Jace's Phantasm


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Duel Decks: Jace vs. Vraska (DDM) Uncommon
Magic 2013 (M13) Uncommon

Combos Browse all

Jace's Phantasm

Creature — Illusion


Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.

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Recent Decks

Jace's Phantasm Discussion

Psychorave on Mill Thrill

1 day ago

MrTristan19 Thank you for your reply! I have considered Manic Scribe. I've switched it in and out a few times but not recently. Only few reasons I stayed with Jace's Phantasm was the one Mana and Flying. I may just give that a shot again with a couple of changes to the deck. I also like the idea of using less Fraying Sanitys.

Hoffmeister on Illusions

1 week ago

I would recommend something instead of Opt wich wouldn't clear you the way to better cards, but would help you to fill the opponent's graveyard so Jace's Phantasm has higher chance to get buffed. I've just build something similar mono blue illusions but Phantasmal Image is too expensive for me.

Squirrelbacon on Looking for help with my ...

1 week ago

Overall that looks a ton better! Over time, there are a few tweaks you can make to sharpen it up (such as replacing the Drowned Catacombs with more fetches or Darkslick Shores. I think the biggest adjustment I'd make still is in the sideboard. Ceremonious Rejection is probably just better than Steel Sabotage. Being restricted to just artifacts is far too narrow, and rejection hits Karn and Ugin along with any Spaghetti Monsters you could think of.

Jace's Phantasm is an eh card at best... It does its thing, but if they have 10 or more cards in yard you're probably comboing or close to it right? Even in mill, I don't think many lists want to run it since you're not trying to win of damage. Plus, Jace's Phantasm just dies to most removal and that's an issue also.

lastlifesyndrome on Looking for help with my ...

1 week ago

Thank you! I bookmarked the help link for future formatting, I appreciate that page and you linking me so much!

As for the additions/changes. I like them a lot. I also want to make sure that I completely understand what you're saying. I build a second version of the deck with what I think you mean by your suggested changes. Either way, I will have to acquire 2 more Thoughtseize (I only own 1), 2 more Inquisition of Kozilek (I only own 1). and 1 more Creeping Tar Pit. I should have Remand and funny enough I was considering them. I steered away from them because it puts the card back in their hand. I also recently switched to a burn deck. But it's only temporary. I'm hoping that I can win a few weeklies and use the winnings to buy more cards for my millcrank.

On another note. There is a new player at my weekly that oddly enough runs a different version of my deck. He doesn't do as well as I do but there were a card or two that I was considering, that he runs. What's your opinion on Jace's Phantasm. I was flip flopping because his style is more mill so his opponent almost always has 10+ cards in their yard where as my deck is more control. That's why I haven't put them in. Anyways, thank you so much for the help. Are my changes accurate with your suggestions?

Old: Mindcrank

New: BU Millcrank

PhoenixNest on Mill Deck

2 weeks ago

Tome Scour, Jace's Phantasm and a few other cards are not legal in standard. You can make this a Modern deck though

Jonas_Poponas on Yuriko, the Doomsday Shadow

3 weeks ago

@lamocomp1 I appreciate your enthusiasm for the deck already.

First of all: Sleep is a new addition to the deck, so I don't have any experience with the card. Someone in my playgroup played it last week and I totaly forgot about the powerful effect of this card in multiplayer. ATM I swapped it for Equilibrium, which is a far more lategame-card. Sleep fits more into the tempo playstyle of the deck. I like the functions of letting you go through for 1-2 combats at one single player and protecting you from the strongest boardstate (which also opens the doors for other players, who are interessted in killing the specific opponent). But that's just in theory.

The thing with Prickly Boggart or even Vampire Cutthroat, which are obviously worse evasive creatures, is Notorious Throng. I just wanted to be sure, that I can get the Prowl-cost active any time. But after a few games, I already came to the point, where these guys stayed back, because they weren't evasive anymore. Also Notorious Throng is most of the time bad at generating tokens, because the aggressive amount of damage, the deck wants to provide, is lifeloss from our commander. It functioned more like a bad Time Warp. Maybe I'll try alternative cards for the Throng, so I can fix my evasive guys, because I won't need rogues anymore.

I'm honestly not a big fan of all the cmc2 dorks. Yes, they have the better utility effects and synergize better with the Ninjutsu - no doubt. But I want to swarm my board with little evasive guys much more than this "enter the battlefield-shenanigans". So the difference between cmc1 and cmc2 is a lot for the deck, because for 2 mana I am more likely to cast 2 creatures. The bigger the evasive board, the bigger is the blowout with triggers, like under a Arcane adaption or similar. Also Opposition and definitely Inkfathom Witch benefit.

As other evasive 1-drops I'm thinking about Tormented Soul, Jace's Phantasm, the new Pilfering Imp and/or Flying Men.

I totaly agree with you on Looter il-Kor. It's gonna be changed into a Nightveil Sprite after the release of Guilds of Ravnica. I also think about playing the new split cards due to it's high total converted mana cost. The owl-plan is very innovative and funny with Yuriko. Though I'm unsure if I really want to cut other creatures. The deck isn't very interactive and has problems to disrupt high value lategame-cards or combos, most commander decks are try to reach out for. So my thought was to put pressure on the opponents as high and early as possible. So the amount of evasive 1-drops effectively secure me a turn 2 attacking unblocked Yuriko. More 2 drops would slow down the game-plan while making the deck more versatile. I'm not already interessted into that right now, while my first attempt worked out very juicy so far.

The only 2 drop I'm repine with since building the deck is indeed Tetsuko Umezawa, Fugitive, because of making Yuriko and itself unblockable. I didn't miss the effect that much in the games so far. Cavern Harpy (which is very good in my opinion) and the other guys like Shrieking Drake are fullfilling a similar use. You can't cast them early, that's the drawback, but later you reactivate Yuriko (or other Ninjas) with them, while beeing evasive themselves. But maybe I'll trade Faerie Impostor with Tetsuko (because it's the worst one of these, because it doesn't combo as good with Vela the Night-Clad or in the past with Equilibrium, which remains on the "Maybeboard"].

I watched your list and also liked your ideas. I think yours is more a control-heavy build with the ramp and sweepers. Dowsing Dagger  Flip on the other hand sounds very fun to me, because it is a sustained and effective ramp (and also so much flavor...). I'd keep this one in mind - maybe I can find space for this one.

DRmagic2017 on Blue Black Mill

1 month ago

Hi! I'm crazy about mill decks too. I like the idea but I'm not sure about Manic Scribe. Jace's Phantasm seems much better. And why don't you add Archive Trap? It's a classic combo: Ghost Quarter + Archive Trap.

passimo on Mists of Oblivion

1 month ago

Hi once again Grubbernaut! I see what you are talking about regarding See Beyond and I should add something similar, I was thinking about Brainstorm, which I prefer but I don't know what to take out. I know the bell is very slow, but I was thinking about improving it with the help of some good interaction like with cards with flashback or something like that. About creatures, I don't really like to focus all the deck around one idea only, and I'd like to always have an ace in the hole like Jace's Phantasm if things go wrong, so, yeah, I think I'll leave the deck as a half turbofog. Thanks for your opinions though!

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