|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
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Creature — Bird
: You gain 2 life and draw a card.
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River Hoopoe Discussion
21 hours ago
I did have Hope Tender in here at one point, and I ended up removing it FOR Majestic Myriarch lol. I like having out a large creature to scare people away from attacking me, and with the River Hoopoe out, I can hit once or twice with a flying Majestic Myriarch before dropping a Walking Ballista for the win. That said, I will definitely try the deck out with a more "all-in" strategy with the mana ramp and searching for the ballista. With that in mind, I do like what you're proposing!
The only thing I'm not sure of is the Oracle's Vault's ability to trigger Paradox Engine. It specifies that you play it without paying costs, so I believe that won't count for casting to trigger the engine. The rulings on Gatherer talk about casting, so I may absolutely be wrong.
1 day ago
Oketra's Monument would then become Oracle's Vault, which can create a loop with Paradox Engine to look at the top card of your library and cast it without paying it's mana cost. Each card cast will untap all your non-lands and reboot your tap/untap cycle.
Nissa, Steward of Elements is a side-board must, but I would drop a Negate to play 2 Nissa, Vital Force (using the spare card slot). If you can get the emblem of Nissa, Vital Force, you could get a number of added card draws.
3 weeks ago
Thanks for the comment! I have actually found that aggro matchups are this decks easiest opponents. After turn 3 with Oketra's Monument, I can be getting 2-4 creatures per turn, and especially if I get all my mana generating abilities going and some card draw. My hardest opponents are tempo/control decks. If you can kill my combo pieces, I'll have a hard time. I have seen this deck make 14 mana on T6... and I can easily double that on T7 with the right pieces. I'll have a decent number of chump blockers available to keep me going... or life from the River Hoopoe.
Majestic Myriarch is here as an alternate win-con to Walking Ballista, and the only thing I care about is the flying from River Hoopoe. I can easily get the Myriarch out with over 10 power and flying. Plus, with the Weaver of Currents and/or Itlimoc, Cradle of the Sun, I have no problem generating enough mana to play him early.
River's Rebuke is definitely at least a sideboard... especially since 6 mana is super easy to hit here.
Rogue Refiner is a hard sell for me. I already have a lot of 3CMC cards, and the other ones are way more important to my plan. I don't think the card 1 card draw is worth playing over either token generation or mana generation.
Shielded Aether Thief was one I considered at one point, and I will test him out again. I don't really go for energy, so I'm not likely to get the card draw from him, and I'm not sure what I would remove to make room for him.
1 month ago
I'm also in protest of there being no River Hoopoe.
1 month ago
Yes you are exactly correct. I use the infinite mana from that combo you described on River Hoopoe to draw the entire deck (if Breeding Pool is enchanted with Utopia Sprawl for blue then both green and blue mana can become infinite) and play and pump Helix Pinnacle. Then cast Beacon of Tomorrows to take the extra turn, which gets shuffled back into the library so I do not lose from having no library.
2 months ago
What about running River Hoopoe solid stats helps with flooding gains life and draws cards and gives your guy flying.