|Commander / EDH||Legal|
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Creature — Faerie Rogue
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
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Oona's Blackguard Discussion
1 week ago
Hey thanks for commenting on my Reddit post.
After looking over your list, I actually found a few more WinCon combos that you don't have include. They may all be a little too costly, but here we go:
2 weeks ago
She makes your creatures discard from enemy hand. Especially useful when you flash her with Savage Summoning after opponent decides to not block some of your creatures. She also has flying, which this deck might have problem with since it is quite easy for your opponent to remove your Abzan Falconer. Anafenza, the Foremost is kind of ok card, but costs already a lot! I try to fit into $20 budget. I actually put Oona's Blackguard to see how she would do, and so far nothing special - she will most probably go, but I find the deck more enjoyable with more options and surprises for your opponent, which is the reason she was added in the first place. She would be way better in combination with trample, but there is not enough space for all the stuff I'd like to fit in :/.
2 weeks ago
3 weeks ago
I love Marchesa, extremely fun commander especially in a fun casual playgroup. Can be very interactive with itself and make for a hell of a commander game. But I would like to give some suggestions to this deck.
Lands: Im not going to tell you to run every fetch and shock land. What I will say is that you are running too many. You have 38 lands with a four-drop commander and on top of that currently your decks highest point in its mana curve is three. Running less lands will open up a.) for more cards to run. B.) Wont allow for you to be drawing solely into lands every turn. I am a strong believer in 34 lands being the best number except in a few decks like my stax brago.Single Target Removal:Everything except Zealous Conscripts is pretty great. Not necessarily a bad card, it can definitely get a large creature out of your way when you are attacking but I wouldnt really count it as removal. Not necessarily a bad card though it does go infinite with kiki jiki mirror breaker but thats not necessarily a fun win for a casual playgroup and doesnt really fit your theme. Instead of this I would run capsize. Has a buyback effect which is insanely strong and it can be your saving grace in a lot of games.
Creatures:Ok so I cant use your custom categories for this part because yours says you have 8 but in actuality you have 37 so Im going to either say very briefly why I like a card or dislike a card.
Baleful Strix: I dont like this one, a card that would be fantastic for this is Solemn Simulacrum. This card solves a dual purpose. One, it will draw you a card and two, it will get you a land. And with your commanders effect you can get this twice for four mana (Or more if you get more +1s on it) effectively getting to draw a card and search for a land for two mana. Value you town baby! Lol
Blood Tyrant: Dope, fun burn card that they legit cant kill unless they exile it. Might put a bit of a target on your back in a super casual playgroup, but everyone likes to feel powerful haha.
Bloodflow Connoisseur Obvious synergy with your deck, also you can do this at instant speed, so if someone tries to exile one of your strong creatures in response you can sac it.
Burnished Hart Not a fan, never have been. Some disagree, do you dude.
Dack's Duplicate Cause why not, anytime you need to copy a new creature just sac and choose a new target. I love it.Disciple of Bolas Uhm, im just not personally a fan of this card, like it has good effects but it feels pretty eh to play Drana, Liberator of Malakir Dope +1
Exava, Rakdos Blood Witch Meh, its alright but a lot of the things that give +1s isnt fast enough to make use of the haste.
Falkenrath Aristocrat You dont have a surplus of humans to sac to get this.
Flayer of the Hatebound Undying cards with persist are infinite with a sac outlet just saying. If you added Cauldron of Souls you could make this etb infinite and take everyones creatures and swing out.
Grim Haruspex Sure why not
Grimgrin, Corpse-Born Thats pretty value
Hound of Griselbrand Definitelly could find something with better value.
Marchesa's Smuggler Could be good if you do some sac infinites with mikaeus but if you were looking for a card to get rid of this could go.
Mikaeus, the Unhallowed The big daddy, legit love this card. Super good in your deck as-well. A win you can put in with this is Walking Ballista I would highly suggest this just because I feel like at a certain point in some casual games they become almost unwinnable because of everyones super inflated board states.
