River Hoopoe

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

River Hoopoe

Creature — Bird

: You gain 2 life and draw a card.

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Recent Decks

River Hoopoe Discussion

almotions on Casual Derevi

3 months ago

Hi, I've recently started work on a derevi list and would appreciate it if you could answer a few questions i've got (been very impressed with your list from mtgmuddstah vids):

This is my current list: http://tappedout.net/mtg-decks/derevi-wizard-tribal-v2/?cb=1526092209 would really appreciate if you have any suggestions!

Legendary_penguin_of_death on Paleontologist, The dinosaur excavator

5 months ago

Its really funny you suggested the single kefnet because originally I had a single kefnet originally. Maybe Ill slide it back in. I agree more draw is needed. Ill up pull to 3. Idk why I wasnt already running field of ruin thats a great suggestion. Since Im adding field of ruin I might go up to two excavators. You are also right that 25 lands plus commune is enough lands.

All your suggestions were spot on!

I think I dont have enough early plays tho. I will get murdered by mono red. The only cards I can think of to stop that from happening are River Hoopoe and Shielded Aether Thief. Can you think of anything else?

JuQ on Pam's Deck

6 months ago

You seem to run many instants, maybe stuff like Scrivener, Archeomancer or Mnemonic Wall may prove useful.

Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.

Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.

I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.

Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).

Legendary_Shadow on Green Blue Ramp bois

7 months ago

River Hoopoe or Hedron Archive those have card draw. Do you want creature or instant/sorcerry card draw cards?

Harbynger on Itlimoc Ballista

8 months ago

I did have Hope Tender in here at one point, and I ended up removing it FOR Majestic Myriarch lol. I like having out a large creature to scare people away from attacking me, and with the River Hoopoe out, I can hit once or twice with a flying Majestic Myriarch before dropping a Walking Ballista for the win. That said, I will definitely try the deck out with a more "all-in" strategy with the mana ramp and searching for the ballista. With that in mind, I do like what you're proposing!

The only thing I'm not sure of is the Oracle's Vault's ability to trigger Paradox Engine. It specifies that you play it without paying costs, so I believe that won't count for casting to trigger the engine. The rulings on Gatherer talk about casting, so I may absolutely be wrong.

Murphy77 on Itlimoc Ballista

8 months ago

I would consider replacing Majestic Myriarch and Nissa, Genesis Mage with 4 Hope Tender, which will also untap your Itlimoc, Cradle of the Sun (leaving you with 1 spare slot).

Oketra's Monument would then become Oracle's Vault, which can create a loop with Paradox Engine to look at the top card of your library and cast it without paying it's mana cost. Each card cast will untap all your non-lands and reboot your tap/untap cycle.

Nissa, Steward of Elements is a side-board must, but I would drop a Negate to play 2 Nissa, Vital Force (using the spare card slot). If you can get the emblem of Nissa, Vital Force, you could get a number of added card draws.

I might move River Hoopoe to the side-board to play a mana-dork like Naga Vitalist for more consistent mana, earlier in the game.

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