|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Xenagos, the Reveler
+1: Add X mana in any combination of and/or to your mana pool, where X is the number of creatures you control.
0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.
-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
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Xenagos, the Reveler Discussion
1 day ago
You also could try out Strionic Resonator to copy Gishath's triggered ability.
You also probably should consider cards like Zendikar Resurgent, Mirari's Wake, Heartbeat of Spring, etc., cards I call "mana doublers", for added ramp. Alongside that, mana dorks like Somberwald Sage, Shaman of Forgotten Ways, Selvala, Heart of the Wilds are nice as well.
1 day ago
Hey! Cool idea! I made a similar deck Dragon Mastery and it's so much fun lol]-- love your inclusion of Bower Passage, I already added it to my list! Fist of Suns is great, but I play that in my Ramos, Dragon Engine list instead lol- but it is a great way to lessen the costs of some top end dragons! Quick question, do you really think Sarkhan the Mad is the best play if you're only going to have 2 PW's? I find I get ton's of advantage out of both Domri Rade and Xenagos, the Reveler. (Not to mention, I have far fewer creatures than you do, I focus more on trying to maintain card advantage since everything we play is so expensive! haha
1 day ago
Domri Rade and Xenagos, the Reveler could add some some efficient and powerful support, and I would consider Kindred Summons To help grab those dino-bombs for a mid to late game win. I like this list a lot, +1!
2 days ago
I'm usually not a fan of aggro, but this zoo deck actually looks pretty fun to play. I think that Xenagos, the Reveler might find a pretty good home here; not sure what you would cut, maybe Ball Lightning or something like it? Sarkhan, the Dragonspeaker might also be a good inclusion over Stormbreath Dragon. I tend to like Sarkhan in more situations, but it's really just personal preference.
1 week ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
1 week ago
Hey Conflykt I can see your concern with the lack of creatures I've play tested the deck a bunch and found that with enough politics I can usually get through the early game alive. It is very dicey though and only works for one or two games so I am working towards adding some more white pillow fort cards to keep me safe from early aggression (Authority of the Consuls, Blind Obedience).
As for the deck's game plan, Purphoros, God of the Forge has been doing wonders as a win/con. the deck relies less on pump/sac since its a bit too predictable in my opinion. Though I am looking to fit Thromok the Insatiable. Xenagos, the Reveler, Triumph of the Hordes, and Epic Struggle into the deck.
2 weeks ago
11 Creatures! That's scary as hell. I like the ramp and I get that the creatures are somewhat not as needed given you have so many token generators in the deck, but I still run a bit more. Look for cards that will trigger effects when other creatures come into play (or die, as you sacrifice them a lot. I am now considering Goblin Bombardment). Your play style is all about pump and sac, but I noticed you wanted other win scenarios. I got your original playstyle adds, the traditional Swarming adds, and just some quality of life to look for. Sorry it's a lot.
Sac Win Adds:
- Thromok the Insatiable : The ultimate way to Sac your own creatures and become the scariest guy around.
- Stalking Vengeance : You won't have problems ramping in this deck, this allows you to sac kill one player, proc kill another.
- Descent of the Dragons : Sac AND buff. Can't get much better in your original play style.
Swarm Win Adds:
- True Conviction
- Juniper Order Ranger
- Tana, the Bloodsower
- Signal the Clans
- Coat of Arms
- Assemble the Legion
- Iroas, God of Victory
- Mirror Entity
- Stonehoof Chieftain
- Domri Rade
- Champion of Lambholt
Quality of Life Adds (for both styles):
- Warstorm Surge + Triumph of the Hordes combo (have you ever spawned 10 saps in one play? Win the game next time. This also works with creatures dying and proc'ing Stalking Vengeance)
- Hull Breach (much loved and forgotten card)
- Eldrazi Monument
- Spidersilk Armor (A much forgotten card that I've loved forever)
- Growing Ranks
- Sundering Growth
- Druidic Satchel (card advantage)
- Second Harvest
- Saproling Symbiosis
- Xenagos, the Reveler (your best ramp ever)
Obviously none of this is required. And it would be hard knowing what to put in and/or take out because of the many directions Rith, the Awakener can go. Bringing up Earthcraft though, it's not completely needed unless you want to run Squirrel Nest for the infinite token generator win scenario.
3 weeks ago
Thanks for the massive comment Seraph_Six and a great deal of helpful advice, you've given me loads to think about. If you don't mind, I'll reply in reverse order :)
Burgeoning: I agree that this card usually only helps during the first few turns. However, when it CAN be used early, the advantage I get usually determines how the game ends. Therefore, I intend to keep it for now.
Elemental Bond: I love this card because it's cheap and gives me extra draw (which isn't something you get often when playing green). However, Soul of the Harvest would be a great addition to the deck's draw capabilities; so I've decided to replace Ruric Thar, the Unbowed with it.
Strionic Resonator: there are so many permanents this artifacts synchronizes with, that I wouldn't dream of parting with it in this deck. It can double the amount of sacrifices caused by the Eldrazi, it can generate twice the amount of dragons generated with Utvara Hellkite, it can help me draw additional cards from Elemental Bond, just to name but a few examples.
Xenagos, the Reveler: He's truly been invaluable in this deck. Thanks purely to him and Selvala, Heart of the Wilds I've managed to both use Mayael AND summon something game- determining by turn 5-6. These cards will both remain in the deck.
Sylvan Caryatid/Rampant Growth: Getting rid of ramp? No, sorry. Sure, these mayb the weakest ramp cards but this deck is so dependent on large amounts of mana that I wouldn't want to consider getting rid of any of its current sources.
Rhonas the Indomitable: Fantastic card indeed, but currently outside my price range.
Novablast Wurm: Interesting card and does work well with Avacyn. But unfortunately, ONLY with Avacyn. This deck is too dependent on its creatures to blow everything up.
Akroma, Angel of Fury, Akroma, Angel of Wrath, Baneslayer Angel, Carnage Titan and Dragonlord Atarka: I want the creatures in this deck to be more than just powerful by themselves; I want their strength to add to the strength of the others. So although these creatures are all awesome individually, I've decided not to include them.
Blightsteel Colossus: Way outside my price range and it also has infect (which has been banned by my playgroup).
Atarka, World Render: Actually, there are only three dragons in deck (four, if you would count Atarka too). Adding her I'd therefore consider to be an inferior choice over the other support options I've made. However, you might be pleased to hear she's the commander of one of my dragon decks (which I still need to post).
Well, that's it. Thanks for bearing with me and thanks for all your advice. I hope you agree that it's been put to good use. Thanks again and happy gaming!