Tidehollow Strix

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Tidehollow Strix

Artifact Creature — Bird

Flying

Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

Tidehollow Strix Discussion

mistarilledawn on Dr Deathtouch

11 months ago

Hired Poisoner, Tidehollow Strix, and Pharika's Chosen all feel too vanilla for me. Yes, they fit the theme, but they don't have much of an upside besides that.

Circuitous Route also feels a bit off, maybe considering cutting it, or replacing it with something else?

Also, you've probably already considered it, but Atraxa, Praetors' Voice would also be an interesting and on-theme idea for a commander.

eyes2sky on Ode

1 year ago

+1...This looks fun, not typical of UB pauper decks. Not sure if you know, Cloud of Faeries is banned in pauper...possible replacements to consider: Drake Familiar(good for resetting Unstable Mutation), Elusive Spellfist or Tidehollow Strix.

LostDragon01 on Disciple of Deceit - Combos PDH

1 year ago

Immobilizing Ink is nice spell, because its synergies with many other things like untapping Tidehollow Strix with Viridian Longbow, or untapping Disciple with Retraction Helix. Now, when i add this to my deck, I'm thinking to add more 1-2 CMC cards that working with tap\untap mechannics.

I was playing with Refocus several times. Usually, i use it as emergency counterspell summoner. I keep mana open, and in danger use Refocus to untap Disciple and find counterspell. If no danger appears, i can "transmute" refocus itself to find another combo piece.

Comparing with Dream's Grip, Refocus is better, because we can untap Disciple usually on 3th turn, and we still have one mana left for Dispell. But Refocus also will return a card, what Grip can't. Still, i need to think more, because Grip can lower the mana curve, and i targeting to have most of spells 1-2 mana.

High_Priest_of_Avacyn on Yuriko - Omae wa mou shindeiru

1 year ago

Chaospaladin

Sun Quan, Lord of Wu would make your creatures near unblockable, thereby making it easier to ninjutsu the ninjas in.

Baleful Strix and Tidehollow Strix provide excellent flying threat removal because they're cheap flying deathtouchers.

Meteor Golem provides great removal, and since you have the ability to bounce him out with the ninjas he's repeatable.

Vela the Night-Clad is a great addition as well because she gives your creatures intimidate and when you bounce your creatures for ninjas she adds some extra damage just for good measure. I used her as my ninja commander previously before Yuriko was spoiled. You can check that out here if you're interested in some more ideas. .....Until the Ninjas Showed Up

Hope some of these ideas help.

High_Priest_of_Avacyn

Illusificate on The Very Wicked Witch ($3 and it actually works)

1 year ago

mrmoo Hi! I'm currently making a sideboard which will consist of Tidehollow Strix, Some kind of non-sac card draw instead of Altar's Reap and maybe Coat with Venom or something like it. AEtherize is another card I'm considering for the sideboard. Oh yeah, the deck is now $3 on TCGPlayer when you hit optimize cart.

precociousapprentice on Sente: The Politics and Metaphor of Stones

1 year ago

Some more changes.

Equilibrium -> Muzzio, Visionary Architect: I want to incorporate multiple bounce elements, but not make them totally oppressive. Equilibrium also needs creatures, and is a dead draw at times. Turns out that Words of Wind is a much stronger card for this deck, since drawing a card is a more common event than playing a creature, and the ability to bounce permanents of all types and from every player is much more pertinent than just a creature from one player. Muzzio is a nice Dig card, and will most commonly be ramp when I get to pull out and play a mana rock. It will also work toward the overwhelming position of rocks plus Paradox Engine. It should have a similar feel to Proteus Staff.

Vedalken Orrery -> Baleful Strix: Vedalken Orrery has the same cost as Leyline of Anticipation but without the first turn cheat and with a more vulnerable card type. It is more expensive than Shimmer Myr, and while more versatile, we only really need flash to avoid hate on Sen Triplets. The Orrery does not have Flash itself, which is pretty clutch when you drop the Myr and Sen Triplets out of nowhere EOT before you untap and control someone's mind. Vedalken Orrery seems a little redundant for a card that does nothing by itself. At least Myr can attack or block. Baleful Strix is a nice little artifact blocker with some extra draw value, and adds to both offense and defense.

Illusionist's Gambit -> Tidehollow Strix: I really wanted to like the Gambit. It was even very evocative given my Go analogy. It has just seemed less pertinent than I had thought. I may try to work this back in, but for now, the addition of a body, especially with evasion and deathtouch, is probably superior. Also, the thematic addition of small drones to the mind controlling sexy robot team is fun.

Orim's Chant -> Hope of Ghirapur: Replacing a mind control, semi-Time Walk card with a similar card, only a drone with a body, is both thematic and potentially adds to the tempo fueled aggro rush possible with this deck. This could be a bad trade out, but I would like to trial it anyway.

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