Jace's Phantasm

Jace's Phantasm

Creature — Illusion

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

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Jace's Phantasm Discussion

War_Machine_800 on Boom milled

1 week ago

I would take out Boomerang for Jace's Phantasm as that gives you a more permanent solution to opposing creatures. I would also take out Sanity Grinding for Jace's Erasure to build upon the draw-mill combo. Everything else seems to work fairly well, you just need more defense against creatures while you mill them.

Colgate on Back to Nature

1 week ago

Getting expensive spell like Harmonize, Overrun, Heroes' Bane or Silvos, Rogue Elemental really sets you back, also because you don't play Force of Will, tapping out can be pretty dangerous.

If you play lot off cheap creatures, you could use Opposition to lock your opponent out of game. If those creatures also can attack and have evasion, you can use Edric, Spymaster of Trest to draw bunch of cards.

I don't think Wall of Blossoms help any way your deck's plan. It's expensive cantrip. Ponder is way better, because costing only 1 mana and giving you control over that draws is more valuable, than 0/4 body, which can't attack. I would also play Ponder over Anticipate. I suggest you to play cheaper counter magic, for example cards like Spell Snare, Spell Pierce, Counterspell, Mana Leak and perhaps even Daze, so you could have some amount of disruption even when tappedout. Some of those can't counter every spell, but they are very efficient.

About evasive creatures, you probably again want to play cheap ones for efficiency and for swarming faster, if you end up using Edric, Spymaster of Trest or Opposition plan. You could go faerie route with Faerie Miscreant, Cloud of Faeries, Spellstutter Sprite, Scryb Sprites and Zephyr Sprite(Cloud Sprite, iff 20 faeries isn't enough) to get Spellstutter Sprite counter more expensive spells, that's not necessary, though, because Legacy has many 1 mana spells, so it will always hit something. Other good evasive creatures: Gudul Lurker, Hypnotic Siren, Jace's Phantasm, Treetop Scout, Triton Shorestalker, Cloudfin Raptor and Merfolk Spy.

Colgate on Back to Nature

1 week ago

Getting expensive spell like Harmonize, Overrun, Heroes' Bane or Silvos, Rogue Elemental really sets you back, also because you don't play Force of Will, tapping out can be pretty dangerous.

If you play lot off cheap creatures, you could use Opposition to lock your opponent out of game. If those creatures also can attack and have evasion, you can use Edric, Spymaster of Trest to draw bunch of cards.

I don't think Wall of Blossoms help any way your deck's plan. It's expensive cantrip. Ponder is way better, because costing only 1 mana and giving you control over that draws is more valuable, than 0/4 body, which can't attack. I would also play Ponder over Anticipate. I suggest you to play cheaper counter magic, for example cards like Spell Snare, Spell Pierce, Counterspell, Mana Leak and perhaps even Daze, so you could have some amount of disruption even when tappedout. Some of those can't counter every spell, but they are very efficient.

About evasive creatures, you probably again want to play cheap ones for efficiency and for swarming faster, if you end up using Edric, Spymaster of Trest or Opposition plan. You could go faerie route with Faerie Miscreant, Cloud of Faeries, Spellstutter Sprite, Scryb Sprites and Zephyr Sprite(Cloud Sprite, iff 20 faeries isn't enough) to get Spellstutter Sprite counter more expensive spells, that's not necessary, though, because Legacy has many 1 mana spells, so it will always hit something. Other good evasive creatures: Gudul Lurker, Hypnotic Siren, Jace's Phantasm, Treetop Scout, Triton Shorestalker, Cloudfin Raptor and Merfolk Spy.

War_Machine_800 on Mill

1 week ago

I used to run Psychic Spiral but have decided that it isn't worth its mana cost in a typical mill deck. I would replace it with Consuming Aberration so that you have a big blocker. Telemin Performance usually won't be worth its mana cost either so I would consider something like Mirko Vosk, Mind Drinker or Mind Grind. You should find a way to fit in Jace's Phantasm as well, maybe replace it for Horrifying Revelation. Fetch lands are nice, I know you said you are on a budget but even some Evolving Wilds can help you out. In conclusion I think that a lot of these cards are great and that this deck has the potential to go a long way.

IrishMidgetMan on Dimir Mill-tastic

1 week ago

Great deck. For my mill I also like to run Glimpse the Unthinkable, Jace's Phantasm, Psychic Strike, Mind Funeral --personally I like this better than Mind Grind-- and for an infinite mill combo I use Duskmantle Guildmage with Mindcrank.

freakingShane on turbo fog

1 week ago

Feed the Clan is pretty good, but it would be better if you could have a creature. Jace's Phantasm works well in a mill deck and has potential to trigger that 10 life from Clan. Jace's Phantasm could also give you another win condition. Brindle Boar could be a more expensive creature you could use, and he can be sacked for life.

Other possibilities that I highly recommend would be Healing Leaves and Blunt the Assault. Protective and gains you life.

Maybe Fruition or Bountiful Harvest, if you think those would work well.

Dosan's Oldest Chant is okay, and so is Hunters' Feast. More expensive, but they are okay. I would probably skip the Hunter's Feast and just choose Dosan's. Or skip both for the first two I recommended! Haha.

Sorry that I'm not great in this field. I don't really play green at all, and blue doesn't do too much healing. Hope I helped though!

kalfred16 on Mill... Because, Who Needs Friends?

2 weeks ago

Thanks for the feedback Nightdragon779 & Yuri200X! A previous version of this including Consuming Aberration, but it was definitely too slow.

Based off your suggestions here's what I am thinking... Swapping out Ashiok, Nightmare Weaver for Mesmeric Orb, Mind Sculpt for Jace's Phantasm, and Ravenous Trap for more Crypt Incursion. Thoughts?

Yuri200X on Mill... Because, Who Needs Friends?

2 weeks ago

F*CK Consuming Aberration... IT SUCKS >___> ... It is just a big body... It costs 5, it has no evasion... it's just bad.

Now, for secondary win-cons, what should be used is Jace's Phantasm or Wight of Precinct Six (at most).

What recent Mill lists have been using is Ensnaring Bridge in order to keep foes at bay. Since you are likely to "puke" your hand sometimes. Rending creatures unable to reach you.

I believe Mind Sculpt is currently the weakest card in the deck, so i think it is the slot which is "most available"... same thing with Ashiok, Nightmare Weaver.

Keep in mind that Mesmeric Orb is somewhat the Eidolon of the Great Revel for mill strategies. You will win the race 99% of the time.

There are better cards to use other than Ravenous Trap...

I'm going to list the reference to the most recent UB MILL strategies, so you see what I'm telling you.

Have a nice topdecking :)

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska Uncommon
Magic 2013 Uncommon

Combos Browse all

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