Trace of Abundance

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Alara Reborn (ARB) Common

Combos Browse all

Trace of Abundance

Enchantment — Aura

Enchant land

Enchanted land has shroud. (It can't be the target of spells or abilities.)

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

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Trace of Abundance Discussion

drohack on Voltron, False God

1 month ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

2 months ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

denyde on Ramos Dragon Engine - Jimmy

2 months ago

Trace of Abundance is great value early or late. ramp + 3 counters

Izu_Korasu on Ramos, the Cascading Flicker Storm

2 months ago

I could see dropping the three more underwhelming storm cards, and the (correct me if im wrong) seemingly pointless flicker effects for better cantrips/counter producers/permanents that counter.

Manamorphose(and other rituals), Burning-Tree Emissary, Scarscale Ritual, Trace of Abundance, Abeyance and Gitaxian Probe to cantrip/increase storm.

Hydromorph Guardian, Judge's Familiar, Kira, Great Glass-Spinner, Spiketail Hatchling/Spiketail Drakeling are permanent options for counterspells that are cascade proof

Nivmagus Elemental, Clout of the Dominus, Hardened Scales and Past in Flames, Recoup, Baral, Chief of Compliance and Rashmi, Eternities Crafter feel like useful utility cards to mention.

TheDuggernaught on Nom Nom Nom

5 months ago

Overgrowth > Dawn's Reflection. You could also make the case that Utopia Sprawl and Trace of Abundance are also better than Dawn's Reflection as they come down earlier. I would also argue that Arbor Elf is better than Elvish Mystic -- especially if you are using land enchantments. Elvish Mystic will always only tap for 1. Arbor Elf can tap for much more if the land he is untapping is enchanted.

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