|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
Discovery / Dispersal
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of thm into your graveyard and the rest on top of your library in any order.)
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
Discovery / Dispersal Discussion
1 day ago
20 lands is way to low for the deck. You have 2 six drops in the deck... At least 24 sounds like the right number. Discovery / Dispersal would also go well in the deck. Idk how i'm feeling about the sb... Not sure how good Light up the Stage is in this deck. Fiery Cannonade in the sb would be good. perhaps as a 2-3 of. You also have so much good creature removal in black like Cast Down . I really think the main good card in the deck is Expansion / Explosion . Disdainful Stroke is also good against so much in the format. Best of luck with the deck!
6 days ago
Split cards CMC is the combined total of both sides so Commit / Memory has a cmc of 10 and for yurikos ability, just something worth looking into.
Discovery / Dispersal is a particularly good one as its cmc is 8 and it is top of deck manipulation for 2
2 weeks ago
For Modern discard options, red has access to Faithless Looting , Cathartic Reunion , and Burning Inquiry , all of which come down quick and can get cards into both your hand and graveyard; Blue has Discovery / Dispersal and Ideas Unbound , as well as Chart a Course , which you already have in the list and is nice because you can pick if you want to discard with it or not.
Looking at the Ingenious Infiltrator vs. Ninja of the Deep Hours , she's a hard call -- Infiltrator is finally giving the tribe a much needed payoff, but the double mana symbols make it less reliable to cast on turn 2 than Deep Hours, so it's up to how you feel about the situation. If you do decide to run the Infiltrator, you'll want to swap the Slither Blades out for Changeling Outcast s, as they are also unblockable and count as ninjas.
Mist-Syndicate plays nasty with Tetsuko, but that's probably its only draw right now. Maybe a Wingcrafter ? I'm not sure, I'm still theorycrafting on that one right now. :x
2 weeks ago
EastsideRock Narset has been very helpful for me in finding the cards I need in critical moments. Discovery / Dispersal has also been helpful for cases of bad draws and/or opponent with a hexproof high cost creature, pw or enchantment.
3 weeks ago
Thanks for the feedback. His deck is very similar, I believe I saw that at one point before throwing this together.
I agree it may be too much draw. I find myself siding 1 or 2 Discovery / Dispersal out most match ups, so maybe it should get cut for more removal in the main board. I'll test it out.
I tried Chemister's Insight a good bit, but its viability has gone down with a lot of decks running Narset, Parter of Veils and Teferi, Time Raveler . Namely Command the Dreadhorde decks, Bant midrange, etc.
3 weeks ago
4 weeks ago
Dawn of Hope can combo with Fountain of Renewal but Fountain is a meh card. You can use Treasure Map Flip, I personally used to doubt this card but people will literally counter this with a Syncopate which shows how much advantage it gains you. There's also the simple draw spells of Discovery / Dispersal which you already have listed, Revitalize / Ritual of Rejuvenation , and Sword-Point Diplomacy .
1 month ago
I would replace The Wanderer and Shalai since they’re mono colored. They’re effects are good but Deputy of Detention triggers Hero, and is a great versatile removal spell. Also, Discovery / Dispersal is a good early draw spell that can also bounce and discard a teferi in Esper Control matchups.
Discovery / Dispersal occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.04%
All decks: 0.55%