Thought Erasure

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Thought Erasure

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1.

Browse Alters

Thought Erasure Discussion

Zoinz on Bolas Wills It

2 days ago

Hello there Senomar, I really appreciate the response! :)

Yeah i have been on the fence of Nicol Bolas, Planeswalker and hes definetly gonna go at some point!

I feel like languish is fine in MY meta, not that often that it will kill any of my own creatures as i run so few and it also kills Meren of Clan Nel Toth and other 4 toughness creatures in my meta :) As for Fiery Confluence theres not alot of artifacts that it would kill so i would go with radiant flames instead of it :P

If i go with the reasoning that Counterspell is bad in 3 colours then i should probably take out Cryptic Command aswell, but my manabase is trying to accomedate the color intensive spells i play, reason for not alot of utility lands. Except for Tectonic Edge which i want to be a wasteland later :)

Recently cut Go for the Throat and i know its kinda controversial with me just saying that theres not alot of artifacts in the format but had to try cutting a spot removal for Thought Erasure . Tho now i think about it i should probably have cut Terminate instead.

Maze of Ith , is definetly a card some people play, but i really dont like it even tho it can save you alot of damage.

As for the more expensive suggestions, i really want them all... Snapcaster Mage , Liliana, the Last Hope , Wasteland but money ;) Force of Will is a card im really not that big a fan of getting 1. because of the price 2. Don't like the card disadvantage it can give as my meta can be quite grindy. (Ofc i know its a amazing card) Force of Negation or Negate are considerations instead :)

Boza on Card creation challenge

3 days ago

Master Illusionist
Creature - Horror Mage (Uncommon)

Ini-mini-miny-morph (You may cast this card as a 2/2 facedown creature for from your hand. Pay : Reveal two other cards with different names from your hand and Shuffle all three. Your opponent chooses one of these cards and you reveal it. Then return all cards to their respective zones.)

If ~ is revealed, exile it, then return it to the battlefield.

~ cannot be blocked.

6/6

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Create a new mechanic and card in the vein of manipulating the top of your deck (ie, Preordain or Thought Erasure )

Boza on Card creation challenge

3 days ago

Master Illusionist
Creature - Horror Mage (Uncommon)

Ini-mini-miny-morph (You may cast this card as a 2/2 facedown creature for from your hand. Pay : Reveal two other cards with different names from your hand and Shuffle all three. Your opponent chooses one of these cards and you reveal it. Then return all cards to their respective zones.)

If ~ is revealed, exile it, then return it to the battlefield.

~ cannot be blocked.

6/6

///////////////////////////////////////////

Create a new mechanic and card in the vein of manipulating the top of your deck (ie, Preordain or Thought Erasure )

sleeper_agent007 on Ninja Shenanigans

1 week ago

This looks a bit like my first draft. Here are few comments.

I would run more 0-1 drops because you really want to be dropping Infiltrator or Deep Hours on turn 2. You want to get the card advantage going early otherwise you risk falling behind as the game progresses. After all, Ninja have smaller bodies, no natural evasion and are costly if not supported by cheap enablers. You can consider Tormented Soul or maxing out thopter.

I would also try to maximise your mana by adding cheaper support spells. With the in mind, I would run Duress over Thought Erasure and Vapor Snag over Doom Blade .

I REALLY like your idea of pushing Naga and Tetsuko. I would probably run the full set of Mist-Syndicate Naga and replace Cunning Evasion with a full set of either Distortion Strike or Shadow Rift so you can keep connecting with Naga and making clones. Cover of Darkness would be even better if this is just for casual kitchen table magic.

The Naga/Tetsuko synergy would be my prinary focus in this build and I might be dropping Fallen and Moonblade for Skullsnatcher and an extra Mistblade Shinobi since they are both cheap and ca potentially wreck opposing strategies by exiling cards from the yard and clearing the way your clone army. Both also benefit greatly from Tetsuko.

Overall it is very inspiring!

Deadpoo111 on Tell us about your best ...

2 weeks ago

My best bluff was probably when I was in a standard match and m opponent used Thought Erasure and I only had a land. Earlier in the game (as I was a newer player to standard) I was just playing the lands I drew and would proceed to have no cards in hand. My opponent told me I should just keep them in hand to bluff having a counterspell or a target for thought erasure. So I did and he fell for it. He cast thought erasure on a hand with one Plains. I probably have a better one but this is what came to mind.

Wardino on Etrata Control

2 weeks ago

I think you could take out Augur of Bolas , and if you want to go a more planeswalker route i would use Teferi, Time Raveler so people are less likely to destroy, exile, or counter Etrata with instants. If you want to be more controlling Thought Erasure is a good card as that will help negate threats to Etrata as well.

thatFigureS on Dimir Control/Mill

4 weeks ago

I'd suggest splashing . Esper allows you to access some powerful cards.

This is what I would have:

1x Absorb

3x Ashiok, Dream Render

2x Tyrant's Scorn

3x Chemister's Insight

2x Cry of the Carnarium

2x Dovin's Veto

4x Drowned Secrets

2x Enter the God-Eternals

1x Narset, Parter of Veils

3x Teferi, Time Raveler

2x Thought Collapse

4x Thought Erasure

3x Time Wipe

2x Vraska's Contempt

This way you have more than half your deck will be containing symbols so they will trigger Drowned Secrets . Having the current counter spells hinders your deck greatly as well as your missing all of that spicy removal. Don't worry about creature count at all, your playing control after all.

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Thought Erasure occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Standard:

All decks: 0.58%