Mission Briefing

Mission Briefing

Instant

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast this card this turn. If that card would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Browse Alters View at Gatherer

Trade

Have (1) Bluboltar
Want (1) Capirex9

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mission Briefing occurrence in decks from the last year

Latest Decks as Commander

Mission Briefing Discussion

Barbarian_Sun_Pope on Blue/Green Flash

1 week ago

Nice, I like the bit more counter/control heavy route you've taken here. Have you considered Cunning Nightbonder as a sideboard option for control or to potentially conserve mana to pump Wildborn Preserver? Also Mission Briefing might be a better alternative to Flood of Recollection since it is at instant speed. Hope this helps.

Gund4m18 on Wrexial, the Risen Deep Revamp

3 weeks ago

Youre fine, multi comments are fine, i debated mirko vosk, hes one id probably keep in the long haul, szadek isn't one i would. And youre correct about Whelming wave, In Garruk's Wake would be so much better, and diabolic tutor is nice too! And as for pull from the deep, you could try Mission Briefing BrandonO97. Scourge of fleets is really useful too.

SynergyBuild on Attempt for a new format

4 weeks ago

The best end game wincons so far: Angel's Grace/Ad Nauseam, Field of the Dead or Valakut, the Molten Pinnacle with Scapeshift or on their own. Dark Depths/Thespian Stage also is amazing in the format. Remember to use manlands, like Creeping Tar Pit or whatever you find fun. I know I'll look at Mutavault heavily for the format. Tokens can also do well, Commence the Endgame seems great!

Engines outside of it that can grind games are Mystic Sanctuary and Cryptic Command/Tragic Lesson/Daze/Gush, Life from the Loam and Horizon Canopy/Tranquil Thicket (Or any other cycling lands, but honestly Lftl works amazing on it's own).

What cards are really good to know about? Unsummon and effects like it should really be good, as all non-land permanents are tokens. Sinkhole and land destruction must be realized to be a very powerful effect, and Thoughtseize style discard is great!

Remember that Negate is just a cheaper Cancel and Miscast is a cheaper Mana Leak. Additionally Muddle the Mixture can both be a Counterspell or a Life from the Loam, and can be returned with Mystic Sanctuary.

Veil of Summer, Lightning Bolt, Silence, Stifle, Miscast, Flusterstorm, Dovin's Veto, Surgical Extraction & Cling to Dust (Amazing against Loam decks and some Sanctuary decks, as well as shutting off backup combos from recursive loops)

Currently Noxious Revival, Echoing Truth, Divert/Misdirection (against discard and burn), most discard, burn, Merchant Scroll, Entreat the Angels (Works well with Brainstorm, Mystic Sanctuary, etc.), and more are all strong.

Overall, it seems like a format where blue dominated, with green engines and tutors like Crop Rotation or Sylvan Scrying can set up the easy combos. Entomb for Life from the Loam, maybe Mission Briefing can do well too.

The best decks seem to be Bant Control, Simic Scapshift (sultai?), Sultai Loam Depths, Golgari Depths (Hymn to Tourach style list), Azorius Control (Entreat Sanctuary style) and Dimir+ Control (No idea the wincon, but a 2-4 color list, aimed at Miscast, Cling to Dust, and Thoughtseize as a base). A ramp build for field outside of Scapeshift, perhaps running it as only a backup, or perhaps a Sultai Loam Field Ramp list could work.

Sadly if you memorize the 6ish real wincons, the 4 bases, and understand the few counterplays the format is solved

floopthepig on Snakes need wheels, they don’t have feet *Primer*

1 month ago

Just came back from playing afew xyris games. Phyrexian Altar > Temple Bell > xyris . sac snakes for a 3 drop wheel was a nice play. if you can think of something more efficient let me know.

I find cards that double card draw over doubling tokens seemed more powerful. Psychic Possession or Elemental Bond

Personally i think Azusa, Lost but Seeking is better then the dryad, personally would prefer the land drops over mana fixing.

would use the talismans over the chromatic lantern and thought vessel. kinda feel that mana fixing is better left for land base

Gruul War Chant isnt as explosive as other cards, but i feel the menace is underrated

Seshiro the Anointed looks cool but i kind of feel its just a weaker createrhoof. and even if you figure to keep seshiro i kinda of feel cards like this could benefit from Natural Order being basically gg with enough snakes.

Lotus Cobra

Mission Briefing is a serious contender for being better then snapcaster mage in this deck, i kind of like the surveil for consistency over a body in this format.

Reznorboy on toil of the roil

1 month ago

This deck is definitely moving in the right direction in lots of ways, but just needs special attention in others.

I would start out by replacing the cards that protect lands specifically (I understand why) with counterspells, because they can still be used to protect your lands equally efficiently when used correctly, (in almost all games/scenarios, not quite all, but almost all) as well as protect you from things other than having your lands destroyed (which could potentially be even more devastating). (I personally would especially recommend the 1 mana counterspells, as they seem to be the most effective, the good ones are Flusterstorm, Swan Song, Stubborn Denial (Noyan Dar fits it perfectly), and Dispel.

Then, what could make this deck very good would be re-evaluating your win condition. Rather than swinging with your land creatures, you could attempt to play more cards that allow for "big mana" and use that to force a win. With more cards like Mission Briefing to go with cards like Call to Glory, you could use your X spells to draw, and repeat the process of using mana to reuse and pump the strength of your mana creating spells and then drawing more cards with said mana. This would then lead to your win condition: Brain Freeze. After playing a ridiculous number of mana producers and draw spells, eventually you would draw this and be able to take away someone's entire deck in one go. Lastly, you could finish off the others with simple cards like Stream of Consciousness to Brain Freeze the others.

DigitalFear on self mill burn

1 month ago

I would suggest adding the following cards.

x3-4Saheeli, Sublime Artificer Very strong diversion mid-game, can carry x2Jace, Wielder of Mysteries A win-con x3-4Invade the City Really good decks made of all spells

Maybeboard Gadwick, the Wizened God-Eternal Kefnet Commence the Endgame Opt Niv-Mizzet, Parun Mission Briefing Callous Dismissal

I made a deck for my friend who played it competitivly a few rotations ago, I constantly tweaked it through playtesting and ended up with this:Books Kill

It was a very strong home run type deck that worked more often than not. It is not "budget", but with some tweaks you could make it a bit cheaper.

kpres on zirda, cycling

1 month ago

I play cycling, and I have found a really great synergy between Savai Thundermane and Void Beckoner. Savai Thundermane can clear the field for you of all the pesky small creatures, and then once you give him deathtouch, it's right in time for the mid game where the bigger stuff comes out. Unfortunately he doesn't have an activated ability, so you can't use it with Zirda here. Another card I like is Fiend Artisan, which has great synergy with all of the cycled creatures hitting your graveyard. I don't even use his activated ability, but he's often at least a 5/5 for 2 mana, which is fantastic for cycling. Again, it's another black card, so the mana base gets a bit stretched. I'm also playing blue for Time Wipe and Mission Briefing. I've been avoiding Yidaro, Wandering Monster because he goes back into your deck and doesn't count towards Zenith Flare. I'm curious to know how you are doing with Zirda. I haven't tried him out yet. I think my deck is getting a bit slow and it's tending to rely more on board wipes and winning in the late game with Doom Whisperer and the flare. The top decks using cycling play with the mana cyclers and try to be as fast as possible.

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