|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
Discovery / Dispersal
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of thm into your graveyard and the rest on top of your library in any order.)
Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.
Price & Acquistion Set Price Alerts
Discovery / Dispersal Discussion
1 hour ago
Another alternative for Release to the Wind, actually even better, would be Siren's Ruse. It costs less, returns the creature to the battlefield as a new body and it could save your creature instead of a counterspell, because the killing spell loses a target. What makes this card even better is after you attacked with Etrata and put a hit counter on enemy creature, you can use it. Your Etrata will be untapped and the enemy will have another creature with a hit counter.
I would replace 4xVicious Offering for 2xMoment of Craving and 2xPrice of Fame. I don't like the sacrifice cost you have added as all creatures are valuable, plus Price of Fame costs 2 mana vs legendary creatures and you get to surveil 2.
Sorry if i wrote too much. This Eltrata deck has been on my mind for the past 1 week and i have done so much research and tried many stuff on MTG:Arena. Hope i was useful :)
19 hours ago
Dropped a Curious Obsession for a fourth copy of Siren Stormtamer, and just made the deck more streamlined by getting rid of Disinformation Campaign. It's a cool card, but a 3 mana draw 1 is way too slow when compared to Notion Rain, Discovery / Dispersal and Curious Obsession
5 days ago
I started out with 26 lands, but i lowered it cause i wanna get them out of the way faster so when i exile Enhanced Surveillance the deck is that much stronger.the lowered landbase is also why Syncopate doesnt work in this build. Waiting for a land past the 4 mana mark is fine, since discard spells tend to he cheaper on mana than counter spells are. Im willing to go to 24 though. Will think on that one.
I was thinking the same thing about creatures sticking. My answers for creatures only start at turn 4 or 5. Etrata, the Silencer, Phyrexian Scriptures, Discovery / Dispersal, Dream Eater. Been thinking Cast Down, but i really like the Dead Weight idea too. Also been looking at Mephitic Vapors, as it also surveils while dealing with tiny creatures.
Pilfering Imp is the only card that does what i want it to do other than Thought Erasure. And i really need to ensure that play on turn 2. I play it as a chump blocker during the rest of the game for the most part. As an opening play i dont think it takes effort at all. There is nothing else i can play turn 1, so its not like it takes more mana than it should.
The sideboard is a bit wonky right now, so its all up for change.ill add another copy.
1 week ago
Thanks for the comments on Spirits Wall.
What do you guys use to value your decks? We use Deckstats.net Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found TCGPlayer.com (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.
Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.
Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.
Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.
I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?
Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).
Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.
I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.
Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.
I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.
Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.
Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)
Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.
Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.
Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!
Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.
Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).
I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.
Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.
Good deck idea, like the flicker. +1.
1 week ago
You have 15 cards with surveil and 12 cards that have a payoff for surveil - that is not a good spread. I would suggest adding the Discovery / Dispersal card and 4 of the best surveil card in Thought Erasure. 4 disimformation campaign, while great, have diminishing returns, not to mention it does not impact the board.
1 week ago
Hey, really interesting deck, I haven't seen this concept yet. +1
Unfortunately you're going to want a lot of help with the manabase because there's some narley mana costs you have to make , , and the most difficult . Consistently with three colors it's going to be very difficult to make all these color requirements. My advice is include more early game surveil, Discovery / Dispersal and Notion Rain and 4x Unclaimed Territory especially because of Nightveil Predator. I feel you can cut some of the less good Vamps for these cards to help to filter for lands (surveil 2 and draw is very good to filter for lands). Have the lands so you can play the better Vamps with Predator being a big reason to play Dimir and Legion Lieutenant a reason to play Esper. More surveil is also good with Blood Operative which is a very strong three drop Vamp.
Because of Predator I advise to not play any or mana cost cards such as Settle the Wreckage unless the cards are Vampires. The manabase can only support nonVamp cards such as Vraska's Contempt, Ritual of Soot, etc.
Consider this example:
- 4x Legion Lieutenant
- 3x Vanguard
- 3x Dusk Legion Zealot
- 4x Operative
- 4x Predator
- 2x Etrata
- 4x Unclaimed Territory
- 4x Watery Grave
- 4x Isolated Chapel
- 2x Drowned Catacomb
- 3x Glacial Fortress
- 3x Swamp
- 2x Plains
- 2x Island
Good luck with your deck.
1 week ago
Hey! I love this deck and your description as well! My deck is really similar to this build. I am really intrigued about giving this deck a surveil theme though. Thoughtbound Phantasm seems really strong especially in combination with Nightveil Sprite which we run in this tempo deck anyway. And like you said, cards like Mission Briefing and Unexplained Disappearance seem nice as well. But what would you take out? I'd imagine to take out: 4x Mist-Cloaked Herald, 2x Exclusion Mage, 2x Wizard's Retort and take in: 4x Thoughtbound Phantasm, 2x Unexplained Disappearance, 2x Sinister Sabotage and somehow Mission Briefing as well. Maybe for Spell Pierce or Chart a Course? I could also see changing Chart a Course into Discovery / Dispersal.
What do you think? :)
1 week ago
About the cmc, i know that its skewed up due to Discovery / Dispersal being a split card (and also Creeping Chill actually being free), but having that in mind, it still would be a 2.5-2.8 cmc deck, which means that it will need at least 23 if not 24 lands. Also, thing is, in this deck, would you rather play a good card without surveil, or a bad card with surveil? Having efficient removal is really necessary. And Doom Whisperer