Viridian Zealot

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Commander 2015 (C15) Rare
Darksteel (DST) Rare

Combos Browse all

Viridian Zealot

Creature — Elf Warrior

, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

Price & Acquistion Set Price Alerts

CM1

C15

DST

Ebay

Viridian Zealot Discussion

Funkydiscogod on Muraganda Set

2 weeks ago

About the specific cards in the set:

Arc-trail Hardshell: Way too cheap compared to Bramblecrush and way too big compared to Mold Shambler. Needs to have a higher manacost and a smaller body.

Sharptooth Croc: He looks fairly balanced when compared to Two-Headed Zombie and Dross Crocodile, but for a Primal creature, I think the high power makes it too desirable to have Menace. To make it more of a choice, compared to the Zombie, I'd vote, make it a 3/2, Primal 1. Also, why does a Croc have the creature type "Alligator"?

Hunting Settlement: The ability that gives your creature Lifelink will prevent them from getting benefit from Muraganda Petroglyphs style-effects. I think that would be an unfortunate interaction. The ability should change.

Tibalt, Havoc-Bringer: should a mono-red planeswalker summon red and black critters?

Wooly Grazer: this ability would go perfect with Primal.

Ubo-luk's Idol: the wording is awkward, and the effect is insane powerful for the cost. It's like your own personal Wheel of Fate, but you're not forced to use it during a later upkeep, you can use it at any time. That card would be banned for the same reasons as Smuggler's Copter. Needs serious power reduction.

Ancient Gharial: They use the creature type Crocodile, now. Even Rootwater Alligator is officially a Crocodile in Oracle text.

Basking Plaeosaur: I'm not sure how much I like the "enter the battlefield" ability with Primal. IF you don't want to make it "Primal 2", then a sacrifice-type ability like Viridian Zealot would definitely be worth only +1/+1.

Bloodfall Axe: The equip cost is prohibitive. The Murderer's Axe cost worked because the set had a Madness theme. The effect is just Barbed Battlegear. It might work if it had a Skullclamp on death ability, to recover the cost.

Chieftain Ubo-Luk: I'd compare him to Sek'Kuar, Deathkeeper. He should make simple 1/1 red goblins (to stay on theme with "no abilities") whenever any nontoken creature you control dies, not just Goblins. I would say instead of giving an ability like Menace, (because it goes against the theme), it should be the simple "can't block" ability.

Clever Improvisor: It's insane that he makes better equipment than the Conch-tipped Spear. They should be +1/+1. Also, instead of making it every creature that enters the battlefield after him, just create 4 of them, kinda like a slower red Verdurous Gearhulk. Otherwise, there will be an ever-increasing supply of power that will never leave the battlefield.

Cloak of Leeches: I would say you should vote to avoid giving the creature an ability. Something like Blessing of Leeches would be interesting, since they no longer use regeneration.

Conch-tipped Spear: It's a No-Dachi. Can you do anything more on-theme, that doesn't give the equipped creature an ability?

Daelin's Spellbinder: This card seems almost too powerful. The "nontoken creature" thing is awkward. Can it be "discard a card" or something more elegant?

Diving Fluoraptor: His activated ability is too expensive. It could be the same as Bloodpyre Elemental without too much loss, or cost only 2 and stay instant.

Downpour: I think this effect has incredible potential. Instead of a sorcery with bulky rules text, an instant "Tap all Permanents" would basically be the same thing, with far more simplicity.

Egg Nabber: Just exile the card, and skip the craziness.

Encase in Magma: Cannot be allowed to enchant enchantments; it's not red's deal. It should just be a colorshifted Imprisoned in the Moon.

Enraging Provocation: I dislike having a temporary ability and a permanent effect on the same card. I don't have any examples of any cards that do this.

Enriching Pitcher Plant: Love it.

Enticing Pollen Spewer: I think it's too expensive, when we compare it to its symmetric counterpart: Rage Nimbus.

Fangs of the Terrosaur: Perfect equipment for this set.

Fight Once More: It seems out of place on a world where humans are basically cavemen. It would be more on theme with a set like Innistrad, but here it's not really on flavor with primitive tribal humans.

Flame-Spewing Ruckus: I don't understand how this card is meant to be used: the turn you play it, you could pump your two creatures with prowess triggers, but the goblin can't attack without Haste. It would be interesting to have an enchantment "whenever you play a noncreature spell, enchanted creature gets +1/+1 until end of turn" (because I don't think you want to avoid effects that give creatures abilities in this set).

Fossil Sage: This might not be the right card for this set, because reanimating a creature with an extra ability plays poorly with Primal. You will always want to not make the token Primal, so you can keep the indestructibility.

