Consuming Aberration

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) None
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare
Promo Set (000) Rare

Combos Browse all

Consuming Aberration

Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Price & Acquistion Set Price Alerts

C16

GTC

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Consuming Aberration Discussion

Randomspartan57 on MILL EVRY1

1 week ago

i once had 5 Consuming Aberrations on the board worth 200+ each after kicking Rite of Replication bc we did a 4 player game where we each played two decks. I had fun, they did not. this decklist will increase the 'unfun'.

Torchess on Run Of The Mill

2 weeks ago

I don't normally comment but I see someone else also loves the idea of edh mill :)

IMO in commander spells that are targeted like Fraying Sanity or Curse of the Bloody Tome are worse than global effects like Memory Erosion. It doesn't matter if it's 1v1 commander, but anything in a group setting makes them worse. Stuff like Hedron Crab and Curse of the Bloody Tome can too slow for 100 card decks. You're not guaranteed to play them early and by the time you mill 10 or 20 cards they'll have their commander and some other nonsense to just end the game. Some people play Kozilek, Butcher of Truth so milling them out is impossible without Leyline of the Void

Even if you're all into mill, some board wipes like Black Sun's Zenith or Killing Wave can really save you.

Some cards which might help are Ashen Powder Whispering Madness Soul Manipulation Dissipation Field Quest for Ancient Secrets Avatar of Woe Body Double Consuming Aberration Guiltfeeder Nighthowler Sepulchral Primordial Wrexial, the Risen Deep Entreat the Dead Wight of Precinct Six

if you're into zombies you can use Arcane Adaptation + Undead Alchemist + Waste Not

Cereal_Killer on Turbo Mill

1 month ago

Fetch and Shock lands (in your case Polluted Delta, Marsh Flats, Flooded Strand and Watery Grave) are always a good choice, so why don't you add them?

Then, remember you have Archive Trap, so you should find a way to make your opponent search his library, maybe Ghost Quarter or Field of Ruin?

25 lands are too much, you need to be very fast or your opponent will kill you first!

Better alternatives to Lost Legacy are Surgical Extraction and Extirpate, they cost less and since you mill his deck, it will be easy for you to use them

You need something that let's you draw, so why not Visions of Beyond or, also, a less powerfull Opt or Serum Visions?

Consuming Aberration is too slow and too easy to destroy in my opinion.

Do you want to spend some money on your deck? Add some Snapcaster Mage

In my opinion Startled Awake  Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb

Personally I don't like Sleep. Your opponent plays tons of creatures? Use Crypt Incursion or Fatal Push

A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut

zenozia on Need help: Grimgrin Assault

1 month ago

hello really like your deck

Cloudstone Curio with Rooftop Storm is the combo you are probably looking for boucing Gray Merchant of Asphodel to drain everyone or bouncing Grave Defiler to cast all zombie in your deck but you could stick with only Rooftop Storm + Grimgrin, Corpse-Born + Gravecrawler + Diregraf Captain

for the cut it really depend on how you play the deck the problem is that you are trying to do everything you have control/agro/combo going on you should pick combo/agro or control/combo

for the card that in my opinion arent worth to play are : Consuming Aberration , Fatestitcher, Geth, Lord of the Vault, Ghoulcaller Gisa, Josu Vess, Lich Knight, Liliana's Reaver, Noosegraf Mob, Stitcher Geralf, Undead Alchemist, liliana, death's majesty, Liliana Vess , Cancel, Counterspell, Hero's Downfall, Murder, Negate, Silumgar's Command, Quietus Spike, Sword of Vengeance, Freed from the Real, Training Grounds, Army of the Damned, Dark Salvation, Rise from the Tides, Ruinous Path also cut some of the worst land like Dimir Guildgate and run some more basic

for the card that you should be adding to the list: Grave Defiler, Kalitas, Traitor of Ghet, Phyrexian Altar, Skullclamp, Throne of the God-Pharaoh, Bitter Ordeal could be good if your local meta is a lot of food chain/flash hulk or combo deck , Diabolic Intent and all the other tutor if you have the money Cabal Coffers + Urborg, Tomb of Yawgmoth

ps: my recommendation fit for a agro/combo deck

Spirits on Budget Thraximundar - EDH $50

1 month ago

Night's Whisper $1.58 is too much, Sign in Blood is $0.18 (and can target opponents), Read the Bones is $0.16 but I don't like the CMC3. Night's Whisper/Sign in Blood definitely the best. Brainstorm $0.70 is even better imo. Ponder is $2.30 so not a great option. Brainstorm/Sign in Blood best for budget. Altar's Reap don't like it either. Costly Plunder also not quite right.

Telling Time also not bad in budget $0.23 lets you scry one to bottom and replaces itself.

Dimir Signet $1.80 is so much. Talisman of Dominance $1.29 is better because it's CMC2. Also, Talisman of Indulgence $0.72. Fellwar Stone $1.25 but less predictable. I think the Signets are great, but $1.80 is tough.

Baleful Strix is $2.95 but pretty amazing, if you free up enough cash for him.

Archfiend of Depravity $1.01 can dominate this format, you've seen it from my Glissa, the Traitor deck.

