|Commander / EDH||Legal|
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|Commander 2013 (C13)||Common|
|Shards of Alara (ALA)||Common|
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Artifact Creature — Bird
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
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Tidehollow Strix Discussion
1 month ago
Some more changes.
Equilibrium -> Muzzio, Visionary Architect: I want to incorporate multiple bounce elements, but not make them totally oppressive. Equilibrium also needs creatures, and is a dead draw at times. Turns out that Words of Wind is a much stronger card for this deck, since drawing a card is a more common event than playing a creature, and the ability to bounce permanents of all types and from every player is much more pertinent than just a creature from one player. Muzzio is a nice Dig card, and will most commonly be ramp when I get to pull out and play a mana rock. It will also work toward the overwhelming position of rocks plus Paradox Engine. It should have a similar feel to Proteus Staff.
Vedalken Orrery -> Baleful Strix: Vedalken Orrery has the same cost as Leyline of Anticipation but without the first turn cheat and with a more vulnerable card type. It is more expensive than Shimmer Myr, and while more versatile, we only really need flash to avoid hate on Sen Triplets. The Orrery does not have Flash itself, which is pretty clutch when you drop the Myr and Sen Triplets out of nowhere EOT before you untap and control someone's mind. Vedalken Orrery seems a little redundant for a card that does nothing by itself. At least Myr can attack or block. Baleful Strix is a nice little artifact blocker with some extra draw value, and adds to both offense and defense.
Illusionist's Gambit -> Tidehollow Strix: I really wanted to like the Gambit. It was even very evocative given my Go analogy. It has just seemed less pertinent than I had thought. I may try to work this back in, but for now, the addition of a body, especially with evasion and deathtouch, is probably superior. Also, the thematic addition of small drones to the mind controlling sexy robot team is fun.
Orim's Chant -> Hope of Ghirapur: Replacing a mind control, semi-Time Walk card with a similar card, only a drone with a body, is both thematic and potentially adds to the tempo fueled aggro rush possible with this deck. This could be a bad trade out, but I would like to trial it anyway.
1 month ago
I like Torment of Hailfire well enough. One way or another, it is pretty punishing. There are a lot of token decks in my meta, and it is not the best at punishing them. I find Choice of Damnations to be very underwhelming. I frequently find it ends up being an inefficient damage spell at somewhere between 6-10 single target player damage. An Exsanguinate is often better in both of those slots, especially in decks that like to extend the game.
As for a lot of those enchantments, I have a hard time introducing even light stax into my meta. This deck as is has made people balk, and this is even less stax-y than yours. I have to work in ways that punish deck archetypes, but still allow people to play their decks. That is the beauty of Queen Marchesa: Politics, Aikido, and Control. Everyone gets to play their deck out, people fall one at a time, and then someone faces off against Marchesa. About 80% of the time, she scrapes out a win, and everyone seems to think it is a plain lucky win that happened because everyone just handed it to me. Little do they know that it is because I have engineered a board state that very subtly supports that outcome. Stax tends to make games unfun for my friends. I have to go very light on stax, and then make my stax-esque pieces avoidable if they just don't attack me. That is sort of my goal here as well.
I am thinking about my endgame tactics after a few games. Bloodchief Ascension and Zur's Weirding are cool together, and gives very strong control, but it is slow, and people seem to hate Zur's Weirding. I am thinking about strengthening the Paradox Engine combo, adding some specific hate for common deck archetypes that synergize with the rest of the deck, and then adding a few bomb finishers that are good for control decks. At this point, I am thinking:
Man-o'-War -> Unwinding Clock Take out a duplicate bounce and add to the power of the mana rock suite. And that artwork is amazing. Need it in foil. May go further and add Vedalken Orrery for playing on other people's turns. A sort of ad hoc semi-Prophet of Kruphix.
Tidehollow Strix -> Aven Mindcensor This would hate on anyone with too many tutors and fetches, and specifically slows combo decks. If this works well, I may add Mindlock Orb. If I do this, fetches and other tutors will be removed. Which may increase the need for my next change.
