Viridian Zealot

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Rare
Darksteel (DST) Rare

Combos Browse all

Viridian Zealot

Creature — Elf Warrior

, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

Viridian Zealot Discussion

BobL on Yeva Draw-Grow (Budget)

1 month ago

Inkmoth: Happy to help! I added you on discord (username AcademyHeadmaster), but I'm not super well-versed with the platform so let me know if you don't get my message. In terms of the deck, I've got some more ideas to fix the card flow problem. Upon further consideration I don't think my previous suggestion of Guardian Project will cut it (too slow, not a creature for yeva, and you already played a lot of creatures by the time you drop the enchantment anyway). Multani's Acolyte might be enough as a second, albeit worse, Elvish Visionary . I wouldn't mind increasing the number of elves for the mana producers who rely on it and I found that Generous Patron type effects really overperform. As you said in the primer, it's an early body that replaces itself and can later be important as an elf for mana producers or for Growing Rites of Itlimoc  Flip. Similarly, how much would it hurt to run Viridian Zealot over Caustic Caterpillar . I think the elf synergies justify the one extra cmc in this budget build. Sometimes you just need one more elf for Priest of Titania type effects to go infinite and in that case I wouldn't mind just running out Viridian Zealot . Finally, I've found that Cryptolith Rite has underperformed. Too many of your cards already produce mana and you don't want to be running out cards like Reclamation Sage just to tap because you have a rite out. Maybe Joraga Treespeaker as another mana elf? I'm going to try these changes for now and I'll get back to you on their performance

Veelin on Meren Commander EDH deck *NEED HELP*

2 months ago

Gremyo : You are right! I forgot to add the removal cards here in the post ( i had 'em in a different pile). Added Krosan Grip , Reclamation Sage , Viridian Zealot , Acidic Slime , Caustic Caterpillar .

Also added Grim Haruspex and Hell's Caretaker

What (budget) cards would you suggest to improve the ramp problem?

Veelin on Meren Commander EDH deck *NEED HELP*

2 months ago

Gremyo : You are right! I forgot to add the removal cards here in the post ( i had 'em in a different pile). Added Krosan Grip , Reclamation Sage , Viridian Zealot , Acidic Slime , Caustic Caterpillar .

Also added Grim Haruspex and Hell's Caretaker

What (budget) cards would you suggest to improve the ramp problem?

enpc on Just Stay Dead: cEDH Edition

3 months ago

CyborgAeon: Sorry for the delayed response, I appreciate your comment and wanted to spend a bit of time on the response (this was the first time this weekend I've had a chance to sit down at my compuuter). As for the individual cards.

I've thought about Natural Order in the past. My biggest issue with it is that as you mentioned, it only fetches green creatures. While there aare a lot of good green creatures in the deck, there aren't that many that I would want to spend Order on. Yisan would probably be the primary target and then it feels too slow. I have a variant of the deck which packs Protean Hulk , which would give much more bang for buck. I will add it to the maybeboard there, however I think that here it seems a bit too weak.

Viridian Zealot is cool but more expensive than Pridemage :P

The topic of hatebears is an interesting one. I have seen a few Saffi lists who employ stax/heatbear effects however have opted to focus more on racing to combo. I know the deck will never be faster than lists with access to blue/black however my preference is to spend card slots on ramp and card draw rather than only having limited draw/tutors due to trying to fit a stax package in as well (not to mention having to waste tutors on finding stax pieces rather than digging for win cons). Along those lines, I do entirely agree that I should make the combo as fast as possible. I do really like your suggestion about Elvish Spirit Guide . I'll add it to the maybeaboard for now, I'm not sure if I want to cut Mikokoro for it however it feels like a good addition to the deck. I was also thinking of adding Voyaging Satyr as well, as it does the same thing as Priest of Titania in the Yisan line.

For me, Summoner's Pact falls under the same category as Natural Order . The limitation on it makes it only really good enough if the deck was running Hulk.

I do like the idea of Leyline of Sanctity as a meta include. I don't think it's good enough for mainboard however I will add it to the maybeboard (I think it will be worth adding some modular swaps for the deck) and that one seems like a funny idea, especially with Rector.

