Xenagos, the Reveler

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Tokens

Xenagos, the Reveler

Planeswalker

+1: Add X mana in any combination of and/or to your mana pool, where X is the number of creatures you control.

0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.

-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Latest as Commander

Xenagos, the Reveler Discussion

PhotogenicParasympathetic on Quest to 30 Walkers. And ...

1 week ago

Dude, chill out a little.

I'm happy to talk to you about specific planeswalkers you have questions about, the way I have been for the past several posts. However, I'm not going to go search for planeswalkers for you. I've given you cuts to make a couple of times now. Xenagos, the Reveler is still bad. You've gotta stop adding walkers back in, or you will never have a trimmed down list.

PhotogenicParasympathetic on Quest to 30 Walkers. And ...

1 week ago

Of those stax pieces you list, Meekstone is fine, since it only affects Sliver Queen herself from your deck (or rather, that's the only creature that wouldn't untap that matters as an attacker), and shuts down opponents trying to attack you. The others are all fairly weak. Those are typically used as ways of stalling the game - playing them early to slow down your opponents. The problem is, in a walker deck like this, you don't have many ways to get around their effects to make them one-sided, and you really need your mana to be able to deploy your more expensive threats. You can't afford to not be untapping your lands.

Good job on the cuts so far. I would still recommend cutting Angrath, Captain of Chaos - his 2-use ability that makes a 2/2 and then either a replacement 2/2 or turns the first one into a 4/4 isn't great. Regardless of whether or not you decide to go in a more creature-ish direction, he's just not that strong. The menace ability only becomes good if you've got a LOT of creatures in the deck, and ideally big ones that will trade favorably when they do get double-blocked, so even if you decide to take this in a more tokeny direction he's not likely to be impressive.

Xenagos, the Reveler is nowhere near being a Growing Rites of Itlimoc  Flip or a Gaea's Cradle . Those are both lands, so they're harder to remove, and at least Growing Rites adds mana after a board wipe, plus can help you find creatures if you don't have any when you play it. And more to the point... are either Growing Rites or Gaea's Cradle good in your deck? If not, then he's not either. He makes 2/2s with haste. That's fine, but not strong. He makes a very small amount of mana. That's also fine, but not strong. His ult is nearly useless to you.

Compare Angrath and Xenagos to the other walkers you have that spit out creatures:

Vraska, Relic Seeker makes a 2/2 as well, but hers has menace built in, and more importantly, her other two abilities are VERY strong.
Ugin, the Ineffable makes a 2/2 as well, but his effectively draws you a card when it dies, and his other ability is quite strong.
Liliana, Dreadhorde General makes a 2/2 as well, but hers also draws you a card when it dies, and she's got two more very powerful abilities.
Garruk Wildspeaker makes you a 3/3, and ramps you regardless of whether or not you've got a creature in play already.
Garruk, Apex Predator makes a 3/3 with deathtouch, and has two very relevant other abilities PLUS a player-killing ult.
Elspeth, Knight-Errant only makes a 1/1, but she ticks up while she does it, or can grant a powerful buff to a creature you already have, and her ult is game winning.
Elspeth, Sun's Champion only makes 1/1s, but makes three at a time, and can also board wipe.
Daretti, Ingenious Iconoclast only makes a 1/1, but if your opponent can't make you block with it his other ability makes it become free removal.
Saheeli, Sublime Artificer only makes a 1/1, but does it for free and as many times as you can cast noncreatures in a turn.

BMHKain on Quest to 30 Walkers. And ...

1 week ago

@PhotogenicParasympathetic: (Sorry for tagging you twice now...)

I'm now at 33 Walkers until I reach either 30, or 28. I can't find anymore ideas for cuts. At least three are good, but two more, that would be awesome. Though this amount may decrease yet again; Liliana Vess as a Repeatable Tutor. But is Xenagos, the Reveler , Freyalise, Llanowar's Fury , & The Wanderer worth keeping alongside the former 2? I'd really like your thoughts on this; & the four cards mentioned at the end of the previous post. Thoughts?

BMHKain on Quest to 30 Walkers. And ...

1 week ago

@PhotogenicParasympathetic: Got rid of the Yanggu Alarm Combo. I'm still getting to 30 at most; or even 28 at max.

