|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Common|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
Combos Browse all
You may discard an Island card and another card rather than pay Foil's mana cost.
Counter target spell.
|Have (7)||Taki117 , rockleemyhero , Psycheretic , metalmagic , mazrimtaim , orzhov_is_relatively_okay819 , Bluboltar|
|Want (2)||Jh197 , eyeofnothing|
1 day ago
I think this is a really original concept for a Pauper resource denial deck. The inclusion of Fade Away I especially like with this kind of setup. That being said, I think there are a few basic things you can do, a few bigger things you can do, and some sideboard shenanigans you can get into to make this deck truly primo.
First, there are a few basic card subs I would make. First off, you can straight up cut Street Wraith for Gitaxian Probe , it just fits better in this deck and does the same thing but strictly better. The other main cards I would sub would be to add in Daze for Force Spike . I was skeptical of Daze 's power over Force Spike at first, but I was converted very soon.
That's it for basic changes, but here are some important structural changes. Firstly, the main problem I see here is keeping your hand full and repeatedly denying resources. I have no idea how competitive your local meta is, but all I can say is that higher-level Pauper is 100% Legacy-Lite, meaning it plays a lot like Legacy. This means lands don't matter that much to the average deck. Many decks are perfectly fine with you keeping them at 3 lands, so the trick is going to be denying multiple lands per turn rather than just playing 1 or 2 bounce spells at best.
So how do we get repeatable effects? Well Capsize is pretty good but also pretty expensive. One way we can do this is to play Snow-Covered Island s and Rimewind Taskmage . You can also add in the artifact lands (and maybe Tumble Magnet ?) to use Vedalken Certarch .
These are really the only halfway decent repeatable land denial cards in this format. Thus card draw is going to be key to drawing some of the one-time denial spells. Without the Pauper fetches (because this is a mono color deck) Preordain is probably your best bet. On top of this, you may want to run Gush to keep your hand full. Trading cards for lands that can just be replayed is not a very sustainable model in the long term, so these powerful draw spells can help you get there.
Finally, as far as finishers go you can run AEthersnipe as just a big boy that gets a blocker out of the way or Stormbound Geist as a flyer that's hard to put down. Canal Courier is also a big body that will net you a bunch of card draw, which will be useful to grind out your opponents.
Anyway, I really like this deck, keep working at it!
1 week ago
Ghostly Flicker seems like a good cut - it was mostly in because of Archaeomancer and I cut that down to just one of those so there isn't much value left (except the ability to protect 1 or 2 Anglers/Augurs from removal).
Gush seems to be too good to cut - great synergy with Growth Spiral and Foil (I have since moved 1 foil to mainboard). Daze shares the same synergy - I will test it out when I dredge it up from my collection. I see 2x Daze as often a dead draw - I hesitate to go 2 mainboard but there should probably be at least 1 mainboard and at least 1 side.
1 week ago
I like your list quite a bit, one thing that I do have to suggest is to up Gush , from my playtesting, I found 3 Gush and 2 Foil to be the perfect number to run. Many games turned around for me the moment I drew Gush, and it allowed for some really crazy turns.
One card that has overperformed for me is Echoing Truth over Snap. I'm currently running 2, but for the next tournament I'm going to be running 3, and this is mainly for my local metagame, as some of the matches I came against were elves, mono white wheenies, and blue mill with Persistent Petioners. In all these matchups it often removed lots of tokens, or bounced 2 or 3 creatures at a time. It was even helpful against boggles, as it allowed me to bounce enchantments in multiples.
1 week ago
Jumpstick: Sure it's possible! You just need a script that removes the card-link class from card links that the css relies on, luckily I took a few minutes to write one! I can message you it if you want it.
-Arcanity-: Oh that's something I haven't thought about, it's probably not fixable because this were all possible thanks to card links containing their name in the meta-data, which I used to output into pseudoelements on top of the original element: This isn't a Foil
2 weeks ago
Since Jace allows to mill 2 before drawing for the win, I would add a second non-Island card.
I suggest Foil .
1 month ago
I would consider a few of the stronger mill payloads, such as Mind Grind , Fraying Sanity , and Sphinx's Tutelage . A fun combo is Duskmantle Guildmage and Mindcrank for infinite mill and damage. You are also fairly low on removal, and a slow mill deck wants a lot of that. There are the more expensive options like Damnation or Cyclonic Rift , but you seem like you want to stick to a low budget so I would recommend AEtherize or Languish . Phenax, God of Deception is very popular as a mill commander, but is still good in the 99 if you want to stick with Mirko. Counterspells are also very powerful in a deck like this, since you don't care about you're opponents board state much, and Counterspell , Commit / Memory , Foil , Spell Swindle , and Memory Lapse are very good for that role and are pretty cheap to pick up. Grindstone is pretty expensive, but can kill a mono-color deck very quickly if your play group has a lot of that.
2 months ago
Wow, dude. You might be the very first person I've advised to remove lands from their deck. 42 is plenty, even for a big creature deck with Exploration and Burgeoning. Add in a little more early ramp in those spots. Sakura-Tribe Elder and Farseek come to mind. T
he other thing to keep in mind if you're new to commander is that 99-card singleton vs 60-card decks with 4 copies of staple cards behave very differently. You're only 50/50 to draw two creatures in the first 6 turns. Foster and Heirloom Blade might be good, in addition to a few more leviathans. Deep-Sea Kraken is a great early drop that should be out with haste by turn 5. Mesmerizing Benthid and Elder Deep-Fiend are octopi that can slow down opponents. Tromokratis is just a pain for any deck running utility creatures. Nimbus Swimmer can get hilariously large with your ramp package.
I think the counterspells that untap lands are clever, for sure. I might also consider Frantic Search for the same reason. If you really want to double down on the flash subtheme, then Leyline of Anticipation and/or Vedalken Orrery are good. Although, if you want to remove Simic Signet , as well, having very few artifacts or enchantments (that don't win on the spot, anyway), means that Bane of Progress and Wave of Vitriol are both pretty great.
Cyclonic Rift is just a straight-up staple, so make that a stretch card when you want to put more into the deck. As for tribal stuff, this might be a stretch on your budget, but Herald's Horn and Urza's Incubator are where it's at.
Bounty of the Luxa hasn't been all it was hyped up to be when it first came out. I'm not a fan of Foil , since the part of the game when you've got 4 mana but don't have extra untapped lands is pretty narrow.
Beyond that, I would check out the sea-creature tribal EDHREC page for Arixmethes. Looks like about 30 people have built decks under that theme, which is lower than I expected, although the decks from the main page might be built as such but not labeled. There's also a quirk of tribes with high CMC and low numbers tend to not meet the EDHREC critera for the site's algorithm automatically labelling it as a tribal deck.
Foil occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%