Discovery / Dispersal

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon

Combos Browse all

Discovery / Dispersal

Sorcery

Discovery

Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of thm into your graveyard and the rest on top of your library in any order.)


Dispersal

Each opponent returns a nonland permanent they control with the highest converted mana cost among permanents they control to its owner's hand, then discards a card.

Browse Alters

Discovery / Dispersal Discussion

naturesnake420 on Kess's Tainted Consultation | Primer

2 days ago

Have you tried Discovery / Dispersal yet? I wanna try it out, being potentially a cantrip or pseudo wipe is worth a shot methinks.

Austin_Smith_of_Cards on Zombie Polyraptors

1 week ago

Lose Hope is alright, but could probably be replaced by a better surveil effect, like Discovery / Dispersal (you can still cast the first half since its hybrid).

You might also want to tag the deck Casual or Legacy; there’s a lot of non-modern legal cards here

FSims81 on Grixis Dragon Control

3 weeks ago

First, I think you should swap Search for Azcanta  Flip for Treasure Map  Flip. You'll still get to scry, and Treasure Map provides extra mana or card draw which is great for casting or triggering Niv. Second, Chemister's Insight is just too expensive. Try Chart a Course , Radical Idea , or Discovery / Dispersal in it's place. Third, Quench is fine for early game but Spell Pierce does just as much. I'd honestly drop both Quench and Sinister Sabotage for Ionize . Lastly, Cry of the Carnarium doesn't fit what you're doing. If I'm your opponent and I see you cast that, I'm immediately targeting your big fliers for removal to exile them. Run another Ritual of Soot instead since you have no creatures it would affect.

skoobysnackz on Standard Grixis

1 month ago

Rekindling Phoenix is a great option. I really like discard at the moment, especially in grixis because there are so many options. Disinformation Campaign is really good alongside Thought Erasure , and even better if you change Ionize to Sinister Sabotage . Grixis also has access to Angrath, the Flame-Chained , Carnival / Carnage (in a week or so), Discovery / Dispersal , and The Eldest Reborn . Also, I can easily see aggro decks running all over this, I would run some number of Ritual of Soot or some kind of wrath effects with additional ones in the sideboard.

quadmiller7 on Dimir

1 month ago

+4 Thought Erasure @ 0.49 +4 Disinformation Campaign @ 0.25 +4 Discovery / Dispersal @ 0.99 +1 Thief of Sanity @ 2.45 +2 Nightveil Sprite @ 0.25 totals 9.87

-all cypher -deathcult rogue -2 unsummon -1 gridlock -1 helm of the ghastlord -1 siren of the silent song -2 wingcrafter -shipwreck singer -1 island -1 swamp

triproberts12 on Ten Piece (Pirate Tribal)

1 month ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

FSims81 on Millsistent Milltitioners

1 month ago

ZendikariWol, I don't see the Patient Rebuilding as often as I'd like. You're probably 100% correct that additional Discovery / Dispersal is better. Doing that, what do you think of making 4 of the Islands Drowned Catacomb or Watery Grave just so I can utilize the dispersal as more board control should I need it?

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Discovery / Dispersal occurrence in decks from the last year

Standard:

All decks: 2.05%

U/B (Dimir): 2.88%

Modern:

All decks: 0.01%

Commander / EDH:

All decks: 0.03%