Foil

Foil

Instant

You may discard an Island card and another card rather than pay Foil's mana cost.

Counter target spell.

Browse Alters View at Gatherer

Trade

Have (3) Taki117 , metalmagic , Bluboltar
Want (2) Etinifni , Callinicus

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Prophecy (PCY) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Foil occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.36%

Foil Discussion

Azeworai on

6 days ago

Welp. Due to the essence of this being churlish and competitive, I shall aid you as such.

A stack package is oft a requisite for decks such as this. Urza, Lord High Artificer, Winter Orb, Static Orb, Smokestack, and Tangle Wire beseem this.

Swan Song, Foil, Daze, and Force of Negation are all of note.

Soothly, Isochron Scepter and Dramatic Reversal spell only doom.

May woe betide your foes.

Izzy- on RNG-sus Take The Wheel (Coins are a wheel right?)

2 weeks ago

Overall I have some comments and some questions.

Deprive seems a little rough to run in this deck personally, I would maybe consider just a plain old Counterspell at least since its the same but no potential downside. The same can be said for Foil, Thwart, where I'm not sure what is making you value off of bouncing your lands. There are equally cheap and powerful counterspells without hurting your boardstate. Arcane Denial, Memory Lapse, simply for example.

If the deck is mainly budget then the landbase is fine, but even cards that provide some color-fixing would help the deck. From Evolving Wilds to Command Tower to provide some consistency.

Possibility Storm here seems less like it interacts well with the deck, and more disruptive and prone to create chaos. Which again if that is what you want, then it fits well. However, depending on your meta, your playgroup may not enjoy pure chaos too much. So ultimately what do you want from this deck. I understand its coin flipping based, but do you wish to kill with commander damage? Inflict chaos on the table?

Honestly I could come up with other cards and suggestions, but I don't know enough about the deck and if you are constrained by a budget.

Pervavita on Best Counterspells in Commander?

3 weeks ago

Foil is another free counterspell

Phroggy1 on Mono-Blue Burn + Your Stuff is Mine

3 weeks ago

Peer Pressure seems pretty situational at best and pretty bad at worst. Umbral Mantle is a strict upgrade to help with your twiddle combo. unless you play against a lot of mono red Blue Elemental Blast is terrible, red being the worst color in the format that ele blast will whiff a lot i would run something more like these as budget replacements Overwhelming Denial or Narset's Reversal Foil Tale's End Spell Pierce <--- all decent budget counters, narset's reversal and tale's end have a lot of extra uses. Serendib Sorcerer seems ok, but not sure it fits with the rest of your theme. Chromeshell Crab seems a bit overcosted here for this effect and anyone that play against this deck will know in no time what that morph is as you only have 2 morph creatures in the deck and you would likely never play the alchemist face down.

Kaigz on Thrumilling stone

3 weeks ago

So I’ve actually run a version of this deck in the past. It’s super consistent at crushing your opponents if you get the right hand. My number one suggestion for you here is to add in some cheap counter magic. Protecting your combo needs to be your number one priority here as the whole deck falls apart and does nothing if it fails. Second, cut the non mana producing dorks. All of your non Petitioner creatures should be ramping you into Arcum. Use the freed up space for counter spells and cheap card selection to help you quickly dig for either the Petitioners or artifact creatures you need. Here’s a bunch of stuff that worked out really well in my list that I think will really help supercharge this deck:

Counter Spells

Swan Song

Dispel

Foil

Misdirection

Spell Pierce

Fodder for Arcum

Manakin

Millikin

Blinkmoth Nexus

Inkmoth Nexus

Mishra's Factory

Dread Statuary

Guardian Idol

Misc

Elixir of Immortality - in case you get hit with the dreaded board wipe

Sol Ring, Fellwar Stone, and the rest of the 2 CMC mana rock ramp suite. Ramping into Arcum by turn 3 to go off on turn 4 is super important in this deck’s consistency. You don’t want to give your opponents any extra time to draw answers to your combo, because you’re going to be archenemy every single time you pull out this deck. You’ve just gotta commit to it try to win before the rest of the table can remove you.

Profet93 on Talrand, Drake Summoner

1 month ago

Croosader

I meant to say be sure to let me know of what you think of each sugestion.

Regarding Foil , it is too cost intensive. The only time it is permissible to add a foil is if you have a foil one, that way you can foil your opponents plans with a foil foil.

Croosader on Talrand, Drake Summoner

1 month ago

Profet93 what about Foil ?

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