|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||None|
|Promo Set (000)||Uncommon|
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Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
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Thought Erasure Discussion
2 days ago
I want to fit in 2x Hostage Taker into my esper here deck, Esper Hero. RIght now the way the maindeck and sideboard is constructed, I have pretty good matchups against aggro decks and control. I have enough incidental lifegain and removal that I can get past the early game in aggro matchups and they run out of gas and I take over in the late game. I've had success against red based aggro, mono white, and other hero decks with this. In control matchups, between Duress , Thought Erasure , Basilica Bell-Haunt , and Disinformation Campaign I have enough hand disruption/discard that they can't' take full advantage of all their card advantage and it really evens the playing field. I've had success against esper control, jeskai control, and bant nexus because of this. My tough matchup is against sultai. I usually do well in the early game against them, but between their removal and the card advantage they get from Krasis and Find they can out grind me. I think Hostage Taker can help in those matchups. Whether it's taking a krasis or and explore creature I can gain a little bit of card advantage myself which would be great in the late game. I just don't know where to fit it in. I can see it being a liability in some matchups, so I was figuring it's more of a sideboard option in my deck. But honestly I don't know what to cut from the sideboard. There isn't anything I don't use regularly out of the sideboard at FNM. I know I can't be 100% prepared for literally every matchup, but I can see this coming in for more than just the sultai matchup, I just think it'll help the most there. Any suggestions as to where I can make the change, even if you think it's the mainboard. Maybe hearing others thoughts and opinions will help me decide what's best. Thanks!
4 days ago
OK - I have been playing around with similar builds and have a few comments.
2) I found that Disinformation Campaign under-performs and slows down the deck. If you play 4 Siren's Ruse you don't need Blink of an Eye , specially if you play some other cards that might speed up the deck.
3) Thief of Sanity can be a total game changer in this deck, allowing you to select your opponent's strongest cards and play then as your own. I like equipping Aether Tunnel to Thief of Sanity to create an unblockable 3/2 creature that does damage each turn and also gives you one of your opponent's cards into your 'second hand' each turn. IMO 3,or 4 Thief of Sanity are a must in your main-board.
My choices would be:
-2 Mission Briefing (pay 2 mana to select an instant to replay -then have 2 less mana to play that card - doesn't work until late in the game)
+1 Siren's Ruse
Then have some fun
Building on this theme, I would certainly have Hostage Taker in the side-board. It is a pity that we can't also play Nightveil Specter (from the guild-kit). I would consider the option of being able to drop Blink of an Eye for Curious Obsession to give your unblockable Thief of Sanity even more oomph.
1 week ago
Fair enough, hopefully you find a good balance online! Are you planning on shifting into paper magic as well or only based on Arena?
Also, I saw you had Thought Erasure in the main also, so what if you went down to 2 Kitesail Freebooter . It is a significantly worse top deck later on than Erasure since you don't get to surveil... Maybe change...
I feel Bell-Haunt has a ton of upside. It kinda blows out mono-red, which is a deck that any 3 color deck should be aware of due to the nature of shocklands and fast mana. The discard is extra credit, but also have a 3/4 body makes it a decent attacker or blocker dependent on what you want. Everything in your deck (besides Bishop of Rebirth ) dies to Lightning Strike and Skewer the Critics .
2 weeks ago
2 weeks ago
This deck seems really had dependent, and with Thought Erasure is playsets in Esper Midrange, Dimir Control, Esper Control, and Duress in the sideboards of nearly every black deck, what does this deck do to combat that?
3 weeks ago
What's the game plan vs Bant Nexus? Game 1 is an absolute thrashing... you have to hope they get a bad draw, odds are about 75% in their favor. Game 2 is better, you have more tools, but I think Thought Erasure mainboard and Unmoored Ego sideboard give you a much more favorable matchup. You may well be playing a different meta though.
I should offer the caveat that I'm playing a similar build for competitive standard as well; I'm personally finding hand disruption to give me much more consistent Game 1 wins, but YMMV.
3 weeks ago
Needs Thought Erasure . I would cut 1 kayas, 1 dream eater, and precognitive perception for 3x mainboard.
1 month ago
Thought Erasure occurrence in decks from the last year
All decks: 0.47%
U/B (Dimir): 3.63%
All decks: 0.01%
Commander / EDH:
All decks: 0.0%