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Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
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Hello! Been a long time since last play.
i'm thinking of building a standard deck with cards i currently have :
Planeswalker: 2xJace, Memory Adept
Total 91 cards. I would like to build my deck with 60ish cards if possible, which cards should i add/throw? As you can see, the theme about this deck is about milling and using creatures to synergize with milling theme..
Any feedback or suggestions will be very well appreciated. Thanks!
What I forgot to mention in my last post was maybe in addition to the "something old, something new", we could have a mechanic that is online once certain number of cards of a specific type or not is in your graveyard, which pitch spells would synergize with. Madness would also synergize with that.
RussischerZar, There was one post where MaRo said that he wished they had made the nephilim legendary, but that it was extremely difficult to design a card that utilizes four colors but not a fifth. (Except I think hybrid costs could fix that issue!)
When I said counts cards in graveyard, I wasn't referring strictly to a Consuming Aberration effect. I was more referring to an effect that works like threshold or delve in which the cards get better if you have lots of cards in the graveyard.
The only cards that were wedge colored were the commanders themselves, so I'm optimistic that wedges haven't been done before from the eyes of the design team as well.
And thank you! I can't take credit for the Huey Dewey Louie speculation though, that's all because of kbarnhart. I just wanted a post to put all the best ideas IMO.
Lord007, I agree, fetches and wedges would be a total success in the WotC history book in the category of "what do the people want?". Flanking, horsemanship, and banding have been circulating as possible old things theyd bring back, but I don't know if people have been asking for ANY of those (except maybe horsemanship).
You can check my mill deck here Mill Power 101
Consuming Aberration is a $4 card. Prices aren't strictly determined by competitive value, and I think that both CA and this obliterator prove it. This thing is a casual all star, and everyone who plays black wants 1 or 4 of them.
In the last few months, they were bought out as well, which drove the price up a ton, and until that group puts them back on the market, they will stay at their very high price. Even after that, they'll still be expensive because casual fans love it.
Like the last poster said, cut down on the variety of cards and go for 4x or 3x of the most important ones. I'd have 4x Thought Scour and maybe Memory Sluice as well. Very cheap mill leading to huge creatures, definitely 4x Consuming Aberration or Nighthowler . I never attack with my 20/20 Aberrations, I just cast Rite of Consumption or Essence Harvest on them and it's game over with no attack necessary.
If you want big creatures : Wight of Precinct Six (good if your opponent have a lot of creatures), Mortivore (for regenerate), Nighthowler (can boost another creature), more Consuming Aberration (Or Mirko Vosk)
Profane Memento form M15 can be interresting to survive long enough
I don't like your Hedron Crab and cryptoplasm. The crab can be usefull, but i would prefer one of the 4 enchantments i proposed you. cryptoplasm is not that usefull except if you copy Consuming Aberration , Mirko Vosk, Mind Drinker or Nemesis of Reason ... but you only have one of them. You should run more of them instead of cryptoplasm. You will have more chance to draw them.
If you need a removal, Death's Approach can be a good option.
Undead Alchemist is not that good cause you don't have other zombie.
Why Frost Breath ? I don't think you need that kind of control
If you don't have many creatures, Memory Sluice is less effective. Also, you want your creatures to block, so you don't want them tapped.
I hope I have help you
|Power / Toughness||*/*|
|Avg. draft pick||4.96|
|Avg. cube pick||2.30|
|Commander / EDH||Legal|