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Thada Adel, Acquisitor
Legendary Creature — Merfolk Rogue
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card.
Price & Acquistion Set Price Alerts
|Have (13)||Ashy , CastleSiege , Vasbear1 , damo_rox , silvereh , Skydra2 , , marcus638 , Fairseas , switchkill65 , Friedrice24 , cryptoplasm , thetechzombie|
|Want (3)||Willis1994 , moonmonster , georgehades|
Thada Adel, Acquisitor Discussion
1 week ago
Kalonian Hydra, Hooded Hydra, Marwyn, the Nurturer, Sylvan Offering,Ulvenwald Tracker,Viral Drake, Cytoplast Manipulator, Druid's Call, Thada Adel, Acquisitor and AEther Mutation are all fun cards here. I think only the Kalonian Hydra is expensive.
Triskelion is amazing here.
If you want to strengthen the Elf theme there's enough to do the entire deck just with that. I was fiddling with my Ezuri deck and started to look at possible themes like Elf, Rogue, Wizard etc. Morph, Wizard and Elf were the strongest. Not enough creatures to make Modular work =(
I'm almost certain you're going to want some more protection for Ezuri once people start seeing him work.
3 weeks ago
Nice list. I have a Lazav deck and my staple aikido cards in dimir are Thada Adel, Acquisitor (which you run) and Praetor's Grasp. These are very strong ramp options in our colors and Grasp is criminally underplayed.
1 month ago
I feel like you went a little too all-in on exalted creatures. Essentially, they serve as much more fragile equipment, pumping your attacking creature +1/+1 but dying as collateral damage in board wipes. In my opinion, +1/+1 is way too low value to justify a card slot, so I would probably shift away from vanilla creatures with exalted, and shift to using some more powerful buff effects. By doing this, you could dedicate less card slots to buffs, and free up some more space for utility cards, draw, ramp, or removal.
You're already running Favor of the Overbeing, and while the other cards in its cycle are a bit more expensive, I feel their power level definitely justifies the cost. Shield of the Oversoul gives some evasion in flying, but the reason to run it is the indestructible it gives. Likewise, Steel of the Godhead gives lifelink which is nice, but the really important keyword is unblockable. You throw that on Rafiq, and all of a sudden you're swinging for 12 unblockable commander damage a turn. In addition, since the unblockable is for blue creatures, all the other creatures in the deck that you need to hit opponents also can get unblockable from it.
Because you focused so much on exalted cards, you seem to have neglected a few important categories. By my count, there are only 5 pieces of draw, and 7 pieces of ramp in the current deck. This is just a rough rule of thumb, but I usually like to try for at least 10 for each of those categories.
So, let's start with draw. If you decide to stick with the hordes of exalted creatures, Lifecrafter's Bestiary is a great way to filter your draws for no mana early on, and then start drawing cards off of every creature you play later on. On the other hand, if you decide to shift the deck more towards equipments/auras, Sram, Senior Edificer is a great way to draw cards off of those. Hunter's Insight and Hunter's Prowess both let you draw cards off of the damage your creatures deal. Hunter's Prowess in particular turns your commander into 7/7 trampling double-striking monster on its own. One cool creature that lets you draw cards is Augury Adept. Not only does it draw cards off of hitting opponents, it also gains you some life on the side. While it has no inherent evasion, I feel that the combination of those two abilities is worth a slot. One more thing that's kind of just a pet card of mine is Conqueror's Galleon. All of its abilities are kind of expensive for what they do, but the flexibility it offers is pretty awesome. You can use it as a land, loot, draw, or even recur stuff from your graveyard.
And I'm realizing that this comment has gotten really long, so I'll keep my ramp suggestions pretty short. Talisman of Progress and Talisman of Unity are both good, Kodama's Reach and Cultivate are great, and a card that I really like for this deck is Thada Adel, Acquisitor. She has built in evasion, and hits people to steal their Sol Rings for powerful ramp early on.
Anyways, sorry about how long this got, hope you find some of my ramblings useful.
1 month ago
1 month ago
Tapping into their graveyard can be done with Diluvian Primordial, Chancellor of the Spires, Memory Plunder, Spelltwine or Spellweaver Volute. Unfortunately it's only to cast instants or sorceries, you really need black to get their creatures.
1 month ago
The easiest way i know to get stupid mana in a blue deck is Thada Adel, Acquisitor. Begin stealing Sol Ring from everybody then move up to Caged Sun. I use her as a commander and end up with more mana than i can use early on.
2 months ago
Inspiring Statuary , Whir of Invention , Copy Artifact , swapping Transmute to mainboard, Arcum Dagsson , Etherium Sculptor , Metalworker , Tezzeret the Seeker , Padeem, Consul of Innovation , Fabricate , Paradox Engine , Mox Opal , Academy Ruins
Not saying slot every one of those, but you may find them helpful in tutoring your relevant artifact pieces, going infinite, and using your artifacts as tapable mana sources to drop eldrazi.
Thada Adel, Acquisitor can also sync nicely with Vela's evasion
2 months ago
Dimir Signet will help with ramp. If you have so much unblockable stuff, Dowsing Dagger Flip and Sword of the Animist could be good ways to ramp. Also Thada Adel, Acquisitor. Also, you have Stronghold Overseer but no other cards with shadow, so it doesn't seem that helpful. You might not need the Platinum Angel much either.
You could take a look at my Vela deck which uses Eldrazi and other creatures for control, and Ninja to bounce and reuse them.
Commander / EDH
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