Xenagos, the Reveler

Legality

Format Legality
Noble Legal
Hero Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Tokens

Xenagos, the Reveler

Planeswalker

+1: Add X mana in any combination of and/or to your mana pool, where X is the number of creatures you control.

0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.

-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

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Xenagos, the Reveler Discussion

MRDOOM3 on Yoshi's Story

1 day ago

Overwhelming Stampede is a nice way to close the game by smashing opponents in the face for tons of damage. Kessig Wolf Run is nice as well.

Domri Rade's ulti is a really nice way to dish out truckloads of damage, and Arlinn Kord  Flip's ulti is a nice way to get damage past pesky chump blockers.

You also could try out Strionic Resonator to copy Gishath's triggered ability.

Lurking Predators, Xenagos, the Reveler, Quicksilver Amulet, and Garruk, Caller of Beasts can help you get your creatures out a little faster.

Gratuitous Violence, Berserkers' Onslaught and Aggravated Assault all increase offensive capabilities.

You also probably should consider cards like Zendikar Resurgent, Mirari's Wake, Heartbeat of Spring, etc., cards I call "mana doublers", for added ramp. Alongside that, mana dorks like Somberwald Sage, Shaman of Forgotten Ways, Selvala, Heart of the Wilds are nice as well.

filkinsmark on Sarkhan Ur-broken

1 day ago

Hey! Cool idea! I made a similar deck Dragon Mastery and it's so much fun lol]-- love your inclusion of Bower Passage, I already added it to my list! Fist of Suns is great, but I play that in my Ramos, Dragon Engine list instead lol- but it is a great way to lessen the costs of some top end dragons! Quick question, do you really think Sarkhan the Mad is the best play if you're only going to have 2 PW's? I find I get ton's of advantage out of both Domri Rade and Xenagos, the Reveler. (Not to mention, I have far fewer creatures than you do, I focus more on trying to maintain card advantage since everything we play is so expensive! haha

AtticusLynch on Holy fucking shit, it's a dinosaur!

1 day ago

Domri Rade and Xenagos, the Reveler could add some some efficient and powerful support, and I would consider Kindred Summons To help grab those dino-bombs for a mid to late game win. I like this list a lot, +1!

blast_shark on ZOOM ZOOM ZOOM

2 days ago

I'm usually not a fan of aggro, but this zoo deck actually looks pretty fun to play. I think that Xenagos, the Reveler might find a pretty good home here; not sure what you would cut, maybe Ball Lightning or something like it? Sarkhan, the Dragonspeaker might also be a good inclusion over Stormbreath Dragon. I tend to like Sarkhan in more situations, but it's really just personal preference.

mollycat on HELP ME PLZ

1 week ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

saipris on Rith the Awakener 2.0

1 week ago

Hey Conflykt I can see your concern with the lack of creatures I've play tested the deck a bunch and found that with enough politics I can usually get through the early game alive. It is very dicey though and only works for one or two games so I am working towards adding some more white pillow fort cards to keep me safe from early aggression (Authority of the Consuls, Blind Obedience).

As for the deck's game plan, Purphoros, God of the Forge has been doing wonders as a win/con. the deck relies less on pump/sac since its a bit too predictable in my opinion. Though I am looking to fit Thromok the Insatiable. Xenagos, the Reveler, Triumph of the Hordes, and Epic Struggle into the deck.

Conflykt on Rith the Awakener 2.0

2 weeks ago

11 Creatures! That's scary as hell. I like the ramp and I get that the creatures are somewhat not as needed given you have so many token generators in the deck, but I still run a bit more. Look for cards that will trigger effects when other creatures come into play (or die, as you sacrifice them a lot. I am now considering Goblin Bombardment). Your play style is all about pump and sac, but I noticed you wanted other win scenarios. I got your original playstyle adds, the traditional Swarming adds, and just some quality of life to look for. Sorry it's a lot.

Sac Win Adds:

  • Thromok the Insatiable : The ultimate way to Sac your own creatures and become the scariest guy around.
  • Stalking Vengeance : You won't have problems ramping in this deck, this allows you to sac kill one player, proc kill another.
  • Descent of the Dragons : Sac AND buff. Can't get much better in your original play style.

Swarm Win Adds:

Quality of Life Adds (for both styles):

Obviously none of this is required. And it would be hard knowing what to put in and/or take out because of the many directions Rith, the Awakener can go. Bringing up Earthcraft though, it's not completely needed unless you want to run Squirrel Nest for the infinite token generator win scenario.

NV_1980 on It's stompin' time!

3 weeks ago

Thanks for the massive comment Seraph_Six and a great deal of helpful advice, you've given me loads to think about. If you don't mind, I'll reply in reverse order :)

Burgeoning: I agree that this card usually only helps during the first few turns. However, when it CAN be used early, the advantage I get usually determines how the game ends. Therefore, I intend to keep it for now.

Elemental Bond: I love this card because it's cheap and gives me extra draw (which isn't something you get often when playing green). However, Soul of the Harvest would be a great addition to the deck's draw capabilities; so I've decided to replace Ruric Thar, the Unbowed with it.

Strionic Resonator: there are so many permanents this artifacts synchronizes with, that I wouldn't dream of parting with it in this deck. It can double the amount of sacrifices caused by the Eldrazi, it can generate twice the amount of dragons generated with Utvara Hellkite, it can help me draw additional cards from Elemental Bond, just to name but a few examples.

Domri Rade: I agree he's due to be replaced. Mostly he's in here because of his ridiculous ultimate. If I'd replace him with anything, it would probably be with Wurmcoil Engine.

Xenagos, the Reveler: He's truly been invaluable in this deck. Thanks purely to him and Selvala, Heart of the Wilds I've managed to both use Mayael AND summon something game- determining by turn 5-6. These cards will both remain in the deck.

Sylvan Caryatid/Rampant Growth: Getting rid of ramp? No, sorry. Sure, these mayb the weakest ramp cards but this deck is so dependent on large amounts of mana that I wouldn't want to consider getting rid of any of its current sources.

Void Winnower: I've considered this card before but decided to scrap it. I feel it's just a bit too much with the other cards preventing stuff in the deck. Besides, I think Angelic Arbiter is better.

Rhonas the Indomitable: Fantastic card indeed, but currently outside my price range.

Novablast Wurm: Interesting card and does work well with Avacyn. But unfortunately, ONLY with Avacyn. This deck is too dependent on its creatures to blow everything up.

Heliod, God of the Sun: Giving everything vigilance would be nice. I think in the end that might be more useful than a creature like Pathrazer of Ulamog. I'll make the replacement.

Exquisite Archangel: Wow, this looks powerful. If I had her, I'd probably replace Iona, Shield of Emeria with her. I'll look into acquiring one.

Akroma, Angel of Fury, Akroma, Angel of Wrath, Baneslayer Angel, Carnage Titan and Dragonlord Atarka: I want the creatures in this deck to be more than just powerful by themselves; I want their strength to add to the strength of the others. So although these creatures are all awesome individually, I've decided not to include them.

Blightsteel Colossus: Way outside my price range and it also has infect (which has been banned by my playgroup).

Atarka, World Render: Actually, there are only three dragons in deck (four, if you would count Atarka too). Adding her I'd therefore consider to be an inferior choice over the other support options I've made. However, you might be pleased to hear she's the commander of one of my dragon decks (which I still need to post).

Well, that's it. Thanks for bearing with me and thanks for all your advice. I hope you agree that it's been put to good use. Thanks again and happy gaming!

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