|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
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You may discard an Island card and another card rather than pay Foil's mana cost.
Counter target spell.
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|Want (17)||buildingadeck , kovellen , RHF , Verusor , rayzoredge , pumahands , klokwurk , Donktor_Jcon , wannabepv , Cauthan , Theokrit , MasterRoach117 , Orbrunner , razgrizero , Nivag3000 , TiredTofu , andymaul123|
22 hours ago
Some cards you may want to consider.
- Deadeye Navigator will give infinite mana in combination with Peregrine Drake
- Oblivion Stone is a really nasty combo you can use with Sun Titan
- Felidar Guardian and Altar of the Brood is a good win condition with aminatou as Felidar Guardian can flicker Aminatou which then allows Aminatou to flicker Felidar Guardian, this causes infinite ETB's which will mill everyone at the table with Altar of the Brood out. Plus altar goes well with Trinket Mage which you are already running.
- I also believe you need more flicker effects so I highly recommend andy of the following; Restoration Angel, Venser, the Sojourner, Eldrazi Displacer, Eerie Interlude
- I am not a fan of Mana Leak in edh since it is very common to hold up lots of mana in the late game, I believe any of these counterspells are better while still being budget; Arcane Denial,Disdainful Stroke,Foil,Sinister Sabotage,Rewind and if you have a few dollars I highly recommend Swan Song
- And while I know this is a budget deck, I have to recommend Cyclonic Rift as it is undeniably the strongest blue card in all of EDH.
2 days ago
Anything from the rl that's playable is a must get if the price is decent IMO.
On overall Zur thing, be sure to hit up the other local Zur pilot, sv_fedik (just looking at his other decks will help you figure who am I talking about... xD ). He's been playing Zur in our meta for months now, and quite successfully so if I may say. His advice on removal type/density, speed vs utility trade-offs and other such matters surely will be of more help than anything I myself could provide.
Pact/Foil - it's a matter of personal preference. I get it if Foil isn't your jam, but keep its existence in mind. Especially in an AdNaus build, Pact is almost strictly better without a doubt, but beggars can't be choosers and it might be a decent substitute if you ever need one.
Removal suite - has some sweet options for removing pretty much any type of permanent. The problem with WoG/Damnation is their mana cost; in 3c going XX can be hard depending on your color distribution. I didn't crunch the numbers, but taking a quick look at your manabase I wouldn't bet that you can pull easier than you could , even for budget/soft boardwipes. But again, I didn't crunch the numbers nor did I play the deck myself. If the evidence proves me wrong, by all means do follow the evidence. But keep that in mind and try to pay attention to the matter when you're playing so you can see the problem clearly if there ever will be one.
True, true. If it works well for you, go for it. I myself am a big fan of redundancy when it's reasonable so I might be in the wrong here. Nevertheless, is it wise to rely on only one such card?
Oh, another thing I forgot; Talisman of Progress could be a neat inclusion. It's the most expensive talisman and I don't think it's immediately needed, just keep in mind that it exists. The life cost is relevant considering that you're playing an AdNaus build, but if you ever find yourself wanting another rock, look no further.
2 days ago
Yes, there was a chance and I grabbed it! Even without LED it adds to DD piles it's insane :)
So speaking of cEDHlike build - no, it's not by design it's just using optimal cards for my plans. Through testing and playing my Kess, Dissident Mage deck it showed itself being very fast, but it lacked redundancy even with additions to usual Kess builds; that being said I decided to take a deck with more control elements and protection for the cost of being somewhat slower. This is, let's say a prototype that is using cards which shouldn't even be here because of me lacking better cards, which I will mention later.
Pact of Negation - a great card which can't get my hands on and I would definitely give it a shot for some more pile variances. On the other hand, I'm not a huge fan of Foil, I know it's being a somewhat a budget supstitute for Force of Will, but I find it to conditional for it's effect so I'll rather play PoN when I get it.