As mentioned, I appreciate the input - there are some solid ideas and I think ESG will end up in the list very soon.

CyborgAeon on Just Stay Dead: cEDH Edition

3 months ago

It seems strong - though with such an investment in creatures have you considered Natural Order ? I know it only gets a green creature, but you've a slew of reasonable targets.

Also Viridian Zealot is a mana cheaper than Qasali Pridemage & it's an elf - making that cheaper.

Your lack of hatebears (selesnya's best trait) makes me believe you should consider more speed in your combo. Cutting mikokoro for Elvish Spirit Guide is a good example. Another would be including Summoner's Pact to find a combo piece.

My last advice is only that I'd recommend leyline of sanctity as a meta dependent option. Most cEDH decks use similar wins at the moment like by abusing aetherflux, or walking ballista, etc. So it can be a cheeky include.

ZendikariWol on Dead Bodies In the Cellar

4 months ago

Hey! I have some criticisms, and of course a deck to link below. For now I'll focus on cuts, but if you'd like I could also talk about cards to potentially add.

Before we move on to specific cards, there's an overarching problem I'd like to address; the mana curve. You have next-to-no one drops, and you have SO many four+ mana plays! Try to get your curve down a touch.

Butcher of Malakir, while good, is seven mana. You only really need one Dictate of Erebos effect on the field, and if you're running this right, then you should absolutely be drawing enough cards to get to it quickly even if you only have two (DoE itself and Savra, Queen of the Golgari).

Ghoulcaller Gisa is fine, but only if you have plenty of high-power creatures. Your deck is only reanimating one creature per turn (which I'll talk about more if we get into inclusions) and it can be EITHER a large creature OR a utility creature, most of the time.

Gonti, Lord of Luxury is nice, but as I have learned, 1) it's not really worth the cost if you also have to cast the card you choose, and 2) something about having their spells stolen really rubs people the wrong way. It tends to draw hate.

Liliana, Heretical Healer  Flip is slow and fragile. You don't really have creatures strong enough to defend against anything with either flying or trample.

Mazirek, Kraul Death Priest is 1) going to die very quickly, and 2) not going to do a ton anyway. Do you wanna sac your creatures? If so then those counters are going to be strictly temporary and not enough to do a whoke ton.

Midnight Reaper, if all goes well, will kill you. You will be sacrificing enough creatures that it will drain you out of the game. If all goes well, anyway.

Mycoloth doesn't make it to your upkeep. Not only that, but once you drop something like that, people perceive you as a threat for the rest of the game.

Pathbreaker Ibex is a great card, but it isn't going to do anything when you have like five creatures on the battlefield. Those five creatures, even with the boost, are still gonna be smaller than all your opponents'.

Rune-Scarred Demon? There are better tutors at much less mana.

Skullbriar, the Walking Grave is terrible in this deck. You have no way to put counters on it! Yeah, combat I guess, but that's not very effective. You'd be better served by Reassembling Skeleton, I think.

The Gitrog Monster is drawing you one extra card a turn in exchange for a land. Sure you've got a lot of lands, but wouldn't you prefer Smothering Abomination or even Phyrexian Arena?

Viridian Zealot's mana cost is really clunky and its ability is not that great. There are just better creatures who do the same thing.

Borderland Ranger is usually better than Wood Elves.

World Shaper is only good if The Gitrog Monster is also out.

How many creatures are you attacking with per turn that makes Eldrazi Monument good??

Golgari Charm is not that great here.

Greater Good is usually just discarding cards and drawing one or two cards.

Funkydiscogod on Muraganda Set

5 months ago

About the specific cards in the set:

Arc-trail Hardshell: Way too cheap compared to Bramblecrush and way too big compared to Mold Shambler. Needs to have a higher manacost and a smaller body.

Sharptooth Croc: He looks fairly balanced when compared to Two-Headed Zombie and Dross Crocodile, but for a Primal creature, I think the high power makes it too desirable to have Menace. To make it more of a choice, compared to the Zombie, I'd vote, make it a 3/2, Primal 1. Also, why does a Croc have the creature type "Alligator"?

