Thada Adel, Acquisitor


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Worldwake (WWK) Rare

Combos Browse all

Thada Adel, Acquisitor

Legendary Creature — Merfolk Rogue


Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.

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Thada Adel, Acquisitor Discussion

jpsuchecki on Kumena's wet slapping

4 days ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

docxruss on That's mine...that too.

2 weeks ago

IAmTheWraith I would, but I already have so many cards with great utility. Thada Adel, Acquisitor requires dealing damage, dorks and rocks don't.

Decrepit_Angel on Artifact Storm

2 weeks ago

jacobmcguffin: It is up to you but I try to evaluate cards at their best and worst case scenario. Possibility Storm adds a lot or randomness and can be incredibly detrimental to you (imagine trying to counter something that is going to cause you to lose with it in play, also 5CMC cards are painful from an Ad Nauseam) but does have a decent upside with your commander in play while still being disruptive to your opponents. If you think the risk is worth it, by all means. Blood Funnel also has a similar risk/reward position but is a huge risk if your commander is removed. The same could be said of Nether Void but if you can't guarantee your commander will be in play, requiring 3 more mana for all of your spells will likely mean you cannot win. Praetor's Grasp and Thada Adel, Acquisitor are decent cards even without your commander (Praetor's Grasp > Thada Adel, Acquisitor) so I could definitely see an argument for those.

loopsorspool The biggest difference between casual and competitive EDH is that in competitive, people run a lot more instant speed interaction and most decks are looking for the fastest, most efficient way to win which means most people are playing fast combo or stax to prevent the fast combo decks from winning. Generally speaking, the decks that play creatures and turn them sideways are not common. Also, your deck either needs to be fast enough to race decks that consistently win within the first three turns or have enough interaction that you can hold your own against them. Most decks try to do a bit of both and most of the dedicated fast combo decks still have a decent amount of interaction. This is why cards like Mental Misstep are actually incredibly powerful in competitive EDH where they are more or less useless in casual.

loopsorspool on Artifact Storm

2 weeks ago

I don't know, I'm a rather casual EDH player, so I don't really know how competitive really works. You also want might want to run Blood Funnel. It would make your artifacts cost 2 less and you don't have to sacrifice any creatures to cast your artifacts. You could also play Nether Void, it basically makes all cards cost 3 more except your artifacts which you let get countered then pull them back out again with Mishra. Oh, Praetor's Grasp and Thada Adel, Acquisitor. You might not have a second copy of any artifact in your library, but they will. Just be sure to pull out an artifact that you also run so you can pull out your own when you play theirs.

Hybrow on A Well-Regulated Meletis - Daxos EDH

3 weeks ago

Midwest, Thanks for all the suggestions...

Of the first 2 tutors, I would probably only add one, so because Open the Armory is 1 mana cheaper, it would be the one.

Bident of Thassa would be a good replacement for Coastal Piracy, I just happened to have one, so tossed it in, but Im going to be revamping this deck, and thats a definite change.

I already have a few of my favorite counters in this deck, but will add Hinder. I like the ability to go on the top or the bottom, so if I am not ready to attack that person, I can still bury the spell. I also really like Azorius Charm, for the cost, begin able to block an attacker and then get it my next turn. Thats pretty nice.

Mana stones are always tough for me, cause when I add one, I have to end up taking out cards I like. But you are right, I do probably need more. Probably the Signet will be the one I add.

Gonna skip the board wipe and removal for now, figure I will work on build up the core of the deck before adding any more in.

Of the creature, Drogskol Reaver is nice, but Thada Adel, Acquisitor is a must. I was playing this deck over the weekend and cucked myself by playing Stormtide Leviathan. Someone shut it down, but it was still in play so my commander could not continue to attack and take cards.

Not so concerned about Cathedral of War, but Buried Ruin would be a nice add as well. And Padeem, Consul of Innovation is also a must.

Thanks again for taking the time, I am going to be putting in a card order next week, so will be adding a bunch of these to my list.

Midwest on A Well-Regulated Meletis - Daxos EDH

3 weeks ago

Your artifacts and equipment seem to be an important part of your deck's strategy. I would recommend Open the Armory and/or Fabricate.

Bident of Thassa is a straight upgrade over Coastal Piracy and is an artifact to go alongside cards like Fabricate and Dispatch.

Memory Lapse, Hinder, Unexpectedly Absent, and Azorius Charm all put things back on top of an opposing library so that you may steal them.

The deck doesn't seem to have much in the way of ramp or acceleration. I only count 3 mana rocks and Sword of Feast and Famine. Having enough mana to steal expensive opposing spells seems critical. I'd recommend adding Solemn Simulacrum, Burnished Hart, Worn Powerstone, Sword of the Animist and Azorius Signet.

Fell the Mighty is a way to deal with the larger creatures in your play group that you mentioned while not disrupting Daxos or your other smaller creatures.

Swords to Plowshares is premium removal that isn't terribly expensive to purchase.

Medomai the Ageless, Drogskol Reaver, and Thada Adel, Acquisitor all fit your theme of "creatures that have triggered abilities when they deal combat damage."

Cathedral of War is a land that makes sure Daxos is a 3/3 as long as he attacks alone so that he can't be walled by opposing 2/2 creatures.

Buried Ruin helps recur destroyed equipment.

Padeem, Consul of Innovation protects your equipment and potentially offers card draw.

Your deck doesn't seem to have many expensive cards in it so I tried to keep all of my suggestions budget friendly. Most of them cost $2 or less and none of them should be more than $5.

billium813 on Gwafa the Generous

1 month ago

I built a Gwafa deck awhile back that was all about theme. It wasnt very good, lol but it had some strong cards and oozed with style and theme ;) You can take a look here: Mind tricks don't work on me. Only money.

Creatures:Thada Adel, Acquisitor, Silent Arbiter, Archangel of Tithes

These creatures are great for what they do in pillow fort style decks and are also great theme cards! Thada is good at taking a look through your opponents deck and exiling artifact combo cards (or just steal your opponents Sol Ring and whatnot). Arbiter and Archangel both slow the game down or keep pressure off you.

Other stuff:Sphere of Safety, Trading Post, Avarice Totem, Intellectual Offering, Vow of Flight, Vow of Duty

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