|Commander / EDH||Legal|
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|Masters Edition IV (ME4)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
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|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Players skip their untap steps.
At the beginning of your upkeep, sacrifice Stasis unless you pay .
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4 days ago
Moat doesn't affect cEdh decks, almost ever. I mean Sword of Feast and Famine gets hurt a bit, etc. Same thing goes for Ghostly Prison, Propaganda, Sphere of Safety. These cards are neither prison nor stax, just pillow fort.
"Damage Mitigation" isn't stax/prison either, just more pillow fort.
City of Solitude and War's Toll aren't "Stax" in a conventional sense (War's Toll is very close), but they are much closer to combo protection. Rule of Law or Ethersworn Canonist are real options for "Casting Stax". Nevermore and Gideon's Intervention are considered removal though.
That leaves you with the following real stax/prison effects.
Okay, would your deck be stax? No, it would have a few stax cards. Would it be prison? No though it can pull off one.
Now, lets go back to reality. You run 4 cards, of which Mystic Remora/Rhystic Study are may costs, and so can't pull off a prison, and War's Toll doesn't affect many decks. It can stop a bit of disruption, which is powerful as an effect, but it does set up a prison without other cards. Think how good it would be with The Tabernacle at Pendrell Vale, if they pay any upkeep costs, they tap all their lands, and their mana disappears by their main phase. But you don't run it for that.
Finally, the best Prison/Stax piece you run, Tainted AEther, which can affect a few very specific decks, and slow them down a turn or two. If you ran 6-10 of these silver bullets, and tutored them up dependent on the situation at hand.
To sum everything up, you run 4 stax peices, of which two can't set up prisons, one doesn't in this deck, and one that could, but is a silver bullet. You are not Stax nor are Prison.
4 days ago
I don't think you should claim the top tier decks netdecked.
Yes people may copy them, but they have to play them properly and tune them for their specific meta. They are generally the best (or most "powerful") lists, but not alone. Only when a good player takes them, and tunes them do they get truely powerful.
Lets take a comparison instead of to decks like General Tazri (hyper-efficient fast-paced combo) but more like decks in the likeness to Teferi, Temporal Archmage or Tana/Tymna Blood Pod. These decks are "Prison/Stax/Combo". Teferi can combo out super fast, like turn 3 without a god hand or anything, but more commonly sets up a lock, then uses Teferi, Temporal Archmage's -1 ability to get out of a Stasis or Winter Orb or Static Orb, etc.
On the other hand Blood Pod is a combo list that nearly never sets up combo wins until it has locked out each opponent. It has tons of stax and prison effects, and an easily tutorable wincon once each opponent is unable to respond. It is slow, but efficient.
The reason I bring up these decks is because if you claim being fast isn't necessarily good, you are right, but if it isn't fast, it has to lock out the opponents thoroughly. I'll take a look at every single prison/stax card you run. Then I will compare them. Enchantress can be built to be efficient stax, or fast-paced combo. This one clearly isn't fast-paced combo, so if you claim it is the "most powerful" Enchantress list. I would find it insulting if your deck isn't powerful. That would mean every other enchantress list is less powerful than a weak deck, wouldn't it?
Mystic Remora and Rhystic Study are the two cards that represent actual stax in your list. That is all. Ghostly Prison effects aren't really stax, and removal (unless it is land destruction) isn't stax either. The fact that your two cards that are stax are "may" triggers makes them some of the weakest stax. This isn't to say that they aren't good, but in fact only that they are not going to lock down the opponents.
This would make you incomparable to stax or prison lists, and you are too slow at combo to make up for it.
But maybe you just made a typo, because instead of "prison/stax/combo" you meant "control/combo", bit of a large typo, but I digress. Control is the last main archetype of the higher tier lists, and this deck appears to be closer to control on the face of it.
Control lists like Azami, Lady of Scrolls, or other lists try to build a draw engine, because otherwise they wouldn't have enough answer for each of the threats placed by the opponents. In this case Enchantresses are the draw engine. They normally run answers like removal and counterspells to stop locks set by stax decks, or slow down the combo decks enough for them to pull out their own combo wincon. In this case you run many combos. I wouldn't call it Control though, but I think that is the closest this deck is to a real archetype.
