Thought Erasure

Thought Erasure

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Guilds of Ravnica (GRN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Thought Erasure occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standard:

All decks: 0.58%

Thought Erasure Discussion

Scallywallwest on [EDH] Lazav, the Cheapo-farious (v1)

1 month ago

I think the concept for this deck is pretty cool, but tutors would be really helpful for cards like Phage. I know, some are REALLY expensive, but two good budget options are: Diabolic Tutor, Mastermind's Acquisition, and Final Parting. If you're willing to spend a bit more, Beseech the Queen would work, too. You might want to add an alternate wincon, like Etrata, the Silencer. (That is, of course, optional, but it helps sometimes.) As for your graveyard problem, most of the time, the solution would be counterspells. For Bojuka Bog, you could toss in a Trickbind or a Stifle.

Cairn Wanderer could be useful here, and to mess up your opponents messing with you, you could add in some hand-removal stuff. Duress, Inquisition of Kozilek, and Drill Bit would all work. Or Thought Erasure, for some top-deck control.

I hope the construction of this goes well for you!

GoblinElectromancer on Horrors in the Ice

1 month ago

I would cut the Adventurous Impulses for Commune with Nature because even though Commune with Nature can't find land it looks at the top five cards of your library. If it's not too much play some Inquisition of Kozilek for discard effects instead of Thought Erasure.

Good Luck!

DeinoStinkus on Gods gave us two hands, Bolas took them

2 months ago

I really like it! The original Elder Dragons aren't really used that much anymore, despite inspiring the whole format. Might I suggest Thought Erasure or Thoughtseize? Burning Inquiry might work as well.

inuredbass on Deal With It

2 months ago

Just an update - play-tested replacing Negate w/ 1 more Disfigure, took away the 2 Agonizing Remorse and went to 4 Thought Erasure and 2 Mystical Dispute. I took 2 Mystical Dispute from the sideboard, so I replaced them with Narset, Parter of Veils for the U/W, U/G, U/G/W games that they bank on card advantage. I replaced 1 Casualties of War and added a land since I can recycle that card with Tamiyo and that extra land helps on games I don't pull a Uro until late. Lastly, I replaced 1 Polukranos, Unchained with 1 Yarok, the Desecrated. Yarok cost 1 more mana than Polukranos, however I can escape Polukranos more than once and Yarok's ETB ability with Uro is just stupid good. Also a 3/5 body with deathtouch and lifelink comes in handy. For the sideboard I also repalced Ritual of Soot with Cry of the Carnarium to wipe the board a turn earlier. Final thoughts for now, I am considering making a place for 1 single Jace, Wielder of Mysteries to my sideboard because there have been a few games against control decks where I either did or nearly decked myself, going tit for tat until one of us ran out of cards. We shall see.

9-lives on Sadomasochistic Thirst of Libraries and Life

3 months ago

Did you even read my accordion texts?

The reason for Inverter of Truth:

"If I cast a few creature cards, then on turn 4 cast Inverter of Truth, and thenThassa's Oracle, my death is your death!"

I also used to have 4 Opt, but I removed it thinking i wouldn't need it.

Traumatize is also a win-condition:

"If I cast Fraying Sanity and then Traumatize, my life is your death!"

What I need is blue or black ramp! Don't know if that is possible, but I need it!

Thought Erasure and Agonizing Remorse are nice, but that would only be hand control, which isn't my focus. I could use it to get rid of really strong cards, but they would have to be by chance in their hand, which is always changing with their draw cards and draw steps.

Tylord2894 on Sadomasochistic Thirst of Libraries and Life

3 months ago

I have a few main issues. First, your shields are always down. You have zero interaction. If you do the math, milling an opponent doesn't make them less likely to find their good card. Yes, you have a chance to mill them away, but if you don't, they are more likely to find them. These cancel each other out. In lieu of counter-magic, attacking their hand is our next best option. I'm guessing this a budget build. Even so, there are a lot of great hand destruction spells that aren't pricy. Both Thought Erasure and Agonizing Remorse are great.

Next, Traumatize is an expensive spell. You might try Startled Awake  Flip in its stead. Realistically, that should be close to half their deck by the time it gets to turn 5.

Also, you have no card advantage in what is, partly, a combo deck. You don't have Opt, Omen of the Sea, nor Dig Through Time. At least one of those would help a lot. If you run more spells, Dig would make a great inclusion. You can Tome Scour yourself to Dig to find your finisher.

I also don't understand why Inverter of Truth is in here. Inverter is very much a build-around card, and I don't see how it's helping here.

Lastly, Ipnu Rivulet is a solid mill card that doesn't take up a slot because it's a land.

9-lives on Pioneer No Mana Cost

3 months ago

sergiodelrio I don't plan on splashing black unless I want to go Dimir which does have some great cards like Thought Erasure and , and Thief of Sanity, Cast Down, God-Eternal Kefnet,Hidden Strings (which has an awesome clone ability) and more. The former 3 of these cards are most useful, as they use as little mana as possible for greatest efficacy. God-Eternal Kefnet is pretty darn good for his flying and mana cost, if i may say so. If I have some expensive instants or sorceries I could definitely use him.

loricatuslupus on Surveil Spybugs

4 months ago

Okaaay, now that I've had a chance to think about things and take a look around I've got some more thoughts. Somehow I managed to forget the new Ashiok, Ashiok, Nightmare Muse, who's a definite bae if you go in for that sort of thing. Thought Erasure is great disruption spell and four copies would really not be too many! Mission Briefing could be an interesting one-of that acts as another copy of whatever you need, and at the very worst would give you Surveil 2. Considering how deep you're going on said mechanic you might want a pair of Enhanced Surveillances - did serious work for me at the set pre-release and gets exponentially better if you jump on the Creeping Chill/Narcomoeba train! There's also good interaction with Syr Konrad, the Grim who will drain your opponent when you surveil your own creatures, make your opponent discard theirs and when you activate the second part of Enhanced Surveillance. Nightveil Predator is cool but mana intensive, so honestly I think you're better going one further in Doom Whisperer or Konrad. Connive / Concoct is a beefy surveil card but probably better for the sideboard along with the other two copies of Deadly Visit and Unexplained Disappearance (plus maybe Doomfall?). Almost at the end now, but I'd add Drowned Catacombs to strengthen the mana base and perhaps some of the Eldraine land cycle, and even a single Arguel's Blood Fast  Flip considering you've mentioned how low your life gets!

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