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Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
|Have (26)||xlebec , Comicalflop , colin13 , Didgeridooda , IonImplant , canterlotguardian , shadowhound14 , DrLitebur , christydude , Rhinowarrior , georgeegroeg2013 , MrEggCream , rache , aebtoga18 , Luiscencias , Raistlin911822 , CharmedGeek , Heffrum , gnarlycore , pumpkinsword , Nate_D , jwe94 , Timocalypse , Braxlyon , agtbubblez74 , ThisIsBullshit|
|Want (2)||punxdiex , Krishnaaaa|
Jace's Phantasm doesn't require a mill subtheme. It just makes it a 5/5 faster. Could make a decent one drop early game and stays relevant by mid/late game
The green sources are for Nature's Claim out of the SB as well as Abrupt Decay that I use against certain matchups. The decay isn't on the SB currently but it gets moved in and out of the SB often. I think I will put the black discard back in now that you mention it. I used to run 3 IoK MD before maindecking the Ensnaring Bridge and Jace's Phantasm , and it seemed to work against certain decks. Since Visions is an instant, I can just draw at the end of my opponent's turn and use most of the cards during my turn, as I normally don't use visions until the rest of my hand has been emptied. It does look like a nonbo in this list, but playing a modern Ancestral Recall is the main draw to playing mill imho!
Just to name a few, you should take a look at my deck Competitive Mill Deck.
You should take a look at my mill deck Competitive Mill Deck
I'd run the 4th Jace's Phantasm and the 4th Hedron Crab over the Wights every day of the week. I'd also take out 1 Avatar of Woe in order to use Archive Trap in the MD. Since you do have a few high cmc cards, I'd replace the Halimar Depths and another land for a pair of Shelldock Isle . The Isle effectively lets you dig an extra card deeper than H.Depths does, and protects it against black discard spells. (It's also a way to cast the Entering half of Breaking without adding a red mana to the deck!) I'd also cut 1 MD Crypt Incursion for the 4th Breaking , since you never really want to draw 2 incursions in the same game. Feel free to look at my mill deck on my profile if you want, I've had a lot of experience playing it and it's come a long way.
|Power / Toughness||1/1|
|Avg. draft pick||5.50|
|Avg. cube pick||10.85|
|Commander / EDH||Legal|