Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
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I thought this was an edh deck. It is'nt. You have more than double the cards than needed for a standard 60 card deck. You also run less lands than my edh deck (which has 100 cards). This is why you are mana screwed. You need to seriously cut about half the deck. If you're looking to have a mill deck i would suggest Jace's Phantasm , Breaking / Entering , Tome Scour , cards like that. that do nothing but mill. also i would get some walls, like Wall of Frost , Fog Bank , and Phenax, God of Deception
All in all, cut some cards. way to many here and i dont really have the time to point out which cards are useless in this deck.
Thanks for the input!
I agree that I need a couple of just straight mill cards, I'll be working a couple in when I get my next bunch of cards in the mail.
Notion Thief prevents the other player from really doing anything once the hand discarding starts - they're stuck top-decking for the rest of the game or until they get rid of it, and it also pushes the self-mill with Whispering Madness/Jace's Archivist into overdrive, as I'm doubling my hand size every time, so my Psychic Spiral gets big really quickly.
Invisible Stalker is there to safely proc the cipher cards every turn. If you have any better alternatives, that'd be sweet, but hexproof and unblockable for 2 mana is exactly what I need.
Agreed on the Jace's Phantasm, I already planned on bumping those up to a 4-of. Also agreed on the Syncopate, I'll be working some other spells in there. I don't think I need as many counter spells now that I've swapped in the Invisible Stalkers - removal isn't a huge threat anymore, so I might just drop them to make room for more mill spells.
Jace Beleren and Jace, Memory Adept are both pretty situational in this deck, and I don't think I'll end up including either of them. Ashiok, Nightmare Weaver is really good - but it also pushes the cost of my deck up by more than 50%.
I would add some quick mill cards just to get some leverage on your opponent before you start discarding left and right. Mind Sculpt and Tome Scour are great. Notion Thief seems pretty expensive for it's situational effect, Invisible Stalker is also a weak card in my opinion. 4x Jace's Phantasm for sure, that card is too strong not to have 4. Syncopate is a fancy counter, I prefer Mana Leak or Dissolve over it; maybe 2 or 1 syncopates are all you need. As for your Maybeboard, Phenax, God of Deception is for a whole different style of mill and wouldn't fit this deck. Jace Beleren doesn't benefit this deck as well. I would really recommend Jace, Memory Adept and Ashiok, Nightmare Weaver. Wight of Precinct Six x4 would be really good as well. +1 from me, love the engine of the deck - that combo is brutal. Good luck!
Brian, thank you for the suggestions! I really could see replacing a couple of Jace's Phantasm for the Avatar of Woe and then possibly replacing the Shadowmage Infiltrator and a Jace's Archivist with Mesmeric Orb. Those are both great suggestions! The Avatar of Woe is particularly useful in adding some removal my deck is lacking!
Thanks for the shout out Sparda1127!
Please do note that my deck was constructed for a standard meta, not modern.
Modern mill decks are hard to work on, simply because they're slow for a format that often runs over you in the first few turns. I think the strongest that you can get is with a control-oriented build. However, like most builds, money can get you some pretty fancy cards (I'm talking about you, Glimpse the Unthinkable). One build that fascinated me for a while was top control, which focuses around Lantern of Insight, hand disruption, and Codex Shredder and similar permanents. The only problem is that the deck requires Ensnaring Bridge to work.
Otherwise, you can go with straight up control. Path to Exile with Archive Trap is a lot of fun. I think I saw a janky build with that, Cosi's Trickster, and some Egg thing that pinged every time your opponent searched. The most generic build though will be lots of efficient mill spells (Thought Scour, Mind Funeral, etc.) and a few select creatures. You don't get much better than Jace's Phantasm, who can easily be a 5/5 flier on T2 if you're running Glimpse the Unthinkable. Plus, if he dies, he's a 1-drop...who cares?
Ah well, if you have an idea of what you want to go for, I'd be more than happy to give you more specific suggestions. I was just throwing ideas out there.
I also agree with Hedron Crab, but I feel like you have too many creatures. The thing about mill is that it's aggressive enough on it's own, without the need of creatures. It's typical only to have 4 - 8 creatures in a mill deck. (Things like Consuming Aberration and Jace's Phantasm) If you don't have the money for fetchlands as Crab triggers, Evolving Wilds and Terramorphic Expanse work just as well.
As well as spot removal, you want to be able to hold your opponents at bay. I suggested Vapor Snag, but you also have things like Unsummon, Cancel, Dissipate, or my favorite in a mill deck, Psychic Strike. If you're not worried about format, you could also run Counterspell.
All in all, there are great budget examples of mill decks here on the site:
And you can take a look at mine if you want, since Perfecton hasn't been updated for a more modern setting:
+1 for mill in general, and I hope that I helped!
hello Milkaholic, I received your request for help on this deck... By all means, continue asking for help, it is not only allowed it is encouraged here on tappedout....
all right, lets start with the basics, your land base. for your deck 18-20 lands is plenty. so you are good there.... but in order to speed up your deck, Halimar Depths is too slow. I do understand the setting up your draws, so if you want to keep it thats fine, you just sacrifice speed for card advantage. if you drop it, just go straight basic Islands.
Now on to creatures... I suggest 3x Phantasmal Bear, 3x Jace's Phantasm, 4x Lord of the Unreal, and 4x Krovikan Mists, drop all the mill cards (Thought Scour and Dream Twist- the +4/+4 boost from Jace's Phantasm is nice, but not needed with the lords) that will allow you to add in Phantasmal Images x4, the images copy your lords, giving themselves +2/+2 and permanent hexproof to itself and your illusions. and you basically have 8x Lord of the Unreal if you chose to add them in (they are kinda expensive atm though).
Next up noncreature spells, my illusion deck does not use counterspells, as it is an aggro build... the counterspells I tried slowed the deck down... i went instead with a few enchantments ( Ice Cage and Halcyon Glaze ). Ice Cage locks down creatures, and Halcyon Glaze becomes a 4/4 ILLUSION creature, so it benefits from the Lords as well ( but only when you play a creature). I also went for bouce spells Unsummon and Vapor Snag... for removal of blockers, attackers, or other creature threats. I went 3x of all of these, just to keep the numbers consistent. drop some of the counters and give these a try, but make the deck yours, you dont have to straight up copy my deck, do what YOU want.
Overall yur deck is not bad at all, i can see the strategy, and I actually like it.... the deck just needs some tweaking. I think you have a great start with this one, and if you need more help. don't hesitate to ask!
your fellow walker,
|0.05 TIX||0.04 TIX|
|Power / Toughness||1/1|
|Avg. draft pick||3.98|
|Avg. cube pick||11.65|
|Commander / EDH||Legal|