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Tap: You may put a land card from your hand onto the battlefield.
Walking Atlas Discussion
2 weeks ago
FIND ALL THE USEFUL MOONFOLK!!!
all generic ramp
Serum Visions - ?
Psychosis Crawler - maybe
Ulvenwald Hydra - maybe
Zendikar's Roil - maybe
INSTANTS - replace counterspells bad ones
3 weeks ago
I never understood why so many people build Karametra as an enchantress deck. Her strength is clearly Creatures and Landfall! So I'm glad you are running Courser of Kruphix , Lotus Cobra , Emeria Shepherd , Emeria Angel , Rampaging Baloths , Admonition Angel , Tireless Tracker , and Avenger of Zendikar .
But in a deck that takes so much advantage of landfall, why only 1 fetchland? If you added more fetchlands, and then Azusa, Lost but Seeking , Ramunap Excavator . . . suddenly your Lotus Cobra is getting you 6 mana per turn completely for free, Rampaging Baloths is dropping 6 beast tokens per turn completely for free. Plus the extras you'll get for playing creatures and triggering Karametra.
Obviously fetchlands plus Karametra/Creatures triggers will run you out of basics to fetch. But when that happens you should be so far ahead that you can find a wincon.
If you put in Quirion Ranger , Scryb Ranger , Jungle Basin , and Karoo , and you don't even need lands in your deck to keep getting the land drop triggers.
If you wanted even more land drops you could of course run Wayward Swordtooth , Oracle of Mul Daya , Llanowar Scout , Sakura-Tribe Scout , Walking Atlas , probably others I can't think of off the top of my head.
More ways to take advantage of so much landfall: Retreat to Kazandu , Grazing Gladehart , Oran-Rief Hydra , Retreat to Emeria , Stone-Seeder Hierophant (toss in a Wild Growth , Utopia Sprawl , or Overgrowth and watch what Stoneseeder can do in this deck!)
Fetchlands Available to G/W: Terramorphic Expanse Evolving Wilds Myriad Landscape Flooded Strand Bloodstained Mire Wooded Foothills Blighted Woodland Bant Panorama Esper Panorama Grixis Panorama Jund Panorama Naya Panorama Marsh Flats Verdant Catacombs Arid Mesa Misty Rainforest Terminal Moraine Thawing Glaciers
1 month ago
+1 Refreshing take and new fun synergies you've listed.
Throwing in more tutors to ensure greater consistency in assembling your combos, the likes of:
Long-Term Plans - One of the rare blue cards that searches for ANY card in the library. Putting the tutored card third from the top of the library ain't too big an issue with Tatyova's drawing power.
Crop Rotation - Fetches you an important land and draws you a card (if Tatyova is in play).
Also, I noticed quite a few key Simic lands are missing from your list. Is that due to budgetary constraints?
Breeding Pool , Misty Rainforest , Flooded Grove , Hinterland Harbor , even Bant Panorama , etc. If your budget allows, I'd recommend playing all the Fetchlands that fetches for either Island or Forest too.
I've a Tatyova deck too but I've taken it in a different direction. Linking it here nonetheless, feel free to give your comments and upvote too!
Commander / EDH
SCORE: 42 | 33 COMMENTS | 4178 VIEWS | IN 13 FOLDERS
Hope this helps. Cheers!
1 month ago
I also would go only 36 lands and add more ways to grab or put lands onto the battlefield. Walking Atlas , Terrain Generator , Wood Elves , Yavimaya Granger , Dawntreader Elk , Sakura-Tribe Elder , Fertilid (pairs nicely with Retreat to Kazandu ), Ondu Giant , Ranging Raptors , or Veteran Explorer are my go-tos depending on what I need.
Also Yeva, Nature's Herald would be great for flashing in Nikya to tap your (now) 2x producing lands and drop a threat/blocker.
I know a few of my suggestions are non-creature but Nikya will not always be on the battlefield. Hope something helps!
2 months ago
empireScum: Thank you for the comment!
So I don't actually play this version of the deck, it started from when someone asked what the budget version of my $1200 deck would look like, back before I reworked that one to cost a lot less.
There are two reasons those lands are included, first being that I took my old list and trimmed everything above $3 in my first pass (why Great Furnace is still there), and second to add back a few more artifacts for the sake of Goblin Welder (who I have an easier time tutoring for). My regular deck normally has between 18-20 artifacts, but it also has heavier draw effects, so it's easier to get to them.
I wanted to treat this as more of a template, so if someone wanted to add anything from a Daretti, Scrap Savant (I'd rather sac a land than most of the artifacts in the deck) or even a Mox Opal that care about number of artifacts, they wouldn't need to adjust a ton more cards to compensate. It's a nice middleground for a few of the ways you can take this deck (artifact heavy, combo heavy, token spam, etc...).
