|Commander / EDH||Legal|
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Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Consuming Aberration Discussion
1 hour ago
Absolutely beautiful! I am in the process of building my own Dimir Mill as well. Check it out, give me some feedback! As far as yours, Crypt Incursion seems to hinder Consuming Aberration. If you are looking for removal, and you are sticking to casual, try Extirpate
2 days ago
This deck was made on a slight budget and I just happened to have an Inkwell Leviathan hanging around. :)
Stormtide Leviathan is definately a good replacement though.
Some random win-cons:
- Steal something strong and hit them with it :D
- Traumatize + Keening Stone is a classic kill combo, although sometimes you want to avoid getting rid of a player so you can keep their graveyard around...
- ...in order to buff your Consuming Aberration! If the game has any kind of milling going on, Aberration gets super strong. I'm seriously considering adding in Blade of Selves permanently. Aberration also gets insane if you make copies of it with a kicked Rite of Replication.
- The leviathan isn't important, it's honestly a slot that could be filled with anything huge. The main reason for having a few big creatures with non-Shapeshifter creature types is for Riptide Shapeshifter's tutoring ability. It searches for a specific creature type, so if you have a single card of that type in your deck, you can always find that big leviathan/eldrazi/horror you've got buried in your deck and place it on the battlefield immediately. I'm very tempted to get rid of the Spellskite to guarantee the Consuming Aberration.
- The only reason for Phyrexian Reclamation is so you can get some of those big guys back if you get milled instead.
Thanks for the comments!
6 days ago
Well one that doesn't necessarily sneak by but ALWAYS takes the heat off of me in group EDH games is the great Edric, Spymaster of Trest, but if we're talking about lesser-known ones, I second the Selvala, Explorer Returned in EDH. Can't tell you the number of times I've ignored my friend's deck that runs her, only to get totally wrecked in like one turn. I also enjoy using Thassa, God of the Sea. No one cares much about the scrying each turn, and she almost never becomes a creature, so she just sits there until you finally put out your Consuming Aberration/Guiltfeeder or High Tide & make a bunch of infect creatures unblockable for the win. Fun stuff!
1 week ago
Also, some other cards to consider:
1 week ago
Consuming Aberrations effectiveness is reduced by not running Glimpse the Unthinkable-like spells. If you want to slam it early after ramping, then you need to have cards in your opponent's graveyard.
If you're set on not running those spells, then I recommend lowering the count on Aberration.
Some cards to consider:
- Jace's Phantasm is an auto-include in any mill deck
- Visions of Beyond is a decent draw spell, something that this deck lacks
- Brainstorm for another draw spell, since this is casual
- Swiftfoot Boots or Lightning Greaves to protect your threats
- Any removal - to most players, whether you've milled 10 cards or 45 cards doesn't make a difference. They still have resources and the game is still going. You need to be able to draw out the game long enough for you to actually win
- Sword of Body and Mind is another protection/mill option
- Mesmeric Orb even sees some play in Modern. You're going to be milling your opponent more so it's pretty good.
Ultimately I think a better land base is probably the most important thing you could change. Running all basics in a 3-color deck is pretty bad, even in a casual setting. Try Evolving Wilds at the very least, though fetchlands are ideal as both can trigger Hedron Crab an additional time.
1 week ago
While Consuming Aberration is a great mill card, it gets even better when it can hit your opponent. Often that's faster than milling them to death. Stuff like Rancor or Rogue's Passage let it get past your opponent's chump blockers.
You can never go wrong by adding Go for the Throat or other removal spells.
I don't think the Jaces are neccessary. They let you draw cards, but do relatively little to mill your opponent. Mirko Vosk, Mind Drinker is legendary, so maybe 2 would suffice.
2 weeks ago
2 weeks ago
I definitely think Consuming Aberration should be in here