Displacement Wave slows you down too much I feel, it can give you a Thraximundar alone. You control it with , but it's not going to work in 1 hour format, outside of the 1 hour feel it's pretty weak anyway.

Soul's Fire also feels wrong, a turn you cast Thraximundar you won't have mana for it, only a handful of creatures going to deal enough to be of consequence.

Shrieking Affliction is going to guarantee that 3x players are attacking you, and it's too slow to win you the game.

Nighthowler is a better Wight of Precinct Six (you can run both), he is CMC3, but he also counts your graveyard, and he also has Bestow if you have the extra mana (modular)

Consuming Aberration is a higher CMC, but he can also build the graveyards, remember that time SolomonsEfreet had him out. But high CMC. $1.90 too.

Can up you mana ramp with stuff like Mycosynth Wellspring $0.15,

You have Fleshbag Marauder & Merciless Executioner but missing their good buddy Slum Reaper $0.19.

Traveler's Amulet and Wanderer's Twig are great for color fixing and ramping. Wayfarer's Bauble goes onto the battlefield for CMC1 more.

Deadeye Navigator has lots of positive applications in your build, but he's $2.15. I won't list everyone, you can read the LTB/ETB guys, but Peregrine Drake is infinite ETB & infinite mana.

Murder always a nice multi-purpose removal in this format.

Far // Away $0.24 can also be handy.

You're mana source distribution is quite good 24% / 24% / 37% .

Vona's Hunger was pretty good when SolomonsEfreet played it.

Diabolic Tutor for Torment of Hailfire or the other half of Rite of Replication / Gray Merchant of Asphodel win-con.

Dark Petition is $2.32 but can assist with casting the Gray Merchant of Asphodel, I also don't mind Razaketh's Rite because I just cycle it for if it's drawn early on.

Desecration Demon might be fun, he's only CMC4.

I think your fairly balanced too, maybe a little too heavy on Sorcery, sub 1 for an instant or another creature or artifact.

One of the nice things with Thraximundar is you should get left alone early on because your not an immediate threat vs. someone like your Xenagos.

I wouldn't go counterspell (maybeboard has so many), won't work in this format effectively.

Havengul Lich has some recursion built in, but wouldn't say he's really that synergistic with Thraximundar but he can target others graveyards.

He's not a Xenagos, God of Revels but a good serviceable Commander in $50 budget. Crosis, the Purger no way lol, Sedris, the Traitor King would also work but he the same CMC anyway,

ERoss8 on Muldrotha or mimeoplasm?

1 month ago

Both are super powerful, and approach the same graveyard theme in two different ways. Either one is a great commander, so it’s more what style of graveyard deck you want.

The Mimeoplasm is more of a reanimator deck that relies a lot on the commander to close games out. This deck will feature a lot more creatures, usually ones like Lord of Extinction and Consuming Aberration coupled with Death's Shadow and Phyrexian Dreadnought to make your commander a one-shot kill.

Muldrotha, the Gravetide is a more value-driven deck. Instead of packing a bunch of huge creatures (although Consuming Aberration is still an amazing card for the archetype in general), it continually reuses many of its most important spells over and over again, as many of them sacrifice themselves. This is most prominent in 2-card non-infinite combos with Muldrotha herself. Being able to repeatedly wipe the board with Pernicious Deed and Nev’s Disk (not spelling that name), or destroying all your opponents’ lands with Strip Mine can easily get out of hand. The commander itself isn’t necessarily required for the deck to function, at least in the way The Mimeoplasm needs to be out, but it’s definitely better if she is. Muldrotha definitely is a better option for a “goodstuff” style deck that doesn’t have any direct theme.

Regardless of which you choose, a self-mill theme is a must, with Grisly Salvage and Satyr Wayfinder being good examples. There are also some cards that let you tutor any card into the graveyard, like Entomb or Buried Alive. Villainous Wealth is a super fun card that I suggest anyone playing sultai should run.

Hopefully this helps!

KarmaKimeleon on Damia

1 month ago

Mindcrank would add to the milling fun.

Lord of Extinction and Consuming Aberration would capitalize on all those cards in the graveyard, with the latter making things even worse for your opponents.

Once the milling gets going, Bloodchief Ascension can easily drive in the knife.

That should serve as a pretty solid win con.

Edit: Oh yeah, Mindcrank and Bloodchief Ascension can go infinite.

zbluett on Mill Creek

1 month ago

I LOVE combos as this deck has many...

By the time I get Phenax, God of Deception out in turn 5 (sometimes 4), I will typically have solid, high-toughness blockers (which will each mill) and some other way to ramp up the mill... (Enchantments like Fraying Sanity, Sphinx's Tutelage, etc) (Creatures like Consuming Aberration, Wight of Precinct Six, Nighthowler, etc) (Untap specific creatures to hit twice, like Pemmin's Aura or Freed from the Real)

I can win on turn 4 just with Fraying Sanity and Traumatize (with a little help from Dimir Signet or similar)

Phenax plus Eater of the Dead on turn 5 is typically game over.

I like Isochron Scepter, but need the blockers out to take the heat until turn 5.

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