Izoni, Thousand-Eyed

Izoni, Thousand-Eyed

Legendary Creature — Elf Shaman

Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect token for each creature card in your graveyard.

, Sacrifice another creature: You gain 1 life and draw a card.

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Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Guilds of Ravnica (GRN) Rare

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Tokens

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Izoni, Thousand-Eyed Discussion

brainface on Karador isn't going to take it anymore

1 month ago

Argothian Elder This feels too awkward for mana fixing and I can't remember why it's there.

Dwynen, Gilt-Leaf Daen This is one of two sources of lifegain, a lord, and... maybe not good enough?

Elvish Harbinger I'm not sure I need this many tutors, and it works poorly with poacher. Oth, tutor all color manadork ain't bad.

Elvish Visionary I'm guessing there's better versions at higher cmc now, but I may still want this one.

Izoni, Thousand-Eyed I really just want to play her a time or three and see if she works. She's very mana hungry all around though.

Reveille Squad This may just be win-more, and has to be telegraphed before attackers are declared

Timberwatch Elf Imaculate magistrate is a better version of this card, but having both has made the difference before

Wirewood Channeler This is the worst version of this effect I have, but does tap for any color.

Aura Shards This card is gross bonkers... BUUUUTTTT i only have so many, and this may be the deck that needs it LEAST?

Selesnya Signet This and sol ring are my only mana rocks... if I'm running no others, I probably don't need this one.

Reito Lantern If it's unclear, this is graveyard hate and ETB self tuck. It's... it's cute. I don't know if it's good. But it may be cute enough to keep.

abby315 on Token Deck Help

1 month ago

I've got a Nethroi build here that I've been playing and I love it: Nethroi of the Squirrels and Golems

It does a similar thing by reanimating 0 and 1 power creatures that make a bunch of tokens on ETB if you're looking for suggestions. I don't have as many sac outlets, but Izoni, Thousand-Eyed and creatures with Devour, especially Skullmulcher and Mycoloth, are good includes.

crazywhitemask on Give Yourself to the Cause

2 months ago

I like alot of what you have going on here, I used to run her as a commander for quite some time. Im not sure what your budget or playgroup is like, but I have have had a ton of success using Avenger of Zendikar, Grave Titan, and Izoni, Thousand-Eyed to create mass tokens to sacrifice to deal decent damage. I do think you should consider adding at least 5 more creatures. I also noticed that you don't seem to have much in the mana ramp category. Theres quite a few all-star cards that would be great additions to this deck as well. I would recommend adding the following:

Avenger of Zendikar-Mass Tokens

Grave Titan-Big Beater that makes consistent tokens

Izoni, Thousand-Eyed-Great late game for mass tokens, and functions as a small draw package

Birds of Paradise-Best mana dork arguably

Elves of Deep Shadow-Mana dork that can mana fix

Arbor Elf-Mostly helps tap for green but can "tap" for black with Overgrown Tomb

Birthing Pod-An all star sac outlet that tutors creatures into play from the library

Fecundity-Great cheap draw power that also draws off of non token creatures dying, downside is it works for all players, however you'll definitely benefit more

Living Death-Psuedo board wipe, that's main purpose is to flood your board with your entire graveyard of creatures

Wood Elves-Tutors for a forest or Overgrown Tomb and puts it into play. Repeatable ramp if you have 3+ experience counters

Farhaven Elf-Almost the same thing as Wood Elves

Eternal Witness-Meant to grab anything you cant get back with the commander from the graveyard

Plaguecrafter-Repeatable removal with your commander, whats not to love

Reclamation Sage-Artifact/Enchantment removal on a creature

Phyrexian Altar-Probably one of the best Sacrifice outlets available in the game, although it is expensive

Last but not least Craterhoof Behemoth-Gives you another way to win the game with combat damage if you have mass tokens on board. I have won so many games by sacrificing Avenger of Zendikar to Birthing Pod to cheat it into play from the library.

