|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Creature — Spirit
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay . If you do, return Nether Traitor from your graveyard to play.
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Nether Traitor Discussion
3 weeks ago
Let me see if I can remember what I originally typed...
I basically seconded the Genesis Chamber suggestion - that card is nuts with Bloodsoaked Champion and Nether Traitor. If you want to go more towards that kind of "whenever a non-token creature enters/dies" thing, I'd consider including Reassembling Skeleton. These can all be tutored by Buried Alive or Corpse Connoisseur and if you decide to include the latter one, Gravecrawler could also be a worthy addition even if your deck's zombie count ain't otherwise that high. These weenies that come back from the graveyard also work really well with Pawn of Ulamog and Ogre Slumlord that someone already suggested.
Carnival of Souls might work here too if you wanna go more combo oriented. I think the card might actually work pretty well with your commander.
3 weeks ago
I second Genesis Chamber. That card can be a house with Nether Traitor and Bloodsoaked Champion. You can add in Reassembling Skeleton too and you can reliably get one (or all) of them with Corpse Connoisseur or Buried Alive. If you decide to 'Connoisseur Gravecrawler can work too, allthough your zombie count otherwise doesn't seem that high.
If you wanna go combo(ish), Carnival of Souls might actually be good with your commander. Also, I've found out that Smothering Abomination and Dark Prophecy are pretty good sources of card draw in these decks.
Hope that helps! :)
4 weeks ago
I should say that two Nether Traitors will get you closer. You still need another mana source.
4 weeks ago
If I'm understanding your method behind this deck, then I have to let you know it doesn't work. Indestructible prevents lethal damage and "destroy" effects. It does not prevent sacrificing, especially as part of a cost. You still have to complete the cost of sacrificing a creature to get the effect of Improvised Munitions to get the effect, and indestructible won't prevent it from being sent to the graveyard as part of the sacrifice. Using two Nether Traitors would get you the result you're looking for.
1 month ago
I agree with the creature-based reanimation being too slow and have removed them from my own list too.
If you're finding you get stuck with nothing to reanimate sometimes I would start by replacing the noncreature cards with the same effects you can find on creatures:
- Ashes to Ashes for Shriekmaw or Plaguecrafter. Although you lose the exile part.
- Toxic Deluge for Kagemaro, First to Suffer
1 month ago
Whenever a creature would be put into your graveyard or exile from play, you may pay . If you do, you may cast target creature spell with a lower converted mana cost from your graveyard without paying its mana cost.
Every man lives. Not every man truely dies....
Make a time spiral-esque card that turns an existing mechanic from a creature (or creatures) into an enchantment for your team (see Nether Traitor for my prior inspiration)
1 month ago
Thanks chilbi- would love to get my hands on a copy of Ink-Eyes. I played MTG way back during (the literal?) Ice Age through Urza's and then stopped until Iconic. So I sadly missed that entire Kamigawa block (and then some ...)
And zerowner - amazing deck! Nether Traitor has crazy value. And Mystical Tutor is an insane way to get high CMC cards on top of your library for a brutal Yuriko punch! In that sense Vampiric Tutor might also be a good inclusion.
1 month ago
Hi roastchicken !
My own iteration of Balthor is indeed more controllish. My meta evolved with lots of grave-hate, and I had to adapt with less graveyard-dependency. But I have a low creature count and sometimes nothing to reanimate.
Nether Traitor is my slowest "sacrifice fodder", among Reassembling Skeleton, Ophiomancer, Bloodghast and Bitterblossom. Their purpose is to feed Skullclamp for extra draws, Sword of the Animist suicide attacks and extra land triggers, Gate to Phyrexia's cleansing, Helm of Possession's stealing, and some tutoring effects with Diabolic Intent and Razaketh. I was going to remove it but I didn't think about the infinite mana combo with Pawn of Ulamog and I will probably change my list accordingly to add this one. But it produces only colorless mana.
I'm hesitating to play creature-based reanimation with Apprentice Necromancer and Doomed Necromancer. I've always considered them too slow due to the summoning sickness. On the other side, Reanimate is really strong because it can find a piece of meat from any graveyard. Necromancy also and is there instead of Animate Dead because of the "instant speed" option.
I will replace Grim Monolith with the Basalt one. I forgot about this infinite combo. Good catch!