Jace's Phantasm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Magic 2013 (M13) Uncommon

Combos Browse all

Jace's Phantasm

Creature — Illusion

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

Price & Acquistion Set Price Alerts

IMA

DDM

M13

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Jace's Phantasm Discussion

Daarkest on Modern Illusions [2018]

4 days ago

Khaligoth I would go down on the Jace's Phantasms and add more Illusory Angels. I've seen it work really well, especially with Aether Vial. Great deck too!

Enitofu on Glimpse Beyond the Fraying Mind

1 month ago

chessmaster102 Hey! Sorry to take so long to reply, had a lot to hand IRL these past few months. I hope you are finding the Path and Trap combo useful! Now for your suggestions. With regard to Mind Funeral I do agree that it tends to compare poorly against Glimpse the Unthinkable. I personally average about 12 cards with it, sometimes only 8 but other times a staggering 18. With many players running low land decks and thinning with fetches I find it's mid to late game impact thrilling. While I do see the appeal of Breaking, I prefer the higher potential payoff from Mind Funeral so I take the risk over consistency here. Moving on, you will notice by my edits that I also was unhappy with Memoricide. I had considered Sadistic Sacrament on your suggestion but was also not fully convinced. Once the GRN spoilers hit however I opted for the Unmoored Egos. And finally the universal suggestion for this deck. Hedron Crab is absolutely a good card in this deck. I expect that if it doesn't get removed you can net a solid 12 cards per game from it, if not more. I personally don't like the loss of flavor by including him however. Additionally I find any spell-based deck, but especially creature-less decks, are very immersive; and personally that immersion drives me to play my best. So rather than play Hedron Crab and/or Jace's Phantasms, I stack the deck with cantrips for some thinning. I really appreciate the feedback though and am glad to see someone else out there how enjoys some good Esper Mill!

SentinelElf2711 on Mill Deck

1 month ago

If u want to play Consuming Aberration you need for sure at least 2 copies of Rite of Consumption if u want an enchantament you have to put in Fraying Sanity that is superior. Ghost Quarter aren't good anymore: now you have to play Field of Ruin, you also have to put in 2 more Archive Trap that is very good with Field of Ruin. Now Glimpse the Unthinkable now cost less because was reprinted in mm17 so you can buy it if u can, because it is very strong,a core card. Instead of Jace's Phantasm you can play Manic Scribe. But if you like the combo with Consuming Aberration keep them. But put out Artful Dodge and put in Rite of Consumption, the problems are removals, aberration can be easily removed, so you need some Counters. Hope my advices are useful :). P.S. I made some changes to my deck, if u want to see them ;)

Kurush on Jace's Groundhog Day

1 month ago

I was thinking about the concept and got to the conclusion that Jace's Phantasm will most likely work in tempo deck, since phantasm costs . I don't see it as much as card for control deck because when is your control online you might play better threats.

Tempo deck is about denying your opponent resources and Soaring Show-Off does the opposite in form of cards (even in the best scenario when you could chose which card your opponent will not have) is not worth it, you just gave him 1 card. But if you want to play the deck as pure control, then it is probably playable since you can control well enough what is in your opponents hand.

Another way how to make discard more viable is Wight of Precinct Six since the more stuff ends up in bin the bigger (likely) this become and you can play it in control.

Previously I used Shriekgeist but now I think that Mind Sculpt might be better because it is more effective even if it is by your words more "boring". I build a mono blue deck for this simply because 1 color works better for tempo: Mono Phantast.

Sage's Row Denizen: I would switch/combine with Ink Dissolver and played it as aggro (a lot of creatures) and build on the wizard/merfolk tribe. Not sure how it will perform since you would not control the game much and mill takes a lot of time to work.

About Vile Rebirth and Beckon Apparition it might work in deck build around Thoughtpicker Witch. The trick is that you control the top of opponent's library. I tried it before and it didn't work but maybe there is a way how to make it work. Also I would include Shamble Back since it does the same as Vile Rebirth but for the loss of instant speed you gain 2 life.

Hope we get to some spicy deck.

Enticer on Millin'

1 month ago

I would defiantly run more Jace's Phantasm if you have them. Also, maybe cut some Assassinate. Phantom Monster is just horrible, and I would get rid of that. Maybe some more Mindcrank? I have a non-budget kinda competitive mill deck, which I would never consider buying but if you want some ideas, you can check it our here.

Psychorave on Mill Thrill

2 months ago

Promotheus I enjoy the thought of Memory Plunder. I will consider it for the sideboard. Jace's Phantasm is an amazing card. Right now I'm testing a few things to see if I'm better without it. Talent of the Telepath is something I have considered as well. The Mana cost is the only thing keeping me away.

Promotheus on Mill Thrill

2 months ago

I would recommend Memory Plunder for sideboard and i really really like Jace's Phantasm and Wight of Precinct Six, maybe even Talent of the Telepath if you play against control

Psychorave on Mill Thrill

2 months ago

MrTristan19 Thank you for your reply! I have considered Manic Scribe. I've switched it in and out a few times but not recently. Only few reasons I stayed with Jace's Phantasm was the one Mana and Flying. I may just give that a shot again with a couple of changes to the deck. I also like the idea of using less Fraying Sanitys.

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