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|Time Spiral (TSP)||Rare|
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Creature — Spirit
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever another creature is put into your graveyard from play, you may pay . If you do, return Nether Traitor from your graveyard to play.
Nether Traitor Discussion
1 day ago
Hey, very nice first draft.
Skullclamp is busted with Teysa and creatures who give you tokens when they die. Most of my suggestions are to get more out of Skullclamp. They will also help to decrease the avg. CMC which is high at 3.5. A creature who creates token when it ETB or dies combos with Altar + Deathmantle to give you unlimited die triggers and tokens.
- Enlightened Tutor or Open the Armory : tutor for Clamp. Enlightened can tutor for Tithe which is busted ramp on the battlefield in the early game or Riches to win the game.
- Doomed Traveler : with Teysa and Clamp draw 12 cards, three different equips.
- Hunted Witness : same as Traveler.
- Thought Vessel : two drop mana rock and no maximum hand size.
- Restoration Specialist : recur an artifact and an enchantment.
- Buried Alive : helps to setup combo Karmic + Lark + Cutthroat + Seer/Feeder. Get all these pieces in the graveyard for Lark to reanimate.
- Carrion Feeder : one mana, no mana cost sac. Combos with Karmic + Lark to give Feeder unlimited counters/power.
- Solemn Simulacrum : combos with Karmic + Lark + sac outlet for unlimited draw and put all basic lands onto the battlefield.
- Nether Traitor : 1 toughness and can be reanimated.
- Anguished Unmaking or Vindicate
- Day of Judgment
- Living Death
- Reliquary Tower : no maximum hand size, good when drawing a lot of cards with Clamp.
- Concealed Courtyard
- High Market : sac outlet.
- Buried Ruin : recur Skullclamp, Altar or Deathmantle.
Cards to consider cutting. All cards here are good, but some are redundant, have a high CMC or can be upgraded:
- Orzhov Locket
- Boreas Charger
- Priest of Forgotten Gods
- Utter End
- Yosei, the Morning Star
- Butcher of Malakir
- Harvester of Souls
- Ogre Slumlord
- Sifter of Skulls
- Sadistic Hypnotist
- Kaya's Wrath
Good luck with your deck.
4 days ago
2 weeks ago
I think Nether Traitor is a must in an aristocrat deck. Maybe you could also give Dark Prophecy a shot since it doesn't require the creatures to be non-tokens like Grim Haruspex does. With how much lifegain you're currently running, I wouldn't be too worried about the downside. If it really is worrisome, maybe throw Deathgreeter .
Other cards I'd consider are Smothering Abomination as well as Ophiomancer . Considering how Ophiomancer is written, you basically grant Yahenni indestructible permanently all the while keeping a 1/1 deathtouch chump blocker.
As for your other concerns in letting Yahenni hit your opponents, I'd recommend Whispersilk Cloak , Hot Soup , Suspicious Bookcase , Trailblazer's Boots and Loxodon Warhammer (I'd assume your Yahenni gets huge so it being blocked no longer becomes an issue, + massive lifegain is always fun).
Then again, equipments make for a more voltron based Yahenni, which is not what you're trying to do. Either way, thought I'd share :)
Have fun !
2 weeks ago
ShikiTen In my opinion, both Bloodghast and Nether Traitor are worse than Reassembling Skeleton due to their inconsistency. With skeleton, I can reanimate it whenever I want for 2 mana, but the others need a specific scenario in order to reanimate. I'd play traitor over bloodghast since bloodghast can only reanimate itself up to a few times a turn, but they're all viable though if you need more effects like these.
2 weeks ago
2 weeks ago
Hey, this is a good start. Actually a really well made with the restriction of using most cards from only GRN and RNA, good job, nice Dark Depths :)
Budget cards that are currently in Standard mostly from DOM, GRN, RNA sets to consider adding:
- Squee, the Immortal
- Midnight Reaper
- Pitiless Plunderer
- Dragonskull Summit
- Costly Plunder
- Rix Maadi Reveler
- Reliquary Tower
For more upgrades you're going to however want to move away from just GRN and RNA cards, but this doesn't mean you have to spend a lot of money for upgrades. There's budget ($5 or less per card) upgrades you can make. I put a star (*) in front of the best upgrades of these suggestions.
