Thought Erasure

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) None
Promo Set (000) Uncommon

Combos Browse all

Thought Erasure

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1.

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Thought Erasure Discussion

OberstHati on No Mercy

1 week ago

Supreme Will and Torment of Hailfire need to be replaced in the sideboard, Thought Erasure and Thief of Sanity might be options,...

multimedia on 4 Color Control

1 week ago

Current Bant has a bad manabase, not enough playable dual lands, but in Jan. 2019 Breeding Pool and Hallowed Fountain will be in Standard. Having access to at least 8x Shock lands along with Check lands gives Bant a playable manabase. Bant Turbo Fog with Teferi, Nexus of Fate and Paradise was a viable deck for the few months that Kaladesh/Amonkhet was legal in Standard along with Dominaria/M19. I expect that deck to return and be a problem again. For the time being stick with what you have here, it's interesting and different.

You don't really need Paradise to enchant a Basic land because you don't have to use Paradise's tap ability when you tap the land that's enchanted with it. Paradise adds an additional tap ability to the land. The enchanted land can still tap for it's original mana colors if you want or tap it for double mana of a color. This is another reason that Paradise is so good with Teferi and makes a Paradise enchanted dual land pretty damn versatile. For instance if Watery Grave is enchanted with Paradise during your turn tap Grave for and then tap another land for to cast Thought Erasure. At your end step use Teferi to untap the Paradise enchanted Grave as well as another land. During your opponent's turn you can now tap Paradise enchanted Grave for and another land to cast Sinister Sabotage. Only two lands to cast Sabotage is mimicking Counterspell thanks to Paradise which is powerful.

Another example of a enchant land that adds an additional tap ability for the land to give you better idea of what I mean is Underworld Connections in Commander. When you enchant a land with Connections you can then tap that land either for the mana that it produces or to draw a card. You have two different tap abilities to choose one from.


sceptikal on Losing Friends In Standard

1 week ago

Athraithe: Agreed. I took Detection Tower out of the maindeck when I added more counter magic to the list since I was banking on countering the hexproof things before they became a problem. I recently reworked the deck to be more removal-heavy and less counter-heavy and with this build, I definitely agree that Detection Tower should return to the maindeck.

For the SB, I ditched the Fungal Infection, The Eldest Reborn, and Disinformation Campaign, per your suggestion, and went down 1x Cast Down. I added 2x Price of Fame and 2x Duress. I think bringing in the Duresses and taking out the Thought Erasures in control mirrors is a more effecient method of clearing the way for a Thief of Sanity or one of the wincons is better than a 3rd Negate in the SB.

fuggingolliwog on Grixis Discard Control

2 weeks ago

I like the idea, but I feel like there are better discard options in Standard. Divest/Duress, Thought Erasure.

Swing4Lethal on Opponents need cards to win; the solution.

2 weeks ago

Yeah control game 1 is miserable most of the time due to the large number of cards that are dead. Another big disadvantage to control is that both your list and mine have, is no TRUE form of card advantage. Discovery / Dispersal is card selection and replacement, but not really advantage. Disinformation Campaign is also just card replacement. The discard plan is technically card advantage but it's only temporary. Once their hand is empty Thought Erasure is bad and Disinformation campaign is a worse divination. The deck may need something like Chemister's Insight or Notion Rain to be more competitive against control game 1. That goes for both of our decks. Karn is interesting, but again it isn't TRUE advantage since your opponent gets to select the card for you.

multimedia on STOP! DROP! SHUT EM DOWN OPEN UP SHOP!

2 weeks ago

Hey, saw your forum topic asking for help.

If control is giving you problems then a good reason to want to splash black is Thief of Sanity, The Eldest Reborn and Thought Erasure. Thief is one of the best anti-control cards for a mirror control match because he demands an answer by your opponent. He can give you card advantage using your opponents cards. When a card is exiled by Thief it stays exiled until you cast it. Even if he dies the cards you exiled with him are still able to be cast. If left alive Thief can essentially give you a second hand of cards to play from.

In control matchups Thief is best as a turn three play this means you'll want minimum 10 sources of black in the manabase to play him. This can be achieved with 4x Watery Grave, 3-4x Drowned Catacomb and 2-3x Dragonskull Summit. Another reason to splash black is Reborn. Thief/Erasure/counterspells can fuel it by putting a creature or Planeswalker into your opponent's graveyard. Last reason to splash black is Erasure or Duress. Either is a great tool for control because either can possibly make your opponent discard Teferi. Erasure is obviously more versatile since it can make your opponent discard a creature card. More Negate is also good against Control. If control is giving you a lot of problems consider 3-4x Negate?

The only reason to play Ego is because it can exile all Teferis or Carnage Tyrants. Exiling all Tyrants is good because if it's in a graveyard your Golgari opponent will just recur it with Find / Finality. Like Reborn it's an out to Tyrant. Overall however Ego is not a good card.


For your current deck consider main deck Syncopate and Lava Coil? I think both of these cards are better than Scatter and Strike right now in Standard. Both exile which is very much wanted because of Golgari and Izzet Drakes, two of the best decks in Standard.

Consider these changes:

  1. Add 3x Coil main deck cutting 3x Strike.
  2. Add 2x Syncopate main deck cutting 2x Scatter or 2x Field.

If splashing black consider these sideboard additions:

  • 3x Thief
  • 2x Erasure
  • 1x Reborn

New sideboard example:

  • 3x Thief
  • 3x Negate
  • 2x Erasure
  • 1x Reborn
  • 1x Ego
  • 1x Phoenix
  • 3x Cannonade
  • 1x Fight


Swing4Lethal on Dimir Surveillance

2 weeks ago

SP3CTR3_chelts, Mill decks aren't very good so I don't know if board explicitly against them is needed. Enhanced Surveillance would be fairly good against control or Golgari since those decks will be killing your creatures and wearing your resources thin. Being able to dig two cards deeper and then recycle your deck would be a big advantage. I don't believe it's that necessary though since you're already crippling control with Unmoored Ego, Thought Erasure, and Disinformation Campaign. The problem with side boarding is figuring out which cards matter the most. I have somewhat found that the side boarding plan sometimes confuses the deck as to what it is supposed to be doing.

skoobysnackz on Esper in Ravnica Part 1

3 weeks ago

Hey, I noticed that other than Teferi, Hero of Dominaria, and Chromium, the Mutable, this is just a dimir control deck. While Teferi and Chromium are great cards, esper control is just really weak right now because it doesn't have the right lands. I would suggest converting this to dimir for now until the next ravnica set is released. You don't even need to make that many changes tbh, just find a way to add some Thought Erasures and Disinformation Campaign, maybe a Doom Whisperer or two and a one of The Eldest Reborn. If esper is what your set on, though, I think you could stand to add more white cards. Settle the Wreckage or Cleansing Nova are better than Ritual of Soot. I've seen Dawn of Hope be used as a control win-com before and it wasn't half bad. Ixalan's Binding is a must against other Teferi's (the sideboard would be fine). Seal Away is great against phoenixes and everything that doesn't like to stay dead. Lastly lots of people have been throwing a couple Revitalize in their control lists because aggro/midrange is just so damn strong rn. Hope I've been helpful, good luck!

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