|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Common|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
Combos Browse all
Creature — Elemental
When Ingot Chewer enters the battlefield, destroy target artifact.
Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)sa
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Ingot Chewer Discussion
3 days ago
also Generator Servant is also a good choice to ramp into something like soulstoke into liege of the tangle
6 days ago
Okay. So here's what I personally would change around:
Ingot Chewer or Reclamation Sage for Manglehorn - This one is tricky because it depends. Either way you're getting a artifact, but manglehorn also has artifacts enter tapped, where ingot chewer has the potential to get 2 artifacts for the same cmc with Riku and Rec Sage gives you enchantment targets which your deck is lacking.
Spellskite for Rattleclaw Mystic - You have enough ramp in your deck. What you are missing is easy ways to protect your 5cmc commander from spot removal. You want to save counterspells in this deck for other peoples win cons. Riku is meant to be able to pick a new win con if one is foiled, and its much harder without him.
Vandalblast for Decimate - This one is hard, but I think it benefits your deck better. You know your meta, but there is always someone who plays a gross artifact and you wish you could deal with it. Well just deal with everyones while you're at it. The reason I say no to decimate is because you have to have all the targets. So if you cast, you HAVE to target an enchantment, artifact, land, and creature otherwise it fizzles. So if someone never plays a enchantment besides you, and you need to get rid of a artifact, bye bye to your enchantment.
Capsize for Blasphemous Act - You have the kit for inf mana so you're also adding a wincon with this one. Blasphemous act can hurt you just as much as them. Boardwipes have no home in Riku. Leave those to the white and black players.
Sunbird's Invocation for Fabricate - This one is the same as trinket mage. You don't have artifacts worth fetching. Maybe Panharmonicon but still. Cast big spells and be able to copy the things you roll into with this beast. I've resolved this spell twice and proceeded to win twice. Coincidence? I know for a fact not.
Twincast for Manamorphose - The color fixing and draw is nice but not worth it. However, copying a juicy rite an extra time or having a situational counter or maybe someone casts something juicy that you want. This cards an all-star.
Your deck looks super fun, but exactly like you said "I tend to just ramp and hope I draw into a combo. It's a bit frustrating to durdle." The simple fix is take out some ramp and useless cards and replace them with interaction. You wont always ramp hard, but now when you do, you'll be drawing into more answers AND combos, not just waiting around to win when u draw a Palinchron.
3 weeks ago
I'd drop more enchantment/sorcery, due to the nature of your commander. Risk of getting hit by your own thing will hurt.
Creature wise, you have a LOT of mana dork that will I feel may get underwhelming later. Craterhoof Behemoth would be recommended to correct that issue.
- Obliterate Doesn't fit Game Plan
- By Force Either go for better mass removal or Instant speed. Vandalblast or Smelt
- Meltdown Better Mass destruction for artifact. Furthermore if your goal is to stop a combo, run it instant. Or on a stick. Acidic Slime, Ingot Chewer, Manglehorn are recommendation.
- Wild Growth, Utopia Sprawl Doesn't help gameplan and is a hinder with your commander.
- Possibility Storm Can lead to very chaotic cases, not my favorite. Furthermore, unless you're running a specific combo or synergy for it. It ain't worth.
1 month ago
Blue offers me kill speed, with only Jund as an option I'm forced to use more creatures like Deadshot Minotaur which are just pathetic. Curator of Mysteries is highly evasive and the combo with Horror of the Broken Lands is unbelievably powerful. Striped Riverwinder is just a beast at 5/5 and having hexproof to boot is incredible.
Archfiend of Ifnir was originally in Monstrous Carabid's spot but got replaced due to speed. Cycle is hard on this deck because its goal is to go off faster with more power in the graveyard than Jund LE. I sacrificed resiliency for speed in Game 1 and in game 2 we have different options than most people expect so I can clear out their hate easier. Wear / Tear being able to hit Rest in Peace and Blood Moon is huge.
1 month ago
I second EmblemMan's suggestion of Ingot Chewer. It just plays better with Living End strategies, and most enchantments that are in the meta aren't worth dealing with, as most decks have resorted to Grafdigger's Cage, which doesn't interact with the combo at all, and Relic of Progenitus/Nihil Spellbomb, which we try to just make them crack early and rebuild from there. I also recommend trying to get all 4 Fulminator Mage in the 75 somewhere. I'd expect to see a lot of E-tron at an SCG open, and the ability to hit their lands and slow them down is what made the Living End match-up so good.
As an aside, why the 2/2 split of Architects of Will and Monstrous Carabid? Most lists I see will go with the carabid as it doesn't die to most 1 mana removal at the cost of having to attack each turn. Also, most moved away from Architects as it's a non-bo with Ingot Chewer.
1 month ago
2 months ago
The reason I use Serum Powder over Oath of Nissa is that it can also ramp in a tight spot. My turn 1 is almost always Flamekin Harbinger followed by turn 2 dork, which makes oath take all the way until turn 3 before I can cast it. Although it doesn't look it, Flickerwisp is too much strain on the mana due to the double off color cost.
I have tried tyrant. It didn't work.
Shriekmaw misses on too many creatures right now to run 4 of. In a matchup where I need it, I effectively already have 5 copies due to harbinger. Hound of Griselbrand however has been an all star in this deck if the combo does not happen, creating value or being a 2 mana or being a 4/4 double striker almost every time.
Ingot Chewer is mainboard rather than sideboard, because, in the matches I need it, I need it in all 3 games to stand a chance. In addition, so many decks run targets for it that, while confusing at times, it is rarely a completely dead draw.
As for Nova Chaser, it's complicated, mainly because it has so many uses. I am in the process of writing a primer for the deck which will go into it in full detail.The main uses are
-Surprise! 11 damage
-reuse of etbs/trigger ltbs
-flash it in to protect something
-instantly turn on bridge, sometimes to give itself champion fodder
-championing warden so that it comes back ready for battle every time it dies.
The reason I do not run exemplar is mainly the cost. If I do not have soulstoke out it will be at least turn 5 before I can realistically cast it, whereas chaser is still a strong turn 3 play.
2 months ago
Have you considered Tyrant of Discord as a fatty to cheat out (maybe from the SB) ?
It can randomnly take out multiple permanents or just a land.