Hunting Settlement: The ability that gives your creature Lifelink will prevent them from getting benefit from Muraganda Petroglyphs style-effects. I think that would be an unfortunate interaction. The ability should change.

Tibalt, Havoc-Bringer: should a mono-red planeswalker summon red and black critters?

Wooly Grazer: this ability would go perfect with Primal.

Ubo-luk's Idol: the wording is awkward, and the effect is insane powerful for the cost. It's like your own personal Wheel of Fate, but you're not forced to use it during a later upkeep, you can use it at any time. That card would be banned for the same reasons as Smuggler's Copter. Needs serious power reduction.

Ancient Gharial: They use the creature type Crocodile, now. Even Rootwater Alligator is officially a Crocodile in Oracle text.

Basking Plaeosaur: I'm not sure how much I like the "enter the battlefield" ability with Primal. IF you don't want to make it "Primal 2", then a sacrifice-type ability like Viridian Zealot would definitely be worth only +1/+1.

Bloodfall Axe: The equip cost is prohibitive. The Murderer's Axe cost worked because the set had a Madness theme. The effect is just Barbed Battlegear. It might work if it had a Skullclamp on death ability, to recover the cost.

Chieftain Ubo-Luk: I'd compare him to Sek'Kuar, Deathkeeper. He should make simple 1/1 red goblins (to stay on theme with "no abilities") whenever any nontoken creature you control dies, not just Goblins. I would say instead of giving an ability like Menace, (because it goes against the theme), it should be the simple "can't block" ability.

Clever Improvisor: It's insane that he makes better equipment than the Conch-tipped Spear. They should be +1/+1. Also, instead of making it every creature that enters the battlefield after him, just create 4 of them, kinda like a slower red Verdurous Gearhulk. Otherwise, there will be an ever-increasing supply of power that will never leave the battlefield.

Cloak of Leeches: I would say you should vote to avoid giving the creature an ability. Something like Blessing of Leeches would be interesting, since they no longer use regeneration.

Conch-tipped Spear: It's a No-Dachi. Can you do anything more on-theme, that doesn't give the equipped creature an ability?

Daelin's Spellbinder: This card seems almost too powerful. The "nontoken creature" thing is awkward. Can it be "discard a card" or something more elegant?

Diving Fluoraptor: His activated ability is too expensive. It could be the same as Bloodpyre Elemental without too much loss, or cost only 2 and stay instant.

Downpour: I think this effect has incredible potential. Instead of a sorcery with bulky rules text, an instant "Tap all Permanents" would basically be the same thing, with far more simplicity.

Egg Nabber: Just exile the card, and skip the craziness.

Encase in Magma: Cannot be allowed to enchant enchantments; it's not red's deal. It should just be a colorshifted Imprisoned in the Moon.

Enraging Provocation: I dislike having a temporary ability and a permanent effect on the same card. I don't have any examples of any cards that do this.

Enriching Pitcher Plant: Love it.

Enticing Pollen Spewer: I think it's too expensive, when we compare it to its symmetric counterpart: Rage Nimbus.

Fangs of the Terrosaur: Perfect equipment for this set.

Fight Once More: It seems out of place on a world where humans are basically cavemen. It would be more on theme with a set like Innistrad, but here it's not really on flavor with primitive tribal humans.

Flame-Spewing Ruckus: I don't understand how this card is meant to be used: the turn you play it, you could pump your two creatures with prowess triggers, but the goblin can't attack without Haste. It would be interesting to have an enchantment "whenever you play a noncreature spell, enchanted creature gets +1/+1 until end of turn" (because I don't think you want to avoid effects that give creatures abilities in this set).

Fossil Sage: This might not be the right card for this set, because reanimating a creature with an extra ability plays poorly with Primal. You will always want to not make the token Primal, so you can keep the indestructibility.

I'll write some more thoughts later, since I'm only up to F.

Pieguy396 on Ezuri Elf Tribal

7 months ago

Hi! Looks like a good start to me! Here are some suggestions:

Additions:

Cuts:

Hope this helps! Feel free to message me any time!

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Viridian Zealot occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.12%

Golgari: 0.12%