Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all



Players skip their untap steps.

At the beginning of your upkeep, sacrifice Stasis unless you pay .

Price & Acquistion Set Price Alerts





Stasis Discussion

Jimothy_III on Estrid Stax cEDH

3 days ago

Root Maze for keeping a lock with Stasis effects

eatmygender on The Best Art In Magic

4 days ago

AdNauseam12 I think Stasis has pretty okay art out of context, but in Magic it makes no sense.

TheMadRocketeer If we'd do that it would only be black cards! :o

As for the list, you have some very interesting taste! You seem to enjoy detail a whole lot.

SynergyBuild on Commanders by Power Level [EDH Tier List]

2 weeks ago

Actually, yeah, the definition fits that perfectly. Tuvasa is tier 3.

Tier 3

This is the middle tier. They can't usually compete against tier 1 decks, but might do fine with tier 2 decks. They usually have "the Aggro Problem," or they are wildly inconsistent. Most of the "pubstomp" decks that dominate casual meta go in here. They may have a bad reputation, but that doesn't make them tier 1.

Tuvasa can handle aggro swarm with propaganda/ghostly prison, aura of silence for artifact ramp, and stony silence for aggro voltron builds

It is wildly inconsistent, and slow. I play enchantress, and the most powerful combo and stax builds I have achieved over a year of trying has been tier 3 at best. Enchantress and enchantment-based stax is simply to inconsistent, relying on a draw engine, that is subpar in the command zone or not easily able to be put online with bad tutors like Summoner's Pact being needed when you just can't afford the tempo loss. Really, Tuvasa is bad against most tier 2 decks, and is way to slow and durdly for tier 1 to ever be affected by it.

Aura of Silence comes down after the artifact mana. Artifact mana, Sol Ring, Lotus Petal, Mana Vault, Mana Crypt, Chrome Mox, Mox Diamond, Grim Monolith, Mox Opal, and the other similar effects come down on turns 1 and 2. Without some very incosistent ramp strategy, Aura of Silence doesn't come down until turn 2 or 3, which is averagely missing most of the artifact mana.

The aggro strategy that sees the most play is Edric Turns, a deck that can attack any other player to get the draws, and easily blow up all of your pillow fort over 40 turns before one shotting you.

Stony Silence is a great card, worse than Null Rod, but good in a stax build. It does help the deck be a good stax deck, however with only a handful of real stax cards, it falls short of making Tuvasa viable. Rest in Peace and Blind Obedience are other cards I have found help out with Tuvasa, and Rule of Law, Arcane Laboratory, Eidolon of Rhetoric, and ocasionally Spirit of the Labyrinth does as well. Blue has Mystic Remora, a card that sees extensive play in cEDH stax builds as well as many blue-based decks in the format, and Rhystic Study exists to help lock out some storm decks by drawing you until you can hit some 0 mana counterspells or a Flusterstorm if they are a Tendrils deck and are not going Aetherflux Reservoir.

Back to Basics and Mana Vortex are semi-efficient enchantment replacements for Winter Orb/Smokestack, but aren't too good unless in a dedicated deck, as is Stasis.

Outside of those 11 cards, of which 5 are generally only decent or bad unless in a dedicated deck, enchantment-based decks need red or black for cards like Nether Void, Blood Moon and Stranglehold, however five color enchantments isn't viable due to landbases being too stretched to run Blood Moon or Back to Basics, which leads the whole point to be undermined.

I'll check out your link and see if it has any potential, but I highly doubt it.

IAmTheWraith on Advertise your COMMANDER deck!

3 weeks ago

That time of the year again,

The Fat Blue Weirdo

Commander / EDH IAmTheWraith


Its Stasis time...

mhegara on The Kobayashi Maru

1 month ago

gkilgore98 now it is clear, thanks a lot for the explanation!! i decided to play, in my version of the deck, Stasis and Daybreak Coronet and I think the sword is pretty synergic with stasis, but I was concerned about the nonbo you mentioned that could make the card only situational, but I think it is worth playing it seen the strength of the card

Kaleo42 on Tactical Beauty

1 month ago

Thank you, I keep forgetting to look at Linvala when reworking this. The tough part is what to cut...but that's always the tough part with this deck.

Stasis is in an odd position here. It is incredibly powerful, I haven't had great success in the past with it due to not being able to capitalize on it too well. If I do go this route in a future rework Paradox Engine, Leonin Warleader, and maybe a sac outlet would be in order. Stasis+Sun Titan+instant speed sacrifice permanent is rude.

airbornezenith on Tactical Beauty

1 month ago

Have you tried running Linvala, Keeper of Silence? She earns me a lot of hate whenever I drop her on the table. Stasis is another one that comes to mind.

saj0219 on Land destruction: taboo or legit ...

1 month ago

I think the reason people look so angry about LD is that, while it is not any more oppressive than other things people hate, it feels worse. With most other prison style strategies, your opponent can feel as if they can draw out of it (even if that is not actually the case). You can look down at the board and think "If only I could draw my _ and find a way to cast it, I'd be out of this jam!" Meanwhile, when someone blows up 5 lands you've already played, there isn't an out that you can draw... you just have to painfully hope for land after land from your top deck.

In short: I agree with everyone that you just need to check with your playgroup (my playgroup is happy to let me play a really obnoxious Stasis deck, for example), but I think the reason people hate on LD more than other similar strategies is it feels like there is no out once it happens.

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