Consuming Aberration

Consuming Aberration

Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Price & Acquistion Set Price Alerts Price Low Avg High Foil
  $1.25 $2.35 $4.85 $2.99
Cardhoarder (MTGO) Price Normal Foil
  0.07 TIX 0.25 TIX
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Consuming Aberration Discussion

buttergolem on My Deck is Bigger

19 hours ago

Wight of Precinct Six, AKA Black Wight Black guy (No racism intended) is a mini-Consuming Aberration who can lead to an early win
T1 Island, Hedron CrabT2 Bad River for Swamp, Wight of Precinct Six (7/7 max)T3 Glimpse the Unthinkable, Bad River for Island, Tome Scour, and swing with Wight of Precinct Six for up to 28 damage!

MoosemastheDestroyer on Rock 'n' Mill (and a list of all MTG's mill cards)

3 days ago

Hey man, always love to see mill decks in modern (I play one myself that's dimir colored and wins on turns 3-5). I don't really know if you're working with a budget or not but, if you're not... think about using Snapcaster Mage? It's an expensive way of saying to your opponent you're going to flashback your Glimpse the Unthinkable or Mind Funeral (which just happens to work very well for me if your match goes past turn 5).

You should maybe consider Archive Trap like CrimsonKing suggested because I highly recommend it. The amount of searching that goes on in modern really makes Archive Trap quite possibly one of the best cards for mill as you can cast it for 0 if your opponent searches early game. Also consider running the Archive Trap + Ghost Quarter combo as you can force your opponent to search as well (I personally love the combo because I've ended up many times in matches with 3x Archive Trap and a Ghost Quarter in hand turn 1 and it's just a very nasty thing to do to mill your opponent for 39 cards turn 1). If you're contemplating taking things out for this combo I would suggest maybe trying to take out your 4x Sunken Ruins and 2x Breaking for 3x Ghost Quarter and 3x Archive Trap. Sunken Ruins is nice for what it does but that's one Swamp or Island you could have spent tapping for something like an extra Glimpse the Unthinkable floating in your hand. You know what I mean?!

Fetchlands I'm not very fond of in dual-colored decks because you're better off using them in tribal-colored decks that use a lot of shocklands whereas in dual-colored decks you can use basic lands which are faster drops.

That Artful Dodge + Consuming Aberration combo nice and is always an old favorite. You have a nice shell for your mill. I hope I could enlighten you on some nice information man!

solfye on Zombie and Mill

3 days ago

FAMOUSWATERMELON - Aqueous Form would not have where to put, and Consuming Aberration never comes into smaller field that has just 15/15 that it is not necessary to be umblockbol, since besides the damage he still mill.
Scry 1 is interesting;

Goremaster on Wrexial Mill

3 days ago

For incredible headaches on your opponent's part, I recommend Consuming Aberration. Can't go wrong when every spell you cast gets built-in mill.


4 days ago

What, 60 dollars??? Cards are getting expensive!

Also, ever thought of Aqueous Form for an unblockable Consuming Aberration?

solfye on Zombie and Mill

5 days ago

hatecrewi need to test Undead Alchemist, because i don't know if focus on mill rather than damage would be effective, since Wight of Precinct Six will Milar and will power Consuming Aberration that would be the only way to damage;

ecmmyers on Welcome to the Undercity

5 days ago

Okay! I finally have time to respond! The last two days have been really hectic, with me trying to finish two smaller research papers.

First, responding to NuBByThuMB:

Thank you so much for your comments! I do love mill and combo, and I am doing my best to make this as effective and interactive as I can within the Dimir Theme! I'm shooting for a 50-75% build, but I'm willing to make a few concessions for vanity's sake. Also some cards like Glimpse the Unthinkable and Sensei's Divining Top are a bit outside my budget at the moment because PhD apps are costly and it's Christmas time. Ive just been making do with what I have as I learn about Commander. I've only known about the format for a couple of months now. This is my first deck!

Providing a few justifications for my card choices, which you can feel free to debunk.

