Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
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bigguy99 this deck still unfinished. I did this with the cards I have here, but thanks for your help.
I like this, +1
Phenax is a really nice card especially in a deck like this even if I just use it on Jace's Phantasm . Crypt Incursion is also good but I play a lot of control deck and I feel like by turn three they'll have an answer for it.
Sideboard time, folks! 2x Grafdigger's Cage is a great start. 1x Ratchet Bomb is alright against tokens, but I prefer Echoing Truth because it bounces all the duplicates, and also is good just as a general control card. 2x Shadow of Doubt is good against other decks that search libraries. (Don't worry, it doesn't really interfere with the + combo. In fact, it is actually helps the Ghost Quarter . You blow up their land, then cast Shadow of Doubt to prevent them from finding a new land. Yay! Free land destruction, and a card in the process. Why not? Leyline of the Void is a similar to the Grafdigger's Cage , but a bit slower and more consistent. Pretty much just shuts down the grave. However, it isn't good for this deck, because it interferes with Consuming Aberration and Jace's Phantasm . So, pass on the Leyline. Hurkyl's Recall is good vs artifacts, so 2x is a good number. Extirpate helps remove cards that might cause issues. 1-2x is good. More Damnation are also welcome in the sideboard to help against aggro and swarm decks.
Overall, I am unsure of how creature-based mill decks will play out. I haven't tried yet, so I'm not going to pass judgment just yet. However, let's see if we can get one working. Stick to 1x Traumatize
. If you draw 3 of 'em, the first one will mill 24 at most, the 2nd one will mill 11, and the third will mill 5. 5 milled for 5 CMC (converted mana cost) is actually pretty bad. Now to the creature based; Mortivore
is very lackluster. It is based purely on the hopes that your opponent is playing a mostly creature-card, creature-based deck (as opposed to control, combo, tokens, mill decks, burn decks, etc.) and the chances that you will get back what you paid for is slim. Same with Wight of Precinct Six
. Maybe 1-2 Wights in the sideboard at most vs decks like Zoo with many creatures. Otherwise, cards that ask for just generic stuff in the graveyard is much better. Jace's Phantasm
could be bumped to a 4 of, and 3x Consuming Aberration
is good. In a slower deck like this one, you should try to use a couple of counterspells like Negate
, Spell Pierce
, and Spell Snare
. I personally found Dispel, Snare, and Pierce to be the most effective, but you can mix and match how you like. Again, for mill, I highly advocate Glimpse the Unthinkable
. It's just SOOO GOOD, and you should run 4x for sure. A meeting has been canceled later today, so let's work on sideboard.
Hello. Just wondering, is there a specific budget you are working towards? If so, what is it?
Also, here are just some keystone UB mill cards that you pretty much need. Extirpate , Haunting Echoes , Glimpse the Unthinkable , Tome Scour , Mind Sculpt , and you should run 4x Archive Trap 4x Hedron Crab 4x Mind Funeral and 4x Visions of Beyond . Grafdigger's Cage belongs in the sideboard. Honestly, pass on Phyrexian Obliterator , Jace's Phantasm , Silent Arbiter , Wight of Precinct Six , Consuming Aberration , and Fog Bank . Remember that when building a deck, you must keep the goal in mind. The goal here (I am assuming) is to mill you opponent down from 53 to 0. These extra creatures that I mentioned before are either 1) too slow to do it efficiently/effectively or 2) not milling them at all. You might as well take out Artful Dodge since you aren't really going for a creature-based deck anyway. Another key part to building a strong deck is synergy. Synergy is when 2 or more cards interact in a positive way that boost one or both of their effectiveness. In this scenario, we see Archive Trap at a costy 5 mana. How could we force our opponents to search their libraries so that we can play it for free? Easy. Ghost Quarter allows us to bust one of their best lands for free, and lets them get another basic, while searching their library. This enables us to play Archive Trap for free. Another interesting synergy with Ghost Quarter: think about land count. When your opponent has a lot of lands in his deck, like in the early game, Mind Funeral is not that great. You might mill 7-12 cards, but no more. Now, when you remove only lands from your opponent's deck with Ghost Quarter , suddenly, Mind Funeral will mill big. I've had it mill nearly 30 in one of my games. Keep on the lookout for synergies that help your deck move closer towards its goal. One more thing: Sunken Ruins isn't as vital as, say... Polluted Delta or Watery Grave and Ruins is also more expensive. Stick to the "shocks" and "fetches" before the "translator" lands.
|0.06 TIX||0.15 TIX|
|Power / Toughness||1/1|
|Avg. draft pick||3.98|
|Avg. cube pick||11.65|
|Commander / EDH||Legal|