Ingot Chewer


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Duel Decks: Jace vs. Chandra Common
Lorwyn Common

Combos Browse all

Ingot Chewer

Creature — Elemental

When Ingot Chewer enters the battlefield, destroy target artifact.

Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)sa

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0.28 TIX $0.04 Foil


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Ingot Chewer Discussion

Zimmers_0 on Dwayne Johnson's Final Form

1 day ago

Daedalus19876 Hot damn thats a lot of good suggestions.

Chain Reaction and Blasphemous Act were removed for more spot removal. This way I can keep my creatures. I probably will take your advice and switch it out for Chandra's Ignition. I have that in this deck for a creature with wither so its like a -1/-1 wipe. Or maybe for Decree of Pain.

Fists of the Demigod and Festering Mummy/the little -1's were removed due to better options. The fist would be mostly for adding wither to my creatures which isnt that great in comparisons to Corrosive Mentor as I only have 4 red creatures.

Sneak Attack might have a place but Heartless Summoning is going to kill to many of my creatures and lowers my wither -1's. But Heartstone might be fun! ill playtest.

Horobi, Death's Wail will most likely be added due to the spot removal and the wheel affects will be added. But only the draw 7 ones. Same with Spontaneous Combustion. I didnt even know this was a card!

I think im going to steer away from Spitebellows/Ingot Chewer/Shriekmaw. They are fun! But kinda out of the burn idea.

Great suggestions as always Daedalus19876!

Daedalus19876 on Dwayne Johnson's Final Form

3 days ago

Ooh! What do you think of Spitebellows/Ingot Chewer/Shriekmaw here?

Cast for its evoke cost, respond to the triggered sac ability by putting a -1 counter on it, draw and get its effect. Disgusting value.

Emzed on Everything Must Go

1 week ago

In order to grow Kresh quickly, i suggest adding a couple of high powered creatures that die of their own abilities, like Phyrexian Dreadnought, Spitebellows, Force of Savagery, Briarhorn, Shriekmaw, Ingot Chewer. If you go that route, Varolz, the Scar-Striped, Selvala, Heart of the Wilds, Dual Nature and Flameshadow Conjuring also become interesting options for your deck.
I think Rancor, Temur Battle Rage and Tainted Strike would help you a lot, all three are great tools to make Kresh lethal quickly.

Ocheyo on KRESH jund

3 weeks ago

Personally love Kresh as commander, so much fun. Its awesome that you're using Flesh//Blood and Mage Slayer. +1

Evoke is great with him, Walker of the Grove and Spitebellows are in mine. There is also Shriekmawand Ingot Chewer, I'll be adding the latter once I snag it. Yavimaya Elder can sac itself and ensures land drops. I just added Heart-Piercer Manticore, although I have yet to see it in action. Sidisi, Undead Vizier is a great tutor, especially since she can sac herself to the exploit trigger. Dragon Broodmother can get insane quickly.

As far as board wipes, you have the ultimate Kresh instance in Chandra's ignition. With all of the saccing going on, you could try the Butcher of Malakir + Dictate of Erebos + Grave Pact trifecta.

vissell on

1 month ago

Nice deck, really fun to play. Running budget version for now since Nettle Sentinel and Pyroblast are a bit expensive for me. Use 1 more Horned Kavu and 2 Mogg War Marshal rather than it. Also changed 1 Nest Invader and one more sentinel for Jackal Familiar. Works fairly well, considered about expanding it to Naya Zoo but it seems a bit too inconsistent for me.In sideboard running 3 Electrickery 3 Pulse of Murasa 1 Ingot Chewer (because affinity with 0 lands is fun) 1 Nacatl Outlander and 2 Relic of Progenitus.

Squirrel_of_War on E-Venge

1 month ago

Ingot Chewer would be good, especially against affinity.

Snickles@EDH_only on You know what that also is?... An artifact!

1 month ago

good call on the Thran Forge - it gives you a mana sink for artifacts. Some suggestions for the deck - Artifact Mutation gives you saprolings in addition to destruction for 2, Seal of Primordium acts as a premptive removal spell, just letting it sit on the board as a threat. Ingot Chewer can evoke for R, but can be hardcast mid-late game as another body. Shattering Pulse can be used late game as a continuous removal spell thanks to buyback. Smash to Smithereens doesn't hit artifacts like Destructive Revelry, but it does deal 1 more damage for the same cost. Tel-Jilad Justice allows some deck manipulation with scry 2. Finally Tin Street Hooligan would work as a cheap enter play removal with legs.

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