|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
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Creature — Bird
: You gain 2 life and draw a card.
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River Hoopoe Discussion
4 days ago
You're very welcome, always fun to help out!
Harrow is a good card if you want to continue the landfall theme. Note that you can sacrifice one of the lands you already tapped for mana, That way you won't lose any unused mana.
I think Modern-casual is a great starting format, since you have a larger card pool than say standard, which will give you more flexibility when creating decks!
Now, since you're playing casual magic you don't need to spend a lot of money on great cards. There are really good commons, uncommons and even rares that are very cheap.
Some more things to consider when building decks: - A common mistake for newer players is to focus to much on your life total. The game is not lost until your life is at 0 (or if your library runs out of cards..). This means that as long as you have one point of life left, you're still in the game. Cards such as Grazing Gladehart is only good if you're already winning. It's landfall-ability is not very impactful, meaning it doesn't do much to affect the playing field.
Card advantage/card draw. You start with 7 cards in your hand and naturally draw one extra at the start of your turn. Now, say that you manage to play two or even three cards in the same turn. This means that you will have a net card-advantage of -2. The last thing you want is to rely on that one card draw each turn to get out of a situation (also called top-decking). If you have 5 cards in hand you'll possibly have answers to the opponents creatures and spells. But if you have no cards in your hand, your options are severely limited. So make sure you're able to draw extra cards to keep that hand filled up with juciy answers to what your opponent does!. River Hoopoe is a great example of a great card that generates good advantage. If you draw it early, you'll be able to play it turn 2 and do some damage or stall by blocking your opponents creatures. Late game, it's not a dead draw, since you can use it's ability to gain more cards and draw into an answer.
Removal is good! Cards such as Prey Upon is perfect for you, since it's a green card that can take care of creatures with evasion! It's also very good to Murder your opponents creature that he's invested several cards in, with just one card.
Bit of a long section, but in my opinion some very important points to keep in mind :)
As for more cards to fit into your deck (i'll try to keep the list on the cheaper side):
Rampaging Baloths - Great Landfall card!
Prey Upon - As mentioned above, Great removal!
Overrun - A great finisher, buffs all your creatures and gives them trample!
Llanowar Elves - Since most of your cards costs a bit of mana to play, having some creature based ramp is very good.
Retreat to Kazandu - Again, landfall that either stabilizes your health if needed or gives your creatures a boon.
Think Twice - One of my favorite cheap card draws out there. You play it once to draw one card and can also play it again from the graveyard when you have some mana left!
Giant Growth - A perfect battle trick to buff your creatures, either to deal that extra 3 damage to the opponents life or to play in order for your creature to survive!
Vapor Snag - A cheap card to return your opponents creatures in order to squeeze some of your big hitters through. A bit better than unsummon, since your opponent loses 1 life as well!
Dissipate - Since you have access to blue, why not throw in some counters, to negate some of your opponents spells?
Arcane Flight - To give your landfall creatures flying..
These are only a few suggestions, but it might help you get some ideas on what to build!
8 months ago
Hi, I've recently started work on a derevi list and would appreciate it if you could answer a few questions i've got (been very impressed with your list from mtgmuddstah vids):
- reasons for not running mana dorks such as llanowar elves, elvish mystic, avacyn's pilgrim etc? Is this so board wipes don't set you back as much?
- reasons for Cultivate/Kodama's Reach? I initially thought that they would be too slow as they delay casting derevi?
- do you have such a high land count because of utility lands like Diamond Valley, High Market and Seaside Haven?
- reasons for River Hoopoe?
- thoughts on the new cards Shalai, Voice of Plenty and to a lesser extent Teshar, Ancestor’s Apostle?
This is my current list: http://tappedout.net/mtg-decks/derevi-wizard-tribal-v2/?cb=1526092209 would really appreciate if you have any suggestions!
9 months ago
FlipNissa, Steward of ElementsFate ForetoldHoofprints of the StagIrresistible PreyJushi ApprenticeKarametra
s favorLifespark SpellbombOrigin SpellbombTrackers instinctsProphet of DistortionResourceful ReturnRiver HoopoeScarscale RitualScout
s warningSmugglers copterVerdant RebirthWharf InfiltratorZameck Guildmage
10 months ago
Not to be rude, but this list seems a little short on creatures.
Here is a few suggestions pulled from EDHRec:
Gudul Lurker, Jhessian Infiltrator, Siren Stormtamer, Hypnotic Siren, Cloudfin Raptor, Wingcrafter, Spire Tracer, Zephyr Sprite, Hope of Ghirapur, Elvish Mystic, Llanowar Elves, Cloud of Faeries, Cloud of Faeries, Faerie Miscreant, River Hoopoe, Coastal Piracy, Coiling Oracle, Stratus Dancer, River Sneak
10 months ago
Its really funny you suggested the single kefnet because originally I had a single kefnet originally. Maybe Ill slide it back in. I agree more draw is needed. Ill up pull to 3. Idk why I wasnt already running field of ruin thats a great suggestion. Since Im adding field of ruin I might go up to two excavators. You are also right that 25 lands plus commune is enough lands.
All your suggestions were spot on!
I think I dont have enough early plays tho. I will get murdered by mono red. The only cards I can think of to stop that from happening are River Hoopoe and Shielded Aether Thief. Can you think of anything else?
JuQ on Pam's Deck
11 months ago
Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.
Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.
I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.
Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).
1 year ago
1 year ago
I did have Hope Tender in here at one point, and I ended up removing it FOR Majestic Myriarch lol. I like having out a large creature to scare people away from attacking me, and with the River Hoopoe out, I can hit once or twice with a flying Majestic Myriarch before dropping a Walking Ballista for the win. That said, I will definitely try the deck out with a more "all-in" strategy with the mana ramp and searching for the ballista. With that in mind, I do like what you're proposing!
The only thing I'm not sure of is the Oracle's Vault's ability to trigger Paradox Engine. It specifies that you play it without paying costs, so I believe that won't count for casting to trigger the engine. The rulings on Gatherer talk about casting, so I may absolutely be wrong.