|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Uncommon|
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Creature — Salamander
Gudul Lurker can't be blocked.
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its megamorph cost and put a +1/+1 counter on it.)
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|Have (3)||Tommuz , Fiolek , Yawkcorb|
|Want (12)||Elphane , ando314 , mtgpat , Cauthan , gavriel1136 , bigblue32123 , TheFanatic , WhiteLance , nomadhero , 1337_Nerd , marsp44 , xpsychovampx|
Gudul Lurker Discussion
1 week ago
Storm Sculptor seems a bit slow as a four drop. Any love for Triton Shorestalker? Your choice, but it could be something to consider. Gudul Lurker is also an unblockable one-drop, so that could be considered as well. Maybe you could use Bonesplitter or Darksteel Axe for more damage from your unblockable creatures? Anyway, nice deck, I like the idea of it.
1 month ago
Other unblockables to consider
Blighted Agent Dimir Infiltrator Escape Artist Inkfathom Infiltrator Latch Seeker Marang River Prowler River Sneak Slither Blade Triton Shorestalker Cephalid Pathmage Gudul Lurker Inkfathom Infiltrator Soulsworn Spirit
2 months ago
To start with, welcome to the edh community, I'm new to it as well but I've build a pretty strong deck according to my playgroup Kydele & Thrasios EDH and if you're trying to build a control shell with a dragon sub theme then I would up the amount counter spells you have, Arcane Denial, Counterspell, Cryptic Command, and Force of Will if you have it or the money for it. Counterspell is strictly better than Silumgar's Scorn. Another tip for a control build is to add planewalkers, the consistent advantage they provide really helps you jump ahead of the competition and stay there. A few cards I would simply take out would be Gudul Lurker because a 1-drop unblock able isn't really that strong. Updraft Elemental cause a 1/4 flyer isn't gonna be strong at any stage of the game and it isn't even a dragon. Encase in Ice cause there is usually every color at a 4 player game and limiting yourself just feels bad if your opponents have a threat in red, white, or black. Big thing that is missing from your deck is card draw. I think there are 3 cards in it that draw a single card which doesn't do much in edh where people are gonna be casting Recurring Insight for 5-7 cards and then rebounding it the next turn. Rhystic Study, Consecrated Sphinx, Sphinx's Revelation, Blue Sun's Zenith(can even be a wincon if you get infinite) and Kindred Discovery would all be great includes. Being in black and blue you have access to the best tutors around and it would be a good way to increase the power and consistency of the deck if you want but not everyone is a spike. A few key things about edh in general, single target removal usually isn't great unless it's Path to Exile/Swords to Plowshares for creatures and Vindicate/Anguished Unmaking for nonland permanents, redundancycough Vedalken Orrery cough is strong, gotta be flexible and adaptable. This is a link to a great, indepth guide on building edh decks and has helped me https://www.mtgsalvation.com/forums/the-game/commander-edh/202751-big-guide-to-building-your-edh-commander-deck, another great resource is the youtube commander scene, just about every mtg channel has done some video regarding commander, one of the best channels is the command zone who do a weekly podcast and post some high quality gameplay videos. Hope this helps :).
2 months ago
You should run Gudul Lurker as an unblockable creature
7 months ago
Not to be rude, but this list seems a little short on creatures.
Here is a few suggestions pulled from EDHRec:
Gudul Lurker, Jhessian Infiltrator, Siren Stormtamer, Hypnotic Siren, Cloudfin Raptor, Wingcrafter, Spire Tracer, Zephyr Sprite, Hope of Ghirapur, Elvish Mystic, Llanowar Elves, Cloud of Faeries, Cloud of Faeries, Faerie Miscreant, River Hoopoe, Coastal Piracy, Coiling Oracle, Stratus Dancer, River Sneak