|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
Legendary Creature — Elf Shaman
Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect token for each creature card in your graveyard.
, Sacrifice another creature: You gain 1 life and draw a card.
|Have (16)||ironax , sneferie , Mousemke , jstn.mrrtt , Fairseas , Epidilius , Va1mar , itheoryz , ducttapedeckbox , OneEyedKing , Horizon97 , rockleemyhero , conker3009 , , CAPT.Shock , Nemesis|
|Want (10)||jkpker , Zidon , yeoldsmithy , hotmaildotcom1 , Karkelo , facepalmmuted , rightturner , ferretgr , Drops , Malachy_|
Latest as Commander
Izoni, Thousand-Eyed Discussion
1 week ago
Yo WarriorMagic, based on the list you sent me it seems like you want to go with the value route. Is there a particular budget that you have in mind? Muldrotha has access to a plethora of colors, I can help you get like a defined list of core cards and packages that would be great and than you can add in your particular flair that you like to make it more personalized for your meta or style.
Right away from what I can see these are already a list of cards you can cut due to inefficiency.
- Dimir Locket
- Golgari Locket
- Kodama's Reach
- Splendid Reclamation
- Jarad's Order
- Final Parting
- Vessel of Nascency
- Secrets of the Dead
- The Eldest Reborn
- Journey to Eternity Flip
- Deadbridge Chant
- Ash Barrens
- Blighted Woodland
- Azusa, Lost but Seeking
- Butcher of Malakir
- Hydroid Krasis
- Izoni, Thousand-Eyed
- Underrealm Lich
- Night Incarnate
- Priest of Forgotten Gods
- Sidisi, Brood Tyrant
- Perpetual Timepiece
- Yavimaya Elder
- Liliana, Death's Majesty
Cut these cards away first so we can see the deck in a 100 cards first than we can work from there~
1 week ago
Personally, I'm a bit surprised to see neither Llanowar Elves nor Hunted Witness here. The Elves seem very effective for curving into Militia Bugler on turn two; Witness would be highly effective for podding and chumping. Having a 1cmc creature also allows you to chain upward from generic tokens. Tithe Taker and Ministrant of Obligation are other possible omissions that might be worth adding. I do like your inclusion of Tempest Caller; it's a really devastating tutor target. I think Bugler is a very powerful and flexible card here, and I'm also liking Bishop of Rebirth when you're able to reanimate Exclusion Mage or Deputy of Detention to get rid of lethal blockers, and then reanimate Mirror Image to keep doing it.
So, as I see it, your biggest reasons to play white are Militia Bugler and Bishop of Rebirth, with Knight of Autumn also doing some work. Deputy of Detention, Bishop of Binding, and Shalai are strong toolbox options but don't do anything once podded away. Lena fights boardwipes but otherwise just puts you farther ahead when you've already got a board. She does help cement victory when eventually podded into End-Raze Forerunners, though.
Unfortunately, I'm not sure that's better than playing black. Ravenous Chupacabra and Hostage Taker are kind of better than Deputy of Detention and Bishop of Binding. Muldrotha, the Gravetide is kind of better than Bishop of Rebirth. Izoni, Thousand-Eyed is kind of better than Lena. And you get Journey to Eternity Flip for inevitability and occasional soft-locks with Frilled Mystic /Hostage Taker/Chupacabra. So it really comes down to Bugler and Knight of Autumn vs. Thief of Sanity in the 3cmc slot. Bugler is better for the pod plan; Knight of Autumn helps beat MonoRed and Wilderness Reclamation . However, Thief of Sanity can randomly win games singlehandedly against a variety of decks, and you do retain access to the cards if you pod it away.
For reference and consideration, here's a streamlined version of MTGgoldfish's BUG Vannifar list that went 5-0 on Arena Best-of-Three:
1 VIEW | IN 1 FOLDER
3 weeks ago
You've got several good Rakdos choices, because three of them have a sac outlet on the Commander, which is great for an Aristocrats theme. Judith is great, too, and can be very powerful in her own right.
But, a color combo you haven't considered thus far that might be up your alley is Golgari. It has so many great options to go with, and you can add Poison-Tip Archer as an additional Aristocrat. Golgari brings lots of good card drawing options to theme it with, with cards like Thallid Soothsayer , Vampiric Rites , Fecundity , Izoni, Thousand-Eyed , and that's just a few. Playing with also means you don't have to get hosed by enchantments. And you can just go nuts with your Commander options: Jarad, Golgari Lich Lord , Mazirek, Kraul Death Priest , and Savra, Queen of the Golgari , just to name a few. You can even do a saproling-specific build using Slimefoot, the Stowaway , which I'm doing myself.
