Jace's Phantasm

Jace's Phantasm

Creature — Illusion


Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

Price & Acquistion Set Price Alerts

TCGPlayer.com Price Low Avg High Foil
  $0.2 $1.0 $3.0 $4.71
Cardhoarder (MTGO) Price Normal Foil
  0.05 TIX 0.04 TIX

Jace's Phantasm Discussion

TappoutOutUser123 on Horror Mill

1 day ago

That combo wouldn't work because Bitter Ordeal's Gravestorm requires permanents to be put in the graveyard.

Jace's Phantasm might be a good choice to replace some of the 0-costs.

UVCUBE on The Deck Shredder

2 weeks ago

I don't think you need 4 Diabolic Tutor's. I would also increase the number of Jace's Phantasm to four copies. You could probably use a few more lands in the deck. You could also consider Mind Sculpt

CurtainSnatch on Defense Mill of doom

2 weeks ago

If you're going modern, you're going to want to mill fast. Like, super fast. And for that, you'll need efficient mill cards. Some you may consider are:

Also, there are some cards in your current deck with better, modern alternatives:

Other than that, there are a few other cards you may want to consider:Removal:



formayor on SingleStorm (Format Idea) (Experiment)

2 weeks ago

All-in Mill/Control: http://tappedout.net/mtg-decks/all-in-mill-for-singlestorm/?c=1873440. If the mill strategy is effective enough, you could even drop the Jace's Phantasm for more countermagic or cantrips.

formayor on SingleStorm (Format Idea) (Experiment)

2 weeks ago

I think you guys are ignoring an interesting quirk in the format: life gain effects get 25% better (well, sort of - but in a fast format with a lot of aggro and burn and not much control, it's the best way to force longer games which open up to more strategies and allow you to dig through more cards - and since all spells are cheap, if you can extend the game, your opponent won't likely have much left in hand to recover). There are enough decent one-drops (Hallow, Intervention Pact, Elixir of Immortality) to make life gain effective, especially UW lifegain/mill with some countermagic and card advantage, plus Jace's Phantasm and maybe Serra Ascendant as a backup plan. Mono-green mana dorks with life gain and Fog spells (Stream of Life, or GW with Dawnglow Infusion, Soul's Attendant, etc.) might also be good if you keep Giant Growth et al. around - or play Gelatinous Genesis plus some Hydra-type creatures to make use of mana ramp effects. In any case, I think the UW deck is worth experimenting with.

BMpatrol on Cheap n' Mill

3 weeks ago

Hey I saw all the good stuff so your deck looks solid especially for the beatdown (my general rule for playing 4x Jace's Phantasm is a playset of both Tome Scour and Mind Sculpt) so that looks good +1 from me.

Anyway, if you're interested in my opinion, from my playtesting I've discovered a few things...

  • Mind Funeral: This card tends to have limited success despite its promise. I'd never recommend running more than 2 in a deck. Most of the pro Modern mill decks follow this example.
  • Evolving Wilds: Don't be afraid to run 4 of these in a deck with 4x Hedron Crab. They really increase Hedron Crab's effectiveness without leaving the budget zone.

As for card draw, I found that running Thought Scour and Pilfered Plans proved way more effective than vanilla draws like Divination and Reach Through Mists. The mill (however small) does add up quite a bit.

winterflame6 on Tiny Leaders U/B Controlled Mill

3 weeks ago

cool deck. perhaps it's just me but perhaps you need just a couple more mill cards? what about Oboro, Palace in the Clouds for hedron crab? Memory Erosion can be very good. Memory Sluice ? and Jace's Erasure can be good if you add in more cantrips. eg. Ponder and Thought Scour

i mean i guess it depends on your meta as well
Jace's Phantasm can also be a good alt win con

Latest Decks View more