Thought Erasure

Thought Erasure

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

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Trade

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Thought Erasure occurrence in decks from the last year

Standard:

All decks: 0.58%

Commander / EDH:

All decks: 0.0%

Thought Erasure Discussion

5dollarMTG on $5 Hyper-Turbo Surveil

4 days ago

Hey Nina26. Good questions! I would definitely play the full playset of Thought Erasure and Discovery / Dispersal, which would probably mean getting rid of 3 Unexplained Disappearance, 2 Barrier of Bones, 1 Dazzling Lights, 1 Notion Rain, and 1 land. (Discovery makes it easy to fix mana early, so you can get by with 22 lands.) I would also consider substituting Sinister Sabotage for Clout of the Dominus, although that will partly depend on what you're playing against. I haven't tested Mission Briefing before, but I could definitely see playing at least two - maybe taking out the other two Barrier of Bones.

zyranafer on Dimir Mill

2 weeks ago

I think instead of Thought Erasure, maybe have a card like Psychic Strike.

jakeelephant006 on my fav card from oath is back baby

2 weeks ago

If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.

For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.

Spoothy on midrange ish Grixis

3 weeks ago

First thing I would recommend is having a mana add that produces your colors. But on a real note, Nightmare Shepherd and Kroxa, Titan of Death's Hunger don’t do a lot in this deck. You lack a real win condition outside of the Nicol Bolases being insane value. I would cut some of the chaff like Thought Erasure and Rakdos's Return in favor of some notebook good removal like more copies of Dreadbore. If you can find copies of it, The Scarab God is of course insane, I would maybe put that in in place of your Ashiok, Nightmare Muse. You could also see some great results out of a full playset of Nicol Bolas, the Ravager  Flip and maybe a Liliana, Dreadhorde General or two would also be great additions. I am well aware that these are all super expensive cards for the most part, but three color midrange decks are some of the most expensive in the format, so there’s not a lot of ways to get around it.

Skyler1776 on Sultai Superfriends: The Sequel

4 weeks ago

I’d take out 2 Growth Spiral and Cavalier of Thorns for Agonizing Remorse or Thought Erasure

Skyler1776 on Ashiok, The Silencer

1 month ago

jubale: I had 2 brazen borrower in the deck, but I replaced it with 2 copies of Thief of Sanity. The reason was that I found that most decks aren’t expecting thief, so after I Thought Erasure or Agonizing Remorse Thief usually lives for a few turns of value. The aforementioned win over Jund Sacrifice, for instance, I was only running one copy, but I connected twice and stole 2 of his Casualties of War before he could remove it. The two borrowers were great, but they were mostly used to delay the game by bouncing a Wicked Wolf. With Eat to Extinction, I am able to have the ability to Exile something while not letting my opponent have the ability to replay their threats.

mynameismawky on Kroxis, Pioneer of Death

1 month ago

I'm looking at building something like this in pioneer, not really sure what yet.

I think something like Discovery / Dispersal , Thought Erasure , or Champion of Wits may work better for you than pack rat. But overall, I like the idea!

ZendikariWol on Niv's 59 Dualcolored Hits

1 month ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

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