Consuming Aberration


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare
Promo Set (000) Rare

Combos Browse all

Consuming Aberration

Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

Latest as Commander

Consuming Aberration Discussion

griffstick on Muldrotha vs Yarok

5 days ago

Yarok is better because Muldrotha has a huge weakness. Graveyard hate. One Rest in Peace or any other similar effect and you're done. But the same could be said about Yarok. One Torpor Orb and you're done. Only difference is torpor orb stops creatures. Yarok cares about all the triggered effects not just creatures, and not the entering.

Theres so many strategies you can go. Reanimation decks. Mill decks. Draw and discard decks. Control decks. Token decks. Walkers. Or just value.

I'm gonna list a few cards that trigger in many effects except etb effects. To hammer home the point that torpor will not shut down a yarok deck.

I can go on and on. Yarok all the way better

IrateWarrior on All Hail the Brood

3 weeks ago

DankMagicianD maybe you can help me fit in Consuming Aberration

Pal00ka on T-Master of the Zombies

3 weeks ago

2 ways I would build SG on a budget:

Zombie token makers ( Liliana's Reaver ) + Zombie Token lords ( Eternal Skylord ) + kill spells ( Go for the Throat ); since SG makes zombie tokens you can kill an opponent's best creature, reanimate it, and it will get buffed. You will proactively make zombies for offense/defense while reactively killing problem creatures and turning them into your minions.

Strong enter-the-battlefield trigger creatures ( Plaguecrafter ) + Arcane Adaptation + kill spells ( Murder ); since SG makes a token of the exiled creature, being able to get a second trigger is great. With AA you obviously name "zombies" and now all your creatures boost SG' upkeep trigger. You are controlling opponents through your creatures entering the battlefield while, again, you are using kill spells to get rid of threatening creatures you want to turn into zombies.

2 other viable routes, though less 'zombie,' are discard via spells ( Syphon Mind ) and creatures ( Liliana's Specter ) to which you reanimate creatures your opponents' discard & mill via creatures ( Consuming Aberration ) and spells ( Mind Grind ).

You chose a lot of good zombies but I would ask whether they are good enough that you would reanimate? While SG promotes creatures, I would not forget about relevant zombie-focused spells. Ex. Apprentice Necromancer is cute but I would cut it for Cemetery Recruitment since it draws a card too or Ghoulcaller's Chant which grabs 2 back.

I would add more card advantage ( Ambition's Cost , Ancient Craving , Live Fast ) and ramp ( Mind Stone , Dimir Cluestone , Seer's Lantern ). I would shoot 10+ sources of each because nothing is less fun than not being able to cast your spells and top-decking.

A fun interaction to go with zombies, many of your 'each opponent loses a life', and free sacrifice outlets is Metallic Mimic + Putrid Goblin for infinite damage.

The inclusion of Paradox Haze is a great idea!

IrateWarrior on All Hail the Brood

3 weeks ago

DankMagicianD good suggestion, what would you cut for it? I’m currently trying to fit in Consuming Aberration I have a relatively high CMC curve but I haven’t had issues yet due to grave cheats but Sphinx is another beefy boy.

mfogle on Land based mill

1 month ago

I've thinking of making an esper deck that focuses on milling out the opponent. However, as a gimmick I want to focus on cards like Mind Funeral , Mirko Vosk, Mind Drinker , and Consuming Aberration that has your opponents mill untill they reveal x number of land cards. Theoretically, your opponent's deck has roughly 24 or so lands but by the time you cast all your mill you could maybe count on haveing to have them reveal 18-20 lands before they mill out. I thought about speeding this idea along by running cards like Settle the Wreckage and Path to Exile to trick them into pulling even more lands out of their deck to both speed up the mill and remove immediate threats. That brought up the idea of running "group hug" flavored cards to help both players play additional lands to thin out their deck while speeding up yours. I know this won't be by any means competitive, but was wondering if it could be at least viable in more casual play. Curious if anyone has any thoughts or ideas for a deck of this flavor.

FunBun on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

How do you get away with playing only 36 lands and almost no ramp?

If I'd play anything like this I would get blown to bits. In my playgroup we don't play infinite combos generally and there's someone who plays a very fast paced Maelstrom Wanderer deck that creates a very overwhelming boardstate within the first 10 turns and because it plays so much ramp it is insanely difficult to keep on par with. I'm currently building my own Muldrotha deck and without infinite combos I rely on cards such as Lord of Extinction , Consuming Aberration , Altar of Dementia and a mill strategy. I'd like a control deck, though, and not a very fast paced deck.

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Consuming Aberration occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

UB (Dimir): 1.39%