Why is it not control? in a 4 player game, which I assumed this deck was made for (it is under the tag "Multiplayer"), this deck needs to answer a lot of things. A The Tabernacle at Pendrell Vale that the stax player dropped, the Hermit Druid that Scion of the Ur-Dragon combo player just dropped, or the Mystic Remora that's been drawing General Tazri a ton of cards. In Commander, there are tons of different types of threats to deal with. Since you don't run the catch-all Counterspells, you have all of 7 pieces of removal, and lets look at all 7 in total.
Banishing Light - Okay, this one is real removal, 3 mana may be exorbitantly high in terms of mana, but it hits a whole lot of things, so I will claim it works. Unless they spend one mana and a Nature's Claim, or any other 1 mana removal for enchantments.
Detention Sphere - Same as above, good with tokens, same glaring downsides.
Doomwake Giant - Well, this is a sweeper, and can trigger multiple times, but 5 mana is a lot for a deck with only a decent amount of ramp, hits hard on dorks though.
Oblivion Ring - Same as Banishing Light, but is better, you can sacrifice it in response to it's enter the battlefield effect to permanently exile a non-land permanent. It can also hit your permanents, for what it's worth, still too high on mana.
Tainted AEther - I mean, yes it can slow a few combos down, but at four mana it feel pretty mediocre.
Overall, your removal either is way to expensive to expect this deck to be considered control, and doesn't run nearly enough, or isn't a control deck.
If the deck isn't control, stax, or fast-paced combo, I ask you, what is it and how is it supposed to be the "most powerful" Enchantress deck? I apologize if you think I am hating on your deck, because I love seeing a fun deck with interesting limitations like no infinite comboes, but limited casual decks aren't the most powerful, and it is an insult to many deck builders to claim their lists are weaker than this.
1 week ago
Tsabo's Web does tap some of my lands, buts its mainly there as another 2cmc cantrip alongside Wall of Omens and Spreading Seas, its also worth noting i would run Back to Basics if i had one, and web doesnt tap as much of my stuff as Stasis or Winter Orb/Static Orb, and not to mention i can untap the lands affected by web via Cloud of Faeries,Flickerwisp, Felidar Guardian
1 week ago
SCORE: 289 | 342 COMMENTS | 41961 VIEWS | IN 61 FOLDERS
2 weeks ago
It's all dependent on what direction you want to go with this deck, but Derevi can support some pretty ridiculous combos like Stasis + Eon Hub, Stasis + Ghostly Touch/Hidden Strings, and Eon Hub + Temporal Distortion. And all of these combos get even better or just wins with Orb of Dreams
3 weeks ago
Hey man! I’ve been playing rafiq since about 2010. Playing cedh via reddit and discord (highly competitive tier 1 stuff in pods) for about 2.5 years. I’ve been fine tuning my lists for the past couple years for cedh. Here’s a version you might like that is hatebeary: here
Disclaimer is I haven’t tested the build yet so I can’t tell you how competitive it is, but it seems like a good place to start for a hate bear shell. My most competitive list utilizes a balance of stax, card advantage, and tempo which you can find here. I’ve plyed this version for awhile and while it’s not a tier 1 deck, it has proven to be able to compete and win regularly in multiplayer pods of tier 1 decks.
Feel free to hit me up on questions about rafiq or bant hatebears! I also play a variant of blood pod that utilizes even more stax. Many people here will tell you derevi > rafiq for edh or stax, but I’d argue they are completely different decks with different objectives and styles of play. Derevi wants to play lock down stax with orb effects and Stasis to stop everyone from playing magic. Strengths would be raw stax power and parity breaking ability and speed to do so. Weakness is it has a hard time closing out games after establishing a lock. Good players will weave through a the eye of a needle to find a way out. Rafiq plays more aggressive, wanting to establish with cantrips and has more draw engines and spot removal/counterspells in my experience. It wants to establish a draw engine and hit silver bullet stax pieces that lock out your opponents’ combos a la damping sphere. Strengths are it’s arguably more versatile(runs more spot removal and countermagic), has better one sided draw engines (Cold-Eyed Selkie is MVP here), and can close out a game a little faster cuz rafiq is such a beating, especially with time walk effects. Weaknesses are it relies on the combat step and is a little slower which makes it tricky if you are the only one playing stax pieces at the table.
4 weeks ago
Have you thought about Stasis? It could lock a lot down if you need to buy time and then let it go when your ready and just snag it back with Hanna.