Fathom Fleet Captain

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Tokens

Fathom Fleet Captain

Creature — Human Pirate

Menace

Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay 2. If you do, create a 2/2 black Pirate creature token with menace.

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Fathom Fleet Captain Discussion

pizzanui on Gishath's Brawl

1 week ago

I'm thinking of putting together a Gishath brawl myself, but I'm worried at the incredible shortage of 2-drops. Looks to me like the first few turns you'd be incredibly vulnerable, especially when more aggressive dfecks like UB Pirates can use their first three turns to curve out with plays such as Siren Stormtamer, Fathom Fleet Captain, and Jace, Cunning Castaway. Considering Pillar of Origins and Llanowar Elves for this reason. Thoughts?

Argy on Pirate deck help

3 weeks ago

Ninjew42 although the tribal theme has some bearing, it's not my main focus for the extra Creature.

The Flash on Dire Fleet Poisoner is incredibly appealing.

I would just LOVE to see two Torrential Gearhulks double block my Fathom Fleet Captain, only to Flash in Dire Fleet Poisoner and apply Deathtouch to both of them.

My idea for Gifted Aetherborn is to get myself out of Lightning Strike range.

Argy on Pirate deck help

3 weeks ago

What would be better in a Pirate deck Sideboard?

Gifted Aetherborn to hold on longer against Aggro, or Dire Fleet Poisoner to make Control think twice about double blocking Fathom Fleet Captain?

Please give reasons.

Ninjew42 on P.O.Pi (Pile Of Pirates)

1 month ago

Hi Geoffrey1,
I have a few suggestions that I think will make your deck unstoppable.
First is get rid of 4x Dire Fleet Captain in favor of 3x more Fathom Fleet Captain. Fathom Fleets ability to make 2/2 Menace Pirate Tokens is better in both short and long game situations then Dire Fleet. Menace also makes it a tough thing to kill without some sort of direct damage or removal.
Get rid of Storm Fleet Swashbuckler and add some more removal spells like Vraska's Contempt or Unlicensed Disintegration. The Ascend ability is worthless if your opponent is dead in 6 turns.
Think about adding 3 or 4 Buccaneer's Bravado to the mix. You will be amazed at how effective a surprise double strike creature can win games. Lets turn that 4/2 pirate into a 5/3 double strike pirate.
Other than that I would say Your deck. . . . Will kill.

TepigAggro on Pirates Ahoy

1 month ago

Alright dude, great deck! I think you need 22 lands, so cut maybe a Ruin Raider and a Fathom Fleet Captain.

ghgiunco on Grixis Pirates

1 month ago

Hello Freezingfist, thanks for your comment.

If you ask me which route to choose, i would be a little undecided. Cause the Lookout's Dispersal always save me, i put burn spell to kill some little creatures or help to finish the game, after add red i fell more strong. I like the aggro with a pinch off counter to save from swipers. I like the aggro but sometimes feel like miss a big threath. I liked Fly cause the evasion. I like the explisve start and the security of the counter.

Was think in a route with Fathom Fleet Captain could be nice with Dire Fleet Neckbreaker

i accept any advice you can do hahaha

gebell on Pirates of the grave

2 months ago

I really like the red/black aggro pirates. Fathom Fleet Captain is strictly better than Goblin Trailblazer . Maybe test out Cut / Ribbons in place of Bombard? Instant vs. sorcery may be the difference.

These changes aren't too pricey.

I like some of the choices you have here, and a deck like this will definitely take some people by surprise.

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