Xenagos, the Reveler

Xenagos, the Reveler


+1: Add X mana in any combination of and/or to your mana pool, where X is the number of creatures you control.

0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.

-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

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Set Rarity
Theros (THS) Mythic Rare

Combos Browse all



Format Legality
1v1 Commander Legal
Pioneer Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Noble Legal
Canadian Highlander Legal
Unformat Legal
Leviathan Legal
MTGO Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Commander / EDH Legal
Hero Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal

Xenagos, the Reveler occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Xenagos, the Reveler Discussion

Pikobyte on Goodbyris from Xyris

6 days ago

I just wondered why mill in combination with effects that shuffle all players graveyards back into the library like whirlpool warrior or echo of aeons seemed like and odd combination.

I ditched the mill subtheme on my Xyris since it didn’t do enough for my liking. Try to play cards like Battle Hymn or Xenagos, the Reveler, they give you a massive boost

DeinoStinkus on Longest Turns?

1 week ago

I always think Xenagos, the Reveler is doing a phone hand.

TypicalTimmy on Longest Turns?

1 week ago

Longest turn I personally has was about four minutes. Significantly longer with the math if adding colors up correctly.

I have a casual-Modern Superfriends deck in Gruul that runs a playset of Xenagos, the Reveler on top of Shaman of the Great Hunt to draw tons of cards.

I had to be careful to ensure I balanced red and green mana correctly, but I also needed to pay into getting creature tokens appropriately to ensure I get sufficient draw.

I also needed to be cognisant of not decking myself if I activate Shaman too many times.

The Wincon is to ramp excessively hard, create ungodly amounts of tokens which feed into Xenagos. Use the mana to draw and play another Xenagos to use the new one's +1 for more mana to repeat. Then, once you have a boardstate that is buckling the legs of the table, you bring out anything that grants all creatures haste and swing for lethal.

Easily stoppable given the plethora of 1cmc spot removal in Modern, but equally dangerous because I generally run more creatures and ramp than you run removal.

With math, maybe 7 minutes?

TypicalTimmy on Uumaka, Nature's Fury

1 week ago

I was sitting here watching the War of the Spark Brawl episode of The Command Zone and I said:

  • "Timmy, you love Oathbreaker. You love Planeswalkers. You just built a Riku of Two Reflections EDH deck. If you built a Commandwalker specifically tied to how you derive the most glee from a game, what would that Commandwalker look like?"

Uumaka, Nature's Fury is a Human Shaman / Druid. Shamans are beings who are able to call upon spiritual life forces, and Druids commune with nature. Uumaka is skilled and mastered in both practices. She is designed for an Aggro Timmy-style Stompy deck in which you ramp hard and play big creatures to overrun the battlefield - exactly how I like it.

After thinking about it, I'd say Uumaka is from Alara.

Uumaka, Nature's Fury

Legendary Planeswalker - Uumaka

+1 You may search your library for a basic land. If you do, reveal it and put it onto the battlefield tapped. Shuffle your library.

-4 Until end of turn, the next time you cast a creature spell, create a token copy of it.

-8 You get an emblem with "Lands you control become 5/5 Elemental creatures in addition to their other types. Creatures you control gain hexproof, indestructible, trample and vigilance."

{Uumaka, Nature's Fury can be your Commander.}


The +1 isn't as good as Xenagos, the Reveler nor Domri, Anarch of Bolas, nor is it as overall powerful as Nissa, Who Shakes the World. However, what it does do is thin your deck by tutoring the land. Less cards in deck means better odds of drawing better spells. It also helps fix your mana, allowing you to get the specific color you need at that moment. Basic lands only. While it's not that powerful in some regards, it's also very strong in others.

