Viridian Zealot

Viridian Zealot

Creature — Elf Warrior

, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

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Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Rare
Darksteel (DST) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Viridian Zealot occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.12%

Golgari: 0.12%

Viridian Zealot Discussion

bushido_man96 on trying to build EDH meren ...

1 month ago

Ok, now I'm off my phone and on my computer, and this goes a bit easier. There are a lot of budget cards that are solid for Meren. Caustic Caterpillar and Viridian Zealot are great self-sacrificing utility. Spore Frog can really lock down a table. Cards like Fleshbag Marauder , Plaguecrafter , and Shriekmaw are all good removal spells that help put counters on Meren. Butcher of Malakir is budget Grave Pact you can run.

Budget card draw: Grim Haruspex , Fecundity , Moldervine Reclamation , Izoni, Thousand-Eyed , Vampiric Rites , and Viscera Seer for scrying.

I failed to mention Sakura-Tribe Elder and Yavimaya Elder are also good ramp/land tutor cards that synergize well with Meren.

Buried Alive , Final Parting , and Jarad's Orders are all fantastic budget tutors that work great with graveyard strategies.

Now, that all said, I'm not sure how exactly you want to win with the deck, but Aristocrats tend to be budget, and you can run several of them to bleed the table dry that way doing what Meren wants to do; have critters die. Blood Artist , Zulaport Cutthroat , Poison-Tip Archer , Syr Konrad, the Grim , Jarad, Golgari Lich Lord are all good budget options for this strategy. But there are other directions you could go; it's up to you. What do you want your deck to do?

I hope this has helped out a little more.

Azeworai on Karador, ghosty boy

2 months ago

For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.

What I would consider banishing:

Tainted Wood - The deck doesn't have a lot of swamps.

One Plains - There doesn't seem to be too much white, so just cantrips or Cultivate for fixing is probably better.

Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.

Viridian Zealot - a bit costly for what it does.

Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.

Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.

Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.

Spore Frog and Kami of False Hope don't stack very well, so I'd remove one of them.

Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.

Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.

Tormod's Crypt - Depending on your meta, this can be quite potent, but I find that drawing a card with Nihil Spellbomb or recurring Remorseful Cleric can be better.

Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.

Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.

What I would consider adding:

Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.

Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).

Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.

Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.

Lord of Extinction - It's big and mean, black and green. Some things are far too gigantic to ignore. In addition, with Altar of Dementia it can mill someone out.

Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.

Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.

Dread Return - Efficient reanimation and the same from the graveyard.

Buried Ruin - Recursion in the land-base is always lovely.

Austere Command - I believe this to be better than Merciless Eviction in your deck due to destroying as opposed to exile.

Jarad's Orders - This can find utility creatures such as Anafenza, the Foremost or Spore Frog for when you really need them. It also works with the same toolbox shell as Birthing Pod .

Dragonlord Dromoka - It's a muscular Grand Abolisher . Not much more.

Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.

Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.

Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.

Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.

Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.

Assassin's Trophy - If it's within budget, this is as good as it gets.

Vindicate - Hits it all and does it all.

Kodama's Reach - Another Cultivate . It's always fine.

Rampant Growth - Ramp and more ramp.

Wood Elves - Fodder and ramp.

Explosive Vegetation - Lots of ramp.

Paradise Druid - Fodder and ramp.

Lots of fodder, lots of ramp.

You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.

That's what I have for you. Now wreck them all.

BobL on Yeva Draw-Grow (Budget)

10 months ago

Inkmoth: Happy to help! I added you on discord (username AcademyHeadmaster), but I'm not super well-versed with the platform so let me know if you don't get my message. In terms of the deck, I've got some more ideas to fix the card flow problem. Upon further consideration I don't think my previous suggestion of Guardian Project will cut it (too slow, not a creature for yeva, and you already played a lot of creatures by the time you drop the enchantment anyway). Multani's Acolyte might be enough as a second, albeit worse, Elvish Visionary . I wouldn't mind increasing the number of elves for the mana producers who rely on it and I found that Generous Patron type effects really overperform. As you said in the primer, it's an early body that replaces itself and can later be important as an elf for mana producers or for Growing Rites of Itlimoc  Flip. Similarly, how much would it hurt to run Viridian Zealot over Caustic Caterpillar . I think the elf synergies justify the one extra cmc in this budget build. Sometimes you just need one more elf for Priest of Titania type effects to go infinite and in that case I wouldn't mind just running out Viridian Zealot . Finally, I've found that Cryptolith Rite has underperformed. Too many of your cards already produce mana and you don't want to be running out cards like Reclamation Sage just to tap because you have a rite out. Maybe Joraga Treespeaker as another mana elf? I'm going to try these changes for now and I'll get back to you on their performance

