Consuming Aberration

Consuming Aberration

Creature — Horror

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

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Consuming Aberration Discussion

Jack-Frost on mill

1 day ago

I wouldn't use Consuming Aberration. It's too expensive and removal is rampent in modern.

I can give some suggestions but take a look at XYMystral's deck Mill to Oblivion. He does an excellent job with his mill deck.

TheSurgeon on mill to make a god

2 days ago

Breaking is a budget glimpse, to keep the "budget" classification of your deck and will speed it up exponentially. Replace Mind Grind with these.

Here's why:
Mind Grind is a useless mill card; you pay 4 mana, and have the possibility of only milling 2 cards. This is not acceptable when other cards like Tome Scour, or even Thought Scour can mill that many (or more) for one blue. And Thought Scour synergizes with Sphinx's Tutelage to mill 4 for 1 blue with the possibility to mill even more.

Consuming Aberration is also moot. For 5 it sits and waits to be removed for a turn and then you only get one land before its ability is shut off. If you're using Aberration as a blocker, consider Jace's Phantasms or fogbanks to stem some combat damage.

Let's talk about the Elixir of Immortality. 4? Try two. The built-in recycling is like having 4/in the deck, any you only need to use it once in a while. A couple cards that may help by putting one of each in is:

Psychic Spiral, a bit expensive for my taste but ends the game a lot. Even if it doesn't it keeps you alive for another couple turns (boardstate permitting)

And Crypt Incursion. Turn each creature in your opponent's GY into 3 life? This is an awesome game changer.

Another one I like to run is Profane Memento. If you're looking for cards to fill out gaps in the deck, these are very handy for .

I love mill. It's my preferred meta; and I love the idea of a budget Mill deck, but it simply isn't effective without certain necessary, more effective cards.

Keep at it man, this deck has potential.

Massaru on 2016-02-05 update of Vintage Mill ...

4 days ago

Grantley91 mentioned:
"Isochron Scepter"

Well put; Isochron Scepter is always a dilemma.
I've always wanted to use it, but never felt quite comfortable with it. I don't know exactly why.
Sure, it's great with Ancestral Recall or Mana Drain (considering other decks), but I'm not sure.
The problem is when it is destroyed. While I lost two cards (one in exile), my opponent has lost only one.
Also, I gotta have 4 available mana to use it right away.

I'm no fan of Thought Scour. Actually, I'm VERY skeptical about cards that gives me just one draw.
Instead of that card, I could be drawing the next actual card. Just like Manamorphose. It feels kinda useless.

But I'll be considering Isochron Scepter alongside Brain Freeze and Twincast.
Actually, Twincast looks pretty good. I see a lot of potential.
Maybe if I take off some of the "scry-like" cards... what do you think?


Sergal mentioned:
"Dark Ritual vs Animate Dead"

Thanks for the approval. Most of all, thanks for understanding.

As I said before, I am aware of Consuming Aberration's casting cost, but I just can't ignore its ability.
But between the cards above, I think I'd be better off with the last one.
You see, I already have some mana-acceleration cards. I'm afraid of counters. Terrified.
Depending on my friends choices, sometimes I have to deal with 3 decks full of counters.
Counterspell, Mana Drain, Force of Will and even Arcane Denial. At least 12 counters on each deck.
Yeah, it's a living nightmare. A really annoying one.
I thought about Animate Dead to get a second chance (or a first one for less than half the casting cost).
You really think Dark Ritual would fit better than Animate Dead?

Massaru on 2016-02-05 update of Vintage Mill ...

4 days ago

Grantley91 mentioned:
"Mirko Vosk, Mind Drinker and Traumatize"

Yes, Mirko's "mill until 4 lands shows up" is better than Aberration's "mill until 1 land shows up".
On the other hand, Aberration's text says "each opponent", and that's great in multiplayer.
Also, I often have to deal with Ensnaring Bridge or even Maze of Ith, so I can't rely on Mirko dealing combat damage.
Considering that Consuming Aberration has the same casting cost and only asks me to cast a spell, I think I'll stick with it.

About Traumatize: if everything is going good on the game so far, it won't mill a lot of cards.
If everything is going bad, I'll be stuck with a heavy card in my hand.
Please don't get me wrong: I do understand your thoughts about efficiency, but we also gotta think about speed.
I can't afford to keep a card in my hand as one of my opponents runs a Discard Deck, including Wistful Thinking and Burning Inquiry
combined with Liliana's Caress, Megrim and even Waste Not. Do you feel my nightmare?!?
I appreciate your thoughts, though.



Darkmagi1131 mentioned:
"Brain Freeze"

Now that's a very interesting card. I like the storm effect possibility, but that raises some questions:
If one of my opponents have cast a lot of spells, this card can be brutal, but I'm not sure if its effect can match that guy's turn.
Maybe if there were some counters clashing around... but I'm not sure yet.
Being an instant for just is great, though. I'll keep this card in my mind. Thanks for that!


TheSurgeon mentioned:
"Run control, counters, and perhaps some graveyard hate..."

I'd add Archive Trap to your epiphany as my opponents have lots of fetchlands (for dual lands) and tutors.
On the other hand, Ghost Quarter won't work because there's not a single basic land on our decks. Maybe on or two, tops.

