River Hoopoe

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

River Hoopoe

Creature — Bird

: You gain 2 life and draw a card.

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River Hoopoe Discussion

JuQ on Pam's Deck

1 week ago

You seem to run many instants, maybe stuff like Scrivener, Archeomancer or Mnemonic Wall may prove useful.

Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.

Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.

I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.

Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).

Legendary_Shadow on Green Blue Ramp bois

1 month ago

River Hoopoe or Hedron Archive those have card draw. Do you want creature or instant/sorcerry card draw cards?

Harbynger on Itlimoc Ballista

2 months ago

I did have Hope Tender in here at one point, and I ended up removing it FOR Majestic Myriarch lol. I like having out a large creature to scare people away from attacking me, and with the River Hoopoe out, I can hit once or twice with a flying Majestic Myriarch before dropping a Walking Ballista for the win. That said, I will definitely try the deck out with a more "all-in" strategy with the mana ramp and searching for the ballista. With that in mind, I do like what you're proposing!

The only thing I'm not sure of is the Oracle's Vault's ability to trigger Paradox Engine. It specifies that you play it without paying costs, so I believe that won't count for casting to trigger the engine. The rulings on Gatherer talk about casting, so I may absolutely be wrong.

Murphy77 on Itlimoc Ballista

2 months ago

I would consider replacing Majestic Myriarch and Nissa, Genesis Mage with 4 Hope Tender, which will also untap your Itlimoc, Cradle of the Sun (leaving you with 1 spare slot).

Oketra's Monument would then become Oracle's Vault, which can create a loop with Paradox Engine to look at the top card of your library and cast it without paying it's mana cost. Each card cast will untap all your non-lands and reboot your tap/untap cycle.

Nissa, Steward of Elements is a side-board must, but I would drop a Negate to play 2 Nissa, Vital Force (using the spare card slot). If you can get the emblem of Nissa, Vital Force, you could get a number of added card draws.

I might move River Hoopoe to the side-board to play a mana-dork like Naga Vitalist for more consistent mana, earlier in the game.

Harbynger on Itlimoc Ballista

2 months ago

Thanks for the comment! I have actually found that aggro matchups are this decks easiest opponents. After turn 3 with Oketra's Monument, I can be getting 2-4 creatures per turn, and especially if I get all my mana generating abilities going and some card draw. My hardest opponents are tempo/control decks. If you can kill my combo pieces, I'll have a hard time. I have seen this deck make 14 mana on T6... and I can easily double that on T7 with the right pieces. I'll have a decent number of chump blockers available to keep me going... or life from the River Hoopoe.

Majestic Myriarch is here as an alternate win-con to Walking Ballista, and the only thing I care about is the flying from River Hoopoe. I can easily get the Myriarch out with over 10 power and flying. Plus, with the Weaver of Currents and/or Itlimoc, Cradle of the Sun, I have no problem generating enough mana to play him early.

The Negate and Disallow are here mostly to stop someone from stopping my Walking Ballista (or some other needed combo piece).

River's Rebuke is definitely at least a sideboard... especially since 6 mana is super easy to hit here.

Rogue Refiner is a hard sell for me. I already have a lot of 3CMC cards, and the other ones are way more important to my plan. I don't think the card 1 card draw is worth playing over either token generation or mana generation.

Shielded Aether Thief was one I considered at one point, and I will test him out again. I don't really go for energy, so I'm not likely to get the card draw from him, and I'm not sure what I would remove to make room for him.

dthoreson813 on Amonkhet God Series - Kefnet the Mindful

3 months ago

Open Into Wonder

Must add.

I'm also in protest of there being no River Hoopoe.

legojamesboyd1 on Green/Blue Mana-Ramp

4 months ago

Yes you are exactly correct. I use the infinite mana from that combo you described on River Hoopoe to draw the entire deck (if Breeding Pool is enchanted with Utopia Sprawl for blue then both green and blue mana can become infinite) and play and pump Helix Pinnacle. Then cast Beacon of Tomorrows to take the extra turn, which gets shuffled back into the library so I do not lose from having no library.

Atroxreaper on Nissa/Myriarch Ramp Ver1.5

4 months ago

What about running River Hoopoe solid stats helps with flooding gains life and draws cards and gives your guy flying.

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