Ingot Chewer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander Anthology 2018 (CM2) Common
Commander 2014 (C14) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Lorwyn (LRW) Common

Combos Browse all

Ingot Chewer

Creature — Elemental

When Ingot Chewer enters the battlefield, destroy target artifact.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Ingot Chewer Discussion

Vincentc1 on Bane : The Red Knight Returns

1 week ago

Anyone have an idea for those 3 ? I'm trying to brainstorm out loud...

Bolt Bend instead of Ingot Chewer , Champion's Helm instead of Expedition Map and maybe Downhill Charge instead of Blackblade Reforged

KhaosKontrol on aarnok

2 weeks ago

Hi aarnok! I'm not familiar with how to reply to you on my deck thread, or if you'd be notified, so I figured I'd try sending you a comment this way to see if it works.

Thanks for the feedback and suggestions! Here's some insight as to my process:

Sword of the Animist is definitely a bit of a corner case inclusion, but I've gotten plenty of value from it. If my Feldon is on the field and has no targets in graveyard, at least he can get me some lands by swinging away. Plus I've got plenty of low CMC creatures that can be equipped and ramp me some land. It's performed well in all the games I've seen it!

Liquimetal Coating is bonkers with things like Ingot Chewer and Manic Vandal . It turns Feldon activations into "destroy any permanent". I've used it to take out Gaea's Cradle , Kozilek, Butcher of Truth and even planeswalkers. It's fantastic.

Chandra, Flamecaller is used exclusively for the 0 effect. Dumping my hand and drawing a new one plus one is fantastic and desirable since I'm often dumping a ton of threats for Feldon to activate or a bunch of cards I don't need. Yeah, she costs 6 but it's not a huge problem most games.

Tibalt, the Fiend-Blooded is absolutely a bad card. I run it for the fun of it. I'd definitely say Sarkhan is better in all cases and may consider adding him in addition, but Tibalt is just a fun pet card that I enjoy. :)

Nahiri's Wrath is a newer inclusion but I have it in the deck as an alternate way to pitch big dragons and other buff creatures to the graveyard. It's removal and a discard outlet in one. It's tested adequately thus far, but it's definitely closer to the "gonna get replaced soon" side of things at the moment.

Rowdy Crew is a sleeper hit. Discard effects on creatures is great as Feldon can recur them to keep fueling the graveyard more and more!

I used to run Gauntlet of Power and Caged Sun but removed them to tone the deck back a bit as it was getting a little too powerful. I tone a lot of my decks to match my meta which is pretty casual, so sometimes I sacrifice some super-powerful cards for the betterment of the group. GoP was why I had so many basics, but you're right - I could do to add a few more nonbasics.

Goblin Engineer and Drakuseth, Maw of Flames are both on my "to buy" list. Hazoret's Monument is a great idea and I'm not sure why I'm not running it already, thanks! Endless Atlas seems cool too! Warstorm Surge is definitely powerful but it's another card that was sacrificed for playgroup purposes. The deck is already quite strong, and Surge is a bit "win-more" in my opinion. Godo, Bandit Warlord isn't a bad idea either but I only have four legal targets in the deck. Sure, grabbing Illusionist's Bracers would be slick but getting Boots or Greaves would feel underwhelming for the cost.

Worldgorger Dragon seems super interesting as some insurance to protect against board wipes (though the delayed trigger getting Stifle 'd would feel really bad), but I'm not sure how much else we could really abuse him since all my creatures would get summoning sickness again. It would untap my lands so if I had something like Hanweir Battlements in play I could give Feldon haste and use his effect again, but I just don't know that I run enough instants / flash stuff to warrant it. I'll have to consider trying him out.

Thanks a ton! I'll take a look at your list and let you know any feedback there!

hungry000 on Rakdos Reanimental

3 weeks ago

1-2 Ingot Chewer in the sb is good for artifact hate vs the karn prison decks since you can tutor it out with Flamekin Harbinger. You might not feel like you need it since you have K Command but it's something to think about.

draaien on elemental/land commander [Help Needed]

4 weeks ago

Nice to see this deck updated The easy cards to cut are the mana rocks as long as you add some land ramp like Skyshroud Claim other cards i would remove are the non elemental creatures which are just being big like Emissary of Grudges or the Crash of Rhino Beetles an other card i didn't mention but does this roll a lot better is Multani, Yavimaya's Avatar . it also being an elemental. So maybe remove 5 of the 7 mana rocjs you are running at two or 3/4 more land ramp cards and maybe fill the rest with some commander protection like the greaves or maybe a Temur Sabertooth . or some more lands like Myriad Landscape . The trick in building this deck is trying to find cards which fill 2 rolls at ones like the landscape or the Fertilid you now added. Instead of the Acidic Slime you can run Ingot Chewer which is slighlty more on flavour or maybe even both.

Other cards to cut in my opinion: Grapple with the Past you should be drawing like crazy and if you want graveyeard recursion there are better options. Rabid Bite you are in red so better removal is plentyfull. Undying Rage i don't really like enchantments in general and you are not trying to punch fast i think at least. Scute Mob very meta depended in my meta there is a stupid amount of removal so explosiveness and recursion are very important if you don't encounter much removal this could be great.

Hope it helps this was a bit less structured than i like to be so sorry.

clayperce on HogaakBridgeAltarVine

1 month ago

I don't think Harbinger in the main is great ... to me it's more like Wispmare #4-5 and Ingot Chewer #3-4, from the side.

I'm not a big fan of Necrotic Wound ... it's just too inconsistent for my tastes (e.g., getting stuck with one in hand vs. Humans when they have RIP in play). I'm leaning towards Lightning Axe but also want to try good ol' Path to Exile .

I look forward to hearing how it goes irl! Good luck (and good skill)!

clayperce on HogaakBridgeAltarVine

1 month ago

deaddrift
I've become a fan of 1-2x Flamekin Harbinger recently, as a way to fit additional cards into the sideboard. It can of course find Wispmare or Ingot Chewer as needed if they have hate, but can also find Vengevine if they don't.

Also, I'm running Darkblast in the slots where you have Stinkweed Imp ... I'd appreciate any thoughts you have on pros/cons of Imp vs. other options!

Thanks!

clayperce on

1 month ago

Marcus_Licinius_Crassus,
I notice you're running Stinkweed Imp in the "flex slots" ... I looked at Imp early on, but haven't really tested it. Do you have a feel yet for the pros/cons vs. other options? Thanks!

Stinkepete,
We can't Convoke Wispmare (nor Ingot Chewer , which is very similar) for Hogaak , but we can sack them for value (to either Altar or Carrion Feeder ) with the Evoke trigger on the stack, they get around Chalice on 1, and they count towards Vengevine 's triggered ability. I started on Nature's Claim , but have really grown to love the Elementals ...

Marcus_Licinius_Crassus on Serious Hogaak

1 month ago

Follow on: the Flamekin Harbinger also finds the Ingot Chewer . The creature finding a piece of the SB is a great way to still put a body on the field to advance the altar of dementia game plan.

The evoke mechanic (like you mentioned) plays very well into the altar game plan.

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Ingot Chewer occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%