Tidehollow Strix


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Common
Shards of Alara (ALA) Common

Combos Browse all

Tidehollow Strix

Artifact Creature — Bird


Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)

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Tidehollow Strix Discussion

skoobysnackz on Today's Forecast: Cloudy with a Chance of Death

2 weeks ago

Hey Sombrereo, thanks for the suggestions! Disciple of Deceit will definitely replace Tidehollow Strix. I'm also really glad you suggested Mausoleum Wanderer as a strictly better Judge's Familiar. Lastly I think Lingering Souls is a great way to replace the Tidehollow Strix flyer slots. My original reasoning behind running 4 Tetzimoc, was that she is extremely weak to hand disruption and counterspells, but the prey counters still remain on the creatures, so running extra copies could help with consistency. I think that now that I have a few extra slots to work out for the Lingering Souls, I'll likely drop her down to 3.

Illusificate on B/B budget sacrifice deck

2 weeks ago

You don't have much flying so Fallen Ideal is probably a good card as well as Tidehollow Strix.

Fadbamsen on Black blue MP fun

4 months ago

Thanks for the comments guys, awesome to see that people actually comment on a deck on this site.

The deck got changed to legacy, that was a mistake from my side.

Mortuary Mire Seems quite nice and inexpensive, gotta add 4 of those :)

So what do you guys think of the small zombie theme? I like the idea that they buff each other, but I'm in doubt if it would be better to remove those zombies and add 4 Tidehollow Strix and 4 Vampire Nighthawk, to get some more death touch and lifelink? The overall goal of the deck is to sit a bit back and handle early tough creatures with Fog Bank and threaten their creatures with death touch and then later use Control Magic to take their really strong overpowered creatures. We normally play casual games 4+ guys and their is often 1 angel deck and 1 green aggro deck.

xyr0s on

5 months ago

CArd-by-card questions

Eternal Witness Tell me what you want, what you really-really want, so tell me what you want... to reclaim from the grave? I don't really see it. And you have only a single Tasigur, the Golden Fang and 2 Sultai Charm that could possibly dump something you want back in the graveyard. Are there really no better 3-drops?

Tidehollow Strix ok, deathtouch is nice, and all. But a 4-of? It's a decent enough turn 2 play, if you want to stall against an aggressive deck, but later on it's maybe not really what you want. A clock of 2 life/turn is also slightly on the slow end. And if you meet a deck that plays Lingering Souls it's a really bad card, trading for just 1 token. But against opponents who play one huge threat and comes running with it, it's the best creature you can get.

Sultai Charm How often do you use the draw mode? Because otherwise Putrefy is almost the same, just better against creatures and easier to cast. Or Maelstrom Pulse, although that one is a sorcery.

Miracles-and-Charms-of-Alara on Advertise your MODERN deck!

5 months ago

I couldn't help but make a fun modern deck after a friend of mind gave me his boxes of cards - free of charge. I noticed he had two of my favorite cards: Tidehollow Strix & Glint-Eye Nephilim. It was then I wanted to make a deck that was nothing but fun with these two cards, and I have two for you guys to see. I appreciate upvotes and comments. I might need some sideboard help, but I think these are just great. X3

mmanes on Owl's the time

6 months ago


I want to be playing more of a control game, and more than 15 creatures might be too much.

So Favorable Winds feels unnecessary.

But maybe I'll change my mind and put some Jotun Owl Keeper and Tidehollow Strix just for the fun of it!

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

6 months ago

Suggested Cuts:


  • Hymn of the Wilds (this card sucks in multiplayer. Every deck needs its instants and sorceries)



  • Brigid, Hero of Kinsbaile discourages attacks, even against other players, which is bad. If we had included Azorius hard control, stax or tax this card would be fine though
  • Gustcloak Savior I dont think it does enough
  • Herald of the Host Serra Angel isnt good enough for this format
  • Kytheon, Hero of Akros  Flip pikers arent good enough in this format, and he sucks as a planeswalker I think
  • Crescendo of War too slow
  • Dusk / Dawn I think that ultimately there wont be a deck that really benefits from this
  • Just a general note about white: we have too many pump effects. Lets cut a couple.










I think our next task will be deciding which are the best 50 or so cards in each color from our pool. that should lay the groundwork for deciding which narrow cards (i.e., archetype-specific) cards we should include. Curious to hear your thoughts on cuts/additions!


TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

7 months ago

Change Log 01/05/17

Added colored artifacts for the Dimir artifact archetype. Thought it would be a good idea to include some Dimir/X artifacts as well for some added variance.

OVERALL THOUGHTS: I'm a bit worried that this archetype as it is now builds itself too easily. I would prefer to have more cross-pollination among archetypes and less "this card is only good in the artifact deck". There is a risk that having both goblins (which are basically junk cards if no one is in the archetype) and artifacts (many of which are only good in the Dimir archetype) dilute the cube too much, making the less archetype-driven decks worse off due to fewer playables. What do you think?

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