|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||None|
|Promo Set (000)||Uncommon|
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Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Price & Acquistion Set Price Alerts
Thought Erasure Discussion
2 days ago
After playing this deck a bit, I learned a few things. Dimir Spybug is fantastic, cheap, gets big quickly, and is hard to block. Thoughtbound Phantasm is also good. A 2/2 for U is already good, and it gets big and loses defender quickly. Nightveil Sprite is the repeatable surveil trigger that makes them both shine.
Price of Fame is okay even without a legendary target, but only due to the surveil. Thought Erasure is well-costed, effective, and a great surveil card. Sinister Sabotage and Unexplained Disappearance are both good. Creeping Chill is okay, but only really if you cast it from the graveyard for free. Notion Rain is great, and has amazing artwork IMO. Not much to say about Sinister Sabotage, it is Cancel with surveil attached. Disinformation Campaign is disappointing without surveil in it, and Enhanced Surveillance is best limited to 2 per deck.
3 days ago
i won my first playtest vs aggro!!! hazaaaa! key cards, Golden Demise from the sideboard killed a couple creatures, Blink of an Eye and Etrata, the Silencer won it for me, and Disinformation Campaign made the aggro deck sacrifice a Rekindling Phoenix, which was the only card in hand before they had 4 lands on the field. the turn 1 Pilfering Imp was hit with Shock, but i also had a Thought Erasure turn 2, which took care of a Goblin Chainwhirler. played Disinformation Campaign turn 3, bounced it turn 4 and played it again turn 5. Once the opponent doesnt have cards Disinformation Campaign becomes a pay , draw 1, which is pretty inefficient, but the fact that i can possibly recast it every turn adds a lot of card advantage.
3 days ago
Barrett69 yea, we ended up switching decks to play from the other side, and I see why that plan works. Ral, Izzet Viceroy is honestly a huge deciding factor, especially since Ionize just chips away and makes it easier to close out the game. It was hard to beat back to back Thought Erasure early on, but the likelihood of it happening was very thin.
5 days ago
Yeah ShiningSpear, it's turned into a workhorse, even in decks I didn't expect it to see play in but now that I've seen it, its a very popular card. I've seen Izzet Thousand-Year Storm/Ral play it, I saw an Esper Terefi Control play it as quasi-top-deck manipulation, it's extremely well used. I am gonna try and replace the versions of it and Thought Erasure I have in here with the FNM Promo versions just because they look cool.
Honestly xhuggels, I haven't even had the chance to use it at all as most of my games are over before I even see it, so I haven't had a chance to see how that runs.
5 days ago
I haven't messed around with the archetype yet but I'm guessing the trick is to pick a direction and build for it's advantages.
Cards with the overgrowth keyword tend to be quite strong but only work if your graveyard is packed with creatures. I'm seeing a lot of midrange decks that jam creatures into the graveyard with Stitcher's Supplier and Glowspore Shaman in the early game and win with literally any graveyard payoff imaginable.
Wildgrowth Walker Jadelight Ranger decks are still fine and work a little better when you're priced into having payoffs that work with only 1 or 2 creatures in the yard. The advantage there is explore creatures are better as creatures but don't have the ability to self mill to quite the extreme degree as some of the new guilds of Ravnica cards to.
Working surveil in isn't that tricky. There are quite a few competitively costed cards that surveil but not that many good surveil payoffs (besides generic graveyard matters of course). I could see someone running some number of Blood Operative in sultai although I imagine the best place for it is getting incidental self mill value off of the occasional Thought Erasure or Price of Fame.
5 days ago
I started out with 26 lands, but i lowered it cause i wanna get them out of the way faster so when i exile Enhanced Surveillance the deck is that much stronger.the lowered landbase is also why Syncopate doesnt work in this build. Waiting for a land past the 4 mana mark is fine, since discard spells tend to he cheaper on mana than counter spells are. Im willing to go to 24 though. Will think on that one.
I was thinking the same thing about creatures sticking. My answers for creatures only start at turn 4 or 5. Etrata, the Silencer, Phyrexian Scriptures, Discovery / Dispersal, Dream Eater. Been thinking Cast Down, but i really like the Dead Weight idea too. Also been looking at Mephitic Vapors, as it also surveils while dealing with tiny creatures.
Pilfering Imp is the only card that does what i want it to do other than Thought Erasure. And i really need to ensure that play on turn 2. I play it as a chump blocker during the rest of the game for the most part. As an opening play i dont think it takes effort at all. There is nothing else i can play turn 1, so its not like it takes more mana than it should.
The sideboard is a bit wonky right now, so its all up for change.ill add another copy.
6 days ago
Disinformation Campaign feels too much like a build around to me, the edict on Plaguecrafter is just extra removal that I can rebuy with The Eldest Reborn or Connive / Concoct, especially with Blood Operative being my surveil focus since you can sac it, play Thought Erasure and get him back. I do think azcanta should come out, I forgot to swap it since this was control to start with, Thief of Sanity might take the maindeck spots for it. I had freebooter but it doesn't line up with the sweepers so I cut it. Thanks the suggestions!
1 week ago
Hey, good ideas here I like Grixis as pure tapout control rather than draw go or a combination of the two.
You're combining the two different control strategies; instead consider focusing on one of them and cutting the other? I think if you're dedicated to main deck Thief of Sanity then consider 4x Thief. It's the new Glint-Sleeve Siphoner as far as impact; it must be answered or it will take over the game. You're dedicated to tapping out because if Thief survives then you'll want to use your mana each turn to play the card you steal. I suggest going all out tapout control with main deck 4x Thought Erasure and 3-4x Notion Rain. These are excellent cards to help smooth your draws. Consider cutting the counterspells? Instead just sideboard Negate and Disdainful Stroke?
The curve of turn two Erasure, turn three Thief or Rain, turn four Bolas or Contempt or Soot, turn five Whisperer is very good. Consider main deck Erasure to help to protect Thief? Turn two Erasure take your opponent's removal for Thief and then turn three Thief helps to clear the way for Thief. Consider Lazav, the Multifarious? Lazav can be additional copies of Thief or Whisperer because Thief is going to die having access to Thief from your graveyard is good.
Consider this creature base:
- 4x Thief
- 2x Lazav
- 3-4x Bolas
- 3x Whisperer
Consider this other spells base:
- 4x Erasure
- 3-4x Rain
- 4x Contempt
- 3x Coil
- 2x Cast Down
- 2x Soot (more in the sideboard)
- 2x Search
- 1x Reborn (more in the sideboard)
- 1x Ral
- 1x Karn
- 1x Angrath
Good luck with your deck.