The -4 is something I am very excited for. You don't need your creature spell to resolve - you merely have to cast it. Think of it like Desolation Twin, in that sense. It means even if you have a large play, such as an Avenger of Zendikar, it's okay if the creature gets countered; You still get the token copy. It also means you can have a buffer on legendary creatures, too. For example, many players won't allow an Omnath, Locus of Rage to resolve. However, if the token copy is created then it doesn't really matter. If the spell resolves, SBA the token out of the game. If the spell doesn't resolve, you still got an Omnath. This also means spells such as Parallel Lives, Primal Vigor and Doubling Season are more impactful. If I cast a Savage Ventmaw, that is some serious board presence. Or I could go unbelievably wide with a Hornet Queen. I'd also still have access to things such as Flameshadow Conjuring and Bramble Sovereign. So the chance to go insanely wide absolutely exists here. Now, personally, with the +1 tutoring out a basic land I would straight up go for creatures with Landfall abilities. Nesting Dragon, Rampaging Baloths, Lotus Cobra, Avenger of Zendikar, Akoum Hellkite, Oran-Rief Hydra, Omnath, Locus of Rage, Tireless Tracker, etc.

Lastly, the -9 sets you up for a huge wincon. All of the lands you've been tutoring plus the lands you've been playing are now 5/5 creatures that are neigh unstoppable (Though not entirely. AEtherize screws you over good.). This also then affects all creatures you control. A giant powerful emblem that should secure you the win immediately, if not putting a hard clock on the game itself.

I lowered the ultimate from -9 to -8, meaning it holds synergy with Doubling Season and is a turn sooner in general. To compensate, I bumped CMC from 5 to 6. Overall, ramping in Gruul is insanely easy so +1 CMC isn't much at all, especially with the land tutor on a +1.

Personally, I think she is immensely over powered, but not broken. I like Planeswalkers that set you up to win, but you still need to put in the effort.

Pikobyte on Wheel With It Evolved Xyris EDH

2 weeks ago

I recommend Battle Hymn and Xenagos, the Reveler to get mana for your creatures. This allows you to play multiple wheels per turn and really go off. That’s how my deck works. There are more options but they tend to be more pricey like Earthcraft, cradle or Phyrexian Altar. Feel free to take a look at my deck if you want to look for some upgrades

Pikobyte on Xyris: Reinvent the Wheel Combo

3 weeks ago

First of all, Minds Aglow is a way better prosperity. Also cards like Xenagos, the Reveler, Phyrexian Altar or Earthcraft/Cryptolith Rite do great in here but most of them aren’t really budget friendly. Also cards Seshiro the Anointed, Beastmaster Ascension and Shared Animosity are nice finishers as well as the not so budget friendly Purphoros, God of the Forge. All of those cards do well in my Xyris and make the deck Play storm-like. Feel free to take a look if you want to find some new toys

SwagCrab on Xyris, a card for you, a snake for me!

1 month ago

Really fun brewing commander! I am trying to build a Xyris deck and I'm having a blast!

I don't like effects that make player draw at the beginning of their turn like Kami of the Crescent Moon because opponents might find sorcery speed answers to your gigantic board state. I would probably replace it for Anger, wheel it and swing away!

I would also replace Grand Warlord Radha with Xenagos, the Reveler, mainly because you don't need to throw things under a bus to get mana and you can activate it in the first main phase to wheel get tokens and find any board pump before the attack step.

Any thoughts on Skullclamp? With all the wheels, it feels like a winmore card.

In any case, cool list, man! :)

Pikobyte on Xyris Machine Gun

1 month ago

Heya, love your videos. Excited to see you play Xyris since I fell in love with it. I just have a few suggestions to improve the deck. Cards like Battle Hymn, Phyrexian Altar, Xenagos, the Reveler and especially Earthcraft generate insane amounts of mana from your wheels and allow you to chain wheels together and dig for a wincon. They do massiv work for me in my Xyris deck and make the deck play storm-like. Feel free to take a look at my list and description, maybe you find some new toys to play with. Would love to see some of that stuff in future videos :-)

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