Walking Atlas


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Common

Combos Browse all

Walking Atlas

Artifact Creature — Construct

Tap: You may put a land card from your hand onto the battlefield.

Price & Acquistion Set Price Alerts



Have (1) pskinn01
Want (1) richardmv

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Walking Atlas Discussion

lechgame on Charge of the Light Brigade

1 week ago

Mana rocks help a high-cost list immensely. Boros Signet, Commander's Sphere, and Darksteel Ingot are good budget adds. Any way to put lands directly into play is good, such as Myriad Landscape, Burnished Hart, and Walking Atlas. There are plenty more and better ways, but those are all relatively cheap and easy, and low on the curve, to help accelerate you a bit.

KorAlly on Awoken Fog

1 week ago

Your mana base needs to shift more to white and green and away from blue to hit your one drops and play your late blue spells. I would try 7 Plains, 9 Forest, 2 Islands. Awakening Part the Waterveil at 6UUU will require a Cascading Cataracts which seems acceptable at 9 mana, but the 2 Islands are sufficient for everything else and can be tutored up.

Along with Sakura-Tribe Elder, you could try Rampant Growth,Viridian Emissary,Harrow,Primal Druid,Animist's Awakening. There are also some creatures that help play extra lands from your hand: Elvish Pioneer,Sakura-Tribe Scout,Walking Atlas.

For example, 2 Elvish Pioneer, 4 Sakura-Tribe Elder, 2 Hour of Promise could replace your 4 Explosive Vegetation, 4 Hour of Promise (Keeping your 2 Nissa's Renewal). This curve might not be low enough, but it is a start.

Vlad_The_Inhaler on Ib Halfheart, Goblin Sac-tician [BUDGET]

2 weeks ago

I've been messing around with different setups with cards I already own and I put Terrain Generator and Walking Atlas in and they both work as well as can be expected in the stead of fetches. I took out Thornbite Staff from mine because it wasn't doing much for me. I really like Storm Cauldron especially with Crucible of Worlds if only I had the crucible lol. I switched out Curse of Opulence and Commune with Lava with Krenko's Command and Dragon Fodder for some more tokens just because it's closer to my play style. I also switched in Ruby Medallion and Caged Sun for two mountain. I'm just messing with different combinations right now but they seem to be working well for me so far.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [BUDGET]

2 weeks ago

Added Walking Atlas and Terrain Generator. These cards really do well in casual games where you don't use fetches, and the lands are in your hand as opposed to being taken straight from the library.

Also added Storm Cauldron to the sideboard. This card is a really strong Stax effect, but draws a lot of hate, understandably. The card basically reads "Every turn play two mountains, tap them and float two red mana, and in response sac them to Ib for two Goblin tokens. Repeat each turn.". It plays better with Crucible of Worlds, but it is definitely a solid late game play if your boardstate is already better than your opponents.

keksoe666 on Pauper Grixis Teachings

2 weeks ago

hmm...mkay...wenn man's so sieht...dann koennte man ja schon fast ueber en paar Hedron Scrabbler und Walking Atlas nachdenken :D

Dorotheus on Bleach

1 month ago

I feel like playing Wastes with Extraplanar Lens is an easy way to get mana without the worry of others being able to, also worked well with Walking Atlas and Terrain Generator, then you don't have to play a bunch of the poor quality colorless lands, and potential for ramp increases a lot. Also cushions against random non-basic hate like Back to Basics.
Pyramid of the Pantheon is also great, better than basically any 3 mana rock that taps for 1.

Illusificate on Marit Lage turbo (budget)

1 month ago

es0p0s that is true, but since you'd be running blue, that gives you so many options like Dispel to counter removal spells (Which in any good deck should be instant) and all sorts of ways to get the cards you need really early in the game. Also, have you ever considered Walking Atlas for this deck?

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