Into the Story
This spell costs less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
Printings View all
|Throne of Eldraine (ELD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Into the Story Discussion
2 weeks ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
1 month ago
1 month ago
I like the addition of another Midnight Clock, so I did that and I actually added 3 Ominous Seas and an Into the Story. I don't have any Thassas or Folios but I'll consider those once I get more Wildcards.
1 month ago
Wesley as a farm boy: Diligent Farmhand. Not Modern legal, but...
Castle Ardenvale or any of the other Eldraine castles.
Unruly Mob is the mob that had to be dispersed before storming the castle.
Of course, they did have to Storm the Citadel.
Perhaps True Love's Kiss?
1 month ago
As I'm sure you're well aware, Jeskai Fires is the top-tier control deck. Obviously I could suggest you just copy that (it's not much different), but if you have reason to want your Jeskai of a different flavor, do specify.
Meanwhile, I've rebuilt my old Into the Story deck to tackle the meta.
SCORE: 3 | 12 COMMENTS | 1482 VIEWS | IN 2 FOLDERS
Needs a new name. It's now more midrange on the controlling end, and not very tempo.
2 months ago
Into the Story rather than Nadir Kraken your deck doesn't have enough draw plus the kraken doesn't really fit the deck, and the deck becomes even more budget. You could go for Of One Mind and just throw in more humans, Murmuring Mystic works amazingly with this card already. Winged Words could work since you can generate flying creatures.
3 months ago
I second The Command Zone. Don't start with there newest stuff but look in there library of videos. They have a lot out there to help get you going.
As for help here. Links to the decks would help. Chose one for now and focus on that for today so your not getting a little help here and there for each deck and not a real wealth of input on one that you can look at.
To start I suggest 35-39 lands with some form of ramp (getting more mana into play) ether as rocks (artifacts) or land tutor (search your library for). Make sure it comes into play if it's land tutor so you can effectively skip turns. You want between 5-10 of these cards (some commanders do this naturally so you will need less).
Card draw you will also want and you want around 5-10 of those as well. You don't want cantrips (draw one card when cast) unless the card does a lot more for you then that or is repeatable in your deck via commander. You want enchantments/artifacts that draw cards each turn or when you meet a condition that your deck does regularly like Well of Lost Dreams in a life gain deck. Having instant/sorcery card draw is good too if it's in the right deck or just has a good price and gets a good volume of cards like Into the Story as it's 4 cards for 4 mana at instant speed.
4 months ago
Hi, welcome to edh!
First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:
Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead
Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell
Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.
12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix
I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/
Don't hesitate to ask if you have any questions!