Viridian Zealot

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2015 Rare
Darksteel Rare

Combos Browse all

Viridian Zealot

Creature — Elf Warrior

, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

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Viridian Zealot Discussion

Gandolfini on Hangarback Howlpack

2 weeks ago

Hi clayperce, thanks!

I'll have tournament results within a few weeks, I've been busy and haven't been available for much FNM, but I've been playing the deck casually on Magic Online where it plays very strongly, at least when I play it correctly! I think my best streak is 10-0.

Weak matchups include Storm,a at least for now. It can sometimes beat discard and Death's Shadow decks but not at 50%. It is very strong against aggro decks and token decks, and does fair against Tron, Merfolk, and Ad Nauseum decks. Infect can often be beaten if Walking Ballista is in play.I agree there could be more enchantment hate and I think Caustic Caterpillar, Nature's Claim, Viridian Zealot, and Reclamation Sage are all valid choices.

Reverie42 on Meren's Returning Army

1 month ago

You're running a couple of things I've considered but never tested that I'd love to get your opinion on. Do you find that Blood Artist and Zulaport Cutthroat do good work? I've been considering them since I have so many tokens, so I'd be curious to hear how they work for you. Also, do you generally find that you're able to get Reclamation Sage in the graveyard easily when you want to? I'm currently running Viridian Zealot for the self-sacrifice, but I've been thinking that rec sage might be better.

In terms of possible replacements, there are a couple of things you might try:

  • I'm not convinced that Diligent Farmhand is better than Sakura-Tribe Elder. It seems like the best possible upside is that you play it T1, take T2 off to sac it and ramp in to Meren T3 and put it back on the battlefield, at which point it costs 2 mana to sac it again. If it were Elder, you could play something T1, then play and sac it T2, play Meren T3 to return it to hand, and then it's still only 2 mana to play and sac it again. The fact that you can just get a free land off of Elder any time you need it with Meren and 2 experience seems a lot better than maybe getting to fetch it direct to the field sooner.
  • Conjurer's Closet seems right on the edge of worth it. You currently have 10 hits in the deck, but a bunch of them aren't very good hits. Something like Thragtusk might be more likely to pay off. Or even if you left in closet, Thragtusk would make another strong target (and be in-flavor with Kokusho).
  • It may be worth cutting one of Mind's Eye or Deathreap Ritual. They're both a lot less efficient than the other card draw and having a card that does something right away might be good. A decent option could be Hornet Queen, which gives draw power w\with Skullclamp and Evolutionary Leap. It also lights up Hecatomb and Westvale Abbey on its own or give you a pile of stuff to sac to Bloodspore Thrinax or Mycoloth. There's probably some magical Christmas land whene you sac out queen and the bees to Thrinax, then fetch it back to the field EoT with Meren to get a 7/7 and 4 5/5's.

orzhov_is_relatively_okay819 on Sidisi, Meren and Ezuri Oh My......

1 month ago

Before I start, just want to say this looks like a cool deck. It looks pretty promising.

First of all, 41 lands is a bit too many. Depending on the deck, the normal recommended amount is 36-39. Your deck is fairly low-cost, so I would recommend 37 or 38.

Reap is super situational and you shouldn't play it unless you know there's a big presence of black in your playgroup.

Take out Seedtime unless you're playing against a counterspell deck. It barely ever actually works.

Take out Mazirek, Kraul Death Priest. It's just not a good card, even in a deck like this. I have a Meren deck and Mazirek never had any impact.

Take out Ghoultree. By the time you have enough creatures in your graveyard to play it cheaper, it won't matter as much. Also, a 10/10 vanilla isn't really the best play considering all the crazy shenanigans you can start up with this deck.

I recommend taking out Jarad, Golgari Lich Lord. Although it's a fine card, if you're looking to cut cards Jarad just doesn't perform as well as most others.

I would take out Kiora's Follower because I don't really see enough cards in the deck where it helps that much.

Take out Phyrexian Plaguelord. It's just a bad card.

I would take out Rot Farm Skeleton because it's a bit too expensive to work as pillow fort, and there are better ways to fill your graveyard.

Take out Scourge of Nel Toth. It doesn't really have any impact in a commander game.

Viridian Zealot is too expensive and hard to cast in a 3-color deck. If you like the idea of it, at least replace it with Caustic Caterpillar.

Take out Zameck Guildmage. It doesn't have enough synergy with the deck.

Take out Thornbite Staff. Once again, it's just a bad card. It costs an absurd amount of mana to do anything useful with it.

This is just my opinion, so feel free to take it with a grain of salt. Have fun!

Rozmar on Ma-Ma-Ma-Meren

2 months ago

Why not play Birthing Pod? Also I prefer Caustic Caterpillar over Viridian Zealot.

