Viridian Zealot


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Darksteel Rare

Combos Browse all

Viridian Zealot

Creature — Elf Warrior

, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

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Viridian Zealot Discussion

Rozmar on Ma-Ma-Ma-Meren

2 days ago

Why not play Birthing Pod? Also I prefer Caustic Caterpillar over Viridian Zealot.

Optoger on Meren's Grave Shenanigans

4 months ago

Cut Viridian Zealot for Caustic Caterpillar

it took me way too long to make this change for my Meren deck

World_Peace on Meren the Butcher

5 months ago

I agree with most of what Edgar said, except cutting Lily of Dark Realms. It's acceptable to have two versions of the same walker, and Dark Realms is providing card draw and ramp your deck desperately needs.

I would like to focus on the bigger picture. Meren's greatest strength is in advancing your board position as creatures move around between the graveyard, battlefield, and hand. She can only do that effectively when surrounded by the right supporting cast. A card like Diligent Farmhand doesn't look like much on its own, but playing turn one then cracking it turn two gets Meren out a turn earlier and immediately nets you a card from her triggered ability. By including many creatures that either self sacrifice for value or produce it when they die or enter the field you can constantly cash in cards for value and recycle them out of your graveyard. The precise cards you use are actually pretty interchangeable; my Meren list is uploaded here, so you can see which dorks and sacrifice outlets I think are good, but the difference between Sylvok Replica, Viridian Zealot, and Reclamation Sage for example is not that great.

One last thing, your mana curve is way too high. For starters I recommend cutting Promise of Power, Syphon Flesh, Archfiend, Ad Nauseum (it will kill you with this curve), Army of the Damned, and Myoljin (Sadistic Hypnotist is an excellent replacement).

dreamistt on Meren, The World is mine

6 months ago


-Blood Bairn -> +Viscera Seer (cheaper sac outlet) or at least Bloodthrone Vampire (strictly better)
-Satyr Wayfinder (even though Self-mill can be quite good for Meren, therer are better cards for this)
-Grisly Salvage (same thing. The only one I'd tell you to keep is Mulch because it might give you 2 lands)
-Viridian Zealot -> outclassed by +Caustic Caterpillar
-Kessig Cagebreakers (the tokens could be fun, but I don't think they are useful enough)
-Banshee of the Dread Choir (meh)
-Lotleth Troll (meh...)
-Bloodspore Thrinax (growing creatures are not all that good in a commander based on graveyard recursion)
-Mazirek, Kraul Death Priest (growing creatures are not all that good in a commander based on graveyard recursion)
-Vulturous Zombie (growing creatures are not all that good in a commander based on graveyard recursion)
-Champion of Stray Souls (I know you like it, but check out my suggestions first. I don't think they are useful enough)
-Doomgape (same thing. A 10/10 trampler is great, but if you manage to get some 5/5 flying demons, you'll be happier)


-Golgari Guildgate
-Vivid Grove
-Vivid Marsh
-Polluted Mire
-Slippery Karst
+Basic Forests and Swamps. There's no need for all this color-fixing and taplands in a deck with just two colors and one of them being green and with access to ramp cards.


+Nest Invader (small ramp)
+Growth Spasm (ramp)
+From Beyond and/or Awakening Zone (consistent ramp and experience builder for Meren)
+Catacomb Sifter (scry, ramp, experience)


+Rootrunner lockdown when you are ahead
+Triumph of the Hordes for the infect win


+Jarad's Orders (2 in 1)
+Corpse Connoisseur (reusable Entomb)

RAMP (besides eldrazi)

+Solemn Simulacrum
+Farhaven Elf
+Kodama's Reach or Cultivate


+Smothering Abomination (the mandatory upkeep sacrifice won't be a problem most of the times... and you can sac itself if needed be)
+Bloodgift Demon (getting 1 extra card for 1 life and a big flying dude is pretty neat)
+Kothophed, Soul Hoarder (6/6 flying for ? The drawing clause is mandatory and it could be problematic against some decks, but if you remember to have a sac outlet ready, you can sacrifice him if you need to)
+Vampiric Rites (doubles as a sac outlet)


+Beacon of Unrest is a must have. Gets you a creature or artifact (birthing pod, probably) back.
+Ever After isn't bad either
+Grim Return (sacrifice something and cast that)


+Xathrid Demon a second Jarad
+Demon of Dark Schemes is a cheaper Massacre Wurm and it allows you to get creatures from ANY graveyard for some energy.
+Aetherworks Marvel (speaking of energy, this one allows you to cast a card for free for 6 energy. And tokens generate energy as well)
+Riftsweeper is a safeguard card when you get most of your win-cons exiled.
+Deadbridge Chant can be downright amazing in a Meren deck. The initial self-mill won't be a problem 99% of the time.
+Avenger of Zendikar gives you a bunch of tokens.
+Overseer of the Damned (removal and token generator... besides being a 5/5 flying creature)
+Havoc Demon (mass removal -break in case of emergency-, 5/5 flying creature)

Firebones675 on Make Elves great again

6 months ago

I'd recommend some elves in the sideboard that can deal with some artifacts/ enchantments. There are several that can hit one or the other but in my opinion the best elf that can hit both is Reclamation Sage or maybe Viridian Zealot If you need to be able to activate at instant speed. If affinity is really popular you could try Glissa Sunseeker.

F3A5t on Meren - what goes around comes around

6 months ago

I like Caustic Caterpillar over Viridian Zealot he is overall cheaper.

Farhaven Elf over Viridian Emissary etb effects over ltb effects.

For other options here is mine

Meren brings all the boys to the 'yard

Commander / EDH F3A5t


joshuaizac on FrEaKsHoW

6 months ago

41 lands while better than 58 is still pretty heavy. My cousins' Omnath, Locus of Rage runs 42 and its an Omnath deck. Precon commander decks come with 40, and most ppl cut them down to 36-38 depending on the deck. the deck you have i think 37 would be fine.

most sorcery, instant and artifact cards in your deck could be replaced with creatures that have etb, tap or sac abilities that do the same or similar things;

Spike Weaver for example is 3 fogs...that doesn't deal 6 dmg to you if you have your commander out.

Reclamation Sage and Viridian Zealot rather than root out or appetite for the unnatural.

those are just some examples....there's tons of mana dorks and land fetch creatures in green and non-combat dmg dealing creatures in red.....

I've seen one Ruric deck that ran Primal Surge, Akroma's Memorial, Domri Rade, Warstorm Surge and no other cards but creatures and lands. It was fairly competitive...and didn't make friends.

Most other versions i've seen have Domri and some with Warstorm....and most have little other non-creature spells.

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