With Golgari, you can just go nuts.
1 month ago
- Pitiless Plunderer
- Kessig Cagebreakers
- Whiptongue Hydra
- Izoni, Thousand-Eyed
- Kokusho, the Evening Star
- Wood Elves
- Night Incarnate
- A single Swamp
- The Gitrog Monster
- Diabolic Intent
- Spore Frog
- Black Market
- Protean Hulk
- Cabal Coffers
Simply put, to speed up win condition tutoring and comboability of the deck (if that isnt a word, it is now!).
1 month ago
You might want some more sac outlets such as Blood Divination and Thallid Soothsayer for more card draw or Whisper, Blood Liturgist and Vraska, Golgari Queen for value. You could also try Izoni, Thousand-Eyed, but that would stretch your manabase a bit
1 month ago
I've mentioned this before, but I feel its worth repeating. Izoni, Thousand-Eyed is a nice card, but has its drawbacks. The major drawback I see is her high CMC, which is 6. So let's say even if you are hitting ramp every turn to start the game, then you're looking at a turn 4 cast, most likely. If you really ramp hard, let's say turn one, Land drop and Sol Ring, done. Turn 2, Land drop, Dork, tap Sol Ring for let's say Ashnod's Altar. So you'd have two dorks, two lands, Sol Ring and Altar after two awesome turns to start turn three. I think hitting this kind of setup consistently will be difficult to do. And then there's the fact that you likely don't have anything in the graveyard to make Izoni worth casting yet, if your goal is utilizing the Undergrowth mechanic. And then, you likely want to use the Undergrowth mechanic more often throughout the game, and hopefully scaling it with the game, giving you more tokens each time you cast her. But the next cast is 8 CMC, then 10 CMC, and so on with Commander tax. Its a tough sell. Or, you build up the graveyard and hope for one big haul on her first casting, and then go from there, dredging and pitching and sacrificing creatures to the bin in order to get a good ROI. This makes her more situational than anything, and do you want your Commander to be situational, or the centerpiece of what your deck does?
What I think you should consider is focusing more on her second ability, which is card draw and sac outlet on a stick. Focus that with the Aristocrats strategy, and worry about Undergrowth as a secondary measure. Cards like Mycoloth will work great with this, and another peach you could consider running is Deranged Hermit. He'll give you four squirrels each time he hits the board, which is more fodder for the Aristocrats and for Izoni. Verdant Force, Tendershoot Dryad, and Verdant Embrace all generate more tokens for your saccing pleasure. An Elvish Piper can help you in the mid to late game when you start trying to bounce Izoni with Temur Sabertooth or Erratic Portal.
So the token strategy will help set up the Aristocrats theme of the deck. Now you don't have to be quite so creature-heavy to start the game. You can play selective creatures that sac themselves in the early game (Sakura-Tribe Elder, Burnished Hart, Yavimaya Elder, Blood Pet, Blood Vassal, Caustic Caterpillar, etc) and your dredge creatures to help set up the mid game when you want to start using Izoni multiple times. Meren of Clan Nel Toth hitting the board would be huge in the mid to late game, especially if you can protect her. I've mentioned in the past that I'd just rather play Meren as the commander, and let Izoni be a support card, but Izoni can work, with the proper approach and a bit more care. I hope this helps
1 month ago
In my opinion District Guide is very weak. You can use Glowspore Shaman to get lands, and Jadelight Ranger is a stronger turn three play. Also, while Find / Finality is good, I think that it belongs in the sideboard. It’s a very strong deck though, and getting to put Izoni, Thousand-Eyed with over five creatures in your graveyard is great.
1 month ago
I think all the Blood Artist effects are more at home in a deck like Izoni, Thousand-Eyed (or anything for that matter, the ramp/reanimate), which is all about going super wide with expendable tokens/creatures. Although it is nice to have them as an insurance policy for board wipes, that is not normally enough to kill with this deck. My typical games consist of 5-10 tokens at best, which I dont think is enough to put these types are cards into the deck. This deck always has mana you want to spend, so snacking and recasting is not really a goal for my turn. The reanimate in the deck is more for bounceback and punishing removal more then it is for the decks synergy.
I am not really trying to sack my own stuff with this deck. Although this deck can definitely win off combo of gone in that direction, but that is not my goal here.
Thanks for the comment! Hope this helps with tour build!
Izoni, Thousand-Eyed occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.14%