Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Consuming Aberration Discussion
4 days ago
aced420: Thanks for your comment! Sorry for jumping on you earlier :(
I wish I could include Rings of Brighthearth, but I don't own one, alas. Strionic Resonator isn't in here b/c it's a once-per-turn effect, and I'm usually tight on mana when I'm comboing off...but it has a perfect home in another of my decks! :0 (Red Scare: Zada EDH)
1 week ago
I used to run Psychic Spiral but have decided that it isn't worth its mana cost in a typical mill deck. I would replace it with Consuming Aberration so that you have a big blocker. Telemin Performance usually won't be worth its mana cost either so I would consider something like Mirko Vosk, Mind Drinker or Mind Grind. You should find a way to fit in Jace's Phantasm as well, maybe replace it for Horrifying Revelation. Fetch lands are nice, I know you said you are on a budget but even some Evolving Wilds can help you out. In conclusion I think that a lot of these cards are great and that this deck has the potential to go a long way.
1 week ago
you say you want an enchantment theme, but most of your cards goals are all over the place. the hodens do all different things, Consuming Aberration, Silvos, Rogue Elemental and Mikaeus, the Lunarch etc spilt your deck into so many ways that im not quite sure how to make suggestions. (you also need another 13-14 cards (atleast 4 of which should be lands))
enchantment themed cards are a good start. the full 15x gods probably have a space here, and cards like Argothian Enchantress, Rune-Tail, Kitsune Ascendant, Verduran Enchantress, Homura, Human Ascendant, Mesa Enchantress, Ajani's Chosen, Chromanticore,Courser of Kruphix, Doomwake Giant, Noble Quarry, Spirit of the Labyrinth and Enchantress's Presence
other good enchantments include (but are not limited too) Rhystic Study, Ethereal Armor, Skybind, Sphere of Safety and Starfield of Nyx but really the list of suggested enchantments will vary once i better understand the goal and budget of the deck.
and Ally Encampment cant do anything useful for your deck, consider swapping it out for Myriad Landscape or Blighted Woodland or multi-lands like City of Brass/Mana Confluence and Command Tower really should be in the deck.
1 week ago
I would recommend going down to 36-38 lands and in place of a few basics drop in the sac lands if you can afford them.
Since you are trying to use Mimeoplasm to steal from your opponents you should put in some cards to mill them. Cards like:
If you are milling, you'll want some stuff to control your opponents graveyard so you don't Living Death and have them over power you. Stuff like:
Other notable suggestions would be:
That's all I an think of at the moment. I hope this helps. Check out my build when you get a chance.
Commander / EDH
SCORE: 13 | 25 COMMENTS | 5000 VIEWS | IN 13 FOLDERS
2 weeks ago
2 weeks ago
hi there. huge fan of mill. now... im having a hard time really pinning down your strategy here.. it feels rather scattered and random.. almost like and EDH deck.. but this is modern. and we go for brutal efficiency. so pick you favorite, most powerful, reliably game winning cards.. and make sure you put 4 copies in the deck.
so heres what id work on. you mana curve is absolutely bonkers. you deck is going to CRAWL. especially with only 18 lands. lands should hover around 24, depending on you mana needs.
so number 1: HOW are you going to mill them? Sorceries like Mind Funeral are GREAT!... but it more or less turns your deck into a bad "burn" deck. since a player only has to burn through 20 life, while you have to burn through 53 cards.. so your "mill" has to be comparably powerful in order to compete with most other decks, who use damage as their primary win condition. think HARD about how you intend to compete.
number 2: Is your win condition reliable? as in "on what turn do you typically win on, if left unchallenged". most decks can kill by turn 4... a LOT of your cards can only be played AFTER turn 4... so we need to figure out how to survive. most "mill" decks operate in a control shell. where you use counters and kill spells to fend off the opponent while you slowly mill them out, using cards like: Sphinx's Tutelage. 'return to ravnica" brought us more creature based mill decks, see: Consuming Aberration. and there are many many combos one can employ to infinitely mill the opponent. like: + ..
and number 3: what are your decks weaknesses and can you better cover them? for example, your deck does practically nothing to stop the opponent's deck. if im setting up a game ending combo, set to go off on turn 4... you are going to want to stop me. likewise, you have many creatures, but nothing to stop me from using Wrath of God and wiping out your progress... i hope im not being overly critical. but you need to fix these problems. please check out my mill decks and feel free to leave suggestions or take some ideas for yourself.
my favorite: Arkham
arguably my most powerful: The Pissed Off Librarian
one ive been working on for a bit: Learning Curve
and my latest brew: Labyrinth of dementia
lets make your deck awesome!!
2 weeks ago
F*CK Consuming Aberration... IT SUCKS >___> ... It is just a big body... It costs 5, it has no evasion... it's just bad.
What recent Mill lists have been using is Ensnaring Bridge in order to keep foes at bay. Since you are likely to "puke" your hand sometimes. Rending creatures unable to reach you.
There are better cards to use other than Ravenous Trap...
I'm going to list the reference to the most recent UB MILL strategies, so you see what I'm telling you.
Have a nice topdecking :)
2 weeks ago
Maybe one or two copies of Consuming Aberration as another wincon.
|Commander / EDH||Legal|
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