elf for your elf synergies, draws you a card too), and Lead the Stampede is one of the best ways to refill your hand in a creature heavy deck.

3rd: end game closers are important. Ulamog, the Ceaseless Hunger is definitely a way to close the game. However, 10 mana is pretty hefty, even for an elf deck. Here are some suggestions, maybe not to replace ulamog, but maybe to go along side: Ezuri, Renegade Leader is the most popular way to win the game in elfs because if you have tons of mana you get tons of damage (also he can be found with Collected Company), Craterhoof Behemoth is a very fun way to win (the more creatures you have, the more you win), Hornet Queen though it doesnt just win you the game, it is able to make it very hard for your opponent to attack you and puts you in a very good position to win.

I hope you found this helpful and I know you'll enjoy the modern format. If you want to fine more cool decks, check out my tapped out page or my podcast: mtgcoldbrew.buzzsprout.com

Load more

Latest Commander