I'll write some more thoughts later, since I'm only up to F.

Pieguy396 on Ezuri Elf Tribal

1 month ago

Hi! Looks like a good start to me! Here are some suggestions:

Additions:

Cuts:

Hope this helps! Feel free to message me any time!

neolions on Sackity Sack Stack

2 months ago

Alright, it seems the deck is a bit top heavy. Here are my suggestions. I have structured this rework of the deck to sac and get the mana out quick till you can have Meren stay on the board long enough or just hard cast the big things. You don't have to take my suggestions but I highly insist that this will make her work again.

Take out Nirkana Revenant for Satyr Wayfinder

Take out Hermit Druid for Ravenous Chupacabra

Take out Demon of Catastrophes for Viridian Zealot

Take out Razaketh, the Foulblooded for Viridian Emissary

Take out Plague Wind for Wall of Blossoms

Take out Doomgape for Bontu the Glorified

Take out Ruinous Path for Vindictive Lich

Take out Altar of Dementia for Dawntreader Elk

Take out Necropotence for Wood Elves

Take out Deadbridge Chant for Merciless Executioner

Take out The Gitrog Monster for Slum Reaper

Take out Yahenni, Undying Partisan for Diabolic Intent

Take out Voldaren Pariah  Flip for Damnation

Take out Lord of Extinction for Whiptongue Hydra

Take out Stitch Together for Swamp

Take out Vivid Grove for Forest

Take out Temple of the False God for Swamp

Take out Vivid Marsh for Swamp

Take out Vivid Grove for Forest

Take out Slippery Karst for Forest

Take out Polluted Mire for Forest

Take out Desecrated Tomb for Forest

Take out Golgari Guildgate for Forest

JoeNathan37 on Golgari Mk1.2

3 months ago

Yeah I think it looks fine as it is. It’s a few cards over the 60 card mark (as you’re aware) but it’s a casual deck so that doesn’t really matter at all. I think 2 Deadbridge Chants should be fine, the CMC’s probably too high for any more than that. You might want to consider Caustic Caterpillar to replace Viridian Zealot; the caterpillar trades 1 power for 1 less green to cast. They’re very similar and it’s really up to you whether you prefer the higher power or the lower cost.

But yeah overall I like it. Seems like it would work pretty well. Nice deck, well done!

_Delta_ on Golgari Mk.1.1

3 months ago

I think your underestimating my suggestion of Victimize, it costs 1 less mana than Zombify and at the expense of sacrificing a cheap creature it reanimates rather 2 creatures even if so etb as tapped. I think Victimize would be the better choice, but if you still disagree you should at least consider Dread Return if you can acquire them over Zombify as it's a slight upgrade.

In the version I made for you I dropped the 1x Grisly Salvage and 1x Pelakka Wurm to add in 2x more Satyr Wayfinder as these are creatures that help the Victimize gameplan.

I think you should also add in something like Torgaar, Famine Incarnate as 1x of that I featured in that above list, it makes for a good reanimation target for a few reasons: first of all the most obvious is to halve your opponents life total, but something you may not have thought of is that it can also be a way for you to gain a little bit of life. It also unlike Pelakka Wurm, and Moldgraf Monstrosity is much easier to cast if necessary when reanimating something is not an option due to it's cost reduction effect.

Also do you encounter a lot of artifacts or something? I don't think Viridian Zealot is necessary here otherwise, in any case if you do feel you need such an effect you should swap them for Caustic Caterpillar, or Manglehorn?

Rainboworochi on To the Slaughter

3 months ago

Looks pretty solid. I think the biggest downfall is graveyard hate. Most of that that i can think of is enchantment or artifact. Tormod's Crypt, Leyline of the Void, Grafdigger's Cage, Ground Seal, Nihil Spellbomb, Crook of Condemnation. I would run more hate for it. Krosan Grip is a staple, but something recurring like Rust Scarab or creatures that add to your strategy like Thrashing Brontodon or Viridian Zealot could be good too. You unfortunately are not in the colors for Aura Shards but i think that your strategy is solid, it just lacks protection for it.

Zero2001 on EDH Removal Master List

6 months ago

Sorry for doubling up in the comments but as a huge Mazirek player I have to suggest these - Noxious Gearhulk, Tetzimoc, Primal Death, Hex, Savra, Queen of the Golgari, Slum Reaper, Perilous Predicament, Vona's Hunger, Barter in Blood, The Eldest Reborn, Grave Pact, Ghost Quarter, Field of Ruin, Sylvok Replica, Caustic Caterpillar, and Viridian Zealot. Great work with the list so far!

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