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|Commander 2016 (C16)||Rare|
|Promo Set (000)||Rare|
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Creature — Horror
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Consuming Aberration Discussion
1 day ago
Mirko Vosk, Mind Drinker is a great addition to the aggressive aspect of this deck. Adding 2 of this 5-drop would raise the total to 5, including Consuming Aberration. This makes cashing in 5+ mana more common. It's also cheap and it can fly.
Thought Scour is a great addition to any mill deck. It's only chip damage, from the aspect of milling, but it gives you great card advantage at the same time.
2 days ago
5 days ago
It's for my Sidisi, Brood Tyrant deck. I run into board states where I got a big creature like Consuming Aberration but attacking with it isn't reliable. Best thing is just to use it same turn its cast or reanimated before giving people more time to react to it. There are some suggestions on cards to try out so far, thank you guys!
5 days ago
Looks solid so far.
Might add Rite of Replication...it really jives well with your general because ..say you replicate Consuming Aberration with lots of cards in graveyards...then it's really big. And with your general out...then you just happen to have out Thousand-Year Elixir....boom.
1 week ago
Hi! Sorry it took me a while to get back to you, my job has been super busy.
This deck is...odd (not in a bad way). I'm going to be as cutthroat as possible here, since it's listed as competitive :)
I definitely see the influence of my The Locust God deck - you chose the same counterspell suite as I did, have a similar Paradox Engine line of play, use the same rocks, etc. And yet, there are some strange choices for a competitive deck - relatively little interaction, several 4+ mana spells that do very little when they come down, and a lack of hard draw.
Nature's Lore and/or Three Visits over Kodama's Reach, Windfall over (or in addition to) Time Reversal. Cutting Mindbreak Trap for Arcane Denial, unless your meta is REALLY storm-heavy. Sylvan Library over (or in addition to) Mirri's Guile. Since you're in green, you have access to some strong mana dorks that work well with Paradox Engine (or just as early ramp), particularly Birds of Paradise and Bloom Tender. I'd personally argue for Bear Umbra over Nature's Will, since it also protects the creature in question, but it sorta depends on the amount of exiling removal in your meta. You're not running Necropotence, and you should fix that. I would almost certainly run Dramatic Reversal/Isochron Scepter in here - each half is really good alone, and it gives you an infinite storm count together. In terms of removal, Nature's Claim is the biggest thing I feel you're missing, since you have very little interaction to deal with hate pieces that you go up against. An argument could be made for adding Deadeye Navigator to pair with your Palinchron/Peregrine Drake, and cards like Tooth and Nail/Defense of the Heart to find them, but I don't feel that's a great use of slots in the current list. Jace's Archivist is far better than Arcanis the Omnipotent in this deck.
My first cuts would absolutely be any card at CMC 5 or greater, unless it essentially immediately wins you the game. I would remove Berserkers' Onslaught, Consuming Aberration, Peregrine Drake, Treachery, and Arcanis the Omnipotent immediately.
If I may ask, why use Yidris for this if you could use something like Kess in the command zone instead? It seems like you aren't doing too much with green in the deck, and relying on connecting with Yidris seems...unreliable. In a competitive deck, you'd want to be winning on T4 most games, which makes casting Yidris at that point a bad proposition (especially since most strong mana rocks can't help you cast him, given that his mana cost involves no colorless mana).
I hope this helps as a preliminary look! I can come back and offer more thoughts when I have a few more minutes to think about it :)
1 week ago
Couple of notes up front (might just be due to ongoing edits):
- You have 2 copies of Victory Chimes in the list
- You only have 96 cards in the list (including the duplicate above) instead of 100
Want to suggest a couple of deck strategies to consider focusing in on (they are all fairly synergistic but it might help to pick one to focus on to help the deck feel like it has a clearer win condition):
With your current list of mill-value and beats, the missing pieces only seem to be ways to close the game.
- Keening Stone to close out a player with mill
- Necrotic Ooze to take advantage of any opponents' powerful abilities
- Consuming Aberration and Lord of Extinction seem quite good
- Psychosis Crawler takes advantage of the multiple windfall effects you are running but otherwise isn't too synergistic
- Splinterfright is a cheaper Lhurgoyf with better keywording and a synergistic 'tax' that works in your favor. Terravore might be worth considering too.
Discard Group Slug
I think this is a really interesting avenue for Muldrotha: running cards like Jin-Gitaxias, Core Augur, Waste Not, Oppression, Mindslicer and Myojin of Night's Reach to clear out your own and opponents' hands while benefiting from Muldrotha and other graveyard recursion effects to allow yourself to keep making plays. It would be a deck unlike any other at our table so far.
Other solid cards that support this archetype:
- Scythe Specter, Hypnotic Specter, Liliana's Specter
- Cabal Conditioning
- Words of Waste
- Necrogen Mists
- Bloodhusk Ritualist
- Bottomless Pit
- Sword of Feast and Famine (yeah, expensive though)
- Painful Quandary
- Archfiend of Ifnir
Graveyard Theft or Pure Recursion
This concept would run recursion spells like Boneyard Parley to steal the best things from opponents graveyards. In this case, Muldrotha allows us to consistently run targeted recursion from our graveyard, and we can focus our deck construction on the grave-robbing package. Because of Muldrotha's ability, we want to focus primarily on "theft on sticks" which we can repeatedly cast as needed, likely leaning heavily into Black.
Theft on Sticks examples
- Chainer, Dementia Master
- Dance of the Dead
- Scion of Darkness
- Chancellor of the Spires can both jump-start your mill value and borrow a winner from someone's yard. Sam has one.
3 weeks ago
For one mana less, you get Lord of Extinction and Consuming Aberration, both which will be bigger than the Seekers. Second, The 'Plasm will see that it's a 0/0, so no counters. Were it a /, on the other hand...it'd have a chance, but not much of one.
3 weeks ago
No doubt. There are some ways Consuming Aberration doesn't work with what I'm thinking of but also does work nicely with Dash since I get the opportunity to cast and cast again or e.g Cloudstone Curio - I'm sure it goes in regardless tbf!