Optoger on Meren's Grave Shenanigans

7 months ago

Cut Viridian Zealot for Caustic Caterpillar

it took me way too long to make this change for my Meren deck

World_Peace on Meren the Butcher

8 months ago

I agree with most of what Edgar said, except cutting Lily of Dark Realms. It's acceptable to have two versions of the same walker, and Dark Realms is providing card draw and ramp your deck desperately needs.

I would like to focus on the bigger picture. Meren's greatest strength is in advancing your board position as creatures move around between the graveyard, battlefield, and hand. She can only do that effectively when surrounded by the right supporting cast. A card like Diligent Farmhand doesn't look like much on its own, but playing turn one then cracking it turn two gets Meren out a turn earlier and immediately nets you a card from her triggered ability. By including many creatures that either self sacrifice for value or produce it when they die or enter the field you can constantly cash in cards for value and recycle them out of your graveyard. The precise cards you use are actually pretty interchangeable; my Meren list is uploaded here, so you can see which dorks and sacrifice outlets I think are good, but the difference between Sylvok Replica, Viridian Zealot, and Reclamation Sage for example is not that great.

One last thing, your mana curve is way too high. For starters I recommend cutting Promise of Power, Syphon Flesh, Archfiend, Ad Nauseum (it will kill you with this curve), Army of the Damned, and Myoljin (Sadistic Hypnotist is an excellent replacement).

dreamistt on Meren, The World is mine

8 months ago

REMOVE

-Blood Bairn -> +Viscera Seer (cheaper sac outlet) or at least Bloodthrone Vampire (strictly better)
-Satyr Wayfinder (even though Self-mill can be quite good for Meren, therer are better cards for this)
-Grisly Salvage (same thing. The only one I'd tell you to keep is Mulch because it might give you 2 lands)
-Viridian Zealot -> outclassed by +Caustic Caterpillar
-Kessig Cagebreakers (the tokens could be fun, but I don't think they are useful enough)
-Banshee of the Dread Choir (meh)
-Lotleth Troll (meh...)
-Bloodspore Thrinax (growing creatures are not all that good in a commander based on graveyard recursion)
-Mazirek, Kraul Death Priest (growing creatures are not all that good in a commander based on graveyard recursion)
-Vulturous Zombie (growing creatures are not all that good in a commander based on graveyard recursion)
-Champion of Stray Souls (I know you like it, but check out my suggestions first. I don't think they are useful enough)
-Doomgape (same thing. A 10/10 trampler is great, but if you manage to get some 5/5 flying demons, you'll be happier)

MANA BASE SUGGESTIONS

-Golgari Guildgate
-Vivid Grove
-Vivid Marsh
-Polluted Mire
-Slippery Karst
+Basic Forests and Swamps. There's no need for all this color-fixing and taplands in a deck with just two colors and one of them being green and with access to ramp cards.

GETTING YOUR ELDRAZI EXPERIENCE FARM AND RAMP

+Nest Invader (small ramp)
+Growth Spasm (ramp)
+From Beyond and/or Awakening Zone (consistent ramp and experience builder for Meren)
+Catacomb Sifter (scry, ramp, experience)

WIN CON

+Rootrunner lockdown when you are ahead
+Triumph of the Hordes for the infect win

TUTOR

+Jarad's Orders (2 in 1)
+Corpse Connoisseur (reusable Entomb)

RAMP (besides eldrazi)

+Solemn Simulacrum
+Farhaven Elf
+Kodama's Reach or Cultivate

DRAW ENGINES

+Smothering Abomination (the mandatory upkeep sacrifice won't be a problem most of the times... and you can sac itself if needed be)
+Bloodgift Demon (getting 1 extra card for 1 life and a big flying dude is pretty neat)
+Kothophed, Soul Hoarder (6/6 flying for ? The drawing clause is mandatory and it could be problematic against some decks, but if you remember to have a sac outlet ready, you can sacrifice him if you need to)
+Vampiric Rites (doubles as a sac outlet)

BACK FROM THE GRAVE

+Beacon of Unrest is a must have. Gets you a creature or artifact (birthing pod, probably) back.
+Ever After isn't bad either
+Grim Return (sacrifice something and cast that)

OTHER CARDS

+Xathrid Demon a second Jarad
+Demon of Dark Schemes is a cheaper Massacre Wurm and it allows you to get creatures from ANY graveyard for some energy.
+Aetherworks Marvel (speaking of energy, this one allows you to cast a card for free for 6 energy. And tokens generate energy as well)
+Riftsweeper is a safeguard card when you get most of your win-cons exiled.
+Deadbridge Chant can be downright amazing in a Meren deck. The initial self-mill won't be a problem 99% of the time.
+Avenger of Zendikar gives you a bunch of tokens.
+Overseer of the Damned (removal and token generator... besides being a 5/5 flying creature)
+Havoc Demon (mass removal -break in case of emergency-, 5/5 flying creature)

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