So at first glance, especially compared with all the other Ib decks this one looks like it has about 20 mountains too few, but after playing with Ib for a few years now, more than 38 or 40 sounds crazy to me. With that being said, the number of mountains can definitely go up or down depending on the type of extra land effects the person is running. The main deck is much heavier on library-to-battlefield type effects and has few (or no?) land fetches that go into your hand instead. This deck plays a few turns more slowly, so it includes a lot more hand-to-battlefield effects ( Walking Atlas , Terrain Generator ,etc..) since your hand is more likely to be full, and you get more total turns to draw.
I tend to cast Price of Progress or Acidic Soil , or both, probably every other game, and even at 23x Mountains it always feels like enough, but I also have Magus of the Moon and Blood Moon , two cards I think that should be some of the first upgrades to this budget version.
You're right that they are easier to remove than a normal land, but there are very few nonbasics in this deck still, and the kind of decks it would probably be played against have 3-4x as many nonbasics (some of the last commander decks had more than 25 enters-the-battlefield-tapped lands). PoP and AS aren't going to hit us hard unless we get every single land in the deck out, in which case we sac all but the 6 nonbasics, take 18 damage and everyone else takes like 60. There are many games where I get to do the land-punishment combos where I end the game with single digit health, but I took down the whole table. Being mono-red there isn't really a way to make that any easier outside of Basilisk Collar , the only way I've found in mono-red to get any kind of meaningful health back.
If I had to decide on changing something I would leave all the lands, but maybe add in a Daretti now that he dropped in price a bit more, or a Molten Psyche if I ran some wheels or my opponents had decks that draw lots of cards. That way I could take advantage of the artifacts a bit more.
I hope that helps!
2 months ago
Hey, this is a good start, but consider more cards that interact with lands? When your Commander is seven mana, ramp is pretty important. With Omnath you don't really need lots of other big creatures because he's the big creature who's conveniently in the Command Zone and he creates other big creatures with lands. Instead of lots of other big creatures play cards that help you get Omnath onto the battlefield faster, draw cards, get lands, interact with lands or are good when he's in play. All my suggestions to consider are $2 or less.
Cards to consider adding:
- Perilous Forays: can be a repeatable landfall/3 damage to opponents engine with Omnath. Sac an Elemental to do 3 damage to opponent, then put a Basic land onto the battlefield and create another Elemental. Forays is amazing draw with Horn of Greed and Elemental Bond with Omnath.
- Horn of Greed: good draw when you're putting a lot more lands onto the battlefield per turn than your opponents.
- Elemental Bond: draw when Elementals are created or whenever another 3+ power creature ETB.
- Nissa, Vital Force: If you have her, move her from the sideboard to the main deck.
- Kodama's Reach
- Nissa's Pilgrimage
- Skyshroud Claim: can tutor for and put into play two of Sheltered Thicket or Forests.
- Sakura-Tribe Elder
- Wood Elves: can tutor for and put into play Sheltered Thicket or Forest.
- Skyshroud Ranger: put a land in your hand onto the battlefield.
- Walking Atlas
- Llanowar Scout
- Dryad Greenseeker
- Rampaging Baloths
- Greenwarden of Murasa
- Beast Within
- Chaos Warp
- Comet Storm
Consider more lands:
Cards to consider cutting:
- Archetype of Endurance
- Kamahl, Pit Fighter
- Maze Rusher
- Pelakka Wurm
- Wort, the Raidmother
- Savageborn Hydra
- Hungering Hydra
- Apocalypse Hydra
- Rubblebelt Raiders
- Zendikar Incarnate
- Zurgo Bellstriker
- Zhur-Taa Ancient
- Leafcrown Dryad
- Lightning Bolt
- Slice in Twain
- Lurking Predators
- Zendikar Resurgent
- Grow from the Ashes
- Seek the Horizon
Good luck with your deck.
3 months ago
A couple other cards that give you xtra lands that would be good in here are:
- Mina and Denn, Wildborn
- Walking Atlas and
- Storm Cauldron the beautiful thing bout this card is that it screws opponents and doesn’t hurt you because of how many lands you can play per turn. Plus it gives you a lot more landfall triggers.
Couple more land recursion cards to think over as well are:
4 months ago
The Life and Limb + Sporemound combo? Otherwise, you have to look into bouncing lands to your hand to re-play them, with cards like Walking Atlas and Llanowar Scout. I just recently put together a Tatyova, Benthic Druid deck that bounces lands and replays them for multiple reasons, and I run several effects like that.
What deck are you playing this focus in?
Walking Atlas occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%