I know its a ton of suggestions, do with them what you will.

kingtuf on Korvold EDH

2 months ago

I don't know what I am missing here, but by my count you are one card shy of 100. 32 creatures (commander included) + 35 lands + 8 enchantments + 10 artifacts + 9 instants + 5 sorcery = 99 cards. If that is the case, great, this deck wants more lands. I'd say 36-37 is a good number of lands for an EDH deck. If you can swing the cost of fetches, they work really well with Korvold. After that, I'd say that with the number of aristocrats you have in the deck (as well as the token doubling cards) I would say that you could benefit from more token production. If I were you, I would cut the mana dorks like Llanowar Elves or Boreal Druid for cards like Kodama's Reach and Skyshroud Claim then start finding good token producers. The ones that come to mind are Bitterblossom (or Shitterblossom for budget) as well as things like Hornet Queen, Ant Queen, Dragon Broodmother, Dragonlair Spider, Tendershoot Dryad, Avenger of Zendikar, Grave Titan, Kessig Cagebreakers etc. A personal favorite token-producing gimmick card I adore is Hornet Nest but that one is more of a pet option. Funny rattlesnake card though! Then if you do decide to go deep into tokens, I can't recommend Sadistic Hypnotist more highly. Other good token sac-outlets that come to mind are Izoni, Thousand-Eyed, Smothering Abomination, Attrition, or Eldrazi Monument. I think that's all I've got right now, hope I'm not coming across as overbearing or anything here! Looking forward to seeing the deck evolve.

Hoobynobber7395 on Muldrotha "Super Budget" The Gravetide

2 months ago

Izoni, Thousand-Eyed would be a great include for a graveyard heavy deck, swap it out for Oakhame Adversary. Oakhame Adversary is conditional on the deck you are playing against and does give you some card draw but Izoni, Thousand-Eyed gives battlefield advantage and a sac engine for draw and life gain

fireball0093 on What was your favorite play …

3 months ago

I was playing my Muldrotha, the Gravetide deck the other week, and late game it came down to me and one other friend duking it out. I had a lockdown going with Izoni, Thousand-Eyed by sacrificing Eternal Witness, then playing Witness to keep bringing back River's Rebuke to hand. I also had Tamiyo, Collector of Tales to return any counterspells I may have needed. Just kept swinging my board every time, then Seedborn Muse let me have a defense on his turn.

EldraziOfRavnica on Ooga Booga Garruk

3 months ago

Eight creatures see low for a playset of Garruk's Harbinger, although it does also hit your Walkers. Replacing Overgrowth with some dorks(Birds of Paradise) could fix this. Izoni, Thousand-Eyed feels weak without cards to fill the yard. Cutting her for Murderous Rider, which can be hit by Harbinger, or Rampaging Baloths, which fulfills a similar role and is better with Growing Ranks.

multimedia on Meren's Creature Army. Only Creatures and Lands!

4 months ago

Hey, I think you're being too risky here with Hermit Druid and the manabase because you don't have an infinite win condition combo to assemble after Hermit with Dread Return. You've added a Hermit safe guard by playing 2x of Swamp and Forest, but even with this you risk losing the game by trying to draw from an empty library before you can win. Currently other than the manabase the rest of your deck is built to use Hermit as a support creature for repeatable self-mill not an enabler to activate to win.

When you play Hermit with a manabase of lands as 1 ofs then want to build around the idea of winning right after you activate Hermit. Don't want to count on having a lot of turns, or even one turn afterwards. If you don't have an infinite combo to assemble from your graveyard after Hermit then you should add more basic lands to give you more turns after you activate Hermit to use the creatures in your graveyard with Meren and Genesis. In this case use Hermit as support for self-mill and add more basic lands so that you don't deck yourself. If you add more basic lands then Sakura-Tribe Elder who's excellent with Meren could be added to thin your deck of basic lands.

Currently, the closest line you have that's a combo after Hermit is reanimating Izoni, Thousand-Eyed with Return and sacing the Insects. This however not an infinite combo, not a sure way to win the game, as well as needing Meren on the battlefield and Victimize in hand to reanimate a sac outlet and an aristocrat who can be the win condition.


One Hermit line that doesn't require Meren on the battlefield and gets all the cards you need to win from your graveyard is to reanimate Eternal Witness with Return and recur Victimize. Have three mana to cast Victimize and sac Witness for Mike + Trike. Reanimate Mikaeus, the Unhallowed and Triskelion which wins you the game no matter how much life your opponents have. Any line using flashback Return requires you have at least three creatures on the battlefield. Hermit is one of these creatures, need two more. Bloodghast can help since can reanimate it after Hermit by just playing the basic land you get with Hermit.

Good luck with your deck.

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