Clutch of the Undercity -> Lim-Dul's Vault Removal of a bad tutor for a not-really-tutor, to help get around Mindlock Orb. If this change happens, then possibly will need to remove Expedition Map for the same reason. Cards with alternate uses besides tutoring could stay.
Not sure how, but would like to add Energy Field and Rest in Peace, possibly some other pillow fort cards. I find Pillow Fort to be incredibly political. Maybe exchange Merieke Ri Berit for Zur the Enchanter, and may rework my utility creatures, planning to help speed up my Pillow Fort. This may conflict with Mindlock Orb. Not sure what is working and what is not.
Cultivator's Caravan -> A different mana rock. I can only crew this with Sen Triplets, an enemy creature I steal, or multiple creatures, unless my utility creatures get bigger. May trial this for a bit longer. Enemy creatures may become my mainstay for crewing this, but I have a feeling that this is less than optimal. I am considering Chrome Mox in this slot, or Grim Monolith. Either that or a finisher like Sun Titan or Consecrated Sphinx to get value and fill that finisher spot as well.
Wash Out -> Another mass bounce or straight board wipe spell. Stealing creatures to bounce them back to their owners' hands is not cool. This would work better in a different deck. Still, I need mass control.
Artifact lands -> Basics. Artifact hate may become too much for me to withstand. Need a balance.
Annyway, after some more play testing, I think I am narrowing in on the interesting style of control you can get in a Sen Triplets deck. It has been fun so far.
2 months ago
Hey Sombrereo, thanks for the suggestions! Disciple of Deceit will definitely replace Tidehollow Strix. I'm also really glad you suggested Mausoleum Wanderer as a strictly better Judge's Familiar. Lastly I think Lingering Souls is a great way to replace the Tidehollow Strix flyer slots. My original reasoning behind running 4 Tetzimoc, was that she is extremely weak to hand disruption and counterspells, but the prey counters still remain on the creatures, so running extra copies could help with consistency. I think that now that I have a few extra slots to work out for the Lingering Souls, I'll likely drop her down to 3.
2 months ago
6 months ago
Thanks for the comments guys, awesome to see that people actually comment on a deck on this site.
The deck got changed to legacy, that was a mistake from my side.
Mortuary Mire Seems quite nice and inexpensive, gotta add 4 of those :)
So what do you guys think of the small zombie theme? I like the idea that they buff each other, but I'm in doubt if it would be better to remove those zombies and add 4 Tidehollow Strix and 4 Vampire Nighthawk, to get some more death touch and lifelink? The overall goal of the deck is to sit a bit back and handle early tough creatures with Fog Bank and threaten their creatures with death touch and then later use Control Magic to take their really strong overpowered creatures. We normally play casual games 4+ guys and their is often 1 angel deck and 1 green aggro deck.
7 months ago
Eternal Witness Tell me what you want, what you really-really want, so tell me what you want... to reclaim from the grave? I don't really see it. And you have only a single Tasigur, the Golden Fang and 2 Sultai Charm that could possibly dump something you want back in the graveyard. Are there really no better 3-drops?
Tidehollow Strix ok, deathtouch is nice, and all. But a 4-of? It's a decent enough turn 2 play, if you want to stall against an aggressive deck, but later on it's maybe not really what you want. A clock of 2 life/turn is also slightly on the slow end. And if you meet a deck that plays Lingering Souls it's a really bad card, trading for just 1 token. But against opponents who play one huge threat and comes running with it, it's the best creature you can get.
7 months ago
I couldn't help but make a fun modern deck after a friend of mind gave me his boxes of cards - free of charge. I noticed he had two of my favorite cards: Tidehollow Strix & Glint-Eye Nephilim. It was then I wanted to make a deck that was nothing but fun with these two cards, and I have two for you guys to see. I appreciate upvotes and comments. I might need some sideboard help, but I think these are just great. X3
8 months ago
I want to be playing more of a control game, and more than 15 creatures might be too much.
So Favorable Winds feels unnecessary.