Creature — Illusion
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
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Jace's Phantasm Discussion
3 days ago
Clone's a really high costing card given that you'll target something like 2-drops with it. It's not worth it. Same applies to Summoner's Bane. I'd much rather have 4x Phantasmal Dragon. Limit Halimar Depths to 2 copies. You want fast mana for the most part. Jace's Phantasm is also really conditional. There's a lot of decks that can exile cards from their graveyards. This makes it really bad for the most part.
5 days ago
I personally don't like Fog Bank in modern. I can't think of many popular modern decks where a Fog Bank would be preferable to a 5/5 flyer for 1 mana in Jace's Phantasm. You do need some sort of defense aggainst aggro decks, but with all the Lightning Bolts flying around nowadays the extra toughness of the phantasms makes a huge difference. Also the Phantasms are a little better at discouraging attacks from your opponents, since whatever the phantasm blocks will likely die in addition to just being blocked. All of this reasoning is assuming that you play against more competitive modern decks, so you'll have to make adjustments for your local meta (or describe your meta somewhere in your description so we can give more specific advice).
5 days ago
I really like the creature choices you made for this deck - it's usually hard to work that out in traditional mill decks. It is always good to see Hedron Crab and Glimpse the Unthinkable as well since they are a must! Well done. +1
I have some suggestions for you if you are interested.
I noticed you are not concerned with budget so I HIGHLY recommend getting a playset of Archive Trap with 2x Ghost Quarter to proc it, and 2x Trapmaker's Snare to tutor for them. The pro players would splash white in this kind of deck for Path to Exile which will also help make Archive Trap free.
Also, unless you are milling yourself, Dream Twist is very inefficient and you should consider replacing it with Breaking / Entering or Mind Sculpt. Those spells are also fast and make Jace's Phantasm and Wight of Precinct Six very strong early on. Think about taking out Memory Erosion since that is mostly used in Sanity Grinding decks and also Mind Grind since both of those spells are slow compared to cards like Archive Trap, Glimpse the Unthinkable, Breaking / Entering, Mind Sculpt, or even Tome Scour.
5 days ago
I think you could afford some more lands. You could probably cut Extirpate, Surgical Extraction already does its job. Cosi's Trickster and Jace's Phantasm don't make too much sense in this deck. Unless you have consistent ways to make them search their library (Path to Exile would be a good option), then Archive Trap needs to be a 1-to-2-of. I would remove the swords, as they're best in token strategies. Some number of Mind Funeral is a good option if you're going the dedicated mill route. As of right now, the deck honestly looks really unfocused.
A white or green splash is also probably a good idea, as your current colors have no way of interacting with Leyline of Sanctity. I'm not a huge fan of mill, so my comment might be a bit harsh.
6 days ago
Milling is definitely one of the best formats of decks ever! I have a very similar deck, and some suggestions are Jace's Phantasm for a 5/5 flyer on turn 2 (with Glimpse the Unthinkable), Wight of Precinct Six, a cheaper, if less effective, version of the Aberration, Aqueous Form to make the giant creatures unblockable, and Crypt Incursion, because there have come times against aggro decks where you can't mill your opponent fast enough, and this can go for 30-40 life (though you should only use it a last resort, because it shuts down the big creatures). I would probably take out Remand and Far / Away, as they tend to be more or less useless and slow down the game.
6 days ago
The reason for taking out the enchantments, especially Waste Not and Shrieking Affliction, would be they are cards you only really want in a deck that is making your opponent discard frequently which this deck does not. Unless of course you were planning on adding Thoughtsieze, Inquisition of Kozilek or Liliana of the Veil. Jace's erasure just isn't good especially since you are running Glimpse the Unthinkable which is a much better turn 2 play when considering you have the chance for Jace's Phantasm being on the battlefield turn 1. A turn 2 5/5 flyer is pretty damn good.
Dream Twist isn't really necessary considering the amount of mill you already have. Another idea would be to replace Tome Scour with Dream Twist because of the flashback and instant speed. Gigadrowse is a cool card, but it probably is too much of a mana sink. Especially against an aggro deck. Although I guess it could buy you a turn.
Take Chasm Skulker down to a 2 or 3 of. consuming abberation only really needs to be a 1 or 2 of as well. Jace, Memory Adept is perfect where he is. The only problem with Jacey jace is that by turn 5 you should already have your opponent milled down considerably. But I suppose it wouldn't hurt. Phyrexian Arena is perfect where it is. Mindcrank might just need to be a 2 or 3 of.
Everything else looks good.
Now for lands. I would recommend adding a couple fetches just to make Hedron Crab even better and then obviously taking your land down to 22 or 23 total. Possibly even less since your curve will be pretty low. I wouldn't dip below 20.
It wouldn't hurt to add some counter spells in the sideboard. Remand, Mana Leak, etc. Also graveyard hate would be optimal against anything that has recursion in it. Relic of Progenitus is perfect for that. And if you have to Tormod's Crypt might also work.
Hopefully this helps! +1
1 week ago
Nice deck, but could use some work on the creature side. Jace's Phantasm, Wight of Precinct Six, Consuming Aberration and possibly Mirko Vosk, Mind Drinker should find some place in here instead of Darkness, Path to Exile and maybe Surgical Extraction. Taking the white out of this deck would make it quicker and more efficient.
1 week ago
Since Leyline of Sanctity is usually something that other decks will only bring in post-board, what you can do is put a couple of Echoing Truths in your sideboard to deal with them - in many decks, Leyline of Sanctity is off-colour for them, and they will be relying on starting the games with their Leylines already on the field. If you bounce them to hand, then it's as good as destroying them.
Alternatively, you could include a couple Mesmeric Orbs that would bypass the leyline since they don't target. In this case, however, your main win con would no longer be to mill your opponent out but rather to rely on your Jace's Phantasms and Wight of Precinct Six as beaters.
|Power / Toughness||1/1|
|Avg. draft pick||3.98|
|Avg. cube pick||11.65|
|Commander / EDH||Legal|
Printings View all
- Jace's Phantasm + Switcheroo + Elixir of Immortality
- Archive Trap + Jace's Phantasm
- Jace's Phantasm + Trepanation Blade
- Circu, Dimir Lobotomist + Jace's Phantasm + Psychic Strike
- Glimpse the Unthinkable + Jace's Phantasm
- Breaking + Jace's Phantasm
- Jace's Phantasm + Jace, Memory Adept
- Jace's Phantasm + Paranoid Delusions
- Jace's Phantasm + Glimpse the Unthinkable
- Followed Footsteps + Jace's Phantasm
- Essence Harvest + Jace's Phantasm
- Jace's Phantasm + Nemesis of Reason
- Phenax, God of Deception + Jace's Phantasm
- Invisible Stalker + Jace's Phantasm
- Jace's Phantasm + Supreme Verdict