Spider Spawning

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Commander Anthology (CM1) None
Commander 2015 (C15) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Tokens

Spider Spawning

Sorcery

Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost, then exile it.)

Spider Spawning Discussion

HalbrechtHalbrecht on "Bite of Delirium"

4 months ago

Hey juiicyfruities, thanks for the feedback!

I like Coat of Arms too, but the meta I mentioned in the deck's description is other tribal decks. So unfortunately, that card will help all the opponents out just as much. Thus, I like Vanquisher's Banner much better. But it competes with Ishkanah's CMC and I'm not sure what effect I'd take out for it. Any suggestions on what to take out?

I tried out Spider Spawning , but it never worked well. I don't run enough creatures to guarantee more than a couple in the graveyard.

Dragonlair Spider is one of the best spiders, but the tokens aren't spiders, so they don't synergize with Ishkanah's ability. And the double red in the cost is more difficult to simply splash for.

I'm going to try the Arachnus Spinner + Arachnus Web combo. I'm just not sure what to take out for them, though. I have to be careful to keep my card types balanced for Delirium, and my current creatures and enchantments are must-haves! Since I churn through so much of my deck and can easily get the Spinner out of the graveyard, I'm thinking of adding just 1-2 Spinner and 2 Web. We'll see how that goes.

juiicyfruities on "Bite of Delirium"

4 months ago

I personally like Coat of Arms for tribal decks. It might be worth running since you also have Arachnogenesis in here. It would be made even better if you ran Spider Spawning . It might not fit perfectly flavor-wise, but it makes your creatures so much stronger. You might alternatively consider running Vanquisher's Banner and Reliquary Tower . Arachnus Web is on theme and is decent conditional removal; it's made much better if you run Arachnus Spinner with it. You could also splash red and add Dragonlair Spider . It doesn't create spider tokens which is unfortunate, but the card is strong.

1astrokid1 on Sidisi Self-Mill

5 months ago

I would cut: Caustic Caterpillar, Dawntreader Elk, Deathbringer Regent, Deathcap Cultivator, Decimator of the Provinces, Diligent Farmhand, Farhaven Elf, Golgari Raiders, Lotleth Giant, Mulldrifter,Satyr Wayfinder, Stinkweed Imp,Wood Elves, Deep Analysis, Spider Spawning, Worm Harvest, Chemister's Insight, Molderhulk, Shriekmaw, Shadowborn Demon, Night Incarnate, Deathbringer Regent

TL;DR Too much ramp, some non-synergistic cards, board wipes shouldn't be necessary if you are playing aristocrats. Some of the cards depend on casting from your hand rather than ETB. These are just my suggestions feel free to adjust as you see fit.

If I am missing something about these cards let me know. Also, you can look at my decklist if you want to here: Sidisi, Self-Mill, Surveil and Explore I just got the Golgari Guild kit so my Sidisi deck is different now.

Boza on Muldrotha Splinterfright Ramp

6 months ago

Well, you are already highly dependant on the graveyard, with all the star/star creatures and Cagebreakers and 0 Spider Spawning... Not to mention you are already playing hedron crab, sidisi, stitcher's supplier, glimpse the unthinkable, grisly salvage to specifically mill yourself, all of which except sidisi are just weaker than Traumatize. Sometimes, you have to accept that every deck has a weak point and for every muldrotha deck it is the graveyard, since no graveyard means you have a strictly worse Colossal Dreadmaw as a commander.

But other than that, I think that you have a focus - play big creatures that rely on the graveyard. However, the plan to get there is a bit weird - you have all the small enabling dudes to power out big Mortivore, but no way to get them there. You need sac outlets and Birthing Pod is probably the best one.

Additionally, you can combine the two - sac outlet and graveyard payoff - with Izoni, Thousand-Eyed. While you have lots of ways to continously sac and replay creatures, the same is not true for other permanents. Something like The Gitrog Monster will be super helpful.

Maxing out the muldrotha payoffs is also nice. Late game, your commander allows you to play absurd number of cards. Having one more type of card - planeswalker - will not hurt. Liliana, Death's Majesty and Nissa, Steward of Elements are some of the best choices for Muldrotha.

Ramping and generating value is the name of the game for this deck, so the lack of Commander's Sphere is surprising. Additionally, artifact creatures are very cool with muldrotha, so something like Solemn Simulacrum is a good addition.

TheVectornaut on Spiders (G)

8 months ago

I recommend narrowing in on a strategy that spiders fit into. On one hand, you could go farther in on the Assault Formation plan with cards like Tower Defense, Kin-Tree Invocation, and Sheltering Word. There's also the option of playing more with the graveyard using Nyx Weaver, Spider Spawning, and other self-mill. Either way, I'd consider adding in ways to benefit from going tribal. Metallic Mimic, Obelisk of Urd, Door of Destinies, and Adaptive Automaton come to mind. As for spider lords, Ishkanah, Grafwidow is an obvious choice.

hydrothermia on Spider Safari

8 months ago

Welcome to Tapped Out!

You can have a lot more fun with this if add a few other cards, specifically something like Conspiracy to make everything a spider subtype. Ishkanah, Grafwidow, Frostweb Spider, Graverobber Spider, Juvenile Gloomwidow, Renowned Weaver, Penumbra Spider and Spider Spawning would be good additions to this. I'd also use Elves of Deep Shadow with your Llanowar Elves so you have another mana producer. You could also use Blowfly Infestation or Crumbling Ashes go with the -1/-1 counters.

CaputStercoris on E.S.F

8 months ago

Instead of equipment, I would focus on Damage Prevention: FogLullRespiteTangleMoment's PeaceConstant MistsDruid's Deliverance...an Isochron Scepter would make any of these reusable

I would also seriously consider adding Spider Spawning and Sporecap Spider.

Also checkout red burn spells and black destruction spells for creature control.

Furthermore I would recommend mana ramp (i.e. Rampant Growth, Cultivate, Kodama's Reach, Myriad Landscape) instead of mana augmentation Extraplanar Lens et. al. You will not need as much mana, and they would effectively shrink your deck increasing the odds of drawing something you need.

Finally, for starters, aim for 1Commander, 40 Lands and 59 Others. Drop anything else that seems good but doesn't fit into your maybeboard, and we can adjust later.

If I come up with anything else, I'll let you know.

Load more

Spider Spawning occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.09%