Into the Story

Into the Story

Instant

This spell costs less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Into the Story Discussion

BLOODGUILT on Fast Mill

1 week ago

Consuming Aberration doesn't fit. turn 5 pass, is not fast. we want to win on turn 5. combo- Drowned Secrets Fraying Sanity in play turn 5 Merfolk Secretkeeper adventure play Merfolk Secretkeeper from exile, Unsummon and play both parts of merfolk again for 36 which assuming you went first thats at least 47 cards of 60 gone. The problem is that's assuming they do nothing to you during all that.... Didn't Say Please and Thought Collapse counter everything and mill plus they're blue so... downed secrets triggers! Good way to say "bad opponent! your cards belong in the graveyard, not in play!" However, this doesn't balance out the deck. We need better draw. i personally like Into the Story but Chemister's Insight is also very good. Just hold up mana against opponent's that interact a lot with counter spells and respond at the end of turn with a draw spell or Unsummon that creature that can kill you this combat or whatever. The trick to a fast mill deck is being able to keep your hand full, mana open, and able to mill some amount of cards every turn. so i would remove Consuming Aberration Jace, Memory Adept Chronic Flooding maniac scribe and the lands that produce black mana. then i would add more Island you need 23-24 land. Into the Story or Chemister's Insight Didn't Say Please and Thought Collapse Unsummon and sideboard Run Away Together This should have you consistently milling your opponent by turn 5 if not by 6. hope this helps and good luck.

INoob5430 on Library Burn

2 weeks ago

Definitely all good suggestions for improvements, however, I am trying to keep this within a 40$ budget, which I probably should have clarified in the description. However, if you have the money for the upgrades and you want to build this deck, go for it.

Visions of Beyond Instead of Into the Story .

Add Field of Ruin and possibly Ghost Quarter and replace something with Archive Trap .

Fraying Sanity instead of Drowned Secrets .

Caerwyn on Library Burn

2 weeks ago

Assuming you want to stick to Mono-Blue (Blue-Black mill is far more effective, and can fairly easily net a turn 4 win), I'd make the following changes:

Visions of Beyond is obscenely good, and should be run in every Modern mill deck. It's a generally superior card to Into the Story --it's not a dead draw in the early game, and its costing less means you're more likely to be able to cast one of the cards you draw.

Hedron Crab is a great mill card in UB mill, since you can abuse fetch lands to mill for 6 per turn. Though it's a bit less effective if you're not running fetches, it is still worth consideration.

As Gilbobaggins mentioned, Archive Trap is one of the best mill cards in the game. To build on that suggestion, I would suggest 4x Field of Ruin to force opponents to search their library, enabling Archive Trap .

If you intend to build a sideboard, consider adding cards that allow you to counter graveyard-based strategies, such as Surgical Extraction (budget permitting), Ashiok, Dream Render , or other graveyard hate cards.

Shadowdragonlink on U/B Control

1 month ago

hey mate i have allways loved Black decks and blue decks and this deck looks class what do you think about Into the Story and Drown in the Loch for it?? i just love the art on These cards

Grubbernaut on Mono blue control

1 month ago

Sub Cancel for either Disallow or, probably better, Sinister Sabotage ; depending on what wincon(s) you like, Didn't Say Please could be excellent, too. You might also consider Censor or Supreme Will for more flexibility.

I would also find room for Overwhelmed Apprentice , and maybe even Vantress Gargoyle . If you add in Opt , you could also reduce land count.

Regarding lands, I would definitely consider two Castle Vantress and some number of Mystic Sanctuary . Memorial to Genius is a decent consideration, too.

If you're dead set on the Serpent, I'd also add in 4x Witching Well , though I think Gargoyle is a better wincon. Depending on which route you go, I'd also consider Treasure Cruise , Dig Through Time , or Into the Story . Jace, Vryn's Prodigy  Flip is an all-star, too.

You might consider adding in Ipnu Rivulet or other colorless producing lands in order to play Spatial Contortion or Warping Wail , as well; if not, Walking Ballista is decent removal in Pioneer.

Cheers!

TheRoaringBlaze on Please Sir May I have some Mil

1 month ago

Maybe add Into the Story , since nothing really cantrips in your deck?

Profet93 on Baral Your Eyes Out

1 month ago

Cut....

Into the Story - Can suck early game and grave hate or shuffling wheels exacerbate this. My version of baral plays lots of time spiral effects. But this does intrigue me

Mindbreak Trap / Summary Dismissal - Is this to counter the uncounterable?

Vex - We can do better

Estrid's Invocation - Why?

Marit Lage's Slumber - Too slow and unimpactful

Bond of Insight - Better recursion, fuels graveyard decks, but is interesting

Mass Manipulation - Too expensive

Plea for Power - I have a love hate relationship with this card. But it's always hurt me more than it's helped.

Murmuring Mystic - Worse talrand is not needed

Elixir of Immortality - No purpose?

+1

Let me know if you want some ideas for stuff to add

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