Anguished Unmaking - I'm also concidering cards like this one. I'd rather like to deal with all kinds of pernaments than just specific ones such as artifacts, enchantments etc. Vindicate is also great, but which to include is a question for now because I don't know how relevant that life loss is for that instant speed (I'll most likely run AU in place of Forsake the Worldly.) And speaking of mass removal spells, I'm a huge fan of wraths such as Wrath of God/Damnation where it's straight forward and since Damnation is pricey and WoG does practitly the same in other colors. I think I would run WoG or even Supreme Verdict since I'm already in white and it would be a shame not to get use of it, but I still agree that Toxic Deluge is a huge deal and it's going in this slot as soon as I get it (going in slot of Day of Judgment). Zur is here when I want to play a slower game and sometimes really irelevant, depending on the pod and my opener.
Solitary Confinement is my personal card of choice when it comes to protection from all those creatures; once Necropotence comes in, those lines of text where I skip my draw step or discard a card become quite irelevant.
Speaking of cards that might get replaced, it's all just a matter of time and money untill I get those. Besides already mentioned ones earlier, cards that might get replaced are Imprisoned in the Moon with Grasp of Fate which is more efficient removal, colorless mana artifacts for fast mana rocks, better counterspells and general land changes for better fixing. Rest of the cards might flex for some others in their slots depending on my meta changes.
3 days ago
You got your hands on a YagWill? Wow, good job mate!
OK; first thing I'm noticing here is that you're going a lot on the cEDH side here. Is that by design or what? BC our meta is more about creatures and here lagging behind a few turns can have a high cost in life and therefore result in an unsatisfactory performance. Meaning that in lower-power metas, sometimes specific solutions are better than budgeted competitive ones. It's just my experience tho.
Now, about the whole Doomsday plan, you could really use Pact of Negation. After its masters 25 reprint it's cheap enough to grab one, and most protection piles need such free interaction. Foil is also good in Gush piles, but IMO now Pact is cheap enough and simply better outside Doomsday so it's a buck well-spent in my book. But you can cram in both if you wish.
Anguished Unmaking is an excellent removal you might like. It exiles anything for just 3 mana and a bit of life. The flexibility to deal with any stax piece is potent when trying to go off. Vindicate works along the same lines, saving you some life while losing some versatility being sorcery speed. IMO you're generally a bit low on removal. You must be prepared to clear the board more than once and preferably in a way that works well with Zur. My fond suggestion is Yahenni's Expertise as it leaves Zur alive, catches surprisingly many important targets and doesn't cost you tempo as much as other boardwipes do because of its free cast. Drown in Sorrow is worse, but if that saved is that important to you and you can spare x/3's, then I suppose scry 1 is also fine. Toxic Deluge should be your long-term goal tho. At such low cmc and very reasonable color requirement it's a bargain, plus it can act as a larger boardwipe in case you need one.
Ramp and manabase are different beast entirely and IMO you should first tune the rest of the deck before shifting your attention to those
Any cards you might think of excluding?
1 week ago
leven110, I've taken out a few of the counter spells, added 3 more lands and some of the cards you suggested. But it still feels like I can't quite reach Niv early enough, due to the cost. It feels like im a little sluggish unless I have my Chromatic Lantern. Even then, when Niv hits the field, I'm usually tapped out and unable to protect him. Is the best way to protect him to swap out some counters for cheat counters like Foil?
3 weeks ago
3 weeks ago
Thanks for the suggestions!
The problem with Foil is that it rips two cards from your hand. In a deck that doesn't have many ways to produce "clean" card advantage (apart from Phyrexian Arena and Rhystic Study), this can be a remarkable drawback. I still think that Misdirection and Pact of Negation are more preferable, but I do see its potential.
As for Nyxathid, I included it in my initial build of the deck. Being a 7/7 is very important because it represents a 3-turn clock, but apart from that there aren't many other reasons to want it in the deck. It doesn't have evasion nor trample and it costs three mana to copy, which makes Phyrexian Dreadnought, Hunted Horror and Eater of Days strictly better. I can see it as your "plan D", but I don't think you need it that bad. You can consistently get the three aforementioned creatures whenever you like, so I would not include any other.
3 weeks ago
I like the way you build this deck. Perheps I will build a similar Lazav deck. Thanks for the inspiration.