Creature — Illusion
Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
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Jace's Phantasm Discussion
1 day ago
Hey bud, few things.
This isn't a standard legal deck, some of the cards you have in here would actually make it Legacy playable and that's it.
If you're going for a creature-based Mill deck, you should also put in Jace's Phantasm. It's a great addition to any aggro-mill deck!
6 days ago
Drop the sower's for Jace's Phantasm you'll actually be able to play and use it
1 week ago
Returned Centaur isn't doing you any favors as it costs far to much mana for the amount of milling it provides. For an additional blue mana you could get Nemesis of Reason for example, which is going to mill much more consistently. Or, for the same converted mana cost, you can get Lazav, Dimir Mastermind, who is very fun when you start milling those large creatures you hate so much.
Also, you're kind of shooting yourself in the foot by including both Wight of Precinct Six and Crypt Incursion, as the latter makes the former rather useless. After all, the Wight isn't going to get any buffs if you've removed the very thing that buffs him. Instead, consider something with a strong mill synergy, like Jace's Phantasm.
Manic Scribe is only really good if his delirium effect triggers, and for that you need to have a decent amount of self-mill and/or self-discard cards going, which this deck lacks. Considering switching him out for a playset of Hedron Crabs, which is going to do a lot more work for you. This would also provide your deck with some much-needed one-drop creatures.
2 weeks ago
I would suggest dropping Draining Whelk, Jace's Phantasm, Disrupting Shoal and Riftwing Cloudskate as they don't seem to synergize well with the deck. I feel that you could make room for additional control so that you could maintain budget while becoming more effective.
2 weeks ago
Ok here goes.
Breaking / Entering: Most mill players are only interested in the Breaking half of this card. It's almost as good as Glimpse the Unthinkable and significantly less brutal to your bank balance. The Entering half can have it's uses, especially if you dont have to pay for it (see Shelldock Isle bellow.
Mind Funeral: Not as reliable as Glimpse the Unthinkable or Breaking, but far better than Mind Grind in 99% of cases. It works best when your opponent has very few lands left in their library, and cards like Ghost Quarter and Surgical Extraction can make that happen. More on those two later.
Archive Trap: This card is a beast. 5CMC is a bit steep for competitive play, but you'll rarely ever have to pay that for it. If your opponent searches their library, the spell goes off for free. With all of the fetchlands in modern this card is almost an auto include. There are a couple of ways you can trick your opponent into searching their library (Ghost Quarter and Path to Exile) but they'll probably only fall for it once. After that, the threat of this card will make them very reluctant to tutor for anything.
Tome Scour: 5 cards for one mana. Not bad.
Thought Scour: 2 cards and a draw for one mana. Again, not bad.
Surgical Extraction: Usually better than Extirpate, but not always. Either can be absolutely brutal if you target a non-basic land and then hit them with a Mind Grind. It also wrecks combo decks and anyone relying on Emrakul, the Aeons Torn or Ulamog, the Infinite Gyre to protect them from mill.
Crypt Incursion: Can buy you the time needed to finish off your opponent if you're running low on lives. Better against creature heavy decks.
Darkness: Another one that can buy you turn. Some people don't like it, but for one mana I think it's ace.
Damnation: Seriously hard on the wallet, and the board state. If you run few creatures this is a great choice. There are some budget versions of this card, but I'd stay clear of any that cost more than 5 mana.
Hedron Crab: Best mill creature ever printed. Get four of them, you won't regret it. They're made even better by fetchlands.
Jace's Phantasm: Quickly becomes a 5/5 flyer for one blue mana. Makes a great blocker and reasonable secondary win condition.
Snapcaster Mage: Always pricey, but worth the money. Recast your best mill or control spells and then use it to chump block.
Wight of Precinct Six: Cheap creature that gets bigger as you mill. Watch out for decks that run few creatures, and have a sideboard option ready.
Consuming Aberration: Terrifying if you can get it onto the table and keep it there. Sneaking it on with Entering can be cheeky as it gains haste. It's high mana cost makes it a liability on competitive matches however.
Ashiok, Nightmare Weaver: Mills to exile and can nab your opponent's creatures. I like it, some people don't. It's mana cost is pleasingly low.
Jace, Memory Adept: If he was one mana less I'd be all over him like a cheap suit. Very good plainswalker for mill players.
Mesmeric Orb: Some people love this card. I've not tried it out myself but it does look like it could be very powerful.
Nephalia Drownyard: A good late game mana sink. Use it at the end of your opponent's turn if you have nothing else to spend the mana on.
Polluted Delta: Mana fixing and a trigger for Hedron Crab. Evolving Wilds and Terramorphic Expanse make reasonable budget alternatives, but they can't fetch shock lands like Watery Grave or Godless Shrine.
That's all I can think of at the minute, if you have any questions feel free to ask. And happy milling!!
2 weeks ago
2 weeks ago
If you want to go all out, fetch lands with Hedron Crab and Oboro, Palace in the Clouds.
Ghost Quarter with Archive Trap.
Other cards to consider are Jace's Phantasm, Shelldock Isle, Surgical Extraction, Crypt Incursion, Mesmeric Orb, Howling Mine and Visions of Beyond.
Some cheap board whipes would be good against agro aswell!
3 weeks ago
Yes, I forgot that Jace's Phantasm only cares about opponnent's graveyard...
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska||Uncommon|
- Jace's Phantasm + Jace, Memory Adept
- Jace's Phantasm + Wight of Precinct Six
- Followed Footsteps + Jace's Phantasm
- Essence Harvest + Jace's Phantasm
- Archive Trap + Jace's Phantasm
- Invisible Stalker + Jace's Phantasm
- Jace's Phantasm + Supreme Verdict
- Jace's Phantasm + Paranoid Delusions
- Glimpse the Unthinkable + Jace's Phantasm
- Artful Dodge + Jace's Phantasm + Wight of Precinct Six
- Jace's Phantasm + Tome Scour
- Jace's Phantasm + Mind Sculpt + Tome Scour