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Heya! I have a Tajic deck too, though I run a different theme.
Some of your control spells seem like nonbos with other options in your deck. I'm looking at Aven Mindcensor and Leonin Arbiter with Terramorphic Expanse, Evolving Wilds, Burnished Hart, Sunforger, and Enlightened Tutor. Basandra also removes your ability to cast crucial spells during combat, like Archangel Avacyn, Resurgence, Boros Charm, Deflecting Palm, Swords to Plowshares, Starstorm, and recasting Isochron Scepter's copy during combat. To a lesser extent, there is also Spirit of the Labyrinth with Slate of Ancestry.
Removing one half of some of these nonbos for cards that work with the other more smoothly might give you more synergy. I would recommend removing Aven Mindcensor, Leonin Arbiter, Basandra, and Slate of Ancestry.
Since you have so much Mentor and other cards that trigger on combat, I'd say adding more combat phases can help you get the win. Aggravated Assault is a good manasink, and can be activated multiple times a turn. Breath of Fury combos with Legion Warboss beautifully - not only do you get a Mentor on each additional combat, you can generate additional combats by sacrificing the Goblin you generate during combat, as long as someone is open.
For equipment to add, I have to give Loxodon Warhammer the thumbs up. Not only can it give Tajic Trample and +3/+0, the Lifelink gives you great sustain for hanging on mid-game. You can even equip it to Balefire Liege to gain life from that damage, too. It can also be recurred with Sun Titan, etc.
Also, since you have Sunforger already, I'd recommend adding Comeuppance to the deck. It does a great job of helping you not lose the game, which is always good. Teferi's Protection would be another option.
Speaking of Sunforger and additional combats, you could also add Godo, Bandit Warlord . I realize a lot of these are already on your Maybeboard, I'm just throwing my support in behind them.
April 17, 2019 10:59 p.m.
How about Endless One and Hangarback Walker ? They're good cards on their own, and when Shirei recurs them, they immediately die to a state-based effect once they hit the battlefield. They basically just keep coming back every turn after they die as long as you have Shirei out, generating a death and ETB trigger each. Pretty good combo with Grave Pact and Desecrated Tomb .
Also, have you considered Dictate of Erebos ?
April 12, 2019 10:48 p.m. Edited.
IAmTheWraith Samut's ability gives Haste until end of turn so that if you kill her with the ability, the creature still gets Haste until end of turn. Same thing with the wording of the new Jace's ult, if you killed him with the -8 and he didn't have the 'win the game' clause again, you would lose the game after being forced to draw out, because he's no longer on the field as the ability resolves and you draw.
April 5, 2019 3:25 p.m.
How does one purchase said cards? Do you have them listed somewhere?
March 31, 2019 4:51 p.m.
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