Ingot Chewer

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Common
Duel Decks: Jace vs. Chandra (DD2) Common
Lorwyn (LRW) Common

Combos Browse all

Ingot Chewer

Creature — Elemental

When Ingot Chewer enters the battlefield, destroy target artifact.

Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)sa

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Ingot Chewer Discussion

Tluff on Incandescent Sneak Attack

2 weeks ago

The reason I use Serum Powder over Oath of Nissa is that it can also ramp in a tight spot. My turn 1 is almost always Flamekin Harbinger followed by turn 2 dork, which makes oath take all the way until turn 3 before I can cast it. Although it doesn't look it, Flickerwisp is too much strain on the mana due to the double off color cost.

I have tried tyrant. It didn't work.

Shriekmaw misses on too many creatures right now to run 4 of. In a matchup where I need it, I effectively already have 5 copies due to harbinger. Hound of Griselbrand however has been an all star in this deck if the combo does not happen, creating value or being a 2 mana or being a 4/4 double striker almost every time.

Ingot Chewer is mainboard rather than sideboard, because, in the matches I need it, I need it in all 3 games to stand a chance. In addition, so many decks run targets for it that, while confusing at times, it is rarely a completely dead draw.

As for Nova Chaser, it's complicated, mainly because it has so many uses. I am in the process of writing a primer for the deck which will go into it in full detail.The main uses are

-Surprise! 11 damage

-reuse of etbs/trigger ltbs

-flash it in to protect something

-instantly turn on bridge, sometimes to give itself champion fodder

-evoke shenanigans

-championing warden so that it comes back ready for battle every time it dies.

The reason I do not run exemplar is mainly the cost. If I do not have soulstoke out it will be at least turn 5 before I can realistically cast it, whereas chaser is still a strong turn 3 play.

Dennis14 on Incandescent Sneak Attack

2 weeks ago

Cool deck.

I'd suggest Oath of Nissa to improve consistency over Serum Powder, it could provide even more value with Flickerwisp which can replace Ingot Chewer (is a SB card) and Torrent Elemental.

Have you considered Tyrant of Discord as a fatty to cheat out (maybe from the SB) ?
It can randomnly take out multiple permanents or just a land.

Since the deck lacks removal I'd max out on Shriekmaw and take out Hound of Griselbrand which is decent but not great.

Also, how do you usually use Nova Chaser ?
And why not Supreme Exemplar instead ?

Podkomorka on Jori En, Diving on a Budget

1 month ago

Hello again! I'm on mobile currently so my help might be minimal for now.

I do not like Forbid. It's way too much of a disadvantage.

I think you can cut back on a lot of instants by adding this mini combo. Run Archaeomancer/Mnemonic Wall/Scrivener and Ghostly Flicker/Displace in order to get cast triggers repeatedly. You then can even run a mini ETB package with creatures such as AEther Adept, Mulldrifter, Ingot Chewer, and Faultgrinder.

Also you can use Vedalken AEthermage to grab Talrand, Sky Summoner.

Maybe that could be a direction to take.

N4kk1 on Restore Balance (Extra spicy edition)

1 month ago

I play almost exact same list myself, play Wear / Tear in board over Wispmare and Ingot Chewer, saves few slots. As rules changed split cards cmc is both sides added so it doesn't get hit by cascade spells.

Mistveil Plains is also nice addition to manabase.

simplebricks on Pauper Reanimator

1 month ago

I have been brewing different takes on reanimator (most private) and playing against myself using another deck on this site, most decks didn't make the cut due to being incosistent. In my opinion the main problem of reanimator is the prevalence of blue in the format and bounce spells like Vapor Snag. If at least your crusher died you could exhume it back, having it in your han on turn 3 is bad, really bad. That is why the for latest iteration of this archetype I moved over to golgari Tortured Existence using Songs of the Damned and drege/Pit Keeper to relentlessly place little guys into the battlefield. I have more cretures than they have removal/bounce/counters so in the end the board is mine. Crypt Rats help wrath away boards and players and Gnaw to the Bone makes sure there is no chance for an aggro deck to kill before I have everything set up to win.

There are other reanimator spells such as Breath of Life and Mistmoon Griffin of dubious legality in paper and Unearth and Stir the Grave for pretty much anything but big-fat-fun creatures.

