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Jace's Phantasm

Jace's Phantasm

Creature — Illusion

Flying

Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

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Jace's Phantasm Discussion

keith5545 on Mind Taking! EDH Multiplayer Mill

1 day ago

Jace's Phantasm is nice in a mill deck, and Wight of Precinct Six is good, but doesn't really work with Undead Alchemist .

lil_cheez on Insanity and Nightmares

1 day ago

interesting! no Jace's Phantasm ?

Sir5L on "And Just Like That... They Were Gone"

2 days ago

Jace's Phantasm doesn't require a mill subtheme. It just makes it a 5/5 faster. Could make a decent one drop early game and stays relevant by mid/late game

GeminiSpartanX on Greatest Modern Milling Machine Ever Made!

3 days ago

The green sources are for Nature's Claim out of the SB as well as Abrupt Decay that I use against certain matchups. The decay isn't on the SB currently but it gets moved in and out of the SB often. I think I will put the black discard back in now that you mention it. I used to run 3 IoK MD before maindecking the Ensnaring Bridge and Jace's Phantasm , and it seemed to work against certain decks. Since Visions is an instant, I can just draw at the end of my opponent's turn and use most of the cards during my turn, as I normally don't use visions until the rest of my hand has been emptied. It does look like a nonbo in this list, but playing a modern Ancestral Recall is the main draw to playing mill imho!

alexk100 on Burning Books

3 days ago

Mind Funeral , Mana Leak , Spell Pierce , Visions of Beyond , Dream Twist , Jace's Phantasm

Just to name a few, you should take a look at my deck Competitive Mill Deck.

alexk100 on Milling Dreams

3 days ago

i would replace Mind Grind with Surgical Extraction or Extirpate .

Also you should think about some Jace's Phantasm or Visions of Beyond

You should take a look at my mill deck Competitive Mill Deck

GeminiSpartanX on Competitive Mill Deck

4 days ago

I'd run the 4th Jace's Phantasm and the 4th Hedron Crab over the Wights every day of the week. I'd also take out 1 Avatar of Woe in order to use Archive Trap in the MD. Since you do have a few high cmc cards, I'd replace the Halimar Depths and another land for a pair of Shelldock Isle . The Isle effectively lets you dig an extra card deeper than H.Depths does, and protects it against black discard spells. (It's also a way to cast the Entering half of Breaking without adding a red mana to the deck!) I'd also cut 1 MD Crypt Incursion for the 4th Breaking , since you never really want to draw 2 incursions in the same game. Feel free to look at my mill deck on my profile if you want, I've had a lot of experience playing it and it's come a long way.

Sir5L on Don't Mind the Grind

5 days ago

Found Jace's Phantasm to also be possibly a great add to this deck if you can only ping a little out at a time by mid game this can become a true monster

TCGPlayer.com Price

Low Avg High Foil
$0.45 $1.45 $2.5 $2.73
Power / Toughness 1/1
Color(s) U
Cost U
Converted cost 1
Avg. draft pick 5.50
Avg. cube pick 10.85

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Magic 2013 Uncommon