Jace's Phantasm


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska Uncommon
Magic 2013 Uncommon

Combos Browse all

Jace's Phantasm

Creature — Illusion


Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

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Cardhoarder (MTGO)

1.13 TIX $0.08 Foil


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Jace's Phantasm Discussion

KoFDemon on Blue Black Mill

5 days ago

Mind Grind Is pretty nasty.

Jace's Phantasm can be a blowout in a mill deck.

ducttapedeckbox on Creature Mill

1 week ago

Consuming Aberrations effectiveness is reduced by not running Glimpse the Unthinkable-like spells. If you want to slam it early after ramping, then you need to have cards in your opponent's graveyard.

If you're set on not running those spells, then I recommend lowering the count on Aberration.

Some cards to consider:

  • Jace's Phantasm is an auto-include in any mill deck
  • Visions of Beyond is a decent draw spell, something that this deck lacks
  • Brainstorm for another draw spell, since this is casual
  • Swiftfoot Boots or Lightning Greaves to protect your threats
  • Any removal - to most players, whether you've milled 10 cards or 45 cards doesn't make a difference. They still have resources and the game is still going. You need to be able to draw out the game long enough for you to actually win
  • Sword of Body and Mind is another protection/mill option
  • Mesmeric Orb even sees some play in Modern. You're going to be milling your opponent more so it's pretty good.

Ultimately I think a better land base is probably the most important thing you could change. Running all basics in a 3-color deck is pretty bad, even in a casual setting. Try Evolving Wilds at the very least, though fetchlands are ideal as both can trigger Hedron Crab an additional time.

Duskstrike on Wilt-Leaf Junk/Abzan Aggro

2 weeks ago

a question to you, my friend. I'm playing an extremely quick deck that will win on turn 4 pretty consistently. It's the old Duskmantle Guildmage, Mindcrank, Tome Scour trick. currently i run 4 Jace's Phantasm so even if they kill my combo pieces I can win the game in a few turns. I also run 4 Turn Aside and 4 Negate.Should I replace any of these with 4x Mausoleum Wanderer? It seems like a really good card and it fills a mana gap I have on turn 2 (On turn 2 I have 3 mana available, 2 of which would be used for a combo piece, the last was used for the rather pointless Jace's Phantasm

lefty117 on Esper Salt Mill

3 weeks ago

Jace's Phantasm might be a good aggro back up depending on your meta.

plusmental on Let's Meet at the Mill

3 weeks ago

Ah ok well if you're looking to forgo any sort of budget - Breaking Hedron Crab Oboro, Palace in the Clouds Visions of Beyond Manic Scribe Jace's Phantasm Ensnaring Bridge Crypt Incursion or Ravenous Trap (Trapmaker's Snare is a necessity if you're planning on the latter)

ChampionWiggles on Dimir Mill Deck (U/B)

3 weeks ago

I have Psychic Strike for counter magic, in case my opponent happens to throw out something REALLY nasty. I'm not a fan of Memory Lapse, since it puts the card back on top of the opponent's library. I agree removal spells would be useful, but I'm wondering if having global removal would work better (things like Biting Rain, etc). What would you suggest replacing in the main board for Sphinx's Tutelage?

I completely forgot about Visions of Beyond. I definitely agree that would work better than Take Inventory. As for the fetch shock lands...I'm a little iffy on that. Both because of price and because those lands require paying life to throw out. If I'm not running creatures, then I'm under the impression I need every point of life I can keep hold of. Drowned Catacomb would be a good choice. I'm a bit iffy on Thought Scour. It's nice that it cantrips, but with it's mill count being so low and this deck focusing on milling ASAP, I'm just wondering if it'd be a good fit. I suppose if I had Sphinx's Tutelage already out when I threw it down, it'd raise the value of what it mills.

Lazav, Dimir Mastermind would fit well with the deck, I'm just worried he'd show up a bit too late in the game and he is a bit spendy. By turn 4, I SHOULD have the opponent pretty close to being milled (ideally).

Jace's Phantasm is already in my side board and is a good chump blocker (or even attacker if opponent can't block fliers). Between turns 1-3, you'll get a 5/5 flier for 1.

I might consider Mind Grind for Thought Scour, since Mind Funeral does a better effect for cheaper mana and those "mill till X land" cards can either be big hits or miss. I don't think I could get Delerium to trigger with Manic Scribe as the deck is now. I'll have plenty of Instants and Sorceries in my graveyard and even lands with Evolving Wilds, Terramorphic Expanse and Ghost Quarter, but that 4th card to get Delerium to trigger might be a little harder. I guess it depends on if my opponent kills any creatures I throw out or if I throw in creatures period.

TheAlexGnan on Dimir Mill Deck (U/B)

3 weeks ago

if you are going to run any creatures besides crab, it really ought to be Jace's Phantasm. it'll be a goyf for 1cmc most of the time

brahmtazoul on Odric's Vengeance

4 weeks ago

I would take the Jace's Phantasm cards out, but I'm at a loss for the replacement. Anyone have any innexpensive-moderate price suggestions? His allowance won't handle 4xtoo pricey...

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