Walking Atlas


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Common

Combos Browse all

Walking Atlas

Artifact Creature — Construct

Tap: You may put a land card from your hand onto the battlefield.

Price & Acquistion Set Price Alerts



Have (2) Yawkcorb , pskinn01
Want (1) richardmv

Recent Decks

Walking Atlas Discussion

HorriblyCrass on Give me buggo

1 month ago

Fun combos I've found so far,The Locust God/Bident of Thassa + Docent of Perfection (obvious) Consecrated Sphinx + Dictate of Kruphix + Horn of Greed (with the Locust God out this gets really fun in multiplayer)Kindred Discovery + Laboratory Maniac + The Locust God (this was put in as a possible win condition)I'm adding Retreat to Coralhelm and Walking Atlas to combo that with Horn of Greed

muskie on Bolas Tribal

1 month ago

OUT: Walking Atlas, Otherworld Atlas, Jace, the Mind Sculptor

IN: Mycosynth Lattice, Bludgeon Brawl, The Immortal Sun

Okay, yes, Bludgeon Brawl doesn't have any Bolas-Related text. But COME ON. :P

And because of said combo, and recent story changes, I can pretty much tell Jace to toddle off back to Useless Island, and bring in The Immortal Sun.

"But dude, you have like, six Planeswalkers in your deck!"

Nicol Bolas, Currently using Two versions of Tezzeret as a Battering Ram: "I Don't care."

onehitterquiter on LANDNING BOLT

2 months ago

I know I'm ruining the 99 land joke but this deck seems a feasible victor and there are some cards that might improve it... Burnished Hart, Walking Atlas, Wayfarer's Bauble, Expedition Map (for Shizo?), and maybe even stuff like Hatred and Howl from Beyond.

HonoraryFugu on Azusa, Lost but Oppressing (Competitive EDH)

2 months ago

I think your average cmc is too high, you could be doing a lot more on the earlier turns. You have only 8-10 cards that can be played on turns one and two that help you ramp. Given the way your deck works right now it seems like if I counter or kill your commander on turn 3 before you get to play more lands you are wrecked until turn 5, at which point you probably won't ever come back.

I'd try to remove 50% of the cards you have that cost CMC 5 or greater, and replace them with cheap ramp cards, like mana elves, Burgeoning, Birds of Paradise, Budoka Gardener, Walking Atlas, Skyshroud Ranger, and Sakura-Tribe Scout.

Additionally, there are a lot of great land tutors that can bring out cards like Gaea's Cradle for you, such as Sylvan Scrying, Expedition Map, and Traverse the Ulvenwald.

luther on Revenge of the Nibblers

3 months ago

Cerebral Vortex could be a lot of damage to an opponent or a draw spell for you on opponent's turns

Noetic Scales keeps big nastys off the board, and you need not worry about it's downside with all your draw

Psychosis Crawler could deal a ton of damage for you

Vicious Shadows is a pretty high cmc, but can end games on the spot for you

Walking Atlas is great ramp with a lot of draw in your deck

Faces of the Past gives you pseudo vigilance so you can attack with impunity. It also hoses opposing tribal decks and makes them afraid to attack or else everything of theirs could get tapped.

Funkydiscogod on Maze's end Noble

3 months ago

Would Sakura-Tribe Scout or Skyshroud Ranger be worth considering over Walking Atlas?

I can see the colorless cost of Atlas if you don't draw the colors, but your lands are mostly green, so the other might be faster.

Shinwizzles on Welcome to Rikers Island

3 months ago

Hey Mick-Tis,

Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.

Azorius Guildmage costs too much for too little. That much mana a turn for a Stifle or a Fatestitcher's ability could be used elsewhere.

Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.

Joiner Adept strikes me as a more fragile Chromatic Lantern.

Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.

Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.

So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.

You might want to consider swapping out your Thalia, Heretic Cathar for the other one, Thalia, Guardian of Thraben.

Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.

Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.

Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.

Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.

Blustersquall seems like it could be cut for something better. Might I suggest the classic Counterspell? Always a crowd-pleaser.

As for your Maybeboard: Naw. You don't need 'em.

I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.

Overall, I like the direction the deck is going in. Looks like it'd be fun to play.

Let me know if you have any questions about my suggestions!

Thanks for sharing!

Load more