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Creature — Spirit
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay . If you do, return Nether Traitor from your graveyard to play.
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Nether Traitor Discussion
4 days ago
Interesting setup. K-command will help with the affinity matchup, but I'm trying to figure out where it'd fit. Personally, I'd swap the scullers for Rotting Rats, freeing up some space with the Faithless Looting self discard for more hand disruption- likely 3 rotting rats, a Nezumi Bone-Reader 2 k-command and 2 thoughtseize in the looting/sculler slots. It might not suit your meta, as you've already cut the higher cost card slots.Eidolon of the Great Revel/Nether Traitor/Shared Animosity/Topplegeist might work more solidly if you're planning on rushing your opponent down before they can react to all the disruption, but its super gimicky and loses out to exile effects.All told, it looks like a really solid attempt at that low cost Dark Confidant/discard aggro archetype, and I can't really suggest any flat upgrades. It feels like it could abuse sacrifice effects, even just to dodge path, but I'm having trouble finding a slot for Greater Gargadon. Really nice setup +1 Keep tinkering.
5 days ago
Thanks for the kind words, Shadow12721! I see what you were going for now, appreciate the suggestions. The first one uses Eldritch Evolution, which is just too slow for the kind of deck I'm trying to go for. You already have to have a creature out first, and it only grabs one creature at a time, unlike Collected. It's basically a slower Birthing Pod that you can only use once. Also no Chord at all is a little weird. But I do like Nether Traitor for some reason, I'm just hesitant to use it because of how many times people wipe the graveyard in the current meta with things like Relic of Progenitus or Scavenging Ooze. The second deck, unfortunately, is just casual so there's all sorts of crazy legacy and banned things going on in there. I appreciate looking at another deck's strategy and see what other people are up to, so thank you for the links :). I hope you find a way to adapt the deck in a way that works for you, just beware the expensive monetary cost of the lands. Cause holy crap.
6 days ago
I'm gonna be honest and say I have not read all the comments above me, so pardon me in advance if this is repetitious.
Hope this helps! +1
1 week ago
Thanks for the likes, everyone!
But, sorry, Shadow12721, help with what, exactly? Also, those two decks you linked are confusing. The second one is casual, and has cards that are both banned and legacy format. The first deck had Nether Traitor, which is quite intriguing, but other than that, not sure what you saw there.
What were you trying to say with your comment and those decks?
1 week ago
@foxboy93, for Hexproof I'd recommend pairing with Impact Tremors or Zulaport Cutthroat. That aside I feel even if you're to go for the kill with a sac engine you should be running Goblin Bombardment and give a moderate consideration to Blasting Station since its still better to win ten times out of ten than nine times out of ten, but I'm incredibly picky so its just my perspective on the matter. I just don't like small loop-holes that ruin the combo you assembled.
I feel like a non-graveyard based combo is a really big question to answer. If your deck generates mana like no ones business I'd recommend Mana Echoes + Myr Matrix for the slow terrifying kill your opponents can't stop. Another cute one is Sword of Feast and Famine + Aggravated Assault and if you're really banking to have every hit connect I'd suggest putting in Key to the City, Darkest Hour, Break Through the Line, Nether Traitor, and Mogis's Marauder. If you want a combo that involves putting in even smaller spells you could try risking it to build Isochron Scepter + Final Fortune + Sundial of the Infinite in which Shred Memory would be a good friend of yours which tutors any of the pieces of this infinite turn combo. My personalized non-graveyard combo is Kiki-Jiki, Mirror Breaker + Thornbite Staff and then take any creature and a Goblin Bombardment to sac the token copies infinitely.
1 week ago
Hey there, I like the idea.
May be play Narnam Renegade it is a ok buddy on its own and the deathtouch can be huge or may be go for the classic Bloodghast or Gravecrawler.At this point I cant see your Vengevine triggering often.
I can althou see a slight change in your destruptionpack: may be go to 3 Abrupt Decay + 3Fatal Push and 1 Maelstrom Pulse .... I think you want a good amount of them to trigger your Yahenni, Undying Partisan
2 weeks ago
My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/
I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.
To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)
Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)
Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.
Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.
[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.
Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.
Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.
Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.
Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.
Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.
Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.
As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.
3 weeks ago
I've been tinkering with the deck and here are the swaps i've made
Foundry of the Consuls for Throne of the High City-I want some more card draw, and i've cracked the foundry 2-3 times. It's very expensive to use for the amount of benifit i'm recieving. I think the throne is also expensive to crack, just a little cheaper and i think getting the monarch up and running will entice people to attack more which will open themselfs for devestating counterattacks!
Life's Legacy for Smothering Abomination-I orginally swapped Tireless Tracker for the legacy and wasn't impressed with the change. So i'm swapping the legacy for abomination. I think i have enough creatures to feed the eldrazi, and with mazirek it's more synergy. This swap could also have been for The Gitrog Monster. If anyone has opinions on the matter i'd love to hear them!
Woebringer Demon for Custodi Lich-The demon has a higher upside for sacrifice effects, but also dosen't live all that long.The lich only gets one sac, though it can repeat. I think that getting the monarch started will be helpfull against control decks with lots of wraths and also create more combat between players taking the monarch.
I've also discovered this really awesome/mean combo. Nature's Revolt and Archfiend of Depravity/Dictate of Erebos I'm considering taking out Noosegraf Mob for it. Any people think this is a good idea to explore?
I have some room in the budget for something cool and i've been re-reading folks suggestions and have narrowed it down to these,