Jace's Phantasm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Magic 2013 (M13) Uncommon

Combos Browse all

Jace's Phantasm

Creature — Illusion

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

Jace's Phantasm Discussion

Chopwood on Modern- Mill

6 days ago

Looks like a fun deck! Mill decks can be kind of hard to balance, since they play on a whole different angle than all the others decks. I believe that the way to make them optimal is to go all-out on the mill theme and skip interaction with the opponent in the form of removal etc. I would do the following:

Remove:

-2x Crypt Incursion - Side board material against GY-interacting decks.

-3x Path to Exile - Totally unnecessary to splash white for three cards. If you want removal you should go with Fatal Push . but I would skip it entirely.

-3x Surgical Extraction - Side board.

-4x Twincast - Better to have spells that stand by themselves.

-2x Archive Trap - It's a great card, but can be totally dead in the wrong math-up. This is of course debatable, it might be correct to keep a playset.

Add:

+4x Jace's Phantasm - Great backup if you need to swing for lethal. Almost always a 5/5 flyer for 1.

+2-4x Fraying Sanity - Can really close games.

+2x Mind Funeral - Excellent finisher.

+2-4x Mind Sculpt

+4x Tome Scour

Kjartan on I T S A L L I N Y O U R H E A D

1 week ago

Really not a fan of Tome Scour here. It only has one card it interacts with, so if you don't also have a Jace's Phantasm it usually does nothing but help your opponent.

kamarupa on Now you see it, now you’re dead!

1 week ago

I highly recommend four things:

1) using tutors or draw/scry to improve chances of getting a Lord of the Unreal . I'm thinking Muddle the Mixture is probably near the top of the list in this department, but Serum Visions or the like would probably be helpful, too. Running both would not be overkill.

2) including something to make a clone of the Lord - ususally Phantasmal Image , though there are lots of other cards that "clone" ( Clone , for example)

3) Cut Jace's Phantasm . It's a cool card, but without mill and there being another 32 creatures without it, I think those 4 slots can be better filled with non-creature spells.

4) fixing the description to say "Lord of the Unreal" instead of "Master of the Unreal"

Other things:

1x Halimar Depths might be useful.

I've wanted to build a deck with Pongify in it for a long time. I don't think it's a super fit here, but I like my aggro decks to have removal and there's not a lot of options in blue.

Imprisoned in the Moon comes to mind as another removal option.

I think you could afford to drop as many as 4 lands. You have a very low AVG CMC, so it will be better to draw creature spells more frequently. I suggest dropping 1-2x, playtesting a bunch and going from there.

Sideboard spells to consider: Elixir of Immortality , Hurkyl's Recall , Vapor Snag , Ratchet Bomb , Pithing Needle

toxicliam on Big Blue Fish (Competitive, Budget)

3 weeks ago

Why not Jace's Phantasm ? It isn't a real fish like Cryptic Serpent , but it satisfies the 1-mana big boy, has flying, and works well with the amount of spells.

Duke.Fleed on Madness

3 weeks ago

cool looking deck. Here are a few suggestions. You can save a lot of space if you include just a single copy of one of the eldrazi titans (like Emrakul, the Aeons Torn or Kozilek, the Great Distortion ) that will shuffle your graveyard into your library for you. I would get rid of the Reliquary Tower s and Spell Book so that you can discard your graveyard shuffler to hand size.

Another thing you might consider is using Invisible Stalker as your creature of choice instead of Tormented Soul . The hexproof is very important for making sure that your 4 mana investment of Whispering Madness wont just go to waste after a simple Fatal Push . I also would cut the Aqueous Form since you've already got the "unblockable" text on your main creature.

rather than spells that only cantrip (draw you a card and nothing else) you should consider things that give you a little more options: Serum Visions , Opt , Sleight of Hand . These do the same thing, but allow you to choose your outcome a little bit (though Sleight of Hand wont trigger anything that looks for "draw a card".

Also, what happens if you don't draw the Whispering Madness ? you might consider more medium sized draw cards like Chart a Course that can get you to the good cards faster. Also you would want another win condition, like a Jace's Phantasm that can kill them with normal damage.

Lastly, a very good "draw a card" mill card you would want is Sphinx's Tutelage . This will ensure that they mill before you.

I do a lot of brewing. If you like brewing modern decks, I've got a podcast all about brewing decks. You can check it out on iTunes or at mtgcoldbrew.buzzsprout.com

Icbrgr on U/B MODERN MILL *HELP NEEDED*

1 month ago

I would suggest replacing Ravenous Trap with Grafdigger's Cage. The trap tends to be a nonbo with Jace's Phantasm and Wight of Precinct Six and Consuming Aberration because you actually want to populate the opponents graveyard; but you want to benefit more than your opponent.

I have a Dimir Mill primer on my page if you are interested in other ideas.

Icbrgr on BU Mill

1 month ago

I highly recommend Jace's Phantasm along with Glimpse the Unthinkable for potentially swinging for 5 in the air on T2. Artful Dodge is great evasion and Trepanation Blade can be fun. Also recommend Extirpate/Surgical Extraction.

I have a primer on my page for Modern Dimir Mill if you are interested/want more ideas.

Icbrgr on UB Dimir Mill

1 month ago

I would ditch Mind Grind...i have played with it for awhile and more often than not there are just better options....Monastery Siege would go nicely in here.

something like Surgical Extraction/Extirpate are pretty strong with mill.

Some Mill creatures to consider are Hedron Crab (with Oboro, Palace in the Clouds), Wight of Precinct Six and Trepanation Blade is pretty fun...Glimpse the Unthinkable can result in swinging for 5 in the air on T2 with Jace's Phantasm.

I have a primer for Modern Dimir Mill on my page if ya wanna take a look for more ideas.

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Jace's Phantasm occurrence in decks from the last year

Modern:

All decks: 0.06%

Blue: 0.48%

U/B (Dimir): 0.51%

Commander / EDH:

All decks: 0.01%

U/B (Dimir): 0.09%