|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
Combos Browse all
Creature — Elemental
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)sa
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Ingot Chewer Discussion
2 weeks ago
The reason I use Serum Powder over Oath of Nissa is that it can also ramp in a tight spot. My turn 1 is almost always Flamekin Harbinger followed by turn 2 dork, which makes oath take all the way until turn 3 before I can cast it. Although it doesn't look it, Flickerwisp is too much strain on the mana due to the double off color cost.
I have tried tyrant. It didn't work.
Shriekmaw misses on too many creatures right now to run 4 of. In a matchup where I need it, I effectively already have 5 copies due to harbinger. Hound of Griselbrand however has been an all star in this deck if the combo does not happen, creating value or being a 2 mana or being a 4/4 double striker almost every time.
Ingot Chewer is mainboard rather than sideboard, because, in the matches I need it, I need it in all 3 games to stand a chance. In addition, so many decks run targets for it that, while confusing at times, it is rarely a completely dead draw.
As for Nova Chaser, it's complicated, mainly because it has so many uses. I am in the process of writing a primer for the deck which will go into it in full detail.The main uses are
-Surprise! 11 damage
-reuse of etbs/trigger ltbs
-flash it in to protect something
-instantly turn on bridge, sometimes to give itself champion fodder
-championing warden so that it comes back ready for battle every time it dies.
The reason I do not run exemplar is mainly the cost. If I do not have soulstoke out it will be at least turn 5 before I can realistically cast it, whereas chaser is still a strong turn 3 play.
2 weeks ago
Have you considered Tyrant of Discord as a fatty to cheat out (maybe from the SB) ?
It can randomnly take out multiple permanents or just a land.
1 month ago
Hello again! I'm on mobile currently so my help might be minimal for now.
I do not like Forbid. It's way too much of a disadvantage.
I think you can cut back on a lot of instants by adding this mini combo. Run Archaeomancer/Mnemonic Wall/Scrivener and Ghostly Flicker/Displace in order to get cast triggers repeatedly. You then can even run a mini ETB package with creatures such as AEther Adept, Mulldrifter, Ingot Chewer, and Faultgrinder.
Maybe that could be a direction to take.
1 month ago
I play almost exact same list myself, play Wear / Tear in board over Wispmare and Ingot Chewer, saves few slots. As rules changed split cards cmc is both sides added so it doesn't get hit by cascade spells.
Mistveil Plains is also nice addition to manabase.
1 month ago
I have been brewing different takes on reanimator (most private) and playing against myself using another deck on this site, most decks didn't make the cut due to being incosistent. In my opinion the main problem of reanimator is the prevalence of blue in the format and bounce spells like Vapor Snag. If at least your crusher died you could exhume it back, having it in your han on turn 3 is bad, really bad. That is why the for latest iteration of this archetype I moved over to golgari Tortured Existence using Songs of the Damned and drege/Pit Keeper to relentlessly place little guys into the battlefield. I have more cretures than they have removal/bounce/counters so in the end the board is mine. Crypt Rats help wrath away boards and players and Gnaw to the Bone makes sure there is no chance for an aggro deck to kill before I have everything set up to win.
My personal recomendation is that you brew the deck however you prefer but forego that many big eldrazi. Gurmag Angler has great synergy with discard and fetch-lite lands like Ash Barrens or Terramorphic Expanse. It also dodges doom-blade which is nice. If you splash blue you can have Striped Riverwinder which dodges targeted removal and happily jumps into your graveyard on command. In Rackdos colors you have Horror of the Broken Lands with synergy for discard Ingot Chewer for affinity and some other fatty with cycling or evoke I don't remember. Personaly I would also drop cathartic reunion as the heavy control meta makes it read "discard 3 cards including a card named cathartic reunion and spend 2 mana to bait a counterspel". Also if you are running red and discard for your reanimator list Dragon Breath can easily make you win a turn earlier and dodge all that pesky sorcery speed removal and letting your oponents untap.
Have fun with the deck, I would be very interested to see where this takes you as I haven't tried brewing Rakdos reanimator...yet.
1 month ago
The others are right...this is just a Modern deck with Necropotence and Strip Mine, both of which are restricted in Vintage (yet you're playing multiple copies of both). This deck isn't even using any of the powerful R/B cards for Vintage or Null Rod.
Demonic Consultation, Demonic Tutor, Wasteland, Sol Ring, Dark Ritual, etc. aren't in here, but they should be. How else are you going to deal with the format's established archetypes, like Mentor, Dredge, or MUD? There isn't enough artifact hate (like Ingot Chewer) or ways to deal with your opponent casting a bunch of spells. Sudden Shock is missing in your sideboard to deal with Monastery Mentor.
I guess you can stroke your ego by beating up on some Standard decks?
1 month ago
First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!
So lets talk card choices,
I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.
Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.
I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!
Hoofprints of the Stag is soooo slow
Metallic Mimic is a small effect in a big game
is Stigma Lasher necessary?
Malignus is just a big beater, no extra effects
Grave Sifter could be cut for a cheaper card
Now onto the possible additions!!
Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,
Buried Alive is like a triple tutor.
You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too
2 months ago
Thanks for the suggestions! I actually really like the Ingot Chewer in combination with omnath being a 1 cost Lightning Bolt/Smelt. Taking a proper look at Ember Swallower, that would work pretty nicely in the deck too, and I think I have a Greenwarden of Murasa somewhere... Hull Breach is very good and deserves a spot. I really don't like Decimate as there need to be four different target types on the field in order to cast it (though I realize you can pick the same target twice if it contains two or more of the target types). I feel I have enough ramp in the deck without the need for Cultivate, Kodama's Reach or Wooded Foothills (unless I swapped out an Evolving Wilds or something).