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I think I'm doing it wrong - I keep getting stuck on Step 1 over and over again. @.@
July 22, 2017 4:32 p.m.
Maybe I'm missing something here, but how do you produce green mana for Doubling Chant?
July 22, 2017 4:29 p.m.
July 20, 2017 4:14 p.m.
Lost Auramancers may let you do the same instantly if Solemnity is already on the field. I'm not sure if it coming in with no counters would count as removing the last counter and result in the sacrifice. It's still in the same boat as Academy Rector, except this one eventually commits sudoku.
July 18, 2017 3:20 p.m.
I like this deck a lot! I've been thinking about making an Oona deck for about three years now, and this looks like a good intersection of budget and quality.
I see you already have the Basalt Monolith and Rings of Brighthearth for an infinite mana combo. You could add Bloodchief Ascension for infinite life loss and mill when active and combined with Mindcrank.
Another idea would be Training Grounds. It gives you 2 extra cards of mill every time you use Oona.
You could think about adding The Scarab God , too. He combos well with Oona's mill, allowing you to recur and remove problematic creatures in your opponents' graves. His cost is also reduced by Training Grounds.
Liquimetal Coating allows creatures with activated abilities to be targeted by Grand Architect. Imagine using Oona to create Faeries, then tap those Faeries for more mana to activate her ability with, then tap those new Faeries to do the same, etc. You can do it as long as you have colored mana stored up and are generating enough Faeries to tap for colorless mana.
Bog Initiate completes the loop, allowing you to turn your infinite colorless mana into Black and effectively combo out and end the game with Oona.
Have you thought about adding Leyline of the Void? Exiling graveyards in Commander is always good, especially when it's only your opponents'.
July 18, 2017 3:04 p.m.
This deck is cruel, and I love it. Plus, you have a 3K commander, and one of the coolest figures from that era of history. +1 from me.
Have you thought about Leyline of the Void? It can help make sure opponents can't interact with their grave.
Perpetual Timepiece can help you filter through your deck in order to remove irrelevant cards or put stuff in the grave that you want there, and then shuffle only select cards from your grave back into your Library.
July 4, 2017 2:04 p.m.
Also, Timber Protector can make your Forests indestructible. (:
July 4, 2017 1:16 a.m.
Cloud of Faeries might be a good option for you. They're a great Turn 2 play that give you a 1/1 Flying body on the field, and let you leave mana open for Remand, Vapor Snag, Doom Blade, Bitterblossom, Spellstutter Sprite, etc. Basically it gives you some great early game acceleration that can help you keep up with creature-heavy decks.
Since almost your entire deck can be played at Instant speed, Faerie Tauntings might be a good way to nick away at multiple opponents. The 3 CMC is kind of steep to play at early game, but you wouldn't want to play it then in a multiplayer game anyways or you would just draw aggro. Still, if there was a deck it could work for, it would be this one.
July 3, 2017 11:25 p.m.
Frontier Guide can help ramp more lands into play over time with excess mana.
If you want to get infinite landfall triggers, you could try Budoka Gardener and/or Skyshroud Ranger with Quirion Ranger and/or Scryb Ranger. Combined with something like Altar of the Brood, that combo can help you to end the game. Altar of the Brood would be a good card for this deck even without that combo.
July 3, 2017 6:09 p.m.
Commander / EDH
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|Avg. deck rating||20.00|
|Favorite formats||Commander / EDH, Modern|
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