Creature — Elf Warrior
, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
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Viridian Zealot Discussion
2 days ago
4 months ago
it took me way too long to make this change for my Meren deck
5 months ago
I agree with most of what Edgar said, except cutting Lily of Dark Realms. It's acceptable to have two versions of the same walker, and Dark Realms is providing card draw and ramp your deck desperately needs.
I would like to focus on the bigger picture. Meren's greatest strength is in advancing your board position as creatures move around between the graveyard, battlefield, and hand. She can only do that effectively when surrounded by the right supporting cast. A card like Diligent Farmhand doesn't look like much on its own, but playing turn one then cracking it turn two gets Meren out a turn earlier and immediately nets you a card from her triggered ability. By including many creatures that either self sacrifice for value or produce it when they die or enter the field you can constantly cash in cards for value and recycle them out of your graveyard. The precise cards you use are actually pretty interchangeable; my Meren list is uploaded here, so you can see which dorks and sacrifice outlets I think are good, but the difference between Sylvok Replica, Viridian Zealot, and Reclamation Sage for example is not that great.
One last thing, your mana curve is way too high. For starters I recommend cutting Promise of Power, Syphon Flesh, Archfiend, Ad Nauseum (it will kill you with this curve), Army of the Damned, and Myoljin (Sadistic Hypnotist is an excellent replacement).
6 months ago
-Blood Bairn -> +Viscera Seer (cheaper sac outlet) or at least Bloodthrone Vampire (strictly better)
-Satyr Wayfinder (even though Self-mill can be quite good for Meren, therer are better cards for this)
-Grisly Salvage (same thing. The only one I'd tell you to keep is Mulch because it might give you 2 lands)
-Viridian Zealot -> outclassed by +Caustic Caterpillar
-Kessig Cagebreakers (the tokens could be fun, but I don't think they are useful enough)
-Banshee of the Dread Choir (meh)
-Lotleth Troll (meh...)
-Bloodspore Thrinax (growing creatures are not all that good in a commander based on graveyard recursion)
-Mazirek, Kraul Death Priest (growing creatures are not all that good in a commander based on graveyard recursion)
-Vulturous Zombie (growing creatures are not all that good in a commander based on graveyard recursion)
-Champion of Stray Souls (I know you like it, but check out my suggestions first. I don't think they are useful enough)
-Doomgape (same thing. A 10/10 trampler is great, but if you manage to get some 5/5 flying demons, you'll be happier)
MANA BASE SUGGESTIONS-Golgari Guildgate
+Basic Forests and Swamps. There's no need for all this color-fixing and taplands in a deck with just two colors and one of them being green and with access to ramp cards.
GETTING YOUR ELDRAZI EXPERIENCE FARM AND RAMP+Nest Invader (small ramp)
+Growth Spasm (ramp)
+From Beyond and/or Awakening Zone (consistent ramp and experience builder for Meren)
+Catacomb Sifter (scry, ramp, experience)
WIN CON+Rootrunner lockdown when you are ahead
+Triumph of the Hordes for the infect win
TUTOR+Jarad's Orders (2 in 1)
+Corpse Connoisseur (reusable Entomb)
RAMP (besides eldrazi)+Solemn Simulacrum
+Kodama's Reach or Cultivate
DRAW ENGINES+Smothering Abomination (the mandatory upkeep sacrifice won't be a problem most of the times... and you can sac itself if needed be)
+Bloodgift Demon (getting 1 extra card for 1 life and a big flying dude is pretty neat)
+Kothophed, Soul Hoarder (6/6 flying for ? The drawing clause is mandatory and it could be problematic against some decks, but if you remember to have a sac outlet ready, you can sacrifice him if you need to)
+Vampiric Rites (doubles as a sac outlet)
BACK FROM THE GRAVE+Beacon of Unrest is a must have. Gets you a creature or artifact (birthing pod, probably) back.
+Ever After isn't bad either
+Grim Return (sacrifice something and cast that)
OTHER CARDS+Xathrid Demon a second Jarad
+Demon of Dark Schemes is a cheaper Massacre Wurm and it allows you to get creatures from ANY graveyard for some energy.
+Aetherworks Marvel (speaking of energy, this one allows you to cast a card for free for 6 energy. And tokens generate energy as well)
+Riftsweeper is a safeguard card when you get most of your win-cons exiled.
+Deadbridge Chant can be downright amazing in a Meren deck. The initial self-mill won't be a problem 99% of the time.
+Avenger of Zendikar gives you a bunch of tokens.
+Overseer of the Damned (removal and token generator... besides being a 5/5 flying creature)
+Havoc Demon (mass removal -break in case of emergency-, 5/5 flying creature)
6 months ago
Needs about 26 more cards?
Attrition, Altar of Dementia, Mind Slash, Butcher of Malakir, Evolutionary Leap, Greater Good, Perilous Forays, Phyrexian Altar, Phyrexian Plaguelord, Sadistic Hypnotist, Genesis, Vampiric Rites, Merciless Executioner, Slum Reaper, Viridian Zealot, Sifter of Skulls, Burnished Hart, Buried Alive, Phyrexian Delver.
6 months ago
I'd recommend some elves in the sideboard that can deal with some artifacts/ enchantments. There are several that can hit one or the other but in my opinion the best elf that can hit both is Reclamation Sage or maybe Viridian Zealot If you need to be able to activate at instant speed. If affinity is really popular you could try Glissa Sunseeker.
6 months ago
For other options here is mine
Commander / EDH
SCORE: 9 | 14 COMMENTS | 645 VIEWS | IN 1 FOLDER
6 months ago
41 lands while better than 58 is still pretty heavy. My cousins' Omnath, Locus of Rage runs 42 and its an Omnath deck. Precon commander decks come with 40, and most ppl cut them down to 36-38 depending on the deck. the deck you have i think 37 would be fine.
most sorcery, instant and artifact cards in your deck could be replaced with creatures that have etb, tap or sac abilities that do the same or similar things;
Spike Weaver for example is 3 fogs...that doesn't deal 6 dmg to you if you have your commander out.
those are just some examples....there's tons of mana dorks and land fetch creatures in green and non-combat dmg dealing creatures in red.....
Most other versions i've seen have Domri and some with Warstorm....and most have little other non-creature spells.