Molten Primordial Great card, if you can put +1s on the stolen cards then sacrifice them they are permanently yours
Mulldrifter Honestly you could play this with the Laboratory Maniac combo. If you put persist on this card you can infinitely draw your deck with mikaeus on board. Then play lab man and win the game. That combo would be pretty convoluted so your play group probably wouldnt get salty about it. Either way though this card is value town in your deck.
Necropolis Regent Dope
Olivia, Mobilized for War Fantastic in combination with a good draw engine.
Olivia Voldaren Not exactly sure what purpose she serves in this deck.
Oona's Blackguard Dope
River Kelpie Really good
Sage of Fables Only using this card is actually not that good of value, why use this card that pretty much only puts the +1s on your commander when you could run something that gives +1s to everything.
Treasonous Ogre Not worth dude,
Vigean Graftmage Not enough value, what creatures have insane tap abilities that this is worth?
Viscera Seer Goochi
Zealous Conscripts This isnt that great of a card as said before
The only other thing I wouldnt use in this deck is the planeswalker, when the heck are you ever going to get that out hahaha.
Well, that took me about an hour, sorry there arent like a ton of suggestions about cards it was more general about deck building. Keep me updated on what you think of my suggestions or what not and if you dont agree with me on some of my thoughts Im down to talk about it and see if Im wrong!
Also, yes I do realize I suggested some cards you already have. I apologize for any cards that i suggested that were already in the deck.
2 months ago
Consider expanding on the +1/+1 counter theme that Kresh is using? Cards that give your creatures bonuses for having counters:
- Bramblewood Paragon
- Tuskguard Captain
- Rishkar, Peema Renegade
- Winding Constrictor
- Kalonian Hydra
- Battlefront Krushok
- Oona's Blackguard
Giving Kresh trample seems very good because otherwise he can just be chump blocked constantly. Giving him trample with spells is really a one shot deal where as using some creatures that can give him trample can last longer.
As far as the sacfrice theme with Kresh you can also expand on it using more creatures that give you value before they die and they die without needing to use other cards:
These creatures are removal spells who also die by themselves.
Creatures with evoke seems good with the Kresh because you get value from them using their low evoke cost and then they die by themselves. Creatures who are evoked do enter the battlefield and then they die. They work with abilities that want creatures to die such as Kresh. Brairhorn for example is a nice aggro evoke creature that Kresh can really benefit from.
Creatures with exploit such as Sidisi lets you sac a creature even itself and get value.
Good luck with your deck.
2 months ago
I gotta chime in because im one of those Cult Kamigawa lovers :p However; I agree with just about everything in this article. Ninjutsu was/is cool but the double whammy of limited card selection and color choices made deck building around it pretty difficult. Im a casual/modern player and found that things like Ornithopter/Memnite seem liked good enablers but ultimately just didnt pack enough punch or value... but a tribe that also exists in the Dimir colors was Faeries and ETB effects like Spellstutter Sprite and damage effects from Oona's Blackguard...and the relatively new Faerie Miscreant it made it plausible to come up with a decent 60 card deck... in terms of EDH....impossible i think.... has anyone made a LEGIT Higure, the Still Wind EDH deck? (...and won...against people who have played Magic before...)
2 months ago
no Oona's Blackguard? seems like it could be pretty good.
2 months ago
next on to suggestions, while its not a rogue per say, Corrosive Mentor could add an extra punch to your non-evasive deck, making opponents wary of blocking with larger creatures.
Deathcult Rogue, Gonti, Lord of Luxury, Inkfathom Infiltrator, Marsh Flitter(comboes especially well with oona's black guard) and Zulaport Cutthroat all have their uses and can be powerful in the right variant of mono-black rogues. (although i think you get the most power from u/b artifact rogues)
Merrow Bonegnawer seems like especially good sb tech against dredge/delirium/graveyard type decks.