Jace's Phantasm

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska Uncommon
Magic 2013 Uncommon

Combos Browse all

Jace's Phantasm

Creature — Illusion

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

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Jace's Phantasm Discussion

Dk1997 on Edric

1 day ago

i figured most the suggestions wouldnt be any good but i was bored, but this time i think i actualy have a few good ones, to start off with, Jace's Phantasm at worst it's a 1/1 flyer for 1 blue, next, Deprive is a definite add in this deck, i'd suggest replacing Hydroblast with it, also Delay is a good addition and Annul is really good, i would say use Remand over Unsubstantiate but you already have enough draw, and Unsubstantiate doubles as a Boomerang, Chain of Vapor could be very good over Disperse especially in a multi player game because often ppl will not target you back with it becuase you have mostly 1 drops, they will target someone else and it ends up being basically a 2 for 1, Gemstone Caverns for some good early game ramp, Cavern of Souls if you can afford it, it add protection 4 your commander and hits about 7-8 creatures if u call elves and about 5 if you call rogues, Merfolk Spy, Jhessian Infiltrator, Surveilling Sprite, and Faerie Impostor increase the rogue count all though i doubt any of your creatures will get countered, your better off adding to your faerie count with Zephyr Sprite, Surveilling Sprite, Faerie Impostor, Mothdust Changeling , Scryb Sprites and Cloud Sprite for Spellstutter Sprite, Signal Pest is good, has evasion and is kinda like an anthem,Notorious Throng is real good if you get your rogue count up, take an extra turn and get some 1/1 flying faeries, heck yeah, also almost forgot, Spellskite is pretty good its cheap adds a decent blocker plus additional protection for edric and it can shut down/slow down many deck types and commanders, slows down tron builds, meren builds and flicker builds,

Zelpoke on Meek Mill's New Album: Dimir Money (Modern Mill)

4 days ago

Thx TrueTribal for clarifying so I removed two Startled Awake  Flip's and I put in two Jace's Phantasm's I removed Jace Beleren and put in one Mind Funeral thx so much don't forget to upvote!

Zelpoke on Meek Mill's New Album: Dimir Money (Modern Mill)

5 days ago

TrueTribal thx so much but could you plz tell me what I should replace for Mind Funeral and do you want to get rid of Jace's Phantasm I couldn't understand plz reply thank you!

TrueTribal on Meek Mill's New Album: Dimir Money (Modern Mill)

5 days ago

Hmm, maybe put Mind Funeral in your Main board, I don't understand when you wouldn't want mill 12 for three. Jace's Phantasm seems like a four-of to me, basically 5/5 flying for . I would take Duskmantle Guildmage and Mind Sculpt out of the Maybe board, they just aren't worth it. These are just some suggestions, hopefully they are useful.

2040364 on Meek Mill's New Album: Dimir Money (Modern Mill)

1 week ago

To begin, you should never play a stack of ANY Legendary permanent, Phenax included. You also dont't have much that can trigger his ability, and winning via mill alone is rather difficult. Keeping this in mind, I would replace all 4 Phenax and all 4 Crypt Incursion with 4 Wight of Precinct Six, 3 Traumatize, and 1 Jace, Memory Adept. You might also consider moving Jace's Phantasm to the mainboard.

Zero2001 on Wall Up, Mill Down

3 weeks ago

I wouldn't recommend playing mnemonic wall, or frost lynx, in fact I command you to take them out. Also, put things with reach or flying in, and if milling is your only win condition, put at least one more sphinxes tutelage in, as well as Jace's Phantasm, and Glimpse the Unthinkable and probably Traumatize. sorry if these arent allowed in stadard

JagDogger2525 on Sculpt your Face

3 weeks ago

Trepanation Blade, could be a LOT, having them mill (potentially) 5 cards each when attacking with that Jace's Phantasm turning both 6/6's into 2 10/10 Flying Game-Winning Jewels

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