Hedron Crab was included as a way to get in some early mill. The same reasoning is actually why Mind Funeral and Undercity Informer ended up in the deck. I have found that if I don't have a few options for early mill, then Lazav just sits around looking ugly until I get to a higher cost mill spell that I can drop. A small creature like Hedron can also chump block a weak creature in the early game if I need. I guess I could cut him for Archive Trap to counter fetch lands and tutors.
Undercity Informer is a nice sac outlet in emergencies, comes out early so I can get my mill on, and I can sac my stuff if it is going to get killed blocking or in a wipe anyway. I'm open to some suggestions of things to replace him. What I struggle with is choosing cards that 'impact the board', because I'm not sure how much 'impact' is required to justify being one of the 99. My solution has been to find spells or effects that I like and try and get them on a creature. The Informer was doubly good because he also fits with my Ravnica/ Dimir theme. If I can find a copy of Erebos around, then I may consider him as a potential add. I know a couple people in my meta play some lifegain shenanigans. But, I'm wary of getting rid of some of my cheaper creatures because my deck is a bit slow and reactive already, I don't want to look too vulnerable early game because I have nothing that size along my mana curve...
Nighthowler was included because early game, like Wight of Precinct Six, he can usually be a 4/4 or a 5/5 with some early mill and defend me pretty well. Late game he is a good buff for any creature that needs it, like a voltron-Lazav strategy. This guy may get traded in for a Fate Unraveler that I have in my trade binder because of the synergy that you mentioned with my wheels
Phantasmal Image has had me on the fence for a while now because of how vulnerable he is. I may follow another suggestion and replace him with Dimir Infiltrator, who can also tutor for some combo pieces. Phyrexian Metamorph is one of my more versatile clones. I'm not sure what I could replace him with that would benefit me as well as he does. I'm sure you have some ideas.

Instants and sorceries

I noticed you said that you were looking into adding some more removal or counters into your deck. Perhaps some of my justifications can convince you of the utility of a few of these options. Or, they are feeble reasons and I should pack something much different.
The spot removal like GftT, Grisly Spectacle and Induce Paranoia are expensive. I could see cuts for at least Induce, because it rarely mills for too much (unless someone plays a Genesis Wave for 30, which is what convinced me to add it. If I take out Induce, it will be for the cheaper Psychic Strike. Grisly Spectacle has just been too reliable at milling for 30+ in the mid to late game because that's when people start swinging with crazy +1/+1'ed beaters. I took a guy out once by killing his own Consuming Aberration. Go for the Throat is included as an early game removal spell when something is threatening me like an early game commander, or when my deck is acting sluggish. Memory Plunder turns any instant or sorcery that I've milled into gold. I've stolen precious removal at desperate times, a kicked Rite of Replication or a Tooth and Nail. And those sorceries are able to be played at instant speed! The benefit of milling is that I can take advantage of the resources that they flip reluctantly into their yard. Cards like Plunder and Animate Dead help me capitalize on those things. Although I do agree that I need more tuck abilities. I just don't have a copy of any of the tuck counters to use for the time being.

If I take out Mind Funeral, It will probably be for my copy of Ashiok, Nightmare Weaver, since he is possible able to mill more over his stint on the board. Though I don't know if I will be able to defend him well without many creatures.

Sol Ring will likely become a copy of Strionic Resonator, since you made a good argument for why I don't need it and I ordered a couple copies not long ago.
I don't think I'll get enough permanents hitting the board short of an infinite loop to make Altar of the Brood viable.

I know that areas which I lack are graveyard hate (considering Shred Memory for that) and general mill effectiveness. I try to mitigate this by making good use of the little I am able to mill. I also feel that not going in whole-hog on the mill makes the game more fun for the others in my meta. In that case mill is more of a support strategy (I'd still like for it to be a more feasible wincon in a 4-player game though). One other area that I am less confident is my curve and overall synergy. I would like to be the "win out of nowhere" guy to better simulate the sneakiness of the Dimir. This means I need to have many lines of play available to me, and many of these will be taken from among my opponents' own graves and libraries!

@PayOneLife Thanks for the suggestion of Archive Trap and Psychic Strike! I will be sure to get those when I have the chance! I'm also using your Dimir Infiltrator suggestion in place of another cut suggested above. He was in the deck but was cut for something else.

Power / Toughness */*
Color(s) Black Blue
Cost 3UB
Converted cost 5
Avg. draft pick 3.4
Avg. cube pick 2.48


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Rare


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