Creature — Illusion
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
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Jace's Phantasm Discussion
2 days ago
I have Jace's Phantasm in my Illusionary Mill deck. Echo Mage is a good blocker but the main purpose is to copy spells to mill a person out quicker whereas Jace's Phantasm is there to take away life which is not the purpose of this deck. Thanks for the suggestion.
3 days ago
3 days ago
how would you feel about Jace's Phantasm instead of echo mage?gives a really solid backup to the mill plan
1 week ago
QuantumSkies thanks for the comments.The cards you have suggested I have at one point considered or ran and replaced, minus Snapcaster Mage, don't have the dough to pick up a playset to really make use of him. Spelltwine is much too slow at a cost of 6 mana and doesn't help all too well since I need to pick the second card from my opponent's graveyard. By T6 I should be spending mana at that point for Glimpse the Unthinkable along with Twincast where I can be milling anywhere from 20-40 cards in one turn. Or dropping threats like Mirko Vosk, Mind Drinker, Consuming Aberration or Jace, Memory Adept. I also found a T1 Tome Scour over a T2 Mind Sculpt more damaging and again, Tome Scour I find more mana efficient. T1 Tome>T2 another Tome followed by Jace's Phantasm, 10 cards milled and you have a 5/5 flyer.
Traumatize while great on paper, is 5 turns if things go your way to play, but with Twincast, Tome Scour and Glimpse the Unthinkable within the first 4 turns which is more probable, I've milled almost half their deck. All the while you are disrupting any potential needed draws for your opponent much faster.
This is also a more aggressive mill deck in sense of I have creature threats where the usual mill deck is very spell heavy and will have to sideboard in creature hate by round 2. You have no idea how bad a Shadowmage Infiltrator equipped with Trepanation Blade can really hurt both your life and library at the same time.
I hope I've given you some insight into my perspective and how I've gone about it according to my local meta.
1 week ago
First, I would like to see a playset of Thought Scour in here. It works really well with your mill mechanic, and allows you to keep drawing resources, for .
Second, I would seek out at least one more Mindcrank. With the damage you can lay down between the Jace's Phantasm and ping damage of Tormented Soul. You could make their life miserable real quick, without the combo.
(Pauses) I could make a bad.ass Esper version of this. But that's a different story...
I took out Despise for now. Only having one copy in your deck seems weak ATM. We can replace that with something more damaging. Duress and Distress can stay, as your biggest problems are counters and removal of your combo, your Doom Blades and mill cards should take care of most problems.
3 weeks ago
Thanks for the input blankmaskara! Ive been looking for a way to get Jace's Phantasm in there as well as smooth out the curve. The goal in this deck isn't really to mill for the win, but use Duskmantle Guildmage and Consuming Aberration to swing for the kill. Its a casual deck so I'm just looking to have fun. Im often able to swing for lethal dmg using aberration and a Sol Ring w some mill spells by turn 4. I've been thinking about taking out a dismember, an aberration and a traumatize for 3x phantasms as early blockers and attack in a part of this build that is lacking.
1 month ago
I would take out Boomerang for Jace's Phantasm as that gives you a more permanent solution to opposing creatures. I would also take out Sanity Grinding for Jace's Erasure to build upon the draw-mill combo. Everything else seems to work fairly well, you just need more defense against creatures while you mill them.
1 month ago
Getting expensive spell like Harmonize, Overrun, Heroes' Bane or Silvos, Rogue Elemental really sets you back, also because you don't play Force of Will, tapping out can be pretty dangerous.
If you play lot off cheap creatures, you could use Opposition to lock your opponent out of game. If those creatures also can attack and have evasion, you can use Edric, Spymaster of Trest to draw bunch of cards.
I don't think Wall of Blossoms help any way your deck's plan. It's expensive cantrip. Ponder is way better, because costing only 1 mana and giving you control over that draws is more valuable, than 0/4 body, which can't attack. I would also play Ponder over Anticipate. I suggest you to play cheaper counter magic, for example cards like Spell Snare, Spell Pierce, Counterspell, Mana Leak and perhaps even Daze, so you could have some amount of disruption even when tappedout. Some of those can't counter every spell, but they are very efficient.
About evasive creatures, you probably again want to play cheap ones for efficiency and for swarming faster, if you end up using Edric, Spymaster of Trest or Opposition plan. You could go faerie route with Faerie Miscreant, Cloud of Faeries, Spellstutter Sprite, Scryb Sprites and Zephyr Sprite(Cloud Sprite, iff 20 faeries isn't enough) to get Spellstutter Sprite counter more expensive spells, that's not necessary, though, because Legacy has many 1 mana spells, so it will always hit something. Other good evasive creatures: Gudul Lurker, Hypnotic Siren, Jace's Phantasm, Treetop Scout, Triton Shorestalker, Cloudfin Raptor and Merfolk Spy.