My personal recomendation is that you brew the deck however you prefer but forego that many big eldrazi. Gurmag Angler has great synergy with discard and fetch-lite lands like Ash Barrens or Terramorphic Expanse. It also dodges doom-blade which is nice. If you splash blue you can have Striped Riverwinder which dodges targeted removal and happily jumps into your graveyard on command. In Rackdos colors you have Horror of the Broken Lands with synergy for discard Ingot Chewer for affinity and some other fatty with cycling or evoke I don't remember. Personaly I would also drop cathartic reunion as the heavy control meta makes it read "discard 3 cards including a card named cathartic reunion and spend 2 mana to bait a counterspel". Also if you are running red and discard for your reanimator list Dragon Breath can easily make you win a turn earlier and dodge all that pesky sorcery speed removal and letting your oponents untap.

Have fun with the deck, I would be very interested to see where this takes you as I haven't tried brewing Rakdos reanimator...yet.

sylvannos on Vintage Vampires

1 month ago

The others are right...this is just a Modern deck with Necropotence and Strip Mine, both of which are restricted in Vintage (yet you're playing multiple copies of both). This deck isn't even using any of the powerful R/B cards for Vintage or Null Rod.

Demonic Consultation, Demonic Tutor, Wasteland, Sol Ring, Dark Ritual, etc. aren't in here, but they should be. How else are you going to deal with the format's established archetypes, like Mentor, Dredge, or MUD? There isn't enough artifact hate (like Ingot Chewer) or ways to deal with your opponent casting a bunch of spells. Sudden Shock is missing in your sideboard to deal with Monastery Mentor.

Like, where are your Skullclamps with Blood Artist to go with Bloodghast? Or Thorn of Amethyst? Blood Moon? Even Chrome Mox wouldn't hurt.

I'm not sure why you decided to make a Vintage deck instead of a Legacy or Modern deck when the most broken thing this deck does is Sinkhole. Even then, Gush players will just laugh in your face.

I guess you can stroke your ego by beating up on some Standard decks?

hoardofnotions on Horde of Notions: Tribe of Elementals

1 month ago

First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!

So lets talk card choices,

I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.

If you want budget fetch lands look at the mirage cycle (Mountain Valley) They might be better than Evolving Wilds/Terramorphic Expanse. especially once you add the check lands Canopy Vista

Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.

I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!

Animist's Awakening, Explore, Shard Convergence, Manalith, Sylvan Caryatid, Embodiment of Spring, Brighthearth Banneret, seem like bad ramp spells.

Destructive Revelry could be Hull Breach

Hoofprints of the Stag is soooo slow

Metallic Mimic is a small effect in a big game

is Stigma Lasher necessary?

Coat of Arms could bite you, like against Avenger of Zendikar (which by the way is an elemental you should run!)

Malignus is just a big beater, no extra effects

Grave Sifter could be cut for a cheaper card

Gaea's Revenge and Supreme Exemplar are just more big dudes that aren't good enough in my opinon

Now onto the possible additions!!

Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,

Haakon, Stromgald Scourge-really clever with changeling spells like Nameless Inversion and Crib Swap.

Buried Alive is like a triple tutor.

Karmic Guide is a loop with Reveillark.

mana doublers are good too, Mirari's Wake, Mana Reflection,

other recursion could be good too, Meren of Clan Nel Toth is a beast, Phyrexian Reclamation is cheap and good.

sac outlets are cool with repeatable reanimation, create some loops. some good sac outlets are Goblin Bombardment, Disciple of Griselbrand

You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too

if you want to add a bunch of nonelementals you could add Ashes of the Fallen to make them elementals. If you go this route maybe add Eternal Witness as a cheaper greenwarden

Rings of Brighthearth is better than Illusionist's Bracers i think because it copies any activated ability, like fetch lands and plansewalkers.

You could upgrade some of your ramp to Cultivate and Kodama's Reach

Leviath on Omnath, Locus of Roid Rage

2 months ago

Thanks for the suggestions! I actually really like the Ingot Chewer in combination with omnath being a 1 cost Lightning Bolt/Smelt. Taking a proper look at Ember Swallower, that would work pretty nicely in the deck too, and I think I have a Greenwarden of Murasa somewhere... Hull Breach is very good and deserves a spot. I really don't like Decimate as there need to be four different target types on the field in order to cast it (though I realize you can pick the same target twice if it contains two or more of the target types). I feel I have enough ramp in the deck without the need for Cultivate, Kodama's Reach or Wooded Foothills (unless I swapped out an Evolving Wilds or something).

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