Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mission Briefing
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast this card this turn. If that card would be put into your graveyard this turn, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Asder on Card creation challenge
3 months ago
Repurposed Research
Sorcery
Create 2 treasure tokens, then exile target instant or sorcery card from an opponents graveyard. You may cast that card this turn. If this spell was kicked, create 2 additional treasure tokens and copy that spell three times when you cast it. You may choose new targets for the copies.
Kicker
"Fractal Dynamics will be a breeze, they haven't changed the syllabus since Guthrow Abadeen aced it two years ago. All I need are his notes..."
Going for something between a Mnemonic Deluge and Mission Briefing, but with a Ragavan, Nimble Pilferer/Dire Fleet Daredevil thing because stealing stuff is fun :)
Ninja'd, so heres that challenge
Make Into Mushrooms
Sorcery
Exile each creature, then each player creates an 0/1 Green and Blue Fungus creature token with Defender and "When this creature dies, put up to one creature card you own from exile into your hand." for each creature they controlled that was exiled this way.
Kicker challenge was cool. Lets see a repeat, but this time on a creature. Base cmc 2 or less, with a kicker ability thats 6 or more.
Reynan on
Unesh, Ultimate Guide (Tribal)
4 months ago
As a Unesh lover and main user with it in some years, I could give some (maybe useful)suggestions:
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Atemsis, All-Seeing with Lightning Greaves or Swiftfoot Boots can one shot someone(usually Unesh makes you have a really fat hand).
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Spells that make you copy your own creature targeting Scholar of the Lost Trove makes you not only build an army of itself, but with a Panharmonicon or a copied Unesh with a Irenicus's Vile Duplication will make you get your entire library in grave your hand as you wish, and that means you can get your Conspiracy Unraveler and start cast big dangerous stuff for free. Due that, I would recommend Caged Sun for pump mana, it is a big mana deck and Scholar of the Lost Trove can get any artifact from grave to battlefield for free.
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Spells like Mnemonic Deluge,Mission Briefing and Spelltwine are really powerful if you have some extra turns stocked in graveyard.
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Sphinx of the Final Word makes your dangerous spells undeniable.
SufferFromEDHD on
Neerdiv's Therapy
10 months ago
Increasing Confusion > Dive Down
Mission Briefing > Consider
Winternight Stories > Serpentine Curve
Skyway Robber > Kraken of the Straits
Disciple of the Ring > Niblis of Frost
Champion of Wits > Sailors' Bane
Holdout Settlement/Survivors' Encampment for 2 Islands
AuNeHL on
Talrand, Spell Summoner (Counterspell)
1 year ago
Out
- Mission Briefing - Requires to have a good target in the graveyard and enough mana.
In
- Symmetry Matrix - When a drake is created, pay one to draw a card.
KongMing on
Turn 3: Dude, Where's My Deck?
1 year ago
Here's the results of a Playtest I just did.
High Tide, Sphere of the Suns, Ponder, 2 Frantic Search, 2 Island
Took the play
Turn 1: Island, Cast Ponder into Frantic Search, High Tide, and Lonely Sandbar. Draw the Frantic Search, topdeck High Tide, pass
Turn 2: Draw High Tide, play Island, cast Sphere of the Suns, pass
Turn 3: Play Lonely Sandbar, enters tapped. Tap Sphere to cast High Tide. Tap an Island leaving U floating to cast the other High Tide. Tap Island and leave U floating to cast Frantic Search into 2 Breakthroughs, discard a Frantic Search and a Breakthrough. Untap 2 Islands and Lonely Sandbar.
Tap Island and Lonely Sandbar for UUUU, cast Breakthrough with X of 4. Draw Fraying Sanity, Island, Anticipate, and Ponder, discard Island. Tap Island for UUU and cast Frantic Search into Anticipate and Opt, Discard Opt and an Anticipate. Untap 2 Islands and Lonely Sandbar.
Tap Island for UUU and cast Ponder, seeing Frantic Search, Island and Island. Draw the Frantic Search. Tap Lonely Sandbar and Island for UUUU, leaving UUUU floating and casting Frantic Search into 2 Islands, discard the Islands, untap 2 Islands and Lonely Sandbar.
Spend UU on Anticipate into Island, Island, and High Tide. Put High Tide in my Hand, bottomdeck the Islands. Spend U on High Tide. Spend U on Opt into an Island, bottomdeck it and draw an Island...
Tap Island for UUUU and leave UU floating to cast Anticipate into Island, Island, and Breakthrough, put Breakthrough in hand and bottomdeck the Islands. Tap Island for UUUU and cast Breakthrough with X of 4, draw High Tide, Cloud of Faeries, Fraying Sanity, and Careful Study, discard Fraying Sanity and Careful Study.
Tap Lonely Sandbar for U and cast High Tide. Cast Cloud of Faeries for UU, untap both Islands. Tap Island for UUUUU and cast Anticipate into Sphere of the Suns, Sol Ring, and Opt. Take Opt, bottomdeck the other two. Cast Opt, bottomdecking an Island and drawing Traumatize!!!
I am one mana short of being able to cast them both... And they are the only cards in my hand. Big sad. I will have to play Fraying Sanity on them for now, and then hit them with Traumatize next turn, praying draw mana and they don't have counterspells?
Turn 4: Draw Sol Ring. Theoretically cast it and then Traumatize my opponent and win the game once the Fraying Sanity trigger resolves.
Overall thoughts: If I had an Island instead of a Lonely Sandbar as my 3rd land for turn, I would have had the mana to finish the game up on Turn 3.
This kind of makes me think about an alternate, Surveil version of the deck, with the same High Tide engine, but more Surveil cards that thin your deck of unnecessary cards in case you shuffle with a Ponder later. I'd maybe swap the Opts, Anticipates, Breakthroughs, and for some combination of Consider, Curate, Mission Briefing, and Enhanced Surveillance. Mission Briefing is really powerful because it lets you recast your Frantic Searches. I'd also swap the Sandbars and a couple mana rocks for Islands.
Additionally, if we're thinking Surveil, and we want to bounce our Cloud of Faeries, how about Unauthorized Exit and Unexplained Disappearance?
Unlife on
Vendilion clique combo
2 years ago
I love railgunning, and it's something I still play in my own monoblue EDH deck. A few recommendations:
Spell Crumple and Hinder both let you remove a problem card, and help enable the combo. Plus, they back up clique if the cost gets too high.
You're always going to want open mana, so I'd recommend a few more rocks. Being able to flash in your commander means you can spend a few turns just casting ramp, and still have mana up for counters or commander.
Snapcaster Mage and Mission Briefing are another pair of cards that can let you reuse things already in your graveyard. Mnemonic Wall acts as both blocker, and lets you return a combo piece to your hand.
Icbrgr on
Jeskai Tempo
3 years ago
I am looking to brew something looking a lot like this... My thoughts are to have synergy with Consider, Mission Briefing and See the Truth.
Icbrgr on
Dimir Undoing
3 years ago
Any reason for not running some number of Drown in the Loch?
Overall I think this looks pretty cool! Part of me wants to say Mission Briefing would be good in here too.
| Have (1) | metalmagic |
| Want (0) |

