KongMing Deckling

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The reduction wouldn't apply to all of your Charms since so few of them have colorless mana as a cost, but Jace's Sanctum would provide you with really regular Scry. The pre-resolve Scry is especially helpful since so many of the Commands and Confluences allow you to draw cards.

Cascading Cataracts can be really helpful in a five-color deck like this. Indestructible Lands also provide some reliability in EDH, where there is still lots of land hate.

Rings of Brighthearth can copy activated abilities of your creatures, and provides a sort-of fixing for you as it allows you to spend colorless mana to activate a creature's colored activated ability a second time.

Also, if I don't recommend Snapcaster Mage, someone else will. So let's get that out of the way now.

Bosium Strip also provides some fun copying of instants/sorceries, and you can activate the ability before even casting the spell you intend to recast.

Villainous Wealth. Enough said.

Bring to Light would be an amazing tutor for this deck. You can search for all but 1 of your creatures, instants, and sorceries and play them for free if you spent 5 colors on Bring to Light. Or just use 3 colors and cast any of your Charms or Guildmages for free.

Cast Through Time meshes really well with modal spells, because it gives you a lot of flexibility when the card gets recast on your next turn. High CMC though, and 3U might be demanding for this deck. Cloven Casting is in the same category, more or less.

Chandra, the Firebrand helps some, but you can only copy the spells you cast on your turn. Not as much utility and you'd probably like in this deck.

I like this deck a lot. I could probably keep finding suggestions all day, so I'm going to stop before I go overboard and change the form of the deck too much. +1 from me, I also love Cromat as a Commander.

May 29, 2017 3:48 p.m.

Said on Iamme10000...

#2

Your profile description sounds like a Khajiit. Or a Hanar.

May 29, 2017 3:21 p.m.

I like the addition of the Weird and Kiln Fiends on the sideboard. Potential to swing for 4 damage on Turn 3 after you Lightning Bolt their creature (or their face). Serum Visions is a great card, too.

May 29, 2017 12:31 a.m.

Said on Ertai No no ......

#4

I've got an Ertai deck that performs pretty well. You can check it for ideas. No, the Ertai deck.

May 26, 2017 10:51 a.m.

Maybe to make tutoring out a Plains more consistent with Flagstones of Trokair, you should add one more Godless Shrine and remove a Concealed Courtyard. Just in case you've already drawn or played your singleton Shrine.

May 26, 2017 10:44 a.m.

http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[snow]&color=+![W]+![B]+![G]+![R]&format=+[%22Commander%22]

May 25, 2017 11:07 a.m.

By the way, one way to get around Extraplanar Lens' ability to buff your opponent's lands is to make all your Islands Snow-Covered Islands. That way, opponents can't tap regular Islands for two blue mana. It's a little expensive dollar-wise, but also allows you access to some other cool snow combos.

Here's a link to all the possible Snow cards this deck can use.

May 25, 2017 11:06 a.m.

Said on Turn 4 600 ......

#8

Glad you liked my deck idea. (: Is this just a cheaper version without the fetch lands?

May 25, 2017 10:59 a.m.

How about Caged Sun? It's basically a Gauntlet of Power that only works for you.

May 24, 2017 11:59 p.m.

Mechanized Production might not be a bad choice. You can copy your mana rocks to increase ramp or equipment to Voltron up, and possibly win if no one comes up with an answer in seven turns (unlikely).

You seem to have a lot of field buffs in this deck. Gideon, Ally of Zendikar fits into your Human tribal, and he can create an irremovable emblem that buffs your whole field.

Here are some interesting human artifact creatures that you might find room for: Metallurgeon, Sen Triplets, and Silas Renn, Seeker Adept.

Think about removing Elgaud Inquisitor, Fugitive Wizard, Research Assistant (for Azure Mage), Selhoff Occultist (unless you can create infinite death triggers),

May 24, 2017 11:54 p.m.

