Oona's Blackguard


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Uncommon
Promo Set (000) Rare

Combos Browse all

Oona's Blackguard

Creature — Faerie Rogue


Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

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Oona's Blackguard Discussion

slim_chanc3 on Marchesa, The Roses' Thorn

5 days ago

I really like your set up. I may have to get myself a Dimir House Guard, Fleshwrither and Jokulhaups. I have a slightly different take on it: http://tappedout.net/mtg-decks/big-turns-engine/ ... Anywho, Living Death... That's a tough one. You may have to much life gain to ensure you keep getting your dethrone triggers. My knee-jerk response is Kokusho, the Evening Star. It contributes straight damage to all players and gains you life, sweet. However it doesn't have a lot to contribute to swinging... You have a good lineup for turning things sideways and loading up +1/+1 counters (Marton Stromgald, Drana, Liberator of Malakir, Ogre Battledriver, and Urabrask the Hidden). Then creatures with those counters matter (Herald of Secret Streams and Oona's Blackguard). It's not that Kokusho isn't good in your lineup. Without Graft or something to help you throw silly amounts of counters on it without Dethrone, you need to swing and Kokusho doesn't do that for you. I can hear you already: "What about Unspeakable Symbol?" The three card combo is nice, but that's what I would do.

MindAblaze on Marchesa - What's Dead May Never Die

1 week ago

I like Urborg, but unless youre needing a lot of black mana or benefit from swamps for some reason (swampwalk and Cabal Coffers come to mind) then the budget could be better spent elsewhere. Having your tainted lands function as duals is a nice upside though.

I see what you mean with Oona's Blackguard and your guys not getting through. Its the challenge for any midrange/aggro deck in this format. I like the Nightblade for the same reason, your guys become much more difficult to block, so they get through more. Hmm...

As far as dealing with those artifact and enchantments, the best solution Grixis has for them is bounce. I like stuff like Dinrova Horror. There are lots of red Manic Vandal effects that you could use to Smash artifacts, or you could just Clone their etb effect guys that blow up enchantments, but thats not super reliable, even if thats a common enough strategy lol.

Howdie91 on Marchesa - What's Dead May Never Die

1 week ago

She's amazing! I like how many different directions you can go with her, and how competitive or casual you can choose to be. I did not realize how hard it is to shut down the sacrifice engine once it got started until I actually played it. The biggest weakness I've seen has been cards like Grafdigger's Cage and Rest in Peace, but she is even resilient to a lot of common board wipes, which is great!

I think you're right about Disowned Ancestor, if the Outlast keyword wasn't a tap ability I'd be more interested in using it, but I do like Mer-Ek Nightblade for the rattlesnake effect.

I originally had Oona's Blackguard in the deck, but thought I would be doing a lot more combat damage than I have been and was afraid it was going to enter the "mass discard" category that I was trying to avoid. From initial play testing though, I usually am only attacking early on to get dethrone triggers before board states get crazy. I will definitely throw it in there and see how it performs.

I really like Sneak Attack coupled with my counter giving sources like the Graft creatures or Unspeakable Symbol. I have just enough in my budget to add it so that's exciting!

I recently put Urborg, Tomb of Yawgmoth in to make sure my Tainted Lands enter untapped, and because my primary color is black. Do you think this is necessary? I could easily see cutting that card to put in another "expensive" but useful card.

Also thanks for the help! :)

MindAblaze on Marchesa - What's Dead May Never Die

1 week ago

Marchesa is just wonderful isnt she? So many useful things you could do.

Oona's Blackguard is sweet. All those free counters youre picking up turn right into whittling away at your opponent. You have a limited number of ways to generate card advantage in this deck so far, so forcing a discard here and there while doing what you want to be doing anyway will help level the playing field.

Also, youre over one card, so Id look at cutting Disowned Ancestor (just doesnt do enough,) and a land. 38 should be lots. That will make room for the Blackguard.

tacocat781 on Legacy Faeries

1 week ago

I'd recommend adding some black for some Bitterblossom, maybe Thieving Sprite or Oona's Blackguard, and switching out Ninja of the Deep Hours for Scion of Oona or Vendilion Clique.

InsertCoin on Infection

2 weeks ago

Would be fun to add Oona's Blackguard (and maybe even Bitterblossom ) to pump the Agent (rogue) and make them discard in the process as well

KraKra21 on Faeries (ACTUALLY TRIBAL)

3 weeks ago

With Oona's Blackguard, that is the only rogue in your deck (aside from lands). I would swap one out for another Smuggler's Copter.

Memphismaymagic5 on 14Blade

1 month ago

Cool concept, I used to have a similar deck in the dimir colors because I wanted to use Invisible Stalker in modern. You can consider the following cards:

  • Oona's Blackguard: Gives all your rogues that enter the battlefield a +1/+1 counter and when an unblockable rogue does damage to your opponent, that person has to discard a card. This means that you get the fuel with all your card draw, while your opponent loses a lot of cards considering the amount of unblockable rogues in your deck. Oona's Blackguard also gets the bonus and discard effect from other Oona's Blackguard and she has flying, which basically means she is unblockable too.

  • Cloak and Dagger: Extra damage + protects a rogue against removal.

  • Sword of Fire and Ice and/or Sword of Light and Shadow: Protects your rogues against common removal in modern (Lightning Bolt, Path to Exile and Fatal Push for example), gives them a power-up and the (very, very strong) effects of these swords are easily triggered because a lot of your creatures are unblockable.

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