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Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Consuming Aberration Discussion
1 day ago
Whoah first time anyones made suggestions on any of my decks,so i'll do my best to go over why i've made many of the decisions I've made.
First off my plan is a mix of damage and mill using mill in order to steal from an opponents graveyard with the cards Geth, Lord of the Vault ,Bone Dancer,and the big one Hedonist's Trove, plus wanting my opponents to have a large graveyard to make Consuming Aberration big makes my amount of graveyard hate somewhat small with only Bojuka Bogas a full grave exile and Crypt Incursion getting rid of all creatures and serve as my only real source of life gain.
I may look for a place for Forgotten Creation as my card draw isn't perfect.
As for reanimation i have several reusable reanimation sources and a creature that can be recurred at any time namely Gravecrawler.
I have considered Soulless One but i feel i don't need both it and Consuming Aberration and i simply think the aberration is better(although i may look for a place for it,it is in my maybe board for a reason).
Thanks for your suggestions I really,genuinely appreciate them but i won't be able to use most of them for some of the reasons above. I'll make a more elaborate description explaining my deck and it's stratagems in the future.
But for now thanks for the feedback and have a fantastic day.
4 days ago
I forgot to suggest Bloodchief Ascension.
It fits perfect in the mill theme.
4 days ago
You can combo these two with Paradox Engine and some of your low mana cost spells.
1 week ago
Phenax, God of Deception gives additional 'milling' possibilities and it can be really huge boost in early turns.
1 week ago
If your going to claim Judge status you should probably read the rulebook once in a while. The comp rules specifically go over why Consuming Aberration would stay alive in this case:
704.4. Unlike triggered abilities, state-based actions pay no attention to what happens during the resolution of a spell or ability.
Example: A player controls a creature with the ability This creatures power and toughness are each equal to the number of cards in your hand and casts a spell whose effect is Discard your hand, then draw seven cards. The creature will temporarily have toughness 0 in the middle of the spells resolution but will be back up to toughness 7 when the spell finishes resolving. Thus the creature will survive when state-based actions are checked. In contrast, an ability that triggers when the player has no cards in hand goes on the stack after the spell resolves, because its trigger event happened during resolution.
1 week ago
1 week ago
Waste Not seems like a waste in a deck focused on the combat damage/cascade instead of wheel effects (Kydele at the helm). I'd also remove said wheel effects Windfall, Whispering Madness and Reforge the Soul (specially since you won't be cascading if you cast it for the Miracle cost). Maybe keep Wheel of Fate as a target for 0 cmc. And did you seriously go for Notion Thief + Wheel effect (aka Leovold's reason for being banned?). This would be a reason to really hate on your deck (which you said you would try to avoid this time).
Consuming Aberration is a strong and annoying creature to deal with, but it does seem out of place here. Is your plan to kill everyone via combat/cascading or do you want to mill everyone out? He does so much better in Chaos Yidris/Storm Yidris...
Hellkite Tyrant would be better off in an artifact heavy deck (even though you have a bunch of mana rocks and stealing artifacts is always fun, I think it doesn't impact the game as much as you'd like).
Damia, Sage of Stone requires you to wait a whole turn before doing something. So, unless you go for some extra turn cards, I'd rather have a bunch of effects that drew me cards immediately or increased the number of cards drawn each turn: Mulldrifter, Thoughtcast for the Affinity, Scour the Laboratory for the Delirium, Recurring Insight is almost guaranteed to draw you 6+ cards since it has rebound and Pore Over the Pages untaps some lands for you.
Deepfathom Skulker, Mask of Memory, Bident of Thassa, Tandem Lookout all provide extra card draw from combat. Staff of Nin provides a good passive card draw (and the 1 damage basically means opponents' creatures have 1 less toughness if needed).
Null Profusion is one of the weird cards that could work really well with Yidris. If you manage to drop a Thought Vessel or Reliquary Tower AFTER it, the hand-restriction is nullified and it's important to notice it grants you a draw for playing lands as well.
Did you purposefully let extra turn cards out? Better than netting an extra attack step would be netting an extra turn.
Boundless Realms could also be interesting since it grants a cascade into 6- and ramps you a lot in the mid game (which is very important in your deck). Zendikar Resurgent would also work really well, granting an extra draw per creature spell and doubling up your mana, even though it doesn't thin your deck as Boundless Realms does.
Whispersilk Cloak and Trailblazer's Boots seem unnecessary. Most of the time there'll be someone with not enough defenses to stop your Yidris. And if there are, you'd be better off clearing the path instead of going through and relying on a good cascade to turn the tables. You could also try Intimidation or Shizo, Death's Storehouse since Fear often translates into unblockable (you just have to attack the right person)
Savage Ventmaw is mostly used with Aggravated Assault or Hellkite Charger for infinite (or near infinite) combat steps. Since you don't enjoy infinite combos, you could go for the Hellkite (it's also cheaper). Metalwork Colossus works pretty well with a good number of mana rocks.
If you feel like spending some money, Scroll Rack allows you to "choose" your cascades.
1 week ago
Por algum motivo a linguagem html desse site impede o uso de acento, ento boa sorte lendo hahaha.
-2 Altar of Dementia
+2 Mind Grind
um bom mill, disponvel no modern E baratinho. Deve ter na Domain, mano.
-2 Glacial Chasm
+2 Terrenos Bsicos / +2 Shelldock Isle
Glacial Chasm infelizmente no Modern, e no tem muito o que substituir no formato atual. Um terreno que vire criatura uma opo, mas eu no acho que seja igual, nem de longe. Eu colocaria 2 terrenos bsicos de acordo com a mana base, mas o Shelldock uma boa forma de conjurar algumas mgicas extras diminuindo seu CMC.
-2 Consuming Aberration
+2 Suffer the Past/ +2 Crypt Incursion
Consuming Aberration uma carta bem cara, e que infelizmente no causa impacto assim que entra na mesa. Ele forte pro deck, mas fica nisso, um corpo pesado que faz o efeito se sobreviver ao prximo turno. Como poucas criaturas so relevantes no seu deck, bem provvel que ele v ser removido (j que o oponente no ter gasto seus removals) antes de causar algum impacto. Como o Glacial Chasm deve ser retirado, pensei que o deck continua precisando de um sustain contra matchups como Burn, e qualquer outro tipo de aggro. Lifegain uma forma de se manter vivo enquanto voc mantm o plano de millar o deck do cara. Suffer the Past mais agressivo e tem menos sustain, porque dependente da sua mana, mas Crypt Incursion no tem agressividade nenhuma, embora tenha um sustain absurdo dependendo do deck.
Leyline of Sanctity um side bem comum nos decks que usam branco e que faz voc perder automaticamente a partida contra o deck. importante pensar em removals de encantamentos, pelo menos para o sideboard.