Another you need to add, Approach of the Second Sun. Seems amazing to me...

And the new Gideon of the Trials.

May 23, 2017 4:53 p.m.

High Tide can also help reach sooner the turn on which you can go infinite and end the game.

May 23, 2017 4:13 p.m.

Trophy Mage can tutor out your Extraplanar Lens, or one of your mana rocks if you already have one in hand. Also, she's a Wizard.

May 23, 2017 3:50 p.m.

Said on Gay Hug/Mill...

#14

Yeah, your deck does not have nearly enough lands right now. You want between 38 and 40 with the gay Spartans, just because of how much extra land you can toss on the field with them.

Before I make recommendations on what to add, I'll help you cut some stuff. This is just a generic list, selections are based on how well the cards fit into the main win con of your deck, which is to draw more answers and play more lands than opponents.

Remove: Peregrine Drake, Felidar Sovereign (unless you add Chord of Calling, Walking Archive, Zedruu the Greathearted, Jace, Memory Adept, Meishin, the Mind Cage (you have no reliable way to remove it yourself), Puca's Mischief, Revelation, and Spellbook. That should give you enough room for 35 land. Still need to cut 3-5 more cards, but you're almost there now.

Once you reach equilibrium with your landbase, I suggest adding Stroke of Genius (perhaps remove Fascination to make room), Jace's Sanctum, and Shattered Angel.

You're heading in the right direction. You have a ton of draw abilities, maybe too many. More effects that allow you to reward yourself for drawing and landfalling and/or punishing opponents for doing the same would make the deck much more efficient, getting the most out of every draw/fall trigger.

May 23, 2017 3:16 p.m.

Said on Oops, it went ......

#15

You need cards that can stop things like the old Eldrazi titans, Eternity Vessel, anything that can shuffle the grave into the library. Ravenous Trap and Extirpate, and Crypt Incursion are good, but not repeatable, and do you no good if you don't have mana to respond with at instant speed.

I can think of at least three options to help make your mill permanent. Leyline of the Void, Rest in Peace, and Nihil Spellbomb.

May 23, 2017 11:49 a.m.

Yeah, the Comply side of it works well in game 2 and 3, being able to stop opposing Thoughtseizes and counterspells.

May 22, 2017 10:22 p.m.

Said on Lose - Turn ......

#17

The only problem with Glorious End is that since all of your lands bounce, you'll never have the mana to play it. );

May 22, 2017 7:09 p.m.

Since Approach of the Second Sun only checks to see if the card was cast the first time (not successfully cast), returning the spell to your hand while it is on the stack would allow you to get around having to pocket it back into your Library.

Spells in Standard that allow this include Failure and Unsubstantiate.

May 22, 2017 6:53 p.m.

In line with Murphy77's recommendation of Failure, Unsubstantiate will also allow you to abuse Approach of the Second Sun by returning it to your hand after the initial casting.

May 22, 2017 6:49 p.m.

Said on Simic Two Suns...

#20

Also, since Approach of the Second Sun only checks to see if the card was cast the first time (not successfully cast), returning the spell to your hand while it is on the stack would allow you to get around having to pocket it back into your Library.

Spells in Standard that allow this include Failure and Unsubstantiate.

May 22, 2017 6:46 p.m.

Decks

No.

Commander / EDH KongMing

SCORE: 8 | 11 COMMENTS | 1513 VIEWS | IN 3 FOLDERS

Turn 4, Mill 600 Cards Please...

Modern* KongMing

SCORE: 22 | 9 COMMENTS | 3471 VIEWS | IN 9 FOLDERS

Finished Decks 3
Prototype Decks 1
Drafts 0
Playing since Zendikar
Points 2410
Avg. deck rating 14.50
T/O Rank 47
Helper Rank 13
Favorite formats Commander / EDH, Modern
Good Card Suggestions 117
Venues Around the Table
Last activity 5 hours
Joined 7 months