|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Devil
When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.
At the beginning of the end step, sacrifice Impetuous Devils.
Impetuous Devils Discussion
8 months ago
It seems like this commander would do well with high power/low durability/downside cards like Phyrexian Dreadnought, Arc Runner, Ball Lightning, Blistering Firecat, Impetuous Devils, Crumbling Colossus, Blistering Barrier, Bloodmad Vampire, Cosmic Larva, Keldon Vandals, Lavacore Elemental, Loxodon Peacekeeper, Mijae Djinn, Okk, Phyrexian Soulgorger, Wall of Razors, Wall of Torches, Inferno Hellion, Iroas, God of Victory, Spark Trooper, Thunderblust, Traxos, Scourge of Kroog, Volcano Hellion, etc, etc. Cast creature -> attack in (if possible) -> sacrifice if it won't do damage/do damage then sacrifice for even more damage.
Bonus points for slapping buffs the creature before flinging, e.g.: Blazing Shoal, Reckless Charge, Fatal Frenzy, Rush of Blood, Brute Force, etc. Instant/enchantment double strike might be good for per-sacrifice combat round as well.
or really kick things up with Feldon of the Third Path and the biggest thing you can get in your graveyard.
11 months ago
Mono red has a lot of functional budget cards kicking around, thanks to tier2 cards being printed basically every set. I had a quick glance through the list of devil cards- Impetuous Devils looks fun, Wolf of Devil's Breach and Flayer of the Hatebound/Scourge Devil are interesting cards pointing to a possible self-mill strat.
If you're playing a casual format, its important to measure your decks' power and how 'unfair' it feels to play against- noone wants to feel like their games are a coinflip. So while the 'red deck wins' go wide strategy with Bedlam Reveler, Shared Animosity and Rakdos Cackler is available, I'm gonna talk about something more fun in less competitive metas- Big red.
Big red likes setting down mana rocks to get to 4-5 mana early, using spells like Roast to clear the board. A creature base in the 3/4/5/6 slots isnt' unreasonable, so long as you can cast early spells to clear out creatures.
I'd look at a set of Roast, Slagstorm/Pyroclasm, and Pulse of the Forge. If you can just blam creatures off the board and threaten their life total on your end step, getting to the big devils isn't too tricky.
Flames of the Blood Hand is an amazing RDW sideboard card because it helps stop decks that go 'I gain 10 life, you literally can't win against me now'. Your value plan should only be worried about life in the 'Is this making them completely immune to damage' sense. If charmbreakers stick, you don't have to worry about a foe being at 30 life.
If your meta is lifegain-combo heavy, then consider sticking an Everlasting Torment- its on theme and should stick around longer.
Last, mana. Specifically, mana rocks. The beating heart of casting big spells in red. Mind Stone, Star Compass, Talisman of Impulse, Boros Signet/Rakdos Signet, etc. They are really good- either people are wasting cards on artifact removal, which doesn't massively affect your gameplan (at least, not unless its a competitive meta with Ensnaring Bridge everywhere), or you get to cast 3/4 drops early. The best even draw you a card when you no longer need them. It also can easily take the place of some of the lands you play- The rule of thumb is generally that 2 rocks is worth 1 land. This should let you more reliably cast bigger creatures. I wouldn't normally mention it because I don't like the card, but Rakdos Keyrune is on theme.
1 year ago
Hey, one way to make this deck faster and more efficient is to increase the amount of ramp. Since Kresh is green, you have lots of sorceries that ramp. I highly recommend Farseek, Nature's Lore, Rampant Growth, and Search for Tomorrow. Sakura-Tribe Elder also adds a +1/+1 counter to Kresh if you draw it later. From Beyond and Sifter of Skulls should generate lots of scions which also grow Kresh when you sacrifice them for mana. The deck basically needs Kresh to be in play, so you need lots of ramp to get him out early. Jet Medallion and Bontu's Monument are not that good because they don't help for a lot of your spells.
Apprentice Necromancer, Disciple of Griselbrand, and Ogre Marauder don't seem very efficient. Ashling, the Extinguisher needs to hit a player for its effect, which can be hard. Savra sort of forces you to play mostly black creatures which can be restrictive. I feel like you don't really need Costly Plunder. Smothering Abomination is great for repeated card draw in this deck, as is Harvester of Souls. Rishkar's Expertise will also draw you lots of cards once Kresh is big.
You could also replace some of your removal spells with creatures that act as removal. Impetuous Devils can kill most creatures while growing Kresh by +6/+6. Avatar of Woe should end up quite cheap to cast in this deck. Gruul Ragebeast makes your big creatures fight their creatures, and even if your stuff dies Kresh grows bigger. Ryusei, the Falling Star is amazing as a boardwipe once Kresh is at least 6/6. Last Laugh works really well with Kresh since he will grow bigger when creatures die and be the only one surviving, but be careful of dying along with the other players.
Champion of Stray Souls and Journey to Eternity Flip are great for bringing creatures back. You can also try Whip of Erebos since the lifesteal is valuable when you're attacking with big creatures. Sepulchral Primordial is great to steal your opponents' dead creatures. Molten Primordial lets you steal the living ones so you can attack and then sacrifice them.
Rite of the Raging Storm grows Kresh by 5/5 on each players turn. Kalonian Hydra seems nice to double the counters from Kresh and Mazirek. You could also consider Pathbreaker Ibex to pump all your other creatures to the size of Kresh. Brawn is good to sacrifice for trample. I feel like Mage Slayer will be overkill most of the time.
You can check out my Kresh deck for more inspiration.
Commander / EDH
SCORE: 6 | 47 VIEWS | IN 1 FOLDER
1 year ago
I really like this deck. Tribal/Theme decks are my favorite. Vexing Devil may be my favorite card to play. One card you could consider is Impetuous Devils. It is a nice card to force your opponent to block and take trample damage. What about Stone Rain and Vandalblast for your sideboard? +1 Upvote from me.
1 year ago
An average deck will have around 22-26 lands. The amount depending on how your mana-curve balances out.
In your deck, you have 11 1-drops and 10 4-drop with absolutely no 2-drops inbetween.
You should try and balance out your mana curve more.
For starters you could switch out the 4x Forge Devil for 4x Gibbering Fiend.
They're only 1 more mana, burn the opponent for the same amount of damage, they don't burn you, have 2 Power instead of 1 and also have a Delirium ability. Not to mention it'll help balance out your mana curve more by having a few 2-drop spells.
Otherwise, you'll end up with too many 4-drop spells and you won't be able to cast any of them if you don't have enough mana.
Hope this comment kind of helps as a guideline on how to make your deck synergize better.
1 year ago
2 years ago
Don't know if it's really what you're going for but you could play something like Kari Zev, Skyship Raider, Giant Solifuge, or Impetuous Devils in place of the Spark Elemental -- and/or add Fling as a burst removal/kill spell.
2 years ago
It would be much more effective if it was rakdos or gruul simply for some more unconditional removal or ramp to get delirium online quickly for gibbering fiend. That being said I think you have a cool concept and could use a little tweaking. Shreds of Sanity is a great way to get cards back into your hand and pairs well with Fiery Temper. Fling might as well be 6 damage if you cast it the same turn as Impetuous Devils. The new rules regarding aftermath cards make Sin Prodder a nightmare. The total cost of both sides is what they have take damage wise if they dont want it in your hand and even then aftermath will get them. If possible a pair of Devils' Playground can be hard to deal with if they resolve since it is 4 Goblin Arsonist
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