- * Command Tower : best budget land for multicolor Commander decks.
- * High Market : sac outlet.
- Smoldering Marsh
- Foreboding Ruins
- Tainted Peak
- Graven Cairns
- Shadowblood Ridge
- Ghost Quarter
- * Ashnod's Altar : sac outlet that makes mana.
- * Skullclamp : very good repeatable draw when you're sacing creatures.
- * Viscera Seer : one drop sac outlet.
- Carrion Feeder
- Yahenni, Undying Partisan
- * Diabolic Intent : $5 tutor to get any card that also sacs a creature.
- Altar's Reap
Repeatable value from sacing creatures:
Make Judith deadly:
Busted with Dark Depths:
- * Vampire Hexmage : sac it to remove all counters from Depths.
- Thespian's Stage : make a copy of Depths, the copy doesn't have any counters, sac it and get Marit Lage.
Reanimate lots of creatures:
- * Talisman of Indulgence : two drop mana rock.
- * Rakdos Signet
- Burnished Hart
- Blasphemous Act
- Rakdos Charm
If you like some of these suggestions I can help you to make cuts.
Good luck with your deck.
2 weeks ago
Ok, I'm off work now.
Let's talk draw options. It appears you have some decent draw engines, I would mention Tymna the Weaver and Grim Haruspex as more options if needed. Tymna because you can potentially draw 2-4 cards easily with her and Haruspex as a better Midnight Reaper same stats/cost and none of the lifeloss.
Your missing Vampiric Tutor , if within your budget I would strongly consider it for a future upgrade, also don't overlook Shred Memory and Dimir Machinations to get some of those combo pieces. I personally like Open the Armory and Steelshaper's Gift as well to give better odds of hitting Skullclamp and Nim Death-Mantle while not having to waste more versatile tutors on them.
You appear to only be running two sinks in Twilight Drover and Death Grasp. I would suggest cutting some big mana producers or add cards like Exsanguinate , Torment of Hailfire , or Walking Ballista over both your current sinks as Death Grasp is single target and Drover is slow outside of combo. Also Torment and Exsanguate can be tutored by Shred Memory.
Win-Con's....the Blood/Bond combo seems alright but at 10 cmc I'm not a fan as I feel they are not strong enough pieces on their own and harder to tutor for. I opted for Teysa, Orzhov Scion and Darkest Hour as the primary loop as it is well established and that low cmc package allows you to drop it and win pretty quickly with little set-up vs trying to land both Blood/Bond plus lifegain to win. I'd say that's a meta call for you. The Titan loop is great I would however strongly consider Altar of Dementia as another sac outlet and Altar of the Brood as another finisher once a loop is established. Also Karmic Guide and Reveillark just outvalue Blood/Bond in that the can recur pieces outside of combo as well as combo themselves.
Athreos, God of Passage is just insane value as with Teysa out it reads gimmie back my dude or take 6.
gravepact why have only 1 Dicate of Erebos when you can have 2.
Sifter of Skulls both ramp and token generation. Chose this over Pitiless Plunderer due to the tokens.
Nether Traitor like Reassembling Skeleton.
Afterlife Mechanic in general..get double them tokens, also great for Deathmanle shenanigans, or really anything that dies to create a token.
Cuts.......always the hard part, everything over or at 5cmc needs to be questioned. Demon of Dark Schemes is super lackluster and slow, Kokoshu paints a big target, Black Market is slow, Debtor's Knell is too mana intensive, Solemn Simulacrum is a bad fit at 4cmc. Revel in Riches is a worse win condition I feel than Approach of the Second Sun in this deck.
With this wall of text I will stop and let you reflect, can chat more once you take a look.
Nether Traitor occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%