Might actually remove Ol'Skuul Ob from this. Already removed The Wanderer , & might also focus on a Creature token Subtheme. You might say Xenagos, the Reveler is gargahge, but making mana w/ a relatively large number of tokens potentially makes his +1 at least Growing Rites of Itlimoc  Flip (Calling his ability very similar or even almost as good as Gaea's Cradle is actually Highballing it.) level mana flood. He can even give you a 2/2 Satyr w/o any increase (or Decrease) of loyalty. Alot better than many here refer him of so. Alright, might as well remove the Transfigurationess herself. That said, from there, I'm running out of ideas for cuts, & having to make sure Creature Tokens matter as much as the Walkers pumping them out is crazy; but since removing what could make them truly godlike as mana ramp, what to do about this...? Finally, was removing Freyalise, Llanowar's Fury & The Wanderer both mistakes? I'll be waiting...

Also, is any of the following truly good here as well?: Stasis , Winter Orb , Static Orb , & Meekstone ? It was initially implied that Crawlspace seems decent here. What about these blokes?

Raging_Squiggle on Does Stack+Priority work like this?

1 month ago

116.1a A player may cast an instant spell any time they have priority. A player may cast a noninstant spell during their main phase any time they have priority and the stack is empty.

116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.

116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is in that player’s mana pool, they announce what mana is there. Then the next player in turn order receives priority.

116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.


Reading these rules, you can determine that your course of action was correct. There is always a round of priority before every object on the stack resolves. You can certainly wait for Scar to resolve, and then in response to Sure Strike , cast Warping Wail . Note that you could even let Sure Strike resolve and still cast Warping Wail because the satyr token would still have 1 toughness.

As for combat, the game will always proceed trough all combat steps if a creature has been declared an attacker. There will be a Declare Blocker Step (and a round of priority at end of said step) even if defending player has no creatures.

Note: on your number 2, there isn’t a second round of priority to pass through before Xenagos, the Reveler resolves. It’s just one round and done.

Skyscraper on Does Stack+Priority work like this?

1 month ago

I have 4 life and no creatures It‘s my opponents turn (Mainphase)

GP= gain(s) priority

PP= pass(es) priority

1- Opponent casts Xenagos, the Reveler and PP, i have no counterspell so I PP

2- He (opponent) PP and then I PP again, so Xenagos, the Reveler resolves (because a spell/ability only resolves if both players PP without doing something, right?)

3- My opponent GP and activates Xenagos, the Reveler 's 0 ability, then we all PP etc.

4- Jump to combat (we both PP as Mainphase ends)

5- He declares his 2/2 as attacker and at the end of the declare attackers step he GP, casts Sure Strike on his creature and PP

6- I respond with Scar and PP (stack is now bottom: Sure Strike , top: Scar )

7- We both PP and Scar resolves (making the 2/2 a 1/1)

8- After Scar resolves, my opponent GP and PP, so I can cast Warping Wail and my opponent GP again (stack is now bottom: Sure Strike , top: Warping Wail )

9- We both PP and [[card:Warping Wail] resolves, exiling his 1/1 creature

10- We both PP and Sure Strike would resolve now but has no target so it‘s “denied“

My Question: Is everything correct? (especially 2 and 8?) And also, is there a declare blockers step if defending player has no creatures?

multimedia on THRO MOK [[Gruul Tokens]]

1 month ago

Hey, nice changes, Xenagos is a hell of a fun card. He's especially good as the Commander of a deck with Greater Good :)

Now that you have Stomping Ground and Sheltered Thicket consider Nature's Lore or Farseek replacing Rampant Growth ? Lore or Farseek is good land ramp because it can search for a Forest dual land, much better than Growth. Cinder Glade is another Forest dual land to consider for the manabase.

Dragonlair Spider , Hanweir Garrison and Ant Queen are budget creatures who are sources of tokens. Nissa, Voice of Zendikar and Xenagos, the Reveler are Planeswalkers who won't break the bank are sources of tokens. Another direction to consider since you added both Rabblemaster and Warboss is adding Krenko, Mob Boss . Krenko can be a source of lots of Goblin tokens.

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Xenagos, the Reveler occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%