Jace's Phantasm

Jace's Phantasm

Creature — Illusion


Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

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Jace's Phantasm Discussion

MikeNovak on mill cards get money

1 day ago

Hey bud, few things.

This isn't a standard legal deck, some of the cards you have in here would actually make it Legacy playable and that's it.

I don't know why you have Temple of Silence, maybe you meant Temple of Deceit?

If you're going for a creature-based Mill deck, you should also put in Jace's Phantasm. It's a great addition to any aggro-mill deck!

Devinmlake on Mill at Will

6 days ago

Drop the sower's for Jace's Phantasm you'll actually be able to play and use it

mangarra on Blue Black Mill(Needs A lot of Help)

1 week ago

Returned Centaur isn't doing you any favors as it costs far to much mana for the amount of milling it provides. For an additional blue mana you could get Nemesis of Reason for example, which is going to mill much more consistently. Or, for the same converted mana cost, you can get Lazav, Dimir Mastermind, who is very fun when you start milling those large creatures you hate so much.

Also, you're kind of shooting yourself in the foot by including both Wight of Precinct Six and Crypt Incursion, as the latter makes the former rather useless. After all, the Wight isn't going to get any buffs if you've removed the very thing that buffs him. Instead, consider something with a strong mill synergy, like Jace's Phantasm.

Manic Scribe is only really good if his delirium effect triggers, and for that you need to have a decent amount of self-mill and/or self-discard cards going, which this deck lacks. Considering switching him out for a playset of Hedron Crabs, which is going to do a lot more work for you. This would also provide your deck with some much-needed one-drop creatures.

ArchFline on Controlling Illusions

2 weeks ago

I would suggest dropping Draining Whelk, Jace's Phantasm, Disrupting Shoal and Riftwing Cloudskate as they don't seem to synergize well with the deck. I feel that you could make room for additional control so that you could maintain budget while becoming more effective.

I would recommend adding in: 4 Mana Leak, 3 Adaptive Automaton, and 3 Downpour as this way you can essentially have a creature base with a control shell.

Milliam_Shakespeare on Blue Black Mill(Needs A lot of Help)

2 weeks ago

Ok here goes.

Glimpse the Unthinkable: The best mill card ever printed, and it has the price tag to show for it. Mind Sculpt is a reasonable budget alternative.

Breaking / Entering: Most mill players are only interested in the Breaking half of this card. It's almost as good as Glimpse the Unthinkable and significantly less brutal to your bank balance. The Entering half can have it's uses, especially if you dont have to pay for it (see Shelldock Isle bellow.

Mind Funeral: Not as reliable as Glimpse the Unthinkable or Breaking, but far better than Mind Grind in 99% of cases. It works best when your opponent has very few lands left in their library, and cards like Ghost Quarter and Surgical Extraction can make that happen. More on those two later.

Archive Trap: This card is a beast. 5CMC is a bit steep for competitive play, but you'll rarely ever have to pay that for it. If your opponent searches their library, the spell goes off for free. With all of the fetchlands in modern this card is almost an auto include. There are a couple of ways you can trick your opponent into searching their library (Ghost Quarter and Path to Exile) but they'll probably only fall for it once. After that, the threat of this card will make them very reluctant to tutor for anything.

Startled Awake  Flip: I haven't tried this one yet. Looks great for casual, but probably too expensive for competitive.

Tome Scour: 5 cards for one mana. Not bad.

Thought Scour: 2 cards and a draw for one mana. Again, not bad.

Visions of Beyond: An incredible card draw spell. It's basically a modern legal Ancestral Recall for mill players.

Path to Exile: It's worth splashing white just to get access to this. One of the best removal spells in modern, and it triggers Archive Trap.

Remand: Probably the best counterspell in modern. Most others cost too much mana or are too situational. Psychic Strike isn't bad for casual decks.

Surgical Extraction: Usually better than Extirpate, but not always. Either can be absolutely brutal if you target a non-basic land and then hit them with a Mind Grind. It also wrecks combo decks and anyone relying on Emrakul, the Aeons Torn or Ulamog, the Infinite Gyre to protect them from mill.

Crypt Incursion: Can buy you the time needed to finish off your opponent if you're running low on lives. Better against creature heavy decks.

Darkness: Another one that can buy you turn. Some people don't like it, but for one mana I think it's ace.

Damnation: Seriously hard on the wallet, and the board state. If you run few creatures this is a great choice. There are some budget versions of this card, but I'd stay clear of any that cost more than 5 mana.

Hedron Crab: Best mill creature ever printed. Get four of them, you won't regret it. They're made even better by fetchlands.

Jace's Phantasm: Quickly becomes a 5/5 flyer for one blue mana. Makes a great blocker and reasonable secondary win condition.

Snapcaster Mage: Always pricey, but worth the money. Recast your best mill or control spells and then use it to chump block.

Jace, Vryn's Prodigy  Flip: I guess I don't even have to explain why this card is so good.

Wight of Precinct Six: Cheap creature that gets bigger as you mill. Watch out for decks that run few creatures, and have a sideboard option ready.

Consuming Aberration: Terrifying if you can get it onto the table and keep it there. Sneaking it on with Entering can be cheeky as it gains haste. It's high mana cost makes it a liability on competitive matches however.

Ashiok, Nightmare Weaver: Mills to exile and can nab your opponent's creatures. I like it, some people don't. It's mana cost is pleasingly low.

Jace, Memory Adept: If he was one mana less I'd be all over him like a cheap suit. Very good plainswalker for mill players.

Mesmeric Orb: Some people love this card. I've not tried it out myself but it does look like it could be very powerful.

Oboro, Palace in the Clouds: Trigger Hedron Crab's landfall every turn. A bit pricey, but worth it.

Shelldock Isle: A good way to get expensive spells out when your opponent's library is running low. Especially nice with Breaking / Entering as you can cast either half, depending on what you need.

Nephalia Drownyard: A good late game mana sink. Use it at the end of your opponent's turn if you have nothing else to spend the mana on.

Ghost Quarter: Destroy non-basic lands and make your opponent tutor up a basic to replace it. Triggers Archive Trap and sets up a devastating Mind Funeral.

Polluted Delta: Mana fixing and a trigger for Hedron Crab. Evolving Wilds and Terramorphic Expanse make reasonable budget alternatives, but they can't fetch shock lands like Watery Grave or Godless Shrine.

Godless Shrine or Hallowed Fountain: Fetchable duel lands that can power Path to Exile.

That's all I can think of at the minute, if you have any questions feel free to ask. And happy milling!!

darkparadise27 on darkparadise27

2 weeks ago

Surgical C0S1^/3 depends on Surgical Extraction and Glimpse the Unthinkable, meanwhile Jace's Phantasm becomes huge, and Thing in the Ice  Flip began to melt....

goodair on Best Mill Cards

2 weeks ago

If you want to go all out, fetch lands with Hedron Crab and Oboro, Palace in the Clouds.
Ghost Quarter with Archive Trap.
Other cards to consider are Jace's Phantasm, Shelldock Isle, Surgical Extraction, Crypt Incursion, Mesmeric Orb, Howling Mine and Visions of Beyond.
Some cheap board whipes would be good against agro aswell!

Drakender on The 1st and only Skaab Tribal - (self)mill & aggro

3 weeks ago

Yes, I forgot that Jace's Phantasm only cares about opponnent's graveyard...

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