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Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Consuming Aberration Discussion
13 hours ago
Best advice I can give is the Commanderin' Podcast's latest episode which is actually all about this commander. They do a really great job, of breaking down how to pilot a deck like this. Deck looks solid overall.
Are definitely additions I would make.
1 week ago
frogkill45 I wish I could afford Ensnaring Bridge and Glimpse, but I think that's out of my budget. I'm trying to find a decent budget mill strategy. I'm thinking of taking out some of my mill spells and putting in more damage mitigation. E.G. Silent Arbiter with the likes of Guard Gomazoa sort of combo.
Part of me wants to put Consuming Aberration back in to work with an extra win con, but that just doesn't seem to be feasible.
However, I definitely still need more removal/control So that's foremost on my mind
1 week ago
I like the idea, some cards to consider are Glimpse the Unthinkable, Dimir Infiltrator is another unblockable with a bit more toughness, there's an infinite combo with Duskmantle Guildmage's first ability and Mindcrank, personally I love Jace, Memory Adept in a deck like this.If you need a big creature Consuming Aberration and Jace's Phantasm are great. Your deck looks pretty good the way it is, I'd just consider these cards for a sideboard.
1 week ago
I don't see enough life gain cards to justify Sanguine Bond, nor any reason to hold onto Wall of Kelp. I also think Lich Lord of Unx is underpowered without many zombies. Drift of Phantasms lets you tutor a bunch of good stuff or offers you a rotund tush.
Reins of Power could be fun?
It could use more land - you want to start with 45 land and remove one for every mana rock or mana dork, a peu pres.
1 week ago
So. I have General Jarkeld on the battlefield, and let's say a 50/50 Consuming Aberration and a regular old Black Cat. I attack with the Aberration and the Cat, and my opponent puts his only available blocker in front of the Aberration. Can I activate Jarkeld, target the Cat and the Aberration, moving his blocker over to the Cat? Does this allow the Aberration to deal its damage as though it were unblocked, or does it remain blocked?
1 week ago
So looking at your deck, the thing that stands out to me the most is that you have too many "once I have infinite mana" cards. I also think that you have a bunch of cards that have little to no synergy with the rest of the theme.
Straight out, I think you could easily cut Mind Grind, Villainous Wealth, Consuming Aberration and Primordial Hydra and you wouldn't even notice. I also think that Omniscience is a wasted slot here - It's too expensive to serve too little of a purpose. Especially without having access to Academy Rector.
You don't need to be running both Null Profusion AND Recycle, or really, either. You're not trying to play storm - you're a control deck. Yes, Damia "kind of" fixes them however limiting maximum hand size is dumb. Similarly as card advantage, Mind's Eye is too slow for blue.
I don't think you need Palinchron, Peregrine Drake and Great Whale. You're better off cutting one of them (I personally think Whale is the worst of the three) and adding Ghostly Flicker and Archaeomancer. Both of these cards serve as good utility pieces and together they also serve as a backup to Deadeye Navigator (you can also use E-Wit).
I owuld also recommend adding Reality Shift - not only is it good removal, it can be used alongside E-Wit/Archaeomancer + DEN to exile everybody's libraries (by continually exilign the manifest creatures). You cna use Forbidden Orchard as a good jumpstart for this combo too (plus it's just outright a really good colour fixer).
1 week ago
Thanks for your question!
I've actually only played with it 3 times, so far. So, my answer will be two-fold: intended win conditions vs the observed (realised) win condition.
Intended win conditions:
- A big Villainous Wealth (after lots of ramping) can hit some good stuff, if I'm lucky.
- With all of the wheeling, Sepulchral Primordial should have some good reanimation targets by the time it's played.
- Also, with all of the wheeling of my own hand, Psychosis Crawler should be able to do a lot of work.
- Nath of the Gilt-Leaf and Waste Not can make a token army.
- Mid-to-Late game, I'd hope to have locked my opponents out of their draws with something like Teferi's Puzzle Box, so I'd be less likely to use any of the wheel effects which empty my opponents' graveyards. So, with pretty full graveyards, Consuming Aberration and Guiltfeeder should be rather imposing threats.
- I have a couple of cards (Massacre Wurm and Acidic Slime) which could potentially do some fun things with the likes of Deadeye Navigator. In particular, in the absence of a quick win-condition in hand, if my opponents are locked out of their draws, I can always go for their lands by repeatedly flickering Acidic Slime.
- Apparently, for some unfathomable reason, people don't like not having a hand and not being able to draw cards. If I have a recurring source of chump blockers (Waste Not or Nath of the Gilt-Leaf), and if my opponents are locked out of their draw, scooping tends to be the result. Especially if I get to overload a Cyclonic Rift, then follow up with something like a Jace's Archivist activation. This combo has happened once.
If you have any suggestions for better (more reliable or more synergistic) win conditions, or things to cut, I'd be very interested! The only things that I'd like to avoid are:
- Instant win combos (unless they use at least three pieces, and as long as the deck isn't chock-full with tutoring). I'm not a fan of two-card instant win combos (unless both cards have a clear place in the deck).
- Alternate instant win conditions (e.g. Laboratory Maniac).
I find these ways of winning to be anticlimactic, after a potentially long game. Also, my playgroup tends to avoid this sort of thing.
2 weeks ago
i think Ingot Chewer and Trygon Predator could be World Breaker or Woodfall Primus. i personally don't like Terastodon, i would always get it in a bad situation where i'm giving my opponent blockers, yes your general has trample but you just gave them an army that can kill yidris if he doesn't have a p/t buff.
the Prognostic Sphinx seems a little random unless you have recursion, maybe you could take it out for something that's the same mana cost that's a bit spicier Puppeteer Clique? Consuming Aberration gives you synergy.
maybe colorless lands that provide a utility ability, like Kessig Wolf Run or hell, Kher Keep? i understand that you wanna leave mana open after you swing to abuse your cascade but with Nature's Will and Sword of Feast and Famine (maybe add a Bear Umbra) you can abuse your lands and get double value out of them.