|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Rare|
Combos Browse all
Creature — Spirit
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay . If you do, return Nether Traitor from your graveyard to play.
Price & Acquistion Set Price Alerts
Nether Traitor Discussion
21 hours ago
High recommend Gate to Phyrexia as it provides an extra nifty way to pop off those annoying artifacts. Also Nether Traitor is a SUPERB creature that just brings itself back with sac combos. Diabolic Intent is just a second D-Toots for mono black. Deck looks pretty similar to one of my faves I use though. pretty sweet
1 day ago
I would personally go down 1 Sundering Growth for a Stony Silence in the sideboard. The Dimir Infiltrator are mainly there to replace Nether Traitor for times when your opponent sides in graveyard hate.
6 days ago
Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.
If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.
Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.
Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:
- Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
- For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
- Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
- Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
- Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
- Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
- Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
- Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.
Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).
Anyway, that's my take. Hope you find some of it useful!
1 month ago
True, Bloodghast would probably benefit my deck, but I was originally running this deck with 4x Tormented Soul and it became a pain to not be able to block anything. I already have Nether Traitor so I don't think I want to drop 65 bucks on Bloodghast's.
Devour Flesh didn't make it into the deck but it was definitely an honorable mention.
As for Voldaren Pariah Flip, I love her. She is brutal and will trigger both sides of my deck mechanic for sure, but I am going to save her for the Grixis commander deck that I am building. That deck has the recipe for some fun and brutal combos. It started as the Mindseize Commander deck but I'm making Thraximundar my Commander and Nekusar, the Mindrazer his Lieutenant. Draw, discard, madness, sacrifice, flashback/other play from graveyard effects. It should be one hell of a deck.
2 months ago
Bloodghast, Braids, Cabal Minion, Hell's Caretaker, Kokusho, the Evening Star, Nether Traitor, Sadistic Hypnotist, Mind Slash, Blasting Station, Corpse Dance, Curse of the Cabal, Smokestack, Mimic Vat, Massacre Wurm, Sepulchral Primordial, Black Sun's Zenith, Insidious Dreams, Necromancy, Dance of the Dead, Attrition, Do or Die, Dread Return, Blood Artist, Words of Waste, Hypnotic Specter, Ill-Gotten Gains, Megrim, Mindslicer, Memory Jar are all options you could consider.
Memory Jar with Waste Not on the field is particularly dirty if you have your many doublers out and can drop your new hand onto the field. Bloodghast gives you a creature you don't even have to pay for to get back. Ill-Gotten Gains lets you run a second Dark Deal essentially. Megrim makes all the discarding you're doing kill them.
2 months ago
I'm not sure about Squee, Goblin Nabob, sure he is easy to discard but he has no real value outside that. I think you would be better running Gravecrawler, Nether Traitor or Bloodsoaked Champion. In effect this deck is close to the Hollow One deck, I run a version of it, maybe have a look Zombie Hollow one for some ideas.
3 months ago
3 months ago
I wonder if you could add black for Ambuscade Shaman. Make it a total of 8 forcemages, and the Shamans can also get dash out if needed.