Veelin on Meren Commander EDH deck *NEED HELP*

11 months ago

Gremyo : You are right! I forgot to add the removal cards here in the post ( i had 'em in a different pile). Added Krosan Grip , Reclamation Sage , Viridian Zealot , Acidic Slime , Caustic Caterpillar .

Also added Grim Haruspex and Hell's Caretaker

What (budget) cards would you suggest to improve the ramp problem?

Veelin on Meren Commander EDH deck *NEED HELP*

11 months ago

Gremyo : You are right! I forgot to add the removal cards here in the post ( i had 'em in a different pile). Added Krosan Grip , Reclamation Sage , Viridian Zealot , Acidic Slime , Caustic Caterpillar .

Also added Grim Haruspex and Hell's Caretaker

What (budget) cards would you suggest to improve the ramp problem?

enpc on Just Stay Dead: cEDH Edition

1 year ago

CyborgAeon: Sorry for the delayed response, I appreciate your comment and wanted to spend a bit of time on the response (this was the first time this weekend I've had a chance to sit down at my compuuter). As for the individual cards.

I've thought about Natural Order in the past. My biggest issue with it is that as you mentioned, it only fetches green creatures. While there aare a lot of good green creatures in the deck, there aren't that many that I would want to spend Order on. Yisan would probably be the primary target and then it feels too slow. I have a variant of the deck which packs Protean Hulk , which would give much more bang for buck. I will add it to the maybeboard there, however I think that here it seems a bit too weak.

Viridian Zealot is cool but more expensive than Pridemage :P

The topic of hatebears is an interesting one. I have seen a few Saffi lists who employ stax/heatbear effects however have opted to focus more on racing to combo. I know the deck will never be faster than lists with access to blue/black however my preference is to spend card slots on ramp and card draw rather than only having limited draw/tutors due to trying to fit a stax package in as well (not to mention having to waste tutors on finding stax pieces rather than digging for win cons). Along those lines, I do entirely agree that I should make the combo as fast as possible. I do really like your suggestion about Elvish Spirit Guide . I'll add it to the maybeaboard for now, I'm not sure if I want to cut Mikokoro for it however it feels like a good addition to the deck. I was also thinking of adding Voyaging Satyr as well, as it does the same thing as Priest of Titania in the Yisan line.

For me, Summoner's Pact falls under the same category as Natural Order . The limitation on it makes it only really good enough if the deck was running Hulk.

I do like the idea of Leyline of Sanctity as a meta include. I don't think it's good enough for mainboard however I will add it to the maybeboard (I think it will be worth adding some modular swaps for the deck) and that one seems like a funny idea, especially with Rector.

As mentioned, I appreciate the input - there are some solid ideas and I think ESG will end up in the list very soon.

CyborgAeon on Just Stay Dead: cEDH Edition

1 year ago

It seems strong - though with such an investment in creatures have you considered Natural Order ? I know it only gets a green creature, but you've a slew of reasonable targets.

Also Viridian Zealot is a mana cheaper than Qasali Pridemage & it's an elf - making that cheaper.

Your lack of hatebears (selesnya's best trait) makes me believe you should consider more speed in your combo. Cutting mikokoro for Elvish Spirit Guide is a good example. Another would be including Summoner's Pact to find a combo piece.

My last advice is only that I'd recommend leyline of sanctity as a meta dependent option. Most cEDH decks use similar wins at the moment like by abusing aetherflux, or walking ballista, etc. So it can be a cheeky include.

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