Jace's Phantasm

Jace's Phantasm

Creature — Illusion

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Magic 2013 (M13) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Jace's Phantasm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Jace's Phantasm Discussion

Clashboy15 on Ub tutelage mill

1 month ago

Definitely Needed Cards:

Hedron Crab: because it can consistently mill and works well with fetches. 4x

Glimpse the Unthinkable: straight up best two mana mill card. 4x

Archive Trap: easy to play it as free in modern since it is an instant and everybody uses fetches. 4x

Mesmeric Orb: even though it mills you, its worth it since it can mill a crap ton of your opponents deck. 4x

Visions of Beyond: this will easily draw you thre cards for one mana because of how much milling you would be doing. 4x

Drown in the Loch: this card will counter almost any cards or just kill anything for 2 mana! 4x

Maybe Cards:

Breaking: just a little bit more mill.

Crypt Incursion: Some life gain for matchups against creature decks.

Surgical Extraction: It lets you take out all key cards or combo pieces from opponent's deck!

Scheming Symmetry: Cheap and tutors a card for you and your opponent. You can also activate archive trap for free after that and make sure the opponent doesn't get that card into his/her hand.

Cards to Cut: Compelling Argument: Milling five for two mana isn't really good and the cycling ability is just meh as well because card draw usually isn't a problem in mill decks. -4x

Jace's Archivist: It just cost too much mana and four mana for a wheel that can die easily is just too much. I know it works well with sphinx's tutelage, but it's a little slow. -4x

Jace's Phantasm: It can provide you with a good body, but a true mill deck wouldn't need it. -4x\

Serum Visions or Opt: You don't need that much card draw. -4x

Lands: 29 lands is wayyy too much. 22-24 should suffice. I would recommend 4x Watery Grave since you can fetch it with polluted delta. 4x Field of Ruin instead of dismal backwater. Tap lands are not very good and 1 life isn't really that important. Also field of ruin provides you utility against land based decks and will allow you to fix your mana and activates archive trap. Also, cut some baisic lands or scry lands for some Darkslick Shores, Prismatic Vista or Drowned Catacomb

Endo13 on U/B Mill & Kill v2

2 months ago

Magnanimous i do like the fact that Jace's Phantasm is a very cheap 5/5 creature and i might add it to my side deck to work along with Nemesis of Reason & Bonehoard in case i dont have Ensnaring Bridge to cover any incoming attacks atm, although those cases are seldom seen.

SoggyWaffles777 on 52 mill pickup

5 months ago

I have a couple of suggestions for this deck. First, I think you need a creature base of some kind, since chances are you will be facing decks that just want to kill you by attacking. Merfolk Secretkeeper and Jace's Phantasm are good cards for this. Also, i would advise cutting Mind Sculpt and replacing it with Tome Scours or Traumatize's, as Tome Scour is very good and im pretty sure Traumatize is an instant win with Fraying Sanity it is 5 CMC so i would only run 2-3 of them MAX. Other creatures could be Consuming Aberration, Wall of Lost Thoughts, and Vantress Gargoyle. Looks fun, fraying sanity is awesome, but i would say add some kind of hate towards Emrakul, the Aeons Torn, because that says no to your whole entire gameplan. I'm too lazy to really go look for any cards that do that, but im pretty sure playing Leyline of the Void works as a sideboard option. Awesome deck, +1 from me.

EdCartman on mill deck please help.

5 months ago

ditch Mind Sculpt and add instead Breaking / Entering (for the same CMC you can mill 1 more card)

ditch Unsummon in favor of Vapor Snag

personally I would exchange Jace's Phantasm in favor of Wight of Precinct Six (can get more than just +4/+4

I would think of adding Ashiok, Dream Render instead of Crypt Incursion (same CMC but askiok can do his skills a few more times (if able to defend)

Didn't Say Please a milling Counter.

also i think adding Mystic Sanctuary can be good to reuse one of the milling sorcery

avk207 on Edric's Aggressive Diplomacy

6 months ago

I've seen the Hypnotic Siren before, and honestly if you're at 7 mana you've probably already got an extra turn, but will consider it. I also can't believe I missed Jace's Phantasm , easily turns on in most games. I saw the One with Nature in your list and am just trying to figure out what I'd cut for it, along with Hope of Ghirapur . Probably the weird old landwalkers, since you can't guarantee someone's going to have that specific land type.

I figured you were building on a budget, I saw the pretty significant price difference, that's what drew me to the commander in the first place. The reason I've got the fancy pants expensive stuff is because I was actively playing in standard during Innistrad, I still have playsets of those fetches from Zendikar, and I'm pretty sure I've got a full set of snapcasters and Time Warps from Pyromancer Ascension decks.

A couple budget suggestions for you. I saw the Signal Pest in your list, check out Contested War Zone , Mightstone , Gaea's Anthem , Murkfiend Liege and Thunderfoot Baloth . I ran a number of those at one point in time before I built all in around the extra turns. Unless you're taking multiple people out on the same turn the anthem's draw quite a bit of ire from the table.

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