Discovery / Dispersal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Discovery / Dispersal

Sorcery

Discovery

Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of thm into your graveyard and the rest on top of your library in any order.)


Dispersal

Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.

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Discovery / Dispersal Discussion

Hexaflexagon on Izzet Spell Swarm

1 week ago

Hey man, sorry for the delay, but here is your list:

Izzet Spell Swarm/Countetburn

4 Steam Vents

4 Sulfur Falls

16 Other lands

4 Niv-Mizzet, Parun

4 Ionize

4 Sinister Sabotage

3 Arclight Phoenix

4 Chart a Course

3 Tormenting Voice

4 Discovery / Dispersal

4 Chemister's Insight

3 Goblin Electromancer

3 Guttersnipe


Good Luck,

Hexa

Mr_mine24 on izzet counterburn

2 weeks ago

you could only use the discovery of Discovery / Dispersal and I would add Guttersnipe also I would put 1-3 more Thousand-Year Storm if that is a way you want to win.

Swing4Lethal on Opponents need cards to win; the solution.

2 weeks ago

Yeah control game 1 is miserable most of the time due to the large number of cards that are dead. Another big disadvantage to control is that both your list and mine have, is no TRUE form of card advantage. Discovery / Dispersal is card selection and replacement, but not really advantage. Disinformation Campaign is also just card replacement. The discard plan is technically card advantage but it's only temporary. Once their hand is empty Thought Erasure is bad and Disinformation campaign is a worse divination. The deck may need something like Chemister's Insight or Notion Rain to be more competitive against control game 1. That goes for both of our decks. Karn is interesting, but again it isn't TRUE advantage since your opponent gets to select the card for you.

hydrothermia on Assassin of Sanity?

2 weeks ago

@pbowen331, I'd say "Welcome to Tapped Out," but you've been here longer than I have.

Etrata can work, but only on non-token creatures, since exiling a token makes them nonexistent. You'll need to work on finding another form of winning condition if the first option isn't possible. I also notice that this is very budgety, is that deliberate?

I'll try to suggest things around that if possible, but I'll will suggest some pricer cards as well. I also don't know how heavy you want to go into Surveil. While I'm not going to name all of them, just the ones that seem useful.

Hopefully that gave you some additional insight on improving your deck.

Cloudius on We Love Freebies! *Primer*

2 weeks ago

Kapitein_Koekblik Thank you for your continued support for this deck!

In Garruk's Wake is a good answer to the meta you described above but is also a dead card when drawn early. Alternatively, you may wish to consider adding cards to accelerate the deck when going up against Super Friends archetype. Low CMC card draws/scry spells can help you dig for the needed combo pieces faster (e.g. Preordain, Portent, Serum Visions, etc). As the saying goes - "The best defense is good offense...". Throwing you some food for thought, let me know whether this would work in your meta.

For GRN, I'd say the following cards are worth considering:

Discovery / Dispersal - The CMC of split cards is the sum of both sides, making this a 7 CMC card. Discovery is low cost with embedded Surveil mechanic. Dispersal is situational but may come in handy mid/late game, should we ever get there. I'd prefer this card over Notion Rain for its versatility.

Mission Briefing - Surveil + Let you recast goodies from graveyard (e.g. Tutors, Extra Turn spells).

Hope these helps! Let me know how your games went. Cheers!

TheGodofNight on Budget Dimir Aggro

3 weeks ago

Good Morning captainamerica,

I'm not sure I follow the core concept for this deck. So my apologies if you have already fielded this question, or another like it. You call this an aggro deck, however, it is more "reactive" (like a control deck) than "proactive" (like an aggro deck). I only say that because you are running a total of 7 creatures in the main board. I understand your budget constraints, and would like to recommend a budget Dimir Surveil Aggro list to you for consideration.

4 Thoughtbound Phantasm 11 Island 4 Nightveil Sprite 3 Dimir Informant 4 Dimir Spybug 8 Swamp 3 Discovery / Dispersal 4 Thought Erasure 4 Notion Rain 4 Drowned Catacomb instead you could run 4 Dimir Guildgate 3 Sinister Sabotage 3 Cast Down 2 Barrier of Bones 3 Disinformation Campaign

This list would be a little more aggro. I hope this helps.

Thanks! -TGON

SP3CTR3_chelts on Izzet Spell Swarm

4 weeks ago

Hi I am looking at other decks so I can build a similar one myself. I would recommended Mission Briefing over Flood of Recollection. Also Discovery / Dispersal works very well (ignore dispersal and use discovery as a 2 cost Preordain). Expansion / Explosion is also an extremely potent card, either copying your smaller spells or giving you a lot of draw in an opponents end step. I also do not think you need Wall of mist you have enough creatures and I think those card slots would be much more noticed as counter/draw spells

Regards, Ed

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