I'm not a fan of either Sphinx's Tutelage or Jace's Erasure.
I'm skeptical about passive-milling. It doesn't feel fast enough.
The first one is too slow to cast and the second creates a very limited effect.
I'm getting the feeling that Mill Decks must be more pro-active. More straightforward. There's no time for passive effects.
Maybe this observation can help you with your deck.

We usually don't run specific cards against each other. I have a affinity deck, but nobody runs a Hurkyl's Recall.
A friend of mine uses Oath of Druids to get Emrakul, the Aeons Torn, but nobody runs a Grafdigger's Cage.
As you can see, I don't really need to worry about losecons, but I get your point. Thanks for the tip.

I'll probably create another panel breaking the deck down later, but let's see what we got so far:

MILL (20)
4x Archive Trap 4x13=52
4x Breaking / Entering 4x8=32
4x Glimpse the Unthinkable 4x10=40
4x Mind Funeral 4x7=28
4x Mind Sculpt 4x7=28

DRAWING & LIBRARY CONTROL (9)
1x Ancestral Recall
1x Brainstorm
1x Dig Through Time
1x Impulse
1x Memory Jar
1x Ponder
1x Preordain
1x Time Walk
1x Treasure Cruise

CREATURE (4)
4x Consuming Aberration

MANA SOURCE (25)
1x Black Lotus
2x Drowned Catacomb
1x Mana Crypt
1x Mox Jet
1x Mox Sapphire
4x Polluted Delta
2x Seat of the Synod
1x Sol Ring
1x Tolarian Academy
4x Underground Sea
1x Urborg, Tomb of Yawgmoth
2x Vault of Whispers
4x Watery Grave

REPLAY EFFECT (2)
1x Psychic Spiral
1x Yawgmoth's Will

With those first 20 spells, I can mill 180 cards. That would virtually allow me to mill all 60 cards from my three opponents.
I'm not even considering Consuming Aberration's ability, the first hand draw or the turn-based drawing.
Also, I'm expecting Mind Funeral to mill at least 7 cards (I got 23 once).
Is that good enough? I'm not being sarcastic; that's a genuine question. How do you see the deck now?

Yeah, I'll add this spell breakdown to the description. It's very useful.
Thanks for the epiphany!


Sergal mentioned:
"Consuming Aberration (...) will NEVER see play"

Thanks for your comment. I really need this kind of critic.
It's very good to have a different point of view. That approach makes me question this deck a lot.
Again, I'm not being sarcastic. I really appreciate your thoughts. After all, I think you're right!
Aberration's casting cost is a genuine concern of mine, but I'm very tempted by its ability.
That's why I'm thinking about Animate Dead. Maybe that could help me. Maybe. What do you think about that?

I've tried Bloodghast with Skullclamp 'cause I've seen this combo working beautifully,
but I think I figured out why it didn't work here: I don't run a lot of lands.
Instead I have Black Lotus, Mox Jet, Mox Sapphire, Mana Crypt, Sol Ring and Tolarian Academy.
For Hedron Crab to work, I'd have to get rid of those artifacts and slow down the deck's pace.
I see your point, but I don't think it would work.

I'll definetly take a look at your deck. Thanks for the help!


nartin9 mentioned:
"Jace, the Mind Sculptor"

Hehe, calm down. I see you're a big fan of this Jace, and I can see why.
He is great, alright, but there are other planeswalkers too. It's all about being perfect for an specific deck.
You said "Mind Sculptor's +2 is nothing like any other planeswalker has", but I beg to differ.
Tezzeret, Agent of Bolas's ultimate (which happens the very next turn he is played) is a winning move on my Affinity Agggro.
Anyway, here's the three main reasons why I can't use Jace, the Mind Sculptor:
- He's too heavy. Sorry, but is too much.
- I'll never get to use his ultimate, even if I drop him on first turn and nobody kills him.
- His +2 works better in 1-on-1 games, but not so much in multiplayer.
Sorry, but that's it. I appreciate your help, though.

Also, I explained why I don't use Increasing Confusion in the "The Spells" panel. Please check it out.


Cringe mentioned:
"Jace, Memory Adept"

He's a great planeswalker that fits the strategy, but Sergal said it all:
(He) "cannot hold its weight in Vintage. Potentially Modern, if you play around it, but not Vintage."
Maybe one less colorless mana and I would seriously think about him. Two less and he'd be a staple. Too bad.
Thanks anyway.


Hynx on

5 days ago

Consuming Aberration and Duskmantle Guildmage seem contradictory to the function you gain from Leyline of the Void. I assume you only have one for opening draws IF you play against/as a self mill deck with Laboratory Maniac. Duskmantle Guildmage first ability is negated from Leyline of the Void as cards never does reach the graveyard. Time Sieve seems way to situational having only 5 actual artifacts, along with the artifact creature with its late game artifact token mechanic. Id sooner dump some of that and load up a few Psychic Spiral and Alhammarret's Archive with Laboratory Maniac out

Postmortal_Pop on Jace's Mind Maze

1 week ago

I would say running 4 Rune Snag might help condense your counterspell list a bit, and they get better as you play them. Also Consuming Aberration+Phenax, God of Deception is a broken combo for any mill deck in casual.

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Gatecrash Rare
Promo Set Rare

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