Fathom Fleet Captain

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Tokens

Fathom Fleet Captain

Creature — Human Pirate

Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay 2. If you do, create a 2/2 black Pirate creature token with menace.

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Fathom Fleet Captain Discussion

xhuggels on Rakdos Munitions

1 day ago

so Fanatical Firebrand is basically a mini munitions himself that doesnt cost anything. if you drop him on turn 1 you could get 2-3 damage out of him, and even if you top deck him, hes a 1 for 1 damage, which isnt great, but he would be that anyway. Id rather drop the Grasping Scoundrel for something like the buccaneer or Rigging Runner, which would be a better top deck.

Pirate's Pillage is there to help both ramp Angrath's Marauders and find them. I hate how red decks always run out of cards. top-decking is never good unless you have a Hazoret the Fervent in play.

I honestly think Makeshift Munitions doesn't quite do enough to win you the game, but, if you can double the damage that comes from it it becomes real scary real fast, and Angrath's Marauders is the only card that does what it does. Lightning Strike is a 6 damage nuke, in retrospect now that i read it again, i thought Sword-Point Diplomacy would potentially deal 18 damage through angrath, but damage isnt dealt to the opponent, they pay life, so im down to swapping that out for another Ruin Raider

Kari Zev, Skyship Raider is an auto include if but for 1 reason, when i build decks, i build them cycle proof, meaning i dont use the set that will cycle out next. I like the Hijack idea, and i think if i added Fathom Fleet Captain, would definitely consider Dire Fleet Neckbreaker over Angrath's Marauders, but then what do i replace? dont think there is a spot for both in the main-board, but maybe it can be a side-board option.

Captain Lannery Storm completely negates Makeshift Munitions i believe, as im pretty sure the sacrifice they are talking about is when treasure sacks to itself for manna. so you have to choose between pumping the captain and getting manna or doing damage. I dont like the idea of throwing away my win-con to pump a creature that can get fatal-pushed in the face. If she had trample, sure, but not like this. i think she is overrated tbh.

Aethos on Rakdos Munitions

1 day ago

I like the idea. Angrath, the Flame-Chained seems a lot better with Makeshift Munitions and some early pressure. Also Sword-Point Diplomacy seems a lot better with some early pressure. Because of that I would focus a bit more towards early pressure - something like Captain Lannery Storm.

Angrath's Marauders seem too slow even with treasures, especially since treasures are also a valuable ressource for other parts of your deck. Treasure Map  Flip is also too slow imo. Pirate's Pillage I like as a Tormenting Voice that let's you borrow mana from one turn to another - but I don't think that's what this deck wants.

I would add some combination of Daring Buccaneer, Fathom Fleet Captain, Kari Zev, Skyship Raider and Dire Fleet Neckbreaker. Also I would play the full set of Ruin Raider.

Daring Buccaneer: More early pressure then Fanatical Firebrand.
Fathom Fleet Captain: A mana dump and a way too convert some treasures into creatures with menace. Helps you create pressure to make your late game plan more effective.
Kari Zev, Skyship Raider: Gives you free tokens for Makeshift Munitions.
Dire Fleet Neckbreaker: Is almost a Angrath's Marauders ;-)

With 4 Makeshift Munitions threaten effects get quite a bit better. Hijack let's you steal artifacts and Kari Zev's Expertise gives you more tempo, I guess that would be a meta call.

Looks like a fun deck to play: +1

wisegreenbean on Grixis Pirates

1 day ago

Some decks will be faster than you, which means you'll need removal.

You have a LOT of 4 drops. Not enough early game action. Even the Dire Fleet Daredevil isn't a good 2 drop, since you can't cast it for full value on t2(no mana to cast a spell). 13 4 drops is too many, so you'll need to trip. Notably, if you reduce your overall curve, Ruin Raider becomes outrageously good in my opinion.

In my most pained and honest opinion, I don't think grixis pirates is viable. The mana is VERY strained and pirates are supposed to be fairly agro-tempo oriented. Look at that 2/2 for 1, that's a card that's designed to get under your opponent; it's not meant for a slow midrange strategy.

Basically, I'd suggest that you go for some 2 color variant, probably either blue black or red black. This means no Beckett, which I think is probably for the best.

Go lean and low, pack cheaper threats, trim the top of the curve, and get some interaction into your main deck. Fiery Cannonade, Lookout's Dispersal, Spell Pierce, Fatal Push, Essence Extraction, Walk the Plank, Lightning Strike, etc. Those sorts of cards. Look at what traditional tempo lists are supposed to be like for a clearer idea of what kind of cards are viable.

As a final note, I'm also a big fan of the pirates Siren Stormtamer, Fathom Fleet Captain, and Warkite Marauder. I think them and ruin raider are some of the best pirates in standard.

Hiotoko on Grixis Pirates on a treasure boat

2 days ago

You miss to many drops 1-2Cloud Pirates and Siren Stormtamer ave built it evasion at low cost

Dire Fleet Daredevil is another cool guy. Fathom Fleet Captain is a token generator (just its trigger, but still ok). Warkite Marauder.

Forerunner of the Coalition it's a tutor.Slippery Scoundrel have built in evasion and protection (with Ascend).

Your curve is a little bit high, changing some cards with the ones I just suggest will be a great improvement.

JerryW72 on R/B Aggro

1 week ago

Hey! I just had a couple questions! Take them for what they are, I'll say upfront I've played for a while, but I'm nowhere near greatness so just know these are only the opinions of one small man.

Why run only 1x Cut, 1x Repeating Barrage, 1x Forerunner of the Coalition, and 2x Lightning Strike?

Why not 4x Vraska's Contempt or more Fathom Fleet Captain or for some fun Graveyard reccurence how about try 4x March of the Drowned.

If you look at Red you could also look at Lightning-Rig Crew for reoccurring damage because you've got some many pirates. Fiery Cannonade might be a nice card to sideboard in for token decks!

As for creatures Kitesail Freebooter is like a flying Duress with a body, which is super nice. Then you also have Kari Zev, Skyship Raider who is my favorite pirate!

xhuggels on Plundering Pirates

1 week ago

yeah Vona's Hunger seems a little weak to me too. I do like the exile train of thought though, as i use Siren's Ruse in my pirate deck to flicker Hostage Taker, Forerunner of the Coalition, Dire Fleet Poisoner and faint an attack while making a pirate with Fathom Fleet Captain. Its a faster form of exile then that angel, and it draws you a card as well. you also dont have to slash white for it so thats sweet.

kon115 on Radkos Pirates

1 week ago

yeah i was playtesting and i definitely need more 1 dropsalso im considering replacing Dire Fleet Captain with Fathom Fleet Captain mostly for Menace

xhuggels on WHERES THE RUM!? Pirates

1 week ago

You should totally update this to Rivals of Ixalan. The Dire Fleet Poisoner, Fathom Fleet Captain combo is real. Forerunner of the Coalition is also a must as it finds you whatever you need. Running a 4 of is like running 6 copies of Hostage taker and Admiral.

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